65 Commits

Author SHA1 Message Date
Ryan Hamamura
551190b801 Switch to datastar-pro and stop tracking downloaded libs
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Datastar-pro is fetched from a private Gitea repo (ryan/vendor-libs)
using VENDOR_TOKEN for CI/Docker builds, with a local fallback from
../optional/ for development. DaisyUI is pinned to v5.5.19 instead of
tracking latest. Downloaded files are now gitignored and fetched at
build time via 'task download', which is a dependency of both build
and live tasks.
2026-03-11 13:17:50 -10:00
8789c5414e Merge pull request 'fix: restore flex layout on #game-content wrapper' (#15) from fix/game-content-layout into main
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2026-03-11 20:39:04 +00:00
Ryan Hamamura
7a1c91c858 fix: restore flex layout on #game-content wrapper
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The SSE patching refactor (0808c4d) wrapped game elements in a bare
<div id="game-content"> without propagating the flex classes from
<main>. This broke center-alignment and vertical spacing for both
Connect 4 and Snake game pages.
2026-03-11 10:35:29 -10:00
Ryan Hamamura
2ad0abaf44 ci: prune dangling Docker images after deploy
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2026-03-11 10:22:55 -10:00
Ryan Hamamura
b1f754831a fix: limit request body size on auth form handlers (gosec G120)
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2026-03-11 10:19:03 -10:00
93147ffc46 Merge pull request 'fix: convert auth flows from SSE to standard HTTP to fix session cookies' (#14) from fix/login-session-cookie into main
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2026-03-11 20:14:35 +00:00
Ryan Hamamura
72d31fd143 fix: convert auth flows from SSE to standard HTTP to fix session cookies
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Datastar's NewSSE() flushes HTTP headers before SCS's session middleware
can attach the Set-Cookie header, so the session cookie never reaches the
browser after login/register/logout.

Convert login, register, and logout to standard HTML forms with HTTP
redirects, which lets SCS write cookies normally. Also fix return_url
capture on the login page (was never being stored in the session).

Add handler tests covering login, register, and logout flows.
2026-03-11 10:10:28 -10:00
Ryan Hamamura
8573e87bf6 fix: add /assets/ prefix to hashfs paths in prod
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2026-03-03 13:37:04 -10:00
67a768ea22 Fix SSE architecture for reliable connections (#13)
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2026-03-03 23:33:13 +00:00
Ryan Hamamura
331c4c8759 docs: add AGENTS.md with coding guidelines for AI agents
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Includes build/test commands, code style guidelines, naming conventions,
error handling patterns, and Go/templ/Datastar patterns used in this repo.
2026-03-03 10:53:14 -10:00
f6c5949247 Merge pull request 'Fix connection indicator script duplication on SSE patches' (#12) from fix/connection-indicator-script into main
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2026-03-03 20:44:56 +00:00
Ryan Hamamura
d6e64763cc fix: use templ.NewOnceHandle to prevent script duplication on SSE patches
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Replace ConnectionIndicatorWithScript wrapper with a single ConnectionIndicator
component that uses templ.NewOnceHandle() to ensure the watcher script is only
rendered once per page, even when the indicator is patched via SSE.
2026-03-03 10:43:23 -10:00
589d1f09e8 Merge pull request 'Refactor connection indicator to patch with timestamp' (#11) from refactor/patch-connection-indicator into main
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2026-03-03 20:32:11 +00:00
Ryan Hamamura
06b3839c3a refactor: patch connection indicator with timestamp
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Server patches the ConnectionIndicator element with a timestamp on
each heartbeat. Client-side JS checks every second if the timestamp
is stale (>20s) and toggles red/green accordingly.

This properly detects connection loss since the indicator will turn
red if no patches are received.
2026-03-03 10:30:55 -10:00
99f14ca170 Merge pull request 'Add connection status indicator with SSE heartbeat' (#10) from feat/sse-heartbeat into main
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2026-03-03 20:15:29 +00:00
Ryan Hamamura
da82f31d46 feat: add connection status indicator with SSE heartbeat
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- Add ConnectionIndicator component showing green/red dot
- Send lastPing signal every 15 seconds via SSE
- Indicator turns red if no ping received in 20 seconds
- Gives users confidence the live connection is active
2026-03-03 10:05:03 -10:00
ffbff8cca5 Merge pull request 'Simplify chat subscription API' (#9) from refactor/chat-subscribe-messages into main
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2026-03-03 19:54:21 +00:00
Ryan Hamamura
bcb1fa3872 refactor: simplify chat subscription API
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Room.Subscribe() now returns a channel of parsed Message structs
instead of raw NATS messages. The room handles NATS subscription
and message parsing internally, so callers no longer need to call
Receive() separately.
2026-03-03 09:45:56 -10:00
bf9a8755f0 Merge pull request 'Add version display in UI footer' (#8) from feat/version-display into main
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2026-03-03 19:41:59 +00:00
90ef970d14 Merge pull request 'Fix chat messages not appearing without refresh' (#7) from fix/chat-append-messages into main
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2026-03-03 19:41:52 +00:00
Ryan Hamamura
eb75654403 feat: display app version in UI footer
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- Add version package with build-time variables
- Inject version via ldflags in Dockerfile using git describe
- Show version in footer on every page
- Log version and commit on server startup
2026-03-03 09:40:23 -10:00
Ryan Hamamura
c52c389f0c Reapply "fix: append chat messages instead of re-rendering entire game"
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This reverts commit 513467470c.
2026-03-03 09:15:46 -10:00
Ryan Hamamura
513467470c Revert "fix: append chat messages instead of re-rendering entire game"
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This reverts commit 6976b773bd.
2026-03-03 09:15:42 -10:00
Ryan Hamamura
6976b773bd fix: append chat messages instead of re-rendering entire game
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Previously patchAll() re-rendered the full GameContent on every chat
message, which was inefficient and could cause UI glitches. Now we
append just the new ChatMessage to the chat history element.
2026-03-03 09:09:51 -10:00
Ryan Hamamura
ac2492e7c1 fix: correct volume mount path for database persistence
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The container runs from / so data/games.db resolves to /data/games.db,
but the volume was mounted at /app/data.
2026-03-03 08:57:11 -10:00
65dc672186 Merge pull request 'Fix SSE live updates being cancelled on user interaction' (#6) from fix/sse-request-cancellation into main
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2026-03-03 18:52:06 +00:00
Ryan Hamamura
1db6b2596e fix: disable SSE request cancellation for live game updates
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The default Datastar requestCancellation:'auto' was causing SSE
connections to be cancelled whenever users interacted with the page
(making moves, sending chat messages, etc.), breaking live updates.
2026-03-03 08:49:35 -10:00
Ryan Hamamura
64b5d384ed fix: use correct Datastar keydown event syntax
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Replace invalid .key_enter and .enter modifiers with evt.key === 'Enter'
guard in the expression, per Datastar docs. Also fix __stop and __throttle
modifier syntax to use double underscores.
2026-03-02 23:05:11 -10:00
Ryan Hamamura
235e4afbe3 revert: remove one-time c4 container cleanup from deploy workflow
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2026-03-02 22:57:30 -10:00
Ryan Hamamura
649762e6c6 fix: stop old c4 container before starting renamed games container
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The renamed container can't bind port 8080 while the old c4 container
still holds it.
2026-03-02 22:56:23 -10:00
Ryan Hamamura
8780b7c9b1 fix: run templ generate in Dockerfile before build
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The _templ.go files are gitignored, so the Docker build context doesn't
include them. Generate them before compiling.
2026-03-02 22:53:00 -10:00
d77e4af1e2 Merge pull request 'refactor: extract shared player, session, and chat packages' (#5) from refactor/shared-player-session-chat into main
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2026-03-03 08:50:13 +00:00
Ryan Hamamura
718e0c55c9 fix: satisfy staticcheck comment style for exported consts
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2026-03-02 22:48:16 -10:00
Ryan Hamamura
dcf76bb773 refactor: replace session key strings with consts
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Define KeyPlayerID, KeyUserID, and KeyNickname in the sessions package
and use them across all handlers to avoid duplicated magic strings.
2026-03-02 22:40:10 -10:00
Ryan Hamamura
4faf4f73b0 refactor: patch entire game content for snake SSE handler
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Same approach as connect4 — extract GameContent component and patch it
as a single element, letting DOM morphing handle the diff.
2026-03-02 22:34:20 -10:00
Ryan Hamamura
0808c4d972 refactor: patch entire game content instead of individual components
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Extract GameContent from GamePage so the SSE handler can patch a single
element and let DOM morphing diff the changes, replacing the per-component
sendGameComponents helper.
2026-03-02 21:43:25 -10:00
Ryan Hamamura
42211439c9 refactor: drop redundant WithSelectorID from SSE patches
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All templ components already have id attributes on their root elements,
which PatchElementTempl uses automatically.
2026-03-02 21:34:46 -10:00
Ryan Hamamura
fb6c0e3d90 refactor: replace hardcoded NATS subjects with typed helpers
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Add GameSubject/ChatSubject helpers to connect4 and snake packages,
eliminating magic string concatenation from handlers and main.go.
2026-03-02 21:30:47 -10:00
Ryan Hamamura
2cfd42b606 refactor: integrate chat persistence into Room
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Move SaveMessage/LoadMessages logic into Room as private methods.
NewPersistentRoom auto-loads history and auto-saves on Send, removing
the need for handlers to coordinate persistence separately.
2026-03-02 21:25:03 -10:00
Ryan Hamamura
6d43bdea16 refactor: rename remaining c4 references to games
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Update binary name, DB path, session cookie, deploy scripts, systemd
service, Docker config, CI workflow, and .dockerignore. Remove stale
Claude command and settings files.
2026-03-02 21:16:12 -10:00
Ryan Hamamura
c6885a069b refactor: rename Go module from c4 to games
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Rename module path github.com/ryanhamamura/c4 to
github.com/ryanhamamura/games across go.mod, all source files,
and golangci config.
2026-03-02 20:41:20 -10:00
Ryan Hamamura
38eb9ee398 refactor: rename game package to connect4, drop Game prefix from types
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Rename game/ -> connect4/ to avoid c4/game stutter. Drop redundant
Game prefix from exported types (GameStore -> Store, GameInstance ->
Instance, GameStatus -> Status). Rename NATS subjects from game.{id}
to connect4.{id}. URL routes unchanged.
2026-03-02 20:31:00 -10:00
Ryan Hamamura
f71acfc73e fix: use format string for datastar.PostSSE in chat component
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PostSSE requires a constant format string; pass "%s" with the URL
as an argument instead of passing the URL directly.
2026-03-02 19:47:05 -10:00
Ryan Hamamura
10de5d21ad refactor: extract standalone chat package from game-specific handlers
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Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00
Ryan Hamamura
7eadfbbb0c refactor: extract session helpers for player identity resolution
Add GetPlayerID, GetUserID, GetNickname to the sessions package.
Remove the inline player-ID-from-session pattern duplicated across
every handler in c4game and snakegame, and the local getPlayerID
helper in snakegame.
2026-03-02 19:16:09 -10:00
Ryan Hamamura
063b03ce25 refactor: extract shared player.ID type and GenerateID to player package
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
2026-03-02 19:09:01 -10:00
f47eb4cdf3 Merge pull request 'refactor: deduplicate persistence, add upsert queries, throttle snake saves' (#4) from refactor/game-efficiency into main
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2026-03-03 05:02:04 +00:00
Ryan Hamamura
9a20467438 refactor: add save()/savePlayer() methods on game instances
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Wrap free persistence functions in instance methods for cleaner call
sites (gi.save() instead of saveGame(gi.queries, gi.game)). Methods
log errors via zerolog before returning them.
2026-03-02 18:51:18 -10:00
Ryan Hamamura
cb5458c9fc ci: generate templ files before test and lint steps
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2026-03-02 18:39:33 -10:00
Ryan Hamamura
bc6488f063 refactor: deduplicate persistence, add upsert queries, throttle snake saves
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- Replace Create+Get+Update with UpsertGame/UpsertSnakeGame queries
- Extract free functions (saveGame, loadGame, etc.) from duplicated
  receiver methods on Store and Instance types
- Remove duplicate generateID from snake package, reuse game.GenerateID
- Throttle snake game DB writes to every 2s instead of every tick
- Fix double-lock in c4game chat handler
- Update all code for sqlc pointer types (*string instead of sql.NullString)
2026-03-02 16:56:29 -10:00
9c3f659e96 Merge pull request 'fix: add Enter key handlers to all auth and nickname inputs' (#3) from fix/enter-key-handlers into main
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2026-03-03 01:34:21 +00:00
Ryan Hamamura
2bea5bb489 chore: gitignore generated _templ.go files, track .templ sources
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Generated _templ.go files are deterministic output from .templ sources,
same as output.css from input.css. Remove them from version control to
reduce diff noise and merge conflicts. Add build:templ and live:templ
tasks to the Taskfile so generation happens as part of the build.
2026-03-02 15:27:38 -10:00
Ryan Hamamura
4f1ee11fa3 fix: add Enter key handlers to all auth and nickname inputs
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Pressing Enter on the username field in login/register or the nickname
field in the join-game prompt now submits the form, matching user
expectations. Also add *.templ to the gitignore allowlist.
2026-03-02 15:06:01 -10:00
Ryan Hamamura
8c6e5d24ac fix: add goose migration for sessions table
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The sqlite3store library expects the sessions table to exist but does
not create it. On fresh deployments, the session store would fail.
Uses IF NOT EXISTS to be safe on databases where the table was created
outside of goose.
2026-03-02 15:00:07 -10:00
021215ed94 Merge pull request 'refactor: replace via framework with chi + templ + datastar' (#2) from refactor/remove-via into main
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2026-03-03 00:47:20 +00:00
Ryan Hamamura
303c45cab1 feat: add downloader binary for client-side dependencies
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Replace the curl-based Taskfile download task with a Go binary that
concurrently fetches datastar.js, datastar.js.map, daisyui.mjs, and
daisyui-theme.mjs. Update vendored libs to latest versions.
2026-03-02 14:34:53 -10:00
Ryan Hamamura
587f392b8b fix: serve datastar locally and clean up session/route config
Replace CDN-hosted datastar beta.11 with local v1.0.0-RC.7 to fix
client-side expression incompatibilities with the Go SDK. Also fix
quoted CSS class keys in data-class expressions, harden session cookie
settings (named cookie, Secure flag), simplify SetupRoutes to not
return an error, and regenerate templ output.
2026-03-02 14:34:39 -10:00
Ryan Hamamura
5120eef776 refactor: streamline routes to RESTful naming conventions
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Remove /api/ prefix and consolidate route groups:
- /api/lobby/* -> /games, /snake, /logout (top-level)
- /game/{game_id} + /api/game/{game_id}/* -> /games/{id}/*
- /snake/{game_id} + /api/snake/{game_id}/* -> /snake/{id}/*
- /api/auth/* -> /auth/*
- Standardize snake join page to use return_url= (was return=)
2026-03-02 13:19:03 -10:00
Ryan Hamamura
fcc6b70e84 fix: warn when .env file is missing instead of silently ignoring
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2026-03-02 12:42:10 -10:00
Ryan Hamamura
67d4dba37f fix: suppress gosec G117 on auth form signal structs
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2026-03-02 12:40:02 -10:00
Ryan Hamamura
afd8a3e9d0 fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
2026-03-02 12:38:21 -10:00
Ryan Hamamura
2aa026b1d5 refactor: remove persister abstraction layer
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Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
2026-03-02 12:30:33 -10:00
Ryan Hamamura
8c3b3fc6ea refactor: replace via framework with chi + templ + datastar
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Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
2026-03-02 12:16:25 -10:00
Ryan Hamamura
2df20c2840 refactor: adopt portigo infrastructure patterns
Add config package with build-tag-switched dev/prod environments,
structured logging via zerolog, Taskfile for dev workflow, golangci-lint
config, testutil package, and improved DB setup with proper SQLite
pragmas and cleanup. Rename sqlc output package from gen to repository.

Switch to allowlist .gitignore, Alpine+UPX+scratch Dockerfile, and
CI pipeline with test/lint gates before deploy.
2026-03-02 11:48:47 -10:00
Ryan Hamamura
6d4f3eb821 fix: add explicit --login and --repo flags to tea commands
All checks were successful
Deploy c4 / deploy (push) Successful in 49s
2026-02-20 17:05:46 -10:00
100 changed files with 6971 additions and 4253 deletions

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@@ -1,10 +1,10 @@
c4
c4.db
games
games.db
data/
deploy/
.env
.git
.gitignore
assets/css/output.css
c4-deploy-*.tar.gz
c4-deploy-*_b64*.txt
games-deploy-*.tar.gz
games-deploy-*_b64*.txt

View File

@@ -1,5 +1,20 @@
# Application URL for invite links (defaults to https://games.adriatica.io)
# Log level (TRACE, DEBUG, INFO, WARN, ERROR). Defaults to INFO.
# LOG_LEVEL=DEBUG
# SQLite database path. Defaults to data/games.db.
# DB_PATH=data/games.db
# Application URL for invite links. Defaults to https://games.adriatica.io.
# APP_URL=http://localhost:7331
# Server port (defaults to 7331)
# Server port. Defaults to 7331.
# PORT=7331
# Goose CLI migration config (only needed for running goose manually)
# Gitea API token for downloading datastar-pro from private repo (CI/Docker only).
# Not needed for local dev — falls back to copying from ../optional/.
# VENDOR_TOKEN=
GOOSE_DRIVER=sqlite3
GOOSE_DBSTRING=data/games.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
GOOSE_MIGRATION_DIR=db/migrations

View File

@@ -1,17 +1,55 @@
name: Deploy c4
name: CI / Deploy
on:
push:
branches: [main]
pull_request:
env:
DEPLOY_DIR: /home/ryan/c4
DEPLOY_DIR: /home/ryan/games
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version: "1.25"
- name: Generate templ
run: go tool templ generate
- name: Run tests
run: go test ./...
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version: "1.25"
- name: Generate templ
run: go tool templ generate
- name: Install golangci-lint
run: go install github.com/golangci/golangci-lint/v2/cmd/golangci-lint@latest
- name: Run linter
run: golangci-lint run
deploy:
if: github.ref == 'refs/heads/main' && github.event_name == 'push'
needs: [test, lint]
runs-on: games
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0 # Need full history for git describe
- name: Sync to deploy directory
run: |
@@ -21,8 +59,15 @@ jobs:
- name: Ensure data directory exists with correct ownership
run: |
mkdir -p $DEPLOY_DIR/data
# UID 5 / GID 60 = games:games in the container (debian:bookworm-slim)
sudo chown 5:60 $DEPLOY_DIR/data
- name: Rebuild and restart
run: cd $DEPLOY_DIR && docker compose up -d --build --remove-orphans
env:
VENDOR_TOKEN: ${{ secrets.VENDOR_TOKEN }}
run: |
cd $DEPLOY_DIR
VERSION=$(git describe --tags --always)
COMMIT=$(git rev-parse --short HEAD)
VERSION=$VERSION COMMIT=$COMMIT VENDOR_TOKEN=$VENDOR_TOKEN docker compose up -d --build --remove-orphans
- name: Prune unused images
run: docker image prune -f

47
.gitignore vendored
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@@ -1,8 +1,41 @@
c4
c4.db
data/
.env
# Allowlisting gitignore: ignore everything, then un-ignore what we track.
# source: https://github.com/github/gitignore/blob/main/community/Golang/Go.AllowList.gitignore
# Deploy artifacts
c4-deploy-*.tar.gz
c4-deploy-*_b64*.txt
# Ignore everything
*
# But not these files...
!.gitignore
!*.go
!*.templ
!*.sql
!go.sum
!go.mod
!Taskfile.yml
!sqlc.yaml
!.golangci.yml
!.gitea/workflows/*.yml
!.env.example
!LICENSE
!AGENTS.md
!assets/**/*
# Generated files stay out of version control
*_templ.go
assets/css/output.css
# Downloaded client-side libs (fetched by cmd/downloader)
assets/js/datastar/*
assets/css/daisyui/*
# Deploy scripts and configs
!deploy/*.sh
!deploy/*.service
!docker-compose.yml
!Dockerfile
# ...even if they are in subdirectories
!*/

45
.golangci.yml Normal file
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@@ -0,0 +1,45 @@
version: "2"
linters:
default: standard
enable:
- errcheck
- govet
- staticcheck
- gosec
- bodyclose
- sqlclosecheck
- misspell
- errname
- copyloopvar
settings:
staticcheck:
checks:
- all
- "-ST1001" # dot imports
- "-ST1003" # naming conventions
gosec:
excludes:
- G104 # unhandled errors — redundant with errcheck
- G107 # HTTP requests with variable URLs — expected in a web app
- G115 # integer overflow conversion
- G301 # directory permissions 0750 — 0755 is standard for data dirs
- G404 # weak random — acceptable for game IDs and player IDs
formatters:
enable:
- gofmt
- goimports
settings:
goimports:
local-prefixes:
- github.com/ryanhamamura/games
issues:
exclude-rules:
- path: _test\.go
linters:
- gosec
- errcheck

218
AGENTS.md Normal file
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@@ -0,0 +1,218 @@
# AGENTS.md
Instructions for AI coding agents working in this repository.
## Quick Reference
```bash
# Development
task live # Hot-reload dev server (templ + tailwind + air)
task build # Production build to bin/games
task run # Build and run server
task download # Download pinned client-side libs (datastar-pro, daisyui)
# Quality
task test # Run all tests: go test ./...
task lint # Run linter: golangci-lint run
# Single test
go test -run TestName ./path/to/package
go test -v -run TestHandleLogin_Success ./features/auth
# Code generation
task build:templ # Compile .templ files (go tool templ generate)
task build:styles # Build TailwindCSS (go tool gotailwind)
```
Tools (templ, air, gotailwind, goose, sqlc) are managed via Go 1.25's `tool` directive in go.mod — no separate installs needed.
## Workflow Rules
- **Never merge PRs without explicit user approval.** Create the PR, push changes, then wait.
- Always use PRs via `tea` CLI — never push directly to main.
- Write semantic commit messages focusing on "why" not "what".
## Project Structure
```
games/
├── connect4/, snake/ # Game logic packages (pure Go, no HTTP)
├── features/ # Feature modules (handlers, routes, templates)
│ ├── auth/ # Login/register (standard HTTP, not SSE)
│ ├── c4game/ # Connect 4 UI + services
│ ├── snakegame/ # Snake UI + services
│ ├── lobby/ # Game lobby
│ └── common/ # Shared components, layouts
├── chat/ # Reusable chat room (NATS + optional DB persistence)
├── auth/ # Password hashing/validation (pure, no HTTP)
├── db/ # SQLite, migrations, sqlc queries
├── cmd/downloader/ # Build-time tool: fetches datastar-pro + daisyui
├── assets/ # Static files (embedded in prod, filesystem in dev)
└── config/, logging/, nats/, sessions/, router/, player/, version/
```
## Code Style
### Imports
Three groups separated by blank lines: stdlib, third-party, local. Enforced by goimports with `local-prefixes: github.com/ryanhamamura/games`.
```go
import (
"fmt"
"net/http"
"github.com/go-chi/chi/v5"
"github.com/ryanhamamura/games/connect4"
)
```
### Error Handling
```go
// Wrap errors with context
return fmt.Errorf("loading game %s: %w", id, err)
// Combine cleanup errors with errors.Join
return nil, errors.Join(fmt.Errorf("pinging database: %w", err), DB.Close())
// Best-effort operations
nc.Publish(subject, nil) //nolint:errcheck // best-effort notification
// HTTP errors
http.Error(w, "game not found", http.StatusNotFound)
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
```
### Comments
- Focus on **why**, not **how**. Avoid superfluous comments.
- Package comments at top of primary file.
- Function comments for exported functions.
## Go Patterns
### Dependency Injection via Closures
Handlers receive dependencies and return `http.HandlerFunc`:
```go
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) { /* ... */ }
}
```
### Cleanup Function Returns
Infrastructure init functions return a cleanup func the caller defers:
```go
cleanupDB, err := db.Init(cfg.DBPath)
defer cleanupDB()
```
### Store/Instance Pattern
Game state uses a two-tier pattern: a thread-safe **Store** (map + RWMutex) holding **Instance** wrappers (individual game + own mutex + DB queries). Stores lazy-load from DB on cache miss.
### Build Tags
`//go:build dev` and `//go:build !dev` switch behavior for static asset serving (filesystem vs embedded hashfs) and config loading.
## Templ + Datastar Patterns
### Architecture: Everything Is a Stream
The core mental model: **the server owns all state and continuously projects it to the browser over SSE**. There is no client-side state management. The browser connects to an event stream, and the server pushes full HTML fragments whenever something changes. Datastar morphs these into the DOM — the client is a thin rendering surface.
User actions (clicks, keypresses) trigger short POST/DELETE requests back to the server. The server mutates state, publishes a NATS signal, and every connected SSE stream picks up the change and re-renders. The client never needs to know what changed — it just receives the new truth and morphs to match.
This means: **always send whole components down the wire.** Don't try to diff or send minimal patches. Render the full templ component, call `sse.PatchElementTempl()`, and let Datastar's morph handle the rest. The only exception is appending to a list (e.g. chat messages).
**Signals follow command-query segregation.** Signals are *commands* — they carry the user's intent to the server (form input values, button clicks). The SSE stream is the *query* — it continuously projects the server's truth into the DOM. Keep signals thin: form input buffers (`chatMsg`, `nickname`), pure UI state the server never needs (`activeTab`), and request indicators. Don't use signals to hold application state — that arrives from the server via SSE.
### SSE Event Loop
Both game event handlers follow the same structure:
1. Subscribe to NATS channels **before** creating SSE (avoids missed messages)
2. Send initial full-state patch
3. `select` loop over: context done, game updates (drain channel first), chat messages (append), 1-second heartbeat (full re-render)
```go
// Handler side — long-lived SSE with Brotli compression
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
sse.PatchElementTempl(components.GameBoard(game))
// Template side — disable Datastar's default SSE cancellation on interaction
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
```
### Client-Server Interactions
```go
// Trigger SSE actions from templates
data-on:click={ datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx) }
data-on:click={ datastar.DeleteSSE("/games/%s", g.ID) }
// Read client signals in handlers
var signals struct { ChatMsg string `json:"chatMsg"` }
datastar.ReadSignals(r, &signals)
// Clear input after submission
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""})
// Redirect via SSE
sse.Redirectf("/games/%s", newGame.ID())
```
### Appending Elements (Chat Messages)
The one exception to whole-component morphing is chat, where messages are appended individually:
```go
sse.PatchElementTempl(
chatcomponents.ChatMessage(msg, cfg),
datastar.WithSelectorID("c4-chat-history"),
datastar.WithModeAppend(),
)
```
### Datastar Template Attributes
- `data-signals` — declare reactive state
- `data-bind` — two-way input binding
- `data-show` — conditional visibility
- `data-class` — reactive CSS classes
- `data-morph-ignore` — prevent SSE from overwriting an element (e.g. chat input)
## Testing
```bash
task test # All tests
go test -run TestHandleLogin_Success ./features/auth # Single test
go test -v ./features/auth # Verbose package
```
- Use `testutil.NewTestDB(t)` for tests needing a database
- Use `testutil.NewTestSessionManager(db)` for session-aware tests
- Use `config.LoadForTest()` to set safe defaults without .env
- Tests use external test packages (`package auth_test`)
## Tech Stack
| Layer | Technology |
|-------|------------|
| Templates | templ (type-safe HTML) |
| Reactivity | Datastar Pro (SSE-driven) |
| CSS | TailwindCSS v4 + daisyUI |
| Router | chi/v5 |
| Sessions | scs/v2 (SQLite-backed) |
| Database | SQLite (modernc.org/sqlite) |
| Migrations | goose (embedded SQL) |
| SQL codegen | sqlc |
| Pub/sub | Embedded NATS (nil-payload signals) |
| Logging | zerolog + slog (bridged via slog-zerolog) |

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@@ -1,29 +1,28 @@
FROM golang:1.25.4-bookworm AS build
FROM docker.io/golang:1.25.4-alpine AS build
ARG VERSION=dev
ARG COMMIT=unknown
RUN apk add --no-cache upx
WORKDIR /src
COPY go.mod go.sum ./
RUN go mod download
COPY . .
RUN --mount=type=secret,id=vendor_token \
VENDOR_TOKEN=$(cat /run/secrets/vendor_token) \
go run cmd/downloader/main.go
RUN go tool templ generate
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
RUN CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o /c4 .
RUN --mount=type=cache,target=/root/.cache/go-build \
MODULE=$(head -1 go.mod | awk '{print $2}') && \
CGO_ENABLED=0 go build -ldflags="-s -X $MODULE/version.Version=$VERSION -X $MODULE/version.Commit=$COMMIT" -o /bin/games .
RUN upx -9 -k /bin/games
FROM debian:bookworm-slim
RUN apt-get update && \
apt-get install -y --no-install-recommends ca-certificates wget && \
rm -rf /var/lib/apt/lists/*
COPY --from=build /c4 /usr/local/bin/c4
WORKDIR /app
RUN mkdir data && chown games:games data
USER games
EXPOSE 8080
HEALTHCHECK --interval=30s --timeout=5s --start-period=5s --retries=3 \
CMD wget -qO /dev/null http://localhost:8080/
CMD ["c4"]
FROM scratch
ENV PORT=8080
COPY --from=build /bin/games /
ENTRYPOINT ["/games"]

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@@ -0,0 +1,90 @@
version: "3"
tasks:
download:
desc: Download pinned client-side libs
cmds:
- go run cmd/downloader/main.go
status:
- test -f assets/js/datastar/datastar.js
- test -f assets/css/daisyui/daisyui.js
build:templ:
desc: Compile .templ files to Go
cmds:
- go tool templ generate
sources:
- "**/*.templ"
generates:
- "**/*_templ.go"
build:styles:
desc: Build TailwindCSS styles
cmds:
- go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
sources:
- "assets/css/input.css"
- "**/*.templ"
- "**/*.go"
generates:
- "assets/css/output.css"
build:
desc: Production build to bin/games
cmds:
- go build -o bin/games .
deps:
- download
- build:templ
- build:styles
live:templ:
desc: Watch and recompile .templ files
cmds:
- go tool templ generate -watch
live:styles:
desc: Watch and rebuild TailwindCSS styles
cmds:
- go tool gotailwind -i assets/css/input.css -o assets/css/output.css -w
live:server:
desc: Run server with hot-reload via air
cmds:
- |
go tool air \
-build.cmd "go build -tags=dev -o tmp/bin/games ." \
-build.bin "tmp/bin/games" \
-build.exclude_dir "data,bin,tmp,deploy" \
-build.include_ext "go,templ" \
-misc.clean_on_exit "true"
live:
desc: Dev mode with hot-reload
deps:
- download
- live:templ
- live:styles
- live:server
test:
desc: Run the test suite
cmds:
- go test ./...
lint:
desc: Run golangci-lint
cmds:
- golangci-lint run
run:
desc: Build and run the server
cmds:
- ./bin/games
deps:
- build
default:
desc: Run the default task (live)
cmds:
- task: live

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assets/assets.go Normal file
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@@ -0,0 +1,5 @@
// Package assets provides static file serving with build-tag switching
// between live filesystem (dev) and embedded hashfs (prod).
package assets
const DirectoryPath = "assets"

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@@ -1,8 +1,8 @@
@import 'tailwindcss';
@source not "./daisyui{,*}.mjs";
@plugin "./daisyui.mjs";
@plugin "./daisyui-theme.mjs" {
@source not "./daisyui/daisyui{,*}.js";
@plugin "./daisyui/daisyui.js";
@plugin "./daisyui/daisyui-theme.js" {
name: "stealth";
default: true;
color-scheme: light;

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@@ -0,0 +1 @@
Downloaded by cmd/downloader at build time.

