Files
games/snake/persist.go
Ryan Hamamura 063b03ce25 refactor: extract shared player.ID type and GenerateID to player package
Both game and snake packages had identical PlayerID types and the snake
package imported game.GenerateID. Now both use player.ID and
player.GenerateID from the shared player package.
2026-03-02 19:09:01 -10:00

142 lines
3.4 KiB
Go

package snake
import (
"context"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/player"
"github.com/rs/zerolog/log"
)
func (si *SnakeGameInstance) save() error {
err := saveSnakeGame(si.queries, si.game)
if err != nil {
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake game")
}
return err
}
func (si *SnakeGameInstance) savePlayer(player *Player) error {
err := saveSnakePlayer(si.queries, si.game.ID, player)
if err != nil {
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake player")
}
return err
}
// saveSnakeGame persists the snake game state via upsert.
func saveSnakeGame(queries *repository.Queries, sg *SnakeGame) error {
boardJSON := "{}"
var gridWidth, gridHeight *int64
if sg.State != nil {
boardJSON = sg.State.ToJSON()
w, h := int64(sg.State.Width), int64(sg.State.Height)
gridWidth, gridHeight = &w, &h
}
var winnerUserID *string
if sg.Winner != nil && sg.Winner.UserID != nil {
winnerUserID = sg.Winner.UserID
}
return queries.UpsertSnakeGame(context.Background(), repository.UpsertSnakeGameParams{
ID: sg.ID,
Board: boardJSON,
Status: int64(sg.Status),
GridWidth: gridWidth,
GridHeight: gridHeight,
GameMode: int64(sg.Mode),
SnakeSpeed: int64(sg.Speed),
WinnerUserID: winnerUserID,
RematchGameID: sg.RematchGameID,
Score: int64(sg.Score),
})
}
func saveSnakePlayer(queries *repository.Queries, gameID string, player *Player) error {
var userID, guestPlayerID *string
if player.UserID != nil {
userID = player.UserID
} else {
id := string(player.ID)
guestPlayerID = &id
}
return queries.CreateSnakePlayer(context.Background(), repository.CreateSnakePlayerParams{
GameID: gameID,
UserID: userID,
GuestPlayerID: guestPlayerID,
Nickname: player.Nickname,
Color: int64(player.Slot + 1),
Slot: int64(player.Slot),
})
}
func loadSnakeGame(queries *repository.Queries, id string) (*SnakeGame, error) {
row, err := queries.GetSnakeGame(context.Background(), id)
if err != nil {
return nil, err
}
return snakeGameFromRow(row)
}
func loadSnakePlayers(queries *repository.Queries, id string) ([]*Player, error) {
rows, err := queries.GetSnakePlayers(context.Background(), id)
if err != nil {
return nil, err
}
return snakePlayersFromRows(rows), nil
}
// Domain ↔ DB mapping helpers.
func snakeGameFromRow(row *repository.Game) (*SnakeGame, error) {
state, err := GameStateFromJSON(row.Board)
if err != nil {
state = &GameState{}
}
if row.GridWidth != nil {
state.Width = int(*row.GridWidth)
}
if row.GridHeight != nil {
state.Height = int(*row.GridHeight)
}
sg := &SnakeGame{
ID: row.ID,
State: state,
Players: make([]*Player, 8),
Status: Status(row.Status),
Mode: GameMode(row.GameMode),
Score: int(row.Score),
Speed: int(row.SnakeSpeed),
}
if row.RematchGameID != nil {
sg.RematchGameID = row.RematchGameID
}
return sg, nil
}
func snakePlayersFromRows(rows []*repository.GamePlayer) []*Player {
players := make([]*Player, 0, len(rows))
for _, row := range rows {
p := &Player{
Nickname: row.Nickname,
Slot: int(row.Slot),
}
if row.UserID != nil {
p.UserID = row.UserID
p.ID = player.ID(*row.UserID)
} else if row.GuestPlayerID != nil {
p.ID = player.ID(*row.GuestPlayerID)
}
players = append(players, p)
}
return players
}