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v0.1.5
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4f1ee11fa3 |
@@ -1,45 +0,0 @@
|
||||
Create a new Gitea release for this project using semantic versioning.
|
||||
|
||||
## Current state
|
||||
|
||||
Fetch tags and find the latest version:
|
||||
|
||||
```
|
||||
!git fetch --tags && git tag --sort=-v:refname | head -5
|
||||
```
|
||||
|
||||
Commits since the last release (if no tags exist, this shows all commits):
|
||||
|
||||
```
|
||||
!git log $(git describe --tags --abbrev=0 2>/dev/null && echo "$(git describe --tags --abbrev=0)..HEAD" || echo "") --oneline
|
||||
```
|
||||
|
||||
## Instructions
|
||||
|
||||
1. **Determine current version** from the tag output above. If no `vX.Y.Z` tags exist, treat current version as `v0.0.0`.
|
||||
|
||||
2. **Analyze commits** using conventional commit prefixes to pick the semver bump:
|
||||
- Breaking changes (`!` after type, or `BREAKING CHANGE` in body) → **major** bump
|
||||
- `feat:` → **minor** bump
|
||||
- `fix:`, `chore:`, `deps:`, `revert:`, and everything else → **patch** bump
|
||||
- Use the **highest** applicable bump level across all commits
|
||||
|
||||
3. **Generate release notes** — group commits into sections:
|
||||
- **Features** — `feat:` commits
|
||||
- **Fixes** — `fix:` commits
|
||||
- **Other** — everything else (`chore:`, `deps:`, `revert:`, etc.)
|
||||
- Omit empty sections. Each commit is a bullet point with its short description (strip the prefix).
|
||||
|
||||
4. **Present for approval** — show the user:
|
||||
- Current version → proposed new version
|
||||
- The full release notes
|
||||
- The exact `tea` command that will run
|
||||
- Ask the user to confirm before proceeding
|
||||
|
||||
5. **Create the release** — on user approval, run:
|
||||
```
|
||||
tea releases create --login gitea --repo ryan/c4 --tag <version> --target main -t "<version>" -n "<release notes>"
|
||||
```
|
||||
Do NOT create a local git tag — Gitea creates it server-side.
|
||||
|
||||
6. **Verify** — run `tea releases ls --login gitea --repo ryan/c4` to confirm the release was created.
|
||||
@@ -1,10 +1,10 @@
|
||||
c4
|
||||
c4.db
|
||||
games
|
||||
games.db
|
||||
data/
|
||||
deploy/
|
||||
.env
|
||||
.git
|
||||
.gitignore
|
||||
assets/css/output.css
|
||||
c4-deploy-*.tar.gz
|
||||
c4-deploy-*_b64*.txt
|
||||
games-deploy-*.tar.gz
|
||||
games-deploy-*_b64*.txt
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# Log level (TRACE, DEBUG, INFO, WARN, ERROR). Defaults to INFO.
|
||||
# LOG_LEVEL=DEBUG
|
||||
|
||||
# SQLite database path. Defaults to data/c4.db.
|
||||
# DB_PATH=data/c4.db
|
||||
# SQLite database path. Defaults to data/games.db.
|
||||
# DB_PATH=data/games.db
|
||||
|
||||
# Application URL for invite links. Defaults to https://games.adriatica.io.
|
||||
# APP_URL=http://localhost:7331
|
||||
@@ -12,5 +12,5 @@
|
||||
|
||||
# Goose CLI migration config (only needed for running goose manually)
|
||||
GOOSE_DRIVER=sqlite3
|
||||
GOOSE_DBSTRING=data/c4.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
|
||||
GOOSE_DBSTRING=data/games.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
|
||||
GOOSE_MIGRATION_DIR=db/migrations
|
||||
|
||||
@@ -6,7 +6,7 @@ on:
|
||||
pull_request:
|
||||
|
||||
env:
|
||||
DEPLOY_DIR: /home/ryan/c4
|
||||
DEPLOY_DIR: /home/ryan/games
|
||||
|
||||
jobs:
|
||||
test:
|
||||
@@ -18,6 +18,9 @@ jobs:
|
||||
with:
|
||||
go-version: "1.25"
|
||||
|
||||
- name: Generate templ
|
||||
run: go tool templ generate
|
||||
|
||||
- name: Run tests
|
||||
run: go test ./...
|
||||
|
||||
@@ -30,6 +33,9 @@ jobs:
|
||||
with:
|
||||
go-version: "1.25"
|
||||
|
||||
- name: Generate templ
|
||||
run: go tool templ generate
|
||||
|
||||
- name: Install golangci-lint
|
||||
run: go install github.com/golangci/golangci-lint/v2/cmd/golangci-lint@latest
|
||||
|
||||
@@ -42,6 +48,8 @@ jobs:
|
||||
runs-on: games
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0 # Need full history for git describe
|
||||
|
||||
- name: Sync to deploy directory
|
||||
run: |
|
||||
@@ -53,4 +61,8 @@ jobs:
|
||||
mkdir -p $DEPLOY_DIR/data
|
||||
|
||||
- name: Rebuild and restart
|
||||
run: cd $DEPLOY_DIR && docker compose up -d --build --remove-orphans
|
||||
run: |
|
||||
cd $DEPLOY_DIR
|
||||
VERSION=$(git describe --tags --always)
|
||||
COMMIT=$(git rev-parse --short HEAD)
|
||||
VERSION=$VERSION COMMIT=$COMMIT docker compose up -d --build --remove-orphans
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -8,6 +8,7 @@
|
||||
!.gitignore
|
||||
|
||||
!*.go
|
||||
!*.templ
|
||||
!*.sql
|
||||
!go.sum
|
||||
!go.mod
|
||||
@@ -18,10 +19,12 @@
|
||||
|
||||
!.env.example
|
||||
!LICENSE
|
||||
!AGENTS.md
|
||||
|
||||
!assets/**/*
|
||||
|
||||
# Generated CSS stays out of version control
|
||||
# Generated files stay out of version control
|
||||
*_templ.go
|
||||
assets/css/output.css
|
||||
|
||||
# Deploy scripts and configs
|
||||
|
||||
@@ -35,7 +35,7 @@ formatters:
|
||||
settings:
|
||||
goimports:
|
||||
local-prefixes:
|
||||
- github.com/ryanhamamura/c4
|
||||
- github.com/ryanhamamura/games
|
||||
|
||||
issues:
|
||||
exclude-rules:
|
||||
|
||||
253
AGENTS.md
Normal file
253
AGENTS.md
Normal file
@@ -0,0 +1,253 @@
|
||||
# AGENTS.md
|
||||
|
||||
Instructions for AI coding agents working in this repository.
|
||||
|
||||
## Quick Reference
|
||||
|
||||
```bash
|
||||
# Development
|
||||
task live # Hot-reload dev server (templ + tailwind + air)
|
||||
task build # Production build to bin/games
|
||||
task run # Build and run server
|
||||
|
||||
# Quality
|
||||
task test # Run all tests: go test ./...
|
||||
task lint # Run linter: golangci-lint run
|
||||
|
||||
# Single test
|
||||
go test -run TestName ./path/to/package
|
||||
|
||||
# Code generation
|
||||
task build:templ # Compile .templ files
|
||||
task build:styles # Build TailwindCSS
|
||||
go generate ./... # Run sqlc for DB queries
|
||||
```
|
||||
|
||||
## Workflow Rules
|
||||
|
||||
- **Never merge PRs without explicit user approval.** Create the PR, push changes, then wait.
|
||||
- Always use PRs via `tea` CLI - never push directly to main.
|
||||
- Write semantic commit messages focusing on "why" not "what".
