3 Commits

Author SHA1 Message Date
15fda48844 fix: prevent custom element markers from rendering upside down (#15)
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2026-02-20 21:33:27 +00:00
ae32da77df feat: add RotationSignal for reactive marker rotation (#14)
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2026-02-20 21:16:40 +00:00
297808d4cc feat: animate fleet of container ships along bay waypoints (#13)
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2026-02-20 21:10:24 +00:00
4 changed files with 182 additions and 30 deletions

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@@ -1,6 +1,8 @@
package main package main
import ( import (
"fmt"
"math"
"math/rand" "math/rand"
"strconv" "strconv"
"sync" "sync"
@@ -24,6 +26,55 @@ var (
} }
) )
// shipState tracks a ship lerping along a loop of waypoints.
type shipState struct {
lng, lat float64
waypoints [][2]float64 // [lng, lat] pairs
wpIdx int // index of next target waypoint
progress float64 // 0..1 toward next waypoint
speed float64 // progress increment per tick
}
func (s *shipState) tick() {
s.progress += s.speed
for s.progress >= 1 {
s.progress -= 1
s.wpIdx = (s.wpIdx + 1) % len(s.waypoints)
}
from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
to := s.waypoints[s.wpIdx]
s.lng = from[0] + (to[0]-from[0])*s.progress
s.lat = from[1] + (to[1]-from[1])*s.progress
}
// heading returns clockwise degrees from north (for SVG rotation).
func (s *shipState) heading() float64 {
from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
to := s.waypoints[s.wpIdx]
dx := to[0] - from[0]
dy := to[1] - from[1]
// atan2 gives angle from +X axis; convert to CW from north
return math.Mod(math.Atan2(dx, dy)*180/math.Pi+360, 360)
}
var (
fleetOnce sync.Once
fleet struct {
mu sync.RWMutex
ships [3]shipState
}
)
const shipSVG = `<svg width="48" height="28" viewBox="0 0 80 44" xmlns="http://www.w3.org/2000/svg">` +
`<path d="M2 30 L10 42 L70 42 L78 30 Z" fill="#1b3a5c"/>` +
`<rect x="12" y="24" width="56" height="6" rx="1" fill="#2c5f8a"/>` +
`<rect x="18" y="14" width="46" height="10" rx="1" fill="#2c5f8a" stroke="#1b3a5c" stroke-width="0.5"/>` +
`<rect x="8" y="12" width="9" height="12" rx="1" fill="#d5dfe8" stroke="#2c5f8a" stroke-width="0.5"/>` +
`<rect x="9.5" y="13" width="6" height="4" rx="0.5" fill="#85c1e9"/>` +
`<rect x="10" y="4" width="5" height="8" rx="0.5" fill="#1b3a5c"/>` +
`<rect x="9.5" y="2" width="6" height="3" rx="0.5" fill="#c0392b"/>` +
`</svg>`
func main() { func main() {
v := via.New() v := via.New()
v.Config(via.Options{ v.Config(via.Options{
@@ -48,6 +99,50 @@ func main() {
}() }()
}) })
// Fleet of ships following waypoint loops through SF Bay.
fleetOnce.Do(func() {
fleet.ships = [3]shipState{
{ // Golden Gate → Alcatraz → Pier 39 → back out
waypoints: [][2]float64{
{-122.478, 37.819}, {-122.423, 37.827},
{-122.410, 37.809}, {-122.423, 37.827},
},
speed: 0.03,
},
{ // Oakland → Treasure Island → Angel Island → loop
waypoints: [][2]float64{
{-122.330, 37.795}, {-122.370, 37.823},
