Files
games/main.go
Ryan Hamamura b2b06a062b
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fix: align SSE architecture with portigo for reliable connections
- Reorder HandleGameEvents to create NATS subscriptions before SSE
- Use chi's middleware.NewWrapResponseWriter for proper http.Flusher support
- Add slog-zerolog adapter for unified logging
- Add ErrorLog to HTTP server for better error visibility
- Change session Cookie.Secure to false for HTTP support
- Change heartbeat from 15s to 10s
- Remove ConnectionIndicator patching (was causing PatchElementsNoTargetsFound)

The key fix was using chi's response writer wrapper which properly
implements http.Flusher, allowing SSE data to be flushed immediately
instead of being buffered.
2026-03-03 11:57:58 -10:00

134 lines
3.3 KiB
Go

package main
import (
"context"
"embed"
"fmt"
"log/slog"
"net"
"net/http"
"os/signal"
"syscall"
"time"
"github.com/go-chi/chi/v5"
"github.com/go-chi/chi/v5/middleware"
"github.com/rs/zerolog/log"
slogzerolog "github.com/samber/slog-zerolog/v2"
"golang.org/x/sync/errgroup"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/logging"
appnats "github.com/ryanhamamura/games/nats"
"github.com/ryanhamamura/games/router"
"github.com/ryanhamamura/games/sessions"
"github.com/ryanhamamura/games/snake"
"github.com/ryanhamamura/games/version"
)
//go:embed assets
var assets embed.FS
func main() {
ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer cancel()
cfg := config.Global
zerologLogger := logging.SetupLogger(cfg.Environment, cfg.LogLevel)
slog.SetDefault(slog.New(slogzerolog.Option{
Level: slogzerolog.ZeroLogLeveler{Logger: zerologLogger},
Logger: zerologLogger,
NoTimestamp: true,
}.NewZerologHandler()))
if err := run(ctx); err != nil && err != http.ErrServerClosed {
log.Fatal().Err(err).Msg("server error")
}
}
func run(ctx context.Context) error {
cfg := config.Global
addr := fmt.Sprintf("%s:%s", cfg.Host, cfg.Port)
slog.Info("server starting", "addr", addr, "version", version.Version, "commit", version.Commit)
defer slog.Info("server shutdown complete")
eg, egctx := errgroup.WithContext(ctx)
// Database
cleanupDB, err := db.Init(cfg.DBPath)
if err != nil {
return fmt.Errorf("initializing database: %w", err)
}
defer cleanupDB()
queries := repository.New(db.DB)
// Sessions
sessionManager, cleanupSessions := sessions.SetupSessionManager(db.DB)
defer cleanupSessions()
// NATS
nc, cleanupNATS, err := appnats.SetupNATS(egctx)
if err != nil {
return fmt.Errorf("setting up NATS: %w", err)
}
defer cleanupNATS()
// Game stores
store := connect4.NewStore(queries)
store.SetNotifyFunc(func(gameID string) {
nc.Publish(connect4.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
})
snakeStore := snake.NewSnakeStore(queries)
snakeStore.SetNotifyFunc(func(gameID string) {
nc.Publish(snake.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
})
// Router
logger := log.Logger
r := chi.NewMux()
r.Use(
logging.RequestLogger(&logger, cfg.Environment),
middleware.Recoverer,
sessionManager.LoadAndSave,
)
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore, assets)
// HTTP server
srv := &http.Server{
Addr: addr,
Handler: r,
ReadHeaderTimeout: 10 * time.Second,
BaseContext: func(l net.Listener) context.Context {
return egctx
},
ErrorLog: slog.NewLogLogger(
slog.Default().Handler(),
slog.LevelError,
),
}
eg.Go(func() error {
err := srv.ListenAndServe()
if err != nil && err != http.ErrServerClosed {
return fmt.Errorf("server error: %w", err)
}
return nil
})
eg.Go(func() error {
<-egctx.Done()
shutdownCtx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
slog.Debug("shutting down server...")
return srv.Shutdown(shutdownCtx)
})
return eg.Wait()
}