Files
games/router/router.go
Ryan Hamamura 8536f8e948
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refactor: extract GameService for Connect 4 NATS/chat handling
Move NATS subscription and chat room management into a dedicated
GameService, following the portigo service pattern. Handlers now
receive the service and call its methods instead of managing
NATS connections directly.
2026-03-03 12:23:25 -10:00

77 lines
2.0 KiB
Go

// Package router wires feature routes and middleware into the central chi mux.
package router
import (
"embed"
"io/fs"
"net/http"
"sync"
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/games/config"
"github.com/ryanhamamura/games/connect4"
"github.com/ryanhamamura/games/db/repository"
"github.com/ryanhamamura/games/features/auth"
"github.com/ryanhamamura/games/features/c4game"
"github.com/ryanhamamura/games/features/c4game/services"
"github.com/ryanhamamura/games/features/lobby"
"github.com/ryanhamamura/games/features/snakegame"
"github.com/ryanhamamura/games/snake"
)
func SetupRoutes(
router chi.Router,
queries *repository.Queries,
sessions *scs.SessionManager,
nc *nats.Conn,
store *connect4.Store,
snakeStore *snake.SnakeStore,
assets embed.FS,
) {
// Static assets
subFS, _ := fs.Sub(assets, "assets")
router.Handle("/assets/*", http.StripPrefix("/assets/", http.FileServerFS(subFS)))
// Hot-reload for development
if config.Global.Environment == config.Dev {
setupReload(router)
}
// Services
c4Svc := services.NewGameService(nc, queries)
auth.SetupRoutes(router, queries, sessions)
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
c4game.SetupRoutes(router, store, c4Svc, sessions)
snakegame.SetupRoutes(router, snakeStore, nc, sessions)
}
func setupReload(router chi.Router) {
reloadChan := make(chan struct{}, 1)
var hotReloadOnce sync.Once
router.Get("/reload", func(w http.ResponseWriter, r *http.Request) {
sse := datastar.NewSSE(w, r)
reload := func() { sse.ExecuteScript("window.location.reload()") } //nolint:errcheck // dev-only
hotReloadOnce.Do(reload)
select {
case <-reloadChan:
reload()
case <-r.Context().Done():
}
})
router.Get("/hotreload", func(w http.ResponseWriter, r *http.Request) {
select {
case reloadChan <- struct{}{}:
default:
}
w.WriteHeader(http.StatusOK)
w.Write([]byte("OK")) //nolint:errcheck // dev-only
})
}