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85af1722c3
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v0.23.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 15fda48844 | |||
| ae32da77df | |||
| 297808d4cc |
@@ -1,6 +1,8 @@
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package main
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import (
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"fmt"
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"math"
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"math/rand"
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"strconv"
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"sync"
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@@ -24,6 +26,55 @@ var (
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}
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)
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// shipState tracks a ship lerping along a loop of waypoints.
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type shipState struct {
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lng, lat float64
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waypoints [][2]float64 // [lng, lat] pairs
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wpIdx int // index of next target waypoint
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progress float64 // 0..1 toward next waypoint
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speed float64 // progress increment per tick
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}
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func (s *shipState) tick() {
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s.progress += s.speed
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for s.progress >= 1 {
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s.progress -= 1
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s.wpIdx = (s.wpIdx + 1) % len(s.waypoints)
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}
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from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
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to := s.waypoints[s.wpIdx]
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s.lng = from[0] + (to[0]-from[0])*s.progress
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s.lat = from[1] + (to[1]-from[1])*s.progress
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}
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// heading returns clockwise degrees from north (for SVG rotation).
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func (s *shipState) heading() float64 {
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from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
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to := s.waypoints[s.wpIdx]
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dx := to[0] - from[0]
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dy := to[1] - from[1]
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// atan2 gives angle from +X axis; convert to CW from north
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return math.Mod(math.Atan2(dx, dy)*180/math.Pi+360, 360)
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}
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var (
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fleetOnce sync.Once
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fleet struct {
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mu sync.RWMutex
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ships [3]shipState
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}
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)
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const shipSVG = `<svg width="48" height="28" viewBox="0 0 80 44" xmlns="http://www.w3.org/2000/svg">` +
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`<path d="M2 30 L10 42 L70 42 L78 30 Z" fill="#1b3a5c"/>` +
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`<rect x="12" y="24" width="56" height="6" rx="1" fill="#2c5f8a"/>` +
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`<rect x="18" y="14" width="46" height="10" rx="1" fill="#2c5f8a" stroke="#1b3a5c" stroke-width="0.5"/>` +
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`<rect x="8" y="12" width="9" height="12" rx="1" fill="#d5dfe8" stroke="#2c5f8a" stroke-width="0.5"/>` +
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`<rect x="9.5" y="13" width="6" height="4" rx="0.5" fill="#85c1e9"/>` +
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`<rect x="10" y="4" width="5" height="8" rx="0.5" fill="#1b3a5c"/>` +
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`<rect x="9.5" y="2" width="6" height="3" rx="0.5" fill="#c0392b"/>` +
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`</svg>`
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func main() {
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v := via.New()
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v.Config(via.Options{
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@@ -48,6 +99,50 @@ func main() {
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}()
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})
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// Fleet of ships following waypoint loops through SF Bay.
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fleetOnce.Do(func() {
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fleet.ships = [3]shipState{
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{ // Golden Gate → Alcatraz → Pier 39 → back out
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waypoints: [][2]float64{
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{-122.478, 37.819}, {-122.423, 37.827},
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{-122.410, 37.809}, {-122.423, 37.827},
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},
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speed: 0.03,
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},
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{ // Oakland → Treasure Island → Angel Island → loop
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waypoints: [][2]float64{
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{-122.330, 37.795}, {-122.370, 37.823},
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{-122.432, 37.860}, {-122.370, 37.823},
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},
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speed: 0.02,
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},
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{ // Sausalito → Pier 39 ferry route
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waypoints: [][2]float64{
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{-122.480, 37.859}, {-122.435, 37.840},
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{-122.410, 37.809}, {-122.435, 37.840},
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},
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speed: 0.025,
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},
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}
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// Set initial positions.
