Compare commits
15 Commits
c77c491b64
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v0.1.6
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c52c389f0c |
@@ -48,6 +48,8 @@ jobs:
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runs-on: games
|
||||
steps:
|
||||
- uses: actions/checkout@v4
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with:
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fetch-depth: 0 # Need full history for git describe
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||||
|
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- name: Sync to deploy directory
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run: |
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@@ -59,4 +61,8 @@ jobs:
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mkdir -p $DEPLOY_DIR/data
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- name: Rebuild and restart
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run: cd $DEPLOY_DIR && docker compose up -d --build --remove-orphans
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run: |
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cd $DEPLOY_DIR
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VERSION=$(git describe --tags --always)
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COMMIT=$(git rev-parse --short HEAD)
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VERSION=$VERSION COMMIT=$COMMIT docker compose up -d --build --remove-orphans
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|
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -19,6 +19,7 @@
|
||||
|
||||
!.env.example
|
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!LICENSE
|
||||
!AGENTS.md
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||||
|
||||
!assets/**/*
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||||
|
||||
|
||||
253
AGENTS.md
Normal file
253
AGENTS.md
Normal file
@@ -0,0 +1,253 @@
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# AGENTS.md
|
||||
|
||||
Instructions for AI coding agents working in this repository.
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|
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## Quick Reference
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|
||||
```bash
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# Development
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task live # Hot-reload dev server (templ + tailwind + air)
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task build # Production build to bin/games
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task run # Build and run server
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# Quality
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task test # Run all tests: go test ./...
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task lint # Run linter: golangci-lint run
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|
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# Single test
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go test -run TestName ./path/to/package
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|
||||
# Code generation
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task build:templ # Compile .templ files
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task build:styles # Build TailwindCSS
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go generate ./... # Run sqlc for DB queries
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```
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|
||||
## Workflow Rules
|
||||
|
||||
- **Never merge PRs without explicit user approval.** Create the PR, push changes, then wait.
|
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- Always use PRs via `tea` CLI - never push directly to main.
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- Write semantic commit messages focusing on "why" not "what".
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|
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## Project Structure
|
||||
|
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```
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games/
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├── connect4/, snake/ # Game logic packages (pure Go)
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├── features/ # Feature modules (handlers, routes, templates)
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│ ├── auth/ # Login/register
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│ ├── c4game/ # Connect 4 UI
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│ ├── snakegame/ # Snake UI
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│ ├── lobby/ # Game lobby
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│ └── common/ # Shared components, layouts
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├── chat/ # Reusable chat room (NATS + persistence)
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├── db/ # SQLite, migrations, sqlc queries
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├── assets/ # Static files (embedded)
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└── config/, logging/, nats/, sessions/, router/ # Infrastructure
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||||
```
|
||||
|
||||
## Code Style
|
||||
|
||||
### Imports
|
||||
|
||||
Organize in three groups: stdlib, third-party, local. The linter enforces this.
|
||||
|
||||
```go
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import (
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"context"
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"fmt"
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"net/http"
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|
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"github.com/go-chi/chi/v5"
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"github.com/rs/zerolog/log"
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|
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"github.com/ryanhamamura/games/connect4"
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"github.com/ryanhamamura/games/db/repository"
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)
|
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```
|
||||
|
||||
### Naming Conventions
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|
||||
| Type | Convention | Examples |
|
||||
|------|------------|----------|
|
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| Files | lowercase, underscores | `config_dev.go`, `handlers.go` |
|
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| HTTP handlers | `Handle` prefix | `HandleGamePage`, `HandleLogin` |
|
||||
| Constructors | `New` prefix | `NewStore`, `NewRoom` |
|
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| Getters | `Get` prefix | `GetPlayerID`, `GetGame` |
|
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| Setup functions | `Setup` prefix | `SetupRoutes`, `SetupLogger` |
|
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| Types | PascalCase | `Game`, `Player`, `Instance` |
|
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| Status enums | `Status` prefix | `StatusWaitingForPlayer`, `StatusInProgress` |
|
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| Session keys | `Key` prefix | `KeyPlayerID`, `KeyUserID` |
|
||||
|
||||
### Error Handling
|
||||
|
||||
1. **Wrap errors with context:**
|
||||
```go
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return fmt.Errorf("loading game %s: %w", id, err)
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||||
```
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||||
|
||||
2. **Return (result, error) tuples:**
|
||||
```go
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func loadGame(queries *repository.Queries, id string) (*Game, error)
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||||
```
|
||||
|
||||
3. **Best-effort operations** - use nolint comment:
|
||||
```go
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nc.Publish(subject, nil) //nolint:errcheck // best-effort notification
|
||||
```
|
||||
|
||||
4. **HTTP errors:**
|
||||
```go
|
||||
http.Error(w, "game not found", http.StatusNotFound)
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
```
|
||||
|
||||
### Comments
|
||||
|
||||
- Focus on **why**, not **how**. Avoid superfluous comments.
|
||||
- Package comments at top of primary file:
|
||||
```go
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// Package connect4 implements Connect 4 game logic, state management, and persistence.