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assets/static_dev.go Normal file
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@@ -0,0 +1,22 @@
//go:build dev
package assets
import (
"net/http"
"os"
"github.com/rs/zerolog/log"
)
func Handler() http.Handler {
log.Debug().Str("path", DirectoryPath).Msg("static assets served from filesystem")
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Cache-Control", "no-store")
http.StripPrefix("/assets/", http.FileServerFS(os.DirFS(DirectoryPath))).ServeHTTP(w, r)
})
}
func StaticPath(path string) string {
return "/assets/" + path
}

26
assets/static_prod.go Normal file
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@@ -0,0 +1,26 @@
//go:build !dev
package assets
import (
"embed"
"net/http"
"github.com/benbjohnson/hashfs"
"github.com/rs/zerolog/log"
)
var (
//go:embed css js
staticFiles embed.FS
staticSys = hashfs.NewFS(staticFiles)
)
func Handler() http.Handler {
log.Debug().Msg("static assets are embedded with hashfs")
return http.StripPrefix("/assets/", hashfs.FileServer(staticSys))
}
func StaticPath(path string) string {
return "/assets/" + staticSys.HashName(path)
}

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@@ -1,3 +1,4 @@
// Package auth provides password hashing and verification using bcrypt.
package auth
import (

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chat/chat.go Normal file
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@@ -0,0 +1,163 @@
// Package chat provides a reusable chat room backed by NATS pub/sub
// with optional database persistence.
package chat
import (
"context"
"encoding/json"
"slices"
"sync"
"github.com/nats-io/nats.go"
"github.com/rs/zerolog/log"
"github.com/ryanhamamura/games/db/repository"
)
// Message is the wire format for chat messages over NATS.
type Message struct {
Nickname string `json:"nickname"`
Slot int `json:"slot"` // player slot/color index
Message string `json:"message"`
Time int64 `json:"time"` // unix millis, zero for ephemeral messages
}
const maxMessages = 50
// Room manages an in-memory message buffer and NATS pub/sub for a single
// chat room (typically one per game). When created with NewPersistentRoom,
// messages are automatically loaded from and saved to the database.
type Room struct {
subject string
nc *nats.Conn
messages []Message
mu sync.Mutex
// Optional persistence; nil for ephemeral rooms (e.g. snake).
queries *repository.Queries
roomID string
}
// NewRoom creates an ephemeral chat room with no database persistence.
func NewRoom(nc *nats.Conn, subject string) *Room {
return &Room{
subject: subject,
nc: nc,
}
}
// NewPersistentRoom creates a chat room backed by the database. It loads
// existing messages on creation and auto-saves new messages on Send.
func NewPersistentRoom(nc *nats.Conn, subject string, queries *repository.Queries, roomID string) *Room {
r := &Room{
subject: subject,
nc: nc,
queries: queries,
roomID: roomID,
}
r.messages = r.loadMessages()
return r
}
// Send publishes a message to the room's NATS subject and persists it
// if the room is backed by a database.
func (r *Room) Send(msg Message) {
if r.queries != nil {
r.saveMessage(msg)
}
data, err := json.Marshal(msg)
if err != nil {
log.Error().Err(err).Str("subject", r.subject).Msg("failed to marshal chat message")
return
}
if err := r.nc.Publish(r.subject, data); err != nil {
log.Error().Err(err).Str("subject", r.subject).Msg("failed to publish chat message")
}
}
// receive processes an incoming NATS message, appending it to the buffer.
func (r *Room) receive(data []byte) (Message, bool) {
var msg Message
if err := json.Unmarshal(data, &msg); err != nil {
return msg, false
}
r.mu.Lock()
r.messages = append(r.messages, msg)
if len(r.messages) > maxMessages {
r.messages = r.messages[len(r.messages)-maxMessages:]
}
r.mu.Unlock()
return msg, true
}
// Messages returns a snapshot of the current message buffer.
func (r *Room) Messages() []Message {
r.mu.Lock()
defer r.mu.Unlock()
snapshot := make([]Message, len(r.messages))
copy(snapshot, r.messages)
return snapshot
}
// Subscribe returns a channel of parsed messages and a cleanup function.
// The room handles NATS subscription internally and buffers messages.
func (r *Room) Subscribe() (<-chan Message, func()) {
natsCh := make(chan *nats.Msg, 64)
msgCh := make(chan Message, 64)
sub, err := r.nc.ChanSubscribe(r.subject, natsCh)
if err != nil {
close(msgCh)
return msgCh, func() {}
}
go func() {
for natsMsg := range natsCh {
if msg, ok := r.receive(natsMsg.Data); ok {
msgCh <- msg
}
}
close(msgCh)
}()
cleanup := func() {
_ = sub.Unsubscribe()
}
return msgCh, cleanup
}
func (r *Room) saveMessage(msg Message) {
err := r.queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{
GameID: r.roomID,
Nickname: msg.Nickname,
Color: int64(msg.Slot),
Message: msg.Message,
CreatedAt: msg.Time,
})
if err != nil {
log.Error().Err(err).Str("room_id", r.roomID).Msg("failed to save chat message")
}
}
func (r *Room) loadMessages() []Message {
rows, err := r.queries.GetChatMessages(context.Background(), r.roomID)
if err != nil {
return nil
}
msgs := make([]Message, len(rows))
for i, row := range rows {
msgs[i] = Message{
Nickname: row.Nickname,
Slot: int(row.Color),
Message: row.Message,
Time: row.CreatedAt,
}
}
// DB returns newest-first; reverse for chronological display
slices.Reverse(msgs)
return msgs
}

View File

@@ -0,0 +1,78 @@
package components
import (
"fmt"
"github.com/ryanhamamura/games/chat"
"github.com/starfederation/datastar-go/datastar"
)
// ColorFunc resolves a player slot to a CSS color string.
type ColorFunc func(slot int) string
// Config holds the game-specific settings for rendering a chat component.
type Config struct {
// CSSPrefix is used for element IDs and CSS classes (e.g. "c4" or "snake").
CSSPrefix string
// PostURL is the URL to POST chat messages to (e.g. "/games/{id}/chat").
PostURL string
// Color resolves a player slot to a CSS color string.
Color ColorFunc
// StopKeyPropagation adds data-on:keydown.stop="" to the input to prevent
// key events from propagating (needed for snake to avoid steering while typing).
StopKeyPropagation bool
}
// ChatMessage renders a single chat message. Used for appending new messages via SSE.
templ ChatMessage(m chat.Message, cfg Config) {
<div class={ cfg.CSSPrefix + "-chat-msg" }>
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
{ m.Nickname + ": " }
</span>
<span>{ m.Message }</span>
</div>
}
templ Chat(messages []chat.Message, cfg Config) {
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
<div id={ cfg.CSSPrefix + "-chat-history" } class={ cfg.CSSPrefix + "-chat-history" }>
for _, m := range messages {
@ChatMessage(m, cfg)
}
</div>
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
if cfg.StopKeyPropagation {
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown__stop={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
/>
} else {
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
/>
}
<button
type="button"
data-on:click={ datastar.PostSSE("%s", cfg.PostURL) }
>
Send
</button>
</div>
@chatAutoScroll(cfg.CSSPrefix)
</div>
}
script chatAutoScroll(cssPrefix string) {
var el = document.querySelector('.' + cssPrefix + '-chat-history');
if (!el) return;
el.scrollTop = el.scrollHeight;
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
.observe(el, {childList:true, subtree:true});
}

317
cmd/downloader/main.go Normal file
View File

@@ -0,0 +1,317 @@
package main
import (
"encoding/json"
"errors"
"fmt"
"io"
"log/slog"
"net/http"
"net/url"
"os"
"path/filepath"
"sync"
"github.com/ryanhamamura/games/assets"
)
func main() {
if err := run(); err != nil {
slog.Error("failure", "error", err)
os.Exit(1)
}
}
// Pinned dependency versions — update these to upgrade.
const (
datastarVersion = "v1.0.0-RC.8" // Pro build — fetched from private Gitea repo
daisyuiVersion = "v5.5.19"
)
// dependencies tracks pinned versions alongside their GitHub coordinates
// so the version check can look up the latest release for each.
var dependencies = []dependency{
{name: "datastar", owner: "starfederation", repo: "datastar", pinnedVersion: datastarVersion},
{name: "daisyui", owner: "saadeghi", repo: "daisyui", pinnedVersion: daisyuiVersion},
}
type dependency struct {
name string
owner string
repo string
pinnedVersion string
}
// datastar-pro sources, in order of preference.
const (
giteaRawURL = "https://gitea.adriatica.io/ryan/vendor-libs/raw/branch/main/datastar/datastar.js"
localFallbackPath = "../optional/web/resources/static/datastar/datastar.js"
)
func run() error {
jsDir := assets.DirectoryPath + "/js/datastar"
cssDir := assets.DirectoryPath + "/css/daisyui"
daisyuiBase := "https://github.com/saadeghi/daisyui/releases/download/" + daisyuiVersion + "/"
downloads := map[string]string{
daisyuiBase + "daisyui.js": cssDir + "/daisyui.js",
daisyuiBase + "daisyui-theme.js": cssDir + "/daisyui-theme.js",
}
directories := []string{jsDir, cssDir}
if err := removeDirectories(directories); err != nil {
return err
}
if err := createDirectories(directories); err != nil {
return err
}
if err := acquireDatastar(jsDir + "/datastar.js"); err != nil {
return err
}
if err := download(downloads); err != nil {
return err
}
checkForUpdates()
return nil
}
// acquireDatastar fetches datastar-pro from the private Gitea repo when
// GITEA_TOKEN is set, otherwise copies from the local optional project.
func acquireDatastar(dest string) error {
if token := os.Getenv("VENDOR_TOKEN"); token != "" {
slog.Info("downloading datastar-pro from private repo...")
return downloadWithAuth(giteaRawURL, dest, token)
}
slog.Info("copying datastar-pro from local fallback...", "src", localFallbackPath)
return copyFile(localFallbackPath, dest)
}
func copyFile(src, dest string) error {
in, err := os.Open(src) //nolint:gosec // paths are hardcoded constants
if err != nil {
return fmt.Errorf("open %s: %w", src, err)
}
defer in.Close() //nolint:errcheck
out, err := os.Create(dest) //nolint:gosec // paths are hardcoded constants
if err != nil {
return fmt.Errorf("create %s: %w", dest, err)
}
if _, err := io.Copy(out, in); err != nil {
out.Close() //nolint:errcheck
return fmt.Errorf("copy to %s: %w", dest, err)
}
if err := out.Close(); err != nil {
return fmt.Errorf("close %s: %w", dest, err)
}
return nil
}
func downloadWithAuth(rawURL, dest, token string) error {
req, err := http.NewRequest(http.MethodGet, rawURL, nil)
if err != nil {
return fmt.Errorf("create request for %s: %w", rawURL, err)
}
req.Header.Set("Authorization", "token "+token)
resp, err := http.DefaultClient.Do(req) //nolint:gosec // URL is built from compile-time constants
if err != nil {
return fmt.Errorf("GET %s: %w", rawURL, err)
}
defer resp.Body.Close() //nolint:errcheck
if resp.StatusCode != http.StatusOK {
return fmt.Errorf("GET %s: status %s", rawURL, resp.Status)
}
out, err := os.Create(dest) //nolint:gosec // paths are hardcoded constants
if err != nil {
return fmt.Errorf("create %s: %w", dest, err)
}
if _, err := io.Copy(out, resp.Body); err != nil {
out.Close() //nolint:errcheck
return fmt.Errorf("write %s: %w", dest, err)
}
if err := out.Close(); err != nil {
return fmt.Errorf("close %s: %w", dest, err)
}
return nil
}
// checkForUpdates queries the GitHub releases API for each dependency
// and logs a notice if a newer version is available. Failures are
// logged but never cause the download to fail.
func checkForUpdates() {
var wg sync.WaitGroup
for _, dep := range dependencies {
wg.Go(func() {
latest, err := latestGitHubRelease(dep.owner, dep.repo)
if err != nil {
slog.Warn("could not check for updates", "dependency", dep.name, "error", err)
return
}
if latest != dep.pinnedVersion {
slog.Warn("newer version available",
"dependency", dep.name,
"pinned", dep.pinnedVersion,
"latest", latest,
)
}
})
}
wg.Wait()
}
// githubRelease is the minimal subset of the GitHub releases API response we need.
type githubRelease struct {
TagName string `json:"tag_name"`
}
func latestGitHubRelease(owner, repo string) (string, error) {
u := &url.URL{
Scheme: "https",
Host: "api.github.com",
Path: fmt.Sprintf("/repos/%s/%s/releases/latest", owner, repo),
}
req, err := http.NewRequest(http.MethodGet, u.String(), nil)
if err != nil {
return "", fmt.Errorf("creating request: %w", err)
}
req.Header.Set("Accept", "application/vnd.github+json")
resp, err := http.DefaultClient.Do(req) //nolint:gosec
if err != nil {
return "", fmt.Errorf("fetching release: %w", err)
}
defer resp.Body.Close() //nolint:errcheck
if resp.StatusCode != http.StatusOK {
return "", fmt.Errorf("unexpected status %s", resp.Status)
}
var release githubRelease
if err := json.NewDecoder(resp.Body).Decode(&release); err != nil {
return "", fmt.Errorf("decoding response: %w", err)
}
return release.TagName, nil
}
func removeDirectories(dirs []string) error {
var wg sync.WaitGroup
errCh := make(chan error, len(dirs))
for _, path := range dirs {
wg.Go(func() {
if err := os.RemoveAll(path); err != nil {
errCh <- fmt.Errorf("remove directory %s: %w", path, err)
}
})
}
wg.Wait()
close(errCh)
var errs []error
for err := range errCh {
errs = append(errs, err)
}
return errors.Join(errs...)
}
func createDirectories(dirs []string) error {
var wg sync.WaitGroup
errCh := make(chan error, len(dirs))
for _, path := range dirs {
wg.Go(func() {
if err := os.MkdirAll(path, 0755); err != nil {
errCh <- fmt.Errorf("create directory %s: %w", path, err)
}
})
}
wg.Wait()
close(errCh)
var errs []error
for err := range errCh {
errs = append(errs, err)
}
return errors.Join(errs...)
}
func download(files map[string]string) error {
var wg sync.WaitGroup
errCh := make(chan error, len(files))
for url, dest := range files {
wg.Go(func() {
base := filepath.Base(dest)
slog.Info("downloading...", "file", base, "url", url)
if err := downloadFile(url, dest); err != nil {
errCh <- fmt.Errorf("download %s: %w", base, err)
} else {
slog.Info("finished", "file", base)
}
})
}
wg.Wait()
close(errCh)
var errs []error
for err := range errCh {
errs = append(errs, err)
}
return errors.Join(errs...)
}
func downloadFile(rawURL, dest string) error {
resp, err := http.Get(rawURL) //nolint:gosec,noctx // static URLs, simple tool
if err != nil {
return fmt.Errorf("GET %s: %w", rawURL, err)
}
defer resp.Body.Close() //nolint:errcheck
if resp.StatusCode != http.StatusOK {
return fmt.Errorf("GET %s: status %s", rawURL, resp.Status)
}
out, err := os.Create(dest) //nolint:gosec // paths are hardcoded constants
if err != nil {
return fmt.Errorf("create %s: %w", dest, err)
}
if _, err := io.Copy(out, resp.Body); err != nil {
out.Close() //nolint:errcheck
return fmt.Errorf("write %s: %w", dest, err)
}
if err := out.Close(); err != nil {
return fmt.Errorf("close %s: %w", dest, err)
}
return nil
}

76
config/config.go Normal file
View File

@@ -0,0 +1,76 @@
// Package config provides build-tag-switched application configuration.
// The global Config singleton is initialized at import time via init()
// and can be overridden in tests with LoadForTest().
package config
import (
"log/slog"
"os"
"sync"
"github.com/joho/godotenv"
"github.com/rs/zerolog"
)
type Environment string
const (
Dev Environment = "dev"
Prod Environment = "prod"
)
type Config struct {
Environment Environment
Host string
Port string
LogLevel zerolog.Level
AppURL string
DBPath string
}
var (
Global *Config
once sync.Once
)
func init() {
once.Do(func() {
Global = Load()
})
}
func getEnv(key, fallback string) string {
if val, ok := os.LookupEnv(key); ok {
return val
}
return fallback
}
func loadBase() *Config {
if err := godotenv.Load(); err != nil {
slog.Warn("no .env file found, using environment variables and defaults")
}
return &Config{
Host: getEnv("HOST", "0.0.0.0"),
Port: getEnv("PORT", "7331"),
LogLevel: func() zerolog.Level {
switch os.Getenv("LOG_LEVEL") {
case "TRACE":
return zerolog.TraceLevel
case "DEBUG":
return zerolog.DebugLevel
case "INFO":
return zerolog.InfoLevel
case "WARN":
return zerolog.WarnLevel
case "ERROR":
return zerolog.ErrorLevel
default:
return zerolog.InfoLevel
}
}(),
AppURL: getEnv("APP_URL", "https://games.adriatica.io"),
DBPath: getEnv("DB_PATH", "data/games.db"),
}
}

9
config/config_dev.go Normal file
View File

@@ -0,0 +1,9 @@
//go:build dev
package config
func Load() *Config {
cfg := loadBase()
cfg.Environment = Dev
return cfg
}

9
config/config_prod.go Normal file
View File

@@ -0,0 +1,9 @@
//go:build !dev
package config
func Load() *Config {
cfg := loadBase()
cfg.Environment = Prod
return cfg
}

View File

@@ -0,0 +1,19 @@
package config
import (
"github.com/rs/zerolog"
)
// LoadForTest sets config.Global to safe defaults without reading
// environment variables or .env files. Call this in TestMain or at the
// top of tests that import packages which depend on config.Global.
func LoadForTest() {
Global = &Config{
Environment: Dev,
Host: "127.0.0.1",
Port: "0",
LogLevel: zerolog.WarnLevel,
AppURL: "http://localhost:0",
DBPath: ":memory:",
}
}

View File

@@ -1,4 +1,5 @@
package game
// Package connect4 implements Connect 4 game logic, state management, and persistence.
package connect4
// DropPiece attempts to drop a piece in the given column.
// Returns (row placed, success).

126
connect4/persist.go Normal file
View File

@@ -0,0 +1,126 @@
package connect4
import (
"context"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
"github.com/rs/zerolog/log"
)
func (gi *Instance) save() error {
err := saveGame(gi.queries, gi.game)
if err != nil {
log.Error().Err(err).Str("game_id", gi.game.ID).Msg("failed to save game")
}
return err
}
func (gi *Instance) savePlayer(p *Player, slot int) error {
err := saveGamePlayer(gi.queries, gi.game.ID, p, slot)
if err != nil {
log.Error().Err(err).Str("game_id", gi.game.ID).Int("slot", slot).Msg("failed to save game player")
}
return err
}
// saveGame persists the game state via upsert.
func saveGame(queries *repository.Queries, g *Game) error {
var winnerUserID *string
if g.Winner != nil && g.Winner.UserID != nil {
winnerUserID = g.Winner.UserID
}
var winningCells *string
if wc := g.WinningCellsToJSON(); wc != "" {
winningCells = &wc
}
return queries.UpsertGame(context.Background(), repository.UpsertGameParams{
ID: g.ID,
Board: g.BoardToJSON(),
CurrentTurn: int64(g.CurrentTurn),
Status: int64(g.Status),
WinnerUserID: winnerUserID,
WinningCells: winningCells,
RematchGameID: g.RematchGameID,
})
}
func saveGamePlayer(queries *repository.Queries, gameID string, p *Player, slot int) error {
var userID, guestPlayerID *string
if p.UserID != nil {
userID = p.UserID
} else {
id := string(p.ID)
guestPlayerID = &id
}
return queries.CreateGamePlayer(context.Background(), repository.CreateGamePlayerParams{
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: p.Nickname,
Color: int64(p.Color),
Slot: int64(slot),
})
}
func loadGame(queries *repository.Queries, id string) (*Game, error) {
row, err := queries.GetGame(context.Background(), id)
if err != nil {
return nil, err
}
return gameFromRow(row)
}
func loadGamePlayers(queries *repository.Queries, id string) ([]*Player, error) {
rows, err := queries.GetGamePlayers(context.Background(), id)
if err != nil {
return nil, err
}
return playersFromRows(rows), nil
}
func gameFromRow(row *repository.Game) (*Game, error) {
g := &Game{
ID: row.ID,
CurrentTurn: int(row.CurrentTurn),
Status: Status(row.Status),
}
if err := g.BoardFromJSON(row.Board); err != nil {
return nil, err
}
if row.WinningCells != nil {
_ = g.WinningCellsFromJSON(*row.WinningCells)
}
if row.RematchGameID != nil {
g.RematchGameID = row.RematchGameID
}
return g, nil
}
func playersFromRows(rows []*repository.GamePlayer) []*Player {
players := make([]*Player, 0, len(rows))
for _, row := range rows {
p := &Player{
Nickname: row.Nickname,
Color: int(row.Color),
}
if row.UserID != nil {
p.UserID = row.UserID
p.ID = player.ID(*row.UserID)
} else if row.GuestPlayerID != nil {
p.ID = player.ID(*row.GuestPlayerID)
}
players = append(players, p)
}
return players
}

225
connect4/store.go Normal file
View File

@@ -0,0 +1,225 @@
package connect4
import (
"context"
"sync"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
)
type PlayerSession struct {
Player *Player
}
type Store struct {
games map[string]*Instance
gamesMu sync.RWMutex
queries *repository.Queries
notifyFunc func(gameID string)
}
func NewStore(queries *repository.Queries) *Store {
return &Store{
games: make(map[string]*Instance),
queries: queries,
}
}
func (s *Store) SetNotifyFunc(f func(gameID string)) {
s.notifyFunc = f
}
func (s *Store) makeNotify(gameID string) func() {
return func() {
if s.notifyFunc != nil {
s.notifyFunc(gameID)
}
}
}
func (s *Store) Create() *Instance {
id := player.GenerateID(4)
gi := NewInstance(id)
gi.queries = s.queries
gi.notify = s.makeNotify(id)
s.gamesMu.Lock()
s.games[id] = gi
s.gamesMu.Unlock()
if s.queries != nil {
gi.save() //nolint:errcheck
}
return gi
}
func (s *Store) Get(id string) (*Instance, bool) {
s.gamesMu.RLock()
gi, ok := s.games[id]
s.gamesMu.RUnlock()
if ok {
return gi, true
}
if s.queries == nil {
return nil, false
}
g, err := loadGame(s.queries, id)
if err != nil || g == nil {
return nil, false
}
players, _ := loadGamePlayers(s.queries, id)
for _, p := range players {
switch p.Color {
case 1:
g.Players[0] = p
case 2:
g.Players[1] = p
}
}
gi = &Instance{
game: g,
queries: s.queries,
notify: s.makeNotify(id),
}
s.gamesMu.Lock()
s.games[id] = gi
s.gamesMu.Unlock()
return gi, true
}
func (s *Store) Delete(id string) error {
s.gamesMu.Lock()
delete(s.games, id)
s.gamesMu.Unlock()
if s.queries != nil {
return s.queries.DeleteGame(context.Background(), id)
}
return nil
}
type Instance struct {
game *Game
gameMu sync.RWMutex
notify func()
queries *repository.Queries
}
func NewInstance(id string) *Instance {
return &Instance{
game: NewGame(id),
notify: func() {},
}
}
func (gi *Instance) ID() string {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
return gi.game.ID
}
func (gi *Instance) Join(ps *PlayerSession) bool {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
var slot int
if gi.game.Players[0] == nil {
ps.Player.Color = 1
gi.game.Players[0] = ps.Player
slot = 0
} else if gi.game.Players[1] == nil {
ps.Player.Color = 2
gi.game.Players[1] = ps.Player
gi.game.Status = StatusInProgress
slot = 1
} else {
return false
}
if gi.queries != nil {
gi.savePlayer(ps.Player, slot) //nolint:errcheck
gi.save() //nolint:errcheck
}
gi.notify()
return true
}
func (gi *Instance) GetGame() *Game {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
return gi.game
}
func (gi *Instance) GetPlayerColor(pid player.ID) int {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
for _, p := range gi.game.Players {
if p != nil && p.ID == pid {
return p.Color
}
}
return 0
}
func (gi *Instance) CreateRematch(s *Store) *Instance {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
if !gi.game.IsFinished() || gi.game.RematchGameID != nil {
return nil
}
newGI := s.Create()
newID := newGI.ID()
gi.game.RematchGameID = &newID
if gi.queries != nil {
if err := gi.save(); err != nil {
s.Delete(newID) //nolint:errcheck
gi.game.RematchGameID = nil
return nil
}
}
gi.notify()
return newGI
}
func (gi *Instance) DropPiece(col int, playerColor int) bool {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
row, ok := gi.game.DropPiece(col, playerColor)
if !ok {
return false
}
if gi.game.CheckWin(row, col) {
for _, p := range gi.game.Players {
if p != nil && p.Color == playerColor {
gi.game.Winner = p
break
}
}
} else if gi.game.CheckDraw() {
// Status already set by CheckDraw
} else {
gi.game.SwitchTurn()
}
if gi.queries != nil {
gi.save() //nolint:errcheck
}
gi.notify()
return true
}

View File

@@ -1,20 +1,31 @@
package game
package connect4
import "encoding/json"
import (
"encoding/json"
type PlayerID string
"github.com/ryanhamamura/games/player"
)
// SubjectPrefix is the NATS subject namespace for connect4 games.
const SubjectPrefix = "connect4"
// GameSubject returns the NATS subject for game state updates.
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
// ChatSubject returns the NATS subject for chat messages.
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
type Player struct {
ID PlayerID
ID player.ID
UserID *string // UUID for authenticated users, nil for guests
Nickname string
Color int // 1 = Red, 2 = Yellow
}
type GameStatus int
type Status int
const (
StatusWaitingForPlayer GameStatus = iota
StatusWaitingForPlayer Status = iota
StatusInProgress
StatusWon
StatusDraw
@@ -25,7 +36,7 @@ type Game struct {
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
CurrentTurn int // 1 or 2 (matches player color)
Status GameStatus
Status Status
Winner *Player
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
RematchGameID *string // ID of the rematch game, if one was created

View File

@@ -1,33 +1,70 @@
// Package db handles SQLite database setup, pragma configuration, and
// goose migrations.
package db
import (
"database/sql"
"embed"
"errors"
"fmt"
"io/fs"
"log/slog"
"os"
"path/filepath"
"github.com/pressly/goose/v3"
_ "modernc.org/sqlite"
)
//go:embed migrations/*.sql
var migrations embed.FS
var MigrationFS embed.FS
var DB *sql.DB
func Init(dbPath string) error {
func Init(dbPath string) (func(), error) {
if err := os.MkdirAll(filepath.Dir(dbPath), 0o755); err != nil {
return nil, fmt.Errorf("creating data dir: %w", err)
}
// busy_timeout must be first because the connection needs to block on
// busy before WAL mode is set in case it hasn't been set already.
pragmas := "?_pragma=busy_timeout(10000)&_pragma=journal_mode(WAL)&_pragma=journal_size_limit(200000000)&_pragma=synchronous(NORMAL)&_pragma=foreign_keys(ON)&_pragma=temp_store(MEMORY)&_pragma=cache_size(-32000)"
var err error
DB, err = sql.Open("sqlite", dbPath+"?_journal_mode=WAL&_busy_timeout=5000")
DB, err = goose.OpenDBWithDriver("sqlite", dbPath+pragmas)
if err != nil {
return err
return nil, fmt.Errorf("opening database: %w", err)
}
DB.SetMaxOpenConns(1)
goose.SetBaseFS(migrations)
if err := DB.Ping(); err != nil {
return nil, errors.Join(fmt.Errorf("pinging database: %w", err), DB.Close())
}
slog.Info("db connected", "db", dbPath)
sub, err := fs.Sub(MigrationFS, "migrations")
if err != nil {
return nil, errors.Join(fmt.Errorf("migrations sub fs: %w", err), DB.Close())
}
goose.SetBaseFS(sub)
if err := goose.SetDialect("sqlite3"); err != nil {
return err
return nil, errors.Join(fmt.Errorf("setting goose dialect: %w", err), DB.Close())
}
if err := goose.Up(DB, "migrations"); err != nil {
return err
if err := goose.Up(DB, "."); err != nil {
return nil, errors.Join(fmt.Errorf("running migrations: %w", err), DB.Close())
}
return nil
if _, err := DB.Exec("PRAGMA optimize"); err != nil {
return nil, errors.Join(fmt.Errorf("pragma optimize: %w", err), DB.Close())
}
cleanup := func() {
if _, err := DB.Exec("PRAGMA optimize(0x10002)"); err != nil {
slog.Error("pragma optimize at shutdown", "error", err)
}
if err := DB.Close(); err != nil {
slog.Error("closing database", "error", err)
}
}
return cleanup, nil
}

View File

@@ -1,54 +0,0 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.30.0
package gen
import (
"database/sql"
)
type ChatMessage struct {
ID int64
GameID string
Nickname string
Color int64
Message string
CreatedAt int64
}
type Game struct {
ID string
Board string
CurrentTurn int64
Status int64
WinnerUserID sql.NullString
WinningCells sql.NullString
CreatedAt sql.NullTime
UpdatedAt sql.NullTime
RematchGameID sql.NullString
GameType string
GridWidth sql.NullInt64
GridHeight sql.NullInt64
MaxPlayers int64
GameMode int64
Score int64
SnakeSpeed int64
}
type GamePlayer struct {
GameID string
UserID sql.NullString
GuestPlayerID sql.NullString
Nickname string
Color int64
Slot int64
CreatedAt sql.NullTime
}
type User struct {
ID string
Username string
PasswordHash string
CreatedAt sql.NullTime
}

View File

@@ -0,0 +1,12 @@
-- +goose Up
CREATE TABLE IF NOT EXISTS sessions (
token TEXT PRIMARY KEY,
data BLOB NOT NULL,
expiry REAL NOT NULL
);
CREATE INDEX IF NOT EXISTS sessions_expiry_idx ON sessions(expiry);
-- +goose Down
DROP INDEX IF EXISTS sessions_expiry_idx;
DROP TABLE IF EXISTS sessions;

View File

@@ -1,327 +0,0 @@
package db
import (
"context"
"database/sql"
"slices"
"github.com/ryanhamamura/c4/db/gen"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/c4/ui"
)
type GamePersister struct {
queries *gen.Queries
}
func NewGamePersister(q *gen.Queries) *GamePersister {
return &GamePersister{queries: q}
}
func (p *GamePersister) SaveGame(g *game.Game) error {
ctx := context.Background()
_, err := p.queries.GetGame(ctx, g.ID)
if err == sql.ErrNoRows {
_, err = p.queries.CreateGame(ctx, gen.CreateGameParams{
ID: g.ID,
Board: g.BoardToJSON(),
CurrentTurn: int64(g.CurrentTurn),
Status: int64(g.Status),
})
return err
}
if err != nil {
return err
}
var winnerUserID sql.NullString
if g.Winner != nil && g.Winner.UserID != nil {
winnerUserID = sql.NullString{String: *g.Winner.UserID, Valid: true}
}
winningCells := sql.NullString{}
if wc := g.WinningCellsToJSON(); wc != "" {
winningCells = sql.NullString{String: wc, Valid: true}
}
rematchGameID := sql.NullString{}
if g.RematchGameID != nil {
rematchGameID = sql.NullString{String: *g.RematchGameID, Valid: true}
}
return p.queries.UpdateGame(ctx, gen.UpdateGameParams{
Board: g.BoardToJSON(),
CurrentTurn: int64(g.CurrentTurn),
Status: int64(g.Status),
WinnerUserID: winnerUserID,
WinningCells: winningCells,
RematchGameID: rematchGameID,
ID: g.ID,
})
}
func (p *GamePersister) LoadGame(id string) (*game.Game, error) {
ctx := context.Background()
row, err := p.queries.GetGame(ctx, id)
if err != nil {
return nil, err
}
g := &game.Game{
ID: row.ID,
CurrentTurn: int(row.CurrentTurn),
Status: game.GameStatus(row.Status),
}
if err := g.BoardFromJSON(row.Board); err != nil {
return nil, err
}
if row.WinningCells.Valid {
g.WinningCellsFromJSON(row.WinningCells.String)
}
if row.RematchGameID.Valid {
g.RematchGameID = &row.RematchGameID.String
}
return g, nil
}
func (p *GamePersister) SaveGamePlayer(gameID string, player *game.Player, slot int) error {
ctx := context.Background()
var userID, guestPlayerID sql.NullString
if player.UserID != nil {
userID = sql.NullString{String: *player.UserID, Valid: true}
} else {
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
}
return p.queries.CreateGamePlayer(ctx, gen.CreateGamePlayerParams{
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: player.Nickname,
Color: int64(player.Color),
Slot: int64(slot),
})
}
func (p *GamePersister) LoadGamePlayers(gameID string) ([]*game.Player, error) {
ctx := context.Background()
rows, err := p.queries.GetGamePlayers(ctx, gameID)
if err != nil {
return nil, err
}
players := make([]*game.Player, 0, len(rows))
for _, row := range rows {
player := &game.Player{
Nickname: row.Nickname,
Color: int(row.Color),
}
if row.UserID.Valid {
player.UserID = &row.UserID.String
player.ID = game.PlayerID(row.UserID.String)
} else if row.GuestPlayerID.Valid {
player.ID = game.PlayerID(row.GuestPlayerID.String)
}
players = append(players, player)
}
return players, nil
}
func (p *GamePersister) DeleteGame(id string) error {
ctx := context.Background()
return p.queries.DeleteGame(ctx, id)
}
// SnakePersister implements snake.Persister
type SnakePersister struct {
queries *gen.Queries
}
func NewSnakePersister(q *gen.Queries) *SnakePersister {
return &SnakePersister{queries: q}
}
func (p *SnakePersister) SaveSnakeGame(sg *snake.SnakeGame) error {
ctx := context.Background()
boardJSON := "{}"
if sg.State != nil {
boardJSON = sg.State.ToJSON()
}
var gridWidth, gridHeight sql.NullInt64
if sg.State != nil {
gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
}
_, err := p.queries.GetSnakeGame(ctx, sg.ID)
if err == sql.ErrNoRows {
_, err = p.queries.CreateSnakeGame(ctx, gen.CreateSnakeGameParams{
ID: sg.ID,
Board: boardJSON,
Status: int64(sg.Status),
GridWidth: gridWidth,
GridHeight: gridHeight,
GameMode: int64(sg.Mode),
SnakeSpeed: int64(sg.Speed),
})
return err
}
if err != nil {
return err
}
var winnerUserID sql.NullString
if sg.Winner != nil && sg.Winner.UserID != nil {
winnerUserID = sql.NullString{String: *sg.Winner.UserID, Valid: true}
}
rematchGameID := sql.NullString{}
if sg.RematchGameID != nil {
rematchGameID = sql.NullString{String: *sg.RematchGameID, Valid: true}
}
return p.queries.UpdateSnakeGame(ctx, gen.UpdateSnakeGameParams{
Board: boardJSON,
Status: int64(sg.Status),
WinnerUserID: winnerUserID,
RematchGameID: rematchGameID,
Score: int64(sg.Score),
ID: sg.ID,
})
}
func (p *SnakePersister) LoadSnakeGame(id string) (*snake.SnakeGame, error) {
ctx := context.Background()
row, err := p.queries.GetSnakeGame(ctx, id)
if err != nil {
return nil, err
}
state, err := snake.GameStateFromJSON(row.Board)
if err != nil {
state = &snake.GameState{}
}
if row.GridWidth.Valid {
state.Width = int(row.GridWidth.Int64)
}
if row.GridHeight.Valid {
state.Height = int(row.GridHeight.Int64)
}
sg := &snake.SnakeGame{
ID: row.ID,
State: state,
Players: make([]*snake.Player, 8),
Status: snake.Status(row.Status),
Mode: snake.GameMode(row.GameMode),
Score: int(row.Score),
Speed: int(row.SnakeSpeed),
}
if row.RematchGameID.Valid {
sg.RematchGameID = &row.RematchGameID.String
}
return sg, nil
}
func (p *SnakePersister) SaveSnakePlayer(gameID string, player *snake.Player) error {
ctx := context.Background()
var userID, guestPlayerID sql.NullString
if player.UserID != nil {
userID = sql.NullString{String: *player.UserID, Valid: true}
} else {
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
}
return p.queries.CreateSnakePlayer(ctx, gen.CreateSnakePlayerParams{
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: player.Nickname,
Color: int64(player.Slot + 1),
Slot: int64(player.Slot),
})
}
func (p *SnakePersister) LoadSnakePlayers(gameID string) ([]*snake.Player, error) {
ctx := context.Background()
rows, err := p.queries.GetSnakePlayers(ctx, gameID)
if err != nil {
return nil, err
}
players := make([]*snake.Player, 0, len(rows))
for _, row := range rows {
player := &snake.Player{
Nickname: row.Nickname,
Slot: int(row.Slot),
}
if row.UserID.Valid {
player.UserID = &row.UserID.String
player.ID = snake.PlayerID(row.UserID.String)
} else if row.GuestPlayerID.Valid {
player.ID = snake.PlayerID(row.GuestPlayerID.String)
}
players = append(players, player)
}
return players, nil
}
func (p *SnakePersister) DeleteSnakeGame(id string) error {
ctx := context.Background()
return p.queries.DeleteSnakeGame(ctx, id)
}
type ChatPersister struct {
queries *gen.Queries
}
func NewChatPersister(q *gen.Queries) *ChatPersister {
return &ChatPersister{queries: q}
}
func (p *ChatPersister) SaveChatMessage(gameID string, msg ui.C4ChatMessage) error {
return p.queries.CreateChatMessage(context.Background(), gen.CreateChatMessageParams{
GameID: gameID,
Nickname: msg.Nickname,
Color: int64(msg.Color),
Message: msg.Message,
CreatedAt: msg.Time,
})
}
func (p *ChatPersister) LoadChatMessages(gameID string) ([]ui.C4ChatMessage, error) {
rows, err := p.queries.GetChatMessages(context.Background(), gameID)
if err != nil {
return nil, err
}
msgs := make([]ui.C4ChatMessage, len(rows))
for i, r := range rows {
msgs[i] = ui.C4ChatMessage{
Nickname: r.Nickname,
Color: int(r.Color),
Message: r.Message,
Time: r.CreatedAt,
}
}
// Query returns newest-first; reverse to oldest-first for display
slices.Reverse(msgs)
return msgs, nil
}

View File

@@ -1,16 +1,18 @@
-- name: CreateGame :one
INSERT INTO games (id, board, current_turn, status)
VALUES (?, ?, ?, ?)
RETURNING *;
-- name: UpsertGame :exec
INSERT INTO games (id, board, current_turn, status, game_type, winner_user_id, winning_cells, rematch_game_id)
VALUES (?, ?, ?, ?, 'connect4', ?, ?, ?)
ON CONFLICT(id) DO UPDATE SET
board = excluded.board,
current_turn = excluded.current_turn,
status = excluded.status,
winner_user_id = excluded.winner_user_id,
winning_cells = excluded.winning_cells,
rematch_game_id = excluded.rematch_game_id,
updated_at = CURRENT_TIMESTAMP;
-- name: GetGame :one
SELECT * FROM games WHERE id = ?;
-- name: UpdateGame :exec
UPDATE games
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ?;
-- name: DeleteGame :exec
DELETE FROM games WHERE id = ?;

View File

@@ -1,16 +1,17 @@
-- name: CreateSnakeGame :one
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed)
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?)
RETURNING *;
-- name: UpsertSnakeGame :exec
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed, winner_user_id, rematch_game_id, score)
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?, ?, ?, ?)
ON CONFLICT(id) DO UPDATE SET
board = excluded.board,
status = excluded.status,
winner_user_id = excluded.winner_user_id,
rematch_game_id = excluded.rematch_game_id,
score = excluded.score,
updated_at = CURRENT_TIMESTAMP;
-- name: GetSnakeGame :one
SELECT * FROM games WHERE id = ? AND game_type = 'snake';
-- name: UpdateSnakeGame :exec
UPDATE games
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, score = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ? AND game_type = 'snake';
-- name: DeleteSnakeGame :exec
DELETE FROM games WHERE id = ? AND game_type = 'snake';

