Compare commits
13 Commits
06b3839c3a
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feat/datas
| Author | SHA1 | Date | |
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d6e64763cc | ||
| 589d1f09e8 |
@@ -11,6 +11,10 @@
|
||||
# PORT=7331
|
||||
|
||||
# Goose CLI migration config (only needed for running goose manually)
|
||||
# Gitea API token for downloading datastar-pro from private repo (CI/Docker only).
|
||||
# Not needed for local dev — falls back to copying from ../optional/.
|
||||
# VENDOR_TOKEN=
|
||||
|
||||
GOOSE_DRIVER=sqlite3
|
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GOOSE_DBSTRING=data/games.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
|
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GOOSE_MIGRATION_DIR=db/migrations
|
||||
|
||||
@@ -61,8 +61,13 @@ jobs:
|
||||
mkdir -p $DEPLOY_DIR/data
|
||||
|
||||
- name: Rebuild and restart
|
||||
env:
|
||||
VENDOR_TOKEN: ${{ secrets.VENDOR_TOKEN }}
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run: |
|
||||
cd $DEPLOY_DIR
|
||||
VERSION=$(git describe --tags --always)
|
||||
COMMIT=$(git rev-parse --short HEAD)
|
||||
VERSION=$VERSION COMMIT=$COMMIT docker compose up -d --build --remove-orphans
|
||||
VERSION=$VERSION COMMIT=$COMMIT VENDOR_TOKEN=$VENDOR_TOKEN docker compose up -d --build --remove-orphans
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||||
|
||||
- name: Prune unused images
|
||||
run: docker image prune -f
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -19,6 +19,7 @@
|
||||
|
||||
!.env.example
|
||||
!LICENSE
|
||||
!AGENTS.md
|
||||
|
||||
!assets/**/*
|
||||
|
||||
@@ -26,6 +27,10 @@
|
||||
*_templ.go
|
||||
assets/css/output.css
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||||
|
||||
# Downloaded client-side libs (fetched by cmd/downloader)
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assets/js/datastar/*
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assets/css/daisyui/*
|
||||
|
||||
# Deploy scripts and configs
|
||||
!deploy/*.sh
|
||||
!deploy/*.service
|
||||
|
||||
218
AGENTS.md
Normal file
218
AGENTS.md
Normal file
@@ -0,0 +1,218 @@
|
||||
# AGENTS.md
|
||||
|
||||
Instructions for AI coding agents working in this repository.
|
||||
|
||||
## Quick Reference
|
||||
|
||||
```bash
|
||||
# Development
|
||||
task live # Hot-reload dev server (templ + tailwind + air)
|
||||
task build # Production build to bin/games
|
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task run # Build and run server
|
||||
task download # Download pinned client-side libs (datastar-pro, daisyui)
|
||||
|
||||
# Quality
|
||||
task test # Run all tests: go test ./...
|
||||
task lint # Run linter: golangci-lint run
|
||||
|
||||
# Single test
|
||||
go test -run TestName ./path/to/package
|
||||
go test -v -run TestHandleLogin_Success ./features/auth
|
||||
|
||||
# Code generation
|
||||
task build:templ # Compile .templ files (go tool templ generate)
|
||||
task build:styles # Build TailwindCSS (go tool gotailwind)
|
||||
```
|
||||
|
||||
Tools (templ, air, gotailwind, goose, sqlc) are managed via Go 1.25's `tool` directive in go.mod — no separate installs needed.
|
||||
|
||||
## Workflow Rules
|
||||
|
||||
- **Never merge PRs without explicit user approval.** Create the PR, push changes, then wait.
|
||||
- Always use PRs via `tea` CLI — never push directly to main.
|
||||
- Write semantic commit messages focusing on "why" not "what".
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
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games/
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├── connect4/, snake/ # Game logic packages (pure Go, no HTTP)
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├── features/ # Feature modules (handlers, routes, templates)
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│ ├── auth/ # Login/register (standard HTTP, not SSE)
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│ ├── c4game/ # Connect 4 UI + services
|
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│ ├── snakegame/ # Snake UI + services
|
||||
│ ├── lobby/ # Game lobby
|
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│ └── common/ # Shared components, layouts
|
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├── chat/ # Reusable chat room (NATS + optional DB persistence)
|
||||
├── auth/ # Password hashing/validation (pure, no HTTP)
|
||||
├── db/ # SQLite, migrations, sqlc queries
|
||||
├── cmd/downloader/ # Build-time tool: fetches datastar-pro + daisyui
|
||||
├── assets/ # Static files (embedded in prod, filesystem in dev)
|
||||
└── config/, logging/, nats/, sessions/, router/, player/, version/
|
||||
```
|
||||
|
||||
## Code Style
|
||||
|
||||
### Imports
|
||||
|
||||
Three groups separated by blank lines: stdlib, third-party, local. Enforced by goimports with `local-prefixes: github.com/ryanhamamura/games`.
|
||||
|
||||
```go
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import (
|
||||
"fmt"
|
||||
"net/http"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
)
|
||||
```
|
||||
|
||||
### Error Handling
|
||||
|
||||
```go
|
||||
// Wrap errors with context
|
||||
return fmt.Errorf("loading game %s: %w", id, err)
|
||||
|
||||
// Combine cleanup errors with errors.Join
|
||||
return nil, errors.Join(fmt.Errorf("pinging database: %w", err), DB.Close())
|
||||
|
||||
// Best-effort operations
|
||||
nc.Publish(subject, nil) //nolint:errcheck // best-effort notification
|
||||
|
||||
// HTTP errors
|
||||
http.Error(w, "game not found", http.StatusNotFound)
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
|
||||
```
|
||||
|
||||
### Comments
|
||||
|
||||
- Focus on **why**, not **how**. Avoid superfluous comments.
|
||||
- Package comments at top of primary file.
|
||||
- Function comments for exported functions.
|
||||
|
||||
## Go Patterns
|
||||
|
||||
### Dependency Injection via Closures
|
||||
|
||||
Handlers receive dependencies and return `http.HandlerFunc`:
|
||||
|
||||
```go
|
||||
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) { /* ... */ }
|
||||
}
|
||||
```
|
||||
|
||||
### Cleanup Function Returns
|
||||
|
||||
Infrastructure init functions return a cleanup func the caller defers:
|
||||
|
||||
```go
|
||||
cleanupDB, err := db.Init(cfg.DBPath)
|
||||
defer cleanupDB()
|
||||
```
|
||||
|
||||
### Store/Instance Pattern
|
||||
|
||||
Game state uses a two-tier pattern: a thread-safe **Store** (map + RWMutex) holding **Instance** wrappers (individual game + own mutex + DB queries). Stores lazy-load from DB on cache miss.
|
||||
|
||||
### Build Tags
|
||||
|
||||
`//go:build dev` and `//go:build !dev` switch behavior for static asset serving (filesystem vs embedded hashfs) and config loading.
|
||||
|
||||
## Templ + Datastar Patterns
|
||||
|
||||
### Architecture: Everything Is a Stream
|
||||
|
||||
The core mental model: **the server owns all state and continuously projects it to the browser over SSE**. There is no client-side state management. The browser connects to an event stream, and the server pushes full HTML fragments whenever something changes. Datastar morphs these into the DOM — the client is a thin rendering surface.
|
||||
|
||||
User actions (clicks, keypresses) trigger short POST/DELETE requests back to the server. The server mutates state, publishes a NATS signal, and every connected SSE stream picks up the change and re-renders. The client never needs to know what changed — it just receives the new truth and morphs to match.
|
||||
|
||||
This means: **always send whole components down the wire.** Don't try to diff or send minimal patches. Render the full templ component, call `sse.PatchElementTempl()`, and let Datastar's morph handle the rest. The only exception is appending to a list (e.g. chat messages).
|
||||
|
||||
**Signals follow command-query segregation.** Signals are *commands* — they carry the user's intent to the server (form input values, button clicks). The SSE stream is the *query* — it continuously projects the server's truth into the DOM. Keep signals thin: form input buffers (`chatMsg`, `nickname`), pure UI state the server never needs (`activeTab`), and request indicators. Don't use signals to hold application state — that arrives from the server via SSE.