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package connect4
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||||
```
|
||||
- Function comments for exported functions:
|
||||
```go
|
||||
// DropPiece attempts to drop a piece in the given column.
|
||||
// Returns (row placed, success).
|
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func (g *Game) DropPiece(col, playerColor int) (int, bool)
|
||||
```
|
||||
|
||||
## Go Patterns
|
||||
|
||||
### Dependency Injection via Closures
|
||||
|
||||
Handlers receive dependencies and return `http.HandlerFunc`:
|
||||
|
||||
```go
|
||||
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
// use store, sm here
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Mutex for Concurrent Access
|
||||
|
||||
```go
|
||||
type Store struct {
|
||||
games map[string]*Instance
|
||||
gamesMu sync.RWMutex
|
||||
}
|
||||
|
||||
func (s *Store) Get(id string) (*Instance, bool) {
|
||||
s.gamesMu.RLock()
|
||||
defer s.gamesMu.RUnlock()
|
||||
inst, ok := s.games[id]
|
||||
return inst, ok
|
||||
}
|
||||
```
|
||||
|
||||
### Build Tags for Environment
|
||||
|
||||
```go
|
||||
//go:build dev
|
||||
|
||||
//go:build !dev
|
||||
```
|
||||
|
||||
### Embedded Filesystems
|
||||
|
||||
```go
|
||||
//go:embed assets
|
||||
var assets embed.FS
|
||||
|
||||
//go:embed migrations/*.sql
|
||||
var MigrationFS embed.FS
|
||||
```
|
||||
|
||||
### Graceful Shutdown
|
||||
|
||||
```go
|
||||
eg, egctx := errgroup.WithContext(ctx)
|
||||
eg.Go(func() error { return server.ListenAndServe() })
|
||||
eg.Go(func() error {
|
||||
<-egctx.Done()
|
||||
return server.Shutdown(context.Background())
|
||||
})
|
||||
return eg.Wait()
|
||||
```
|
||||
|
||||
## Templ + Datastar Patterns
|
||||
|
||||
### SSE Connection with Disabled Cancellation
|
||||
|
||||
Datastar cancels SSE on user interaction by default. Disable for persistent connections:
|
||||
|
||||
```go
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
```
|
||||
|
||||
### Prevent Script Duplication on SSE Patches
|
||||
|
||||
Use `templ.NewOnceHandle()` for scripts in components that get patched:
|
||||
|
||||
```go
|
||||
var scriptHandle = templ.NewOnceHandle()
|
||||
|
||||
templ MyComponent() {
|
||||
<div id="my-component">...</div>
|
||||
@scriptHandle.Once() {
|
||||
@myScript()
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Conditional Classes with templ.KV
|
||||
|
||||
```go
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success", isConnected),
|
||||
templ.KV("status-error", !isConnected),
|
||||
}
|
||||
```
|
||||
|
||||
### Datastar SSE Responses
|
||||
|
||||
```go
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.MergeFragmentTempl(components.GameBoard(game))
|
||||
```
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Layer | Technology |
|
||||
|-------|------------|
|
||||
| Templates | templ (type-safe HTML) |
|
||||
| Reactivity | Datastar (SSE-driven) |
|
||||
| CSS | TailwindCSS v4 + daisyUI |
|
||||
| Router | chi/v5 |
|
||||
| Sessions | scs/v2 |
|
||||
| Database | SQLite (modernc.org/sqlite) |
|
||||
| Migrations | goose |
|
||||
| SQL codegen | sqlc |
|
||||
| Pub/sub | Embedded NATS |
|
||||
| Logging | zerolog |
|
||||
|
||||
## Testing
|
||||
|
||||
```bash
|
||||
# All tests
|
||||
task test
|
||||
|
||||
# Single test
|
||||
go test -run TestDropPiece ./connect4
|
||||
|
||||
# With verbose output
|
||||
go test -v -run TestDropPiece ./connect4
|
||||
|
||||
# Test a package
|
||||
go test ./connect4/...
|
||||
```
|
||||
|
||||
Use `testutil.SetupTestDB()` for tests requiring database access.
|
||||
10
Dockerfile
10
Dockerfile
@@ -1,6 +1,9 @@
|
||||
FROM docker.io/golang:1.25.4-alpine AS build
|
||||
|
||||
RUN apk add --no-cache upx git
|
||||
ARG VERSION=dev
|
||||
ARG COMMIT=unknown
|
||||
|
||||
RUN apk add --no-cache upx
|
||||
|
||||
WORKDIR /src
|
||||
COPY go.mod go.sum ./
|
||||
@@ -10,9 +13,8 @@ COPY . .
|
||||
RUN go tool templ generate
|
||||
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||
RUN --mount=type=cache,target=/root/.cache/go-build \
|
||||
VERSION=$(git describe --tags --always) && \
|
||||
COMMIT=$(git rev-parse --short HEAD) && \
|
||||
CGO_ENABLED=0 go build -ldflags="-s -X github.com/ryanhamamura/games/version.Version=$VERSION -X github.com/ryanhamamura/games/version.Commit=$COMMIT" -o /bin/games .
|
||||
MODULE=$(head -1 go.mod | awk '{print $2}') && \
|
||||
CGO_ENABLED=0 go build -ldflags="-s -X $MODULE/version.Version=$VERSION -X $MODULE/version.Commit=$COMMIT" -o /bin/games .