View File

@@ -3,7 +3,7 @@
// sqlc v1.30.0
// source: chat.sql
package gen
package repository
import (
"context"
@@ -15,11 +15,11 @@ VALUES (?, ?, ?, ?, ?)
`
type CreateChatMessageParams struct {
GameID string
Nickname string
Color int64
Message string
CreatedAt int64
GameID string `db:"game_id" json:"game_id"`
Nickname string `db:"nickname" json:"nickname"`
Color int64 `db:"color" json:"color"`
Message string `db:"message" json:"message"`
CreatedAt int64 `db:"created_at" json:"created_at"`
}
func (q *Queries) CreateChatMessage(ctx context.Context, arg CreateChatMessageParams) error {
@@ -40,13 +40,13 @@ ORDER BY created_at DESC, id DESC
LIMIT 50
`
func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMessage, error) {
func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]*ChatMessage, error) {
rows, err := q.db.QueryContext(ctx, getChatMessages, gameID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []ChatMessage
var items []*ChatMessage
for rows.Next() {
var i ChatMessage
if err := rows.Scan(
@@ -59,7 +59,7 @@ func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMes
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err

View File

@@ -2,7 +2,7 @@
// versions:
// sqlc v1.30.0
package gen
package repository
import (
"context"

View File

@@ -3,67 +3,25 @@
// sqlc v1.30.0
// source: games.sql
package gen
package repository
import (
"context"
"database/sql"
"time"
)
const createGame = `-- name: CreateGame :one
INSERT INTO games (id, board, current_turn, status)
VALUES (?, ?, ?, ?)
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
`
type CreateGameParams struct {
ID string
Board string
CurrentTurn int64
Status int64
}
func (q *Queries) CreateGame(ctx context.Context, arg CreateGameParams) (Game, error) {
row := q.db.QueryRowContext(ctx, createGame,
arg.ID,
arg.Board,
arg.CurrentTurn,
arg.Status,
)
var i Game
err := row.Scan(
&i.ID,
&i.Board,
&i.CurrentTurn,
&i.Status,
&i.WinnerUserID,
&i.WinningCells,
&i.CreatedAt,
&i.UpdatedAt,
&i.RematchGameID,
&i.GameType,
&i.GridWidth,
&i.GridHeight,
&i.MaxPlayers,
&i.GameMode,
&i.Score,
&i.SnakeSpeed,
)
return i, err
}
const createGamePlayer = `-- name: CreateGamePlayer :exec
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
VALUES (?, ?, ?, ?, ?, ?)
`
type CreateGamePlayerParams struct {
GameID string
UserID sql.NullString
GuestPlayerID sql.NullString
Nickname string
Color int64
Slot int64
GameID string `db:"game_id" json:"game_id"`
UserID *string `db:"user_id" json:"user_id"`
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
Nickname string `db:"nickname" json:"nickname"`
Color int64 `db:"color" json:"color"`
Slot int64 `db:"slot" json:"slot"`
}
func (q *Queries) CreateGamePlayer(ctx context.Context, arg CreateGamePlayerParams) error {
@@ -91,13 +49,13 @@ const getActiveGames = `-- name: GetActiveGames :many
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'connect4' AND status < 2
`
func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
func (q *Queries) GetActiveGames(ctx context.Context) ([]*Game, error) {
rows, err := q.db.QueryContext(ctx, getActiveGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
var items []*Game
for rows.Next() {
var i Game
if err := rows.Scan(
@@ -120,7 +78,7 @@ func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err
@@ -135,7 +93,7 @@ const getGame = `-- name: GetGame :one
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ?
`
func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
func (q *Queries) GetGame(ctx context.Context, id string) (*Game, error) {
row := q.db.QueryRowContext(ctx, getGame, id)
var i Game
err := row.Scan(
@@ -156,20 +114,20 @@ func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
&i.Score,
&i.SnakeSpeed,
)
return i, err
return &i, err
}
const getGamePlayers = `-- name: GetGamePlayers :many
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ?
`
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]*GamePlayer, error) {
rows, err := q.db.QueryContext(ctx, getGamePlayers, gameID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GamePlayer
var items []*GamePlayer
for rows.Next() {
var i GamePlayer
if err := rows.Scan(
@@ -183,7 +141,7 @@ func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlay
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err
@@ -201,13 +159,13 @@ WHERE gp.user_id = ?
ORDER BY g.updated_at DESC
`
func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) ([]Game, error) {
func (q *Queries) GetGamesByUserID(ctx context.Context, userID *string) ([]*Game, error) {
rows, err := q.db.QueryContext(ctx, getGamesByUserID, userID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
var items []*Game
for rows.Next() {
var i Game
if err := rows.Scan(
@@ -230,7 +188,7 @@ func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) (
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err
@@ -257,21 +215,21 @@ ORDER BY g.updated_at DESC
`
type GetUserActiveGamesRow struct {
ID string
Status int64
CurrentTurn int64
UpdatedAt sql.NullTime
MyColor int64
OpponentNickname sql.NullString
ID string `db:"id" json:"id"`
Status int64 `db:"status" json:"status"`
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
MyColor int64 `db:"my_color" json:"my_color"`
OpponentNickname *string `db:"opponent_nickname" json:"opponent_nickname"`
}
func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveGamesRow, error) {
func (q *Queries) GetUserActiveGames(ctx context.Context, userID *string) ([]*GetUserActiveGamesRow, error) {
rows, err := q.db.QueryContext(ctx, getUserActiveGames, userID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetUserActiveGamesRow
var items []*GetUserActiveGamesRow
for rows.Next() {
var i GetUserActiveGamesRow
if err := rows.Scan(
@@ -284,7 +242,7 @@ func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString)
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err
@@ -295,31 +253,38 @@ func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString)
return items, nil
}
const updateGame = `-- name: UpdateGame :exec
UPDATE games
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ?
const upsertGame = `-- name: UpsertGame :exec
INSERT INTO games (id, board, current_turn, status, game_type, winner_user_id, winning_cells, rematch_game_id)
VALUES (?, ?, ?, ?, 'connect4', ?, ?, ?)
ON CONFLICT(id) DO UPDATE SET
board = excluded.board,
current_turn = excluded.current_turn,
status = excluded.status,
winner_user_id = excluded.winner_user_id,
winning_cells = excluded.winning_cells,
rematch_game_id = excluded.rematch_game_id,
updated_at = CURRENT_TIMESTAMP
`
type UpdateGameParams struct {
Board string
CurrentTurn int64
Status int64
WinnerUserID sql.NullString
WinningCells sql.NullString
RematchGameID sql.NullString
ID string
type UpsertGameParams struct {
ID string `db:"id" json:"id"`
Board string `db:"board" json:"board"`
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
Status int64 `db:"status" json:"status"`
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
WinningCells *string `db:"winning_cells" json:"winning_cells"`
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
}
func (q *Queries) UpdateGame(ctx context.Context, arg UpdateGameParams) error {
_, err := q.db.ExecContext(ctx, updateGame,
func (q *Queries) UpsertGame(ctx context.Context, arg UpsertGameParams) error {
_, err := q.db.ExecContext(ctx, upsertGame,
arg.ID,
arg.Board,
arg.CurrentTurn,
arg.Status,
arg.WinnerUserID,
arg.WinningCells,
arg.RematchGameID,
arg.ID,
)
return err
}

60
db/repository/models.go Normal file
View File

@@ -0,0 +1,60 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.30.0
package repository
import (
"time"
)
type ChatMessage struct {
ID int64 `db:"id" json:"id"`
GameID string `db:"game_id" json:"game_id"`
Nickname string `db:"nickname" json:"nickname"`
Color int64 `db:"color" json:"color"`
Message string `db:"message" json:"message"`
CreatedAt int64 `db:"created_at" json:"created_at"`
}
type Game struct {
ID string `db:"id" json:"id"`
Board string `db:"board" json:"board"`
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
Status int64 `db:"status" json:"status"`
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
WinningCells *string `db:"winning_cells" json:"winning_cells"`
CreatedAt *time.Time `db:"created_at" json:"created_at"`
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
GameType string `db:"game_type" json:"game_type"`
GridWidth *int64 `db:"grid_width" json:"grid_width"`
GridHeight *int64 `db:"grid_height" json:"grid_height"`
MaxPlayers int64 `db:"max_players" json:"max_players"`
GameMode int64 `db:"game_mode" json:"game_mode"`
Score int64 `db:"score" json:"score"`
SnakeSpeed int64 `db:"snake_speed" json:"snake_speed"`
}
type GamePlayer struct {
GameID string `db:"game_id" json:"game_id"`
UserID *string `db:"user_id" json:"user_id"`
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
Nickname string `db:"nickname" json:"nickname"`
Color int64 `db:"color" json:"color"`
Slot int64 `db:"slot" json:"slot"`
CreatedAt *time.Time `db:"created_at" json:"created_at"`
}
type Session struct {
Token string `db:"token" json:"token"`
Data []byte `db:"data" json:"data"`
Expiry float64 `db:"expiry" json:"expiry"`
}
type User struct {
ID string `db:"id" json:"id"`
Username string `db:"username" json:"username"`
PasswordHash string `db:"password_hash" json:"password_hash"`
CreatedAt *time.Time `db:"created_at" json:"created_at"`
}

View File

@@ -3,73 +3,25 @@
// sqlc v1.30.0
// source: snake_games.sql
package gen
package repository
import (
"context"
"database/sql"
"time"
)
const createSnakeGame = `-- name: CreateSnakeGame :one
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed)
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?)
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
`
type CreateSnakeGameParams struct {
ID string
Board string
Status int64
GridWidth sql.NullInt64
GridHeight sql.NullInt64
GameMode int64
SnakeSpeed int64
}
func (q *Queries) CreateSnakeGame(ctx context.Context, arg CreateSnakeGameParams) (Game, error) {
row := q.db.QueryRowContext(ctx, createSnakeGame,
arg.ID,
arg.Board,
arg.Status,
arg.GridWidth,
arg.GridHeight,
arg.GameMode,
arg.SnakeSpeed,
)
var i Game
err := row.Scan(
&i.ID,
&i.Board,
&i.CurrentTurn,
&i.Status,
&i.WinnerUserID,
&i.WinningCells,
&i.CreatedAt,
&i.UpdatedAt,
&i.RematchGameID,
&i.GameType,
&i.GridWidth,
&i.GridHeight,
&i.MaxPlayers,
&i.GameMode,
&i.Score,
&i.SnakeSpeed,
)
return i, err
}
const createSnakePlayer = `-- name: CreateSnakePlayer :exec
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
VALUES (?, ?, ?, ?, ?, ?)
`
type CreateSnakePlayerParams struct {
GameID string
UserID sql.NullString
GuestPlayerID sql.NullString
Nickname string
Color int64
Slot int64
GameID string `db:"game_id" json:"game_id"`
UserID *string `db:"user_id" json:"user_id"`
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
Nickname string `db:"nickname" json:"nickname"`
Color int64 `db:"color" json:"color"`
Slot int64 `db:"slot" json:"slot"`
}
func (q *Queries) CreateSnakePlayer(ctx context.Context, arg CreateSnakePlayerParams) error {
@@ -97,13 +49,13 @@ const getActiveSnakeGames = `-- name: GetActiveSnakeGames :many
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'snake' AND status < 2 AND game_mode = 0
`
func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]*Game, error) {
rows, err := q.db.QueryContext(ctx, getActiveSnakeGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
var items []*Game
for rows.Next() {
var i Game
if err := rows.Scan(
@@ -126,7 +78,7 @@ func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err
@@ -141,7 +93,7 @@ const getSnakeGame = `-- name: GetSnakeGame :one
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ? AND game_type = 'snake'
`
func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
func (q *Queries) GetSnakeGame(ctx context.Context, id string) (*Game, error) {
row := q.db.QueryRowContext(ctx, getSnakeGame, id)
var i Game
err := row.Scan(
@@ -162,20 +114,20 @@ func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
&i.Score,
&i.SnakeSpeed,
)
return i, err
return &i, err
}
const getSnakePlayers = `-- name: GetSnakePlayers :many
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ? ORDER BY slot
`
func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]*GamePlayer, error) {
rows, err := q.db.QueryContext(ctx, getSnakePlayers, gameID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GamePlayer
var items []*GamePlayer
for rows.Next() {
var i GamePlayer
if err := rows.Scan(
@@ -189,7 +141,7 @@ func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePla
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err
@@ -214,20 +166,20 @@ ORDER BY g.updated_at DESC
`
type GetUserActiveSnakeGamesRow struct {
ID string
Status int64
GridWidth sql.NullInt64
GridHeight sql.NullInt64
UpdatedAt sql.NullTime
ID string `db:"id" json:"id"`
Status int64 `db:"status" json:"status"`
GridWidth *int64 `db:"grid_width" json:"grid_width"`
GridHeight *int64 `db:"grid_height" json:"grid_height"`
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
}
func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveSnakeGamesRow, error) {
func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID *string) ([]*GetUserActiveSnakeGamesRow, error) {
rows, err := q.db.QueryContext(ctx, getUserActiveSnakeGames, userID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetUserActiveSnakeGamesRow
var items []*GetUserActiveSnakeGamesRow
for rows.Next() {
var i GetUserActiveSnakeGamesRow
if err := rows.Scan(
@@ -239,7 +191,7 @@ func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullSt
); err != nil {
return nil, err
}
items = append(items, i)
items = append(items, &i)
}
if err := rows.Close(); err != nil {
return nil, err
@@ -250,29 +202,43 @@ func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullSt
return items, nil
}
const updateSnakeGame = `-- name: UpdateSnakeGame :exec
UPDATE games
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, score = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ? AND game_type = 'snake'
const upsertSnakeGame = `-- name: UpsertSnakeGame :exec
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed, winner_user_id, rematch_game_id, score)
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?, ?, ?, ?)
ON CONFLICT(id) DO UPDATE SET
board = excluded.board,
status = excluded.status,
winner_user_id = excluded.winner_user_id,
rematch_game_id = excluded.rematch_game_id,
score = excluded.score,
updated_at = CURRENT_TIMESTAMP
`
type UpdateSnakeGameParams struct {
Board string
Status int64
WinnerUserID sql.NullString
RematchGameID sql.NullString
Score int64
ID string
type UpsertSnakeGameParams struct {
ID string `db:"id" json:"id"`
Board string `db:"board" json:"board"`
Status int64 `db:"status" json:"status"`
GridWidth *int64 `db:"grid_width" json:"grid_width"`
GridHeight *int64 `db:"grid_height" json:"grid_height"`
GameMode int64 `db:"game_mode" json:"game_mode"`
SnakeSpeed int64 `db:"snake_speed" json:"snake_speed"`
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
Score int64 `db:"score" json:"score"`
}
func (q *Queries) UpdateSnakeGame(ctx context.Context, arg UpdateSnakeGameParams) error {
_, err := q.db.ExecContext(ctx, updateSnakeGame,
func (q *Queries) UpsertSnakeGame(ctx context.Context, arg UpsertSnakeGameParams) error {
_, err := q.db.ExecContext(ctx, upsertSnakeGame,
arg.ID,
arg.Board,
arg.Status,
arg.GridWidth,
arg.GridHeight,
arg.GameMode,
arg.SnakeSpeed,
arg.WinnerUserID,
arg.RematchGameID,
arg.Score,
arg.ID,
)
return err
}

View File

@@ -3,7 +3,7 @@
// sqlc v1.30.0
// source: users.sql
package gen
package repository
import (
"context"
@@ -16,12 +16,12 @@ RETURNING id, username, password_hash, created_at
`
type CreateUserParams struct {
ID string
Username string
PasswordHash string
ID string `db:"id" json:"id"`
Username string `db:"username" json:"username"`
PasswordHash string `db:"password_hash" json:"password_hash"`
}
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, error) {
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (*User, error) {
row := q.db.QueryRowContext(ctx, createUser, arg.ID, arg.Username, arg.PasswordHash)
var i User
err := row.Scan(
@@ -30,14 +30,14 @@ func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, e
&i.PasswordHash,
&i.CreatedAt,
)
return i, err
return &i, err
}
const getUserByID = `-- name: GetUserByID :one
SELECT id, username, password_hash, created_at FROM users WHERE id = ?
`
func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
func (q *Queries) GetUserByID(ctx context.Context, id string) (*User, error) {
row := q.db.QueryRowContext(ctx, getUserByID, id)
var i User
err := row.Scan(
@@ -46,14 +46,14 @@ func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
&i.PasswordHash,
&i.CreatedAt,
)
return i, err
return &i, err
}
const getUserByUsername = `-- name: GetUserByUsername :one
SELECT id, username, password_hash, created_at FROM users WHERE username = ?
`
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User, error) {
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (*User, error) {
row := q.db.QueryRowContext(ctx, getUserByUsername, username)
var i User
err := row.Scan(
@@ -62,5 +62,5 @@ func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User,
&i.PasswordHash,
&i.CreatedAt,
)
return i, err
return &i, err
}

View File

@@ -5,5 +5,9 @@ sql:
schema: "migrations"
gen:
go:
package: "gen"
out: "gen"
package: "repository"
out: "repository"
emit_db_tags: true
emit_json_tags: true
emit_result_struct_pointers: true
emit_pointers_for_null_types: true

View File

@@ -1,11 +1,11 @@
#!/usr/bin/env bash
# Deploy the c4 binary to /opt/c4, then restart the service.
# Deploy the games binary to /opt/games, then restart the service.
# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
set -euo pipefail
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
INSTALL_DIR="/opt/c4"
BINARY="$ROOT_DIR/c4"
INSTALL_DIR="/opt/games"
BINARY="$ROOT_DIR/games"
# If Go is available and we have source, build fresh
if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
@@ -13,7 +13,7 @@ if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
echo "Building binary..."
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o c4 .)
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o games .)
fi
if [[ ! -f "$BINARY" ]]; then
@@ -22,10 +22,10 @@ if [[ ! -f "$BINARY" ]]; then
fi
echo "Installing to $INSTALL_DIR..."
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/c4"
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/games"
echo "Restarting service..."
systemctl restart c4.service
systemctl restart games.service
echo "Done. Status:"
systemctl status c4.service --no-pager
systemctl status games.service --no-pager

View File

@@ -1,13 +1,13 @@
[Unit]
Description=C4 Game Lobby
Description=Games Lobby
After=network.target
[Service]
Type=simple
User=games
Group=games
WorkingDirectory=/opt/c4
ExecStart=/opt/c4/c4
WorkingDirectory=/opt/games
ExecStart=/opt/games/games
Restart=on-failure
RestartSec=5
@@ -17,7 +17,7 @@ Environment=PORT=8080
NoNewPrivileges=true
ProtectSystem=strict
ProtectHome=true
ReadWritePaths=/opt/c4
ReadWritePaths=/opt/games
PrivateTmp=true
[Install]

View File

@@ -1,5 +1,5 @@
#!/usr/bin/env bash
# Build the c4 binary, bundle it with deploy files into a tarball,
# Build the games binary, bundle it with deploy files into a tarball,
# base64-encode it, and split into 25MB chunks for transfer.
set -euo pipefail
@@ -7,14 +7,14 @@ REPO_DIR="$(cd "$(dirname "$0")/.." && pwd)"
cd "$REPO_DIR"
TIMESTAMP=$(date +%Y%m%d-%H%M%S)
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
BASE64_FILE="c4-deploy-${TIMESTAMP}_b64.txt"
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
BASE64_FILE="games-deploy-${TIMESTAMP}_b64.txt"
#==============================================================================
# Clean previous artifacts
#==============================================================================
echo "--- Cleaning old artifacts ---"
rm -f ./c4 c4-deploy-*.tar.gz c4-deploy-*_b64*.txt
rm -f ./games games-deploy-*.tar.gz games-deploy-*_b64*.txt
#==============================================================================
# Build
@@ -23,18 +23,18 @@ echo "--- Building CSS ---"
go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
echo "--- Building binary (linux/amd64) ---"
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o c4 .
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o games .
#==============================================================================
# Verify required files
#==============================================================================
echo "--- Verifying files ---"
REQUIRED_FILES=(
c4
games
deploy/setup.sh
deploy/deploy.sh
deploy/reassemble.sh
deploy/c4.service
deploy/games.service
)
for f in "${REQUIRED_FILES[@]}"; do
if [[ ! -f "$f" ]]; then
@@ -48,12 +48,12 @@ done
# Create tarball
#==============================================================================
echo "--- Creating tarball ---"
tar -czf "/tmp/${TARBALL}" --transform 's,^,c4/,' \
c4 \
tar -czf "/tmp/${TARBALL}" --transform 's,^,games/,' \
games \
deploy/setup.sh \
deploy/deploy.sh \
deploy/reassemble.sh \
deploy/c4.service
deploy/games.service
mv "/tmp/${TARBALL}" .
echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
@@ -66,10 +66,10 @@ base64 "${TARBALL}" > "${BASE64_FILE}"
echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
echo "--- Splitting into 25MB chunks ---"
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "c4-deploy-${TIMESTAMP}_b64_part"
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "games-deploy-${TIMESTAMP}_b64_part"
rm -f "${BASE64_FILE}"
CHUNKS=(c4-deploy-${TIMESTAMP}_b64_part*.txt)
CHUNKS=(games-deploy-${TIMESTAMP}_b64_part*.txt)
echo " -> ${#CHUNKS[@]} chunk(s):"
for chunk in "${CHUNKS[@]}"; do
echo " $chunk ($(du -h "$chunk" | cut -f1))"
@@ -83,5 +83,5 @@ echo "=== Package Complete ==="
echo ""
echo "Transfer the chunk files to the target server, then run:"
echo " ./reassemble.sh"
echo " cd ~/c4 && sudo ./deploy/setup.sh # first time only"
echo " cd ~/c4 && sudo ./deploy/deploy.sh"
echo " cd ~/games && sudo ./deploy/setup.sh # first time only"
echo " cd ~/games && sudo ./deploy/deploy.sh"

View File

@@ -1,11 +1,11 @@
#!/usr/bin/env bash
# Reassembles base64 chunks and extracts the c4 deployment tarball.
# Reassembles base64 chunks and extracts the games deployment tarball.
# Expects chunk files in the current directory.
set -euo pipefail
cd "$HOME"
echo "=== C4 Deployment Reassembler ==="
echo "=== Games Deployment Reassembler ==="
echo "Working directory: $HOME"
echo ""
@@ -14,10 +14,10 @@ echo ""
#==============================================================================
echo "--- Finding chunk files ---"
CHUNKS=($(ls -1 c4-deploy-*_b64_part*.txt 2>/dev/null | sort))
CHUNKS=($(ls -1 games-deploy-*_b64_part*.txt 2>/dev/null | sort))
if [[ ${#CHUNKS[@]} -eq 0 ]]; then
echo "ERROR: No chunk files found matching c4-deploy-*_b64_part*.txt"
echo "ERROR: No chunk files found matching games-deploy-*_b64_part*.txt"
exit 1
fi
@@ -32,8 +32,8 @@ done
echo ""
echo "--- Reassembling chunks ---"
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/c4-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/games-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
COMBINED="combined_b64.txt"
echo "Concatenating chunks..."
@@ -58,12 +58,12 @@ fi
echo ""
echo "--- Archiving existing source ---"
if [[ -d c4 ]]; then
rm -rf c4.bak
mv c4 c4.bak
echo " -> Moved c4 -> c4.bak"
if [[ -d games ]]; then
rm -rf games.bak
mv games games.bak
echo " -> Moved games -> games.bak"
else
echo " -> No existing c4 directory"
echo " -> No existing games directory"
fi
#==============================================================================
@@ -73,7 +73,7 @@ echo ""
echo "--- Extracting tarball ---"
tar -xzf "$TARBALL"
echo " -> Extracted to ~/c4"
echo " -> Extracted to ~/games"
#==============================================================================
# Cleanup
@@ -91,6 +91,6 @@ echo ""
echo "=== Reassembly Complete ==="
echo ""
echo "Next steps:"
echo " cd ~/c4"
echo " cd ~/games"
echo " sudo ./deploy/setup.sh # first time only"
echo " sudo ./deploy/deploy.sh"

View File

@@ -10,20 +10,20 @@ fi
# Create system user if it doesn't exist
if ! id -u games &>/dev/null; then
useradd --system --shell /usr/sbin/nologin --home-dir /opt/c4 --create-home games
useradd --system --shell /usr/sbin/nologin --home-dir /opt/games --create-home games
echo "Created system user: games"
else
echo "User 'games' already exists"
fi
# Ensure install directory exists with correct ownership
install -d -o games -g games -m 755 /opt/c4
install -d -o games -g games -m 755 /opt/c4/data
install -d -o games -g games -m 755 /opt/games
install -d -o games -g games -m 755 /opt/games/data
# Install systemd unit
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
cp "$SCRIPT_DIR/c4.service" /etc/systemd/system/c4.service
cp "$SCRIPT_DIR/games.service" /etc/systemd/system/games.service
systemctl daemon-reload
systemctl enable c4.service
systemctl enable games.service
echo "Setup complete. Run deploy.sh to build and start the service."

View File

@@ -1,7 +1,13 @@
services:
c4:
build: .
container_name: c4
games:
build:
context: .
args:
VERSION: ${VERSION:-dev}
COMMIT: ${COMMIT:-unknown}
secrets:
- vendor_token
container_name: games
restart: unless-stopped
ports:
- "8080:8080"
@@ -11,4 +17,8 @@ services:
environment:
- PORT=8080
volumes:
- ./data:/app/data
- ./data:/data
secrets:
vendor_token:
environment: VENDOR_TOKEN

124
features/auth/handlers.go Normal file
View File

@@ -0,0 +1,124 @@
package auth
import (
"database/sql"
"net/http"
"net/url"
"github.com/alexedwards/scs/v2"
"github.com/google/uuid"
"github.com/ryanhamamura/games/auth"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/features/auth/pages"
appsessions "github.com/ryanhamamura/games/sessions"
)
func HandleLoginPage(sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
// Capture return_url so we can redirect back after login
if returnURL := r.URL.Query().Get("return_url"); returnURL != "" {
sessions.Put(r.Context(), "return_url", returnURL)
}
errorMsg := r.URL.Query().Get("error")
if err := pages.LoginPage(errorMsg).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleRegisterPage() http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
errorMsg := r.URL.Query().Get("error")
if err := pages.RegisterPage(errorMsg).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
r.Body = http.MaxBytesReader(w, r.Body, 1024)
username := r.FormValue("username")
password := r.FormValue("password")
user, err := queries.GetUserByUsername(r.Context(), username)
if err == sql.ErrNoRows {
http.Redirect(w, r, "/login?error="+url.QueryEscape("Invalid username or password"), http.StatusSeeOther)
return
}
if err != nil {
http.Redirect(w, r, "/login?error="+url.QueryEscape("An error occurred"), http.StatusSeeOther)
return
}
if !auth.CheckPassword(password, user.PasswordHash) {
http.Redirect(w, r, "/login?error="+url.QueryEscape("Invalid username or password"), http.StatusSeeOther)
return
}
sessions.RenewToken(r.Context()) //nolint:errcheck
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
sessions.Put(r.Context(), "username", user.Username)
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
redirectURL := "/"
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
sessions.Put(r.Context(), "return_url", "")
redirectURL = returnURL
}
http.Redirect(w, r, redirectURL, http.StatusSeeOther)
}
}
func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
r.Body = http.MaxBytesReader(w, r.Body, 1024)
username := r.FormValue("username")
password := r.FormValue("password")
confirm := r.FormValue("confirm")
if err := auth.ValidateUsername(username); err != nil {
http.Redirect(w, r, "/register?error="+url.QueryEscape(err.Error()), http.StatusSeeOther)
return
}
if err := auth.ValidatePassword(password); err != nil {
http.Redirect(w, r, "/register?error="+url.QueryEscape(err.Error()), http.StatusSeeOther)
return
}
if password != confirm {
http.Redirect(w, r, "/register?error="+url.QueryEscape("Passwords do not match"), http.StatusSeeOther)
return
}
hash, err := auth.HashPassword(password)
if err != nil {
http.Redirect(w, r, "/register?error="+url.QueryEscape("An error occurred"), http.StatusSeeOther)
return
}
user, err := queries.CreateUser(r.Context(), repository.CreateUserParams{
ID: uuid.New().String(),
Username: username,
PasswordHash: hash,
})
if err != nil {
http.Redirect(w, r, "/register?error="+url.QueryEscape("Username already taken"), http.StatusSeeOther)
return
}
sessions.RenewToken(r.Context()) //nolint:errcheck
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
sessions.Put(r.Context(), "username", user.Username)
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
redirectURL := "/"
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
sessions.Put(r.Context(), "return_url", "")
redirectURL = returnURL
}
http.Redirect(w, r, redirectURL, http.StatusSeeOther)
}
}

View File

@@ -0,0 +1,351 @@
package auth_test
import (
"context"
"database/sql"
"net/http"
"net/http/httptest"
"net/url"
"strings"
"testing"
"github.com/alexedwards/scs/v2"
"github.com/google/uuid"
"github.com/ryanhamamura/games/auth"
"github.com/ryanhamamura/games/db/repository"
featauth "github.com/ryanhamamura/games/features/auth"
"github.com/ryanhamamura/games/features/lobby"
appsessions "github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/testutil"
)
// sessionCookieName is the default SCS cookie name used in tests.
const sessionCookieName = "session"
type testSetup struct {
db *sql.DB
queries *repository.Queries
sm *scs.SessionManager
}
func (s *testSetup) ctx() context.Context {
return context.Background()
}
func newTestSetup(t *testing.T) *testSetup {
t.Helper()
db, queries := testutil.NewTestDB(t)
sm := testutil.NewTestSessionManager(t, db)
return &testSetup{db: db, queries: queries, sm: sm}
}
// createTestUser inserts a user into the test database and returns the user ID.
func createTestUser(t *testing.T, setup *testSetup, username, password string) string {
t.Helper()
hash, err := auth.HashPassword(password)
if err != nil {
t.Fatalf("hashing password: %v", err)
}
id := uuid.New().String()
_, err = setup.queries.CreateUser(setup.ctx(), repository.CreateUserParams{
ID: id,
Username: username,
PasswordHash: hash,
})
if err != nil {
t.Fatalf("creating test user: %v", err)
}
return id
}
// postForm sends a POST request with form-encoded body through the session middleware,
// forwarding any cookies from a previous response.
func postForm(handler http.Handler, path string, values url.Values, cookies []*http.Cookie) *httptest.ResponseRecorder {
body := strings.NewReader(values.Encode())
req := httptest.NewRequest(http.MethodPost, path, body)
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
for _, c := range cookies {
req.AddCookie(c)
}
rec := httptest.NewRecorder()
handler.ServeHTTP(rec, req)
return rec
}
// getPage sends a GET request through the session middleware, forwarding cookies.
func getPage(handler http.Handler, path string, cookies []*http.Cookie) *httptest.ResponseRecorder {
req := httptest.NewRequest(http.MethodGet, path, nil)
for _, c := range cookies {
req.AddCookie(c)
}
rec := httptest.NewRecorder()
handler.ServeHTTP(rec, req)
return rec
}
// extractSessionValue makes a GET request with the given cookies to a test endpoint
// that reads a session value, verifying the session was persisted correctly.
func extractSessionValue(t *testing.T, setup *testSetup, cookies []*http.Cookie, key string) string {
t.Helper()
var value string
handler := setup.sm.LoadAndSave(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
value = setup.sm.GetString(r.Context(), key)
}))
req := httptest.NewRequest(http.MethodGet, "/check-session", nil)
for _, c := range cookies {
req.AddCookie(c)
}
rec := httptest.NewRecorder()
handler.ServeHTTP(rec, req)
if rec.Code != http.StatusOK {
t.Fatalf("session check returned %d", rec.Code)
}
return value
}
func TestHandleLogin_Success(t *testing.T) {
setup := newTestSetup(t)
createTestUser(t, setup, "alice", "password123")
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
rec := postForm(handler, "/auth/login", url.Values{
"username": {"alice"},
"password": {"password123"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
if loc := rec.Header().Get("Location"); loc != "/" {
t.Errorf("expected redirect to /, got %q", loc)
}
// Verify the response sets a session cookie
cookies := rec.Result().Cookies()
if !hasCookie(cookies, sessionCookieName) {
t.Fatal("response did not set a session cookie")
}
// Verify session contains user data by reading it back
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
if userID == "" {
t.Error("session does not contain user_id after login")
}
nickname := extractSessionValue(t, setup, cookies, appsessions.KeyNickname)
if nickname != "alice" {
t.Errorf("expected nickname %q, got %q", "alice", nickname)
}
}
func TestHandleLogin_InvalidPassword(t *testing.T) {
setup := newTestSetup(t)
createTestUser(t, setup, "alice", "password123")
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
rec := postForm(handler, "/auth/login", url.Values{
"username": {"alice"},
"password": {"wrongpassword"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
loc := rec.Header().Get("Location")
if !strings.HasPrefix(loc, "/login?error=") {
t.Errorf("expected redirect to /login?error=..., got %q", loc)
}
}
func TestHandleLogin_UnknownUser(t *testing.T) {
setup := newTestSetup(t)
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
rec := postForm(handler, "/auth/login", url.Values{
"username": {"nonexistent"},
"password": {"password123"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
loc := rec.Header().Get("Location")
if !strings.HasPrefix(loc, "/login?error=") {
t.Errorf("expected redirect to /login?error=..., got %q", loc)
}
}
func TestHandleLogin_ReturnURL(t *testing.T) {
setup := newTestSetup(t)
createTestUser(t, setup, "alice", "password123")
// First, visit the login page with a return_url to store it in the session
loginPageHandler := setup.sm.LoadAndSave(featauth.HandleLoginPage(setup.sm))
pageRec := getPage(loginPageHandler, "/login?return_url=/games/abc", nil)
cookies := pageRec.Result().Cookies()
// Now log in with those cookies so the handler can read return_url from session
loginHandler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
rec := postForm(loginHandler, "/auth/login", url.Values{
"username": {"alice"},
"password": {"password123"},
}, cookies)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
if loc := rec.Header().Get("Location"); loc != "/games/abc" {
t.Errorf("expected redirect to /games/abc, got %q", loc)
}
}
func TestHandleRegister_Success(t *testing.T) {
setup := newTestSetup(t)
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
rec := postForm(handler, "/auth/register", url.Values{
"username": {"newuser"},
"password": {"password123"},
"confirm": {"password123"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
if loc := rec.Header().Get("Location"); loc != "/" {
t.Errorf("expected redirect to /, got %q", loc)
}
cookies := rec.Result().Cookies()
if !hasCookie(cookies, sessionCookieName) {
t.Fatal("response did not set a session cookie")
}
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
if userID == "" {
t.Error("session does not contain user_id after registration")
}
}
func TestHandleRegister_PasswordMismatch(t *testing.T) {
setup := newTestSetup(t)
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
rec := postForm(handler, "/auth/register", url.Values{
"username": {"newuser"},
"password": {"password123"},
"confirm": {"differentpassword"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
loc := rec.Header().Get("Location")
if !strings.Contains(loc, "Passwords+do+not+match") {
t.Errorf("expected error about password mismatch, got %q", loc)
}
}
func TestHandleRegister_InvalidUsername(t *testing.T) {
setup := newTestSetup(t)
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
rec := postForm(handler, "/auth/register", url.Values{
"username": {"ab"}, // too short
"password": {"password123"},
"confirm": {"password123"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
loc := rec.Header().Get("Location")
if !strings.HasPrefix(loc, "/register?error=") {
t.Errorf("expected redirect to /register?error=..., got %q", loc)
}
}
func TestHandleRegister_ShortPassword(t *testing.T) {
setup := newTestSetup(t)
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
rec := postForm(handler, "/auth/register", url.Values{
"username": {"validuser"},
"password": {"short"},
"confirm": {"short"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
loc := rec.Header().Get("Location")
if !strings.HasPrefix(loc, "/register?error=") {
t.Errorf("expected redirect to /register?error=..., got %q", loc)
}
}
func TestHandleRegister_DuplicateUsername(t *testing.T) {
setup := newTestSetup(t)
createTestUser(t, setup, "taken", "password123")
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
rec := postForm(handler, "/auth/register", url.Values{
"username": {"taken"},
"password": {"password123"},
"confirm": {"password123"},
}, nil)
if rec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
}
loc := rec.Header().Get("Location")
if !strings.Contains(loc, "Username+already+taken") {
t.Errorf("expected error about duplicate username, got %q", loc)
}
}
func TestHandleLogout(t *testing.T) {
setup := newTestSetup(t)
createTestUser(t, setup, "alice", "password123")
// Log in first to establish a session
loginHandler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
loginRec := postForm(loginHandler, "/auth/login", url.Values{
"username": {"alice"},
"password": {"password123"},
}, nil)
cookies := loginRec.Result().Cookies()
// Verify we're logged in
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
if userID == "" {
t.Fatal("expected to be logged in before testing logout")
}
// Now log out
logoutHandler := setup.sm.LoadAndSave(lobby.HandleLogout(setup.sm))
logoutRec := postForm(logoutHandler, "/logout", nil, cookies)
if logoutRec.Code != http.StatusSeeOther {
t.Errorf("expected status %d, got %d", http.StatusSeeOther, logoutRec.Code)
}
if loc := logoutRec.Header().Get("Location"); loc != "/" {
t.Errorf("expected redirect to /, got %q", loc)
}
// Verify session is cleared — use the cookies from the logout response
logoutCookies := logoutRec.Result().Cookies()
userID = extractSessionValue(t, setup, logoutCookies, appsessions.KeyUserID)
if userID != "" {
t.Errorf("expected empty user_id after logout, got %q", userID)
}
}
func hasCookie(cookies []*http.Cookie, name string) bool {
for _, c := range cookies {
if c.Name == name {
return true
}
}
return false
}