{-122.432, 37.860}, {-122.370, 37.823},
},
speed: 0.02,
},
{ // Sausalito → Pier 39 ferry route
waypoints: [][2]float64{
{-122.480, 37.859}, {-122.435, 37.840},
{-122.410, 37.809}, {-122.435, 37.840},
},
speed: 0.025,
},
}
// Set initial positions.
for i := range fleet.ships {
s := &fleet.ships[i]
s.lng = s.waypoints[0][0]
s.lat = s.waypoints[0][1]
s.wpIdx = 1
}
go func() {
for {
time.Sleep(time.Second)
fleet.mu.Lock()
for i := range fleet.ships {
fleet.ships[i].tick()
}
fleet.mu.Unlock()
}
}()
})
v.Page("/", func(c *via.Context) { v.Page("/", func(c *via.Context) {
m := maplibre.New(c, maplibre.Options{ m := maplibre.New(c, maplibre.Options{
Style: "https://demotiles.maplibre.org/style.json", Style: "https://demotiles.maplibre.org/style.json",
@@ -75,24 +170,29 @@ func main() {
}, },
}) })
// Custom SVG container ship marker (static) // Animated container ships following waypoint routes
m.AddMarker("ship", maplibre.Marker{ shipNames := [3]string{"MSC Adriatica", "Evergreen Harmony", "Maersk Aurora"}
LngLat: maplibre.LngLat{Lng: -122.38, Lat: 37.80}, type shipSignals struct{ lng, lat, rot *via.Signal }
Element: `<svg width="48" height="28" viewBox="0 0 80 44" xmlns="http://www.w3.org/2000/svg">` + var ships [3]shipSignals
`<path d="M2 30 L10 42 L70 42 L78 30 Z" fill="#1b3a5c"/>` +
`<rect x="12" y="24" width="56" height="6" rx="1" fill="#2c5f8a"/>` + fleet.mu.RLock()
`<rect x="18" y="14" width="46" height="10" rx="1" fill="#2c5f8a" stroke="#1b3a5c" stroke-width="0.5"/>` + for i, s := range fleet.ships {
`<rect x="8" y="12" width="9" height="12" rx="1" fill="#d5dfe8" stroke="#2c5f8a" stroke-width="0.5"/>` + ships[i].lng = c.Signal(s.lng)
`<rect x="9.5" y="13" width="6" height="4" rx="0.5" fill="#85c1e9"/>` + ships[i].lat = c.Signal(s.lat)
`<rect x="10" y="4" width="5" height="8" rx="0.5" fill="#1b3a5c"/>` + // SVG bow points right (east), so subtract 90° from the north-based heading.
`<rect x="9.5" y="2" width="6" height="3" rx="0.5" fill="#c0392b"/>` + ships[i].rot = c.Signal(s.heading() - 90)
`</svg>`, m.AddMarker(fmt.Sprintf("ship-%d", i), maplibre.Marker{
LngSignal: ships[i].lng,
LatSignal: ships[i].lat,
RotationSignal: ships[i].rot,
Element: shipSVG,
Anchor: "center", Anchor: "center",
Rotation: 45,
Popup: &maplibre.Popup{ Popup: &maplibre.Popup{
Content: "<strong>MSC Adriatica</strong><p>Container vessel — heading NE</p>", Content: fmt.Sprintf("<strong>%s</strong>", shipNames[i]),
}, },
}) })
}
fleet.mu.RUnlock()
// Custom SVG vehicle marker — reads shared Go state // Custom SVG vehicle marker — reads shared Go state
vehicleLng := c.Signal(-122.43) vehicleLng := c.Signal(-122.43)
@@ -113,6 +213,15 @@ func main() {
vehicle.mu.RUnlock() vehicle.mu.RUnlock()
vehicleLng.SetValue(lng) vehicleLng.SetValue(lng)
vehicleLat.SetValue(lat) vehicleLat.SetValue(lat)
fleet.mu.RLock()
for i, s := range fleet.ships {
ships[i].lng.SetValue(s.lng)
ships[i].lat.SetValue(s.lat)
ships[i].rot.SetValue(s.heading() - 90)
}
fleet.mu.RUnlock()
c.SyncSignals() c.SyncSignals()
}) })

