Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
296 lines
11 KiB
Go
296 lines
11 KiB
Go
// Code generated by templ - DO NOT EDIT.
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// templ: version: v0.3.1001
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package components
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//lint:file-ignore SA4006 This context is only used if a nested component is present.
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import "github.com/a-h/templ"
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import templruntime "github.com/a-h/templ/runtime"
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import (
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"fmt"
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"github.com/ryanhamamura/c4/snake"
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)
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func cellSizeForGrid(width, height int) int {
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maxDim := width
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if height > maxDim {
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maxDim = height
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}
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switch {
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case maxDim <= 15:
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return 28
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case maxDim <= 20:
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return 24
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case maxDim <= 30:
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return 20
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case maxDim <= 40:
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return 16
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default:
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return 14
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}
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}
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type cellInfo struct {
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snakeIdx int // -1 = empty, -2 = food
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isHead bool
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}
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func Board(sg *snake.SnakeGame) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var1 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var1 == nil {
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templ_7745c5c3_Var1 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"snake-board\" class=\"snake-board\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, " style=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var2 string
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templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("grid-template-columns:repeat(%d,1fr);", sg.State.Width))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 38, Col: 79}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, ">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
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templ_7745c5c3_Err = boardCells(sg).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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return nil
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})
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}
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func boardCells(sg *snake.SnakeGame) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var3 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var3 == nil {
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templ_7745c5c3_Var3 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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state := sg.State
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grid := buildGrid(state)
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cellSize := cellSizeForGrid(state.Width, state.Height)
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for y := 0; y < state.Height; y++ {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"snake-row\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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for x := 0; x < state.Width; x++ {
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ci := grid[y][x]
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if ci.snakeIdx == -2 {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "<div class=\"snake-cell snake-food\" style=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var4 string
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templ_7745c5c3_Var4, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 56, Col: 106}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\"></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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} else if ci.snakeIdx >= 0 {
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s := state.Snakes[ci.snakeIdx]
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bg := snakeColor(ci.snakeIdx)
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if ci.isHead {
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if s.Alive {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div class=\"snake-cell snake-head\" style=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var5 string
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templ_7745c5c3_Var5, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 62, Col: 152}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\"></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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} else {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<div class=\"snake-cell snake-head snake-dead\" style=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var6 string
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templ_7745c5c3_Var6, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 64, Col: 163}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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} else {
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if s.Alive {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "<div class=\"snake-cell snake-body\" style=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var7 string
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templ_7745c5c3_Var7, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 68, Col: 126}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "\"></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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} else {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"snake-cell snake-body snake-dead\" style=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var8 string
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templ_7745c5c3_Var8, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 70, Col: 137}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "\"></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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}
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} else {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<div class=\"snake-cell\" style=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var9 string
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templ_7745c5c3_Var9, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 74, Col: 95}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\"></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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return nil
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})
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}
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func buildGrid(state *snake.GameState) [][]cellInfo {
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grid := make([][]cellInfo, state.Height)
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for y := 0; y < state.Height; y++ {
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grid[y] = make([]cellInfo, state.Width)
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for x := 0; x < state.Width; x++ {
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grid[y][x] = cellInfo{snakeIdx: -1}
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}
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}
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for fi := range state.Food {
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f := state.Food[fi]
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if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height {
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grid[f.Y][f.X] = cellInfo{snakeIdx: -2}
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}
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}
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for si, s := range state.Snakes {
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if s == nil {
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continue
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}
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for bi, bp := range s.Body {
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if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height {
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grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0}
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}
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}
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}
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return grid
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}
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func snakeColor(idx int) string {
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if idx >= 0 && idx < len(snake.SnakeColors) {
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return snake.SnakeColors[idx]
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}
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return "#666"
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}
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var _ = templruntime.GeneratedTemplate
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