View File

@@ -0,0 +1,42 @@
package pages
import "github.com/ryanhamamura/games/features/common/layouts"
templ LoginPage(errorMsg string) {
@layouts.Base("Login") {
<main class="max-w-sm mx-auto mt-8 text-center">
<h1 class="text-3xl font-bold">Login</h1>
<p class="mb-4">Sign in to your account</p>
if errorMsg != "" {
<div class="alert alert-error mb-4">{ errorMsg }</div>
}
<form method="POST" action="/auth/login">
<fieldset class="fieldset">
<label class="label" for="username">Username</label>
<input
class="input input-bordered w-full"
id="username"
name="username"
type="text"
placeholder="Enter your username"
autofocus
/>
<label class="label" for="password">Password</label>
<input
class="input input-bordered w-full"
id="password"
name="password"
type="password"
placeholder="Enter your password"
/>
</fieldset>
<button type="submit" class="btn btn-primary w-full">
Login
</button>
</form>
<p>
Don't have an account? <a class="link" href="/register">Register</a>
</p>
</main>
}
}

View File

@@ -0,0 +1,50 @@
package pages
import "github.com/ryanhamamura/games/features/common/layouts"
templ RegisterPage(errorMsg string) {
@layouts.Base("Register") {
<main class="max-w-sm mx-auto mt-8 text-center">
<h1 class="text-3xl font-bold">Register</h1>
<p class="mb-4">Create a new account</p>
if errorMsg != "" {
<div class="alert alert-error mb-4">{ errorMsg }</div>
}
<form method="POST" action="/auth/register">
<fieldset class="fieldset">
<label class="label" for="username">Username</label>
<input
class="input input-bordered w-full"
id="username"
name="username"
type="text"
placeholder="Choose a username"
autofocus
/>
<label class="label" for="password">Password</label>
<input
class="input input-bordered w-full"
id="password"
name="password"
type="password"
placeholder="Choose a password (min 8 chars)"
/>
<label class="label" for="confirm">Confirm Password</label>
<input
class="input input-bordered w-full"
id="confirm"
name="confirm"
type="password"
placeholder="Confirm your password"
/>
</fieldset>
<button type="submit" class="btn btn-primary w-full">
Register
</button>
</form>
<p>
Already have an account? <a class="link" href="/login">Login</a>
</p>
</main>
}
}

16
features/auth/routes.go Normal file
View File

@@ -0,0 +1,16 @@
// Package auth handles user authentication routes and handlers.
package auth
import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/ryanhamamura/games/db/repository"
)
func SetupRoutes(router chi.Router, queries *repository.Queries, sessions *scs.SessionManager) {
router.Get("/login", HandleLoginPage(sessions))
router.Get("/register", HandleRegisterPage())
router.Post("/auth/login", HandleLogin(queries, sessions))
router.Post("/auth/register", HandleRegister(queries, sessions))
}

View File

@@ -0,0 +1,65 @@
package components
import (
"fmt"
"github.com/ryanhamamura/games/connect4"
"github.com/starfederation/datastar-go/datastar"
)
templ Board(g *connect4.Game, myColor int) {
<div id="c4-board" class="board">
for col := 0; col < 7; col++ {
@column(g, col, myColor)
}
</div>
}
templ column(g *connect4.Game, colIdx int, myColor int) {
if g.Status == connect4.StatusInProgress && myColor == g.CurrentTurn {
<div
class="column clickable"
data-on:click={ datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx) }
>
for row := 0; row < 6; row++ {
@cell(g, row, colIdx)
}
</div>
} else {
<div class="column">
for row := 0; row < 6; row++ {
@cell(g, row, colIdx)
}
</div>
}
}
templ cell(g *connect4.Game, row int, col int) {
<div class={ cellClass(g, row, col) }></div>
}
func cellClass(g *connect4.Game, row, col int) string {
color := g.Board[row][col]
activeTurn := 0
if g.Status == connect4.StatusInProgress {
activeTurn = g.CurrentTurn
}
class := "cell"
switch color {
case 1:
class += " red"
case 2:
class += " yellow"
}
if g.IsWinningCell(row, col) {
class += " winning"
}
if color != 0 && color == activeTurn {
class += " active-turn"
}
return class
}
// suppress unused import
var _ = fmt.Sprintf

View File

@@ -0,0 +1,151 @@
package components
import (
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/starfederation/datastar-go/datastar"
)
templ StatusBanner(g *connect4.Game, myColor int) {
<div id="c4-status" class={ statusClass(g, myColor) }>
{ statusMessage(g, myColor) }
if g.IsFinished() {
if g.RematchGameID != nil {
<a
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
href={ templ.SafeURL("/games/" + *g.RematchGameID) }
>
Join Rematch
</a>
} else {
<button
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
type="button"
data-on:click={ datastar.PostSSE("/games/%s/rematch", g.ID) }
>
Play again
</button>
}
}
</div>
}
templ PlayerInfo(g *connect4.Game, myColor int) {
<div id="c4-players" class="flex gap-8 mb-2">
for _, info := range playerInfoPairs(g, myColor) {
<div class="flex items-center gap-2">
<span class={ "player-chip " + info.ColorClass }></span>
<span>{ info.Label }</span>
</div>
}
</div>
}
templ InviteLink(gameID string) {
<div class="mt-4 text-center">
<p>Share this link with your opponent:</p>
<div class="bg-base-200 p-4 rounded-lg font-mono break-all my-2">
{ config.Global.AppURL + "/games/" + gameID }
</div>
<button
class="btn btn-sm mt-2"
type="button"
onclick={ copyToClipboard(config.Global.AppURL + "/games/" + gameID) }
>
Copy Link
</button>
</div>
}
script copyToClipboard(url string) {
navigator.clipboard.writeText(url)
}
func statusClass(g *connect4.Game, myColor int) string {
switch g.Status {
case connect4.StatusWaitingForPlayer:
return "alert bg-base-200 text-xl font-bold"
case connect4.StatusInProgress:
if g.CurrentTurn == myColor {
return "alert alert-success text-xl font-bold"
}
return "alert bg-base-200 text-xl font-bold"
case connect4.StatusWon:
if g.Winner != nil && g.Winner.Color == myColor {
return "alert alert-success text-xl font-bold"
}
return "alert alert-error text-xl font-bold"
case connect4.StatusDraw:
return "alert alert-warning text-xl font-bold"
}
return "alert bg-base-200 text-xl font-bold"
}
func statusMessage(g *connect4.Game, myColor int) string {
switch g.Status {
case connect4.StatusWaitingForPlayer:
return "Waiting for opponent..."
case connect4.StatusInProgress:
if g.CurrentTurn == myColor {
return "Your turn!"
}
return opponentName(g, myColor) + "'s turn"
case connect4.StatusWon:
if g.Winner != nil && g.Winner.Color == myColor {
return "You win!"
}
if g.Winner != nil {
return g.Winner.Nickname + " wins!"
}
return "Game over"
case connect4.StatusDraw:
return "It's a draw!"
}
return ""
}
func opponentName(g *connect4.Game, myColor int) string {
for _, p := range g.Players {
if p != nil && p.Color != myColor {
return p.Nickname
}
}
return "Opponent"
}
type playerInfoData struct {
ColorClass string
Label string
}
func playerInfoPairs(g *connect4.Game, myColor int) []playerInfoData {
var result []playerInfoData
var myName, oppName string
var myClass, oppClass string
for _, p := range g.Players {
if p == nil {
continue
}
colorClass := "yellow"
if p.Color == 1 {
colorClass = "red"
}
if p.Color == myColor {
myName = p.Nickname
myClass = colorClass
} else {
oppName = p.Nickname
oppClass = colorClass
}
}
if oppName == "" {
oppName = "Waiting..."
}
result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
return result
}

306
features/c4game/handlers.go Normal file
View File

@@ -0,0 +1,306 @@
package c4game
import (
"net/http"
"strconv"
"time"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/features/c4game/pages"
"github.com/ryanhamamura/games/features/c4game/services"
"github.com/ryanhamamura/games/sessions"
)
func HandleGamePage(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Redirect(w, r, "/", http.StatusFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
nickname := sessions.GetNickname(sm, r)
// Auto-join if player has a nickname but isn't in the game yet
if nickname != "" && gi.GetPlayerColor(playerID) == 0 {
p := &connect4.Player{
ID: playerID,
Nickname: nickname,
}
if userID != "" {
p.UserID = &userID
}
gi.Join(&connect4.PlayerSession{Player: p})
}
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
// Player not in game
isGuest := r.URL.Query().Get("guest") == "1"
if userID == "" && !isGuest {
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
g := gi.GetGame()
room := svc.ChatRoom(gameID)
if err := pages.GamePage(g, myColor, room.Messages(), svc.ChatConfig(gameID)).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleGameEvents(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
ctx := r.Context()
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Error(w, "game not found", http.StatusNotFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
// Subscribe to game state updates BEFORE creating SSE
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
defer gameSub.Unsubscribe() //nolint:errcheck
// Subscribe to chat messages BEFORE creating SSE
chatCfg := svc.ChatConfig(gameID)
room := svc.ChatRoom(gameID)
chatCh, cleanupChat := room.Subscribe()
defer cleanupChat()
// Setup heartbeat BEFORE creating SSE
heartbeat := time.NewTicker(1 * time.Second)
defer heartbeat.Stop()
// NOW create SSE
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
// Define patch function
patchAll := func() error {
myColor := gi.GetPlayerColor(playerID)
g := gi.GetGame()
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
}
// Send initial state
if err := patchAll(); err != nil {
return
}
// Event loop
for {
select {
case <-ctx.Done():
return
case <-gameCh:
// Drain rapid-fire notifications
drainGame:
for {
select {
case <-gameCh:
default:
break drainGame
}
}
if err := patchAll(); err != nil {
return
}
case chatMsg := <-chatCh:
if err := sse.PatchElementTempl(
chatcomponents.ChatMessage(chatMsg, chatCfg),
datastar.WithSelectorID("c4-chat-history"),
datastar.WithModeAppend(),
); err != nil {
return
}
case <-heartbeat.C:
// Heartbeat refreshes game state to keep connection alive
if err := patchAll(); err != nil {
return
}
}
}
}
}
func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Error(w, "game not found", http.StatusNotFound)
return
}
colStr := r.URL.Query().Get("col")
col, err := strconv.Atoi(colStr)
if err != nil {
http.Error(w, "invalid column", http.StatusBadRequest)
return
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
http.Error(w, "not in game", http.StatusForbidden)
return
}
gi.DropPiece(col, myColor)
datastar.NewSSE(w, r)
}
}
func HandleSendChat(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
http.Error(w, "game not found", http.StatusNotFound)
return
}
type ChatSignals struct {
ChatMsg string `json:"chatMsg"`
}
var signals ChatSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.ChatMsg == "" {
datastar.NewSSE(w, r)
return
}
playerID := sessions.GetPlayerID(sm, r)
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
datastar.NewSSE(w, r)
return
}
g := gi.GetGame()
nick := ""
for _, p := range g.Players {
if p != nil && p.ID == playerID {
nick = p.Nickname
break
}
}
// Map color (1-based) to slot (0-based) for the unified chat message
msg := chat.Message{
Nickname: nick,
Slot: myColor - 1,
Message: signals.ChatMsg,
Time: time.Now().UnixMilli(),
}
room := svc.ChatRoom(gameID)
room.Send(msg)
sse := datastar.NewSSE(w, r)
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
}
}
func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
sse := datastar.NewSSE(w, r)
sse.Redirect("/") //nolint:errcheck
return
}
type NicknameSignals struct {
Nickname string `json:"nickname"`
}
var signals NicknameSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.Nickname == "" {
datastar.NewSSE(w, r)
return
}
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
if gi.GetPlayerColor(playerID) == 0 {
p := &connect4.Player{
ID: playerID,
Nickname: signals.Nickname,
}
if userID != "" {
p.UserID = &userID
}
gi.Join(&connect4.PlayerSession{Player: p})
}
sse := datastar.NewSSE(w, r)
sse.Redirect("/games/" + gameID) //nolint:errcheck
}
}
func HandleRematch(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
gi, exists := store.Get(gameID)
if !exists {
sse := datastar.NewSSE(w, r)
sse.Redirect("/") //nolint:errcheck
return
}
newGI := gi.CreateRematch(store)
sse := datastar.NewSSE(w, r)
if newGI != nil {
sse.Redirectf("/games/%s", newGI.ID()) //nolint:errcheck
}
}
}

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package pages
import (
"fmt"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/features/c4game/components"
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
"github.com/ryanhamamura/games/features/common/layouts"
)
templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
@layouts.Base("Connect 4") {
<main
class="flex flex-col items-center gap-4 p-4"
data-signals="{chatMsg: ''}"
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
>
@GameContent(g, myColor, messages, chatCfg)
</main>
}
}
templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
<div id="game-content" class="flex flex-col items-center gap-4">
@sharedcomponents.LiveClock()
@sharedcomponents.BackToLobby()
@sharedcomponents.StealthTitle("text-3xl font-bold")
@components.PlayerInfo(g, myColor)
@components.StatusBanner(g, myColor)
<div class="c4-game-area">
@components.Board(g, myColor)
@chatcomponents.Chat(messages, chatCfg)
</div>
if g.Status == connect4.StatusWaitingForPlayer {
@components.InviteLink(g.ID)
}
</div>
}
templ JoinPage(gameID string) {
@layouts.Base("Connect 4 - Join") {
@sharedcomponents.GameJoinPrompt(
"/login?return_url=/games/"+gameID,
"/register?return_url=/games/"+gameID,
"/games/"+gameID,
)
}
}
templ NicknamePage(gameID string) {
@layouts.Base("Connect 4 - Join") {
@sharedcomponents.NicknamePrompt("/games/" + gameID + "/join")
}
}

26
features/c4game/routes.go Normal file
View File

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// Package c4game handles Connect 4 game routes, SSE event streaming, and chat.
package c4game
import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/features/c4game/services"
)
func SetupRoutes(
router chi.Router,
store *connect4.Store,
svc *services.GameService,
sessions *scs.SessionManager,
) {
router.Route("/games/{id}", func(r chi.Router) {
r.Get("/", HandleGamePage(store, svc, sessions))
r.Get("/events", HandleGameEvents(store, svc, sessions))
r.Post("/drop", HandleDropPiece(store, sessions))
r.Post("/chat", HandleSendChat(store, svc, sessions))
r.Post("/join", HandleSetNickname(store, sessions))
r.Post("/rematch", HandleRematch(store, sessions))
})
}

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// Package services provides the game service layer for Connect 4,
// handling NATS subscriptions and chat room management.
package services
import (
"fmt"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
)
// c4ChatColors maps player slot (0-indexed) to CSS background colors.
var c4ChatColors = map[int]string{
0: "#4a2a3a", // Red player
1: "#2a4545", // Yellow player
}
func c4ChatColor(slot int) string {
if c, ok := c4ChatColors[slot]; ok {
return c
}
return "#666"
}
// GameService manages NATS subscriptions and chat for Connect 4 games.
type GameService struct {
nc *nats.Conn
queries *repository.Queries
}
// NewGameService creates a new game service.
func NewGameService(nc *nats.Conn, queries *repository.Queries) *GameService {
return &GameService{
nc: nc,
queries: queries,
}
}
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
ch := make(chan *nats.Msg, 64)
sub, err := s.nc.ChanSubscribe(connect4.GameSubject(gameID), ch)
if err != nil {
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
}
return sub, ch, nil
}
// ChatConfig returns the chat configuration for a game.
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
return chatcomponents.Config{
CSSPrefix: "c4",
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
Color: c4ChatColor,
}
}
// ChatRoom returns a persistent chat room for a game.
func (s *GameService) ChatRoom(gameID string) *chat.Room {
return chat.NewPersistentRoom(s.nc, connect4.ChatSubject(gameID), s.queries, gameID)
}
// PublishGameUpdate sends a notification that the game state has changed.
func (s *GameService) PublishGameUpdate(gameID string) error {
return s.nc.Publish(connect4.GameSubject(gameID), nil)
}

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package components
import (
"time"
"github.com/starfederation/datastar-go/datastar"
)
templ BackToLobby() {
<a class="link text-sm opacity-70" href="/">&larr; Back</a>
}
templ StealthTitle(class string) {
<span class={ class }>
<span style="color:#4a2a3a">&#9679;</span>
<span style="color:#2a4545">&#9679;</span>
<span style="color:#4a2a3a">&#9679;</span>
<span style="color:#2a4545">&#9679;</span>
</span>
}
templ NicknamePrompt(returnPath string) {
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{nickname: ''}">
<h1 class="text-3xl font-bold">Join Game</h1>
<p class="mb-4">Enter your nickname to join the game.</p>
<form>
<fieldset class="fieldset">
<label class="label" for="nickname">Your Nickname</label>
<input
class="input input-bordered w-full"
id="nickname"
type="text"
placeholder="Enter your nickname"
data-bind="nickname"
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", returnPath) }
required
autofocus
/>
</fieldset>
<button
class="btn btn-primary w-full"
type="button"
data-on:click={ datastar.PostSSE("%s", returnPath) }
>
Join
</button>
</form>
</main>
}
// LiveClock shows the current server time, updated every second via SSE.
// If the clock stops updating, users know the connection is stale.
templ LiveClock() {
<div class="fixed top-2 right-2 flex items-center gap-1.5 text-xs opacity-60 font-mono">
<div style="width: 6px; height: 6px; border-radius: 50%; background-color: #22c55e;"></div>
{ time.Now().Format("15:04:05") }
</div>
}
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
<main class="max-w-sm mx-auto mt-8 text-center">
<h1 class="text-3xl font-bold">Join Game</h1>
<p class="mb-4">Log in to track your game history, or continue as a guest.</p>
<div class="flex flex-col gap-2 my-4">
<a class="btn btn-primary w-full" href={ templ.SafeURL(loginURL) }>Login</a>
<a class="btn btn-secondary w-full" href={ templ.SafeURL(gamePath + "?guest=1") }>Continue as Guest</a>
</div>
<p class="text-sm opacity-60">
Don't have an account?
<a class="link" href={ templ.SafeURL(registerURL) }>Register</a>
</p>
</main>
}

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package layouts
import (
"github.com/ryanhamamura/games/assets"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/version"
)
templ Base(title string) {
<!DOCTYPE html>
<html lang="en">
<head>
<title>{ title }</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
<script defer type="module" src={ assets.StaticPath("js/datastar/datastar.js") }></script>
<link href={ assets.StaticPath("css/output.css") } rel="stylesheet" type="text/css"/>
</head>
<body class="flex flex-col h-screen">
if config.Global.Environment == config.Dev {
<div data-init="@get('/reload', {retryMaxCount: 1000, retryInterval:20, retryMaxWaitMs:200})"></div>
}
{ children... }
<footer class="fixed bottom-1 right-2 text-xs text-gray-500">
{ version.Version }
</footer>
</body>
</html>
}

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package components
import (
"fmt"
"time"
"github.com/ryanhamamura/games/connect4"
"github.com/starfederation/datastar-go/datastar"
)
templ GameList(games []GameListItem) {
if len(games) > 0 {
<div class="mt-8 text-left">
<h3 class="mb-4 text-center text-lg font-bold">Your Games</h3>
<div class="flex flex-col gap-2">
for _, g := range games {
@gameListEntry(g)
}
</div>
</div>
}
}
templ gameListEntry(g GameListItem) {
<div class="flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300">
<a
href={ templ.SafeURL("/games/" + g.ID) }
class="flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content"
>
<div class="flex flex-col gap-1">
<span class="font-bold">{ opponentDisplay(g) }</span>
<span class={ statusClass(g) }>{ statusText(g) }</span>
</div>
<div>
<span class="text-xs opacity-60">{ formatTimeAgo(g.LastPlayed) }</span>
</div>
</a>
<button
type="button"
class="btn btn-ghost btn-sm btn-square hover:btn-error"
data-on:click={ datastar.DeleteSSE("/games/%s", g.ID) }
>
&times;
</button>
</div>
}
func statusText(g GameListItem) string {
switch connect4.Status(g.Status) {
case connect4.StatusWaitingForPlayer:
return "Waiting for opponent"
case connect4.StatusInProgress:
if g.IsMyTurn {
return "Your turn!"
}
return "Opponent's turn"
}
return ""
}
func statusClass(g GameListItem) string {
switch connect4.Status(g.Status) {
case connect4.StatusWaitingForPlayer:
return "text-sm opacity-60"
case connect4.StatusInProgress:
if g.IsMyTurn {
return "text-sm text-success font-bold"
}
return "text-sm"
}
return ""
}
func opponentDisplay(g GameListItem) string {
if g.OpponentName == "" {
return "Waiting for opponent..."
}
return "vs " + g.OpponentName
}
func formatTimeAgo(t time.Time) string {
if t.IsZero() {
return ""
}
duration := time.Since(t)
if duration < time.Minute {
return "just now"
}
if duration < time.Hour {
mins := int(duration.Minutes())
if mins == 1 {
return "1 minute ago"
}
return fmt.Sprintf("%d minutes ago", mins)
}
if duration < 24*time.Hour {
hours := int(duration.Hours())
if hours == 1 {
return "1 hour ago"
}
return fmt.Sprintf("%d hours ago", hours)
}
days := int(duration.Hours() / 24)
if days == 1 {
return "yesterday"
}
return fmt.Sprintf("%d days ago", days)
}

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package components
import "time"
// GameListItem represents a connect4 game in the user's active game list.
type GameListItem struct {
ID string
Status int
OpponentName string
IsMyTurn bool
LastPlayed time.Time
}

176
features/lobby/handlers.go Normal file
View File

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package lobby
import (
"context"
"fmt"
"net/http"
"strconv"
"time"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
"github.com/ryanhamamura/games/features/lobby/pages"
appsessions "github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/snake"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/starfederation/datastar-go/datastar"
)
// HandleLobbyPage renders the main lobby page with active games for logged-in users.
func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
userID := sessions.GetString(r.Context(), appsessions.KeyUserID)
username := sessions.GetString(r.Context(), "username")
isLoggedIn := userID != ""
var userGames []lobbycomponents.GameListItem
if isLoggedIn {
ctx := context.Background()
games, err := queries.GetUserActiveGames(ctx, &userID)
if err == nil {
for _, g := range games {
isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
opponentName := ""
if g.OpponentNickname != nil {
opponentName = *g.OpponentNickname
}
var lastPlayed time.Time
if g.UpdatedAt != nil {
lastPlayed = *g.UpdatedAt
}
userGames = append(userGames, lobbycomponents.GameListItem{
ID: g.ID,
Status: int(g.Status),
OpponentName: opponentName,
IsMyTurn: isMyTurn,
LastPlayed: lastPlayed,
})
}
}
}
var activeSnakeGames []pages.SnakeGameListItem
for _, g := range snakeStore.ActiveGames() {
statusLabel := "Waiting"
if g.Status == snake.StatusCountdown {
statusLabel = "Starting soon"
}
activeSnakeGames = append(activeSnakeGames, pages.SnakeGameListItem{
ID: g.ID,
Width: g.State.Width,
Height: g.State.Height,
PlayerCount: g.PlayerCount(),
StatusLabel: statusLabel,
})
}
data := pages.LobbyData{
IsLoggedIn: isLoggedIn,
Username: username,
UserGames: userGames,
ActiveSnakeGames: activeSnakeGames,
}
if err := pages.LobbyPage(data).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
// HandleCreateGame reads the nickname signal, creates a connect4 game, and redirects via SSE.
func HandleCreateGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
type Signals struct {
Nickname string `json:"nickname"`
}
signals := &Signals{}
if err := datastar.ReadSignals(r, signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.Nickname == "" {
return
}
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
gi := store.Create()
sse := datastar.NewSSE(w, r)
sse.ExecuteScript(fmt.Sprintf("window.location.href='/games/%s'", gi.ID())) //nolint:errcheck
}
}
// HandleDeleteGame deletes a connect4 game and redirects to the lobby.
func HandleDeleteGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
if gameID == "" {
http.Error(w, "missing game id", http.StatusBadRequest)
return
}
store.Delete(gameID) //nolint:errcheck
sse := datastar.NewSSE(w, r)
sse.ExecuteScript("window.location.href='/'") //nolint:errcheck
}
}
// HandleCreateSnakeGame reads nickname, grid preset, speed, and mode from the request,
// creates a snake game, and redirects via SSE.
func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
type Signals struct {
Nickname string `json:"nickname"`
SelectedSpeed int `json:"selectedSpeed"`
}
signals := &Signals{}
if err := datastar.ReadSignals(r, signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.Nickname == "" {
return
}
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
mode := snake.ModeMultiplayer
if r.URL.Query().Get("mode") == "solo" {
mode = snake.ModeSinglePlayer
}
presetIdx, _ := strconv.Atoi(r.URL.Query().Get("preset"))
if presetIdx < 0 || presetIdx >= len(snake.GridPresets) {
presetIdx = 0
}
preset := snake.GridPresets[presetIdx]
speed := snake.DefaultSpeed
if signals.SelectedSpeed >= 0 && signals.SelectedSpeed < len(snake.SpeedPresets) {
speed = snake.SpeedPresets[signals.SelectedSpeed].Speed
}
si := snakeStore.Create(preset.Width, preset.Height, mode, speed)
sse := datastar.NewSSE(w, r)
sse.ExecuteScript(fmt.Sprintf("window.location.href='/snake/%s'", si.ID())) //nolint:errcheck
}
}
// HandleLogout clears the session and redirects to the lobby.
func HandleLogout(sessions *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
if err := sessions.Destroy(r.Context()); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
return
}
http.Redirect(w, r, "/", http.StatusSeeOther)
}
}