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
games/
|
||||
├── connect4/, snake/ # Game logic packages (pure Go)
|
||||
├── features/ # Feature modules (handlers, routes, templates)
|
||||
│ ├── auth/ # Login/register
|
||||
│ ├── c4game/ # Connect 4 UI
|
||||
│ ├── snakegame/ # Snake UI
|
||||
│ ├── lobby/ # Game lobby
|
||||
│ └── common/ # Shared components, layouts
|
||||
├── chat/ # Reusable chat room (NATS + persistence)
|
||||
├── db/ # SQLite, migrations, sqlc queries
|
||||
├── assets/ # Static files (embedded)
|
||||
└── config/, logging/, nats/, sessions/, router/ # Infrastructure
|
||||
```
|
||||
|
||||
## Code Style
|
||||
|
||||
### Imports
|
||||
|
||||
Organize in three groups: stdlib, third-party, local. The linter enforces this.
|
||||
|
||||
```go
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"net/http"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
```
|
||||
|
||||
### Naming Conventions
|
||||
|
||||
| Type | Convention | Examples |
|
||||
|------|------------|----------|
|
||||
| Files | lowercase, underscores | `config_dev.go`, `handlers.go` |
|
||||
| HTTP handlers | `Handle` prefix | `HandleGamePage`, `HandleLogin` |
|
||||
| Constructors | `New` prefix | `NewStore`, `NewRoom` |
|
||||
| Getters | `Get` prefix | `GetPlayerID`, `GetGame` |
|
||||
| Setup functions | `Setup` prefix | `SetupRoutes`, `SetupLogger` |
|
||||
| Types | PascalCase | `Game`, `Player`, `Instance` |
|
||||
| Status enums | `Status` prefix | `StatusWaitingForPlayer`, `StatusInProgress` |
|
||||
| Session keys | `Key` prefix | `KeyPlayerID`, `KeyUserID` |
|
||||
|
||||
### Error Handling
|
||||
|
||||
1. **Wrap errors with context:**
|
||||
```go
|
||||
return fmt.Errorf("loading game %s: %w", id, err)
|
||||
```
|
||||
|
||||
2. **Return (result, error) tuples:**
|
||||
```go
|
||||
func loadGame(queries *repository.Queries, id string) (*Game, error)
|
||||
```
|
||||
|
||||
3. **Best-effort operations** - use nolint comment:
|
||||
```go
|
||||
nc.Publish(subject, nil) //nolint:errcheck // best-effort notification
|
||||
```
|
||||
|
||||
4. **HTTP errors:**
|
||||
```go
|
||||
http.Error(w, "game not found", http.StatusNotFound)
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
```
|
||||
|
||||
### Comments
|
||||
|
||||
- Focus on **why**, not **how**. Avoid superfluous comments.
|
||||
- Package comments at top of primary file:
|
||||
```go
|
||||
// Package connect4 implements Connect 4 game logic, state management, and persistence.
|
||||
package connect4
|
||||
```
|
||||
- Function comments for exported functions:
|
||||
```go
|
||||
// DropPiece attempts to drop a piece in the given column.
|
||||
// Returns (row placed, success).
|
||||
func (g *Game) DropPiece(col, playerColor int) (int, bool)
|
||||
```
|
||||
|
||||
## Go Patterns
|
||||
|
||||
### Dependency Injection via Closures
|
||||
|
||||
Handlers receive dependencies and return `http.HandlerFunc`:
|
||||
|
||||
```go
|
||||
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
// use store, sm here
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Mutex for Concurrent Access
|
||||
|
||||
```go
|
||||
type Store struct {
|
||||
games map[string]*Instance
|
||||
gamesMu sync.RWMutex
|
||||
}
|
||||
|
||||
func (s *Store) Get(id string) (*Instance, bool) {
|
||||
s.gamesMu.RLock()
|
||||
defer s.gamesMu.RUnlock()
|
||||
inst, ok := s.games[id]
|
||||
return inst, ok
|
||||
}
|
||||
```
|
||||
|
||||
### Build Tags for Environment
|
||||
|
||||
```go
|
||||
//go:build dev
|
||||
|
||||
//go:build !dev
|
||||
```
|
||||
|
||||
### Embedded Filesystems
|
||||
|
||||
```go
|
||||
//go:embed assets
|
||||
var assets embed.FS
|
||||
|
||||
//go:embed migrations/*.sql
|
||||
var MigrationFS embed.FS
|
||||
```
|
||||
|
||||
### Graceful Shutdown
|
||||
|
||||
```go
|
||||
eg, egctx := errgroup.WithContext(ctx)
|
||||
eg.Go(func() error { return server.ListenAndServe() })
|
||||
eg.Go(func() error {
|
||||
<-egctx.Done()
|
||||
return server.Shutdown(context.Background())
|
||||
})
|
||||
return eg.Wait()
|
||||
```
|
||||
|
||||
## Templ + Datastar Patterns
|
||||
|
||||
### SSE Connection with Disabled Cancellation
|
||||
|
||||
Datastar cancels SSE on user interaction by default. Disable for persistent connections:
|
||||
|
||||
```go
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
```
|
||||
|
||||
### Prevent Script Duplication on SSE Patches
|
||||
|
||||
Use `templ.NewOnceHandle()` for scripts in components that get patched:
|
||||
|
||||
```go
|
||||
var scriptHandle = templ.NewOnceHandle()
|
||||
|
||||
templ MyComponent() {
|
||||
<div id="my-component">...</div>
|
||||
@scriptHandle.Once() {
|
||||
@myScript()
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Conditional Classes with templ.KV
|
||||
|
||||
```go
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success", isConnected),
|
||||
templ.KV("status-error", !isConnected),
|
||||
}
|
||||
```
|
||||
|
||||
### Datastar SSE Responses
|
||||
|
||||
```go
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.MergeFragmentTempl(components.GameBoard(game))
|
||||
```
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Layer | Technology |
|
||||
|-------|------------|
|
||||
| Templates | templ (type-safe HTML) |
|
||||
| Reactivity | Datastar (SSE-driven) |
|
||||
| CSS | TailwindCSS v4 + daisyUI |
|
||||
| Router | chi/v5 |
|
||||
| Sessions | scs/v2 |
|
||||
| Database | SQLite (modernc.org/sqlite) |
|
||||
| Migrations | goose |
|
||||
| SQL codegen | sqlc |
|
||||
| Pub/sub | Embedded NATS |
|
||||
| Logging | zerolog |
|
||||
|
||||
## Testing
|
||||
|
||||
```bash
|
||||
# All tests
|
||||
task test
|
||||
|
||||
# Single test
|
||||
go test -run TestDropPiece ./connect4
|
||||
|
||||
# With verbose output
|
||||
go test -v -run TestDropPiece ./connect4
|
||||
|
||||
# Test a package
|
||||
go test ./connect4/...
|
||||
```
|
||||
|
||||
Use `testutil.SetupTestDB()` for tests requiring database access.
|
||||
13
Dockerfile
13
Dockerfile
@@ -1,5 +1,8 @@
|
||||
FROM docker.io/golang:1.25.4-alpine AS build
|
||||
|
||||
ARG VERSION=dev
|
||||
ARG COMMIT=unknown
|
||||
|
||||
RUN apk add --no-cache upx
|
||||
|
||||
WORKDIR /src
|
||||
@@ -7,12 +10,14 @@ COPY go.mod go.sum ./
|
||||
RUN go mod download
|
||||
|
||||
COPY . .