|
||||
RUN upx -9 -k /bin/games
|
||||
|
||||
FROM scratch
|
||||
|
||||
5
assets/assets.go
Normal file
5
assets/assets.go
Normal file
@@ -0,0 +1,5 @@
|
||||
// Package assets provides static file serving with build-tag switching
|
||||
// between live filesystem (dev) and embedded hashfs (prod).
|
||||
package assets
|
||||
|
||||
const DirectoryPath = "assets"
|
||||
File diff suppressed because one or more lines are too long
22
assets/static_dev.go
Normal file
22
assets/static_dev.go
Normal file
@@ -0,0 +1,22 @@
|
||||
//go:build dev
|
||||
|
||||
package assets
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"os"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
func Handler() http.Handler {
|
||||
log.Debug().Str("path", DirectoryPath).Msg("static assets served from filesystem")
|
||||
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
w.Header().Set("Cache-Control", "no-store")
|
||||
http.StripPrefix("/assets/", http.FileServerFS(os.DirFS(DirectoryPath))).ServeHTTP(w, r)
|
||||
})
|
||||
}
|
||||
|
||||
func StaticPath(path string) string {
|
||||
return "/assets/" + path
|
||||
}
|
||||
26
assets/static_prod.go
Normal file
26
assets/static_prod.go
Normal file
@@ -0,0 +1,26 @@
|
||||
//go:build !dev
|
||||
|
||||
package assets
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"net/http"
|
||||
|
||||
"github.com/benbjohnson/hashfs"
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
var (
|
||||
//go:embed css js
|
||||
staticFiles embed.FS
|
||||
staticSys = hashfs.NewFS(staticFiles)
|
||||
)
|
||||
|
||||
func Handler() http.Handler {
|
||||
log.Debug().Msg("static assets are embedded with hashfs")
|
||||
return http.StripPrefix("/assets/", hashfs.FileServer(staticSys))
|
||||
}
|
||||
|
||||
func StaticPath(path string) string {
|
||||
return "/assets/" + staticSys.HashName(path)
|
||||
}
|
||||
42
chat/chat.go
42
chat/chat.go
@@ -76,12 +76,11 @@ func (r *Room) Send(msg Message) {
|
||||
}
|
||||
}
|
||||
|
||||
// Receive processes an incoming NATS message, appending it to the buffer.
|
||||
// Returns the new message and a snapshot of all messages.
|
||||
func (r *Room) Receive(data []byte) (Message, []Message) {
|
||||
// receive processes an incoming NATS message, appending it to the buffer.
|
||||
func (r *Room) receive(data []byte) (Message, bool) {
|
||||
var msg Message
|
||||
if err := json.Unmarshal(data, &msg); err != nil {
|
||||
return msg, nil
|
||||
return msg, false
|
||||
}
|
||||
|
||||
r.mu.Lock()
|
||||
@@ -89,11 +88,9 @@ func (r *Room) Receive(data []byte) (Message, []Message) {
|
||||
if len(r.messages) > maxMessages {
|
||||
r.messages = r.messages[len(r.messages)-maxMessages:]
|
||||
}
|
||||
snapshot := make([]Message, len(r.messages))
|
||||
copy(snapshot, r.messages)
|
||||
r.mu.Unlock()
|
||||
|
||||
return msg, snapshot
|
||||
return msg, true
|
||||
}
|
||||
|
||||
// Messages returns a snapshot of the current message buffer.
|
||||
@@ -105,15 +102,32 @@ func (r *Room) Messages() []Message {
|
||||
return snapshot
|
||||
}
|
||||
|
||||
// Subscribe creates a NATS channel subscription for the room's subject.
|
||||
// Caller is responsible for unsubscribing.
|
||||
func (r *Room) Subscribe() (chan *nats.Msg, *nats.Subscription, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := r.nc.ChanSubscribe(r.subject, ch)
|
||||
// Subscribe returns a channel of parsed messages and a cleanup function.
|
||||
// The room handles NATS subscription internally and buffers messages.
|
||||
func (r *Room) Subscribe() (<-chan Message, func()) {
|
||||
natsCh := make(chan *nats.Msg, 64)
|
||||
msgCh := make(chan Message, 64)
|
||||
|
||||
sub, err := r.nc.ChanSubscribe(r.subject, natsCh)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
close(msgCh)
|
||||
return msgCh, func() {}
|
||||
}
|
||||
return ch, sub, nil
|
||||
|
||||
go func() {
|
||||
for natsMsg := range natsCh {
|
||||
if msg, ok := r.receive(natsMsg.Data); ok {
|
||||
msgCh <- msg
|
||||
}
|
||||
}
|
||||
close(msgCh)
|
||||
}()
|
||||
|
||||
cleanup := func() {
|
||||
_ = sub.Unsubscribe()
|
||||
}
|
||||
|
||||
return msgCh, cleanup
|
||||
}
|
||||
|
||||
func (r *Room) saveMessage(msg Message) {
|
||||
|
||||
@@ -23,16 +23,21 @@ type Config struct {
|
||||
StopKeyPropagation bool
|
||||
}
|
||||
|
||||
templ Chat(messages []chat.Message, cfg Config) {
|
||||
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
|
||||
<div class={ cfg.CSSPrefix + "-chat-history" }>
|
||||
for _, m := range messages {
|
||||
// ChatMessage renders a single chat message. Used for appending new messages via SSE.