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package pages
import (
"fmt"
"github.com/ryanhamamura/games/features/common/components"
"github.com/ryanhamamura/games/features/common/layouts"
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
"github.com/ryanhamamura/games/snake"
"github.com/starfederation/datastar-go/datastar"
)
templ LobbyPage(data LobbyData) {
@layouts.Base("Game Lobby") {
<main
class="max-w-md mx-auto mt-8 text-center"
data-signals="{activeTab: 'connect4', nickname: '', selectedSpeed: 1}"
>
// Auth header
if data.IsLoggedIn {
<div class="flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg">
<span>Logged in as <strong>{ data.Username }</strong></span>
<form method="POST" action="/logout" class="inline">
<button type="submit" class="btn btn-ghost btn-sm">
Logout
</button>
</form>
</div>
} else {
<div class="alert text-sm mb-4">
Playing as guest.
<a class="link" href="/login">Login</a>
or
<a class="link" href="/register">Register</a>
to save your games.
</div>
}
// Title
<h1 class="text-3xl font-bold mb-4">
@components.StealthTitle("")
</h1>
// Tab buttons
<div class="tabs tabs-box mb-6 justify-center">
<button
class="tab"
type="button"
data-class="{'tab-active': $activeTab==='connect4'}"
data-on:click="$activeTab='connect4'"
>
@components.StealthTitle("")
</button>
<button
class="tab"
type="button"
data-class="{'tab-active': $activeTab==='snake'}"
data-on:click="$activeTab='snake'"
>
~~~~
</button>
</div>
// Connect4 tab
<div data-show="$activeTab==='connect4'">
<p class="mb-4">Start a new session</p>
<form>
<fieldset class="fieldset">
<label class="label" for="nickname">Your Nickname</label>
<input
class="input input-bordered w-full"
id="nickname"
type="text"
placeholder="Enter your nickname"
data-bind="nickname"
required
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/games") }
/>
</fieldset>
<button
class="btn btn-primary w-full"
type="button"
data-on:click={ datastar.PostSSE("/games") }
>
Create Game
</button>
</form>
@lobbycomponents.GameList(data.UserGames)
</div>
// Snake tab
<div data-show="$activeTab==='snake'">
// Nickname
<div class="mb-4">
<fieldset class="fieldset">
<label class="label" for="snake-nickname">Your Nickname</label>
<input
class="input input-bordered w-full"
id="snake-nickname"
type="text"
placeholder="Enter your nickname"
data-bind="nickname"
required
/>
</fieldset>
</div>
// Speed selector
<div class="mb-4">
<label class="label">Speed</label>
<div class="btn-group">
for i, preset := range snake.SpeedPresets {
<button
class="btn btn-sm"
type="button"
data-class={ fmt.Sprintf("{'btn-active': $selectedSpeed===%d}", i) }
data-on:click={ fmt.Sprintf("$selectedSpeed=%d", i) }
>
{ preset.Name }
</button>
}
</div>
</div>
// Solo play
<div class="mb-6">
<h3 class="text-lg font-bold mb-2">Play Solo</h3>
<div class="flex gap-2 justify-center flex-wrap">
for i, preset := range snake.GridPresets {
<button
class="btn btn-secondary"
type="button"
data-on:click={ datastar.PostSSE("/snake?mode=solo&preset=%d", i) }
>
{ fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height) }
</button>
}
</div>
</div>
// Multiplayer
<div class="mb-6">
<h3 class="text-lg font-bold mb-2">Create Multiplayer Game</h3>
<div class="flex gap-2 justify-center flex-wrap">
for i, preset := range snake.GridPresets {
<button
class="btn btn-primary"
type="button"
data-on:click={ datastar.PostSSE("/snake?mode=multi&preset=%d", i) }
>
{ fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height) }
</button>
}
</div>
</div>
// Active snake games
if len(data.ActiveSnakeGames) > 0 {
<div class="mt-6">
<h3 class="text-lg font-bold mb-2 text-center">Join a Game</h3>
<div class="flex flex-col gap-2">
for _, g := range data.ActiveSnakeGames {
<a
href={ templ.SafeURL("/snake/" + g.ID) }
class="flex justify-between items-center p-3 bg-base-200 rounded-lg hover:bg-base-300 no-underline text-base-content"
>
<span>{ fmt.Sprintf("%d\u00d7%d \u2014 %d/8 players", g.Width, g.Height, g.PlayerCount) }</span>
<span class="text-sm opacity-60">{ g.StatusLabel }</span>
</a>
}
</div>
</div>
}
</div>
</main>
}
}

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package pages
import "github.com/ryanhamamura/games/features/lobby/components"
// SnakeGameListItem represents a joinable snake game in the lobby.
type SnakeGameListItem struct {
ID string
Width int
Height int
PlayerCount int
StatusLabel string
}
// LobbyData holds all data needed to render the lobby page.
type LobbyData struct {
IsLoggedIn bool
Username string
UserGames []components.GameListItem
ActiveSnakeGames []SnakeGameListItem
}

26
features/lobby/routes.go Normal file
View File

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// Package lobby handles the game lobby page, game creation, and navigation.
package lobby
import (
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/snake"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
)
func SetupRoutes(
router chi.Router,
queries *repository.Queries,
sessions *scs.SessionManager,
store *connect4.Store,
snakeStore *snake.SnakeStore,
) {
router.Get("/", HandleLobbyPage(queries, sessions, snakeStore))
router.Post("/games", HandleCreateGame(store, sessions))
router.Delete("/games/{id}", HandleDeleteGame(store, sessions))
router.Post("/snake", HandleCreateSnakeGame(snakeStore, sessions))
router.Post("/logout", HandleLogout(sessions))
}

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package components
import (
"fmt"
"github.com/ryanhamamura/games/snake"
)
func cellSizeForGrid(width, height int) int {
maxDim := width
if height > maxDim {
maxDim = height
}
switch {
case maxDim <= 15:
return 28
case maxDim <= 20:
return 24
case maxDim <= 30:
return 20
case maxDim <= 40:
return 16
default:
return 14
}
}
type cellInfo struct {
snakeIdx int // -1 = empty, -2 = food
isHead bool
}
templ Board(sg *snake.SnakeGame) {
<div
id="snake-board"
class="snake-board"
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
style={ fmt.Sprintf("grid-template-columns:repeat(%d,1fr);", sg.State.Width) }
}
>
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
@boardCells(sg)
}
</div>
}
templ boardCells(sg *snake.SnakeGame) {
{{ state := sg.State }}
{{ grid := buildGrid(state) }}
{{ cellSize := cellSizeForGrid(state.Width, state.Height) }}
for y := 0; y < state.Height; y++ {
<div class="snake-row">
for x := 0; x < state.Width; x++ {
{{ ci := grid[y][x] }}
if ci.snakeIdx == -2 {
<div class="snake-cell snake-food" style={ fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize) }></div>
} else if ci.snakeIdx >= 0 {
{{ s := state.Snakes[ci.snakeIdx] }}
{{ bg := snakeColor(ci.snakeIdx) }}
if ci.isHead {
if s.Alive {
<div class="snake-cell snake-head" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg) }></div>
} else {
<div class="snake-cell snake-head snake-dead" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg) }></div>
}
} else {
if s.Alive {
<div class="snake-cell snake-body" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg) }></div>
} else {
<div class="snake-cell snake-body snake-dead" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg) }></div>
}
}
} else {
<div class="snake-cell" style={ fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize) }></div>
}
}
</div>
}
}
func buildGrid(state *snake.GameState) [][]cellInfo {
grid := make([][]cellInfo, state.Height)
for y := 0; y < state.Height; y++ {
grid[y] = make([]cellInfo, state.Width)
for x := 0; x < state.Width; x++ {
grid[y][x] = cellInfo{snakeIdx: -1}
}
}
for fi := range state.Food {
f := state.Food[fi]
if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height {
grid[f.Y][f.X] = cellInfo{snakeIdx: -2}
}
}
for si, s := range state.Snakes {
if s == nil {
continue
}
for bi, bp := range s.Body {
if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height {
grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0}
}
}
}
return grid
}
func snakeColor(idx int) string {
if idx >= 0 && idx < len(snake.SnakeColors) {
return snake.SnakeColors[idx]
}
return "#666"
}

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package components
import (
"fmt"
"math"
"time"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/snake"
"github.com/starfederation/datastar-go/datastar"
)
templ StatusBanner(sg *snake.SnakeGame, mySlot int, gameID string) {
<div id="snake-status">
switch sg.Status {
case snake.StatusWaitingForPlayers:
if sg.Mode == snake.ModeSinglePlayer {
<div class="alert bg-base-200 text-xl font-bold">Ready?</div>
} else {
<div class="alert bg-base-200 text-xl font-bold">Waiting for players...</div>
}
case snake.StatusCountdown:
{{ remaining := time.Until(sg.CountdownEnd) }}
{{ secs := int(math.Ceil(remaining.Seconds())) }}
if secs < 0 {
{{ secs = 0 }}
}
<div class="alert alert-info text-xl font-bold">
{ fmt.Sprintf("Starting in %d...", secs) }
</div>
case snake.StatusInProgress:
if sg.State != nil && mySlot >= 0 && mySlot < len(sg.State.Snakes) && sg.State.Snakes[mySlot] != nil && !sg.State.Snakes[mySlot].Alive {
<div class="alert alert-error text-xl font-bold">You're out!</div>
} else if sg.Mode == snake.ModeSinglePlayer {
<div class="alert alert-success text-xl font-bold">
{ fmt.Sprintf("Score: %d", sg.Score) }
</div>
} else {
<div class="alert alert-success text-xl font-bold">Go!</div>
}
case snake.StatusFinished:
@finishedBanner(sg, mySlot, gameID)
}
</div>
}
templ finishedBanner(sg *snake.SnakeGame, mySlot int, gameID string) {
if sg.Mode == snake.ModeSinglePlayer {
<div class="alert alert-info text-xl font-bold">
{ fmt.Sprintf("Game Over! Score: %d", sg.Score) }
@rematchOrJoin(sg, gameID)
</div>
} else if sg.Winner != nil {
if sg.Winner.Slot == mySlot {
<div class="alert alert-success text-xl font-bold">
You win!
@rematchOrJoin(sg, gameID)
</div>
} else {
<div class="alert alert-error text-xl font-bold">
{ sg.Winner.Nickname + " wins!" }
@rematchOrJoin(sg, gameID)
</div>
}
} else {
<div class="alert alert-warning text-xl font-bold">
It's a draw!
@rematchOrJoin(sg, gameID)
</div>
}
}
templ rematchOrJoin(sg *snake.SnakeGame, gameID string) {
if sg.RematchGameID != nil {
<a class="btn btn-sm bg-white text-gray-800 border-none ml-4" href={ templ.SafeURL("/snake/" + *sg.RematchGameID) }>
Join Rematch
</a>
} else {
<button
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
type="button"
data-on:click={ datastar.PostSSE("/snake/%s/rematch", gameID) }
>
Play again
</button>
}
}
templ PlayerList(sg *snake.SnakeGame, mySlot int) {
<div id="snake-players" class="flex flex-wrap gap-4 mb-2">
for i, p := range sg.Players {
if p != nil {
<div class="flex items-center gap-2">
<span style={ fmt.Sprintf("width:16px;height:16px;border-radius:50%%;background:%s;display:inline-block;", snakeColor(i)) }></span>
<span>
{ p.Nickname }
if i == mySlot {
{ " (You)" }
}
</span>
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
if sg.State != nil && i < len(sg.State.Snakes) && sg.State.Snakes[i] != nil {
if sg.State.Snakes[i].Alive {
<span class="text-sm opacity-60">
{ fmt.Sprintf("(%d)", len(sg.State.Snakes[i].Body)) }
</span>
} else {
<span class="text-sm opacity-40">(dead)</span>
}
}
}
</div>
}
}
</div>
}
templ InviteLink(gameID string) {
{{ fullURL := config.Global.AppURL + "/snake/" + gameID }}
<div id="snake-invite" class="mt-4 text-center">
<p>Share this link to invite players:</p>
<div class="bg-base-200 p-4 rounded-lg font-mono break-all my-2">
{ fullURL }
</div>
<button
class="btn btn-sm mt-2"
type="button"
onclick={ copyToClipboard(fullURL) }
>
Copy Link
</button>
</div>
}
script copyToClipboard(url string) {
navigator.clipboard.writeText(url)
}

View File

@@ -0,0 +1,312 @@
package snakegame
import (
"errors"
"net/http"
"strconv"
"time"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/features/snakegame/pages"
"github.com/ryanhamamura/games/features/snakegame/services"
"github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/snake"
)
func HandleSnakePage(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Redirect(w, r, "/", http.StatusSeeOther)
return
}
playerID := sessions.GetPlayerID(sm, r)
nickname := sessions.GetNickname(sm, r)
userID := sessions.GetUserID(sm, r)
// Auto-join if nickname exists and not already in game
if nickname != "" && si.GetPlayerSlot(playerID) < 0 {
p := &snake.Player{
ID: playerID,
Nickname: nickname,
}
if userID != "" {
p.UserID = &userID
}
si.Join(p)
}
mySlot := si.GetPlayerSlot(playerID)
if mySlot < 0 {
isGuest := r.URL.Query().Get("guest") == "1"
if userID == "" && !isGuest {
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
return
}
sg := si.GetGame()
chatCfg := svc.ChatConfig(gameID)
if err := pages.GamePage(sg, mySlot, nil, chatCfg, gameID).Render(r.Context(), w); err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
}
}
}
func HandleSnakeEvents(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
mySlot := si.GetPlayerSlot(playerID)
// Subscribe to game updates BEFORE creating SSE (following portigo pattern)
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
if err != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
return
}
defer gameSub.Unsubscribe() //nolint:errcheck
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
chatCfg := svc.ChatConfig(gameID)
// Chat room (multiplayer only)
var room *chat.Room
sg := si.GetGame()
if sg.Mode == snake.ModeMultiplayer {
room = svc.ChatRoom(gameID)
}
chatMessages := func() []chat.Message {
if room == nil {
return nil
}
return room.Messages()
}
patchAll := func() error {
si, ok = snakeStore.Get(gameID)
if !ok {
return errors.New("game not found")
}
mySlot = si.GetPlayerSlot(playerID)
sg = si.GetGame()
return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
}
// Send initial render
if err := patchAll(); err != nil {
return
}
heartbeat := time.NewTicker(1 * time.Second)
defer heartbeat.Stop()
// Chat subscription (multiplayer only)
var chatCh <-chan chat.Message
var cleanupChat func()
if room != nil {
chatCh, cleanupChat = room.Subscribe()
defer cleanupChat()
}
ctx := r.Context()
for {
select {
case <-ctx.Done():
return
case <-heartbeat.C:
// Heartbeat refreshes game state to keep connection alive
if err := patchAll(); err != nil {
return
}
case <-gameCh:
// Drain backed-up game updates
for {
select {
case <-gameCh:
default:
goto drained
}
}
drained:
if err := patchAll(); err != nil {
return
}
case chatMsg, ok := <-chatCh:
if !ok {
continue
}
err := sse.PatchElementTempl(
chatcomponents.ChatMessage(chatMsg, chatCfg),
datastar.WithSelectorID("snake-chat-history"),
datastar.WithModeAppend(),
)
if err != nil {
return
}
}
}
}
}
func HandleSetDirection(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
playerID := sessions.GetPlayerID(sm, r)
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
http.Error(w, "not in game", http.StatusForbidden)
return
}
dStr := r.URL.Query().Get("d")
d, err := strconv.Atoi(dStr)
if err != nil || d < 0 || d > 3 {
http.Error(w, "invalid direction", http.StatusBadRequest)
return
}
si.SetDirection(slot, snake.Direction(d))
w.WriteHeader(http.StatusOK)
}
}
type chatSignals struct {
ChatMsg string `json:"chatMsg"`
}
func HandleSendChat(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
var signals chatSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.ChatMsg == "" {
return
}
playerID := sessions.GetPlayerID(sm, r)
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
http.Error(w, "not in game", http.StatusForbidden)
return
}
sg := si.GetGame()
msg := chat.Message{
Nickname: sg.Players[slot].Nickname,
Slot: slot,
Message: signals.ChatMsg,
}
room := svc.ChatRoom(gameID)
room.Send(msg)
sse := datastar.NewSSE(w, r)
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
}
}
type nicknameSignals struct {
Nickname string `json:"nickname"`
}
func HandleSetNickname(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
var signals nicknameSignals
if err := datastar.ReadSignals(r, &signals); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if signals.Nickname == "" {
return
}
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
playerID := sessions.GetPlayerID(sm, r)
userID := sessions.GetUserID(sm, r)
if si.GetPlayerSlot(playerID) < 0 {
p := &snake.Player{
ID: playerID,
Nickname: signals.Nickname,
}
if userID != "" {
p.UserID = &userID
}
si.Join(p)
}
sse := datastar.NewSSE(w, r)
sse.Redirect("/snake/" + gameID) //nolint:errcheck
}
}
func HandleRematch(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
gameID := chi.URLParam(r, "id")
si, ok := snakeStore.Get(gameID)
if !ok {
http.Error(w, "game not found", http.StatusNotFound)
return
}
newSI := si.CreateRematch()
sse := datastar.NewSSE(w, r)
if newSI != nil {
sse.Redirect("/snake/" + newSI.ID()) //nolint:errcheck
}
}
}

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package pages
import (
"fmt"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/features/common/components"
"github.com/ryanhamamura/games/features/common/layouts"
snakecomponents "github.com/ryanhamamura/games/features/snakegame/components"
"github.com/ryanhamamura/games/snake"
"github.com/starfederation/datastar-go/datastar"
)
// keydownScript builds the inline JS for a single data-on:keydown handler
// that dispatches WASD/arrow keys to direction POST endpoints.
func keydownScript(gameID string) string {
return fmt.Sprintf(
"const k=evt.key;"+
"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
datastar.PostSSE("/snake/%s/dir?d=0", gameID),
datastar.PostSSE("/snake/%s/dir?d=1", gameID),
datastar.PostSSE("/snake/%s/dir?d=2", gameID),
datastar.PostSSE("/snake/%s/dir?d=3", gameID),
)
}
templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
@layouts.Base("Snake") {
<main
class="snake-wrapper flex flex-col items-center gap-4 p-4"
data-signals={ `{"chatMsg":""}` }
data-init={ fmt.Sprintf("@get('/snake/%s/events',{requestCancellation:'disabled'})", gameID) }
data-on:keydown__throttle.100ms={ keydownScript(gameID) }
tabindex="0"
>
@GameContent(sg, mySlot, messages, chatCfg, gameID)
</main>
}
}
templ GameContent(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
<div id="game-content" class="flex flex-col items-center gap-4">
@components.LiveClock()
@components.BackToLobby()
<h1 class="text-3xl font-bold">~~~~</h1>
@snakecomponents.PlayerList(sg, mySlot)
@snakecomponents.StatusBanner(sg, mySlot, gameID)
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
if sg.Mode == snake.ModeMultiplayer {
<div class="snake-game-area">
@snakecomponents.Board(sg)
@chatcomponents.Chat(messages, chatCfg)
</div>
} else {
@snakecomponents.Board(sg)
}
} else if sg.Mode == snake.ModeMultiplayer {
@chatcomponents.Chat(messages, chatCfg)
}
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
@snakecomponents.InviteLink(gameID)
}
</div>
}
templ JoinPage(gameID string) {
@layouts.Base("Snake - Join") {
@components.GameJoinPrompt(
fmt.Sprintf("/login?return_url=/snake/%s", gameID),
fmt.Sprintf("/register?return_url=/snake/%s", gameID),
fmt.Sprintf("/snake/%s", gameID),
)
}
}
templ NicknamePage(gameID string) {
@layouts.Base("Snake - Join") {
@components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID))
}
}

View File

@@ -0,0 +1,21 @@
// Package snakegame handles snake game routes, SSE event streaming, and chat.
package snakegame
import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/ryanhamamura/games/features/snakegame/services"
"github.com/ryanhamamura/games/snake"
)
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, svc *services.GameService, sessions *scs.SessionManager) {
router.Route("/snake/{id}", func(r chi.Router) {
r.Get("/", HandleSnakePage(snakeStore, svc, sessions))
r.Get("/events", HandleSnakeEvents(snakeStore, svc, sessions))
r.Post("/dir", HandleSetDirection(snakeStore, sessions))
r.Post("/chat", HandleSendChat(snakeStore, svc, sessions))
r.Post("/join", HandleSetNickname(snakeStore, sessions))
r.Post("/rematch", HandleRematch(snakeStore, sessions))
})
}

View File

@@ -0,0 +1,62 @@
// Package services provides the game service layer for Snake,
// handling NATS subscriptions and chat room management.
package services
import (
"fmt"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/snake"
)
func snakeChatColor(slot int) string {
if slot >= 0 && slot < len(snake.SnakeColors) {
return snake.SnakeColors[slot]
}
return "#666"
}
// GameService manages NATS subscriptions and chat for Snake games.
type GameService struct {
nc *nats.Conn
}
// NewGameService creates a new game service.
func NewGameService(nc *nats.Conn) *GameService {
return &GameService{
nc: nc,
}
}
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
ch := make(chan *nats.Msg, 64)
sub, err := s.nc.ChanSubscribe(snake.GameSubject(gameID), ch)
if err != nil {
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
}
return sub, ch, nil
}
// ChatConfig returns the chat configuration for a game.
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
return chatcomponents.Config{
CSSPrefix: "snake",
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
Color: snakeChatColor,
StopKeyPropagation: true,
}
}
// ChatRoom returns a chat room for a game (ephemeral, not persisted).
func (s *GameService) ChatRoom(gameID string) *chat.Room {
return chat.NewRoom(s.nc, snake.ChatSubject(gameID))
}
// PublishGameUpdate sends a notification that the game state has changed.
func (s *GameService) PublishGameUpdate(gameID string) error {
return s.nc.Publish(snake.GameSubject(gameID), nil)
}

View File

@@ -1,239 +0,0 @@
package game
import (
"crypto/rand"
"encoding/hex"
"sync"
)
type PlayerSession struct {
Player *Player
}
type Persister interface {
SaveGame(g *Game) error
LoadGame(id string) (*Game, error)
SaveGamePlayer(gameID string, player *Player, slot int) error
LoadGamePlayers(gameID string) ([]*Player, error)
DeleteGame(id string) error
}
type GameStore struct {
games map[string]*GameInstance
gamesMu sync.RWMutex
persister Persister
notifyFunc func(gameID string)
}
func NewGameStore() *GameStore {
return &GameStore{
games: make(map[string]*GameInstance),
}
}
func (gs *GameStore) SetPersister(p Persister) {
gs.persister = p
}
func (gs *GameStore) SetNotifyFunc(f func(gameID string)) {
gs.notifyFunc = f
}
func (gs *GameStore) makeNotify(gameID string) func() {
return func() {
if gs.notifyFunc != nil {
gs.notifyFunc(gameID)
}
}
}
func (gs *GameStore) Create() *GameInstance {
id := GenerateID(4)
gi := NewGameInstance(id)
gi.persister = gs.persister
gi.notify = gs.makeNotify(id)
gs.gamesMu.Lock()
gs.games[id] = gi
gs.gamesMu.Unlock()
if gs.persister != nil {
gs.persister.SaveGame(gi.game)
}
return gi
}
func (gs *GameStore) Get(id string) (*GameInstance, bool) {
gs.gamesMu.RLock()
gi, ok := gs.games[id]
gs.gamesMu.RUnlock()
if ok {
return gi, true
}
if gs.persister == nil {
return nil, false
}
game, err := gs.persister.LoadGame(id)
if err != nil || game == nil {
return nil, false
}
players, _ := gs.persister.LoadGamePlayers(id)
for _, p := range players {
if p.Color == 1 {
game.Players[0] = p
} else if p.Color == 2 {
game.Players[1] = p
}
}
gi = &GameInstance{
game: game,
persister: gs.persister,
notify: gs.makeNotify(id),
}
gs.gamesMu.Lock()
gs.games[id] = gi
gs.gamesMu.Unlock()
return gi, true
}
func (gs *GameStore) Delete(id string) error {
gs.gamesMu.Lock()
delete(gs.games, id)
gs.gamesMu.Unlock()
if gs.persister != nil {
return gs.persister.DeleteGame(id)
}
return nil
}
func GenerateID(size int) string {
b := make([]byte, size)
rand.Read(b)
return hex.EncodeToString(b)
}
type GameInstance struct {
game *Game
gameMu sync.RWMutex
notify func()
persister Persister
}
func NewGameInstance(id string) *GameInstance {
return &GameInstance{
game: NewGame(id),
notify: func() {},
}
}
func (gi *GameInstance) ID() string {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
return gi.game.ID
}
func (gi *GameInstance) Join(ps *PlayerSession) bool {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
var slot int
if gi.game.Players[0] == nil {
ps.Player.Color = 1
gi.game.Players[0] = ps.Player
slot = 0
} else if gi.game.Players[1] == nil {
ps.Player.Color = 2
gi.game.Players[1] = ps.Player
gi.game.Status = StatusInProgress
slot = 1
} else {
return false
}
if gi.persister != nil {
gi.persister.SaveGamePlayer(gi.game.ID, ps.Player, slot)
gi.persister.SaveGame(gi.game)
}
gi.notify()
return true
}
func (gi *GameInstance) GetGame() *Game {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
return gi.game
}
func (gi *GameInstance) GetPlayerColor(pid PlayerID) int {
gi.gameMu.RLock()
defer gi.gameMu.RUnlock()
for _, p := range gi.game.Players {
if p != nil && p.ID == pid {
return p.Color
}
}
return 0
}
func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
if !gi.game.IsFinished() || gi.game.RematchGameID != nil {
return nil
}
newGI := gs.Create()
newID := newGI.ID()
gi.game.RematchGameID = &newID
if gi.persister != nil {
if err := gi.persister.SaveGame(gi.game); err != nil {
gs.Delete(newID)
gi.game.RematchGameID = nil
return nil
}
}
gi.notify()
return newGI
}
func (gi *GameInstance) DropPiece(col int, playerColor int) bool {
gi.gameMu.Lock()
defer gi.gameMu.Unlock()
row, ok := gi.game.DropPiece(col, playerColor)
if !ok {
return false
}
if gi.game.CheckWin(row, col) {
for _, p := range gi.game.Players {
if p != nil && p.Color == playerColor {
gi.game.Winner = p
break
}
}
} else if gi.game.CheckDraw() {
// Status already set by CheckDraw
} else {
gi.game.SwitchTurn()
}
if gi.persister != nil {
gi.persister.SaveGame(gi.game)
}
gi.notify()
return true
}

240
go.mod
View File

@@ -1,52 +1,250 @@
module github.com/ryanhamamura/c4
module github.com/ryanhamamura/games
go 1.25.4
require (
github.com/a-h/templ v0.3.1001
github.com/alexedwards/scs/sqlite3store v0.0.0-20251002162104-209de6e426de
github.com/alexedwards/scs/v2 v2.9.0
github.com/delaneyj/toolbelt v0.9.1
github.com/go-chi/chi/v5 v5.2.5
github.com/google/uuid v1.6.0
github.com/joho/godotenv v1.5.1
github.com/pressly/goose/v3 v3.26.0
github.com/ryanhamamura/via v0.23.0
golang.org/x/crypto v0.47.0
modernc.org/sqlite v1.44.0
github.com/nats-io/nats-server/v2 v2.12.2
github.com/nats-io/nats.go v1.48.0
github.com/pressly/goose/v3 v3.27.0
github.com/rs/zerolog v1.34.0
github.com/starfederation/datastar-go v1.1.0
golang.org/x/crypto v0.48.0
golang.org/x/sync v0.19.0
modernc.org/sqlite v1.46.1
)
require (
cel.dev/expr v0.25.1 // indirect
charm.land/bubbles/v2 v2.0.0-rc.1 // indirect
charm.land/bubbletea/v2 v2.0.0-rc.2 // indirect
charm.land/lipgloss/v2 v2.0.0-beta.3.0.20251106192539-4b304240aab7 // indirect
cloud.google.com/go v0.123.0 // indirect
cloud.google.com/go/auth v0.17.0 // indirect
cloud.google.com/go/auth/oauth2adapt v0.2.8 // indirect
cloud.google.com/go/compute/metadata v0.9.0 // indirect
cloud.google.com/go/iam v1.5.3 // indirect
cloud.google.com/go/monitoring v1.24.2 // indirect
cloud.google.com/go/storage v1.58.0 // indirect
dario.cat/mergo v1.0.2 // indirect
filippo.io/edwards25519 v1.2.0 // indirect
github.com/CAFxX/httpcompression v0.0.9 // indirect
github.com/alexedwards/scs/sqlite3store v0.0.0-20251002162104-209de6e426de // indirect
github.com/alexedwards/scs/v2 v2.9.0 // indirect
github.com/ClickHouse/ch-go v0.71.0 // indirect
github.com/ClickHouse/clickhouse-go/v2 v2.43.0 // indirect
github.com/GoogleCloudPlatform/opentelemetry-operations-go/detectors/gcp v1.30.0 // indirect
github.com/GoogleCloudPlatform/opentelemetry-operations-go/exporter/metric v0.54.0 // indirect
github.com/GoogleCloudPlatform/opentelemetry-operations-go/internal/resourcemapping v0.54.0 // indirect
github.com/Ladicle/tabwriter v1.0.0 // indirect
github.com/Masterminds/semver/v3 v3.4.0 // indirect
github.com/a-h/parse v0.0.0-20250122154542-74294addb73e // indirect
github.com/air-verse/air v1.64.5 // indirect
github.com/alecthomas/chroma/v2 v2.23.0 // indirect
github.com/andybalholm/brotli v1.2.0 // indirect
github.com/antithesishq/antithesis-sdk-go v0.5.0 // indirect
github.com/antlr4-go/antlr/v4 v4.13.1 // indirect
github.com/atotto/clipboard v0.1.4 // indirect
github.com/aws/aws-sdk-go-v2 v1.41.0 // indirect
github.com/aws/aws-sdk-go-v2/aws/protocol/eventstream v1.7.4 // indirect
github.com/aws/aws-sdk-go-v2/config v1.32.6 // indirect
github.com/aws/aws-sdk-go-v2/credentials v1.19.6 // indirect
github.com/aws/aws-sdk-go-v2/feature/ec2/imds v1.18.16 // indirect
github.com/aws/aws-sdk-go-v2/internal/configsources v1.4.16 // indirect
github.com/aws/aws-sdk-go-v2/internal/endpoints/v2 v2.7.16 // indirect
github.com/aws/aws-sdk-go-v2/internal/ini v1.8.4 // indirect
github.com/aws/aws-sdk-go-v2/internal/v4a v1.4.16 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/accept-encoding v1.13.4 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/checksum v1.9.7 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/presigned-url v1.13.16 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/s3shared v1.19.16 // indirect
github.com/aws/aws-sdk-go-v2/service/s3 v1.95.0 // indirect
github.com/aws/aws-sdk-go-v2/service/signin v1.0.4 // indirect
github.com/aws/aws-sdk-go-v2/service/sso v1.30.8 // indirect
github.com/aws/aws-sdk-go-v2/service/ssooidc v1.35.12 // indirect
github.com/aws/aws-sdk-go-v2/service/sts v1.41.5 // indirect
github.com/aws/smithy-go v1.24.0 // indirect
github.com/benbjohnson/hashfs v0.2.2 // indirect
github.com/bep/godartsass/v2 v2.5.0 // indirect
github.com/bep/golibsass v1.2.0 // indirect
github.com/bgentry/go-netrc v0.0.0-20140422174119-9fd32a8b3d3d // indirect
github.com/cenkalti/backoff v2.2.1+incompatible // indirect
github.com/delaneyj/toolbelt v0.9.1 // indirect
github.com/cenkalti/backoff/v4 v4.3.0 // indirect
github.com/cespare/xxhash/v2 v2.3.0 // indirect
github.com/chainguard-dev/git-urls v1.0.2 // indirect
github.com/charmbracelet/colorprofile v0.3.3 // indirect
github.com/charmbracelet/ultraviolet v0.0.0-20251116181749-377898bcce38 // indirect
github.com/charmbracelet/x/ansi v0.11.1 // indirect
github.com/charmbracelet/x/term v0.2.2 // indirect
github.com/charmbracelet/x/termios v0.1.1 // indirect
github.com/charmbracelet/x/windows v0.2.2 // indirect
github.com/cli/browser v1.3.0 // indirect
github.com/clipperhouse/displaywidth v0.5.0 // indirect
github.com/clipperhouse/stringish v0.1.1 // indirect
github.com/clipperhouse/uax29/v2 v2.3.0 // indirect
github.com/cncf/xds/go v0.0.0-20251210132809-ee656c7534f5 // indirect
github.com/coder/websocket v1.8.14 // indirect
github.com/cubicdaiya/gonp v1.0.4 // indirect
github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc // indirect
github.com/dlclark/regexp2 v1.11.5 // indirect
github.com/dominikbraun/graph v0.23.0 // indirect
github.com/dustin/go-humanize v1.0.1 // indirect
github.com/elastic/go-sysinfo v1.15.4 // indirect
github.com/elastic/go-windows v1.0.2 // indirect
github.com/elliotchance/orderedmap/v3 v3.1.0 // indirect
github.com/envoyproxy/go-control-plane/envoy v1.36.0 // indirect
github.com/envoyproxy/protoc-gen-validate v1.3.0 // indirect
github.com/fatih/color v1.18.0 // indirect
github.com/fatih/structtag v1.2.0 // indirect
github.com/felixge/httpsnoop v1.0.4 // indirect
github.com/fsnotify/fsnotify v1.9.0 // indirect
github.com/go-faster/city v1.0.1 // indirect
github.com/go-faster/errors v0.7.1 // indirect
github.com/go-jose/go-jose/v4 v4.1.3 // indirect
github.com/go-logr/logr v1.4.3 // indirect
github.com/go-logr/stdr v1.2.2 // indirect
github.com/go-sql-driver/mysql v1.9.3 // indirect
github.com/go-task/slim-sprig/v3 v3.0.0 // indirect