|
||||
|
||||
### SSE Event Loop
|
||||
|
||||
Both game event handlers follow the same structure:
|
||||
1. Subscribe to NATS channels **before** creating SSE (avoids missed messages)
|
||||
2. Send initial full-state patch
|
||||
3. `select` loop over: context done, game updates (drain channel first), chat messages (append), 1-second heartbeat (full re-render)
|
||||
|
||||
```go
|
||||
// Handler side — long-lived SSE with Brotli compression
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
sse.PatchElementTempl(components.GameBoard(game))
|
||||
|
||||
// Template side — disable Datastar's default SSE cancellation on interaction
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
```
|
||||
|
||||
### Client-Server Interactions
|
||||
|
||||
```go
|
||||
// Trigger SSE actions from templates
|
||||
data-on:click={ datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx) }
|
||||
data-on:click={ datastar.DeleteSSE("/games/%s", g.ID) }
|
||||
|
||||
// Read client signals in handlers
|
||||
var signals struct { ChatMsg string `json:"chatMsg"` }
|
||||
datastar.ReadSignals(r, &signals)
|
||||
|
||||
// Clear input after submission
|
||||
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""})
|
||||
|
||||
// Redirect via SSE
|
||||
sse.Redirectf("/games/%s", newGame.ID())
|
||||
```
|
||||
|
||||
### Appending Elements (Chat Messages)
|
||||
|
||||
The one exception to whole-component morphing is chat, where messages are appended individually:
|
||||
|
||||
```go
|
||||
sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(msg, cfg),
|
||||
datastar.WithSelectorID("c4-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
)
|
||||
```
|
||||
|
||||
### Datastar Template Attributes
|
||||
|
||||
- `data-signals` — declare reactive state
|
||||
- `data-bind` — two-way input binding
|
||||
- `data-show` — conditional visibility
|
||||
- `data-class` — reactive CSS classes
|
||||
- `data-morph-ignore` — prevent SSE from overwriting an element (e.g. chat input)
|
||||
|
||||
## Testing
|
||||
|
||||
```bash
|
||||
task test # All tests
|
||||
go test -run TestHandleLogin_Success ./features/auth # Single test
|
||||
go test -v ./features/auth # Verbose package
|
||||
```
|
||||
|
||||
- Use `testutil.NewTestDB(t)` for tests needing a database
|
||||
- Use `testutil.NewTestSessionManager(db)` for session-aware tests
|
||||
- Use `config.LoadForTest()` to set safe defaults without .env
|
||||
- Tests use external test packages (`package auth_test`)
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Layer | Technology |
|
||||
|-------|------------|
|
||||
| Templates | templ (type-safe HTML) |
|
||||
| Reactivity | Datastar Pro (SSE-driven) |
|
||||
| CSS | TailwindCSS v4 + daisyUI |
|
||||
| Router | chi/v5 |
|
||||
| Sessions | scs/v2 (SQLite-backed) |
|
||||
| Database | SQLite (modernc.org/sqlite) |
|
||||
| Migrations | goose (embedded SQL) |
|
||||
| SQL codegen | sqlc |
|
||||
| Pub/sub | Embedded NATS (nil-payload signals) |
|
||||
| Logging | zerolog + slog (bridged via slog-zerolog) |
|
||||
@@ -10,6 +10,11 @@ COPY go.mod go.sum ./
|
||||
RUN go mod download
|
||||
|
||||
COPY . .
|
||||
|
||||
RUN --mount=type=secret,id=vendor_token \
|
||||
VENDOR_TOKEN=$(cat /run/secrets/vendor_token) \
|
||||
go run cmd/downloader/main.go
|
||||
|
||||
RUN go tool templ generate
|
||||
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||
RUN --mount=type=cache,target=/root/.cache/go-build \
|
||||
|
||||
@@ -2,9 +2,12 @@ version: "3"
|
||||
|
||||
tasks:
|
||||
download:
|
||||
desc: Download latest client-side libs
|
||||
desc: Download pinned client-side libs
|
||||
cmds:
|
||||
- go run cmd/downloader/main.go
|
||||
status:
|
||||
- test -f assets/js/datastar/datastar.js
|
||||
- test -f assets/css/daisyui/daisyui.js
|
||||
|
||||
build:templ:
|
||||
desc: Compile .templ files to Go
|
||||
@@ -31,6 +34,7 @@ tasks:
|
||||
cmds:
|
||||
- go build -o bin/games .
|
||||
deps:
|
||||
- download
|
||||
- build:templ
|
||||
- build:styles
|
||||
|
||||
@@ -58,6 +62,7 @@ tasks:
|
||||
live:
|
||||
desc: Dev mode with hot-reload
|
||||
deps:
|
||||
- download
|
||||
- live:templ
|
||||
- live:styles
|
||||
- live:server
|
||||
|
||||
5
assets/assets.go
Normal file
5
assets/assets.go
Normal file
@@ -0,0 +1,5 @@
|
||||
// Package assets provides static file serving with build-tag switching
|
||||
// between live filesystem (dev) and embedded hashfs (prod).
|
||||
package assets
|
||||
|
||||
const DirectoryPath = "assets"
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,8 +1,8 @@
|
||||
@import 'tailwindcss';
|
||||
|
||||
@source not "./daisyui{,*}.mjs";
|
||||
@plugin "./daisyui.mjs";
|
||||
@plugin "./daisyui-theme.mjs" {
|
||||
@source not "./daisyui/daisyui{,*}.js";
|
||||
@plugin "./daisyui/daisyui.js";
|
||||
@plugin "./daisyui/daisyui-theme.js" {
|
||||
name: "stealth";
|
||||
default: true;
|
||||
color-scheme: light;
|
||||
|
||||
File diff suppressed because one or more lines are too long
1
assets/js/README.md
Normal file
1
assets/js/README.md
Normal file
@@ -0,0 +1 @@
|
||||
Downloaded by cmd/downloader at build time.
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
22
assets/static_dev.go
Normal file
22
assets/static_dev.go
Normal file
@@ -0,0 +1,22 @@
|
||||
//go:build dev
|
||||
|
||||
package assets
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"os"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
func Handler() http.Handler {
|
||||
log.Debug().Str("path", DirectoryPath).Msg("static assets served from filesystem")
|
||||
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
w.Header().Set("Cache-Control", "no-store")
|
||||
http.StripPrefix("/assets/", http.FileServerFS(os.DirFS(DirectoryPath))).ServeHTTP(w, r)
|
||||
})
|
||||
}
|
||||
|
||||
func StaticPath(path string) string {
|
||||
return "/assets/" + path
|
||||
}
|
||||
26
assets/static_prod.go
Normal file
26
assets/static_prod.go
Normal file
@@ -0,0 +1,26 @@
|
||||
//go:build !dev
|
||||
|
||||
package assets
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"net/http"
|
||||
|
||||
"github.com/benbjohnson/hashfs"
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
var (
|
||||
//go:embed css js
|
||||
staticFiles embed.FS
|
||||
staticSys = hashfs.NewFS(staticFiles)
|
||||
)
|
||||
|
||||
func Handler() http.Handler {
|
||||
log.Debug().Msg("static assets are embedded with hashfs")
|
||||
return http.StripPrefix("/assets/", hashfs.FileServer(staticSys))
|
||||
}
|
||||
|
||||
func StaticPath(path string) string {
|
||||
return "/assets/" + staticSys.HashName(path)
|
||||
}
|
||||
@@ -1,30 +1,20 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
"log/slog"
|
||||
"net/http"
|
||||
"net/url"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"sync"
|
||||
)
|
||||
|
||||
// Asset directories, relative to project root.
|
||||
const (
|
||||
jsDir = "assets/js"
|
||||
cssDir = "assets/css"
|
||||
"github.com/ryanhamamura/games/assets"
|
||||
)
|
||||
|
||||
// files maps download URLs to local destination paths.
|
||||
var files = map[string]string{
|
||||
"https://raw.githubusercontent.com/starfederation/datastar/main/bundles/datastar.js": jsDir + "/datastar.js",
|
||||
"https://raw.githubusercontent.com/starfederation/datastar/main/bundles/datastar.js.map": jsDir + "/datastar.js.map",
|
||||
"https://github.com/saadeghi/daisyui/releases/latest/download/daisyui.mjs": cssDir + "/daisyui.mjs",
|
||||
"https://github.com/saadeghi/daisyui/releases/latest/download/daisyui-theme.mjs": cssDir + "/daisyui-theme.mjs",
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := run(); err != nil {
|
||||
slog.Error("failure", "error", err)
|
||||
@@ -32,16 +22,243 @@ func main() {
|
||||
}
|
||||
}
|
||||
|
||||
// Pinned dependency versions — update these to upgrade.
|
||||
const (
|
||||
datastarVersion = "v1.0.0-RC.8" // Pro build — fetched from private Gitea repo
|
||||
daisyuiVersion = "v5.5.19"
|
||||
)
|
||||
|
||||
// dependencies tracks pinned versions alongside their GitHub coordinates
|
||||
// so the version check can look up the latest release for each.
|
||||
var dependencies = []dependency{
|
||||
{name: "datastar", owner: "starfederation", repo: "datastar", pinnedVersion: datastarVersion},
|
||||
{name: "daisyui", owner: "saadeghi", repo: "daisyui", pinnedVersion: daisyuiVersion},
|
||||
}
|
||||
|
||||
type dependency struct {
|
||||
name string
|
||||
owner string
|
||||
repo string
|
||||
pinnedVersion string
|
||||
}
|
||||
|
||||
// datastar-pro sources, in order of preference.