|
||||
templ ChatMessage(m chat.Message, cfg Config) {
|
||||
<div class={ cfg.CSSPrefix + "-chat-msg" }>
|
||||
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
|
||||
{ m.Nickname + ": " }
|
||||
</span>
|
||||
<span>{ m.Message }</span>
|
||||
</div>
|
||||
}
|
||||
|
||||
templ Chat(messages []chat.Message, cfg Config) {
|
||||
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
|
||||
<div id={ cfg.CSSPrefix + "-chat-history" } class={ cfg.CSSPrefix + "-chat-history" }>
|
||||
for _, m := range messages {
|
||||
@ChatMessage(m, cfg)
|
||||
}
|
||||
</div>
|
||||
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
services:
|
||||
games:
|
||||
build: .
|
||||
build:
|
||||
context: .
|
||||
args:
|
||||
VERSION: ${VERSION:-dev}
|
||||
COMMIT: ${COMMIT:-unknown}
|
||||
container_name: games
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
|
||||
@@ -1,46 +1,23 @@
|
||||
package c4game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/c4game/pages"
|
||||
"github.com/ryanhamamura/games/features/c4game/services"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
|
||||
var c4ChatColors = map[int]string{
|
||||
0: "#4a2a3a", // color 1 stored as slot 0
|
||||
1: "#2a4545", // color 2 stored as slot 1
|
||||
}
|
||||
|
||||
func c4ChatColor(slot int) string {
|
||||
if c, ok := c4ChatColors[slot]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func c4ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "c4",
|
||||
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||
Color: c4ChatColor,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleGamePage(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -84,16 +61,17 @@ func HandleGamePage(store *connect4.Store, sm *scs.SessionManager, queries *repo
|
||||
}
|
||||
|
||||
g := gi.GetGame()
|
||||
room := chat.NewPersistentRoom(nil, "", queries, gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
|
||||
if err := pages.GamePage(g, myColor, room.Messages(), c4ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||
if err := pages.GamePage(g, myColor, room.Messages(), svc.ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleGameEvents(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
gi, exists := store.Get(gameID)
|
||||
@@ -103,52 +81,73 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
|
||||
}
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
chatCfg := c4ChatConfig(gameID)
|
||||
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
|
||||
|
||||
patchAll := func() error {
|
||||
myColor = gi.GetPlayerColor(playerID)
|
||||
g := gi.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
|
||||
}
|
||||
|
||||
// Send initial render
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
// Subscribe to game state updates
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
|
||||
// Subscribe to game state updates BEFORE creating SSE
|
||||
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusInternalServerError)
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Subscribe to chat messages
|
||||
chatCh, chatSub, err := room.Subscribe()
|
||||
if err != nil {
|
||||
// Subscribe to chat messages BEFORE creating SSE
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
chatCh, cleanupChat := room.Subscribe()
|
||||
defer cleanupChat()
|
||||
|
||||
// Setup heartbeat BEFORE creating SSE
|
||||
heartbeat := time.NewTicker(1 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// NOW create SSE
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
// Define patch function
|
||||
patchAll := func() error {
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
g := gi.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
|
||||
}
|
||||
|
||||
// Send initial state
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
ctx := r.Context()
|
||||
// Event loop
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
|
||||
case <-gameCh:
|
||||
// Drain rapid-fire notifications
|
||||
drainGame:
|
||||
for {
|
||||
select {
|
||||
case <-gameCh:
|
||||
default:
|
||||
break drainGame
|
||||
}
|
||||
}
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
case msg := <-chatCh:
|
||||
room.Receive(msg.Data)
|
||||
|
||||
case chatMsg := <-chatCh:
|
||||
if err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("c4-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case <-heartbeat.C:
|
||||
// Heartbeat refreshes game state to keep connection alive
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
@@ -186,7 +185,7 @@ func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.Handler
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSendChat(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleSendChat(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -233,7 +232,7 @@ func HandleSendChat(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager
|
||||
Message: signals.ChatMsg,
|
||||
Time: time.Now().UnixMilli(),
|
||||
}
|
||||
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
room.Send(msg)
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
@@ -25,6 +25,7 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
|
||||
|
||||
templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||
<div id="game-content">
|
||||
@sharedcomponents.LiveClock()
|
||||
@sharedcomponents.BackToLobby()
|
||||
@sharedcomponents.StealthTitle("text-3xl font-bold")
|
||||
@components.PlayerInfo(g, myColor)
|
||||
|
||||
@@ -4,24 +4,22 @@ package c4game
|
||||
import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/c4game/services"
|
||||
)
|
||||
|
||||
func SetupRoutes(
|
||||
router chi.Router,
|
||||
store *connect4.Store,
|
||||
nc *nats.Conn,
|
||||
svc *services.GameService,
|
||||
sessions *scs.SessionManager,
|
||||
queries *repository.Queries,
|
||||
) {
|
||||
router.Route("/games/{id}", func(r chi.Router) {
|
||||
r.Get("/", HandleGamePage(store, sessions, queries))
|
||||
r.Get("/events", HandleGameEvents(store, nc, sessions, queries))
|
||||
r.Get("/", HandleGamePage(store, svc, sessions))
|
||||
r.Get("/events", HandleGameEvents(store, svc, sessions))
|
||||
r.Post("/drop", HandleDropPiece(store, sessions))
|
||||
r.Post("/chat", HandleSendChat(store, nc, sessions, queries))
|
||||
r.Post("/chat", HandleSendChat(store, svc, sessions))
|
||||
r.Post("/join", HandleSetNickname(store, sessions))
|
||||
r.Post("/rematch", HandleRematch(store, sessions))
|
||||
})
|
||||
|
||||
70
features/c4game/services/game_service.go
Normal file
70
features/c4game/services/game_service.go
Normal file
@@ -0,0 +1,70 @@
|
||||
// Package services provides the game service layer for Connect 4,
|
||||
// handling NATS subscriptions and chat room management.