github.com/go-task/task/v3 v3.48.0 // indirect
github.com/go-task/template v0.2.0 // indirect
github.com/gobwas/glob v0.2.3 // indirect
github.com/gohugoio/hugo v0.149.1 // indirect
github.com/golang-jwt/jwt/v4 v4.5.2 // indirect
github.com/golang-sql/civil v0.0.0-20220223132316-b832511892a9 // indirect
github.com/golang-sql/sqlexp v0.1.0 // indirect
github.com/google/cel-go v0.26.1 // indirect
github.com/google/go-tpm v0.9.7 // indirect
github.com/hookenz/gotailwind/v4 v4.1.18 // indirect
github.com/klauspost/compress v1.18.2 // indirect
github.com/mattn/go-colorable v0.1.13 // indirect
github.com/google/s2a-go v0.1.9 // indirect
github.com/googleapis/enterprise-certificate-proxy v0.3.7 // indirect
github.com/googleapis/gax-go/v2 v2.15.0 // indirect
github.com/hashicorp/aws-sdk-go-base/v2 v2.0.0-beta.70 // indirect
github.com/hashicorp/go-cleanhttp v0.5.2 // indirect
github.com/hashicorp/go-getter v1.8.4 // indirect
github.com/hashicorp/go-version v1.8.0 // indirect
github.com/hookenz/gotailwind/v4 v4.2.1 // indirect
github.com/inconshreveable/mousetrap v1.1.0 // indirect
github.com/jackc/pgpassfile v1.0.0 // indirect
github.com/jackc/pgservicefile v0.0.0-20240606120523-5a60cdf6a761 // indirect
github.com/jackc/pgx/v5 v5.8.0 // indirect
github.com/jackc/puddle/v2 v2.2.2 // indirect
github.com/jinzhu/inflection v1.0.0 // indirect
github.com/jonboulle/clockwork v0.5.0 // indirect
github.com/klauspost/compress v1.18.4 // indirect
github.com/klauspost/cpuid/v2 v2.3.0 // indirect
github.com/klauspost/pgzip v1.2.6 // indirect
github.com/lucasb-eyer/go-colorful v1.3.0 // indirect
github.com/mattn/go-colorable v0.1.14 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mattn/go-runewidth v0.0.19 // indirect
github.com/mattn/go-sqlite3 v1.14.32 // indirect
github.com/mfridman/interpolate v0.0.2 // indirect
github.com/mfridman/xflag v0.1.0 // indirect
github.com/microsoft/go-mssqldb v1.9.6 // indirect
github.com/minio/highwayhash v1.0.4-0.20251030100505-070ab1a87a76 // indirect
github.com/mitchellh/go-homedir v1.1.0 // indirect
github.com/mitchellh/hashstructure/v2 v2.0.2 // indirect
github.com/muesli/cancelreader v0.2.2 // indirect
github.com/natefinch/atomic v1.0.1 // indirect
github.com/nats-io/jwt/v2 v2.8.0 // indirect
github.com/nats-io/nats-server/v2 v2.12.2 // indirect
github.com/nats-io/nats.go v1.48.0 // indirect
github.com/nats-io/nkeys v0.4.12 // indirect
github.com/nats-io/nuid v1.0.1 // indirect
github.com/ncruces/go-strftime v1.0.0 // indirect
github.com/paulmach/orb v0.12.0 // indirect
github.com/pelletier/go-toml v1.9.5 // indirect
github.com/pelletier/go-toml/v2 v2.2.4 // indirect
github.com/pganalyze/pg_query_go/v6 v6.1.0 // indirect
github.com/pierrec/lz4/v4 v4.1.25 // indirect
github.com/pingcap/errors v0.11.5-0.20240311024730-e056997136bb // indirect
github.com/pingcap/failpoint v0.0.0-20240528011301-b51a646c7c86 // indirect
github.com/pingcap/log v1.1.0 // indirect
github.com/pingcap/tidb/pkg/parser v0.0.0-20250324122243-d51e00e5bbf0 // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/planetscale/vtprotobuf v0.6.1-0.20240319094008-0393e58bdf10 // indirect
github.com/pmezard/go-difflib v1.0.1-0.20181226105442-5d4384ee4fb2 // indirect
github.com/prometheus/procfs v0.19.2 // indirect
github.com/puzpuzpuz/xsync/v4 v4.3.0 // indirect
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
github.com/rs/zerolog v1.34.0 // indirect
github.com/rivo/uniseg v0.4.7 // indirect
github.com/riza-io/grpc-go v0.2.0 // indirect
github.com/sajari/fuzzy v1.0.0 // indirect
github.com/samber/lo v1.52.0 // indirect
github.com/samber/slog-common v0.20.0 // indirect
github.com/samber/slog-zerolog/v2 v2.9.1 // indirect
github.com/segmentio/asm v1.2.1 // indirect
github.com/sethvargo/go-retry v0.3.0 // indirect
github.com/starfederation/datastar-go v1.0.3 // indirect
github.com/shopspring/decimal v1.4.0 // indirect
github.com/spf13/afero v1.14.0 // indirect
github.com/spf13/cast v1.9.2 // indirect
github.com/spf13/cobra v1.9.1 // indirect
github.com/spf13/pflag v1.0.10 // indirect
github.com/spiffe/go-spiffe/v2 v2.6.0 // indirect
github.com/sqlc-dev/sqlc v1.30.0 // indirect
github.com/stoewer/go-strcase v1.2.0 // indirect
github.com/stretchr/objx v0.5.2 // indirect
github.com/stretchr/testify v1.11.1 // indirect
github.com/tdewolff/parse/v2 v2.8.3 // indirect
github.com/tetratelabs/wazero v1.9.0 // indirect
github.com/tursodatabase/libsql-client-go v0.0.0-20251219100830-236aa1ff8acc // indirect
github.com/u-root/u-root v0.15.1-0.20251208185023-2f8c7e763cf8 // indirect
github.com/u-root/uio v0.0.0-20240224005618-d2acac8f3701 // indirect
github.com/ulikunitz/xz v0.5.15 // indirect
github.com/valyala/bytebufferpool v1.0.0 // indirect
github.com/vertica/vertica-sql-go v1.3.5 // indirect
github.com/wasilibs/go-pgquery v0.0.0-20250409022910-10ac41983c07 // indirect
github.com/wasilibs/wazero-helpers v0.0.0-20240620070341-3dff1577cd52 // indirect
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e // indirect
github.com/ydb-platform/ydb-go-genproto v0.0.0-20260128080146-c4ed16b24b37 // indirect
github.com/ydb-platform/ydb-go-sdk/v3 v3.127.0 // indirect
github.com/zeebo/xxh3 v1.0.2 // indirect
github.com/ziutek/mymysql v1.5.4 // indirect
go.opentelemetry.io/auto/sdk v1.2.1 // indirect
go.opentelemetry.io/contrib/detectors/gcp v1.39.0 // indirect
go.opentelemetry.io/contrib/instrumentation/google.golang.org/grpc/otelgrpc v0.63.0 // indirect
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.65.0 // indirect
go.opentelemetry.io/otel v1.40.0 // indirect
go.opentelemetry.io/otel/metric v1.40.0 // indirect
go.opentelemetry.io/otel/sdk v1.40.0 // indirect
go.opentelemetry.io/otel/sdk/metric v1.40.0 // indirect
go.opentelemetry.io/otel/trace v1.40.0 // indirect
go.uber.org/atomic v1.11.0 // indirect
go.uber.org/multierr v1.11.0 // indirect
golang.org/x/exp v0.0.0-20251125195548-87e1e737ad39 // indirect
golang.org/x/sync v0.18.0 // indirect
golang.org/x/sys v0.40.0 // indirect
go.uber.org/zap v1.27.1 // indirect
go.yaml.in/yaml/v3 v3.0.4 // indirect
go.yaml.in/yaml/v4 v4.0.0-rc.3 // indirect
golang.org/x/exp v0.0.0-20260218203240-3dfff04db8fa // indirect
golang.org/x/mod v0.33.0 // indirect
golang.org/x/net v0.50.0 // indirect
golang.org/x/oauth2 v0.34.0 // indirect
golang.org/x/sys v0.41.0 // indirect
golang.org/x/term v0.40.0 // indirect
golang.org/x/text v0.34.0 // indirect
golang.org/x/time v0.14.0 // indirect
maragu.dev/gomponents v1.2.0 // indirect
modernc.org/libc v1.67.4 // indirect
golang.org/x/tools v0.42.0 // indirect
google.golang.org/api v0.256.0 // indirect
google.golang.org/genproto v0.0.0-20250922171735-9219d122eba9 // indirect
google.golang.org/genproto/googleapis/api v0.0.0-20251202230838-ff82c1b0f217 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d // indirect
google.golang.org/grpc v1.79.1 // indirect
google.golang.org/protobuf v1.36.11 // indirect
gopkg.in/natefinch/lumberjack.v2 v2.2.1 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
howett.net/plist v1.0.1 // indirect
modernc.org/libc v1.68.0 // indirect
modernc.org/mathutil v1.7.1 // indirect
modernc.org/memory v1.11.0 // indirect
mvdan.cc/sh/moreinterp v0.0.0-20260120230322-19def062a997 // indirect
mvdan.cc/sh/v3 v3.12.1-0.20260124232039-e74afc18e65b // indirect
)
tool github.com/hookenz/gotailwind/v4
tool (
github.com/a-h/templ/cmd/templ
github.com/air-verse/air
github.com/go-task/task/v3/cmd/task
github.com/hookenz/gotailwind/v4
github.com/pressly/goose/v3/cmd/goose
github.com/sqlc-dev/sqlc/cmd/sqlc
)

817
go.sum
View File

@@ -1,5 +1,82 @@
cel.dev/expr v0.25.1 h1:1KrZg61W6TWSxuNZ37Xy49ps13NUovb66QLprthtwi4=
cel.dev/expr v0.25.1/go.mod h1:hrXvqGP6G6gyx8UAHSHJ5RGk//1Oj5nXQ2NI02Nrsg4=
charm.land/bubbles/v2 v2.0.0-rc.1 h1:EiIFVAc3Zi/yY86td+79mPhHR7AqZ1OxF+6ztpOCRaM=
charm.land/bubbles/v2 v2.0.0-rc.1/go.mod h1:5AbN6cEd/47gkEf8TgiQ2O3RZ5QxMS14l9W+7F9fPC4=
charm.land/bubbletea/v2 v2.0.0-rc.2 h1:TdTbUOFzbufDJmSz/3gomL6q+fR6HwfY+P13hXQzD7k=
charm.land/bubbletea/v2 v2.0.0-rc.2/go.mod h1:IXFmnCnMLTWw/KQ9rEatSYqbAPAYi8kA3Yqwa1SFnLk=
charm.land/lipgloss/v2 v2.0.0-beta.3.0.20251106192539-4b304240aab7 h1:059k1h5vvZ4ASinki9nmBguxu9Rq0UDDSa6q8LOUphk=
charm.land/lipgloss/v2 v2.0.0-beta.3.0.20251106192539-4b304240aab7/go.mod h1:1qZyvvVCenJO2M1ac2mX0yyiIZJoZmDM4DG4s0udJkU=
cloud.google.com/go v0.26.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
cloud.google.com/go v0.34.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
cloud.google.com/go v0.123.0 h1:2NAUJwPR47q+E35uaJeYoNhuNEM9kM8SjgRgdeOJUSE=
cloud.google.com/go v0.123.0/go.mod h1:xBoMV08QcqUGuPW65Qfm1o9Y4zKZBpGS+7bImXLTAZU=
cloud.google.com/go/auth v0.17.0 h1:74yCm7hCj2rUyyAocqnFzsAYXgJhrG26XCFimrc/Kz4=
cloud.google.com/go/auth v0.17.0/go.mod h1:6wv/t5/6rOPAX4fJiRjKkJCvswLwdet7G8+UGXt7nCQ=
cloud.google.com/go/auth/oauth2adapt v0.2.8 h1:keo8NaayQZ6wimpNSmW5OPc283g65QNIiLpZnkHRbnc=
cloud.google.com/go/auth/oauth2adapt v0.2.8/go.mod h1:XQ9y31RkqZCcwJWNSx2Xvric3RrU88hAYYbjDWYDL+c=
cloud.google.com/go/compute/metadata v0.9.0 h1:pDUj4QMoPejqq20dK0Pg2N4yG9zIkYGdBtwLoEkH9Zs=
cloud.google.com/go/compute/metadata v0.9.0/go.mod h1:E0bWwX5wTnLPedCKqk3pJmVgCBSM6qQI1yTBdEb3C10=
cloud.google.com/go/iam v1.5.3 h1:+vMINPiDF2ognBJ97ABAYYwRgsaqxPbQDlMnbHMjolc=
cloud.google.com/go/iam v1.5.3/go.mod h1:MR3v9oLkZCTlaqljW6Eb2d3HGDGK5/bDv93jhfISFvU=
cloud.google.com/go/logging v1.13.0 h1:7j0HgAp0B94o1YRDqiqm26w4q1rDMH7XNRU34lJXHYc=
cloud.google.com/go/logging v1.13.0/go.mod h1:36CoKh6KA/M0PbhPKMq6/qety2DCAErbhXT62TuXALA=
cloud.google.com/go/longrunning v0.7.0 h1:FV0+SYF1RIj59gyoWDRi45GiYUMM3K1qO51qoboQT1E=
cloud.google.com/go/longrunning v0.7.0/go.mod h1:ySn2yXmjbK9Ba0zsQqunhDkYi0+9rlXIwnoAf+h+TPY=
cloud.google.com/go/monitoring v1.24.2 h1:5OTsoJ1dXYIiMiuL+sYscLc9BumrL3CarVLL7dd7lHM=
cloud.google.com/go/monitoring v1.24.2/go.mod h1:x7yzPWcgDRnPEv3sI+jJGBkwl5qINf+6qY4eq0I9B4U=
cloud.google.com/go/storage v1.58.0 h1:PflFXlmFJjG/nBeR9B7pKddLQWaFaRWx4uUi/LyNxxo=
cloud.google.com/go/storage v1.58.0/go.mod h1:cMWbtM+anpC74gn6qjLh+exqYcfmB9Hqe5z6adx+CLI=
cloud.google.com/go/trace v1.11.6 h1:2O2zjPzqPYAHrn3OKl029qlqG6W8ZdYaOWRyr8NgMT4=
cloud.google.com/go/trace v1.11.6/go.mod h1:GA855OeDEBiBMzcckLPE2kDunIpC72N+Pq8WFieFjnI=
dario.cat/mergo v1.0.2 h1:85+piFYR1tMbRrLcDwR18y4UKJ3aH1Tbzi24VRW1TK8=
dario.cat/mergo v1.0.2/go.mod h1:E/hbnu0NxMFBjpMIE34DRGLWqDy0g5FuKDhCb31ngxA=
filippo.io/edwards25519 v1.2.0 h1:crnVqOiS4jqYleHd9vaKZ+HKtHfllngJIiOpNpoJsjo=
filippo.io/edwards25519 v1.2.0/go.mod h1:xzAOLCNug/yB62zG1bQ8uziwrIqIuxhctzJT18Q77mc=
github.com/Azure/azure-sdk-for-go/sdk/azcore v1.18.1 h1:Wc1ml6QlJs2BHQ/9Bqu1jiyggbsSjramq2oUmp5WeIo=
github.com/Azure/azure-sdk-for-go/sdk/azcore v1.18.1/go.mod h1:Ot/6aikWnKWi4l9QB7qVSwa8iMphQNqkWALMoNT3rzM=
github.com/Azure/azure-sdk-for-go/sdk/azidentity v1.10.1 h1:B+blDbyVIG3WaikNxPnhPiJ1MThR03b3vKGtER95TP4=
github.com/Azure/azure-sdk-for-go/sdk/azidentity v1.10.1/go.mod h1:JdM5psgjfBf5fo2uWOZhflPWyDBZ/O/CNAH9CtsuZE4=
github.com/Azure/azure-sdk-for-go/sdk/internal v1.11.1 h1:FPKJS1T+clwv+OLGt13a8UjqeRuh0O4SJ3lUriThc+4=
github.com/Azure/azure-sdk-for-go/sdk/internal v1.11.1/go.mod h1:j2chePtV91HrC22tGoRX3sGY42uF13WzmmV80/OdVAA=
github.com/Azure/azure-sdk-for-go/sdk/security/keyvault/azkeys v1.3.1 h1:Wgf5rZba3YZqeTNJPtvqZoBu1sBN/L4sry+u2U3Y75w=
github.com/Azure/azure-sdk-for-go/sdk/security/keyvault/azkeys v1.3.1/go.mod h1:xxCBG/f/4Vbmh2XQJBsOmNdxWUY5j/s27jujKPbQf14=
github.com/Azure/azure-sdk-for-go/sdk/security/keyvault/internal v1.1.1 h1:bFWuoEKg+gImo7pvkiQEFAc8ocibADgXeiLAxWhWmkI=
github.com/Azure/azure-sdk-for-go/sdk/security/keyvault/internal v1.1.1/go.mod h1:Vih/3yc6yac2JzU4hzpaDupBJP0Flaia9rXXrU8xyww=
github.com/AzureAD/microsoft-authentication-library-for-go v1.4.2 h1:oygO0locgZJe7PpYPXT5A29ZkwJaPqcva7BVeemZOZs=
github.com/AzureAD/microsoft-authentication-library-for-go v1.4.2/go.mod h1:wP83P5OoQ5p6ip3ScPr0BAq0BvuPAvacpEuSzyouqAI=
github.com/BurntSushi/locker v0.0.0-20171006230638-a6e239ea1c69 h1:+tu3HOoMXB7RXEINRVIpxJCT+KdYiI7LAEAUrOw3dIU=
github.com/BurntSushi/locker v0.0.0-20171006230638-a6e239ea1c69/go.mod h1:L1AbZdiDllfyYH5l5OkAaZtk7VkWe89bPJFmnDBNHxg=
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
github.com/CAFxX/httpcompression v0.0.9 h1:0ue2X8dOLEpxTm8tt+OdHcgA+gbDge0OqFQWGKSqgrg=
github.com/CAFxX/httpcompression v0.0.9/go.mod h1:XX8oPZA+4IDcfZ0A71Hz0mZsv/YJOgYygkFhizVPilM=
github.com/ClickHouse/ch-go v0.71.0 h1:bUdZ/EZj/LcVHsMqaRUP2holqygrPWQKeMjc6nZoyRM=
github.com/ClickHouse/ch-go v0.71.0/go.mod h1:NwbNc+7jaqfY58dmdDUbG4Jl22vThgx1cYjBw0vtgXw=
github.com/ClickHouse/clickhouse-go/v2 v2.43.0 h1:fUR05TrF1GyvLDa/mAQjkx7KbgwdLRffs2n9O3WobtE=
github.com/ClickHouse/clickhouse-go/v2 v2.43.0/go.mod h1:o6jf7JM/zveWC/PP277BLxjHy5KjnGX/jfljhM4s34g=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/detectors/gcp v1.30.0 h1:sBEjpZlNHzK1voKq9695PJSX2o5NEXl7/OL3coiIY0c=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/detectors/gcp v1.30.0/go.mod h1:P4WPRUkOhJC13W//jWpyfJNDAIpvRbAUIYLX/4jtlE0=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/exporter/metric v0.54.0 h1:lhhYARPUu3LmHysQ/igznQphfzynnqI3D75oUyw1HXk=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/exporter/metric v0.54.0/go.mod h1:l9rva3ApbBpEJxSNYnwT9N4CDLrWgtq3u8736C5hyJw=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/internal/cloudmock v0.54.0 h1:xfK3bbi6F2RDtaZFtUdKO3osOBIhNb+xTs8lFW6yx9o=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/internal/cloudmock v0.54.0/go.mod h1:vB2GH9GAYYJTO3mEn8oYwzEdhlayZIdQz6zdzgUIRvA=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/internal/resourcemapping v0.54.0 h1:s0WlVbf9qpvkh1c/uDAPElam0WrL7fHRIidgZJ7UqZI=
github.com/GoogleCloudPlatform/opentelemetry-operations-go/internal/resourcemapping v0.54.0/go.mod h1:Mf6O40IAyB9zR/1J8nGDDPirZQQPbYJni8Yisy7NTMc=
github.com/Ladicle/tabwriter v1.0.0 h1:DZQqPvMumBDwVNElso13afjYLNp0Z7pHqHnu0r4t9Dg=
github.com/Ladicle/tabwriter v1.0.0/go.mod h1:c4MdCjxQyTbGuQO/gvqJ+IA/89UEwrsD6hUCW98dyp4=
github.com/Masterminds/semver/v3 v3.4.0 h1:Zog+i5UMtVoCU8oKka5P7i9q9HgrJeGzI9SA1Xbatp0=
github.com/Masterminds/semver/v3 v3.4.0/go.mod h1:4V+yj/TJE1HU9XfppCwVMZq3I84lprf4nC11bSS5beM=
github.com/a-h/parse v0.0.0-20250122154542-74294addb73e h1:HjVbSQHy+dnlS6C3XajZ69NYAb5jbGNfHanvm1+iYlo=
github.com/a-h/parse v0.0.0-20250122154542-74294addb73e/go.mod h1:3mnrkvGpurZ4ZrTDbYU84xhwXW2TjTKShSwjRi2ihfQ=
github.com/a-h/templ v0.3.1001 h1:yHDTgexACdJttyiyamcTHXr2QkIeVF1MukLy44EAhMY=
github.com/a-h/templ v0.3.1001/go.mod h1:oCZcnKRf5jjsGpf2yELzQfodLphd2mwecwG4Crk5HBo=
github.com/air-verse/air v1.64.5 h1:+gs/NgTzYYe+gGPyfHy3XxpJReQWC1pIsiKIg0LgNt4=
github.com/air-verse/air v1.64.5/go.mod h1:OaJZSfZqf7wyjS2oP/CcEVyIt0JmZuPh5x1gdtklmmY=
github.com/alecthomas/assert/v2 v2.11.0 h1:2Q9r3ki8+JYXvGsDyBXwH3LcJ+WK5D0gc5E8vS6K3D0=
github.com/alecthomas/assert/v2 v2.11.0/go.mod h1:Bze95FyfUr7x34QZrjL+XP+0qgp/zg8yS+TtBj1WA3k=
github.com/alecthomas/chroma/v2 v2.23.0 h1:u/Orux1J0eLuZDeQ44froV8smumheieI0EofhbyKhhk=
github.com/alecthomas/chroma/v2 v2.23.0/go.mod h1:NqVhfBR0lte5Ouh3DcthuUCTUpDC9cxBOfyMbMQPs3o=
github.com/alecthomas/repr v0.5.2 h1:SU73FTI9D1P5UNtvseffFSGmdNci/O6RsqzeXJtP0Qs=
github.com/alecthomas/repr v0.5.2/go.mod h1:Fr0507jx4eOXV7AlPV6AVZLYrLIuIeSOWtW57eE/O/4=
github.com/alexedwards/scs/sqlite3store v0.0.0-20251002162104-209de6e426de h1:c72K9HLu6K442et0j3BUL/9HEYaUJouLkkVANdmqTOo=
github.com/alexedwards/scs/sqlite3store v0.0.0-20251002162104-209de6e426de/go.mod h1:Iyk7S76cxGaiEX/mSYmTZzYehp4KfyylcLaV3OnToss=
github.com/alexedwards/scs/v2 v2.9.0 h1:xa05mVpwTBm1iLeTMNFfAWpKUm4fXAW7CeAViqBVS90=
@@ -7,51 +84,405 @@ github.com/alexedwards/scs/v2 v2.9.0/go.mod h1:ToaROZxyKukJKT/xLcVQAChi5k6+Pn1Gv
github.com/andybalholm/brotli v1.0.5/go.mod h1:fO7iG3H7G2nSZ7m0zPUDn85XEX2GTukHGRSepvi9Eig=
github.com/andybalholm/brotli v1.2.0 h1:ukwgCxwYrmACq68yiUqwIWnGY0cTPox/M94sVwToPjQ=
github.com/andybalholm/brotli v1.2.0/go.mod h1:rzTDkvFWvIrjDXZHkuS16NPggd91W3kUSvPlQ1pLaKY=
github.com/antihax/optional v1.0.0/go.mod h1:uupD/76wgC+ih3iEmQUL+0Ugr19nfwCT1kdvxnR2qWY=
github.com/antithesishq/antithesis-sdk-go v0.5.0 h1:cudCFF83pDDANcXFzkQPUHHedfnnIbUO3JMr9fqwFJs=
github.com/antithesishq/antithesis-sdk-go v0.5.0/go.mod h1:IUpT2DPAKh6i/YhSbt6Gl3v2yvUZjmKncl7U91fup7E=
github.com/antlr4-go/antlr/v4 v4.13.1 h1:SqQKkuVZ+zWkMMNkjy5FZe5mr5WURWnlpmOuzYWrPrQ=
github.com/antlr4-go/antlr/v4 v4.13.1/go.mod h1:GKmUxMtwp6ZgGwZSva4eWPC5mS6vUAmOABFgjdkM7Nw=
github.com/armon/go-radix v1.0.1-0.20221118154546-54df44f2176c h1:651/eoCRnQ7YtSjAnSzRucrJz+3iGEFt+ysraELS81M=
github.com/armon/go-radix v1.0.1-0.20221118154546-54df44f2176c/go.mod h1:ufUuZ+zHj4x4TnLV4JWEpy2hxWSpsRywHrMgIH9cCH8=
github.com/atotto/clipboard v0.1.4 h1:EH0zSVneZPSuFR11BlR9YppQTVDbh5+16AmcJi4g1z4=
github.com/atotto/clipboard v0.1.4/go.mod h1:ZY9tmq7sm5xIbd9bOK4onWV4S6X0u6GY7Vn0Yu86PYI=
github.com/aws/aws-sdk-go-v2 v1.41.0 h1:tNvqh1s+v0vFYdA1xq0aOJH+Y5cRyZ5upu6roPgPKd4=
github.com/aws/aws-sdk-go-v2 v1.41.0/go.mod h1:MayyLB8y+buD9hZqkCW3kX1AKq07Y5pXxtgB+rRFhz0=
github.com/aws/aws-sdk-go-v2/aws/protocol/eventstream v1.7.4 h1:489krEF9xIGkOaaX3CE/Be2uWjiXrkCH6gUX+bZA/BU=
github.com/aws/aws-sdk-go-v2/aws/protocol/eventstream v1.7.4/go.mod h1:IOAPF6oT9KCsceNTvvYMNHy0+kMF8akOjeDvPENWxp4=
github.com/aws/aws-sdk-go-v2/config v1.32.6 h1:hFLBGUKjmLAekvi1evLi5hVvFQtSo3GYwi+Bx4lpJf8=
github.com/aws/aws-sdk-go-v2/config v1.32.6/go.mod h1:lcUL/gcd8WyjCrMnxez5OXkO3/rwcNmvfno62tnXNcI=
github.com/aws/aws-sdk-go-v2/credentials v1.19.6 h1:F9vWao2TwjV2MyiyVS+duza0NIRtAslgLUM0vTA1ZaE=
github.com/aws/aws-sdk-go-v2/credentials v1.19.6/go.mod h1:SgHzKjEVsdQr6Opor0ihgWtkWdfRAIwxYzSJ8O85VHY=
github.com/aws/aws-sdk-go-v2/feature/ec2/imds v1.18.16 h1:80+uETIWS1BqjnN9uJ0dBUaETh+P1XwFy5vwHwK5r9k=
github.com/aws/aws-sdk-go-v2/feature/ec2/imds v1.18.16/go.mod h1:wOOsYuxYuB/7FlnVtzeBYRcjSRtQpAW0hCP7tIULMwo=
github.com/aws/aws-sdk-go-v2/internal/configsources v1.4.16 h1:rgGwPzb82iBYSvHMHXc8h9mRoOUBZIGFgKb9qniaZZc=
github.com/aws/aws-sdk-go-v2/internal/configsources v1.4.16/go.mod h1:L/UxsGeKpGoIj6DxfhOWHWQ/kGKcd4I1VncE4++IyKA=
github.com/aws/aws-sdk-go-v2/internal/endpoints/v2 v2.7.16 h1:1jtGzuV7c82xnqOVfx2F0xmJcOw5374L7N6juGW6x6U=
github.com/aws/aws-sdk-go-v2/internal/endpoints/v2 v2.7.16/go.mod h1:M2E5OQf+XLe+SZGmmpaI2yy+J326aFf6/+54PoxSANc=
github.com/aws/aws-sdk-go-v2/internal/ini v1.8.4 h1:WKuaxf++XKWlHWu9ECbMlha8WOEGm0OUEZqm4K/Gcfk=
github.com/aws/aws-sdk-go-v2/internal/ini v1.8.4/go.mod h1:ZWy7j6v1vWGmPReu0iSGvRiise4YI5SkR3OHKTZ6Wuc=
github.com/aws/aws-sdk-go-v2/internal/v4a v1.4.16 h1:CjMzUs78RDDv4ROu3JnJn/Ig1r6ZD7/T2DXLLRpejic=
github.com/aws/aws-sdk-go-v2/internal/v4a v1.4.16/go.mod h1:uVW4OLBqbJXSHJYA9svT9BluSvvwbzLQ2Crf6UPzR3c=
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github.com/natefinch/atomic v1.0.1/go.mod h1:N/D/ELrljoqDyT3rZrsUmtsuzvHkeB/wWjHV22AZRbM=
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@@ -64,83 +495,389 @@ github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
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github.com/woodsbury/decimal128 v1.3.0 h1:8pffMNWIlC0O5vbyHWFZAt5yWvWcrHA+3ovIIjVWss0=
github.com/woodsbury/decimal128 v1.3.0/go.mod h1:C5UTmyTjW3JftjUFzOVhC20BEQa2a4ZKOB5I6Zjb+ds=
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github.com/zeebo/assert v1.3.0/go.mod h1:Pq9JiuJQpG8JLJdtkwrJESF0Foym2/D9XMU5ciN/wJ0=
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github.com/zeebo/xxh3 v1.0.2/go.mod h1:5NWz9Sef7zIDm2JHfFlcQvNekmcEl9ekUZQQKCYaDcA=
github.com/ziutek/mymysql v1.5.4 h1:GB0qdRGsTwQSBVYuVShFBKaXSnSnYYC2d9knnE1LHFs=
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go.opentelemetry.io/otel v1.40.0/go.mod h1:IMb+uXZUKkMXdPddhwAHm6UfOwJyh4ct1ybIlV14J0g=
go.opentelemetry.io/otel/exporters/stdout/stdoutmetric v1.38.0 h1:wm/Q0GAAykXv83wzcKzGGqAnnfLFyFe7RslekZuv+VI=
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go.opentelemetry.io/otel/metric v1.40.0/go.mod h1:ib/crwQH7N3r5kfiBZQbwrTge743UDc7DTFVZrrXnqc=
go.opentelemetry.io/otel/sdk v1.40.0 h1:KHW/jUzgo6wsPh9At46+h4upjtccTmuZCFAc9OJ71f8=
go.opentelemetry.io/otel/sdk v1.40.0/go.mod h1:Ph7EFdYvxq72Y8Li9q8KebuYUr2KoeyHx0DRMKrYBUE=
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go.opentelemetry.io/otel/trace v1.40.0 h1:WA4etStDttCSYuhwvEa8OP8I5EWu24lkOzp+ZYblVjw=
go.opentelemetry.io/otel/trace v1.40.0/go.mod h1:zeAhriXecNGP/s2SEG3+Y8X9ujcJOTqQ5RgdEJcawiA=
go.opentelemetry.io/proto/otlp v0.7.0/go.mod h1:PqfVotwruBrMGOCsRd/89rSnXhoiJIqeYNgFYFoEGnI=
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go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
golang.org/x/crypto v0.47.0 h1:V6e3FRj+n4dbpw86FJ8Fv7XVOql7TEwpHapKoMJ/GO8=
golang.org/x/crypto v0.47.0/go.mod h1:ff3Y9VzzKbwSSEzWqJsJVBnWmRwRSHt/6Op5n9bQc4A=
golang.org/x/exp v0.0.0-20251125195548-87e1e737ad39 h1:DHNhtq3sNNzrvduZZIiFyXWOL9IWaDPHqTnLJp+rCBY=
golang.org/x/exp v0.0.0-20251125195548-87e1e737ad39/go.mod h1:46edojNIoXTNOhySWIWdix628clX9ODXwPsQuG6hsK0=
golang.org/x/mod v0.30.0 h1:fDEXFVZ/fmCKProc/yAXXUijritrDzahmwwefnjoPFk=
golang.org/x/mod v0.30.0/go.mod h1:lAsf5O2EvJeSFMiBxXDki7sCgAxEUcZHXoXMKT4GJKc=
golang.org/x/sync v0.18.0 h1:kr88TuHDroi+UVf+0hZnirlk8o8T+4MrK6mr60WkH/I=
golang.org/x/sync v0.18.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20200622213623-75b288015ac9/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
golang.org/x/crypto v0.0.0-20220622213112-05595931fe9d/go.mod h1:IxCIyHEi3zRg3s0A5j5BB6A9Jmi73HwBIUl50j+osU4=
golang.org/x/crypto v0.48.0 h1:/VRzVqiRSggnhY7gNRxPauEQ5Drw9haKdM0jqfcCFts=
golang.org/x/crypto v0.48.0/go.mod h1:r0kV5h3qnFPlQnBSrULhlsRfryS2pmewsg+XfMgkVos=
golang.org/x/exp v0.0.0-20190121172915-509febef88a4/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20260218203240-3dfff04db8fa h1:Zt3DZoOFFYkKhDT3v7Lm9FDMEV06GpzjG2jrqW+QTE0=
golang.org/x/exp v0.0.0-20260218203240-3dfff04db8fa/go.mod h1:K79w1Vqn7PoiZn+TkNpx3BUWUQksGO3JcVX6qIjytmA=
golang.org/x/image v0.30.0 h1:jD5RhkmVAnjqaCUXfbGBrn3lpxbknfN9w2UhHHU+5B4=
golang.org/x/image v0.30.0/go.mod h1:SAEUTxCCMWSrJcCy/4HwavEsfZZJlYxeHLc6tTiAe/c=
golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
golang.org/x/lint v0.0.0-20190227174305-5b3e6a55c961/go.mod h1:wehouNa3lNwaWXcvxsM5YxQ5yQlVC4a0KAMCusXpPoU=
golang.org/x/lint v0.0.0-20190313153728-d0100b6bd8b3/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/mod v0.2.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.3.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.33.0 h1:tHFzIWbBifEmbwtGz65eaWyGiGZatSrT9prnU8DbVL8=
golang.org/x/mod v0.33.0/go.mod h1:swjeQEj+6r7fODbD2cqrnje9PnziFuw4bmLbBZFrQ5w=
golang.org/x/net v0.0.0-20180724234803-3673e40ba225/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20180826012351-8a410e7b638d/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190108225652-1e06a53dbb7e/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190213061140-3a22650c66bd/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200226121028-0de0cce0169b/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200822124328-c89045814202/go.mod h1:/O7V0waA8r7cgGh81Ro3o1hOxt32SMVPicZroKQ2sZA=
golang.org/x/net v0.0.0-20201021035429-f5854403a974/go.mod h1:sp8m0HH+o8qH0wwXwYZr8TS3Oi6o0r6Gce1SSxlDquU=
golang.org/x/net v0.0.0-20211112202133-69e39bad7dc2/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
golang.org/x/net v0.50.0 h1:ucWh9eiCGyDR3vtzso0WMQinm2Dnt8cFMuQa9K33J60=
golang.org/x/net v0.50.0/go.mod h1:UgoSli3F/pBgdJBHCTc+tp3gmrU4XswgGRgtnwWTfyM=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
golang.org/x/oauth2 v0.0.0-20200107190931-bf48bf16ab8d/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
golang.org/x/oauth2 v0.34.0 h1:hqK/t4AKgbqWkdkcAeI8XLmbK+4m4G5YeQRrmiotGlw=
golang.org/x/oauth2 v0.34.0/go.mod h1:lzm5WQJQwKZ3nwavOZ3IS5Aulzxi68dUSgRHujetwEA=
golang.org/x/sync v0.0.0-20180314180146-1d60e4601c6f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20181108010431-42b317875d0f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20181221193216-37e7f081c4d4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20190911185100-cd5d95a43a6e/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20201020160332-67f06af15bc9/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20210220032951-036812b2e83c/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.19.0 h1:vV+1eWNmZ5geRlYjzm2adRgW2/mcpevXNg50YZtPCE4=
golang.org/x/sync v0.19.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
golang.org/x/sys v0.0.0-20180830151530-49385e6e1522/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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modernc.org/mathutil v1.7.1 h1:GCZVGXdaN8gTqB1Mf/usp1Y/hSqgI2vAGGP4jZMCxOU=
modernc.org/mathutil v1.7.1/go.mod h1:4p5IwJITfppl0G4sUEDtCr4DthTaT47/N3aT6MhfgJg=
modernc.org/memory v1.11.0 h1:o4QC8aMQzmcwCK3t3Ux/ZHmwFPzE6hf2Y5LbkRs+hbI=
@@ -149,9 +886,15 @@ modernc.org/opt v0.1.4 h1:2kNGMRiUjrp4LcaPuLY2PzUfqM/w9N23quVwhKt5Qm8=
modernc.org/opt v0.1.4/go.mod h1:03fq9lsNfvkYSfxrfUhZCWPk1lm4cq4N+Bh//bEtgns=
modernc.org/sortutil v1.2.1 h1:+xyoGf15mM3NMlPDnFqrteY07klSFxLElE2PVuWIJ7w=
modernc.org/sortutil v1.2.1/go.mod h1:7ZI3a3REbai7gzCLcotuw9AC4VZVpYMjDzETGsSMqJE=
modernc.org/sqlite v1.44.0 h1:YjCKJnzZde2mLVy0cMKTSL4PxCmbIguOq9lGp8ZvGOc=
modernc.org/sqlite v1.44.0/go.mod h1:2Dq41ir5/qri7QJJJKNZcP4UF7TsX/KNeykYgPDtGhE=
modernc.org/sqlite v1.46.1 h1:eFJ2ShBLIEnUWlLy12raN0Z1plqmFX9Qe3rjQTKt6sU=
modernc.org/sqlite v1.46.1/go.mod h1:CzbrU2lSB1DKUusvwGz7rqEKIq+NUd8GWuBBZDs9/nA=
modernc.org/strutil v1.2.1 h1:UneZBkQA+DX2Rp35KcM69cSsNES9ly8mQWD71HKlOA0=
modernc.org/strutil v1.2.1/go.mod h1:EHkiggD70koQxjVdSBM3JKM7k6L0FbGE5eymy9i3B9A=
modernc.org/token v1.1.0 h1:Xl7Ap9dKaEs5kLoOQeQmPWevfnk/DM5qcLcYlA8ys6Y=
modernc.org/token v1.1.0/go.mod h1:UGzOrNV1mAFSEB63lOFHIpNRUVMvYTc6yu1SMY/XTDM=
mvdan.cc/sh/moreinterp v0.0.0-20260120230322-19def062a997 h1:3bbJwtPFh98dJ6lxRdR3eLHTH1CmR3BcU6TriIMiXjE=
mvdan.cc/sh/moreinterp v0.0.0-20260120230322-19def062a997/go.mod h1:Qy/zdaMDxq9sT72Gi43K3gsV+TtTohyDO3f1cyBVwuo=
mvdan.cc/sh/v3 v3.12.1-0.20260124232039-e74afc18e65b h1:PUPnLxbDzRO9kg/03l7TZk7+ywTv7FxmOhDHOtOdOtk=
mvdan.cc/sh/v3 v3.12.1-0.20260124232039-e74afc18e65b/go.mod h1:mencVHx2sy9XZG5wJbCA9nRUOE3zvMtoRXOmXMxH7sc=
rsc.io/qr v0.2.0 h1:6vBLea5/NRMVTz8V66gipeLycZMl/+UlFmk8DvqQ6WY=
rsc.io/qr v0.2.0/go.mod h1:IF+uZjkb9fqyeF/4tlBoynqmQxUoPfWEKh921coOuXs=

41
logging/log.go Normal file
View File

@@ -0,0 +1,41 @@
// Package logging configures zerolog and provides HTTP request logging middleware.
package logging
import (
"io"
stdlog "log"
"os"
"github.com/ryanhamamura/games/config"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
"github.com/rs/zerolog/pkgerrors"
)
func SetupLogger(env config.Environment, level zerolog.Level) *zerolog.Logger {
zerolog.ErrorStackFieldName = "stack_trace"
zerolog.ErrorStackMarshaler = pkgerrors.MarshalStack
zerolog.SetGlobalLevel(level)
zerolog.TimeFieldFormat = zerolog.TimeFormatUnix
var output io.Writer
switch env {
case config.Dev:
output = zerolog.ConsoleWriter{
Out: os.Stderr,
TimeFormat: "2006/01/02 15:04:05",
}
case config.Prod:
output = os.Stderr
}
logger := zerolog.New(output).With().Timestamp().Stack().Logger()
zerolog.DefaultContextLogger = &logger
log.Logger = logger
stdlog.SetFlags(0)
stdlog.SetOutput(logger)
return &logger
}

117
logging/middleware.go Normal file
View File

@@ -0,0 +1,117 @@
package logging
import (
"fmt"
"net/http"
"time"
"github.com/go-chi/chi/v5/middleware"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
"github.com/ryanhamamura/games/config"
)
const (
ansiReset = "\033[0m"
ansiBrightRed = "\033[31;1m"
ansiBrightGreen = "\033[32;1m"
ansiBrightYellow = "\033[33;1m"
ansiBrightMagenta = "\033[35;1m"
ansiBrightCyan = "\033[36;1m"
ansiGreen = "\033[32m"
ansiYellow = "\033[33m"
ansiRed = "\033[31m"
)
func colorStatus(status int, useColor bool) string {
s := fmt.Sprintf("%d", status)
if !useColor {
return s
}
switch {
case status < 200:
return ansiBrightGreen + s + ansiReset
case status < 300:
return ansiBrightGreen + s + ansiReset
case status < 400:
return ansiBrightCyan + s + ansiReset
case status < 500:
return ansiBrightYellow + s + ansiReset
default:
return ansiBrightRed + s + ansiReset
}
}
func colorMethod(method string, useColor bool) string {
if !useColor {
return method
}
return ansiBrightMagenta + method + ansiReset
}
func colorLatency(d time.Duration, useColor bool) string {
s := d.String()
if !useColor {
return s
}
switch {
case d < 500*time.Millisecond:
return ansiGreen + s + ansiReset
case d < 5*time.Second:
return ansiYellow + s + ansiReset
default:
return ansiRed + s + ansiReset
}
}
func RequestLogger(logger *zerolog.Logger, env config.Environment) func(http.Handler) http.Handler {
return func(next http.Handler) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
start := time.Now()
ww := middleware.NewWrapResponseWriter(w, r.ProtoMajor)
next.ServeHTTP(ww, r)
status := ww.Status()
if status == 0 {
status = http.StatusOK
}
l := log.Ctx(r.Context())
if l.GetLevel() == zerolog.Disabled {
l = logger
}
var evt *zerolog.Event
switch {
case status < 400:
evt = l.Info()
case status < 500:
evt = l.Warn()
case status < 600:
evt = l.Error()
default:
evt = l.Info()
}
latency := time.Since(start)
switch env {
case config.Dev:
useColor := true
evt.Msg(fmt.Sprintf("%s %s %s [%s]",
colorStatus(status, useColor),
colorMethod(r.Method, useColor),
r.URL.Path,
colorLatency(latency, useColor),
))
default:
evt.
Int("status", status).
Str("method", r.Method).
Str("path", r.URL.Path).
Dur("latency", latency).
Msg("request")
}
})
}
}

895
main.go
View File

@@ -2,791 +2,128 @@ package main
import (
"context"
"crypto/md5"
"database/sql"
"embed"
"encoding/hex"
"encoding/json"
"io/fs"
"log"
"os"
"sync"
"fmt"
"log/slog"
"net"
"net/http"
"os/signal"
"syscall"
"time"
"github.com/google/uuid"
"github.com/joho/godotenv"
"github.com/go-chi/chi/v5"
"github.com/go-chi/chi/v5/middleware"
"github.com/rs/zerolog/log"
slogzerolog "github.com/samber/slog-zerolog/v2"
"golang.org/x/sync/errgroup"
"github.com/ryanhamamura/c4/auth"
"github.com/ryanhamamura/c4/db"
"github.com/ryanhamamura/c4/db/gen"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/c4/ui"
"github.com/ryanhamamura/via"
"github.com/ryanhamamura/via/h"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/logging"
appnats "github.com/ryanhamamura/games/nats"
"github.com/ryanhamamura/games/router"
"github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/snake"
"github.com/ryanhamamura/games/version"
)
var (
store = game.NewGameStore()
snakeStore = snake.NewSnakeStore()
queries *gen.Queries
chatPersister *db.ChatPersister
)
//go:embed assets
var assets embed.FS
func DaisyUIPlugin(v *via.V) {
css, _ := fs.ReadFile(assets, "assets/css/output.css")
sum := md5.Sum(css)
version := hex.EncodeToString(sum[:4])
v.AppendToHead(h.Link(h.Rel("stylesheet"), h.Href("/assets/css/output.css?v="+version)))
}
func port() string {
if p := os.Getenv("PORT"); p != "" {
return p
}
return "7331"
}
func main() {
_ = godotenv.Load()
ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer cancel()
if err := os.MkdirAll("data", 0o755); err != nil {
log.Fatal(err)
cfg := config.Global
zerologLogger := logging.SetupLogger(cfg.Environment, cfg.LogLevel)
slog.SetDefault(slog.New(slogzerolog.Option{
Level: slogzerolog.ZeroLogLeveler{Logger: zerologLogger},