|
||||
const (
|
||||
giteaRawURL = "https://gitea.adriatica.io/ryan/vendor-libs/raw/branch/main/datastar/datastar.js"
|
||||
localFallbackPath = "../optional/web/resources/static/datastar/datastar.js"
|
||||
)
|
||||
|
||||
func run() error {
|
||||
dirs := []string{jsDir, cssDir}
|
||||
jsDir := assets.DirectoryPath + "/js/datastar"
|
||||
cssDir := assets.DirectoryPath + "/css/daisyui"
|
||||
|
||||
for _, dir := range dirs {
|
||||
if err := os.MkdirAll(dir, 0755); err != nil {
|
||||
return fmt.Errorf("create directory %s: %w", dir, err)
|
||||
}
|
||||
daisyuiBase := "https://github.com/saadeghi/daisyui/releases/download/" + daisyuiVersion + "/"
|
||||
|
||||
downloads := map[string]string{
|
||||
daisyuiBase + "daisyui.js": cssDir + "/daisyui.js",
|
||||
daisyuiBase + "daisyui-theme.js": cssDir + "/daisyui-theme.js",
|
||||
}
|
||||
|
||||
return download(files)
|
||||
directories := []string{jsDir, cssDir}
|
||||
|
||||
if err := removeDirectories(directories); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if err := createDirectories(directories); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if err := acquireDatastar(jsDir + "/datastar.js"); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if err := download(downloads); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
checkForUpdates()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// acquireDatastar fetches datastar-pro from the private Gitea repo when
|
||||
// GITEA_TOKEN is set, otherwise copies from the local optional project.
|
||||
func acquireDatastar(dest string) error {
|
||||
if token := os.Getenv("VENDOR_TOKEN"); token != "" {
|
||||
slog.Info("downloading datastar-pro from private repo...")
|
||||
return downloadWithAuth(giteaRawURL, dest, token)
|
||||
}
|
||||
|
||||
slog.Info("copying datastar-pro from local fallback...", "src", localFallbackPath)
|
||||
return copyFile(localFallbackPath, dest)
|
||||
}
|
||||
|
||||
func copyFile(src, dest string) error {
|
||||
in, err := os.Open(src) //nolint:gosec // paths are hardcoded constants
|
||||
if err != nil {
|
||||
return fmt.Errorf("open %s: %w", src, err)
|
||||
}
|
||||
defer in.Close() //nolint:errcheck
|
||||
|
||||
out, err := os.Create(dest) //nolint:gosec // paths are hardcoded constants
|
||||
if err != nil {
|
||||
return fmt.Errorf("create %s: %w", dest, err)
|
||||
}
|
||||
|
||||
if _, err := io.Copy(out, in); err != nil {
|
||||
out.Close() //nolint:errcheck
|
||||
return fmt.Errorf("copy to %s: %w", dest, err)
|
||||
}
|
||||
|
||||
if err := out.Close(); err != nil {
|
||||
return fmt.Errorf("close %s: %w", dest, err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func downloadWithAuth(rawURL, dest, token string) error {
|
||||
req, err := http.NewRequest(http.MethodGet, rawURL, nil)
|
||||
if err != nil {
|
||||
return fmt.Errorf("create request for %s: %w", rawURL, err)
|
||||
}
|
||||
req.Header.Set("Authorization", "token "+token)
|
||||
|
||||
resp, err := http.DefaultClient.Do(req) //nolint:gosec // URL is built from compile-time constants
|
||||
if err != nil {
|
||||
return fmt.Errorf("GET %s: %w", rawURL, err)
|
||||
}
|
||||
defer resp.Body.Close() //nolint:errcheck
|
||||
|
||||
if resp.StatusCode != http.StatusOK {
|
||||
return fmt.Errorf("GET %s: status %s", rawURL, resp.Status)
|
||||
}
|
||||
|
||||
out, err := os.Create(dest) //nolint:gosec // paths are hardcoded constants
|
||||
if err != nil {
|
||||
return fmt.Errorf("create %s: %w", dest, err)
|
||||
}
|
||||
|
||||
if _, err := io.Copy(out, resp.Body); err != nil {
|
||||
out.Close() //nolint:errcheck
|
||||
return fmt.Errorf("write %s: %w", dest, err)
|
||||
}
|
||||
|
||||
if err := out.Close(); err != nil {
|
||||
return fmt.Errorf("close %s: %w", dest, err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// checkForUpdates queries the GitHub releases API for each dependency
|
||||
// and logs a notice if a newer version is available. Failures are
|
||||
// logged but never cause the download to fail.
|
||||
func checkForUpdates() {
|
||||
var wg sync.WaitGroup
|
||||
|
||||
for _, dep := range dependencies {
|
||||
wg.Go(func() {
|
||||
latest, err := latestGitHubRelease(dep.owner, dep.repo)
|
||||
if err != nil {
|
||||
slog.Warn("could not check for updates", "dependency", dep.name, "error", err)
|
||||
return
|
||||
}
|
||||
|
||||
if latest != dep.pinnedVersion {
|
||||
slog.Warn("newer version available",
|
||||
"dependency", dep.name,
|
||||
"pinned", dep.pinnedVersion,
|
||||
"latest", latest,
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
wg.Wait()
|
||||
}
|
||||
|
||||
// githubRelease is the minimal subset of the GitHub releases API response we need.
|
||||
type githubRelease struct {
|
||||
TagName string `json:"tag_name"`
|
||||
}
|
||||
|
||||
func latestGitHubRelease(owner, repo string) (string, error) {
|
||||
u := &url.URL{
|
||||
Scheme: "https",
|
||||
Host: "api.github.com",
|
||||
Path: fmt.Sprintf("/repos/%s/%s/releases/latest", owner, repo),
|
||||
}
|
||||
|
||||
req, err := http.NewRequest(http.MethodGet, u.String(), nil)
|
||||
if err != nil {
|
||||
return "", fmt.Errorf("creating request: %w", err)
|
||||
}
|
||||
req.Header.Set("Accept", "application/vnd.github+json")
|
||||
|
||||
resp, err := http.DefaultClient.Do(req) //nolint:gosec
|
||||
if err != nil {
|
||||
return "", fmt.Errorf("fetching release: %w", err)
|
||||
}
|
||||
defer resp.Body.Close() //nolint:errcheck
|
||||
|
||||
if resp.StatusCode != http.StatusOK {
|
||||
return "", fmt.Errorf("unexpected status %s", resp.Status)
|
||||
}
|
||||
|
||||
var release githubRelease
|
||||
if err := json.NewDecoder(resp.Body).Decode(&release); err != nil {
|
||||
return "", fmt.Errorf("decoding response: %w", err)
|
||||
}
|
||||
|
||||
return release.TagName, nil
|
||||
}
|
||||
|
||||
func removeDirectories(dirs []string) error {
|
||||
var wg sync.WaitGroup
|
||||
errCh := make(chan error, len(dirs))
|
||||
|
||||
for _, path := range dirs {
|
||||
wg.Go(func() {
|
||||
if err := os.RemoveAll(path); err != nil {
|
||||
errCh <- fmt.Errorf("remove directory %s: %w", path, err)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
wg.Wait()
|
||||
close(errCh)
|
||||
|
||||
var errs []error
|
||||
for err := range errCh {
|
||||
errs = append(errs, err)
|
||||
}
|
||||
|
||||
return errors.Join(errs...)
|
||||
}
|
||||
|
||||
func createDirectories(dirs []string) error {
|
||||
var wg sync.WaitGroup
|
||||
errCh := make(chan error, len(dirs))
|
||||
|
||||
for _, path := range dirs {
|
||||
wg.Go(func() {
|
||||
if err := os.MkdirAll(path, 0755); err != nil {
|
||||
errCh <- fmt.Errorf("create directory %s: %w", path, err)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
wg.Wait()
|
||||
close(errCh)
|
||||
|
||||
var errs []error
|
||||
for err := range errCh {
|
||||
errs = append(errs, err)
|
||||
}
|
||||
|
||||
return errors.Join(errs...)
|
||||
}
|
||||
|
||||
func download(files map[string]string) error {
|
||||
@@ -71,15 +288,15 @@ func download(files map[string]string) error {
|
||||
return errors.Join(errs...)