|
||||
RUN go tool templ generate
|
||||
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||
RUN --mount=type=cache,target=/root/.cache/go-build \
|
||||
CGO_ENABLED=0 go build -ldflags="-s" -o /bin/c4 .
|
||||
RUN upx -9 -k /bin/c4
|
||||
MODULE=$(head -1 go.mod | awk '{print $2}') && \
|
||||
CGO_ENABLED=0 go build -ldflags="-s -X $MODULE/version.Version=$VERSION -X $MODULE/version.Commit=$COMMIT" -o /bin/games .
|
||||
RUN upx -9 -k /bin/games
|
||||
|
||||
FROM scratch
|
||||
ENV PORT=8080
|
||||
COPY --from=build /bin/c4 /
|
||||
ENTRYPOINT ["/c4"]
|
||||
COPY --from=build /bin/games /
|
||||
ENTRYPOINT ["/games"]
|
||||
|
||||
29
Taskfile.yml
29
Taskfile.yml
@@ -6,23 +6,39 @@ tasks:
|
||||
cmds:
|
||||
- go run cmd/downloader/main.go
|
||||
|
||||
build:templ:
|
||||
desc: Compile .templ files to Go
|
||||
cmds:
|
||||
- go tool templ generate
|
||||
sources:
|
||||
- "**/*.templ"
|
||||
generates:
|
||||
- "**/*_templ.go"
|
||||
|
||||
build:styles:
|
||||
desc: Build TailwindCSS styles
|
||||
cmds:
|
||||
- go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||
sources:
|
||||
- "assets/css/input.css"
|
||||
- "**/*.templ"
|
||||
- "**/*.go"
|
||||
generates:
|
||||
- "assets/css/output.css"
|
||||
|
||||
build:
|
||||
desc: Production build to bin/c4
|
||||
desc: Production build to bin/games
|
||||
cmds:
|
||||
- go build -o bin/c4 .
|
||||
- go build -o bin/games .
|
||||
deps:
|
||||
- build:templ
|
||||
- build:styles
|
||||
|
||||
live:templ:
|
||||
desc: Watch and recompile .templ files
|
||||
cmds:
|
||||
- go tool templ generate -watch
|
||||
|
||||
live:styles:
|
||||
desc: Watch and rebuild TailwindCSS styles
|
||||
cmds:
|
||||
@@ -33,15 +49,16 @@ tasks:
|
||||
cmds:
|
||||
- |
|
||||
go tool air \
|
||||
-build.cmd "go build -tags=dev -o tmp/bin/c4 ." \
|
||||
-build.bin "tmp/bin/c4" \
|
||||
-build.cmd "go build -tags=dev -o tmp/bin/games ." \
|
||||
-build.bin "tmp/bin/games" \
|
||||
-build.exclude_dir "data,bin,tmp,deploy" \
|
||||
-build.include_ext "go" \
|
||||
-build.include_ext "go,templ" \
|
||||
-misc.clean_on_exit "true"
|
||||
|
||||
live:
|
||||
desc: Dev mode with hot-reload
|
||||
deps:
|
||||
- live:templ
|
||||
- live:styles
|
||||
- live:server
|
||||
|
||||
@@ -58,7 +75,7 @@ tasks:
|
||||
run:
|
||||
desc: Build and run the server
|
||||
cmds:
|
||||
- ./bin/c4
|
||||
- ./bin/games
|
||||
deps:
|
||||
- build
|
||||
|
||||
|
||||
163
chat/chat.go
Normal file
163
chat/chat.go
Normal file
@@ -0,0 +1,163 @@
|
||||
// Package chat provides a reusable chat room backed by NATS pub/sub
|
||||
// with optional database persistence.
|
||||
package chat
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"slices"
|
||||
"sync"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
// Message is the wire format for chat messages over NATS.
|
||||
type Message struct {
|
||||
Nickname string `json:"nickname"`
|
||||
Slot int `json:"slot"` // player slot/color index
|
||||
Message string `json:"message"`
|
||||
Time int64 `json:"time"` // unix millis, zero for ephemeral messages
|
||||
}
|
||||
|
||||
const maxMessages = 50
|
||||
|
||||
// Room manages an in-memory message buffer and NATS pub/sub for a single
|
||||
// chat room (typically one per game). When created with NewPersistentRoom,
|
||||
// messages are automatically loaded from and saved to the database.
|
||||
type Room struct {
|
||||
subject string
|
||||
nc *nats.Conn
|
||||
messages []Message
|
||||
mu sync.Mutex
|
||||
|
||||
// Optional persistence; nil for ephemeral rooms (e.g. snake).
|
||||
queries *repository.Queries
|
||||
roomID string
|
||||
}
|
||||
|
||||
// NewRoom creates an ephemeral chat room with no database persistence.
|
||||
func NewRoom(nc *nats.Conn, subject string) *Room {
|
||||
return &Room{
|
||||
subject: subject,
|
||||
nc: nc,
|
||||
}
|
||||
}
|
||||
|
||||
// NewPersistentRoom creates a chat room backed by the database. It loads
|
||||
// existing messages on creation and auto-saves new messages on Send.
|
||||
func NewPersistentRoom(nc *nats.Conn, subject string, queries *repository.Queries, roomID string) *Room {
|
||||
r := &Room{
|
||||
subject: subject,
|
||||
nc: nc,
|
||||
queries: queries,
|
||||
roomID: roomID,
|
||||
}
|
||||
r.messages = r.loadMessages()
|
||||
return r
|
||||
}
|
||||
|
||||
// Send publishes a message to the room's NATS subject and persists it
|
||||
// if the room is backed by a database.
|
||||
func (r *Room) Send(msg Message) {
|
||||
if r.queries != nil {
|
||||
r.saveMessage(msg)
|
||||
}
|
||||
|
||||
data, err := json.Marshal(msg)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("subject", r.subject).Msg("failed to marshal chat message")
|
||||
return
|
||||
}
|
||||
if err := r.nc.Publish(r.subject, data); err != nil {
|
||||
log.Error().Err(err).Str("subject", r.subject).Msg("failed to publish chat message")
|
||||
}
|
||||
}
|
||||
|
||||
// receive processes an incoming NATS message, appending it to the buffer.
|
||||
func (r *Room) receive(data []byte) (Message, bool) {
|
||||
var msg Message
|
||||
if err := json.Unmarshal(data, &msg); err != nil {
|
||||
return msg, false
|
||||
}
|
||||
|
||||
r.mu.Lock()
|
||||
r.messages = append(r.messages, msg)
|
||||
if len(r.messages) > maxMessages {
|
||||
r.messages = r.messages[len(r.messages)-maxMessages:]
|
||||
}
|
||||
r.mu.Unlock()
|
||||
|
||||
return msg, true
|
||||
}
|
||||
|
||||
// Messages returns a snapshot of the current message buffer.
|
||||
func (r *Room) Messages() []Message {
|
||||
r.mu.Lock()
|
||||
defer r.mu.Unlock()
|
||||
snapshot := make([]Message, len(r.messages))
|
||||
copy(snapshot, r.messages)
|
||||
return snapshot
|
||||
}
|
||||
|
||||
// Subscribe returns a channel of parsed messages and a cleanup function.
|
||||
// The room handles NATS subscription internally and buffers messages.
