Files
games/ui/lobby.go
Ryan Hamamura 7e78664534 WIP: Add multiplayer Snake game
N-player (2-8) real-time Snake game alongside Connect 4.
Lobby has tabs to switch between games. Players join via
invite link with 10-second countdown. Game loop runs at
tick-based intervals with NATS pub/sub for state sync.

Keyboard input not yet working (Datastar keydown binding
issue still under investigation).
2026-02-02 07:26:28 -10:00

138 lines
3.6 KiB
Go

package ui
import (
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/via/h"
)
type LobbyProps struct {
NicknameBind h.H
CreateGameKeyDown h.H
CreateGameClick h.H
IsLoggedIn bool
Username string
LogoutClick h.H
UserGames []GameListItem
DeleteGameClick func(id string) h.H
ActiveTab string
TabClickConnect4 h.H
TabClickSnake h.H
SnakeNicknameBind h.H
SnakePresetClicks []h.H
ActiveSnakeGames []*snake.SnakeGame
}
func LobbyView(p LobbyProps) h.H {
var authSection h.H
if p.IsLoggedIn {
authSection = AuthHeader(p.Username, p.LogoutClick)
} else {
authSection = GuestBanner()
}
connect4Class := "tab"
snakeClass := "tab"
if p.ActiveTab == "snake" {
snakeClass += " tab-active"
} else {
connect4Class += " tab-active"
}
var tabContent h.H
if p.ActiveTab == "snake" {
tabContent = SnakeLobbyTab(p.SnakeNicknameBind, p.SnakePresetClicks, p.ActiveSnakeGames)
} else {
tabContent = connect4LobbyContent(p)
}
return h.Main(h.Class("max-w-md mx-auto mt-8 text-center"),
authSection,
h.H1(h.Class("text-3xl font-bold mb-4"), h.Text("Game Lobby")),
h.Div(h.Class("tabs tabs-box mb-6 justify-center"),
h.Button(h.Class(connect4Class), h.Type("button"), h.Text("Connect 4"), p.TabClickConnect4),
h.Button(h.Class(snakeClass), h.Type("button"), h.Text("Snake"), p.TabClickSnake),
),
tabContent,
)
}
func connect4LobbyContent(p LobbyProps) h.H {
return h.Div(
h.P(h.Class("mb-4"), h.Text("Challenge a friend to a game of Connect 4!")),
h.Form(
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
p.NicknameBind,
h.Attr("required"),
p.CreateGameKeyDown,
),
),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Create Game"),
p.CreateGameClick,
),
),
GameList(p.UserGames, p.DeleteGameClick),
)
}
func NicknamePrompt(nicknameBind, setNicknameKeyDown, setNicknameClick h.H) h.H {
return h.Main(h.Class("max-w-sm mx-auto mt-8 text-center"),
h.H1(h.Class("text-3xl font-bold"), h.Text("Join Game")),
h.P(h.Class("mb-4"), h.Text("Enter your nickname to join the game.")),
h.Form(
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
nicknameBind,
h.Attr("required"),
h.Attr("autofocus"),
setNicknameKeyDown,
),
),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Join"),
setNicknameClick,
),
),
)
}
func GameJoinPrompt(loginClick, guestClick, registerClick h.H) h.H {
return h.Main(h.Class("max-w-sm mx-auto mt-8 text-center"),
h.H1(h.Class("text-3xl font-bold"), h.Text("Join Game")),
h.P(h.Class("mb-4"), h.Text("Log in to track your game history, or continue as a guest.")),
h.Div(h.Class("flex flex-col gap-2 my-4"),
h.Button(
h.Class("btn btn-primary w-full"),
h.Type("button"),
h.Text("Login"),
loginClick,
),
h.Button(
h.Class("btn btn-secondary w-full"),
h.Type("button"),
h.Text("Continue as Guest"),
guestClick,
),
),
h.P(h.Class("text-sm opacity-60"),
h.Text("Don't have an account? "),
h.A(h.Class("link"), h.Href("#"), h.Text("Register"), registerClick),
),
)
}