- User registration/login with bcrypt password hashing - SQLite database with goose migrations and sqlc-generated queries - Games and players persisted to database, resumable after restart - Guest play still supported alongside authenticated users - Auth UI components (login/register forms, auth header, guest banner)
67 lines
1.4 KiB
Go
67 lines
1.4 KiB
Go
// Code generated by sqlc. DO NOT EDIT.
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// versions:
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// sqlc v1.30.0
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// source: users.sql
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package gen
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import (
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"context"
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)
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const createUser = `-- name: CreateUser :one
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INSERT INTO users (id, username, password_hash)
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VALUES (?, ?, ?)
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RETURNING id, username, password_hash, created_at
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`
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type CreateUserParams struct {
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ID string
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Username string
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PasswordHash string
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}
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func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, error) {
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row := q.db.QueryRowContext(ctx, createUser, arg.ID, arg.Username, arg.PasswordHash)
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var i User
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err := row.Scan(
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&i.ID,
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&i.Username,
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&i.PasswordHash,
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&i.CreatedAt,
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)
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return i, err
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}
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const getUserByID = `-- name: GetUserByID :one
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SELECT id, username, password_hash, created_at FROM users WHERE id = ?
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`
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func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
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row := q.db.QueryRowContext(ctx, getUserByID, id)
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var i User
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err := row.Scan(
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&i.ID,
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&i.Username,
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&i.PasswordHash,
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&i.CreatedAt,
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)
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return i, err
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}
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const getUserByUsername = `-- name: GetUserByUsername :one
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SELECT id, username, password_hash, created_at FROM users WHERE username = ?
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`
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func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User, error) {
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row := q.db.QueryRowContext(ctx, getUserByUsername, username)
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var i User
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err := row.Scan(
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&i.ID,
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&i.Username,
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&i.PasswordHash,
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&i.CreatedAt,
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)
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return i, err
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}
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