|
||||
func (r *Room) Subscribe() (<-chan Message, func()) {
|
||||
natsCh := make(chan *nats.Msg, 64)
|
||||
msgCh := make(chan Message, 64)
|
||||
|
||||
sub, err := r.nc.ChanSubscribe(r.subject, natsCh)
|
||||
if err != nil {
|
||||
close(msgCh)
|
||||
return msgCh, func() {}
|
||||
}
|
||||
|
||||
go func() {
|
||||
for natsMsg := range natsCh {
|
||||
if msg, ok := r.receive(natsMsg.Data); ok {
|
||||
msgCh <- msg
|
||||
}
|
||||
}
|
||||
close(msgCh)
|
||||
}()
|
||||
|
||||
cleanup := func() {
|
||||
_ = sub.Unsubscribe()
|
||||
}
|
||||
|
||||
return msgCh, cleanup
|
||||
}
|
||||
|
||||
func (r *Room) saveMessage(msg Message) {
|
||||
err := r.queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{
|
||||
GameID: r.roomID,
|
||||
Nickname: msg.Nickname,
|
||||
Color: int64(msg.Slot),
|
||||
Message: msg.Message,
|
||||
CreatedAt: msg.Time,
|
||||
})
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("room_id", r.roomID).Msg("failed to save chat message")
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Room) loadMessages() []Message {
|
||||
rows, err := r.queries.GetChatMessages(context.Background(), r.roomID)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
msgs := make([]Message, len(rows))
|
||||
for i, row := range rows {
|
||||
msgs[i] = Message{
|
||||
Nickname: row.Nickname,
|
||||
Slot: int(row.Color),
|
||||
Message: row.Message,
|
||||
Time: row.CreatedAt,
|
||||
}
|
||||
}
|
||||
// DB returns newest-first; reverse for chronological display
|
||||
slices.Reverse(msgs)
|
||||
return msgs
|
||||
}
|
||||
78
chat/components/chat.templ
Normal file
78
chat/components/chat.templ
Normal file
@@ -0,0 +1,78 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
// ColorFunc resolves a player slot to a CSS color string.
|
||||
type ColorFunc func(slot int) string
|
||||
|
||||
// Config holds the game-specific settings for rendering a chat component.
|
||||
type Config struct {
|
||||
// CSSPrefix is used for element IDs and CSS classes (e.g. "c4" or "snake").
|
||||
CSSPrefix string
|
||||
// PostURL is the URL to POST chat messages to (e.g. "/games/{id}/chat").
|
||||
PostURL string
|
||||
// Color resolves a player slot to a CSS color string.
|
||||
Color ColorFunc
|
||||
// StopKeyPropagation adds data-on:keydown.stop="" to the input to prevent
|
||||
// key events from propagating (needed for snake to avoid steering while typing).
|
||||
StopKeyPropagation bool
|
||||
}
|
||||
|
||||
// ChatMessage renders a single chat message. Used for appending new messages via SSE.
|
||||
templ ChatMessage(m chat.Message, cfg Config) {
|
||||
<div class={ cfg.CSSPrefix + "-chat-msg" }>
|
||||
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
|
||||
{ m.Nickname + ": " }
|
||||
</span>
|
||||
<span>{ m.Message }</span>
|
||||
</div>
|
||||
}
|
||||
|
||||
templ Chat(messages []chat.Message, cfg Config) {
|
||||
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
|
||||
<div id={ cfg.CSSPrefix + "-chat-history" } class={ cfg.CSSPrefix + "-chat-history" }>
|
||||
for _, m := range messages {
|
||||
@ChatMessage(m, cfg)
|
||||
}
|
||||
</div>
|
||||
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
|
||||
if cfg.StopKeyPropagation {
|
||||
<input
|
||||
type="text"
|
||||
placeholder="Chat..."
|
||||
autocomplete="off"
|
||||
data-bind="chatMsg"
|
||||
data-on:keydown__stop={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
|
||||
/>
|
||||
} else {
|
||||
<input
|
||||
type="text"
|
||||
placeholder="Chat..."
|
||||
autocomplete="off"
|
||||
data-bind="chatMsg"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
|
||||
/>
|
||||
}
|
||||
<button
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("%s", cfg.PostURL) }
|
||||
>
|
||||
Send
|
||||
</button>
|
||||
</div>
|
||||
@chatAutoScroll(cfg.CSSPrefix)
|
||||
</div>
|
||||
}
|
||||
|
||||
script chatAutoScroll(cssPrefix string) {
|
||||
var el = document.querySelector('.' + cssPrefix + '-chat-history');
|
||||
if (!el) return;
|
||||
el.scrollTop = el.scrollHeight;
|
||||
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
|
||||
.observe(el, {childList:true, subtree:true});
|
||||
}
|
||||
@@ -71,6 +71,6 @@ func loadBase() *Config {
|
||||
}
|
||||
}(),
|
||||
AppURL: getEnv("APP_URL", "https://games.adriatica.io"),
|
||||
DBPath: getEnv("DB_PATH", "data/c4.db"),
|
||||
DBPath: getEnv("DB_PATH", "data/games.db"),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// Package game implements Connect 4 game logic, state management, and persistence.
|
||||
package game
|
||||
// Package connect4 implements Connect 4 game logic, state management, and persistence.
|
||||
package connect4
|
||||
|
||||
// DropPiece attempts to drop a piece in the given column.
|
||||
// Returns (row placed, success).
|
||||
126
connect4/persist.go
Normal file
126
connect4/persist.go
Normal file
@@ -0,0 +1,126 @@
|
||||
package connect4
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
func (gi *Instance) save() error {
|
||||
err := saveGame(gi.queries, gi.game)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("game_id", gi.game.ID).Msg("failed to save game")
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
func (gi *Instance) savePlayer(p *Player, slot int) error {
|
||||
err := saveGamePlayer(gi.queries, gi.game.ID, p, slot)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("game_id", gi.game.ID).Int("slot", slot).Msg("failed to save game player")
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// saveGame persists the game state via upsert.
