- Add brotli compression (level 5) to long-lived SSE event streams (HandleGameEvents, HandleSnakeEvents) to reduce wire payload - Fix all errcheck violations with nolint annotations for best-effort calls - Fix goimports: separate stdlib, third-party, and local import groups - Fix staticcheck: add package comments, use tagged switch - Zero lint issues remaining
25 lines
827 B
Go
25 lines
827 B
Go
// Package snakegame handles snake game routes, SSE event streaming, and chat.
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package snakegame
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import (
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"github.com/alexedwards/scs/v2"
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"github.com/go-chi/chi/v5"
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"github.com/nats-io/nats.go"
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"github.com/ryanhamamura/c4/snake"
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)
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func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) error {
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router.Get("/snake/{game_id}", HandleSnakePage(snakeStore, sessions))
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router.Get("/snake/{game_id}/events", HandleSnakeEvents(snakeStore, nc, sessions))
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router.Route("/api/snake/{game_id}", func(r chi.Router) {
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r.Post("/dir", HandleSetDirection(snakeStore, sessions))
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r.Post("/chat", HandleSendChat(snakeStore, nc, sessions))
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r.Post("/join", HandleSetNickname(snakeStore, sessions))
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r.Post("/rematch", HandleRematch(snakeStore, sessions))
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})
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return nil
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}
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