|
||||
package services
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
// c4ChatColors maps player slot (0-indexed) to CSS background colors.
|
||||
var c4ChatColors = map[int]string{
|
||||
0: "#4a2a3a", // Red player
|
||||
1: "#2a4545", // Yellow player
|
||||
}
|
||||
|
||||
func c4ChatColor(slot int) string {
|
||||
if c, ok := c4ChatColors[slot]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
// GameService manages NATS subscriptions and chat for Connect 4 games.
|
||||
type GameService struct {
|
||||
nc *nats.Conn
|
||||
queries *repository.Queries
|
||||
}
|
||||
|
||||
// NewGameService creates a new game service.
|
||||
func NewGameService(nc *nats.Conn, queries *repository.Queries) *GameService {
|
||||
return &GameService{
|
||||
nc: nc,
|
||||
queries: queries,
|
||||
}
|
||||
}
|
||||
|
||||
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := s.nc.ChanSubscribe(connect4.GameSubject(gameID), ch)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||
}
|
||||
return sub, ch, nil
|
||||
}
|
||||
|
||||
// ChatConfig returns the chat configuration for a game.
|
||||
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "c4",
|
||||
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||
Color: c4ChatColor,
|
||||
}
|
||||
}
|
||||
|
||||
// ChatRoom returns a persistent chat room for a game.
|
||||
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||
return chat.NewPersistentRoom(s.nc, connect4.ChatSubject(gameID), s.queries, gameID)
|
||||
}
|
||||
|
||||
// PublishGameUpdate sends a notification that the game state has changed.
|
||||
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||
return s.nc.Publish(connect4.GameSubject(gameID), nil)
|
||||
}
|
||||
@@ -1,6 +1,10 @@
|
||||
package components
|
||||
|
||||
import "github.com/starfederation/datastar-go/datastar"
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ BackToLobby() {
|
||||
<a class="link text-sm opacity-70" href="/">← Back</a>
|
||||
@@ -44,6 +48,15 @@ templ NicknamePrompt(returnPath string) {
|
||||
</main>
|
||||
}
|
||||
|
||||
// LiveClock shows the current server time, updated every second via SSE.
|
||||
// If the clock stops updating, users know the connection is stale.
|
||||
templ LiveClock() {
|
||||
<div class="fixed top-2 right-2 flex items-center gap-1.5 text-xs opacity-60 font-mono">
|
||||
<div style="width: 6px; height: 6px; border-radius: 50%; background-color: #22c55e;"></div>
|
||||
{ time.Now().Format("15:04:05") }
|
||||
</div>
|
||||
}
|
||||
|
||||
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||
<h1 class="text-3xl font-bold">Join Game</h1>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package layouts
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/assets"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
)
|
||||
@@ -11,8 +12,8 @@ templ Base(title string) {
|
||||
<head>
|
||||
<title>{ title }</title>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
|
||||
<script defer type="module" src="/assets/js/datastar.js"></script>
|
||||
<link href="/assets/css/output.css" rel="stylesheet" type="text/css"/>
|
||||
<script defer type="module" src={ assets.StaticPath("js/datastar.js") }></script>
|
||||
<link href={ assets.StaticPath("css/output.css") } rel="stylesheet" type="text/css"/>
|
||||
</head>
|
||||
<body class="flex flex-col h-screen">
|
||||
if config.Global.Environment == config.Dev {
|
||||
|
||||
@@ -1,39 +1,24 @@
|
||||
package snakegame
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"errors"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/features/snakegame/pages"
|
||||
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func snakeChatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func snakeChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "snake",
|
||||
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||
Color: snakeChatColor,
|
||||
StopKeyPropagation: true,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -75,13 +60,14 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.