Logger: zerologLogger,
NoTimestamp: true,
}.NewZerologHandler()))
if err := run(ctx); err != nil && err != http.ErrServerClosed {
log.Fatal().Err(err).Msg("server error")
}
if err := db.Init("data/c4.db"); err != nil {
log.Fatal(err)
}
queries = gen.New(db.DB)
store.SetPersister(db.NewGamePersister(queries))
snakeStore.SetPersister(db.NewSnakePersister(queries))
chatPersister = db.NewChatPersister(queries)
sessionManager, err := via.NewSQLiteSessionManager(db.DB)
if err != nil {
log.Fatal(err)
}
v := via.New()
v.Config(via.Options{
LogLevel: via.LogLevelDebug,
DocumentTitle: "Game Lobby",
ServerAddress: ":" + port(),
SessionManager: sessionManager,
Plugins: []via.Plugin{DaisyUIPlugin},
})
subFS, _ := fs.Sub(assets, "assets")
v.StaticFS("/assets/", subFS)
store.SetNotifyFunc(func(gameID string) {
v.PubSub().Publish("game."+gameID, nil)
})
snakeStore.SetNotifyFunc(func(gameID string) {
v.PubSub().Publish("snake."+gameID, nil)
})
// Home page - tabbed lobby
v.Page("/", func(c *via.Context) {
userID := c.Session().GetString("user_id")
username := c.Session().GetString("username")
isLoggedIn := userID != ""
var userGames []ui.GameListItem
if isLoggedIn {
ctx := context.Background()
games, err := queries.GetUserActiveGames(ctx, sql.NullString{String: userID, Valid: true})
if err == nil {
for _, g := range games {
isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
userGames = append(userGames, ui.GameListItem{
ID: g.ID,
Status: int(g.Status),
OpponentName: g.OpponentNickname.String,
IsMyTurn: isMyTurn,
LastPlayed: g.UpdatedAt.Time,
})
}
}
}
nickname := c.Signal("")
if isLoggedIn {
nickname = c.Signal(username)
}
activeTab := c.Signal("connect4")
logout := c.Action(func() {
c.Session().Clear()
c.Redirect("/")
})
createGame := c.Action(func() {
name := nickname.String()
if name == "" {
return
}
c.Session().Set("nickname", name)
gi := store.Create()
c.Redirectf("/game/%s", gi.ID())
})
deleteGame := func(id string) h.H {
return c.Action(func() {
for _, g := range userGames {
if g.ID == id {
store.Delete(id)
break
}
}
c.Redirect("/")
}).OnClick()
}
tabClickConnect4 := c.Action(func() {
activeTab.SetValue("connect4")
c.Sync()
})
tabClickSnake := c.Action(func() {
activeTab.SetValue("snake")
c.Sync()
})
snakeNickname := c.Signal("")
if isLoggedIn {
snakeNickname = c.Signal(username)
}
// Speed selection signal (index into SpeedPresets, default to Normal which is index 1)
selectedSpeedIndex := c.Signal(1)
// Speed selector actions
var speedSelectClicks []h.H
for i := range snake.SpeedPresets {
idx := i
speedSelectClicks = append(speedSelectClicks, c.Action(func() {
selectedSpeedIndex.SetValue(idx)
c.Sync()
}).OnClick())
}
// Snake create game actions — one per preset for solo and multiplayer
var snakeSoloClicks []h.H
var snakeMultiClicks []h.H
for _, preset := range snake.GridPresets {
w, ht := preset.Width, preset.Height
snakeSoloClicks = append(snakeSoloClicks, c.Action(func() {
name := snakeNickname.String()
if name == "" {
return
}
c.Session().Set("nickname", name)
speedIdx := selectedSpeedIndex.Int()
speed := snake.DefaultSpeed
if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
speed = snake.SpeedPresets[speedIdx].Speed
}
si := snakeStore.Create(w, ht, snake.ModeSinglePlayer, speed)
c.Redirectf("/snake/%s", si.ID())
}).OnClick())
snakeMultiClicks = append(snakeMultiClicks, c.Action(func() {
name := snakeNickname.String()
if name == "" {
return
}
c.Session().Set("nickname", name)
speedIdx := selectedSpeedIndex.Int()
speed := snake.DefaultSpeed
if speedIdx >= 0 && speedIdx < len(snake.SpeedPresets) {
speed = snake.SpeedPresets[speedIdx].Speed
}
si := snakeStore.Create(w, ht, snake.ModeMultiplayer, speed)
c.Redirectf("/snake/%s", si.ID())
}).OnClick())
}
c.View(func() h.H {
return ui.LobbyView(ui.LobbyProps{
NicknameBind: nickname.Bind(),
CreateGameKeyDown: createGame.OnKeyDown("Enter"),
CreateGameClick: createGame.OnClick(),
IsLoggedIn: isLoggedIn,
Username: username,
LogoutClick: logout.OnClick(),
UserGames: userGames,
DeleteGameClick: deleteGame,
ActiveTab: activeTab.String(),
TabClickConnect4: tabClickConnect4.OnClick(),
TabClickSnake: tabClickSnake.OnClick(),
SnakeNicknameBind: snakeNickname.Bind(),
SnakeSoloClicks: snakeSoloClicks,
SnakeMultiClicks: snakeMultiClicks,
ActiveSnakeGames: snakeStore.ActiveGames(),
SelectedSpeedIndex: selectedSpeedIndex.Int(),
SpeedSelectClicks: speedSelectClicks,
})
})
})
// Login page
v.Page("/login", func(c *via.Context) {
username := c.Signal("")
password := c.Signal("")
errorMsg := c.Signal("")
login := c.Action(func() {
ctx := context.Background()
user, err := queries.GetUserByUsername(ctx, username.String())
if err == sql.ErrNoRows {
errorMsg.SetValue("Invalid username or password")
c.Sync()
return
}
if err != nil {
errorMsg.SetValue("An error occurred")
c.Sync()
return
}
if !auth.CheckPassword(password.String(), user.PasswordHash) {
errorMsg.SetValue("Invalid username or password")
c.Sync()
return
}
c.Session().RenewToken()
c.Session().Set("user_id", user.ID)
c.Session().Set("username", user.Username)
c.Session().Set("nickname", user.Username)
returnURL := c.Session().GetString("return_url")
if returnURL != "" {
c.Session().Set("return_url", "")
c.Redirect(returnURL)
} else {
c.Redirect("/")
}
})
c.View(func() h.H {
return ui.LoginView(
username.Bind(),
password.Bind(),
login.OnKeyDown("Enter"),
login.OnClick(),
errorMsg.String(),
)
})
})
// Register page
v.Page("/register", func(c *via.Context) {
username := c.Signal("")
password := c.Signal("")
confirm := c.Signal("")
errorMsg := c.Signal("")
register := c.Action(func() {
if err := auth.ValidateUsername(username.String()); err != nil {
errorMsg.SetValue(err.Error())
c.Sync()
return
}
if err := auth.ValidatePassword(password.String()); err != nil {
errorMsg.SetValue(err.Error())
c.Sync()
return
}
if password.String() != confirm.String() {
errorMsg.SetValue("Passwords do not match")
c.Sync()
return
}
hash, err := auth.HashPassword(password.String())
if err != nil {
errorMsg.SetValue("An error occurred")
c.Sync()
return
}
ctx := context.Background()
id := uuid.New().String()
user, err := queries.CreateUser(ctx, gen.CreateUserParams{
ID: id,
Username: username.String(),
PasswordHash: hash,
})
if err != nil {
errorMsg.SetValue("Username already taken")
c.Sync()
return
}
c.Session().RenewToken()
c.Session().Set("user_id", user.ID)
c.Session().Set("username", user.Username)
c.Session().Set("nickname", user.Username)
returnURL := c.Session().GetString("return_url")
if returnURL != "" {
c.Session().Set("return_url", "")
c.Redirect(returnURL)
} else {
c.Redirect("/")
}
})
c.View(func() h.H {
return ui.RegisterView(
username.Bind(),
password.Bind(),
confirm.Bind(),
register.OnKeyDown("Enter"),
register.OnClick(),
errorMsg.String(),
)
})
})
// Connect 4 game page
v.Page("/game/{game_id}", func(c *via.Context) {
gameID := c.GetPathParam("game_id")
sessionNickname := c.Session().GetString("nickname")
sessionUserID := c.Session().GetString("user_id")
nickname := c.Signal(sessionNickname)
colSignal := c.Signal(0)
showGuestPrompt := c.Signal(false)
chatMsg := c.Signal("")
chatMessages, _ := chatPersister.LoadChatMessages(gameID)
var chatMu sync.Mutex
goToLogin := c.Action(func() {
c.Session().Set("return_url", "/game/"+gameID)
c.Redirect("/login")
})
goToRegister := c.Action(func() {
c.Session().Set("return_url", "/game/"+gameID)
c.Redirect("/register")
})
continueAsGuest := c.Action(func() {
showGuestPrompt.SetValue(true)
c.Sync()
})
var gi *game.GameInstance
var gameExists bool
if gameID != "" {
gi, gameExists = store.Get(gameID)
}
playerID := game.PlayerID(c.Session().GetString("player_id"))
if playerID == "" {
playerID = game.PlayerID(game.GenerateID(8))
c.Session().Set("player_id", string(playerID))
}
if sessionUserID != "" {
playerID = game.PlayerID(sessionUserID)
}
setNickname := c.Action(func() {
if gi == nil {
return
}
name := nickname.String()
if name == "" {
return
}
c.Session().Set("nickname", name)
if gi.GetPlayerColor(playerID) == 0 {
player := &game.Player{
ID: playerID,
Nickname: name,
}
if sessionUserID != "" {
player.UserID = &sessionUserID
}
gi.Join(&game.PlayerSession{
Player: player,
})
}
c.Sync()
})
dropPiece := c.Action(func() {
if gi == nil {
return
}
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
return
}
col := colSignal.Int()
gi.DropPiece(col, myColor)
c.Sync()
})
createRematch := c.Action(func() {
if gi == nil {
return
}
newGI := gi.CreateRematch(store)
if newGI != nil {
c.Redirectf("/game/%s", newGI.ID())
}
})
sendChat := c.Action(func() {
msg := chatMsg.String()
if msg == "" || gi == nil {
return
}
color := gi.GetPlayerColor(playerID)
if color == 0 {
return
}
g := gi.GetGame()
nick := ""
for _, p := range g.Players {
if p != nil && p.ID == playerID {
nick = p.Nickname
break
}
}
cm := ui.C4ChatMessage{
Nickname: nick,
Color: color,
Message: msg,
Time: time.Now().UnixMilli(),
}
chatPersister.SaveChatMessage(gameID, cm)
data, err := json.Marshal(cm)
if err != nil {
return
}
c.Publish("game.chat."+gameID, data)
chatMsg.SetValue("")
})
if gameExists {
c.Subscribe("game."+gameID, func(data []byte) { c.Sync() })
c.Subscribe("game.chat."+gameID, func(data []byte) {
var cm ui.C4ChatMessage
if err := json.Unmarshal(data, &cm); err != nil {
return
}
chatMu.Lock()
chatMessages = append(chatMessages, cm)
if len(chatMessages) > 50 {
chatMessages = chatMessages[len(chatMessages)-50:]
}
chatMu.Unlock()
c.Sync()
})
}
if gameExists && sessionNickname != "" && gi.GetPlayerColor(playerID) == 0 {
player := &game.Player{
ID: playerID,
Nickname: sessionNickname,
}
if sessionUserID != "" {
player.UserID = &sessionUserID
}
gi.Join(&game.PlayerSession{
Player: player,
})
}
c.View(func() h.H {
if !gameExists {
c.Redirect("/")
return h.Div()
}
myColor := gi.GetPlayerColor(playerID)
if myColor == 0 {
if sessionUserID == "" && !showGuestPrompt.Bool() {
return ui.GameJoinPrompt(
goToLogin.OnClick(),
continueAsGuest.OnClick(),
goToRegister.OnClick(),
)
}
return ui.NicknamePrompt(
nickname.Bind(),
setNickname.OnKeyDown("Enter"),
setNickname.OnClick(),
)
}
g := gi.GetGame()
columnClick := func(col int) h.H {
return dropPiece.OnClick(via.WithSignalInt(colSignal, col))
}
chatMu.Lock()
msgs := make([]ui.C4ChatMessage, len(chatMessages))
copy(msgs, chatMessages)
chatMu.Unlock()
chat := ui.C4Chat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter"))
var content []h.H
content = append(content,
ui.BackToLobby(),
ui.StealthTitle("text-3xl font-bold"),
ui.PlayerInfo(g, myColor),
ui.StatusBanner(g, myColor, createRematch.OnClick()),
h.Div(h.Class("c4-game-area"), ui.BoardComponent(g, columnClick, myColor), chat),
)
if g.Status == game.StatusWaitingForPlayer {
content = append(content, ui.InviteLink(g.ID))
}
mainAttrs := []h.H{h.Class("flex flex-col items-center gap-4 p-4")}
mainAttrs = append(mainAttrs, content...)
return h.Main(mainAttrs...)
})
})
// Snake game page
v.Page("/snake/{game_id}", func(c *via.Context) {
gameID := c.GetPathParam("game_id")
sessionNickname := c.Session().GetString("nickname")
sessionUserID := c.Session().GetString("user_id")
nickname := c.Signal(sessionNickname)
showGuestPrompt := c.Signal(false)
goToLogin := c.Action(func() {
c.Session().Set("return_url", "/snake/"+gameID)
c.Redirect("/login")
})
goToRegister := c.Action(func() {
c.Session().Set("return_url", "/snake/"+gameID)
c.Redirect("/register")
})
continueAsGuest := c.Action(func() {
showGuestPrompt.SetValue(true)
c.Sync()
})
var si *snake.SnakeGameInstance
var gameExists bool
if gameID != "" {
si, gameExists = snakeStore.Get(gameID)
}
playerID := snake.PlayerID(c.Session().GetString("player_id"))
if playerID == "" {
pid := game.GenerateID(8)
playerID = snake.PlayerID(pid)
c.Session().Set("player_id", pid)
}
if sessionUserID != "" {
playerID = snake.PlayerID(sessionUserID)
}
setNickname := c.Action(func() {
if si == nil {
return
}
name := nickname.String()
if name == "" {
return
}
c.Session().Set("nickname", name)
if si.GetPlayerSlot(playerID) < 0 {
player := &snake.Player{
ID: playerID,
Nickname: name,
}
if sessionUserID != "" {
player.UserID = &sessionUserID
}
si.Join(player)
}
c.Sync()
})
// Direction input: single action with a direction signal
dirSignal := c.Signal(-1)
handleDir := c.Action(func() {
if si == nil {
return
}
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
return
}
dir := snake.Direction(dirSignal.Int())
si.SetDirection(slot, dir)
})
createRematch := c.Action(func() {
if si == nil {
return
}
newSI := si.CreateRematch()
if newSI != nil {
c.Redirectf("/snake/%s", newSI.ID())
}
})
chatMsg := c.Signal("")
var chatMessages []ui.ChatMessage
var chatMu sync.Mutex
sendChat := c.Action(func() {
msg := chatMsg.String()
if msg == "" || si == nil {
return
}
slot := si.GetPlayerSlot(playerID)
if slot < 0 {
return
}
cm := ui.ChatMessage{
Nickname: si.GetGame().Players[slot].Nickname,
Slot: slot,
Message: msg,
Time: time.Now().UnixMilli(),
}
data, err := json.Marshal(cm)
if err != nil {
return
}
c.Publish("snake.chat."+gameID, data)
chatMsg.SetValue("")
})
if gameExists {
c.Subscribe("snake."+gameID, func(data []byte) { c.Sync() })
if si.GetGame().Mode == snake.ModeMultiplayer {
c.Subscribe("snake.chat."+gameID, func(data []byte) {
var cm ui.ChatMessage
if err := json.Unmarshal(data, &cm); err != nil {
return
}
chatMu.Lock()
chatMessages = append(chatMessages, cm)
if len(chatMessages) > 50 {
chatMessages = chatMessages[len(chatMessages)-50:]
}
chatMu.Unlock()
c.Sync()
})
}
}
// Auto-join if nickname exists
if gameExists && sessionNickname != "" && si.GetPlayerSlot(playerID) < 0 {
player := &snake.Player{
ID: playerID,
Nickname: sessionNickname,
}
if sessionUserID != "" {
player.UserID = &sessionUserID
}
si.Join(player)
}
c.View(func() h.H {
if !gameExists {
c.Redirect("/")
return h.Div()
}
mySlot := si.GetPlayerSlot(playerID)
if mySlot < 0 {
if sessionUserID == "" && !showGuestPrompt.Bool() {
return ui.GameJoinPrompt(
goToLogin.OnClick(),
continueAsGuest.OnClick(),
goToRegister.OnClick(),
)
}
return ui.NicknamePrompt(
nickname.Bind(),
setNickname.OnKeyDown("Enter"),
setNickname.OnClick(),
)
}
sg := si.GetGame()
var content []h.H
content = append(content,
ui.BackToLobby(),
h.H1(h.Class("text-3xl font-bold"), h.Text("~~~~")),
ui.SnakePlayerList(sg, mySlot),
ui.SnakeStatusBanner(sg, mySlot, createRematch.OnClick()),
)
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
board := ui.SnakeBoard(sg)
if sg.Mode == snake.ModeMultiplayer {
chatMu.Lock()
msgs := make([]ui.ChatMessage, len(chatMessages))
copy(msgs, chatMessages)
chatMu.Unlock()
chat := ui.SnakeChat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter"))
content = append(content, h.Div(h.Class("snake-game-area"), board, chat))
} else {
content = append(content, board)
}
} else if sg.Mode == snake.ModeMultiplayer {
// Show chat even before game starts (waiting/countdown)
chatMu.Lock()
msgs := make([]ui.ChatMessage, len(chatMessages))
copy(msgs, chatMessages)
chatMu.Unlock()
content = append(content, ui.SnakeChat(msgs, chatMsg.Bind(), sendChat.OnClick(), sendChat.OnKeyDown("Enter")))
}
// Only show invite link for multiplayer games
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
content = append(content, ui.SnakeInviteLink(sg.ID))
}
wrapperAttrs := []h.H{
h.Class("snake-wrapper flex flex-col items-center gap-4 p-4"),
via.OnKeyDownMap(
via.KeyBind("w", handleDir, via.WithSignalInt(dirSignal, int(snake.DirUp)), via.WithThrottle(100*time.Millisecond)),
via.KeyBind("a", handleDir, via.WithSignalInt(dirSignal, int(snake.DirLeft)), via.WithThrottle(100*time.Millisecond)),
via.KeyBind("s", handleDir, via.WithSignalInt(dirSignal, int(snake.DirDown)), via.WithThrottle(100*time.Millisecond)),
via.KeyBind("d", handleDir, via.WithSignalInt(dirSignal, int(snake.DirRight)), via.WithThrottle(100*time.Millisecond)),
via.KeyBind("ArrowUp", handleDir, via.WithSignalInt(dirSignal, int(snake.DirUp)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
via.KeyBind("ArrowLeft", handleDir, via.WithSignalInt(dirSignal, int(snake.DirLeft)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
via.KeyBind("ArrowDown", handleDir, via.WithSignalInt(dirSignal, int(snake.DirDown)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
via.KeyBind("ArrowRight", handleDir, via.WithSignalInt(dirSignal, int(snake.DirRight)), via.WithPreventDefault(), via.WithThrottle(100*time.Millisecond)),
),
}
wrapperAttrs = append(wrapperAttrs, content...)
return h.Main(wrapperAttrs...)
})
})
v.Start()
}
func run(ctx context.Context) error {
cfg := config.Global
addr := fmt.Sprintf("%s:%s", cfg.Host, cfg.Port)
slog.Info("server starting", "addr", addr, "version", version.Version, "commit", version.Commit)
defer slog.Info("server shutdown complete")
eg, egctx := errgroup.WithContext(ctx)
// Database
cleanupDB, err := db.Init(cfg.DBPath)
if err != nil {
return fmt.Errorf("initializing database: %w", err)
}
defer cleanupDB()
queries := repository.New(db.DB)
// Sessions
sessionManager, cleanupSessions := sessions.SetupSessionManager(db.DB)
defer cleanupSessions()
// NATS
nc, cleanupNATS, err := appnats.SetupNATS(egctx)
if err != nil {
return fmt.Errorf("setting up NATS: %w", err)
}
defer cleanupNATS()
// Game stores
store := connect4.NewStore(queries)
store.SetNotifyFunc(func(gameID string) {
nc.Publish(connect4.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
})
snakeStore := snake.NewSnakeStore(queries)
snakeStore.SetNotifyFunc(func(gameID string) {
nc.Publish(snake.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
})
// Router
logger := log.Logger
r := chi.NewMux()
r.Use(
logging.RequestLogger(&logger, cfg.Environment),
middleware.Recoverer,
sessionManager.LoadAndSave,
)
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore)
// HTTP server
srv := &http.Server{
Addr: addr,
Handler: r,
ReadHeaderTimeout: 10 * time.Second,
BaseContext: func(l net.Listener) context.Context {
return egctx
},
ErrorLog: slog.NewLogLogger(
slog.Default().Handler(),
slog.LevelError,
),
}
eg.Go(func() error {
err := srv.ListenAndServe()
if err != nil && err != http.ErrServerClosed {
return fmt.Errorf("server error: %w", err)
}
return nil
})
eg.Go(func() error {
<-egctx.Done()
shutdownCtx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
slog.Debug("shutting down server...")
return srv.Shutdown(shutdownCtx)
})
return eg.Wait()
}

69
nats/nats.go Normal file
View File

@@ -0,0 +1,69 @@
// Package nats sets up an embedded NATS server for real-time pub/sub
// messaging between game clients.
package nats
import (
"context"
"fmt"
"log/slog"
"net"
"os"
"strconv"
"github.com/delaneyj/toolbelt"
"github.com/delaneyj/toolbelt/embeddednats"
natsserver "github.com/nats-io/nats-server/v2/server"
"github.com/nats-io/nats.go"
)
func SetupNATS(ctx context.Context) (*nats.Conn, func(), error) {
natsPort, err := getFreeNatsPort()
if err != nil {
return nil, nil, fmt.Errorf("obtaining NATS port: %w", err)
}
ns, err := embeddednats.New(ctx, embeddednats.WithNATSServerOptions(&natsserver.Options{
NoSigs: true,
Port: natsPort,
}))
if err != nil {
return nil, nil, fmt.Errorf("creating embedded nats server: %w", err)
}
ns.WaitForServer()
slog.Info("NATS started", "port", natsPort)
nc, err := ns.Client()
if err != nil {
return nil, nil, fmt.Errorf("creating nats client: %w", err)
}
cleanup := func() {
nc.Close()
ns.Close() //nolint:errcheck
}
return nc, cleanup, nil
}
func getFreeNatsPort() (int, error) {
if p, ok := os.LookupEnv("NATS_PORT"); ok {
natsPort, err := strconv.Atoi(p)
if err != nil {
return 0, fmt.Errorf("parsing NATS_PORT: %w", err)
}
if isPortFree(natsPort) {
return natsPort, nil
}
}
return toolbelt.FreePort()
}
func isPortFree(port int) bool {
ln, err := net.Listen("tcp", fmt.Sprintf(":%d", port))
if err != nil {
return false
}
ln.Close() //nolint:errcheck // checking port availability
return true
}

18
player/player.go Normal file
View File

@@ -0,0 +1,18 @@
// Package player provides shared identity types used across game packages.
package player
import (
"crypto/rand"
"encoding/hex"
)
// ID uniquely identifies a player within a session. For authenticated users
// this is their user UUID; for guests it's a random hex string.
type ID string
// GenerateID returns a random hex string of 2*size characters.
func GenerateID(size int) string {
b := make([]byte, size)
_, _ = rand.Read(b)
return hex.EncodeToString(b)
}

75
router/router.go Normal file
View File

@@ -0,0 +1,75 @@
// Package router wires feature routes and middleware into the central chi mux.
package router
import (
"net/http"
"sync"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/games/assets"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/features/auth"
"github.com/ryanhamamura/games/features/c4game"
c4services "github.com/ryanhamamura/games/features/c4game/services"
"github.com/ryanhamamura/games/features/lobby"
"github.com/ryanhamamura/games/features/snakegame"
snakeservices "github.com/ryanhamamura/games/features/snakegame/services"
"github.com/ryanhamamura/games/snake"
)
func SetupRoutes(
router chi.Router,
queries *repository.Queries,
sessions *scs.SessionManager,
nc *nats.Conn,
store *connect4.Store,
snakeStore *snake.SnakeStore,
) {
// Static assets
router.Handle("/assets/*", assets.Handler())
// Hot-reload for development
if config.Global.Environment == config.Dev {
setupReload(router)
}
// Services
c4Svc := c4services.NewGameService(nc, queries)
snakeSvc := snakeservices.NewGameService(nc)
auth.SetupRoutes(router, queries, sessions)
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
c4game.SetupRoutes(router, store, c4Svc, sessions)
snakegame.SetupRoutes(router, snakeStore, snakeSvc, sessions)
}
func setupReload(router chi.Router) {
reloadChan := make(chan struct{}, 1)
var hotReloadOnce sync.Once
router.Get("/reload", func(w http.ResponseWriter, r *http.Request) {
sse := datastar.NewSSE(w, r)
reload := func() { sse.ExecuteScript("window.location.reload()") } //nolint:errcheck // dev-only
hotReloadOnce.Do(reload)
select {
case <-reloadChan:
reload()
case <-r.Context().Done():
}
})
router.Get("/hotreload", func(w http.ResponseWriter, r *http.Request) {
select {
case reloadChan <- struct{}{}:
default:
}
w.WriteHeader(http.StatusOK)
w.Write([]byte("OK")) //nolint:errcheck // dev-only
})
}

67
sessions/sessions.go Normal file
View File

@@ -0,0 +1,67 @@
// Package sessions configures the SCS session manager and provides
// helpers for resolving player identity from the session.
package sessions
import (
"database/sql"
"log/slog"
"net/http"
"time"
"github.com/ryanhamamura/games/player"
"github.com/alexedwards/scs/sqlite3store"
"github.com/alexedwards/scs/v2"
)
// Session key names.
const (
KeyPlayerID = "player_id"
KeyUserID = "user_id"
KeyNickname = "nickname"
)
// SetupSessionManager creates a configured session manager backed by SQLite.
// Returns the manager and a cleanup function the caller should defer.
func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
store := sqlite3store.New(db)
cleanup := func() { store.StopCleanup() }
sessionManager := scs.New()
sessionManager.Store = store
sessionManager.Lifetime = 30 * 24 * time.Hour
sessionManager.Cookie.Name = "games_session"
sessionManager.Cookie.Path = "/"
sessionManager.Cookie.HttpOnly = true
sessionManager.Cookie.Secure = false
sessionManager.Cookie.SameSite = http.SameSiteLaxMode
slog.Info("session manager configured")
return sessionManager, cleanup
}
// GetPlayerID returns the current player's identity from the session.
// Authenticated users get their user UUID; guests get a random ID that
// is generated and persisted on first access.
func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
pid := sm.GetString(r.Context(), KeyPlayerID)
if pid == "" {
pid = player.GenerateID(8)
sm.Put(r.Context(), KeyPlayerID, pid)
}
if userID := sm.GetString(r.Context(), KeyUserID); userID != "" {
return player.ID(userID)
}
return player.ID(pid)
}
// GetUserID returns the authenticated user's UUID, or empty string for guests.
func GetUserID(sm *scs.SessionManager, r *http.Request) string {
return sm.GetString(r.Context(), KeyUserID)
}
// GetNickname returns the player's display name from the session.
func GetNickname(sm *scs.SessionManager, r *http.Request) string {
return sm.GetString(r.Context(), KeyNickname)
}

View File

@@ -1,3 +1,4 @@
// Package snake implements snake game logic, state management, and persistence.
package snake
import "math/rand"

View File

@@ -61,17 +61,15 @@ func (si *SnakeGameInstance) countdownPhase() {
si.initGame()
si.game.Status = StatusInProgress
if si.persister != nil {
si.persister.SaveSnakeGame(si.game)
if si.queries != nil {
si.save() //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
return
}
if si.persister != nil {
si.persister.SaveSnakeGame(si.game)
}
// No DB save during countdown ticks — state is transient
si.gameMu.Unlock()
si.notify()
}
@@ -98,6 +96,7 @@ func (si *SnakeGameInstance) gamePhase() {
defer ticker.Stop()
lastInput := time.Now()
lastSave := time.Now()
var moveAccum time.Duration
for {
@@ -123,8 +122,8 @@ func (si *SnakeGameInstance) gamePhase() {
// Inactivity timeout
if time.Since(lastInput) > inactivityLimit {
si.game.Status = StatusFinished
if si.persister != nil {
si.persister.SaveSnakeGame(si.game)
if si.queries != nil {
si.save() //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
@@ -175,13 +174,10 @@ func (si *SnakeGameInstance) gamePhase() {
alive := AliveCount(state)
gameOver := false
if si.game.Mode == ModeSinglePlayer {
// Single player ends when the player dies (alive == 0)
if alive == 0 {
gameOver = true
// No winner in single player - just final score
}
} else {
// Multiplayer ends when 1 or fewer alive
if alive <= 1 {
gameOver = true
winnerIdx := LastAlive(state)
@@ -195,8 +191,10 @@ func (si *SnakeGameInstance) gamePhase() {
si.game.Status = StatusFinished
}
if si.persister != nil {
si.persister.SaveSnakeGame(si.game)
// Throttle DB saves: persist on game over or every 2 seconds
if si.queries != nil && (gameOver || time.Since(lastSave) >= 2*time.Second) {
si.save() //nolint:errcheck
lastSave = time.Now()
}
si.gameMu.Unlock()

141
snake/persist.go Normal file
View File

@@ -0,0 +1,141 @@
package snake
import (
"context"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
"github.com/rs/zerolog/log"
)
func (si *SnakeGameInstance) save() error {
err := saveSnakeGame(si.queries, si.game)
if err != nil {
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake game")
}
return err
}
func (si *SnakeGameInstance) savePlayer(player *Player) error {
err := saveSnakePlayer(si.queries, si.game.ID, player)
if err != nil {
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake player")
}
return err
}
// saveSnakeGame persists the snake game state via upsert.
func saveSnakeGame(queries *repository.Queries, sg *SnakeGame) error {
boardJSON := "{}"
var gridWidth, gridHeight *int64
if sg.State != nil {
boardJSON = sg.State.ToJSON()
w, h := int64(sg.State.Width), int64(sg.State.Height)
gridWidth, gridHeight = &w, &h
}
var winnerUserID *string
if sg.Winner != nil && sg.Winner.UserID != nil {
winnerUserID = sg.Winner.UserID
}
return queries.UpsertSnakeGame(context.Background(), repository.UpsertSnakeGameParams{
ID: sg.ID,
Board: boardJSON,
Status: int64(sg.Status),
GridWidth: gridWidth,
GridHeight: gridHeight,
GameMode: int64(sg.Mode),
SnakeSpeed: int64(sg.Speed),
WinnerUserID: winnerUserID,
RematchGameID: sg.RematchGameID,
Score: int64(sg.Score),
})
}
func saveSnakePlayer(queries *repository.Queries, gameID string, player *Player) error {
var userID, guestPlayerID *string
if player.UserID != nil {
userID = player.UserID
} else {
id := string(player.ID)
guestPlayerID = &id
}
return queries.CreateSnakePlayer(context.Background(), repository.CreateSnakePlayerParams{
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: player.Nickname,
Color: int64(player.Slot + 1),
Slot: int64(player.Slot),
})
}
func loadSnakeGame(queries *repository.Queries, id string) (*SnakeGame, error) {
row, err := queries.GetSnakeGame(context.Background(), id)
if err != nil {
return nil, err
}
return snakeGameFromRow(row)
}
func loadSnakePlayers(queries *repository.Queries, id string) ([]*Player, error) {
rows, err := queries.GetSnakePlayers(context.Background(), id)
if err != nil {
return nil, err
}
return snakePlayersFromRows(rows), nil
}
// Domain ↔ DB mapping helpers.
func snakeGameFromRow(row *repository.Game) (*SnakeGame, error) {
state, err := GameStateFromJSON(row.Board)
if err != nil {
state = &GameState{}
}
if row.GridWidth != nil {
state.Width = int(*row.GridWidth)
}
if row.GridHeight != nil {
state.Height = int(*row.GridHeight)
}
sg := &SnakeGame{
ID: row.ID,
State: state,
Players: make([]*Player, 8),
Status: Status(row.Status),
Mode: GameMode(row.GameMode),
Score: int(row.Score),
Speed: int(row.SnakeSpeed),
}
if row.RematchGameID != nil {
sg.RematchGameID = row.RematchGameID
}
return sg, nil
}
func snakePlayersFromRows(rows []*repository.GamePlayer) []*Player {
players := make([]*Player, 0, len(rows))
for _, row := range rows {
p := &Player{
Nickname: row.Nickname,
Slot: int(row.Slot),
}
if row.UserID != nil {
p.UserID = row.UserID
p.ID = player.ID(*row.UserID)
} else if row.GuestPlayerID != nil {
p.ID = player.ID(*row.GuestPlayerID)
}
players = append(players, p)
}
return players
}

View File

@@ -1,36 +1,27 @@
package snake
import (
"crypto/rand"
"encoding/hex"
"context"
"sync"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/player"
)
type Persister interface {
SaveSnakeGame(sg *SnakeGame) error
LoadSnakeGame(id string) (*SnakeGame, error)
SaveSnakePlayer(gameID string, player *Player) error
LoadSnakePlayers(gameID string) ([]*Player, error)
DeleteSnakeGame(id string) error
}
type SnakeStore struct {
games map[string]*SnakeGameInstance
gamesMu sync.RWMutex
persister Persister
games map[string]*SnakeGameInstance
gamesMu sync.RWMutex
queries *repository.Queries
notifyFunc func(gameID string)
}
func NewSnakeStore() *SnakeStore {
func NewSnakeStore(queries *repository.Queries) *SnakeStore {
return &SnakeStore{
games: make(map[string]*SnakeGameInstance),
games: make(map[string]*SnakeGameInstance),
queries: queries,
}
}
func (ss *SnakeStore) SetPersister(p Persister) {
ss.persister = p
}
func (ss *SnakeStore) SetNotifyFunc(f func(gameID string)) {
ss.notifyFunc = f
}
@@ -47,7 +38,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
if speed <= 0 {
speed = DefaultSpeed
}
id := generateID(4)
id := player.GenerateID(4)
sg := &SnakeGame{
ID: id,
State: &GameState{
@@ -60,18 +51,18 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
Speed: speed,
}
si := &SnakeGameInstance{
game: sg,
notify: ss.makeNotify(id),
persister: ss.persister,
store: ss,
game: sg,
notify: ss.makeNotify(id),
queries: ss.queries,
store: ss,
}
ss.gamesMu.Lock()
ss.games[id] = si
ss.gamesMu.Unlock()
if ss.persister != nil {
ss.persister.SaveSnakeGame(sg)
if ss.queries != nil {
si.save() //nolint:errcheck
}
return si
@@ -86,16 +77,16 @@ func (ss *SnakeStore) Get(id string) (*SnakeGameInstance, bool) {
return si, true
}
if ss.persister == nil {
if ss.queries == nil {
return nil, false
}
sg, err := ss.persister.LoadSnakeGame(id)
sg, err := loadSnakeGame(ss.queries, id)
if err != nil || sg == nil {
return nil, false
}
players, _ := ss.persister.LoadSnakePlayers(id)
players, _ := loadSnakePlayers(ss.queries, id)