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for i := range fleet.ships {
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s := &fleet.ships[i]
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s.lng = s.waypoints[0][0]
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s.lat = s.waypoints[0][1]
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s.wpIdx = 1
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}
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go func() {
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for {
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time.Sleep(time.Second)
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fleet.mu.Lock()
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for i := range fleet.ships {
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fleet.ships[i].tick()
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}
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fleet.mu.Unlock()
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}
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}()
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})
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v.Page("/", func(c *via.Context) {
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m := maplibre.New(c, maplibre.Options{
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Style: "https://demotiles.maplibre.org/style.json",
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@@ -75,24 +170,29 @@ func main() {
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},
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})
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// Custom SVG container ship marker (static)
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m.AddMarker("ship", maplibre.Marker{
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LngLat: maplibre.LngLat{Lng: -122.38, Lat: 37.80},
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Element: `<svg width="48" height="28" viewBox="0 0 80 44" xmlns="http://www.w3.org/2000/svg">` +
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`<path d="M2 30 L10 42 L70 42 L78 30 Z" fill="#1b3a5c"/>` +
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`<rect x="12" y="24" width="56" height="6" rx="1" fill="#2c5f8a"/>` +
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`<rect x="18" y="14" width="46" height="10" rx="1" fill="#2c5f8a" stroke="#1b3a5c" stroke-width="0.5"/>` +
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`<rect x="8" y="12" width="9" height="12" rx="1" fill="#d5dfe8" stroke="#2c5f8a" stroke-width="0.5"/>` +
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`<rect x="9.5" y="13" width="6" height="4" rx="0.5" fill="#85c1e9"/>` +
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`<rect x="10" y="4" width="5" height="8" rx="0.5" fill="#1b3a5c"/>` +
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`<rect x="9.5" y="2" width="6" height="3" rx="0.5" fill="#c0392b"/>` +
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`</svg>`,
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Anchor: "center",
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Rotation: 45,
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Popup: &maplibre.Popup{
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Content: "<strong>MSC Adriatica</strong><p>Container vessel — heading NE</p>",
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},
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})
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// Animated container ships following waypoint routes
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shipNames := [3]string{"MSC Adriatica", "Evergreen Harmony", "Maersk Aurora"}
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type shipSignals struct{ lng, lat, rot *via.Signal }
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var ships [3]shipSignals
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fleet.mu.RLock()
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for i, s := range fleet.ships {
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ships[i].lng = c.Signal(s.lng)
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ships[i].lat = c.Signal(s.lat)
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// SVG bow points right (east), so subtract 90° from the north-based heading.
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ships[i].rot = c.Signal(s.heading() - 90)
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m.AddMarker(fmt.Sprintf("ship-%d", i), maplibre.Marker{
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LngSignal: ships[i].lng,
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LatSignal: ships[i].lat,
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RotationSignal: ships[i].rot,
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Element: shipSVG,
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Anchor: "center",
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Popup: &maplibre.Popup{
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Content: fmt.Sprintf("<strong>%s</strong>", shipNames[i]),
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},
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})
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}
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fleet.mu.RUnlock()
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// Custom SVG vehicle marker — reads shared Go state
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vehicleLng := c.Signal(-122.43)
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@@ -113,6 +213,15 @@ func main() {
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vehicle.mu.RUnlock()
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vehicleLng.SetValue(lng)
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vehicleLat.SetValue(lat)
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fleet.mu.RLock()
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for i, s := range fleet.ships {
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ships[i].lng.SetValue(s.lng)
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ships[i].lat.SetValue(s.lat)
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ships[i].rot.SetValue(s.heading() - 90)
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}
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fleet.mu.RUnlock()
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c.SyncSignals()
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})
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@@ -180,22 +180,30 @@ func initScript(m *Map) string {
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func markerBodyJS(mapID, markerID string, mk Marker) string {
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var b strings.Builder
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// Use a wrapper div for custom elements so MapLibre rotates the div
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// while we can independently flip the inner element to prevent inversion.
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if mk.Element != "" {
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b.WriteString(fmt.Sprintf(
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`var _mkEl=document.createElement('div');_mkEl.innerHTML=%s;`,
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`var _mkEl=document.createElement('div');`+
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`_mkEl.style.display='inline-block';_mkEl.style.lineHeight='0';`+
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`_mkEl.innerHTML=%s;`,
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jsonStr(mk.Element)))
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}
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opts := "{"
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if mk.Element != "" {
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opts += `element:_mkEl.firstElementChild||_mkEl,`
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opts += `element:_mkEl,`
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} else if mk.Color != "" {
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opts += fmt.Sprintf(`color:%s,`, jsonStr(mk.Color))
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}
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if mk.Anchor != "" {
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opts += fmt.Sprintf(`anchor:%s,`, jsonStr(mk.Anchor))
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}
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if mk.Rotation != 0 {
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// When both Element and RotationSignal are set, skip initial rotation
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// in opts — we apply it post-creation with flip normalization.
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if mk.RotationSignal != nil && mk.Element == "" {
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opts += fmt.Sprintf(`rotation:%s,`, mk.RotationSignal.String())
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} else if mk.RotationSignal == nil && mk.Rotation != 0 {
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opts += fmt.Sprintf(`rotation:%s,`, formatFloat(mk.Rotation))
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}
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if mk.Draggable {
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@@ -212,6 +220,15 @@ func markerBodyJS(mapID, markerID string, mk Marker) string {
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opts, formatFloat(mk.LngLat.Lng), formatFloat(mk.LngLat.Lat)))
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}
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// Apply initial rotation with flip normalization for custom elements.
