Commit Graph

89 Commits

Author SHA1 Message Date
Ryan Hamamura
ac2492e7c1 fix: correct volume mount path for database persistence
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The container runs from / so data/games.db resolves to /data/games.db,
but the volume was mounted at /app/data.
2026-03-03 08:57:11 -10:00
65dc672186 Merge pull request 'Fix SSE live updates being cancelled on user interaction' (#6) from fix/sse-request-cancellation into main
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2026-03-03 18:52:06 +00:00
Ryan Hamamura
1db6b2596e fix: disable SSE request cancellation for live game updates
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The default Datastar requestCancellation:'auto' was causing SSE
connections to be cancelled whenever users interacted with the page
(making moves, sending chat messages, etc.), breaking live updates.
2026-03-03 08:49:35 -10:00
Ryan Hamamura
64b5d384ed fix: use correct Datastar keydown event syntax
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Replace invalid .key_enter and .enter modifiers with evt.key === 'Enter'
guard in the expression, per Datastar docs. Also fix __stop and __throttle
modifier syntax to use double underscores.
2026-03-02 23:05:11 -10:00
Ryan Hamamura
235e4afbe3 revert: remove one-time c4 container cleanup from deploy workflow
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2026-03-02 22:57:30 -10:00
Ryan Hamamura
649762e6c6 fix: stop old c4 container before starting renamed games container
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The renamed container can't bind port 8080 while the old c4 container
still holds it.
2026-03-02 22:56:23 -10:00
Ryan Hamamura
8780b7c9b1 fix: run templ generate in Dockerfile before build
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The _templ.go files are gitignored, so the Docker build context doesn't
include them. Generate them before compiling.
2026-03-02 22:53:00 -10:00
d77e4af1e2 Merge pull request 'refactor: extract shared player, session, and chat packages' (#5) from refactor/shared-player-session-chat into main
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2026-03-03 08:50:13 +00:00
Ryan Hamamura
718e0c55c9 fix: satisfy staticcheck comment style for exported consts
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2026-03-02 22:48:16 -10:00
Ryan Hamamura
dcf76bb773 refactor: replace session key strings with consts
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Define KeyPlayerID, KeyUserID, and KeyNickname in the sessions package
and use them across all handlers to avoid duplicated magic strings.
2026-03-02 22:40:10 -10:00
Ryan Hamamura
4faf4f73b0 refactor: patch entire game content for snake SSE handler
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Same approach as connect4 — extract GameContent component and patch it
as a single element, letting DOM morphing handle the diff.
2026-03-02 22:34:20 -10:00
Ryan Hamamura
0808c4d972 refactor: patch entire game content instead of individual components
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Extract GameContent from GamePage so the SSE handler can patch a single
element and let DOM morphing diff the changes, replacing the per-component
sendGameComponents helper.
2026-03-02 21:43:25 -10:00
Ryan Hamamura
42211439c9 refactor: drop redundant WithSelectorID from SSE patches
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All templ components already have id attributes on their root elements,
which PatchElementTempl uses automatically.
2026-03-02 21:34:46 -10:00
Ryan Hamamura
fb6c0e3d90 refactor: replace hardcoded NATS subjects with typed helpers
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Add GameSubject/ChatSubject helpers to connect4 and snake packages,
eliminating magic string concatenation from handlers and main.go.
2026-03-02 21:30:47 -10:00
Ryan Hamamura
2cfd42b606 refactor: integrate chat persistence into Room
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Move SaveMessage/LoadMessages logic into Room as private methods.
NewPersistentRoom auto-loads history and auto-saves on Send, removing
the need for handlers to coordinate persistence separately.
2026-03-02 21:25:03 -10:00
Ryan Hamamura
6d43bdea16 refactor: rename remaining c4 references to games
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Update binary name, DB path, session cookie, deploy scripts, systemd
service, Docker config, CI workflow, and .dockerignore. Remove stale
Claude command and settings files.
2026-03-02 21:16:12 -10:00
Ryan Hamamura
c6885a069b refactor: rename Go module from c4 to games
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Rename module path github.com/ryanhamamura/c4 to
github.com/ryanhamamura/games across go.mod, all source files,
and golangci config.
2026-03-02 20:41:20 -10:00
Ryan Hamamura
38eb9ee398 refactor: rename game package to connect4, drop Game prefix from types
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Rename game/ -> connect4/ to avoid c4/game stutter. Drop redundant
Game prefix from exported types (GameStore -> Store, GameInstance ->
Instance, GameStatus -> Status). Rename NATS subjects from game.{id}
to connect4.{id}. URL routes unchanged.