View File

@@ -180,22 +180,30 @@ func initScript(m *Map) string {
func markerBodyJS(mapID, markerID string, mk Marker) string { func markerBodyJS(mapID, markerID string, mk Marker) string {
var b strings.Builder var b strings.Builder
// Use a wrapper div for custom elements so MapLibre rotates the div
// while we can independently flip the inner element to prevent inversion.
if mk.Element != "" { if mk.Element != "" {
b.WriteString(fmt.Sprintf( b.WriteString(fmt.Sprintf(
`var _mkEl=document.createElement('div');_mkEl.innerHTML=%s;`, `var _mkEl=document.createElement('div');`+
`_mkEl.style.display='inline-block';_mkEl.style.lineHeight='0';`+
`_mkEl.innerHTML=%s;`,
jsonStr(mk.Element))) jsonStr(mk.Element)))
} }
opts := "{" opts := "{"
if mk.Element != "" { if mk.Element != "" {
opts += `element:_mkEl.firstElementChild||_mkEl,` opts += `element:_mkEl,`
} else if mk.Color != "" { } else if mk.Color != "" {
opts += fmt.Sprintf(`color:%s,`, jsonStr(mk.Color)) opts += fmt.Sprintf(`color:%s,`, jsonStr(mk.Color))
} }
if mk.Anchor != "" { if mk.Anchor != "" {
opts += fmt.Sprintf(`anchor:%s,`, jsonStr(mk.Anchor)) opts += fmt.Sprintf(`anchor:%s,`, jsonStr(mk.Anchor))
} }
if mk.Rotation != 0 { // When both Element and RotationSignal are set, skip initial rotation
// in opts — we apply it post-creation with flip normalization.
if mk.RotationSignal != nil && mk.Element == "" {
opts += fmt.Sprintf(`rotation:%s,`, mk.RotationSignal.String())
} else if mk.RotationSignal == nil && mk.Rotation != 0 {
opts += fmt.Sprintf(`rotation:%s,`, formatFloat(mk.Rotation)) opts += fmt.Sprintf(`rotation:%s,`, formatFloat(mk.Rotation))
} }
if mk.Draggable { if mk.Draggable {
@@ -212,6 +220,15 @@ func markerBodyJS(mapID, markerID string, mk Marker) string {
opts, formatFloat(mk.LngLat.Lng), formatFloat(mk.LngLat.Lat))) opts, formatFloat(mk.LngLat.Lng), formatFloat(mk.LngLat.Lat)))
} }
// Apply initial rotation with flip normalization for custom elements.
if mk.RotationSignal != nil && mk.Element != "" {
b.WriteString(fmt.Sprintf(
`var _r=%s,_f=_r>90||_r<-90;if(_f)_r=_r>0?_r-180:_r+180;`+
`mk.setRotation(_r);`+
`var _ch=_mkEl.firstElementChild;if(_ch&&_f)_ch.style.transform='scaleX(-1)';`,
mk.RotationSignal.String()))
}
if mk.Popup != nil { if mk.Popup != nil {
b.WriteString(popupConstructorJS(*mk.Popup, "pk")) b.WriteString(popupConstructorJS(*mk.Popup, "pk"))
b.WriteString(`mk.setPopup(pk);`) b.WriteString(`mk.setPopup(pk);`)
@@ -250,14 +267,31 @@ func dragendHandlerJS(mapID, markerID string, mk Marker) string {
func markerEffectExpr(mapID, markerID string, mk Marker) string { func markerEffectExpr(mapID, markerID string, mk Marker) string {
// Read signals before the guard so Datastar tracks them as dependencies // Read signals before the guard so Datastar tracks them as dependencies
// even when the map/marker hasn't loaded yet on first evaluation. // even when the map/marker hasn't loaded yet on first evaluation.
return fmt.Sprintf( var b strings.Builder
`var lng=$%s,lat=$%s;`+ b.WriteString(fmt.Sprintf(`var lng=$%s,lat=$%s;`, mk.LngSignal.ID(), mk.LatSignal.ID()))
if mk.RotationSignal != nil {
b.WriteString(fmt.Sprintf(`var rot=$%s;`, mk.RotationSignal.ID()))
}
b.WriteString(fmt.Sprintf(
`var m=window.__via_maps&&window.__via_maps[%s];`+ `var m=window.__via_maps&&window.__via_maps[%s];`+
`if(m&&m._via_markers[%s]){`+ `if(m&&m._via_markers[%[2]s]){`+
`m._via_markers[%s].setLngLat([lng,lat])}`, `m._via_markers[%[2]s].setLngLat([lng,lat])`,
mk.LngSignal.ID(), mk.LatSignal.ID(), jsonStr(mapID), jsonStr(markerID)))
jsonStr(mapID), jsonStr(markerID), jsonStr(markerID), if mk.RotationSignal != nil && mk.Element != "" {
) // Normalize rotation to [-90,90] and horizontally flip the inner
// element when |rotation| > 90° to prevent upside-down markers.
b.WriteString(fmt.Sprintf(
`;var _mk=m._via_markers[%[1]s],_f=rot>90||rot<-90;`+
`if(_f)rot=rot>0?rot-180:rot+180;`+
`_mk.setRotation(rot);`+
`var _ch=_mk.getElement().firstElementChild;`+
`if(_ch)_ch.style.transform=_f?'scaleX(-1)':''`,
jsonStr(markerID)))
} else if mk.RotationSignal != nil {
b.WriteString(fmt.Sprintf(`;m._via_markers[%s].setRotation(rot)`, jsonStr(markerID)))
}
b.WriteString(`}`)
return b.String()
} }
// addMarkerJS generates a self-contained IIFE to add a marker post-render. // addMarkerJS generates a self-contained IIFE to add a marker post-render.

