3 Commits

Author SHA1 Message Date
15fda48844 fix: prevent custom element markers from rendering upside down (#15)
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2026-02-20 21:33:27 +00:00
ae32da77df feat: add RotationSignal for reactive marker rotation (#14)
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CI / Build and Test (push) Successful in 37s
2026-02-20 21:16:40 +00:00
297808d4cc feat: animate fleet of container ships along bay waypoints (#13)
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CI / Build and Test (push) Successful in 36s
2026-02-20 21:10:24 +00:00
4 changed files with 64 additions and 18 deletions

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@@ -172,19 +172,21 @@ func main() {
// Animated container ships following waypoint routes
shipNames := [3]string{"MSC Adriatica", "Evergreen Harmony", "Maersk Aurora"}
type shipSignals struct{ lng, lat *via.Signal }
type shipSignals struct{ lng, lat, rot *via.Signal }
var ships [3]shipSignals
fleet.mu.RLock()
for i, s := range fleet.ships {
ships[i].lng = c.Signal(s.lng)
ships[i].lat = c.Signal(s.lat)
// SVG bow points right (east), so subtract 90° from the north-based heading.
ships[i].rot = c.Signal(s.heading() - 90)
m.AddMarker(fmt.Sprintf("ship-%d", i), maplibre.Marker{
LngSignal: ships[i].lng,
LatSignal: ships[i].lat,
Element: shipSVG,
Anchor: "center",
Rotation: s.heading(),
LngSignal: ships[i].lng,
LatSignal: ships[i].lat,
RotationSignal: ships[i].rot,
Element: shipSVG,
Anchor: "center",
Popup: &maplibre.Popup{
Content: fmt.Sprintf("<strong>%s</strong>", shipNames[i]),
},
@@ -216,6 +218,7 @@ func main() {
for i, s := range fleet.ships {
ships[i].lng.SetValue(s.lng)
ships[i].lat.SetValue(s.lat)
ships[i].rot.SetValue(s.heading() - 90)
}
fleet.mu.RUnlock()