2026-03-02 20:31:00 -10:00
Ryan Hamamura
f71acfc73e fix: use format string for datastar.PostSSE in chat component
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PostSSE requires a constant format string; pass "%s" with the URL
as an argument instead of passing the URL directly.
2026-03-02 19:47:05 -10:00
Ryan Hamamura
10de5d21ad refactor: extract standalone chat package from game-specific handlers
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Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
2026-03-02 19:20:21 -10:00
Ryan Hamamura
7eadfbbb0c refactor: extract session helpers for player identity resolution
Add GetPlayerID, GetUserID, GetNickname to the sessions package.
Remove the inline player-ID-from-session pattern duplicated across
every handler in c4game and snakegame, and the local getPlayerID
helper in snakegame.
2026-03-02 19:16:09 -10:00
Ryan Hamamura
063b03ce25 refactor: extract shared player.ID type and GenerateID to player package
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
2026-03-02 19:09:01 -10:00
f47eb4cdf3 Merge pull request 'refactor: deduplicate persistence, add upsert queries, throttle snake saves' (#4) from refactor/game-efficiency into main
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2026-03-03 05:02:04 +00:00
Ryan Hamamura
9a20467438 refactor: add save()/savePlayer() methods on game instances
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Wrap free persistence functions in instance methods for cleaner call
sites (gi.save() instead of saveGame(gi.queries, gi.game)). Methods
log errors via zerolog before returning them.
2026-03-02 18:51:18 -10:00
Ryan Hamamura
cb5458c9fc ci: generate templ files before test and lint steps
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2026-03-02 18:39:33 -10:00
Ryan Hamamura
bc6488f063 refactor: deduplicate persistence, add upsert queries, throttle snake saves
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- Replace Create+Get+Update with UpsertGame/UpsertSnakeGame queries
- Extract free functions (saveGame, loadGame, etc.) from duplicated
  receiver methods on Store and Instance types
- Remove duplicate generateID from snake package, reuse game.GenerateID
- Throttle snake game DB writes to every 2s instead of every tick
- Fix double-lock in c4game chat handler
- Update all code for sqlc pointer types (*string instead of sql.NullString)
2026-03-02 16:56:29 -10:00
9c3f659e96 Merge pull request 'fix: add Enter key handlers to all auth and nickname inputs' (#3) from fix/enter-key-handlers into main
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2026-03-03 01:34:21 +00:00
Ryan Hamamura
2bea5bb489 chore: gitignore generated _templ.go files, track .templ sources
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Generated _templ.go files are deterministic output from .templ sources,
same as output.css from input.css. Remove them from version control to
reduce diff noise and merge conflicts. Add build:templ and live:templ
tasks to the Taskfile so generation happens as part of the build.
2026-03-02 15:27:38 -10:00
Ryan Hamamura
4f1ee11fa3 fix: add Enter key handlers to all auth and nickname inputs
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Pressing Enter on the username field in login/register or the nickname
field in the join-game prompt now submits the form, matching user
expectations. Also add *.templ to the gitignore allowlist.
2026-03-02 15:06:01 -10:00
Ryan Hamamura
8c6e5d24ac fix: add goose migration for sessions table
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The sqlite3store library expects the sessions table to exist but does
not create it. On fresh deployments, the session store would fail.
Uses IF NOT EXISTS to be safe on databases where the table was created
outside of goose.
2026-03-02 15:00:07 -10:00
021215ed94 Merge pull request 'refactor: replace via framework with chi + templ + datastar' (#2) from refactor/remove-via into main
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2026-03-03 00:47:20 +00:00
Ryan Hamamura
303c45cab1 feat: add downloader binary for client-side dependencies
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Replace the curl-based Taskfile download task with a Go binary that
concurrently fetches datastar.js, datastar.js.map, daisyui.mjs, and
daisyui-theme.mjs. Update vendored libs to latest versions.
2026-03-02 14:34:53 -10:00
Ryan Hamamura
587f392b8b fix: serve datastar locally and clean up session/route config
Replace CDN-hosted datastar beta.11 with local v1.0.0-RC.7 to fix
client-side expression incompatibilities with the Go SDK. Also fix
quoted CSS class keys in data-class expressions, harden session cookie
settings (named cookie, Secure flag), simplify SetupRoutes to not
return an error, and regenerate templ output.