|
||||
func saveGame(queries *repository.Queries, g *Game) error {
|
||||
var winnerUserID *string
|
||||
if g.Winner != nil && g.Winner.UserID != nil {
|
||||
winnerUserID = g.Winner.UserID
|
||||
}
|
||||
|
||||
var winningCells *string
|
||||
if wc := g.WinningCellsToJSON(); wc != "" {
|
||||
winningCells = &wc
|
||||
}
|
||||
|
||||
return queries.UpsertGame(context.Background(), repository.UpsertGameParams{
|
||||
ID: g.ID,
|
||||
Board: g.BoardToJSON(),
|
||||
CurrentTurn: int64(g.CurrentTurn),
|
||||
Status: int64(g.Status),
|
||||
WinnerUserID: winnerUserID,
|
||||
WinningCells: winningCells,
|
||||
RematchGameID: g.RematchGameID,
|
||||
})
|
||||
}
|
||||
|
||||
func saveGamePlayer(queries *repository.Queries, gameID string, p *Player, slot int) error {
|
||||
var userID, guestPlayerID *string
|
||||
if p.UserID != nil {
|
||||
userID = p.UserID
|
||||
} else {
|
||||
id := string(p.ID)
|
||||
guestPlayerID = &id
|
||||
}
|
||||
|
||||
return queries.CreateGamePlayer(context.Background(), repository.CreateGamePlayerParams{
|
||||
GameID: gameID,
|
||||
UserID: userID,
|
||||
GuestPlayerID: guestPlayerID,
|
||||
Nickname: p.Nickname,
|
||||
Color: int64(p.Color),
|
||||
Slot: int64(slot),
|
||||
})
|
||||
}
|
||||
|
||||
func loadGame(queries *repository.Queries, id string) (*Game, error) {
|
||||
row, err := queries.GetGame(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return gameFromRow(row)
|
||||
}
|
||||
|
||||
func loadGamePlayers(queries *repository.Queries, id string) ([]*Player, error) {
|
||||
rows, err := queries.GetGamePlayers(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return playersFromRows(rows), nil
|
||||
}
|
||||
|
||||
func gameFromRow(row *repository.Game) (*Game, error) {
|
||||
g := &Game{
|
||||
ID: row.ID,
|
||||
CurrentTurn: int(row.CurrentTurn),
|
||||
Status: Status(row.Status),
|
||||
}
|
||||
|
||||
if err := g.BoardFromJSON(row.Board); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if row.WinningCells != nil {
|
||||
_ = g.WinningCellsFromJSON(*row.WinningCells)
|
||||
}
|
||||
|
||||
if row.RematchGameID != nil {
|
||||
g.RematchGameID = row.RematchGameID
|
||||
}
|
||||
|
||||
return g, nil
|
||||
}
|
||||
|
||||
func playersFromRows(rows []*repository.GamePlayer) []*Player {
|
||||
players := make([]*Player, 0, len(rows))
|
||||
for _, row := range rows {
|
||||
p := &Player{
|
||||
Nickname: row.Nickname,
|
||||
Color: int(row.Color),
|
||||
}
|
||||
|
||||
if row.UserID != nil {
|
||||
p.UserID = row.UserID
|
||||
p.ID = player.ID(*row.UserID)
|
||||
} else if row.GuestPlayerID != nil {
|
||||
p.ID = player.ID(*row.GuestPlayerID)
|
||||
}
|
||||
|
||||
players = append(players, p)
|
||||
}
|
||||
return players
|
||||
}
|
||||
225
connect4/store.go
Normal file
225
connect4/store.go
Normal file
@@ -0,0 +1,225 @@
|
||||
package connect4
|
||||
|
||||
import (
|
||||
"context"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
type PlayerSession struct {
|
||||
Player *Player
|
||||
}
|
||||
|
||||
type Store struct {
|
||||
games map[string]*Instance
|
||||
gamesMu sync.RWMutex
|
||||
queries *repository.Queries
|
||||
notifyFunc func(gameID string)
|
||||
}
|
||||
|
||||
func NewStore(queries *repository.Queries) *Store {
|
||||
return &Store{
|
||||
games: make(map[string]*Instance),
|
||||
queries: queries,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Store) SetNotifyFunc(f func(gameID string)) {
|
||||
s.notifyFunc = f
|
||||
}
|
||||
|
||||
func (s *Store) makeNotify(gameID string) func() {
|
||||
return func() {
|
||||
if s.notifyFunc != nil {
|
||||
s.notifyFunc(gameID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Store) Create() *Instance {
|
||||
id := player.GenerateID(4)
|
||||
gi := NewInstance(id)
|
||||
gi.queries = s.queries
|
||||
gi.notify = s.makeNotify(id)
|
||||
s.gamesMu.Lock()
|
||||
s.games[id] = gi
|
||||
s.gamesMu.Unlock()
|
||||
|
||||
if s.queries != nil {
|
||||
gi.save() //nolint:errcheck
|
||||
}
|
||||
|
||||
return gi
|
||||
}
|
||||
|
||||
func (s *Store) Get(id string) (*Instance, bool) {
|
||||
s.gamesMu.RLock()
|
||||
gi, ok := s.games[id]
|
||||
s.gamesMu.RUnlock()
|
||||
|
||||
if ok {
|
||||
return gi, true
|
||||
}
|
||||
|
||||
if s.queries == nil {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
g, err := loadGame(s.queries, id)
|
||||
if err != nil || g == nil {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
players, _ := loadGamePlayers(s.queries, id)
|
||||
for _, p := range players {
|
||||
switch p.Color {
|
||||
case 1:
|
||||
g.Players[0] = p
|
||||
case 2:
|
||||
g.Players[1] = p
|
||||
}
|
||||
}
|
||||
|
||||
gi = &Instance{
|
||||
game: g,
|
||||
queries: s.queries,
|
||||
notify: s.makeNotify(id),
|
||||
}
|
||||
|
||||
s.gamesMu.Lock()
|
||||
s.games[id] = gi
|
||||
s.gamesMu.Unlock()
|
||||
|
||||
return gi, true
|
||||
}
|
||||
|
||||
func (s *Store) Delete(id string) error {
|
||||
s.gamesMu.Lock()
|
||||
delete(s.games, id)
|
||||
s.gamesMu.Unlock()
|
||||
|
||||
if s.queries != nil {
|
||||
return s.queries.DeleteGame(context.Background(), id)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type Instance struct {
|
||||
game *Game
|
||||
gameMu sync.RWMutex
|
||||
notify func()
|
||||
queries *repository.Queries
|
||||
}
|
||||
|
||||
func NewInstance(id string) *Instance {
|
||||
return &Instance{
|
||||
game: NewGame(id),
|
||||
notify: func() {},
|
||||
}
|
||||
}
|
||||
|
||||
func (gi *Instance) ID() string {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
return gi.game.ID
|
||||
}
|
||||
|
||||
func (gi *Instance) Join(ps *PlayerSession) bool {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
var slot int
|
||||
if gi.game.Players[0] == nil {
|
||||
ps.Player.Color = 1
|
||||
gi.game.Players[0] = ps.Player
|
||||
slot = 0
|
||||
} else if gi.game.Players[1] == nil {
|
||||
ps.Player.Color = 2
|
||||
gi.game.Players[1] = ps.Player
|
||||
gi.game.Status = StatusInProgress
|
||||
slot = 1
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
|
||||
if gi.queries != nil {
|
||||
gi.savePlayer(ps.Player, slot) //nolint:errcheck
|
||||
gi.save() //nolint:errcheck
|
||||
}
|
||||
|
||||
gi.notify()
|
||||
return true
|
||||
}
|
||||
|
||||
func (gi *Instance) GetGame() *Game {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
return gi.game
|
||||
}
|
||||
|
||||
func (gi *Instance) GetPlayerColor(pid player.ID) int {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
for _, p := range gi.game.Players {
|
||||
if p != nil && p.ID == pid {
|
||||
return p.Color
|
||||
}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (gi *Instance) CreateRematch(s *Store) *Instance {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
if !gi.game.IsFinished() || gi.game.RematchGameID != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
newGI := s.Create()
|
||||
newID := newGI.ID()
|
||||
gi.game.RematchGameID = &newID
|
||||
|
||||
if gi.queries != nil {
|
||||
if err := gi.save(); err != nil {
|
||||
s.Delete(newID) //nolint:errcheck
|
||||
gi.game.RematchGameID = nil
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
gi.notify()
|
||||
return newGI
|
||||
}
|
||||
|
||||
func (gi *Instance) DropPiece(col int, playerColor int) bool {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
row, ok := gi.game.DropPiece(col, playerColor)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
if gi.game.CheckWin(row, col) {
|
||||
for _, p := range gi.game.Players {
|
||||
if p != nil && p.Color == playerColor {
|
||||
gi.game.Winner = p
|
||||
break
|
||||
}
|
||||
}
|
||||
} else if gi.game.CheckDraw() {
|
||||
// Status already set by CheckDraw
|
||||
} else {
|
||||
gi.game.SwitchTurn()
|
||||
}
|
||||
|
||||
if gi.queries != nil {
|
||||
gi.save() //nolint:errcheck
|
||||
}
|
||||
|
||||
gi.notify()
|
||||
return true
|
||||
}
|
||||
@@ -1,20 +1,31 @@
|
||||
package game
|
||||
package connect4
|
||||
|
||||
import "encoding/json"
|
||||
import (
|
||||
"encoding/json"
|
||||
|
||||
type PlayerID string
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
// SubjectPrefix is the NATS subject namespace for connect4 games.