|
||||
}
|
||||
|
||||
func downloadFile(url, dest string) error {
|
||||
resp, err := http.Get(url) //nolint:gosec,noctx // static URLs, simple tool
|
||||
func downloadFile(rawURL, dest string) error {
|
||||
resp, err := http.Get(rawURL) //nolint:gosec,noctx // static URLs, simple tool
|
||||
if err != nil {
|
||||
return fmt.Errorf("GET %s: %w", url, err)
|
||||
return fmt.Errorf("GET %s: %w", rawURL, err)
|
||||
}
|
||||
defer resp.Body.Close() //nolint:errcheck
|
||||
|
||||
if resp.StatusCode != http.StatusOK {
|
||||
return fmt.Errorf("GET %s: status %s", url, resp.Status)
|
||||
return fmt.Errorf("GET %s: status %s", rawURL, resp.Status)
|
||||
}
|
||||
|
||||
out, err := os.Create(dest) //nolint:gosec // paths are hardcoded constants
|
||||
|
||||
@@ -5,6 +5,8 @@ services:
|
||||
args:
|
||||
VERSION: ${VERSION:-dev}
|
||||
COMMIT: ${COMMIT:-unknown}
|
||||
secrets:
|
||||
- vendor_token
|
||||
container_name: games
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
@@ -16,3 +18,7 @@ services:
|
||||
- PORT=8080
|
||||
volumes:
|
||||
- ./data:/data
|
||||
|
||||
secrets:
|
||||
vendor_token:
|
||||
environment: VENDOR_TOKEN
|
||||
|
||||
@@ -3,10 +3,10 @@ package auth
|
||||
import (
|
||||
"database/sql"
|
||||
"net/http"
|
||||
"net/url"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/google/uuid"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/auth"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
@@ -14,20 +14,15 @@ import (
|
||||
appsessions "github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
type LoginSignals struct {
|
||||
Username string `json:"username"`
|
||||
Password string `json:"password"` //nolint:gosec // form input, not stored
|
||||
}
|
||||
|
||||
type RegisterSignals struct {
|
||||
Username string `json:"username"`
|
||||
Password string `json:"password"` //nolint:gosec // form input, not stored
|
||||
Confirm string `json:"confirm"`
|
||||
}
|
||||
|
||||
func HandleLoginPage() http.HandlerFunc {
|
||||
func HandleLoginPage(sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
if err := pages.LoginPage().Render(r.Context(), w); err != nil {
|
||||
// Capture return_url so we can redirect back after login
|
||||
if returnURL := r.URL.Query().Get("return_url"); returnURL != "" {
|
||||
sessions.Put(r.Context(), "return_url", returnURL)
|
||||
}
|
||||
|
||||
errorMsg := r.URL.Query().Get("error")
|
||||
if err := pages.LoginPage(errorMsg).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
@@ -35,7 +30,8 @@ func HandleLoginPage() http.HandlerFunc {
|
||||
|
||||
func HandleRegisterPage() http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
if err := pages.RegisterPage().Render(r.Context(), w); err != nil {
|
||||
errorMsg := r.URL.Query().Get("error")
|
||||
if err := pages.RegisterPage(errorMsg).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
@@ -43,25 +39,21 @@ func HandleRegisterPage() http.HandlerFunc {
|
||||
|
||||
func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
var signals LoginSignals
|
||||
if err := datastar.ReadSignals(r, &signals); err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
r.Body = http.MaxBytesReader(w, r.Body, 1024)
|
||||
username := r.FormValue("username")
|
||||
password := r.FormValue("password")
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
user, err := queries.GetUserByUsername(r.Context(), signals.Username)
|
||||
user, err := queries.GetUserByUsername(r.Context(), username)
|
||||
if err == sql.ErrNoRows {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Invalid username or password"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/login?error="+url.QueryEscape("Invalid username or password"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "An error occurred"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/login?error="+url.QueryEscape("An error occurred"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if !auth.CheckPassword(signals.Password, user.PasswordHash) {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Invalid username or password"}) //nolint:errcheck
|
||||
if !auth.CheckPassword(password, user.PasswordHash) {
|
||||
http.Redirect(w, r, "/login?error="+url.QueryEscape("Invalid username or password"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -76,46 +68,43 @@ func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http
|
||||
redirectURL = returnURL
|
||||
}
|
||||
|
||||
sse.Redirect(redirectURL) //nolint:errcheck
|
||||
http.Redirect(w, r, redirectURL, http.StatusSeeOther)
|
||||
}
|
||||
}
|
||||
|
||||
func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
var signals RegisterSignals
|
||||
if err := datastar.ReadSignals(r, &signals); err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
r.Body = http.MaxBytesReader(w, r.Body, 1024)
|
||||
username := r.FormValue("username")
|
||||
password := r.FormValue("password")
|
||||
confirm := r.FormValue("confirm")
|
||||
|
||||
if err := auth.ValidateUsername(username); err != nil {
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape(err.Error()), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if err := auth.ValidatePassword(password); err != nil {
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape(err.Error()), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if password != confirm {
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape("Passwords do not match"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
if err := auth.ValidateUsername(signals.Username); err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": err.Error()}) //nolint:errcheck
|
||||
return
|
||||
}
|
||||
if err := auth.ValidatePassword(signals.Password); err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": err.Error()}) //nolint:errcheck
|
||||
return
|
||||
}
|
||||
if signals.Password != signals.Confirm {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Passwords do not match"}) //nolint:errcheck
|
||||
return
|
||||
}
|
||||
|
||||
hash, err := auth.HashPassword(signals.Password)
|
||||
hash, err := auth.HashPassword(password)
|
||||
if err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "An error occurred"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape("An error occurred"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
user, err := queries.CreateUser(r.Context(), repository.CreateUserParams{
|
||||
ID: uuid.New().String(),
|
||||
Username: signals.Username,
|
||||
Username: username,
|
||||
PasswordHash: hash,
|
||||
})
|
||||
if err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Username already taken"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape("Username already taken"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -130,6 +119,6 @@ func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) h
|
||||
redirectURL = returnURL
|
||||
}
|
||||
|
||||
sse.Redirect(redirectURL) //nolint:errcheck
|
||||
http.Redirect(w, r, redirectURL, http.StatusSeeOther)
|
||||
}
|
||||
}
|
||||
|
||||
351
features/auth/handlers_test.go
Normal file
351
features/auth/handlers_test.go
Normal file
@@ -0,0 +1,351 @@
|
||||
package auth_test
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"net/url"
|
||||
"strings"
|
||||
"testing"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/ryanhamamura/games/auth"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
featauth "github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
appsessions "github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/testutil"
|
||||
)
|
||||
|
||||
// sessionCookieName is the default SCS cookie name used in tests.
|
||||
const sessionCookieName = "session"
|
||||
|
||||
type testSetup struct {
|
||||
db *sql.DB
|
||||
queries *repository.Queries
|
||||
sm *scs.SessionManager
|
||||
}
|
||||
|
||||
func (s *testSetup) ctx() context.Context {
|
||||
return context.Background()
|
||||
}
|
||||
|
||||
func newTestSetup(t *testing.T) *testSetup {
|
||||
t.Helper()
|
||||
db, queries := testutil.NewTestDB(t)
|
||||
sm := testutil.NewTestSessionManager(t, db)
|
||||
return &testSetup{db: db, queries: queries, sm: sm}
|
||||
}
|
||||
|
||||
// createTestUser inserts a user into the test database and returns the user ID.
|
||||
func createTestUser(t *testing.T, setup *testSetup, username, password string) string {
|
||||
t.Helper()
|
||||
hash, err := auth.HashPassword(password)
|
||||
if err != nil {
|
||||
t.Fatalf("hashing password: %v", err)
|
||||
}
|
||||
id := uuid.New().String()
|
||||
_, err = setup.queries.CreateUser(setup.ctx(), repository.CreateUserParams{
|
||||
ID: id,
|
||||
Username: username,
|
||||
PasswordHash: hash,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("creating test user: %v", err)
|
||||
}
|
||||
return id
|
||||
}
|
||||
|
||||
// postForm sends a POST request with form-encoded body through the session middleware,
|
||||
// forwarding any cookies from a previous response.
|
||||
func postForm(handler http.Handler, path string, values url.Values, cookies []*http.Cookie) *httptest.ResponseRecorder {
|
||||
body := strings.NewReader(values.Encode())
|
||||
req := httptest.NewRequest(http.MethodPost, path, body)
|
||||
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
|
||||
for _, c := range cookies {
|
||||
req.AddCookie(c)
|
||||
}
|
||||
rec := httptest.NewRecorder()
|
||||
handler.ServeHTTP(rec, req)
|
||||
return rec
|
||||
}
|
||||
|
||||
// getPage sends a GET request through the session middleware, forwarding cookies.
|
||||
func getPage(handler http.Handler, path string, cookies []*http.Cookie) *httptest.ResponseRecorder {
|
||||
req := httptest.NewRequest(http.MethodGet, path, nil)
|
||||
for _, c := range cookies {
|
||||
req.AddCookie(c)
|
||||
}
|
||||
rec := httptest.NewRecorder()
|
||||
handler.ServeHTTP(rec, req)
|
||||
return rec
|
||||
}
|
||||
|
||||
// extractSessionValue makes a GET request with the given cookies to a test endpoint
|
||||
// that reads a session value, verifying the session was persisted correctly.
