Files
games/game/types.go
Ryan Hamamura 063b03ce25 refactor: extract shared player.ID type and GenerateID to player package
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
2026-03-02 19:09:01 -10:00

80 lines
1.8 KiB
Go

package game
import (
"encoding/json"
"github.com/ryanhamamura/c4/player"
)
type Player struct {
ID player.ID
UserID *string // UUID for authenticated users, nil for guests
Nickname string
Color int // 1 = Red, 2 = Yellow
}
type GameStatus int
const (
StatusWaitingForPlayer GameStatus = iota
StatusInProgress
StatusWon
StatusDraw
)
type Game struct {
ID string
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
CurrentTurn int // 1 or 2 (matches player color)
Status GameStatus
Winner *Player
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
RematchGameID *string // ID of the rematch game, if one was created
}
func NewGame(id string) *Game {
return &Game{
ID: id,
Board: [6][7]int{},
CurrentTurn: 1, // Red goes first
Status: StatusWaitingForPlayer,
}
}
func (g *Game) IsFinished() bool {
return g.Status == StatusWon || g.Status == StatusDraw
}
func (g *Game) BoardToJSON() string {
data, _ := json.Marshal(g.Board)
return string(data)
}
func (g *Game) BoardFromJSON(data string) error {
return json.Unmarshal([]byte(data), &g.Board)
}
func (g *Game) WinningCellsToJSON() string {
if g.WinningCells == nil {
return ""
}
data, _ := json.Marshal(g.WinningCells)
return string(data)
}
func (g *Game) WinningCellsFromJSON(data string) error {
if data == "" {
return nil
}
return json.Unmarshal([]byte(data), &g.WinningCells)
}
// ChatMessage is the domain type for persisted C4 chat messages.
type ChatMessage struct {
Nickname string `json:"nickname"`
Color int `json:"color"` // 1=Red, 2=Yellow
Message string `json:"message"`
Time int64 `json:"time"`
}