|
||||
const SubjectPrefix = "connect4"
|
||||
|
||||
// GameSubject returns the NATS subject for game state updates.
|
||||
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
|
||||
|
||||
// ChatSubject returns the NATS subject for chat messages.
|
||||
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
|
||||
|
||||
type Player struct {
|
||||
ID PlayerID
|
||||
ID player.ID
|
||||
UserID *string // UUID for authenticated users, nil for guests
|
||||
Nickname string
|
||||
Color int // 1 = Red, 2 = Yellow
|
||||
}
|
||||
|
||||
type GameStatus int
|
||||
type Status int
|
||||
|
||||
const (
|
||||
StatusWaitingForPlayer GameStatus = iota
|
||||
StatusWaitingForPlayer Status = iota
|
||||
StatusInProgress
|
||||
StatusWon
|
||||
StatusDraw
|
||||
@@ -25,7 +36,7 @@ type Game struct {
|
||||
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
|
||||
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
|
||||
CurrentTurn int // 1 or 2 (matches player color)
|
||||
Status GameStatus
|
||||
Status Status
|
||||
Winner *Player
|
||||
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
|
||||
RematchGameID *string // ID of the rematch game, if one was created
|
||||
@@ -67,11 +78,3 @@ func (g *Game) WinningCellsFromJSON(data string) error {
|
||||
}
|
||||
return json.Unmarshal([]byte(data), &g.WinningCells)
|
||||
}
|
||||
|
||||
// ChatMessage is the domain type for persisted C4 chat messages.
|
||||
type ChatMessage struct {
|
||||
Nickname string `json:"nickname"`
|
||||
Color int `json:"color"` // 1=Red, 2=Yellow
|
||||
Message string `json:"message"`
|
||||
Time int64 `json:"time"`
|
||||
}
|
||||
@@ -1,16 +1,18 @@
|
||||
-- name: CreateGame :one
|
||||
INSERT INTO games (id, board, current_turn, status)
|
||||
VALUES (?, ?, ?, ?)
|
||||
RETURNING *;
|
||||
-- name: UpsertGame :exec
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, winner_user_id, winning_cells, rematch_game_id)
|
||||
VALUES (?, ?, ?, ?, 'connect4', ?, ?, ?)
|
||||
ON CONFLICT(id) DO UPDATE SET
|
||||
board = excluded.board,
|
||||
current_turn = excluded.current_turn,
|
||||
status = excluded.status,
|
||||
winner_user_id = excluded.winner_user_id,
|
||||
winning_cells = excluded.winning_cells,
|
||||
rematch_game_id = excluded.rematch_game_id,
|
||||
updated_at = CURRENT_TIMESTAMP;
|
||||
|
||||
-- name: GetGame :one
|
||||
SELECT * FROM games WHERE id = ?;
|
||||
|
||||
-- name: UpdateGame :exec
|
||||
UPDATE games
|
||||
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
|
||||
WHERE id = ?;
|
||||
|
||||
-- name: DeleteGame :exec
|
||||
DELETE FROM games WHERE id = ?;
|
||||
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
-- name: CreateSnakeGame :one
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed)
|
||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?)
|
||||
RETURNING *;
|
||||
-- name: UpsertSnakeGame :exec
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed, winner_user_id, rematch_game_id, score)
|
||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?, ?, ?, ?)
|
||||
ON CONFLICT(id) DO UPDATE SET
|
||||
board = excluded.board,
|
||||
status = excluded.status,
|
||||
winner_user_id = excluded.winner_user_id,
|
||||
rematch_game_id = excluded.rematch_game_id,
|
||||
score = excluded.score,
|
||||
updated_at = CURRENT_TIMESTAMP;
|
||||
|
||||
-- name: GetSnakeGame :one
|
||||
SELECT * FROM games WHERE id = ? AND game_type = 'snake';
|
||||
|
||||
-- name: UpdateSnakeGame :exec
|
||||
UPDATE games
|
||||
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, score = ?, updated_at = CURRENT_TIMESTAMP
|
||||
WHERE id = ? AND game_type = 'snake';
|
||||
|
||||
-- name: DeleteSnakeGame :exec
|
||||
DELETE FROM games WHERE id = ? AND game_type = 'snake';
|
||||
|
||||
|
||||
@@ -15,11 +15,11 @@ VALUES (?, ?, ?, ?, ?)
|
||||
`
|
||||
|
||||
type CreateChatMessageParams struct {
|
||||
GameID string
|
||||
Nickname string
|
||||
Color int64
|
||||
Message string
|
||||
CreatedAt int64
|
||||
GameID string `db:"game_id" json:"game_id"`
|
||||
Nickname string `db:"nickname" json:"nickname"`
|
||||
Color int64 `db:"color" json:"color"`
|
||||
Message string `db:"message" json:"message"`
|
||||
CreatedAt int64 `db:"created_at" json:"created_at"`
|
||||
}
|
||||
|
||||
func (q *Queries) CreateChatMessage(ctx context.Context, arg CreateChatMessageParams) error {
|
||||
@@ -40,13 +40,13 @@ ORDER BY created_at DESC, id DESC
|
||||
LIMIT 50
|
||||
`
|
||||
|
||||
func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMessage, error) {
|
||||
func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]*ChatMessage, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getChatMessages, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []ChatMessage
|
||||
var items []*ChatMessage
|
||||
for rows.Next() {
|
||||
var i ChatMessage
|
||||
if err := rows.Scan(
|
||||
@@ -59,7 +59,7 @@ func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMes
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
|
||||
@@ -7,63 +7,21 @@ package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"time"
|
||||
)
|
||||
|
||||
const createGame = `-- name: CreateGame :one
|
||||
INSERT INTO games (id, board, current_turn, status)
|
||||
VALUES (?, ?, ?, ?)
|
||||
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
|
||||
`
|
||||
|
||||
type CreateGameParams struct {
|
||||
ID string
|
||||
Board string
|
||||
CurrentTurn int64
|
||||
Status int64
|
||||
}
|
||||
|
||||
func (q *Queries) CreateGame(ctx context.Context, arg CreateGameParams) (Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, createGame,
|
||||
arg.ID,
|
||||
arg.Board,
|
||||
arg.CurrentTurn,
|
||||
arg.Status,
|
||||
)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const createGamePlayer = `-- name: CreateGamePlayer :exec
|
||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
`
|
||||
|
||||
type CreateGamePlayerParams struct {
|
||||
GameID string
|
||||
UserID sql.NullString
|
||||
GuestPlayerID sql.NullString
|
||||
Nickname string
|
||||
Color int64
|
||||
Slot int64
|
||||
GameID string `db:"game_id" json:"game_id"`
|
||||
UserID *string `db:"user_id" json:"user_id"`
|
||||
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
|
||||
Nickname string `db:"nickname" json:"nickname"`
|
||||
Color int64 `db:"color" json:"color"`
|
||||
Slot int64 `db:"slot" json:"slot"`
|
||||
}
|
||||
|
||||
func (q *Queries) CreateGamePlayer(ctx context.Context, arg CreateGamePlayerParams) error {
|
||||
@@ -91,13 +49,13 @@ const getActiveGames = `-- name: GetActiveGames :many
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'connect4' AND status < 2
|
||||
`
|
||||
|
||||
func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
|
||||
func (q *Queries) GetActiveGames(ctx context.Context) ([]*Game, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getActiveGames)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
var items []*Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
@@ -120,7 +78,7 @@ func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
@@ -135,7 +93,7 @@ const getGame = `-- name: GetGame :one
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
|
||||
func (q *Queries) GetGame(ctx context.Context, id string) (*Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, getGame, id)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
@@ -156,20 +114,20 @@ func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
return &i, err
|
||||
}
|
||||
|
||||
const getGamePlayers = `-- name: GetGamePlayers :many
|
||||
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
|
||||
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]*GamePlayer, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getGamePlayers, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GamePlayer
|
||||
var items []*GamePlayer
|
||||
for rows.Next() {
|
||||
var i GamePlayer
|
||||
if err := rows.Scan(
|
||||
@@ -183,7 +141,7 @@ func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlay
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
@@ -201,13 +159,13 @@ WHERE gp.user_id = ?