|
||||
func extractSessionValue(t *testing.T, setup *testSetup, cookies []*http.Cookie, key string) string {
|
||||
t.Helper()
|
||||
var value string
|
||||
handler := setup.sm.LoadAndSave(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
value = setup.sm.GetString(r.Context(), key)
|
||||
}))
|
||||
req := httptest.NewRequest(http.MethodGet, "/check-session", nil)
|
||||
for _, c := range cookies {
|
||||
req.AddCookie(c)
|
||||
}
|
||||
rec := httptest.NewRecorder()
|
||||
handler.ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("session check returned %d", rec.Code)
|
||||
}
|
||||
return value
|
||||
}
|
||||
|
||||
func TestHandleLogin_Success(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
if loc := rec.Header().Get("Location"); loc != "/" {
|
||||
t.Errorf("expected redirect to /, got %q", loc)
|
||||
}
|
||||
|
||||
// Verify the response sets a session cookie
|
||||
cookies := rec.Result().Cookies()
|
||||
if !hasCookie(cookies, sessionCookieName) {
|
||||
t.Fatal("response did not set a session cookie")
|
||||
}
|
||||
|
||||
// Verify session contains user data by reading it back
|
||||
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
|
||||
if userID == "" {
|
||||
t.Error("session does not contain user_id after login")
|
||||
}
|
||||
nickname := extractSessionValue(t, setup, cookies, appsessions.KeyNickname)
|
||||
if nickname != "alice" {
|
||||
t.Errorf("expected nickname %q, got %q", "alice", nickname)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogin_InvalidPassword(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"wrongpassword"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/login?error=") {
|
||||
t.Errorf("expected redirect to /login?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogin_UnknownUser(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/login", url.Values{
|
||||
"username": {"nonexistent"},
|
||||
"password": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/login?error=") {
|
||||
t.Errorf("expected redirect to /login?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogin_ReturnURL(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
// First, visit the login page with a return_url to store it in the session
|
||||
loginPageHandler := setup.sm.LoadAndSave(featauth.HandleLoginPage(setup.sm))
|
||||
pageRec := getPage(loginPageHandler, "/login?return_url=/games/abc", nil)
|
||||
cookies := pageRec.Result().Cookies()
|
||||
|
||||
// Now log in with those cookies so the handler can read return_url from session
|
||||
loginHandler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(loginHandler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"password123"},
|
||||
}, cookies)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
if loc := rec.Header().Get("Location"); loc != "/games/abc" {
|
||||
t.Errorf("expected redirect to /games/abc, got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_Success(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"newuser"},
|
||||
"password": {"password123"},
|
||||
"confirm": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
if loc := rec.Header().Get("Location"); loc != "/" {
|
||||
t.Errorf("expected redirect to /, got %q", loc)
|
||||
}
|
||||
|
||||
cookies := rec.Result().Cookies()
|
||||
if !hasCookie(cookies, sessionCookieName) {
|
||||
t.Fatal("response did not set a session cookie")
|
||||
}
|
||||
|
||||
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
|
||||
if userID == "" {
|
||||
t.Error("session does not contain user_id after registration")
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_PasswordMismatch(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"newuser"},
|
||||
"password": {"password123"},
|
||||
"confirm": {"differentpassword"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.Contains(loc, "Passwords+do+not+match") {
|
||||
t.Errorf("expected error about password mismatch, got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_InvalidUsername(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"ab"}, // too short
|
||||
"password": {"password123"},
|
||||
"confirm": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/register?error=") {
|
||||
t.Errorf("expected redirect to /register?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_ShortPassword(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"validuser"},
|
||||
"password": {"short"},
|
||||
"confirm": {"short"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/register?error=") {
|
||||
t.Errorf("expected redirect to /register?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_DuplicateUsername(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "taken", "password123")
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"taken"},
|
||||
"password": {"password123"},
|
||||
"confirm": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.Contains(loc, "Username+already+taken") {
|
||||
t.Errorf("expected error about duplicate username, got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogout(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
// Log in first to establish a session
|
||||
loginHandler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
loginRec := postForm(loginHandler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"password123"},
|
||||
}, nil)
|
||||
cookies := loginRec.Result().Cookies()
|
||||
|
||||
// Verify we're logged in
|
||||
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
|
||||
if userID == "" {
|
||||
t.Fatal("expected to be logged in before testing logout")
|
||||
}
|
||||
|
||||
// Now log out
|
||||
logoutHandler := setup.sm.LoadAndSave(lobby.HandleLogout(setup.sm))
|
||||
logoutRec := postForm(logoutHandler, "/logout", nil, cookies)
|
||||
|
||||
if logoutRec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, logoutRec.Code)
|
||||
}
|
||||
if loc := logoutRec.Header().Get("Location"); loc != "/" {
|
||||
t.Errorf("expected redirect to /, got %q", loc)
|
||||
}
|
||||
|
||||
// Verify session is cleared — use the cookies from the logout response
|
||||
logoutCookies := logoutRec.Result().Cookies()
|
||||
userID = extractSessionValue(t, setup, logoutCookies, appsessions.KeyUserID)
|
||||
if userID != "" {
|
||||
t.Errorf("expected empty user_id after logout, got %q", userID)
|
||||
}
|
||||
}
|
||||
|
||||
func hasCookie(cookies []*http.Cookie, name string) bool {
|
||||
for _, c := range cookies {
|
||||
if c.Name == name {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -1,45 +1,39 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
import "github.com/ryanhamamura/games/features/common/layouts"
|
||||
|
||||
templ LoginPage() {
|
||||
templ LoginPage(errorMsg string) {
|
||||
@layouts.Base("Login") {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', error: ''}">
|
||||
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||
<h1 class="text-3xl font-bold">Login</h1>
|
||||
<p class="mb-4">Sign in to your account</p>
|
||||
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||
<div>
|
||||
if errorMsg != "" {
|
||||
<div class="alert alert-error mb-4">{ errorMsg }</div>
|
||||
}
|
||||
<form method="POST" action="/auth/login">
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="username">Username</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="username"
|
||||
name="username"
|
||||
type="text"
|
||||
placeholder="Enter your username"
|
||||
data-bind="username"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/login") }
|
||||
autofocus
|
||||
/>
|
||||
<label class="label" for="password">Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="password"
|
||||
name="password"
|
||||
type="password"
|
||||
placeholder="Enter your password"
|
||||
data-bind="password"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/login") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
data-on:click={ datastar.PostSSE("/auth/login") }
|
||||
>
|
||||
<button type="submit" class="btn btn-primary w-full">
|
||||
Login
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
<p>
|
||||
Don't have an account? <a class="link" href="/register">Register</a>
|
||||
</p>
|
||||
|
||||
@@ -1,54 +1,47 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
import "github.com/ryanhamamura/games/features/common/layouts"
|
||||
|
||||
templ RegisterPage() {
|
||||
templ RegisterPage(errorMsg string) {
|
||||
@layouts.Base("Register") {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', confirm: '', error: ''}">
|
||||
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||
<h1 class="text-3xl font-bold">Register</h1>
|
||||
<p class="mb-4">Create a new account</p>
|
||||
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||
<div>
|
||||
if errorMsg != "" {
|
||||
<div class="alert alert-error mb-4">{ errorMsg }</div>
|
||||
}
|
||||
<form method="POST" action="/auth/register">
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="username">Username</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="username"
|
||||
name="username"
|
||||
type="text"
|
||||
placeholder="Choose a username"
|
||||
data-bind="username"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||
autofocus
|
||||
/>
|
||||
<label class="label" for="password">Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="password"
|
||||
name="password"
|
||||
type="password"
|
||||
placeholder="Choose a password (min 8 chars)"
|
||||
data-bind="password"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||
/>
|
||||
<label class="label" for="confirm">Confirm Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="confirm"
|
||||
name="confirm"
|
||||
type="password"
|
||||
placeholder="Confirm your password"
|
||||
data-bind="confirm"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
data-on:click={ datastar.PostSSE("/auth/register") }
|
||||
>
|
||||
<button type="submit" class="btn btn-primary w-full">
|
||||
Register
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