if sg.Players == nil {
sg.Players = make([]*Player, 8)
}
@@ -106,10 +97,10 @@ func (ss *SnakeStore) Get(id string) (*SnakeGameInstance, bool) {
}
si = &SnakeGameInstance{
game: sg,
notify: ss.makeNotify(id),
persister: ss.persister,
store: ss,
game: sg,
notify: ss.makeNotify(id),
queries: ss.queries,
store: ss,
}
ss.gamesMu.Lock()
@@ -129,8 +120,8 @@ func (ss *SnakeStore) Delete(id string) error {
si.Stop()
}
if ss.persister != nil {
return ss.persister.DeleteSnakeGame(id)
if ss.queries != nil {
return ss.queries.DeleteSnakeGame(context.Background(), id)
}
return nil
}
@@ -158,14 +149,14 @@ func (ss *SnakeStore) ActiveGames() []*SnakeGame {
}
type SnakeGameInstance struct {
game *SnakeGame
gameMu sync.RWMutex
game *SnakeGame
gameMu sync.RWMutex
pendingDirQueue [8][]Direction // queued directions per slot (max 3)
notify func()
persister Persister
store *SnakeStore
stopCh chan struct{}
loopOnce sync.Once
notify func()
queries *repository.Queries
store *SnakeStore
stopCh chan struct{}
loopOnce sync.Once
}
func (si *SnakeGameInstance) ID() string {
@@ -181,7 +172,7 @@ func (si *SnakeGameInstance) GetGame() *SnakeGame {
return si.game.snapshot()
}
func (si *SnakeGameInstance) GetPlayerSlot(pid PlayerID) int {
func (si *SnakeGameInstance) GetPlayerSlot(pid player.ID) int {
si.gameMu.RLock()
defer si.gameMu.RUnlock()
for i, p := range si.game.Players {
@@ -214,9 +205,9 @@ func (si *SnakeGameInstance) Join(player *Player) bool {
player.Slot = slot
si.game.Players[slot] = player
if si.persister != nil {
si.persister.SaveSnakePlayer(si.game.ID, player)
si.persister.SaveSnakeGame(si.game)
if si.queries != nil {
si.savePlayer(player) //nolint:errcheck
si.save() //nolint:errcheck
}
si.notify()
@@ -301,17 +292,11 @@ func (si *SnakeGameInstance) CreateRematch() *SnakeGameInstance {
}
si.game.RematchGameID = &newID
if si.persister != nil {
si.persister.SaveSnakeGame(si.game)
if si.queries != nil {
si.save() //nolint:errcheck
}
si.gameMu.Unlock()
si.notify()
return newSI
}
func generateID(size int) string {
b := make([]byte, size)
rand.Read(b)
return hex.EncodeToString(b)
}

View File

@@ -3,8 +3,19 @@ package snake
import (
"encoding/json"
"time"
"github.com/ryanhamamura/games/player"
)
// SubjectPrefix is the NATS subject namespace for snake games.
const SubjectPrefix = "snake"
// GameSubject returns the NATS subject for game state updates.
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
// ChatSubject returns the NATS subject for chat messages.
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
type Direction int
const (
@@ -78,10 +89,8 @@ const (
StatusFinished
)
type PlayerID string
type Player struct {
ID PlayerID
ID player.ID
UserID *string
Nickname string
Slot int // 0-7
@@ -100,7 +109,7 @@ type SnakeGame struct {
Speed int // cells per second
}
// Speed presets
// SpeedPreset defines a named speed option for the snake game.
type SpeedPreset struct {
Name string
Speed int
@@ -129,7 +138,7 @@ func (sg *SnakeGame) PlayerCount() int {
return count
}
// Grid presets
// GridPreset defines a named grid size option for the snake game.
type GridPreset struct {
Name string
Width int
@@ -163,7 +172,7 @@ func (sg *SnakeGame) snapshot() *SnakeGame {
return &cp
}
// Snake colors (hex values for CSS)
// SnakeColors are hex color values for CSS, indexed by player slot.
var SnakeColors = []string{
"#00b894", // 1: Green
"#e17055", // 2: Orange

47
testutil/db.go Normal file
View File

@@ -0,0 +1,47 @@
// Package testutil provides composable test helpers for spinning up
// real infrastructure (in-memory SQLite, session managers) in
// integration tests.
package testutil
import (
"database/sql"
"io/fs"
"testing"
"github.com/ryanhamamura/games/db"
"github.com/ryanhamamura/games/db/repository"
"github.com/pressly/goose/v3"
_ "modernc.org/sqlite"
)
// NewTestDB opens an in-memory SQLite database with the same pragmas as
// production, runs all goose migrations, and returns the raw connection
// alongside the sqlc Queries handle. The database is closed automatically
// when the test finishes.
func NewTestDB(t *testing.T) (*sql.DB, *repository.Queries) {
t.Helper()
pragmas := "?_pragma=busy_timeout(10000)&_pragma=journal_mode(WAL)&_pragma=journal_size_limit(200000000)&_pragma=synchronous(NORMAL)&_pragma=foreign_keys(ON)&_pragma=temp_store(MEMORY)&_pragma=cache_size(-32000)"
database, err := goose.OpenDBWithDriver("sqlite", ":memory:"+pragmas)
if err != nil {
t.Fatalf("open test database: %v", err)
}
t.Cleanup(func() { database.Close() }) //nolint:errcheck // test cleanup
if err := database.Ping(); err != nil {
t.Fatalf("ping test database: %v", err)
}
sub, err := fs.Sub(db.MigrationFS, "migrations")
if err != nil {
t.Fatalf("migrations sub fs: %v", err)
}
goose.SetBaseFS(sub)
if err := goose.Up(database, "."); err != nil {
t.Fatalf("run migrations: %v", err)
}
return database, repository.New(database)
}

31
testutil/sessions.go Normal file
View File

@@ -0,0 +1,31 @@
package testutil
import (
"database/sql"
"net/http"
"testing"
"time"
"github.com/alexedwards/scs/sqlite3store"
"github.com/alexedwards/scs/v2"
)
// NewTestSessionManager creates an SCS session manager backed by the
// provided SQLite database. The background cleanup goroutine is stopped
// automatically when the test finishes.
func NewTestSessionManager(t *testing.T, db *sql.DB) *scs.SessionManager {
t.Helper()
store := sqlite3store.New(db)
t.Cleanup(func() { store.StopCleanup() })
sm := scs.New()
sm.Store = store
sm.Lifetime = 30 * 24 * time.Hour
sm.Cookie.Path = "/"
sm.Cookie.HttpOnly = true
sm.Cookie.Secure = false
sm.Cookie.SameSite = http.SameSiteLaxMode
return sm
}

View File

@@ -1,130 +0,0 @@
package ui
import (
"github.com/ryanhamamura/via/h"
)
func LoginView(usernameBind, passwordBind, loginKeyDown, loginClick h.H, errorMsg string) h.H {
var errorEl h.H
if errorMsg != "" {
errorEl = h.P(h.Class("alert alert-error mb-4"), h.Text(errorMsg))
}
return h.Main(h.Class("max-w-sm mx-auto mt-8 text-center"),
h.H1(h.Class("text-3xl font-bold"), h.Text("Login")),
h.P(h.Class("mb-4"), h.Text("Sign in to your account")),
errorEl,
h.Form(
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Username"), h.Attr("for", "username")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("username"),
h.Type("text"),
h.Placeholder("Enter your username"),
usernameBind,
h.Attr("required"),
h.Attr("autofocus"),
),
h.Label(h.Class("label"), h.Text("Password"), h.Attr("for", "password")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("password"),
h.Type("password"),
h.Placeholder("Enter your password"),
passwordBind,
h.Attr("required"),
loginKeyDown,
),
),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Login"),
loginClick,
),
),
h.P(
h.Text("Don't have an account? "),
h.A(h.Class("link"), h.Href("/register"), h.Text("Register")),
),
)
}
func RegisterView(usernameBind, passwordBind, confirmBind, registerKeyDown, registerClick h.H, errorMsg string) h.H {
var errorEl h.H
if errorMsg != "" {
errorEl = h.P(h.Class("alert alert-error mb-4"), h.Text(errorMsg))
}
return h.Main(h.Class("max-w-sm mx-auto mt-8 text-center"),
h.H1(h.Class("text-3xl font-bold"), h.Text("Register")),
h.P(h.Class("mb-4"), h.Text("Create a new account")),
errorEl,
h.Form(
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Username"), h.Attr("for", "username")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("username"),
h.Type("text"),
h.Placeholder("Choose a username"),
usernameBind,
h.Attr("required"),
h.Attr("autofocus"),
),
h.Label(h.Class("label"), h.Text("Password"), h.Attr("for", "password")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("password"),
h.Type("password"),
h.Placeholder("Choose a password (min 8 chars)"),
passwordBind,
h.Attr("required"),
),
h.Label(h.Class("label"), h.Text("Confirm Password"), h.Attr("for", "confirm")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("confirm"),
h.Type("password"),
h.Placeholder("Confirm your password"),
confirmBind,
h.Attr("required"),
registerKeyDown,
),
),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Register"),
registerClick,
),
),
h.P(
h.Text("Already have an account? "),
h.A(h.Class("link"), h.Href("/login"), h.Text("Login")),
),
)
}
func AuthHeader(username string, logoutClick h.H) h.H {
return h.Div(h.Class("flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg"),
h.Span(h.Text("Logged in as "), h.Strong(h.Text(username))),
h.Button(
h.Type("button"),
h.Class("btn btn-ghost btn-sm"),
h.Text("Logout"),
logoutClick,
),
)
}
func GuestBanner() h.H {
return h.Div(h.Class("alert text-sm mb-4"),
h.Text("Playing as guest. "),
h.A(h.Class("link"), h.Href("/login"), h.Text("Login")),
h.Text(" or "),
h.A(h.Class("link"), h.Href("/register"), h.Text("Register")),
h.Text(" to save your games."),
)
}

View File

@@ -1,69 +0,0 @@
package ui
import (
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/via/h"
)
// ColumnClickFn returns an h.H onClick attribute for a given column index
type ColumnClickFn func(col int) h.H
func BoardComponent(g *game.Game, columnClick ColumnClickFn, myColor int) h.H {
var cols []h.H
activeTurn := 0
if g.Status == game.StatusInProgress {
activeTurn = g.CurrentTurn
}
for col := 0; col < 7; col++ {
var cells []h.H
for row := 0; row < 6; row++ {
cellColor := g.Board[row][col]
isWinning := g.IsWinningCell(row, col)
isActiveTurn := cellColor != 0 && cellColor == activeTurn
cells = append(cells, Cell(cellColor, isWinning, isActiveTurn))
}
// Column is clickable only if it's player's turn and game is in progress
canClick := g.Status == game.StatusInProgress && g.CurrentTurn == myColor
cols = append(cols, Column(col, cells, columnClick, canClick))
}
boardAttrs := []h.H{h.Class("board")}
boardAttrs = append(boardAttrs, cols...)
return h.Div(boardAttrs...)
}
func Column(colIdx int, cells []h.H, columnClick ColumnClickFn, canClick bool) h.H {
class := "column"
if canClick {
class += " clickable"
}
attrs := []h.H{h.Class(class)}
if canClick && columnClick != nil {
attrs = append(attrs, columnClick(colIdx))
}
attrs = append(attrs, cells...)
return h.Div(attrs...)
}
func Cell(color int, isWinning, isActiveTurn bool) h.H {
class := "cell"
switch color {
case 1:
class += " red"
case 2:
class += " yellow"
}
if isWinning {
class += " winning"
}
if isActiveTurn {
class += " active-turn"
}
return h.Div(h.Class(class))
}

View File

@@ -1,64 +0,0 @@
package ui
import (
"fmt"
"github.com/ryanhamamura/via/h"
)
type C4ChatMessage struct {
Nickname string `json:"nickname"`
Color int `json:"color"` // 1=Red, 2=Yellow
Message string `json:"message"`
Time int64 `json:"time"`
}
var c4ChatColors = map[int]string{
1: "#4a2a3a",
2: "#2a4545",
}
func C4Chat(messages []C4ChatMessage, msgBind, sendClick, sendKeyDown h.H) h.H {
var msgEls []h.H
for _, m := range messages {
color := "#666"
if c, ok := c4ChatColors[m.Color]; ok {
color = c
}
msgEls = append(msgEls, h.Div(h.Class("c4-chat-msg"),
h.Span(
h.Attr("style", fmt.Sprintf("color:%s;font-weight:bold;", color)),
h.Text(m.Nickname+": "),
),
h.Span(h.Text(m.Message)),
))
}
autoScroll := h.Script(h.Text(`
(function(){
var el = document.querySelector('.c4-chat-history');
if (!el) return;
el.scrollTop = el.scrollHeight;
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
.observe(el, {childList:true, subtree:true});
})();
`))
historyAttrs := []h.H{h.Class("c4-chat-history")}
historyAttrs = append(historyAttrs, msgEls...)
historyAttrs = append(historyAttrs, autoScroll)
return h.Div(h.Class("c4-chat"),
h.Div(historyAttrs...),
h.Div(h.Class("c4-chat-input"), h.DataIgnoreMorph(),
h.Input(
h.Type("text"),
h.Attr("placeholder", "Chat..."),
h.Attr("autocomplete", "off"),
msgBind,
sendKeyDown,
),
h.Button(h.Type("button"), h.Text("Send"), sendClick),
),
)
}

View File

@@ -1,110 +0,0 @@
package ui
import (
"fmt"
"time"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/via/h"
)
type GameListItem struct {
ID string
Status int
OpponentName string
IsMyTurn bool
LastPlayed time.Time
}
func GameList(games []GameListItem, deleteClick func(id string) h.H) h.H {
if len(games) == 0 {
return nil
}
var items []h.H
for _, g := range games {
items = append(items, gameListEntry(g, deleteClick))
}
listItems := []h.H{h.Class("flex flex-col gap-2")}
listItems = append(listItems, items...)
return h.Div(h.Class("mt-8 text-left"),
h.H3(h.Class("mb-4 text-center text-lg font-bold"), h.Text("Your Games")),
h.Div(listItems...),
)
}
func gameListEntry(g GameListItem, deleteClick func(id string) h.H) h.H {
statusText, statusClass := getStatusDisplay(g)
return h.Div(h.Class("flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300"),
h.A(
h.Href("/game/"+g.ID),
h.Class("flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content"),
h.Div(h.Class("flex flex-col gap-1"),
h.Span(h.Class("font-bold"), h.Text(getOpponentDisplay(g))),
h.Span(h.Class(statusClass), h.Text(statusText)),
),
h.Div(
h.Span(h.Class("text-xs opacity-60"), h.Text(formatTimeAgo(g.LastPlayed))),
),
),
h.Button(
h.Type("button"),
h.Class("btn btn-ghost btn-sm btn-square hover:btn-error"),
h.Text("\u00d7"),
deleteClick(g.ID),
),
)
}
func getStatusDisplay(g GameListItem) (string, string) {
switch game.GameStatus(g.Status) {
case game.StatusWaitingForPlayer:
return "Waiting for opponent", "text-sm opacity-60"
case game.StatusInProgress:
if g.IsMyTurn {
return "Your turn!", "text-sm text-success font-bold"
}
return "Opponent's turn", "text-sm"
}
return "", ""
}
func getOpponentDisplay(g GameListItem) string {
if g.OpponentName == "" {
return "Waiting for opponent..."
}
return "vs " + g.OpponentName
}
func formatTimeAgo(t time.Time) string {
if t.IsZero() {
return ""
}
duration := time.Since(t)
if duration < time.Minute {
return "just now"
}
if duration < time.Hour {
mins := int(duration.Minutes())
if mins == 1 {
return "1 minute ago"
}
return fmt.Sprintf("%d minutes ago", mins)
}
if duration < 24*time.Hour {
hours := int(duration.Hours())
if hours == 1 {
return "1 hour ago"
}
return fmt.Sprintf("%d hours ago", hours)
}
days := int(duration.Hours() / 24)
if days == 1 {
return "yesterday"
}
return fmt.Sprintf("%d days ago", days)
}

View File

@@ -1,153 +0,0 @@
package ui
import (
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/via/h"
)
type LobbyProps struct {
NicknameBind h.H
CreateGameKeyDown h.H
CreateGameClick h.H
IsLoggedIn bool
Username string
LogoutClick h.H
UserGames []GameListItem
DeleteGameClick func(id string) h.H
ActiveTab string
TabClickConnect4 h.H
TabClickSnake h.H
SnakeNicknameBind h.H
SnakeSoloClicks []h.H
SnakeMultiClicks []h.H
ActiveSnakeGames []*snake.SnakeGame
SelectedSpeedIndex int
SpeedSelectClicks []h.H
}
func BackToLobby() h.H {
return h.A(h.Class("link text-sm opacity-70"), h.Href("/"), h.Text("← Back"))
}
func StealthTitle(class string) h.H {
return h.Span(h.Class(class),
h.Span(h.Style("color:#4a2a3a"), h.Text("●")),
h.Span(h.Style("color:#2a4545"), h.Text("●")),
h.Span(h.Style("color:#4a2a3a"), h.Text("●")),
h.Span(h.Style("color:#2a4545"), h.Text("●")),
)
}
func LobbyView(p LobbyProps) h.H {
var authSection h.H
if p.IsLoggedIn {
authSection = AuthHeader(p.Username, p.LogoutClick)
} else {
authSection = GuestBanner()
}
connect4Class := "tab"
snakeClass := "tab"
if p.ActiveTab == "snake" {
snakeClass += " tab-active"
} else {
connect4Class += " tab-active"
}
var tabContent h.H
if p.ActiveTab == "snake" {
tabContent = SnakeLobbyTab(p.SnakeNicknameBind, p.SnakeSoloClicks, p.SnakeMultiClicks, p.ActiveSnakeGames, p.SelectedSpeedIndex, p.SpeedSelectClicks)
} else {
tabContent = connect4LobbyContent(p)
}
return h.Main(h.Class("max-w-md mx-auto mt-8 text-center"),
authSection,
h.H1(h.Class("text-3xl font-bold mb-4"), StealthTitle("")),
h.Div(h.Class("tabs tabs-box mb-6 justify-center"),
h.Button(h.Class(connect4Class), h.Type("button"), StealthTitle(""), p.TabClickConnect4),
h.Button(h.Class(snakeClass), h.Type("button"), h.Text("~~~~"), p.TabClickSnake),
),
tabContent,
)
}
func connect4LobbyContent(p LobbyProps) h.H {
return h.Div(
h.P(h.Class("mb-4"), h.Text("Start a new session")),
h.Form(
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
p.NicknameBind,
h.Attr("required"),
p.CreateGameKeyDown,
),
),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Create Game"),
p.CreateGameClick,
),
),
GameList(p.UserGames, p.DeleteGameClick),
)
}
func NicknamePrompt(nicknameBind, setNicknameKeyDown, setNicknameClick h.H) h.H {
return h.Main(h.Class("max-w-sm mx-auto mt-8 text-center"),
h.H1(h.Class("text-3xl font-bold"), h.Text("Join Game")),
h.P(h.Class("mb-4"), h.Text("Enter your nickname to join the game.")),
h.Form(
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
nicknameBind,
h.Attr("required"),
h.Attr("autofocus"),
setNicknameKeyDown,
),
),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Join"),
setNicknameClick,
),
),
)
}
func GameJoinPrompt(loginClick, guestClick, registerClick h.H) h.H {
return h.Main(h.Class("max-w-sm mx-auto mt-8 text-center"),
h.H1(h.Class("text-3xl font-bold"), h.Text("Join Game")),
h.P(h.Class("mb-4"), h.Text("Log in to track your game history, or continue as a guest.")),
h.Div(h.Class("flex flex-col gap-2 my-4"),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Login"),
loginClick,
),
h.Button(
h.Class("btn btn-secondary w-full"),
h.Type("button"),
h.Text("Continue as Guest"),
guestClick,
),
),
h.P(h.Class("text-sm opacity-60"),
h.Text("Don't have an account? "),
h.A(h.Class("link"), h.Href("#"), h.Text("Register"), registerClick),
),
)
}

View File

@@ -1,112 +0,0 @@
package ui
import (
"fmt"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/via/h"
)
func SnakeBoard(sg *snake.SnakeGame) h.H {
state := sg.State
if state == nil || sg.Status != snake.StatusInProgress && sg.Status != snake.StatusFinished {
return nil
}
// Build a lookup grid for rendering
type cellInfo struct {
snakeIdx int // -1 = empty, -2 = food
isHead bool
}
grid := make([][]cellInfo, state.Height)
for y := 0; y < state.Height; y++ {
grid[y] = make([]cellInfo, state.Width)
for x := 0; x < state.Width; x++ {
grid[y][x] = cellInfo{snakeIdx: -1}
}
}
for fi := range state.Food {
f := state.Food[fi]
if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height {
grid[f.Y][f.X] = cellInfo{snakeIdx: -2}
}
}
for si, s := range state.Snakes {
if s == nil {
continue
}
for bi, bp := range s.Body {
if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height {
grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0}
}
}
}
// Cell size scales with grid dimensions
cellSize := cellSizeForGrid(state.Width, state.Height)
var rows []h.H
for y := 0; y < state.Height; y++ {
var cells []h.H
for x := 0; x < state.Width; x++ {
ci := grid[y][x]
class := "snake-cell"
style := fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize)
switch {
case ci.snakeIdx == -2:
class += " snake-food"
case ci.snakeIdx >= 0:
s := state.Snakes[ci.snakeIdx]
colorIdx := ci.snakeIdx
bg := ""
if colorIdx < len(snake.SnakeColors) {
bg = snake.SnakeColors[colorIdx]
style += fmt.Sprintf("background:%s;", bg)
}
if !s.Alive {
class += " snake-dead"
}
if ci.isHead {
class += " snake-head"
if bg != "" {
style += fmt.Sprintf("box-shadow:0 0 8px %s;", bg)
}
}
}
cells = append(cells, h.Div(h.Class(class), h.Attr("style", style)))
}
rowAttrs := append([]h.H{h.Class("snake-row")}, cells...)
rows = append(rows, h.Div(rowAttrs...))
}
boardStyle := fmt.Sprintf("grid-template-columns:repeat(%d,1fr);", state.Width)
attrs := []h.H{
h.Class("snake-board"),
h.Attr("style", boardStyle),
}
attrs = append(attrs, rows...)
return h.Div(attrs...)
}
func cellSizeForGrid(width, height int) int {
maxDim := width
if height > maxDim {
maxDim = height
}
switch {
case maxDim <= 15:
return 28
case maxDim <= 20:
return 24
case maxDim <= 30:
return 20
case maxDim <= 40:
return 16
default:
return 14
}
}

View File

@@ -1,63 +0,0 @@
package ui
import (
"fmt"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/via/h"
)
type ChatMessage struct {
Nickname string `json:"nickname"`
Slot int `json:"slot"`
Message string `json:"message"`
Time int64 `json:"time"`
}
func SnakeChat(messages []ChatMessage, msgBind, sendClick, sendKeyDown h.H) h.H {
var msgEls []h.H
for _, m := range messages {
color := "#666"
if m.Slot >= 0 && m.Slot < len(snake.SnakeColors) {
color = snake.SnakeColors[m.Slot]
}
msgEls = append(msgEls, h.Div(h.Class("snake-chat-msg"),
h.Span(
h.Attr("style", fmt.Sprintf("color:%s;font-weight:bold;", color)),
h.Text(m.Nickname+": "),
),
h.Span(h.Text(m.Message)),
))
}
// Auto-scroll chat history to bottom on new messages
autoScroll := h.Script(h.Text(`
(function(){
var el = document.querySelector('.snake-chat-history');
if (!el) return;
el.scrollTop = el.scrollHeight;
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
.observe(el, {childList:true, subtree:true});
})();
`))
historyAttrs := []h.H{h.Class("snake-chat-history")}
historyAttrs = append(historyAttrs, msgEls...)
historyAttrs = append(historyAttrs, autoScroll)
return h.Div(h.Class("snake-chat"),
h.Div(historyAttrs...),
h.Div(h.Class("snake-chat-input"),
h.Input(
h.Type("text"),
h.Attr("placeholder", "Chat..."),
h.Attr("autocomplete", "off"),
// Prevent key events from bubbling to the game's window-level handler
h.Attr("onkeydown", "event.stopPropagation()"),
msgBind,
sendKeyDown,
),
h.Button(h.Type("button"), h.Text("Send"), sendClick),
),
)
}

View File

@@ -1,124 +0,0 @@
package ui
import (
"fmt"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/via/h"
)
func SnakeLobbyTab(nicknameBind h.H, soloClicks, multiClicks []h.H, activeGames []*snake.SnakeGame, selectedSpeedIndex int, speedSelectClicks []h.H) h.H {
// Solo play buttons
var soloButtons []h.H
for i, preset := range snake.GridPresets {
var click h.H
if i < len(soloClicks) {
click = soloClicks[i]
}
soloButtons = append(soloButtons,
h.Button(
h.Class("btn btn-secondary"),
h.Type("button"),
h.Text(fmt.Sprintf("%s (%d×%d)", preset.Name, preset.Width, preset.Height)),
click,
),
)
}
// Multiplayer buttons
var multiButtons []h.H
for i, preset := range snake.GridPresets {
var click h.H
if i < len(multiClicks) {
click = multiClicks[i]
}
multiButtons = append(multiButtons,
h.Button(
h.Class("btn btn-primary"),
h.Type("button"),
h.Text(fmt.Sprintf("%s (%d×%d)", preset.Name, preset.Width, preset.Height)),
click,
),
)
}
nicknameField := h.Div(h.Class("mb-4"),
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "snake-nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("snake-nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
nicknameBind,
h.Attr("required"),
),
),
)
// Speed selector
var speedButtons []h.H
for i, preset := range snake.SpeedPresets {
btnClass := "btn btn-sm"
if i == selectedSpeedIndex {
btnClass += " btn-active"
}
var click h.H
if i < len(speedSelectClicks) {
click = speedSelectClicks[i]
}
speedButtons = append(speedButtons, h.Button(
h.Class(btnClass),
h.Type("button"),
h.Text(preset.Name),
click,
))
}
speedSelector := h.Div(h.Class("mb-4"),
h.Label(h.Class("label"), h.Text("Speed")),
h.Div(append([]h.H{h.Class("btn-group")}, speedButtons...)...),
)
soloSection := h.Div(h.Class("mb-6"),
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Play Solo")),
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, soloButtons...)...),
)
multiSection := h.Div(h.Class("mb-6"),
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Create Multiplayer Game")),
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, multiButtons...)...),
)
var gameListEl h.H
if len(activeGames) > 0 {
var items []h.H
for _, g := range activeGames {
playerCount := g.PlayerCount()
sizeLabel := fmt.Sprintf("%d×%d", g.State.Width, g.State.Height)
statusLabel := "Waiting"
if g.Status == snake.StatusCountdown {
statusLabel = "Starting soon"
}
items = append(items, h.A(
h.Href("/snake/"+g.ID),
h.Class("flex justify-between items-center p-3 bg-base-200 rounded-lg hover:bg-base-300 no-underline text-base-content"),
h.Span(h.Text(fmt.Sprintf("%s — %d/8 players", sizeLabel, playerCount))),
h.Span(h.Class("text-sm opacity-60"), h.Text(statusLabel)),
))
}
listAttrs := []h.H{h.Class("flex flex-col gap-2")}
listAttrs = append(listAttrs, items...)
gameListEl = h.Div(h.Class("mt-6"),
h.H3(h.Class("text-lg font-bold mb-2 text-center"), h.Text("Join a Game")),
h.Div(listAttrs...),
)
}
return h.Div(
nicknameField,
speedSelector,
soloSection,
multiSection,
gameListEl,
)
}

View File

@@ -1,161 +0,0 @@
package ui
import (
"fmt"
"math"
"time"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/via/h"
)
func SnakeStatusBanner(sg *snake.SnakeGame, mySlot int, rematchClick h.H) h.H {
switch sg.Status {
case snake.StatusWaitingForPlayers:
if sg.Mode == snake.ModeSinglePlayer {
return h.Div(h.Class("alert bg-base-200 text-xl font-bold"),
h.Text("Ready?"),
)
}
return h.Div(h.Class("alert bg-base-200 text-xl font-bold"),
h.Text("Waiting for players..."),
)
case snake.StatusCountdown:
remaining := time.Until(sg.CountdownEnd)
secs := int(math.Ceil(remaining.Seconds()))
if secs < 0 {
secs = 0
}
return h.Div(h.Class("alert alert-info text-xl font-bold"),
h.Text(fmt.Sprintf("Starting in %d...", secs)),
)
case snake.StatusInProgress:
if sg.State != nil && mySlot >= 0 && mySlot < len(sg.State.Snakes) {
s := sg.State.Snakes[mySlot]
if s != nil && !s.Alive {
return h.Div(h.Class("alert alert-error text-xl font-bold"),
h.Text("You're out!"),
)
}
}
// Show score during single player gameplay
if sg.Mode == snake.ModeSinglePlayer {
return h.Div(h.Class("alert alert-success text-xl font-bold"),
h.Text(fmt.Sprintf("Score: %d", sg.Score)),
)
}
return h.Div(h.Class("alert alert-success text-xl font-bold"),
h.Text("Go!"),
)
case snake.StatusFinished:
var msg string
var class string
if sg.Mode == snake.ModeSinglePlayer {
msg = fmt.Sprintf("Game Over! Score: %d", sg.Score)
class = "alert alert-info text-xl font-bold"
} else if sg.Winner != nil {
if sg.Winner.Slot == mySlot {
msg = "You win!"
class = "alert alert-success text-xl font-bold"
} else {
msg = sg.Winner.Nickname + " wins!"
class = "alert alert-error text-xl font-bold"
}
} else {
msg = "It's a draw!"
class = "alert alert-warning text-xl font-bold"
}
content := []h.H{h.Class(class), h.Text(msg)}
if sg.RematchGameID != nil {
content = append(content,
h.A(
h.Class("btn btn-sm bg-white text-gray-800 border-none ml-4"),
h.Href("/snake/"+*sg.RematchGameID),
h.Text("Join Rematch"),
),
)
} else if rematchClick != nil {
content = append(content,
h.Button(
h.Class("btn btn-sm bg-white text-gray-800 border-none ml-4"),
h.Type("button"),
h.Text("Play again"),
rematchClick,
),
)
}
return h.Div(content...)
}
return nil
}
func SnakePlayerList(sg *snake.SnakeGame, mySlot int) h.H {
var items []h.H
for i, p := range sg.Players {
if p == nil {
continue
}
colorHex := "#666"
if i < len(snake.SnakeColors) {
colorHex = snake.SnakeColors[i]
}
name := p.Nickname
if i == mySlot {
name += " (You)"
}
var statusEl h.H
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
if sg.State != nil && i < len(sg.State.Snakes) {
s := sg.State.Snakes[i]
if s != nil {
if s.Alive {
length := len(s.Body)
statusEl = h.Span(h.Class("text-sm opacity-60"), h.Text(fmt.Sprintf(" (%d)", length)))
} else {
statusEl = h.Span(h.Class("text-sm opacity-40"), h.Text(" (dead)"))
}
}
}
}
chipStyle := fmt.Sprintf("width:16px;height:16px;border-radius:50%%;background:%s;display:inline-block;", colorHex)
items = append(items, h.Div(h.Class("flex items-center gap-2"),
h.Span(h.Attr("style", chipStyle)),
h.Span(h.Text(name)),
statusEl,
))
}
listAttrs := []h.H{h.Class("flex flex-wrap gap-4 mb-2")}
listAttrs = append(listAttrs, items...)
return h.Div(listAttrs...)
}
func SnakeInviteLink(gameID string) h.H {
fullURL := getBaseURL() + "/snake/" + gameID
return h.Div(h.Class("mt-4 text-center"),
h.P(h.Text("Share this link to invite players:")),
h.Div(h.Class("bg-base-200 p-4 rounded-lg font-mono break-all my-2"),
h.Text(fullURL),
),
h.Button(
h.Class("btn btn-sm mt-2"),
h.Type("button"),
h.Text("Copy Link"),
h.Attr("onclick", "navigator.clipboard.writeText('"+fullURL+"')"),
),
)
}

View File

@@ -1,141 +0,0 @@
package ui
import (
"os"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/via/h"
)
func StatusBanner(g *game.Game, myColor int, playAgainClick h.H) h.H {
var message string
var class string
switch g.Status {
case game.StatusWaitingForPlayer:
message = "Waiting for opponent..."
class = "alert bg-base-200 text-xl font-bold"
case game.StatusInProgress:
if g.CurrentTurn == myColor {
message = "Your turn!"
class = "alert alert-success text-xl font-bold"
} else {
opponentName := getOpponentName(g, myColor)
message = opponentName + "'s turn"
class = "alert bg-base-200 text-xl font-bold"
}
case game.StatusWon:
if g.Winner != nil && g.Winner.Color == myColor {
message = "You win!"
class = "alert alert-success text-xl font-bold"
} else if g.Winner != nil {
message = g.Winner.Nickname + " wins!"
class = "alert alert-error text-xl font-bold"
}
case game.StatusDraw:
message = "It's a draw!"
class = "alert alert-warning text-xl font-bold"
}
content := []h.H{
h.Class(class),
h.Text(message),
}
// Show rematch options for finished games
if g.IsFinished() {
if g.RematchGameID != nil {
content = append(content,
h.A(
h.Class("btn btn-sm bg-white text-gray-800 border-none ml-4"),
h.Href("/game/"+*g.RematchGameID),
h.Text("Join Rematch"),
),
)
} else if playAgainClick != nil {
content = append(content,
h.Button(
h.Class("btn btn-sm bg-white text-gray-800 border-none ml-4"),
h.Type("button"),
h.Text("Play again"),
playAgainClick,
),
)
}
}
return h.Div(content...)
}
func getOpponentName(g *game.Game, myColor int) string {
for _, p := range g.Players {
if p != nil && p.Color != myColor {
return p.Nickname
}
}
return "Opponent"
}
func PlayerInfo(g *game.Game, myColor int) h.H {
var myName, opponentName string
var myColorClass, opponentColorClass string
for _, p := range g.Players {
if p == nil {
continue
}
if p.Color == myColor {
myName = p.Nickname
if p.Color == 1 {
myColorClass = "red"
} else {
myColorClass = "yellow"
}
} else {
opponentName = p.Nickname
if p.Color == 1 {
opponentColorClass = "red"
} else {
opponentColorClass = "yellow"
}
}
}
if opponentName == "" {
opponentName = "Waiting..."
}
return h.Div(h.Class("flex gap-8 mb-2"),
h.Div(h.Class("flex items-center gap-2"),
h.Span(h.Class("player-chip "+myColorClass)),
h.Span(h.Text(myName+" (You)")),
),
h.Div(h.Class("flex items-center gap-2"),
h.Span(h.Class("player-chip "+opponentColorClass)),
h.Span(h.Text(opponentName)),
),
)
}
func getBaseURL() string {
if url := os.Getenv("APP_URL"); url != "" {
return url
}
return "https://games.adriatica.io"
}
func InviteLink(gameID string) h.H {
fullURL := getBaseURL() + "/game/" + gameID
return h.Div(h.Class("mt-4 text-center"),
h.P(h.Text("Share this link with your opponent:")),
h.Div(h.Class("bg-base-200 p-4 rounded-lg font-mono break-all my-2"),
h.Text(fullURL),
),
h.Button(
h.Class("btn btn-sm mt-2"),
h.Type("button"),
h.Text("Copy Link"),
h.Attr("onclick", "navigator.clipboard.writeText('"+fullURL+"')"),
),
)
}

10
version/version.go Normal file
View File

@@ -0,0 +1,10 @@
// Package version holds build-time version information injected via ldflags.
package version
// Version and Commit are set at build time via:
//
// -ldflags "-X github.com/ryanhamamura/games/version.Version=... -X github.com/ryanhamamura/games/version.Commit=..."
var (
Version = "dev"
Commit = "unknown"
)