// Package router wires feature routes and middleware into the central chi mux. package router import ( "embed" "io/fs" "net/http" "sync" "github.com/alexedwards/scs/v2" "github.com/go-chi/chi/v5" "github.com/nats-io/nats.go" "github.com/starfederation/datastar-go/datastar" "github.com/ryanhamamura/games/config" "github.com/ryanhamamura/games/connect4" "github.com/ryanhamamura/games/db/repository" "github.com/ryanhamamura/games/features/auth" "github.com/ryanhamamura/games/features/c4game" "github.com/ryanhamamura/games/features/c4game/services" "github.com/ryanhamamura/games/features/lobby" "github.com/ryanhamamura/games/features/snakegame" "github.com/ryanhamamura/games/snake" ) func SetupRoutes( router chi.Router, queries *repository.Queries, sessions *scs.SessionManager, nc *nats.Conn, store *connect4.Store, snakeStore *snake.SnakeStore, assets embed.FS, ) { // Static assets subFS, _ := fs.Sub(assets, "assets") router.Handle("/assets/*", http.StripPrefix("/assets/", http.FileServerFS(subFS))) // Hot-reload for development if config.Global.Environment == config.Dev { setupReload(router) } // Services c4Svc := services.NewGameService(nc, queries) auth.SetupRoutes(router, queries, sessions) lobby.SetupRoutes(router, queries, sessions, store, snakeStore) c4game.SetupRoutes(router, store, c4Svc, sessions) snakegame.SetupRoutes(router, snakeStore, nc, sessions) } func setupReload(router chi.Router) { reloadChan := make(chan struct{}, 1) var hotReloadOnce sync.Once router.Get("/reload", func(w http.ResponseWriter, r *http.Request) { sse := datastar.NewSSE(w, r) reload := func() { sse.ExecuteScript("window.location.reload()") } //nolint:errcheck // dev-only hotReloadOnce.Do(reload) select { case <-reloadChan: reload() case <-r.Context().Done(): } }) router.Get("/hotreload", func(w http.ResponseWriter, r *http.Request) { select { case reloadChan <- struct{}{}: default: } w.WriteHeader(http.StatusOK) w.Write([]byte("OK")) //nolint:errcheck // dev-only }) }