<p>
|
||||
Already have an account? <a class="link" href="/login">Login</a>
|
||||
</p>
|
||||
|
||||
@@ -9,7 +9,7 @@ import (
|
||||
)
|
||||
|
||||
func SetupRoutes(router chi.Router, queries *repository.Queries, sessions *scs.SessionManager) {
|
||||
router.Get("/login", HandleLoginPage())
|
||||
router.Get("/login", HandleLoginPage(sessions))
|
||||
router.Get("/register", HandleRegisterPage())
|
||||
router.Post("/auth/login", HandleLogin(queries, sessions))
|
||||
router.Post("/auth/register", HandleRegister(queries, sessions))
|
||||
|
||||
@@ -1,47 +1,23 @@
|
||||
package c4game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/c4game/pages"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/c4game/services"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
|
||||
var c4ChatColors = map[int]string{
|
||||
0: "#4a2a3a", // color 1 stored as slot 0
|
||||
1: "#2a4545", // color 2 stored as slot 1
|
||||
}
|
||||
|
||||
func c4ChatColor(slot int) string {
|
||||
if c, ok := c4ChatColors[slot]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func c4ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "c4",
|
||||
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||
Color: c4ChatColor,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleGamePage(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -85,16 +61,17 @@ func HandleGamePage(store *connect4.Store, sm *scs.SessionManager, queries *repo
|
||||
}
|
||||
|
||||
g := gi.GetGame()
|
||||
room := chat.NewPersistentRoom(nil, "", queries, gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
|
||||
if err := pages.GamePage(g, myColor, room.Messages(), c4ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||
if err := pages.GamePage(g, myColor, room.Messages(), svc.ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleGameEvents(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
gi, exists := store.Get(gameID)
|
||||
@@ -104,68 +81,74 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
|
||||
}
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
chatCfg := c4ChatConfig(gameID)
|
||||
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
|
||||
|
||||
patchAll := func() error {
|
||||
myColor = gi.GetPlayerColor(playerID)
|
||||
g := gi.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
|
||||
}
|
||||
|
||||
sendPing := func() error {
|
||||
return sse.PatchElementTempl(sharedcomponents.ConnectionIndicator(time.Now().UnixMilli()))
|
||||
}
|
||||
|
||||
// Send initial render and ping
|
||||
if err := sendPing(); err != nil {
|
||||
return
|
||||
}
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
heartbeat := time.NewTicker(15 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// Subscribe to game state updates
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
|
||||
// Subscribe to game state updates BEFORE creating SSE
|
||||
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusInternalServerError)
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Subscribe to chat messages
|
||||
// Subscribe to chat messages BEFORE creating SSE
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
chatCh, cleanupChat := room.Subscribe()
|
||||
defer cleanupChat()
|
||||
|
||||
ctx := r.Context()
|
||||
// Setup heartbeat BEFORE creating SSE
|
||||
heartbeat := time.NewTicker(1 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// NOW create SSE
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
// Define patch function
|
||||
patchAll := func() error {
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
g := gi.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
|
||||
}
|
||||
|
||||
// Send initial state
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
// Event loop
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-heartbeat.C:
|
||||
if err := sendPing(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case <-gameCh:
|
||||
// Drain rapid-fire notifications
|
||||
drainGame:
|
||||
for {
|
||||
select {
|
||||
case <-gameCh:
|
||||
default:
|
||||
break drainGame
|
||||
}
|
||||
}
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case chatMsg := <-chatCh:
|
||||
err := sse.PatchElementTempl(
|
||||
if err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("c4-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
)
|
||||
if err != nil {
|
||||
); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case <-heartbeat.C:
|
||||
// Heartbeat refreshes game state to keep connection alive
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -202,7 +185,7 @@ func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.Handler
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSendChat(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleSendChat(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -249,7 +232,7 @@ func HandleSendChat(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager
|
||||
Message: signals.ChatMsg,
|
||||
Time: time.Now().UnixMilli(),
|
||||
}
|
||||
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
room.Send(msg)
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
@@ -18,14 +18,14 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
|
||||
data-signals="{chatMsg: ''}"
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
>
|
||||
@sharedcomponents.ConnectionIndicator(0)
|
||||
@GameContent(g, myColor, messages, chatCfg)
|
||||
</main>
|
||||
}
|
||||
}
|
||||
|
||||
templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||
<div id="game-content">
|
||||
<div id="game-content" class="flex flex-col items-center gap-4">
|
||||
@sharedcomponents.LiveClock()
|
||||
@sharedcomponents.BackToLobby()
|
||||
@sharedcomponents.StealthTitle("text-3xl font-bold")
|
||||
@components.PlayerInfo(g, myColor)
|
||||
|
||||
@@ -4,24 +4,22 @@ package c4game
|
||||
import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/c4game/services"
|
||||
)
|
||||
|
||||
func SetupRoutes(
|
||||
router chi.Router,
|
||||
store *connect4.Store,
|
||||
nc *nats.Conn,
|
||||
svc *services.GameService,
|
||||
sessions *scs.SessionManager,
|
||||
queries *repository.Queries,
|
||||
) {
|
||||
router.Route("/games/{id}", func(r chi.Router) {
|
||||
r.Get("/", HandleGamePage(store, sessions, queries))
|
||||
r.Get("/events", HandleGameEvents(store, nc, sessions, queries))
|
||||
r.Get("/", HandleGamePage(store, svc, sessions))
|
||||
r.Get("/events", HandleGameEvents(store, svc, sessions))
|
||||
r.Post("/drop", HandleDropPiece(store, sessions))
|
||||
r.Post("/chat", HandleSendChat(store, nc, sessions, queries))
|
||||
r.Post("/chat", HandleSendChat(store, svc, sessions))
|
||||
r.Post("/join", HandleSetNickname(store, sessions))
|
||||
r.Post("/rematch", HandleRematch(store, sessions))
|
||||
})
|
||||
|
||||
70
features/c4game/services/game_service.go
Normal file
70
features/c4game/services/game_service.go
Normal file
@@ -0,0 +1,70 @@
|
||||
// Package services provides the game service layer for Connect 4,
|
||||
// handling NATS subscriptions and chat room management.
|
||||
package services
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
// c4ChatColors maps player slot (0-indexed) to CSS background colors.
|
||||
var c4ChatColors = map[int]string{
|
||||
0: "#4a2a3a", // Red player
|
||||
1: "#2a4545", // Yellow player
|
||||
}
|
||||
|
||||
func c4ChatColor(slot int) string {
|
||||
if c, ok := c4ChatColors[slot]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
// GameService manages NATS subscriptions and chat for Connect 4 games.
|
||||
type GameService struct {
|
||||
nc *nats.Conn
|
||||
queries *repository.Queries
|
||||
}
|
||||
|
||||
// NewGameService creates a new game service.
|
||||
func NewGameService(nc *nats.Conn, queries *repository.Queries) *GameService {
|
||||
return &GameService{
|
||||
nc: nc,
|
||||
queries: queries,
|
||||
}
|
||||
}
|
||||
|
||||
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := s.nc.ChanSubscribe(connect4.GameSubject(gameID), ch)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||
}
|
||||
return sub, ch, nil
|
||||
}
|
||||
|
||||
// ChatConfig returns the chat configuration for a game.
|
||||
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "c4",
|
||||
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||
Color: c4ChatColor,
|
||||
}
|
||||
}
|
||||
|
||||
// ChatRoom returns a persistent chat room for a game.
|
||||
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||
return chat.NewPersistentRoom(s.nc, connect4.ChatSubject(gameID), s.queries, gameID)
|
||||
}
|
||||
|
||||
// PublishGameUpdate sends a notification that the game state has changed.
|
||||
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||
return s.nc.Publish(connect4.GameSubject(gameID), nil)
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
@@ -48,56 +48,13 @@ templ NicknamePrompt(returnPath string) {
|
||||
</main>
|
||||
}
|
||||
|
||||
func isStale(lastPing int64) bool {
|
||||
return lastPing == 0
|
||||
}
|
||||
|
||||
// ConnectionIndicator shows a small dot indicating SSE connection status.
|
||||
// Server patches this with a timestamp; client JS detects staleness.
|
||||
templ ConnectionIndicator(lastPing int64) {
|
||||
<div
|
||||
id="connection-indicator"
|
||||
class="fixed top-2 right-2"
|
||||
data-last-ping={ fmt.Sprintf("%d", lastPing) }
|
||||
>
|
||||
<div class="inline-grid *:[grid-area:1/1]">
|
||||
<div
|
||||
id="connection-ping"
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success animate-ping", !isStale(lastPing)),
|
||||
templ.KV("status-error", isStale(lastPing)),
|
||||
}
|
||||
></div>
|
||||
<div
|
||||
id="connection-dot"
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success", !isStale(lastPing)),
|
||||
templ.KV("status-error", isStale(lastPing)),
|
||||
}
|
||||
></div>
|
||||
// LiveClock shows the current server time, updated every second via SSE.
|
||||
// If the clock stops updating, users know the connection is stale.