|
||||
ORDER BY g.updated_at DESC
|
||||
`
|
||||
|
||||
func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) ([]Game, error) {
|
||||
func (q *Queries) GetGamesByUserID(ctx context.Context, userID *string) ([]*Game, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getGamesByUserID, userID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
var items []*Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
@@ -230,7 +188,7 @@ func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) (
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
@@ -257,21 +215,21 @@ ORDER BY g.updated_at DESC
|
||||
`
|
||||
|
||||
type GetUserActiveGamesRow struct {
|
||||
ID string
|
||||
Status int64
|
||||
CurrentTurn int64
|
||||
UpdatedAt sql.NullTime
|
||||
MyColor int64
|
||||
OpponentNickname sql.NullString
|
||||
ID string `db:"id" json:"id"`
|
||||
Status int64 `db:"status" json:"status"`
|
||||
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
|
||||
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
|
||||
MyColor int64 `db:"my_color" json:"my_color"`
|
||||
OpponentNickname *string `db:"opponent_nickname" json:"opponent_nickname"`
|
||||
}
|
||||
|
||||
func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveGamesRow, error) {
|
||||
func (q *Queries) GetUserActiveGames(ctx context.Context, userID *string) ([]*GetUserActiveGamesRow, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getUserActiveGames, userID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetUserActiveGamesRow
|
||||
var items []*GetUserActiveGamesRow
|
||||
for rows.Next() {
|
||||
var i GetUserActiveGamesRow
|
||||
if err := rows.Scan(
|
||||
@@ -284,7 +242,7 @@ func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString)
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
@@ -295,31 +253,38 @@ func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString)
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const updateGame = `-- name: UpdateGame :exec
|
||||
UPDATE games
|
||||
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
|
||||
WHERE id = ?
|
||||
const upsertGame = `-- name: UpsertGame :exec
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, winner_user_id, winning_cells, rematch_game_id)
|
||||
VALUES (?, ?, ?, ?, 'connect4', ?, ?, ?)
|
||||
ON CONFLICT(id) DO UPDATE SET
|
||||
board = excluded.board,
|
||||
current_turn = excluded.current_turn,
|
||||
status = excluded.status,
|
||||
winner_user_id = excluded.winner_user_id,
|
||||
winning_cells = excluded.winning_cells,
|
||||
rematch_game_id = excluded.rematch_game_id,
|
||||
updated_at = CURRENT_TIMESTAMP
|
||||
`
|
||||
|
||||
type UpdateGameParams struct {
|
||||
Board string
|
||||
CurrentTurn int64
|
||||
Status int64
|
||||
WinnerUserID sql.NullString
|
||||
WinningCells sql.NullString
|
||||
RematchGameID sql.NullString
|
||||
ID string
|
||||
type UpsertGameParams struct {
|
||||
ID string `db:"id" json:"id"`
|
||||
Board string `db:"board" json:"board"`
|
||||
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
|
||||
Status int64 `db:"status" json:"status"`
|
||||
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
|
||||
WinningCells *string `db:"winning_cells" json:"winning_cells"`
|
||||
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateGame(ctx context.Context, arg UpdateGameParams) error {
|
||||
_, err := q.db.ExecContext(ctx, updateGame,
|
||||
func (q *Queries) UpsertGame(ctx context.Context, arg UpsertGameParams) error {
|
||||
_, err := q.db.ExecContext(ctx, upsertGame,
|
||||
arg.ID,
|
||||
arg.Board,
|
||||
arg.CurrentTurn,
|
||||
arg.Status,
|
||||
arg.WinnerUserID,
|
||||
arg.WinningCells,
|
||||
arg.RematchGameID,
|
||||
arg.ID,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
@@ -5,50 +5,56 @@
|
||||
package repository
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"time"
|
||||
)
|
||||
|
||||
type ChatMessage struct {
|
||||
ID int64
|
||||
GameID string
|
||||
Nickname string
|
||||
Color int64
|
||||
Message string
|
||||
CreatedAt int64
|
||||
ID int64 `db:"id" json:"id"`
|
||||
GameID string `db:"game_id" json:"game_id"`
|
||||
Nickname string `db:"nickname" json:"nickname"`
|
||||
Color int64 `db:"color" json:"color"`
|
||||
Message string `db:"message" json:"message"`
|
||||
CreatedAt int64 `db:"created_at" json:"created_at"`
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
ID string
|
||||
Board string
|
||||
CurrentTurn int64
|
||||
Status int64
|
||||
WinnerUserID sql.NullString
|
||||
WinningCells sql.NullString
|
||||
CreatedAt sql.NullTime
|
||||
UpdatedAt sql.NullTime
|
||||
RematchGameID sql.NullString
|
||||
GameType string
|
||||
GridWidth sql.NullInt64
|
||||
GridHeight sql.NullInt64
|
||||
MaxPlayers int64
|
||||
GameMode int64
|
||||
Score int64
|
||||
SnakeSpeed int64
|
||||
ID string `db:"id" json:"id"`
|
||||
Board string `db:"board" json:"board"`
|
||||
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
|
||||
Status int64 `db:"status" json:"status"`
|
||||
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
|
||||
WinningCells *string `db:"winning_cells" json:"winning_cells"`
|
||||
CreatedAt *time.Time `db:"created_at" json:"created_at"`
|
||||
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
|
||||
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
|
||||
GameType string `db:"game_type" json:"game_type"`
|
||||
GridWidth *int64 `db:"grid_width" json:"grid_width"`
|
||||
GridHeight *int64 `db:"grid_height" json:"grid_height"`
|
||||
MaxPlayers int64 `db:"max_players" json:"max_players"`
|
||||
GameMode int64 `db:"game_mode" json:"game_mode"`
|
||||
Score int64 `db:"score" json:"score"`
|
||||
SnakeSpeed int64 `db:"snake_speed" json:"snake_speed"`
|
||||
}
|
||||
|
||||
type GamePlayer struct {
|
||||
GameID string
|
||||
UserID sql.NullString
|
||||
GuestPlayerID sql.NullString
|
||||
Nickname string
|
||||
Color int64
|
||||
Slot int64
|
||||
CreatedAt sql.NullTime
|
||||
GameID string `db:"game_id" json:"game_id"`
|
||||
UserID *string `db:"user_id" json:"user_id"`
|
||||
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
|
||||
Nickname string `db:"nickname" json:"nickname"`
|
||||
Color int64 `db:"color" json:"color"`
|
||||
Slot int64 `db:"slot" json:"slot"`
|
||||
CreatedAt *time.Time `db:"created_at" json:"created_at"`
|
||||
}
|
||||
|
||||
type Session struct {
|
||||
Token string `db:"token" json:"token"`
|
||||
Data []byte `db:"data" json:"data"`
|
||||
Expiry float64 `db:"expiry" json:"expiry"`
|
||||
}
|
||||
|
||||
type User struct {
|
||||
ID string
|
||||
Username string
|
||||
PasswordHash string
|
||||
CreatedAt sql.NullTime
|
||||
ID string `db:"id" json:"id"`
|
||||
Username string `db:"username" json:"username"`
|
||||
PasswordHash string `db:"password_hash" json:"password_hash"`
|
||||
CreatedAt *time.Time `db:"created_at" json:"created_at"`
|
||||
}
|
||||
|
||||
@@ -7,69 +7,21 @@ package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"time"
|
||||
)
|
||||
|
||||
const createSnakeGame = `-- name: CreateSnakeGame :one
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed)
|
||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?)
