Files
games/features/snakegame/services/game_service.go
Ryan Hamamura de78ba6d39
All checks were successful
CI / Deploy / test (pull_request) Successful in 13s
CI / Deploy / lint (pull_request) Successful in 24s
CI / Deploy / deploy (pull_request) Has been skipped
refactor: extract GameService for Snake NATS/chat handling
Apply the same service pattern from Connect 4 to Snake game.
Handlers now receive the service and call its methods instead of
managing NATS connections directly. Also aligns heartbeat to 10s
and removes ConnectionIndicator patching (matching C4 changes).
2026-03-03 12:25:25 -10:00

63 lines
1.8 KiB
Go

// Package services provides the game service layer for Snake,
// handling NATS subscriptions and chat room management.
package services
import (
"fmt"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/games/chat"
chatcomponents "github.com/ryanhamamura/games/chat/components"
"github.com/ryanhamamura/games/snake"
)
func snakeChatColor(slot int) string {
if slot >= 0 && slot < len(snake.SnakeColors) {
return snake.SnakeColors[slot]
}
return "#666"
}
// GameService manages NATS subscriptions and chat for Snake games.
type GameService struct {
nc *nats.Conn
}
// NewGameService creates a new game service.
func NewGameService(nc *nats.Conn) *GameService {
return &GameService{
nc: nc,
}
}
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
ch := make(chan *nats.Msg, 64)
sub, err := s.nc.ChanSubscribe(snake.GameSubject(gameID), ch)
if err != nil {
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
}
return sub, ch, nil
}
// ChatConfig returns the chat configuration for a game.
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
return chatcomponents.Config{
CSSPrefix: "snake",
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
Color: snakeChatColor,
StopKeyPropagation: true,
}
}
// ChatRoom returns a chat room for a game (ephemeral, not persisted).
func (s *GameService) ChatRoom(gameID string) *chat.Room {
return chat.NewRoom(s.nc, snake.ChatSubject(gameID))
}
// PublishGameUpdate sends a notification that the game state has changed.
func (s *GameService) PublishGameUpdate(gameID string) error {
return s.nc.Publish(snake.GameSubject(gameID), nil)
}