|
||||
}
|
||||
|
||||
sg := si.GetGame()
|
||||
if err := pages.GamePage(sg, mySlot, nil, snakeChatConfig(gameID), gameID).Render(r.Context(), w); err != nil {
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
if err := pages.GamePage(sg, mySlot, nil, chatCfg, gameID).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -93,17 +79,25 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
mySlot := si.GetPlayerSlot(playerID)
|
||||
|
||||
// Subscribe to game updates BEFORE creating SSE (following portigo pattern)
|
||||
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||
if err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
chatCfg := snakeChatConfig(gameID)
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
|
||||
// Chat room (multiplayer only)
|
||||
var room *chat.Room
|
||||
sg := si.GetGame()
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
room = chat.NewRoom(nc, snake.ChatSubject(gameID))
|
||||
room = svc.ChatRoom(gameID)
|
||||
}
|
||||
|
||||
chatMessages := func() []chat.Message {
|
||||
@@ -116,7 +110,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
patchAll := func() error {
|
||||
si, ok = snakeStore.Get(gameID)
|
||||
if !ok {
|
||||
return fmt.Errorf("game not found")
|
||||
return errors.New("game not found")
|
||||
}
|
||||
mySlot = si.GetPlayerSlot(playerID)
|
||||
sg = si.GetGame()
|
||||
@@ -128,24 +122,16 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
return
|
||||
}
|
||||
|
||||
// Subscribe to game updates via NATS
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe(snake.GameSubject(gameID), gameCh)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
heartbeat := time.NewTicker(1 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// Chat subscription (multiplayer only)
|
||||
var chatCh chan *nats.Msg
|
||||
var chatSub *nats.Subscription
|
||||
var chatCh <-chan chat.Message
|
||||
var cleanupChat func()
|
||||
|
||||
if room != nil {
|
||||
chatCh, chatSub, err = room.Subscribe()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
chatCh, cleanupChat = room.Subscribe()
|
||||
defer cleanupChat()
|
||||
}
|
||||
|
||||
ctx := r.Context()
|
||||
@@ -154,6 +140,12 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
case <-ctx.Done():
|
||||
return
|
||||
|
||||
case <-heartbeat.C:
|
||||
// Heartbeat refreshes game state to keep connection alive
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case <-gameCh:
|
||||
// Drain backed-up game updates
|
||||
for {
|
||||
@@ -168,12 +160,16 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
return
|
||||
}
|
||||
|
||||
case msg := <-chatCh:
|
||||
if msg == nil {
|
||||
case chatMsg, ok := <-chatCh:
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
room.Receive(msg.Data)
|
||||
if err := patchAll(); err != nil {
|
||||
err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("snake-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -213,7 +209,7 @@ type chatSignals struct {
|
||||
ChatMsg string `json:"chatMsg"`
|
||||
}
|
||||
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -246,7 +242,7 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Session
|
||||
Message: signals.ChatMsg,
|
||||
}
|
||||
|
||||
room := chat.NewRoom(nc, snake.ChatSubject(gameID))
|
||||
room := svc.ChatRoom(gameID)
|
||||
room.Send(msg)
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
@@ -44,6 +44,7 @@ templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg
|
||||
|
||||
templ GameContent(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
|
||||
<div id="game-content">
|
||||
@components.LiveClock()
|
||||
@components.BackToLobby()
|
||||
<h1 class="text-3xl font-bold">~~~~</h1>
|
||||
@snakecomponents.PlayerList(sg, mySlot)
|
||||
|
||||
@@ -4,17 +4,17 @@ package snakegame
|
||||
import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {
|
||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, svc *services.GameService, sessions *scs.SessionManager) {
|
||||
router.Route("/snake/{id}", func(r chi.Router) {
|
||||
r.Get("/", HandleSnakePage(snakeStore, sessions))
|
||||
r.Get("/events", HandleSnakeEvents(snakeStore, nc, sessions))
|
||||
r.Get("/", HandleSnakePage(snakeStore, svc, sessions))
|
||||
r.Get("/events", HandleSnakeEvents(snakeStore, svc, sessions))
|
||||
r.Post("/dir", HandleSetDirection(snakeStore, sessions))
|
||||
r.Post("/chat", HandleSendChat(snakeStore, nc, sessions))
|
||||
r.Post("/chat", HandleSendChat(snakeStore, svc, sessions))
|
||||
r.Post("/join", HandleSetNickname(snakeStore, sessions))
|
||||
r.Post("/rematch", HandleRematch(snakeStore, sessions))
|
||||
})
|
||||
|
||||
62
features/snakegame/services/game_service.go
Normal file
62
features/snakegame/services/game_service.go
Normal file
@@ -0,0 +1,62 @@
|
||||
// Package services provides the game service layer for Snake,
|
||||
// handling NATS subscriptions and chat room management.
|
||||
package services
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func snakeChatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
// GameService manages NATS subscriptions and chat for Snake games.
|
||||
type GameService struct {
|
||||
nc *nats.Conn
|
||||
}
|
||||
|
||||
// NewGameService creates a new game service.
|
||||
func NewGameService(nc *nats.Conn) *GameService {
|
||||
return &GameService{
|
||||
nc: nc,
|
||||
}
|
||||
}
|
||||
|
||||
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := s.nc.ChanSubscribe(snake.GameSubject(gameID), ch)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||
}
|
||||
return sub, ch, nil
|
||||
}
|
||||
|
||||
// ChatConfig returns the chat configuration for a game.
|
||||
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "snake",
|
||||
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||
Color: snakeChatColor,
|
||||
StopKeyPropagation: true,
|
||||
}
|
||||
}
|
||||
|
||||
// ChatRoom returns a chat room for a game (ephemeral, not persisted).
|
||||
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||
return chat.NewRoom(s.nc, snake.ChatSubject(gameID))
|
||||
}
|
||||
|
||||
// PublishGameUpdate sends a notification that the game state has changed.
