- User registration/login with bcrypt password hashing - SQLite database with goose migrations and sqlc-generated queries - Games and players persisted to database, resumable after restart - Guest play still supported alongside authenticated users - Auth UI components (login/register forms, auth header, guest banner)
32 lines
833 B
SQL
32 lines
833 B
SQL
-- name: CreateGame :one
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INSERT INTO games (id, board, current_turn, status)
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VALUES (?, ?, ?, ?)
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RETURNING *;
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-- name: GetGame :one
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SELECT * FROM games WHERE id = ?;
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-- name: UpdateGame :exec
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UPDATE games
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SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, updated_at = CURRENT_TIMESTAMP
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WHERE id = ?;
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-- name: DeleteGame :exec
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DELETE FROM games WHERE id = ?;
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-- name: GetActiveGames :many
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SELECT * FROM games WHERE status < 2;
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-- name: CreateGamePlayer :exec
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INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
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VALUES (?, ?, ?, ?, ?, ?);
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-- name: GetGamePlayers :many
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SELECT * FROM game_players WHERE game_id = ?;
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-- name: GetGamesByUserID :many
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SELECT g.* FROM games g
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JOIN game_players gp ON g.id = gp.game_id
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WHERE gp.user_id = ?
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ORDER BY g.updated_at DESC;
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