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if mk.RotationSignal != nil && mk.Element != "" {
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b.WriteString(fmt.Sprintf(
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`var _r=%s,_f=_r>90||_r<-90;if(_f)_r=_r>0?_r-180:_r+180;`+
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`mk.setRotation(_r);`+
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`var _ch=_mkEl.firstElementChild;if(_ch&&_f)_ch.style.transform='scaleX(-1)';`,
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mk.RotationSignal.String()))
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}
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if mk.Popup != nil {
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b.WriteString(popupConstructorJS(*mk.Popup, "pk"))
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b.WriteString(`mk.setPopup(pk);`)
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@@ -250,14 +267,31 @@ func dragendHandlerJS(mapID, markerID string, mk Marker) string {
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func markerEffectExpr(mapID, markerID string, mk Marker) string {
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// Read signals before the guard so Datastar tracks them as dependencies
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// even when the map/marker hasn't loaded yet on first evaluation.
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return fmt.Sprintf(
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`var lng=$%s,lat=$%s;`+
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`var m=window.__via_maps&&window.__via_maps[%s];`+
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`if(m&&m._via_markers[%s]){`+
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`m._via_markers[%s].setLngLat([lng,lat])}`,
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mk.LngSignal.ID(), mk.LatSignal.ID(),
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jsonStr(mapID), jsonStr(markerID), jsonStr(markerID),
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)
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var b strings.Builder
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b.WriteString(fmt.Sprintf(`var lng=$%s,lat=$%s;`, mk.LngSignal.ID(), mk.LatSignal.ID()))
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if mk.RotationSignal != nil {
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b.WriteString(fmt.Sprintf(`var rot=$%s;`, mk.RotationSignal.ID()))
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}
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b.WriteString(fmt.Sprintf(
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`var m=window.__via_maps&&window.__via_maps[%s];`+
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`if(m&&m._via_markers[%[2]s]){`+
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`m._via_markers[%[2]s].setLngLat([lng,lat])`,
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jsonStr(mapID), jsonStr(markerID)))
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if mk.RotationSignal != nil && mk.Element != "" {
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// Normalize rotation to [-90,90] and horizontally flip the inner
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// element when |rotation| > 90° to prevent upside-down markers.
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b.WriteString(fmt.Sprintf(
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`;var _mk=m._via_markers[%[1]s],_f=rot>90||rot<-90;`+
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`if(_f)rot=rot>0?rot-180:rot+180;`+
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`_mk.setRotation(rot);`+
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`var _ch=_mk.getElement().firstElementChild;`+
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`if(_ch)_ch.style.transform=_f?'scaleX(-1)':''`,
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jsonStr(markerID)))
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} else if mk.RotationSignal != nil {
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b.WriteString(fmt.Sprintf(`;m._via_markers[%s].setRotation(rot)`, jsonStr(markerID)))
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}
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b.WriteString(`}`)
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return b.String()
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}
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// addMarkerJS generates a self-contained IIFE to add a marker post-render.
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@@ -122,13 +122,18 @@ func (m *Map) Element(extra ...h.H) h.H {
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}
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}
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// Hidden inputs for signal-backed marker position writeback (drag → signal)
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// Hidden inputs for signal-backed marker position/rotation writeback
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for _, me := range m.markers {
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if me.marker.LngSignal != nil && me.marker.LatSignal != nil {
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children = append(children,
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h.Input(h.Type("hidden"), me.marker.LngSignal.Bind()),
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h.Input(h.Type("hidden"), me.marker.LatSignal.Bind()),
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)
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if me.marker.RotationSignal != nil {
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children = append(children,
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h.Input(h.Type("hidden"), me.marker.RotationSignal.Bind()),
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)
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}
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}
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}
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@@ -313,6 +313,7 @@ type Marker struct {
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Anchor string
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// Rotation is clockwise degrees. Useful for directional icons (ships, vehicles).
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// Ignored when RotationSignal is set.
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Rotation float64
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// Signal-backed position. When set, signals drive marker position reactively.
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@@ -320,6 +321,9 @@ type Marker struct {
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// If Draggable is true, drag updates write back to these signals.
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LngSignal *via.Signal
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LatSignal *via.Signal
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// RotationSignal drives marker rotation reactively. When set, Rotation is ignored.
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RotationSignal *via.Signal
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}
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// Popup describes a map popup.
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Block a user