View File

@@ -122,13 +122,18 @@ func (m *Map) Element(extra ...h.H) h.H {
} }
} }
// Hidden inputs for signal-backed marker position writeback (drag → signal) // Hidden inputs for signal-backed marker position/rotation writeback
for _, me := range m.markers { for _, me := range m.markers {
if me.marker.LngSignal != nil && me.marker.LatSignal != nil { if me.marker.LngSignal != nil && me.marker.LatSignal != nil {
children = append(children, children = append(children,
h.Input(h.Type("hidden"), me.marker.LngSignal.Bind()), h.Input(h.Type("hidden"), me.marker.LngSignal.Bind()),
h.Input(h.Type("hidden"), me.marker.LatSignal.Bind()), h.Input(h.Type("hidden"), me.marker.LatSignal.Bind()),
) )
if me.marker.RotationSignal != nil {
children = append(children,
h.Input(h.Type("hidden"), me.marker.RotationSignal.Bind()),
)
}
} }
} }

View File

@@ -313,6 +313,7 @@ type Marker struct {
Anchor string Anchor string
// Rotation is clockwise degrees. Useful for directional icons (ships, vehicles). // Rotation is clockwise degrees. Useful for directional icons (ships, vehicles).
// Ignored when RotationSignal is set.
Rotation float64 Rotation float64
// Signal-backed position. When set, signals drive marker position reactively. // Signal-backed position. When set, signals drive marker position reactively.
@@ -320,6 +321,9 @@ type Marker struct {
// If Draggable is true, drag updates write back to these signals. // If Draggable is true, drag updates write back to these signals.
LngSignal *via.Signal LngSignal *via.Signal
LatSignal *via.Signal LatSignal *via.Signal
// RotationSignal drives marker rotation reactively. When set, Rotation is ignored.
RotationSignal *via.Signal
} }
// Popup describes a map popup. // Popup describes a map popup.