|
||||
templ LiveClock() {
|
||||
<div class="fixed top-2 right-2 flex items-center gap-1.5 text-xs opacity-60 font-mono">
|
||||
<div style="width: 6px; height: 6px; border-radius: 50%; background-color: #22c55e;"></div>
|
||||
{ time.Now().Format("15:04:05") }
|
||||
</div>
|
||||
</div>
|
||||
@connectionWatcher()
|
||||
}
|
||||
|
||||
script connectionWatcher() {
|
||||
setInterval(function() {
|
||||
var el = document.getElementById('connection-indicator');
|
||||
var dot = document.getElementById('connection-dot');
|
||||
var ping = document.getElementById('connection-ping');
|
||||
if (!el || !dot || !ping) return;
|
||||
|
||||
var lastPing = parseInt(el.dataset.lastPing, 10) || 0;
|
||||
var stale = Date.now() - lastPing > 20000;
|
||||
|
||||
dot.classList.toggle('status-success', !stale);
|
||||
dot.classList.toggle('status-error', stale);
|
||||
ping.classList.toggle('status-success', !stale);
|
||||
ping.classList.toggle('status-error', stale);
|
||||
ping.classList.toggle('animate-ping', !stale);
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package layouts
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/assets"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
)
|
||||
@@ -11,8 +12,8 @@ templ Base(title string) {
|
||||
<head>
|
||||
<title>{ title }</title>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
|
||||
<script defer type="module" src="/assets/js/datastar.js"></script>
|
||||
<link href="/assets/css/output.css" rel="stylesheet" type="text/css"/>
|
||||
<script defer type="module" src={ assets.StaticPath("js/datastar/datastar.js") }></script>
|
||||
<link href={ assets.StaticPath("css/output.css") } rel="stylesheet" type="text/css"/>
|
||||
</head>
|
||||
<body class="flex flex-col h-screen">
|
||||
if config.Global.Environment == config.Dev {
|
||||
|
||||
@@ -171,7 +171,6 @@ func HandleLogout(sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return
|
||||
}
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.ExecuteScript("window.location.href='/'") //nolint:errcheck
|
||||
http.Redirect(w, r, "/", http.StatusSeeOther)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,13 +20,11 @@ templ LobbyPage(data LobbyData) {
|
||||
if data.IsLoggedIn {
|
||||
<div class="flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg">
|
||||
<span>Logged in as <strong>{ data.Username }</strong></span>
|
||||
<button
|
||||
type="button"
|
||||
class="btn btn-ghost btn-sm"
|
||||
data-on:click={ datastar.PostSSE("/logout") }
|
||||
>
|
||||
<form method="POST" action="/logout" class="inline">
|
||||
<button type="submit" class="btn btn-ghost btn-sm">
|
||||
Logout
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert text-sm mb-4">
|
||||
|
||||
@@ -1,41 +1,24 @@
|
||||
package snakegame
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"errors"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/snakegame/pages"
|
||||
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func snakeChatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func snakeChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "snake",
|
||||
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||
Color: snakeChatColor,
|
||||
StopKeyPropagation: true,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -77,13 +60,14 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.
|
||||
}
|
||||
|
||||
sg := si.GetGame()
|
||||
if err := pages.GamePage(sg, mySlot, nil, snakeChatConfig(gameID), gameID).Render(r.Context(), w); err != nil {
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
if err := pages.GamePage(sg, mySlot, nil, chatCfg, gameID).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -95,17 +79,25 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
mySlot := si.GetPlayerSlot(playerID)
|
||||
|
||||
// Subscribe to game updates BEFORE creating SSE (following portigo pattern)
|
||||
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||
if err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
chatCfg := snakeChatConfig(gameID)
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
|
||||
// Chat room (multiplayer only)
|
||||
var room *chat.Room
|
||||
sg := si.GetGame()
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
room = chat.NewRoom(nc, snake.ChatSubject(gameID))
|
||||
room = svc.ChatRoom(gameID)
|
||||
}
|
||||
|
||||
chatMessages := func() []chat.Message {
|
||||
@@ -118,36 +110,21 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
patchAll := func() error {
|
||||
si, ok = snakeStore.Get(gameID)
|
||||
if !ok {
|
||||
return fmt.Errorf("game not found")
|
||||
return errors.New("game not found")
|
||||
}
|
||||
mySlot = si.GetPlayerSlot(playerID)
|
||||
sg = si.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
|
||||
}
|
||||
|
||||
sendPing := func() error {
|
||||
return sse.PatchElementTempl(sharedcomponents.ConnectionIndicator(time.Now().UnixMilli()))
|
||||
}
|
||||
|
||||
// Send initial render and ping
|
||||
if err := sendPing(); err != nil {
|
||||
return
|
||||
}
|
||||
// Send initial render
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
heartbeat := time.NewTicker(15 * time.Second)
|
||||
heartbeat := time.NewTicker(1 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// Subscribe to game updates via NATS
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe(snake.GameSubject(gameID), gameCh)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Chat subscription (multiplayer only)
|
||||
var chatCh <-chan chat.Message
|
||||
var cleanupChat func()
|
||||
@@ -164,7 +141,8 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
return
|
||||
|
||||
case <-heartbeat.C:
|
||||
if err := sendPing(); err != nil {
|
||||
// Heartbeat refreshes game state to keep connection alive
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -231,7 +209,7 @@ type chatSignals struct {
|
||||
ChatMsg string `json:"chatMsg"`
|
||||
}
|
||||
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -264,7 +242,7 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Session
|
||||
Message: signals.ChatMsg,
|
||||
}
|
||||
|
||||
room := chat.NewRoom(nc, snake.ChatSubject(gameID))
|
||||
room := svc.ChatRoom(gameID)
|
||||
room.Send(msg)
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
@@ -37,14 +37,14 @@ templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg
|
||||
data-on:keydown__throttle.100ms={ keydownScript(gameID) }
|
||||
tabindex="0"
|
||||
>
|
||||
@components.ConnectionIndicator(0)
|
||||
@GameContent(sg, mySlot, messages, chatCfg, gameID)
|
||||
</main>
|
||||
}
|
||||
}
|
||||
|
||||
templ GameContent(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
|
||||
<div id="game-content">
|
||||
<div id="game-content" class="flex flex-col items-center gap-4">
|
||||
@components.LiveClock()
|
||||
@components.BackToLobby()
|
||||
<h1 class="text-3xl font-bold">~~~~</h1>
|
||||
@snakecomponents.PlayerList(sg, mySlot)
|
||||
|
||||
@@ -4,17 +4,17 @@ package snakegame
|
||||
import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {
|
||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, svc *services.GameService, sessions *scs.SessionManager) {
|
||||
router.Route("/snake/{id}", func(r chi.Router) {
|
||||
r.Get("/", HandleSnakePage(snakeStore, sessions))
|
||||
r.Get("/events", HandleSnakeEvents(snakeStore, nc, sessions))
|
||||
r.Get("/", HandleSnakePage(snakeStore, svc, sessions))
|
||||
r.Get("/events", HandleSnakeEvents(snakeStore, svc, sessions))
|
||||
r.Post("/dir", HandleSetDirection(snakeStore, sessions))
|
||||
r.Post("/chat", HandleSendChat(snakeStore, nc, sessions))
|
||||
r.Post("/chat", HandleSendChat(snakeStore, svc, sessions))
|
||||
r.Post("/join", HandleSetNickname(snakeStore, sessions))
|
||||
r.Post("/rematch", HandleRematch(snakeStore, sessions))
|
||||
})
|
||||
|
||||
62
features/snakegame/services/game_service.go
Normal file
62
features/snakegame/services/game_service.go
Normal file
@@ -0,0 +1,62 @@
|
||||
// Package services provides the game service layer for Snake,
|
||||
// handling NATS subscriptions and chat room management.
|
||||
package services
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func snakeChatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
// GameService manages NATS subscriptions and chat for Snake games.
|
||||
type GameService struct {
|
||||
nc *nats.Conn
|
||||
}
|
||||
|
||||
// NewGameService creates a new game service.
|
||||
func NewGameService(nc *nats.Conn) *GameService {
|
||||
return &GameService{
|
||||
nc: nc,
|
||||
}
|
||||
}
|
||||
|
||||
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := s.nc.ChanSubscribe(snake.GameSubject(gameID), ch)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||
}
|
||||
return sub, ch, nil
|
||||
}
|
||||
|
||||
// ChatConfig returns the chat configuration for a game.
|
||||
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "snake",
|
||||
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||
Color: snakeChatColor,
|
||||
StopKeyPropagation: true,
|
||||
}
|
||||
}
|
||||
|
||||
// ChatRoom returns a chat room for a game (ephemeral, not persisted).
|
||||
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||
return chat.NewRoom(s.nc, snake.ChatSubject(gameID))
|
||||
}
|
||||
|
||||
// PublishGameUpdate sends a notification that the game state has changed.