2026-03-02 14:34:39 -10:00
Ryan Hamamura
5120eef776 refactor: streamline routes to RESTful naming conventions
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Remove /api/ prefix and consolidate route groups:
- /api/lobby/* -> /games, /snake, /logout (top-level)
- /game/{game_id} + /api/game/{game_id}/* -> /games/{id}/*
- /snake/{game_id} + /api/snake/{game_id}/* -> /snake/{id}/*
- /api/auth/* -> /auth/*
- Standardize snake join page to use return_url= (was return=)
2026-03-02 13:19:03 -10:00
Ryan Hamamura
fcc6b70e84 fix: warn when .env file is missing instead of silently ignoring
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2026-03-02 12:42:10 -10:00
Ryan Hamamura
67d4dba37f fix: suppress gosec G117 on auth form signal structs
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2026-03-02 12:40:02 -10:00
Ryan Hamamura
afd8a3e9d0 fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
2026-03-02 12:38:21 -10:00
Ryan Hamamura
2aa026b1d5 refactor: remove persister abstraction layer
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Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
2026-03-02 12:30:33 -10:00
Ryan Hamamura
8c3b3fc6ea refactor: replace via framework with chi + templ + datastar
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Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
2026-03-02 12:16:25 -10:00
Ryan Hamamura
2df20c2840 refactor: adopt portigo infrastructure patterns
Add config package with build-tag-switched dev/prod environments,
structured logging via zerolog, Taskfile for dev workflow, golangci-lint
config, testutil package, and improved DB setup with proper SQLite
pragmas and cleanup. Rename sqlc output package from gen to repository.

Switch to allowlist .gitignore, Alpine+UPX+scratch Dockerfile, and
CI pipeline with test/lint gates before deploy.
2026-03-02 11:48:47 -10:00
Ryan Hamamura
6d4f3eb821 fix: add explicit --login and --repo flags to tea commands
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2026-02-20 17:05:46 -10:00
Ryan Hamamura
e68e4b48f5 fix: resolve nil pubsub preventing live game updates
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v.PubSub() was captured at startup before v.Start() initialized NATS,
so both stores held nil and notify() silently no-oped. Replace the
PubSub interface with a callback that evaluates v.PubSub() lazily at
call time.
v0.1.4
2026-02-20 12:37:28 -10:00
Ryan Hamamura
91b5f2b80c deps: update ryanhamamura/via to v0.23.0
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Remove ContextSuspendAfter and ContextTTL options, which were
deleted upstream. Contexts now persist until SSE close beacon
or server shutdown.
v0.1.3
2026-02-20 12:06:51 -10:00
Ryan Hamamura
73b6e3bcc5 deps: update ryanhamamura/via to v0.21.2
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v0.1.2
2026-02-20 09:26:24 -10:00
Ryan Hamamura
ffd44ae56b deps: update ryanhamamura/via to v0.19.0
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v0.1.1
2026-02-19 12:13:00 -10:00
Ryan Hamamura
5a5cd08abb fix: use correct runner label in deploy workflow
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The workflow was hanging because `ubuntu-latest` doesn't match the
Gitea Actions runner registered with the `games` label.
v0.1.0
2026-02-19 11:20:42 -10:00
Ryan Hamamura
884650c68d feat: integrate via v0.18.1 context suspension and key throttling
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Upgrade via to v0.18.1 and configure context suspension timeouts
(5min suspend, 30min TTL) for clean reconnection behavior. Throttle
snake direction key inputs to 100ms to prevent wasted SSE round-trips
when keys are held down.
2026-02-19 11:14:35 -10:00
Ryan Hamamura
c5b863efdd chore: trigger CI/CD
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2026-02-19 09:38:00 -10:00
Ryan Hamamura
968c2cdb61 feat: add glowing effect to active player's pieces
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Pulsing box-shadow on the current turn's placed pieces makes the
turn state visible directly on the board rather than only in the
status banner.
2026-02-13 12:34:19 -10:00
Ryan Hamamura
c541ba56d4 fix: responsive C4 board on mobile and preserve chat input during morph
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Shrink board cells to 36px with tighter gaps on <768px screens so the
board fits on 375px phones. Add DataIgnoreMorph to the C4 chat input
so typing isn't disrupted when new messages arrive.
2026-02-13 12:26:24 -10:00