|
||||
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||
return s.nc.Publish(snake.GameSubject(gameID), nil)
|
||||
}
|
||||
4
go.mod
4
go.mod
@@ -68,6 +68,7 @@ require (
|
||||
github.com/aws/aws-sdk-go-v2/service/ssooidc v1.35.12 // indirect
|
||||
github.com/aws/aws-sdk-go-v2/service/sts v1.41.5 // indirect
|
||||
github.com/aws/smithy-go v1.24.0 // indirect
|
||||
github.com/benbjohnson/hashfs v0.2.2 // indirect
|
||||
github.com/bep/godartsass/v2 v2.5.0 // indirect
|
||||
github.com/bep/golibsass v1.2.0 // indirect
|
||||
github.com/bgentry/go-netrc v0.0.0-20140422174119-9fd32a8b3d3d // indirect
|
||||
@@ -170,6 +171,9 @@ require (
|
||||
github.com/rivo/uniseg v0.4.7 // indirect
|
||||
github.com/riza-io/grpc-go v0.2.0 // indirect
|
||||
github.com/sajari/fuzzy v1.0.0 // indirect
|
||||
github.com/samber/lo v1.52.0 // indirect
|
||||
github.com/samber/slog-common v0.20.0 // indirect
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1 // indirect
|
||||
github.com/segmentio/asm v1.2.1 // indirect
|
||||
github.com/sethvargo/go-retry v0.3.0 // indirect
|
||||
github.com/shopspring/decimal v1.4.0 // indirect
|
||||
|
||||
8
go.sum
8
go.sum
@@ -136,6 +136,8 @@ github.com/aymanbagabas/go-udiff v0.3.1/go.mod h1:G0fsKmG+P6ylD0r6N/KgQD/nWzgfnl
|
||||
github.com/aymerick/douceur v0.2.0 h1:Mv+mAeH1Q+n9Fr+oyamOlAkUNPWPlA8PPGR0QAaYuPk=
|
||||
github.com/aymerick/douceur v0.2.0/go.mod h1:wlT5vV2O3h55X9m7iVYN0TBM0NH/MmbLnd30/FjWUq4=
|
||||
github.com/benbjohnson/clock v1.1.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
|
||||
github.com/benbjohnson/hashfs v0.2.2 h1:vFZtksphM5LcnMRFctj49jCUkCc7wp3NP6INyfjkse4=
|
||||
github.com/benbjohnson/hashfs v0.2.2/go.mod h1:7OMXaMVo1YkfiIPxKrl7OXkUTUgWjmsAKyR+E6xDIRM=
|
||||
github.com/bep/clocks v0.5.0 h1:hhvKVGLPQWRVsBP/UB7ErrHYIO42gINVbvqxvYTPVps=
|
||||
github.com/bep/clocks v0.5.0/go.mod h1:SUq3q+OOq41y2lRQqH5fsOoxN8GbxSiT6jvoVVLCVhU=
|
||||
github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
|
||||
@@ -565,6 +567,12 @@ github.com/rs/zerolog v1.34.0/go.mod h1:bJsvje4Z08ROH4Nhs5iH600c3IkWhwp44iRc54W6
|
||||
github.com/russross/blackfriday/v2 v2.1.0/go.mod h1:+Rmxgy9KzJVeS9/2gXHxylqXiyQDYRxCVz55jmeOWTM=
|
||||
github.com/sajari/fuzzy v1.0.0 h1:+FmwVvJErsd0d0hAPlj4CxqxUtQY/fOoY0DwX4ykpRY=
|
||||
github.com/sajari/fuzzy v1.0.0/go.mod h1:OjYR6KxoWOe9+dOlXeiCJd4dIbED4Oo8wpS89o0pwOo=
|
||||
github.com/samber/lo v1.52.0 h1:Rvi+3BFHES3A8meP33VPAxiBZX/Aws5RxrschYGjomw=
|
||||
github.com/samber/lo v1.52.0/go.mod h1:4+MXEGsJzbKGaUEQFKBq2xtfuznW9oz/WrgyzMzRoM0=
|
||||
github.com/samber/slog-common v0.20.0 h1:WaLnm/aCvBJSk5nR5aXZTFBaV0B47A+AEaEOiZDeUnc=
|
||||
github.com/samber/slog-common v0.20.0/go.mod h1:+Ozat1jgnnE59UAlmNX1IF3IByHsODnnwf9jUcBZ+m8=
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1 h1:RMOq8XqzfuGx1X0TEIlS9OXbbFmqLY2/wJppghz66YY=
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1/go.mod h1:DQYYve14WgCRN/XnKeHl4266jXK0DgYkYXkfZ4Fp98k=
|
||||
github.com/sebdah/goldie/v2 v2.8.0 h1:dZb9wR8q5++oplmEiJT+U/5KyotVD+HNGCAc5gNr8rc=
|
||||
github.com/sebdah/goldie/v2 v2.8.0/go.mod h1:oZ9fp0+se1eapSRjfYbsV/0Hqhbuu3bJVvKI/NNtssI=
|
||||
github.com/segmentio/asm v1.2.1 h1:DTNbBqs57ioxAD4PrArqftgypG4/qNpXoJx8TVXxPR0=
|
||||
|
||||
@@ -5,10 +5,11 @@ import (
|
||||
"net/http"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -64,25 +65,15 @@ func colorLatency(d time.Duration, useColor bool) string {
|
||||
}
|
||||
}
|
||||
|
||||
type responseWriter struct {
|
||||
http.ResponseWriter
|
||||
status int
|
||||
}
|
||||
|
||||
func (rw *responseWriter) WriteHeader(code int) {
|
||||
rw.status = code
|
||||
rw.ResponseWriter.WriteHeader(code)
|
||||
}
|
||||
|
||||
func RequestLogger(logger *zerolog.Logger, env config.Environment) func(http.Handler) http.Handler {
|
||||
return func(next http.Handler) http.Handler {
|
||||
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
start := time.Now()
|
||||
rw := &responseWriter{ResponseWriter: w}
|
||||
ww := middleware.NewWrapResponseWriter(w, r.ProtoMajor)
|
||||
|
||||
next.ServeHTTP(rw, r)
|
||||
next.ServeHTTP(ww, r)
|
||||
|
||||
status := rw.status
|
||||
status := ww.Status()