|
||||
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||
return s.nc.Publish(snake.GameSubject(gameID), nil)
|
||||
}
|
||||
4
go.mod
4
go.mod
@@ -68,6 +68,7 @@ require (
|
||||
github.com/aws/aws-sdk-go-v2/service/ssooidc v1.35.12 // indirect
|
||||
github.com/aws/aws-sdk-go-v2/service/sts v1.41.5 // indirect
|
||||
github.com/aws/smithy-go v1.24.0 // indirect
|
||||
github.com/benbjohnson/hashfs v0.2.2 // indirect
|
||||
github.com/bep/godartsass/v2 v2.5.0 // indirect
|
||||
github.com/bep/golibsass v1.2.0 // indirect
|
||||
github.com/bgentry/go-netrc v0.0.0-20140422174119-9fd32a8b3d3d // indirect
|
||||
@@ -170,6 +171,9 @@ require (
|
||||
github.com/rivo/uniseg v0.4.7 // indirect
|
||||
github.com/riza-io/grpc-go v0.2.0 // indirect
|
||||
github.com/sajari/fuzzy v1.0.0 // indirect
|
||||
github.com/samber/lo v1.52.0 // indirect
|
||||
github.com/samber/slog-common v0.20.0 // indirect
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1 // indirect
|
||||
github.com/segmentio/asm v1.2.1 // indirect
|
||||
github.com/sethvargo/go-retry v0.3.0 // indirect
|
||||
github.com/shopspring/decimal v1.4.0 // indirect
|
||||
|
||||
8
go.sum
8
go.sum
@@ -136,6 +136,8 @@ github.com/aymanbagabas/go-udiff v0.3.1/go.mod h1:G0fsKmG+P6ylD0r6N/KgQD/nWzgfnl
|
||||
github.com/aymerick/douceur v0.2.0 h1:Mv+mAeH1Q+n9Fr+oyamOlAkUNPWPlA8PPGR0QAaYuPk=
|
||||
github.com/aymerick/douceur v0.2.0/go.mod h1:wlT5vV2O3h55X9m7iVYN0TBM0NH/MmbLnd30/FjWUq4=
|
||||
github.com/benbjohnson/clock v1.1.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
|
||||
github.com/benbjohnson/hashfs v0.2.2 h1:vFZtksphM5LcnMRFctj49jCUkCc7wp3NP6INyfjkse4=
|
||||
github.com/benbjohnson/hashfs v0.2.2/go.mod h1:7OMXaMVo1YkfiIPxKrl7OXkUTUgWjmsAKyR+E6xDIRM=
|
||||
github.com/bep/clocks v0.5.0 h1:hhvKVGLPQWRVsBP/UB7ErrHYIO42gINVbvqxvYTPVps=
|
||||
github.com/bep/clocks v0.5.0/go.mod h1:SUq3q+OOq41y2lRQqH5fsOoxN8GbxSiT6jvoVVLCVhU=
|
||||
github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
|
||||
@@ -565,6 +567,12 @@ github.com/rs/zerolog v1.34.0/go.mod h1:bJsvje4Z08ROH4Nhs5iH600c3IkWhwp44iRc54W6
|
||||
github.com/russross/blackfriday/v2 v2.1.0/go.mod h1:+Rmxgy9KzJVeS9/2gXHxylqXiyQDYRxCVz55jmeOWTM=
|
||||
github.com/sajari/fuzzy v1.0.0 h1:+FmwVvJErsd0d0hAPlj4CxqxUtQY/fOoY0DwX4ykpRY=
|
||||
github.com/sajari/fuzzy v1.0.0/go.mod h1:OjYR6KxoWOe9+dOlXeiCJd4dIbED4Oo8wpS89o0pwOo=
|
||||
github.com/samber/lo v1.52.0 h1:Rvi+3BFHES3A8meP33VPAxiBZX/Aws5RxrschYGjomw=
|
||||
github.com/samber/lo v1.52.0/go.mod h1:4+MXEGsJzbKGaUEQFKBq2xtfuznW9oz/WrgyzMzRoM0=
|
||||
github.com/samber/slog-common v0.20.0 h1:WaLnm/aCvBJSk5nR5aXZTFBaV0B47A+AEaEOiZDeUnc=
|
||||
github.com/samber/slog-common v0.20.0/go.mod h1:+Ozat1jgnnE59UAlmNX1IF3IByHsODnnwf9jUcBZ+m8=
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1 h1:RMOq8XqzfuGx1X0TEIlS9OXbbFmqLY2/wJppghz66YY=
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1/go.mod h1:DQYYve14WgCRN/XnKeHl4266jXK0DgYkYXkfZ4Fp98k=
|
||||
github.com/sebdah/goldie/v2 v2.8.0 h1:dZb9wR8q5++oplmEiJT+U/5KyotVD+HNGCAc5gNr8rc=
|
||||
github.com/sebdah/goldie/v2 v2.8.0/go.mod h1:oZ9fp0+se1eapSRjfYbsV/0Hqhbuu3bJVvKI/NNtssI=
|
||||
github.com/segmentio/asm v1.2.1 h1:DTNbBqs57ioxAD4PrArqftgypG4/qNpXoJx8TVXxPR0=
|
||||
|
||||
@@ -5,10 +5,11 @@ import (
|
||||
"net/http"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -64,25 +65,15 @@ func colorLatency(d time.Duration, useColor bool) string {
|
||||
}
|
||||
}
|
||||
|
||||
type responseWriter struct {
|
||||
http.ResponseWriter
|
||||
status int
|
||||
}
|
||||
|
||||
func (rw *responseWriter) WriteHeader(code int) {
|
||||
rw.status = code
|
||||
rw.ResponseWriter.WriteHeader(code)
|
||||
}
|
||||
|
||||
func RequestLogger(logger *zerolog.Logger, env config.Environment) func(http.Handler) http.Handler {
|
||||
return func(next http.Handler) http.Handler {
|
||||
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
start := time.Now()
|
||||
rw := &responseWriter{ResponseWriter: w}
|
||||
ww := middleware.NewWrapResponseWriter(w, r.ProtoMajor)
|
||||
|
||||
next.ServeHTTP(rw, r)
|
||||
next.ServeHTTP(ww, r)
|
||||
|
||||
status := rw.status
|
||||
status := ww.Status()
|
||||
if status == 0 {
|
||||
status = http.StatusOK
|
||||
}
|
||||
|
||||
28
main.go
28
main.go
@@ -2,7 +2,6 @@ package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
"embed"
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"net"
|
||||
@@ -11,6 +10,12 @@ import (
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog/log"
|
||||
slogzerolog "github.com/samber/slog-zerolog/v2"
|
||||
"golang.org/x/sync/errgroup"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db"
|
||||
@@ -21,22 +26,19 @@ import (
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog/log"
|
||||
"golang.org/x/sync/errgroup"
|
||||
)
|
||||
|
||||
//go:embed assets
|
||||
var assets embed.FS
|
||||
|
||||
func main() {
|
||||
ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
|
||||
defer cancel()
|
||||
|
||||
cfg := config.Global
|
||||
logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
||||
zerologLogger := logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
||||
slog.SetDefault(slog.New(slogzerolog.Option{
|
||||
Level: slogzerolog.ZeroLogLeveler{Logger: zerologLogger},
|
||||
Logger: zerologLogger,
|
||||
NoTimestamp: true,
|
||||
}.NewZerologHandler()))
|
||||
|
||||
if err := run(ctx); err != nil && err != http.ErrServerClosed {
|
||||
log.Fatal().Err(err).Msg("server error")
|
||||
@@ -91,7 +93,7 @@ func run(ctx context.Context) error {
|
||||
sessionManager.LoadAndSave,
|
||||
)
|
||||
|
||||
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore, assets)
|
||||
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore)
|
||||
|
||||
// HTTP server
|
||||
srv := &http.Server{
|
||||
@@ -101,6 +103,10 @@ func run(ctx context.Context) error {
|
||||
BaseContext: func(l net.Listener) context.Context {
|
||||
return egctx
|
||||
},
|
||||
ErrorLog: slog.NewLogLogger(
|
||||
slog.Default().Handler(),
|
||||
slog.LevelError,
|
||||
),
|
||||
}
|
||||
|
||||
eg.Go(func() error {
|
||||
|
||||
@@ -2,24 +2,25 @@
|
||||
package router
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"io/fs"
|
||||
"net/http"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/c4game"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
"github.com/ryanhamamura/games/features/snakegame"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/assets"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/c4game"
|
||||
c4services "github.com/ryanhamamura/games/features/c4game/services"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
"github.com/ryanhamamura/games/features/snakegame"
|
||||
snakeservices "github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func SetupRoutes(
|
||||
@@ -29,21 +30,23 @@ func SetupRoutes(
|
||||
nc *nats.Conn,
|
||||
store *connect4.Store,
|
||||
snakeStore *snake.SnakeStore,
|
||||
assets embed.FS,
|
||||
) {
|
||||
// Static assets
|
||||
subFS, _ := fs.Sub(assets, "assets")
|
||||
router.Handle("/assets/*", http.StripPrefix("/assets/", http.FileServerFS(subFS)))
|
||||
router.Handle("/assets/*", assets.Handler())
|
||||
|
||||
// Hot-reload for development
|
||||
if config.Global.Environment == config.Dev {
|
||||
setupReload(router)
|
||||
}
|
||||
|
||||
// Services
|
||||
c4Svc := c4services.NewGameService(nc, queries)
|
||||
snakeSvc := snakeservices.NewGameService(nc)
|
||||
|
||||
auth.SetupRoutes(router, queries, sessions)
|
||||
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
|
||||
c4game.SetupRoutes(router, store, nc, sessions, queries)
|
||||
snakegame.SetupRoutes(router, snakeStore, nc, sessions)
|
||||
c4game.SetupRoutes(router, store, c4Svc, sessions)
|
||||
snakegame.SetupRoutes(router, snakeStore, snakeSvc, sessions)
|
||||
}
|
||||
|
||||
func setupReload(router chi.Router) {
|
||||
|
||||
@@ -33,7 +33,7 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
sessionManager.Cookie.Name = "games_session"
|
||||
sessionManager.Cookie.Path = "/"
|
||||
sessionManager.Cookie.HttpOnly = true
|
||||
sessionManager.Cookie.Secure = true
|
||||
sessionManager.Cookie.Secure = false
|
||||
sessionManager.Cookie.SameSite = http.SameSiteLaxMode
|
||||
|
||||
slog.Info("session manager configured")
|
||||
|
||||
Reference in New Issue
Block a user