Files
games/db/queries/games.sql
Ryan Hamamura 7e78664534 WIP: Add multiplayer Snake game
N-player (2-8) real-time Snake game alongside Connect 4.
Lobby has tabs to switch between games. Players join via
invite link with 10-second countdown. Game loop runs at
tick-based intervals with NATS pub/sub for state sync.

Keyboard input not yet working (Datastar keydown binding
issue still under investigation).
2026-02-02 07:26:28 -10:00

46 lines
1.3 KiB
SQL

-- name: CreateGame :one
INSERT INTO games (id, board, current_turn, status)
VALUES (?, ?, ?, ?)
RETURNING *;
-- name: GetGame :one
SELECT * FROM games WHERE id = ?;
-- name: UpdateGame :exec
UPDATE games
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ?;
-- name: DeleteGame :exec
DELETE FROM games WHERE id = ?;
-- name: GetActiveGames :many
SELECT * FROM games WHERE game_type = 'connect4' AND status < 2;
-- name: CreateGamePlayer :exec
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
VALUES (?, ?, ?, ?, ?, ?);
-- name: GetGamePlayers :many
SELECT * FROM game_players WHERE game_id = ?;
-- name: GetGamesByUserID :many
SELECT g.* FROM games g
JOIN game_players gp ON g.id = gp.game_id
WHERE gp.user_id = ?
ORDER BY g.updated_at DESC;
-- name: GetUserActiveGames :many
SELECT
g.id,
g.status,
g.current_turn,
g.updated_at,
gp_user.color as my_color,
gp_opponent.nickname as opponent_nickname
FROM games g
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
LEFT JOIN game_players gp_opponent ON g.id = gp_opponent.game_id AND gp_opponent.slot != gp_user.slot
WHERE g.game_type = 'connect4' AND g.status < 2
ORDER BY g.updated_at DESC;