|
||||
if status == 0 {
|
||||
status = http.StatusOK
|
||||
}
|
||||
|
||||
28
main.go
28
main.go
@@ -2,7 +2,6 @@ package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
"embed"
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"net"
|
||||
@@ -11,6 +10,12 @@ import (
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog/log"
|
||||
slogzerolog "github.com/samber/slog-zerolog/v2"
|
||||
"golang.org/x/sync/errgroup"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db"
|
||||
@@ -21,22 +26,19 @@ import (
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog/log"
|
||||
"golang.org/x/sync/errgroup"
|
||||
)
|
||||
|
||||
//go:embed assets
|
||||
var assets embed.FS
|
||||
|
||||
func main() {
|
||||
ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
|
||||
defer cancel()
|
||||
|
||||
cfg := config.Global
|
||||
logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
||||
zerologLogger := logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
||||
slog.SetDefault(slog.New(slogzerolog.Option{
|
||||
Level: slogzerolog.ZeroLogLeveler{Logger: zerologLogger},
|
||||
Logger: zerologLogger,
|
||||
NoTimestamp: true,
|
||||
}.NewZerologHandler()))
|
||||
|
||||
if err := run(ctx); err != nil && err != http.ErrServerClosed {
|
||||
log.Fatal().Err(err).Msg("server error")
|
||||
@@ -91,7 +93,7 @@ func run(ctx context.Context) error {
|
||||
sessionManager.LoadAndSave,
|
||||
)
|
||||
|
||||
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore, assets)
|
||||
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore)
|
||||
|
||||
// HTTP server
|
||||
srv := &http.Server{
|
||||
@@ -101,6 +103,10 @@ func run(ctx context.Context) error {
|
||||
BaseContext: func(l net.Listener) context.Context {
|
||||
return egctx
|
||||
},
|
||||
ErrorLog: slog.NewLogLogger(
|
||||
slog.Default().Handler(),
|
||||
slog.LevelError,
|
||||
),
|
||||
}
|
||||
|
||||
eg.Go(func() error {
|
||||
|
||||
@@ -2,24 +2,25 @@
|
||||
package router
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"io/fs"
|
||||
"net/http"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/c4game"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
"github.com/ryanhamamura/games/features/snakegame"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/assets"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/c4game"
|
||||
c4services "github.com/ryanhamamura/games/features/c4game/services"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
"github.com/ryanhamamura/games/features/snakegame"
|
||||
snakeservices "github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func SetupRoutes(
|
||||
@@ -29,21 +30,23 @@ func SetupRoutes(
|
||||
nc *nats.Conn,
|
||||
store *connect4.Store,
|
||||
snakeStore *snake.SnakeStore,
|
||||
assets embed.FS,
|
||||
) {
|
||||
// Static assets
|
||||
subFS, _ := fs.Sub(assets, "assets")
|
||||
router.Handle("/assets/*", http.StripPrefix("/assets/", http.FileServerFS(subFS)))
|
||||
router.Handle("/assets/*", assets.Handler())
|
||||
|
||||
// Hot-reload for development
|
||||
if config.Global.Environment == config.Dev {
|
||||
setupReload(router)
|
||||
}
|
||||
|
||||
// Services
|
||||
c4Svc := c4services.NewGameService(nc, queries)
|
||||
snakeSvc := snakeservices.NewGameService(nc)
|
||||
|
||||
auth.SetupRoutes(router, queries, sessions)
|
||||
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
|
||||
c4game.SetupRoutes(router, store, nc, sessions, queries)
|
||||
snakegame.SetupRoutes(router, snakeStore, nc, sessions)
|
||||
c4game.SetupRoutes(router, store, c4Svc, sessions)
|
||||
snakegame.SetupRoutes(router, snakeStore, snakeSvc, sessions)
|
||||
}
|
||||
|
||||
func setupReload(router chi.Router) {
|
||||
|
||||
@@ -33,7 +33,7 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
sessionManager.Cookie.Name = "games_session"
|
||||
sessionManager.Cookie.Path = "/"
|
||||
sessionManager.Cookie.HttpOnly = true
|
||||
sessionManager.Cookie.Secure = true
|
||||
sessionManager.Cookie.Secure = false
|
||||
sessionManager.Cookie.SameSite = http.SameSiteLaxMode
|
||||
|
||||
slog.Info("session manager configured")
|
||||
|
||||
Reference in New Issue
Block a user