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@@ -180,22 +180,30 @@ func initScript(m *Map) string {
func markerBodyJS(mapID, markerID string, mk Marker) string {
var b strings.Builder
// Use a wrapper div for custom elements so MapLibre rotates the div
// while we can independently flip the inner element to prevent inversion.
if mk.Element != "" {
b.WriteString(fmt.Sprintf(
`var _mkEl=document.createElement('div');_mkEl.innerHTML=%s;`,
`var _mkEl=document.createElement('div');`+
`_mkEl.style.display='inline-block';_mkEl.style.lineHeight='0';`+
`_mkEl.innerHTML=%s;`,
jsonStr(mk.Element)))
}
opts := "{"
if mk.Element != "" {
opts += `element:_mkEl.firstElementChild||_mkEl,`
opts += `element:_mkEl,`
} else if mk.Color != "" {
opts += fmt.Sprintf(`color:%s,`, jsonStr(mk.Color))
}
if mk.Anchor != "" {
opts += fmt.Sprintf(`anchor:%s,`, jsonStr(mk.Anchor))
}
if mk.Rotation != 0 {
// When both Element and RotationSignal are set, skip initial rotation
// in opts — we apply it post-creation with flip normalization.
if mk.RotationSignal != nil && mk.Element == "" {
opts += fmt.Sprintf(`rotation:%s,`, mk.RotationSignal.String())
} else if mk.RotationSignal == nil && mk.Rotation != 0 {
opts += fmt.Sprintf(`rotation:%s,`, formatFloat(mk.Rotation))
}
if mk.Draggable {
@@ -212,6 +220,15 @@ func markerBodyJS(mapID, markerID string, mk Marker) string {
opts, formatFloat(mk.LngLat.Lng), formatFloat(mk.LngLat.Lat)))
}
// Apply initial rotation with flip normalization for custom elements.
if mk.RotationSignal != nil && mk.Element != "" {
b.WriteString(fmt.Sprintf(
`var _r=%s,_f=_r>90||_r<-90;if(_f)_r=_r>0?_r-180:_r+180;`+
`mk.setRotation(_r);`+
`var _ch=_mkEl.firstElementChild;if(_ch&&_f)_ch.style.transform='scaleX(-1)';`,
mk.RotationSignal.String()))
}
if mk.Popup != nil {
b.WriteString(popupConstructorJS(*mk.Popup, "pk"))
b.WriteString(`mk.setPopup(pk);`)
@@ -250,14 +267,31 @@ func dragendHandlerJS(mapID, markerID string, mk Marker) string {
func markerEffectExpr(mapID, markerID string, mk Marker) string {
// Read signals before the guard so Datastar tracks them as dependencies
// even when the map/marker hasn't loaded yet on first evaluation.
return fmt.Sprintf(
`var lng=$%s,lat=$%s;`+
`var m=window.__via_maps&&window.__via_maps[%s];`+
`if(m&&m._via_markers[%s]){`+
`m._via_markers[%s].setLngLat([lng,lat])}`,
mk.LngSignal.ID(), mk.LatSignal.ID(),
jsonStr(mapID), jsonStr(markerID), jsonStr(markerID),
)
var b strings.Builder
b.WriteString(fmt.Sprintf(`var lng=$%s,lat=$%s;`, mk.LngSignal.ID(), mk.LatSignal.ID()))
if mk.RotationSignal != nil {
b.WriteString(fmt.Sprintf(`var rot=$%s;`, mk.RotationSignal.ID()))
}
b.WriteString(fmt.Sprintf(
`var m=window.__via_maps&&window.__via_maps[%s];`+
`if(m&&m._via_markers[%[2]s]){`+
`m._via_markers[%[2]s].setLngLat([lng,lat])`,
jsonStr(mapID), jsonStr(markerID)))
if mk.RotationSignal != nil && mk.Element != "" {
// Normalize rotation to [-90,90] and horizontally flip the inner
// element when |rotation| > 90° to prevent upside-down markers.
b.WriteString(fmt.Sprintf(
`;var _mk=m._via_markers[%[1]s],_f=rot>90||rot<-90;`+
`if(_f)rot=rot>0?rot-180:rot+180;`+
`_mk.setRotation(rot);`+
`var _ch=_mk.getElement().firstElementChild;`+
`if(_ch)_ch.style.transform=_f?'scaleX(-1)':''`,
jsonStr(markerID)))
} else if mk.RotationSignal != nil {
b.WriteString(fmt.Sprintf(`;m._via_markers[%s].setRotation(rot)`, jsonStr(markerID)))
}
b.WriteString(`}`)
return b.String()
}
// addMarkerJS generates a self-contained IIFE to add a marker post-render.

View File

@@ -122,13 +122,18 @@ func (m *Map) Element(extra ...h.H) h.H {
}
}
// Hidden inputs for signal-backed marker position writeback (drag → signal)
// Hidden inputs for signal-backed marker position/rotation writeback
for _, me := range m.markers {
if me.marker.LngSignal != nil && me.marker.LatSignal != nil {
children = append(children,
h.Input(h.Type("hidden"), me.marker.LngSignal.Bind()),
h.Input(h.Type("hidden"), me.marker.LatSignal.Bind()),
)
if me.marker.RotationSignal != nil {
children = append(children,
h.Input(h.Type("hidden"), me.marker.RotationSignal.Bind()),
)
}
}
}

View File

@@ -313,6 +313,7 @@ type Marker struct {
Anchor string
// Rotation is clockwise degrees. Useful for directional icons (ships, vehicles).
// Ignored when RotationSignal is set.
Rotation float64
// Signal-backed position. When set, signals drive marker position reactively.
@@ -320,6 +321,9 @@ type Marker struct {
// If Draggable is true, drag updates write back to these signals.
LngSignal *via.Signal
LatSignal *via.Signal
// RotationSignal drives marker rotation reactively. When set, Rotation is ignored.
RotationSignal *via.Signal
}
// Popup describes a map popup.