Move SaveMessage/LoadMessages logic into Room as private methods.
NewPersistentRoom auto-loads history and auto-saves on Send, removing
the need for handlers to coordinate persistence separately.
Update binary name, DB path, session cookie, deploy scripts, systemd
service, Docker config, CI workflow, and .dockerignore. Remove stale
Claude command and settings files.
Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).
Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
Add GetPlayerID, GetUserID, GetNickname to the sessions package.
Remove the inline player-ID-from-session pattern duplicated across
every handler in c4game and snakegame, and the local getPlayerID
helper in snakegame.
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
Wrap free persistence functions in instance methods for cleaner call
sites (gi.save() instead of saveGame(gi.queries, gi.game)). Methods
log errors via zerolog before returning them.
- Replace Create+Get+Update with UpsertGame/UpsertSnakeGame queries
- Extract free functions (saveGame, loadGame, etc.) from duplicated
receiver methods on Store and Instance types
- Remove duplicate generateID from snake package, reuse game.GenerateID
- Throttle snake game DB writes to every 2s instead of every tick
- Fix double-lock in c4game chat handler
- Update all code for sqlc pointer types (*string instead of sql.NullString)
Generated _templ.go files are deterministic output from .templ sources,
same as output.css from input.css. Remove them from version control to
reduce diff noise and merge conflicts. Add build:templ and live:templ
tasks to the Taskfile so generation happens as part of the build.
Pressing Enter on the username field in login/register or the nickname
field in the join-game prompt now submits the form, matching user
expectations. Also add *.templ to the gitignore allowlist.
The sqlite3store library expects the sessions table to exist but does
not create it. On fresh deployments, the session store would fail.
Uses IF NOT EXISTS to be safe on databases where the table was created
outside of goose.
Replace the curl-based Taskfile download task with a Go binary that
concurrently fetches datastar.js, datastar.js.map, daisyui.mjs, and
daisyui-theme.mjs. Update vendored libs to latest versions.
Replace CDN-hosted datastar beta.11 with local v1.0.0-RC.7 to fix
client-side expression incompatibilities with the Go SDK. Also fix
quoted CSS class keys in data-class expressions, harden session cookie
settings (named cookie, Secure flag), simplify SetupRoutes to not
return an error, and regenerate templ output.
- Add brotli compression (level 5) to long-lived SSE event streams
(HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
Add config package with build-tag-switched dev/prod environments,
structured logging via zerolog, Taskfile for dev workflow, golangci-lint
config, testutil package, and improved DB setup with proper SQLite
pragmas and cleanup. Rename sqlc output package from gen to repository.
Switch to allowlist .gitignore, Alpine+UPX+scratch Dockerfile, and
CI pipeline with test/lint gates before deploy.
v.PubSub() was captured at startup before v.Start() initialized NATS,
so both stores held nil and notify() silently no-oped. Replace the
PubSub interface with a callback that evaluates v.PubSub() lazily at
call time.
Upgrade via to v0.18.1 and configure context suspension timeouts
(5min suspend, 30min TTL) for clean reconnection behavior. Throttle
snake direction key inputs to 100ms to prevent wasted SSE round-trips
when keys are held down.
Shrink board cells to 36px with tighter gaps on <768px screens so the
board fits on 375px phones. Add DataIgnoreMorph to the C4 chat input
so typing isn't disrupted when new messages arrive.
Add real-time chat alongside the game board, mirroring the snake chat
implementation. Fix mobile layout for both C4 and snake chats — expand
chat to full width and reduce history height on small screens.
Replace "Game Lobby", "Connect 4", and "Snake" headings with colored
circles (●●●●) and tildes (~~~~) so the UI is less obviously a game
at a glance. Also neutralize the lobby description text and shorten
the back link.
On a fresh VM, Docker creates the bind-mounted data/ directory as
root:root, but the container runs as games (UID 5). This causes
SQLite to fail with SQLITE_CANTOPEN. Create the directory with
correct ownership in the deploy pipeline.
Use a Gitea Actions workflow to deploy on push to main via
act_runner on the games VM. Switch from a Docker named volume
to a ./data bind mount for easier backup and persistence across
deploys.
Embed full assets directory and serve with via's StaticFS instead of a
custom HTTP handler. Move SQLite DB to data/c4.db for clean volume
mounting. Add multi-stage Dockerfile, docker-compose.yml, and
.dockerignore.