|
||||
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
|
||||
`
|
||||
|
||||
type CreateSnakeGameParams struct {
|
||||
ID string
|
||||
Board string
|
||||
Status int64
|
||||
GridWidth sql.NullInt64
|
||||
GridHeight sql.NullInt64
|
||||
GameMode int64
|
||||
SnakeSpeed int64
|
||||
}
|
||||
|
||||
func (q *Queries) CreateSnakeGame(ctx context.Context, arg CreateSnakeGameParams) (Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, createSnakeGame,
|
||||
arg.ID,
|
||||
arg.Board,
|
||||
arg.Status,
|
||||
arg.GridWidth,
|
||||
arg.GridHeight,
|
||||
arg.GameMode,
|
||||
arg.SnakeSpeed,
|
||||
)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const createSnakePlayer = `-- name: CreateSnakePlayer :exec
|
||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
`
|
||||
|
||||
type CreateSnakePlayerParams struct {
|
||||
GameID string
|
||||
UserID sql.NullString
|
||||
GuestPlayerID sql.NullString
|
||||
Nickname string
|
||||
Color int64
|
||||
Slot int64
|
||||
GameID string `db:"game_id" json:"game_id"`
|
||||
UserID *string `db:"user_id" json:"user_id"`
|
||||
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
|
||||
Nickname string `db:"nickname" json:"nickname"`
|
||||
Color int64 `db:"color" json:"color"`
|
||||
Slot int64 `db:"slot" json:"slot"`
|
||||
}
|
||||
|
||||
func (q *Queries) CreateSnakePlayer(ctx context.Context, arg CreateSnakePlayerParams) error {
|
||||
@@ -97,13 +49,13 @@ const getActiveSnakeGames = `-- name: GetActiveSnakeGames :many
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'snake' AND status < 2 AND game_mode = 0
|
||||
`
|
||||
|
||||
func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
|
||||
func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]*Game, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getActiveSnakeGames)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
var items []*Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
@@ -126,7 +78,7 @@ func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
@@ -141,7 +93,7 @@ const getSnakeGame = `-- name: GetSnakeGame :one
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ? AND game_type = 'snake'
|
||||
`
|
||||
|
||||
func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
|
||||
func (q *Queries) GetSnakeGame(ctx context.Context, id string) (*Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, getSnakeGame, id)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
@@ -162,20 +114,20 @@ func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
return &i, err
|
||||
}
|
||||
|
||||
const getSnakePlayers = `-- name: GetSnakePlayers :many
|
||||
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ? ORDER BY slot
|
||||
`
|
||||
|
||||
func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
|
||||
func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]*GamePlayer, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getSnakePlayers, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GamePlayer
|
||||
var items []*GamePlayer
|
||||
for rows.Next() {
|
||||
var i GamePlayer
|
||||
if err := rows.Scan(
|
||||
@@ -189,7 +141,7 @@ func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePla
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
@@ -214,20 +166,20 @@ ORDER BY g.updated_at DESC
|
||||
`
|
||||
|
||||
type GetUserActiveSnakeGamesRow struct {
|
||||
ID string
|
||||
Status int64
|
||||
GridWidth sql.NullInt64
|
||||
GridHeight sql.NullInt64
|
||||
UpdatedAt sql.NullTime
|
||||
ID string `db:"id" json:"id"`
|
||||
Status int64 `db:"status" json:"status"`
|
||||
GridWidth *int64 `db:"grid_width" json:"grid_width"`
|
||||
GridHeight *int64 `db:"grid_height" json:"grid_height"`
|
||||
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
|
||||
}
|
||||
|
||||
func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveSnakeGamesRow, error) {
|
||||
func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID *string) ([]*GetUserActiveSnakeGamesRow, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getUserActiveSnakeGames, userID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetUserActiveSnakeGamesRow
|
||||
var items []*GetUserActiveSnakeGamesRow
|
||||
for rows.Next() {
|
||||
var i GetUserActiveSnakeGamesRow
|
||||
if err := rows.Scan(
|
||||
@@ -239,7 +191,7 @@ func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullSt
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
items = append(items, &i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
@@ -250,29 +202,43 @@ func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullSt
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const updateSnakeGame = `-- name: UpdateSnakeGame :exec
|
||||
UPDATE games
|
||||
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, score = ?, updated_at = CURRENT_TIMESTAMP
|
||||
WHERE id = ? AND game_type = 'snake'
|
||||
const upsertSnakeGame = `-- name: UpsertSnakeGame :exec
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed, winner_user_id, rematch_game_id, score)
|
||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?, ?, ?, ?)
|
||||
ON CONFLICT(id) DO UPDATE SET
|
||||
board = excluded.board,
|
||||
status = excluded.status,
|
||||
winner_user_id = excluded.winner_user_id,
|
||||
rematch_game_id = excluded.rematch_game_id,
|
||||
score = excluded.score,
|
||||
updated_at = CURRENT_TIMESTAMP
|
||||
`
|
||||
|
||||
type UpdateSnakeGameParams struct {
|
||||
Board string
|
||||
Status int64
|
||||
WinnerUserID sql.NullString
|
||||
RematchGameID sql.NullString
|
||||
Score int64
|
||||
ID string
|
||||
type UpsertSnakeGameParams struct {
|
||||
ID string `db:"id" json:"id"`
|
||||
Board string `db:"board" json:"board"`
|
||||
Status int64 `db:"status" json:"status"`
|
||||
GridWidth *int64 `db:"grid_width" json:"grid_width"`
|
||||
GridHeight *int64 `db:"grid_height" json:"grid_height"`
|
||||
GameMode int64 `db:"game_mode" json:"game_mode"`
|
||||
SnakeSpeed int64 `db:"snake_speed" json:"snake_speed"`
|
||||
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
|
||||
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
|
||||
Score int64 `db:"score" json:"score"`
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateSnakeGame(ctx context.Context, arg UpdateSnakeGameParams) error {
|
||||
_, err := q.db.ExecContext(ctx, updateSnakeGame,
|
||||
func (q *Queries) UpsertSnakeGame(ctx context.Context, arg UpsertSnakeGameParams) error {
|
||||
_, err := q.db.ExecContext(ctx, upsertSnakeGame,
|
||||
arg.ID,
|
||||
arg.Board,
|
||||
arg.Status,
|
||||
arg.GridWidth,
|
||||
arg.GridHeight,
|
||||
arg.GameMode,
|
||||
arg.SnakeSpeed,
|
||||
arg.WinnerUserID,
|
||||
arg.RematchGameID,
|
||||
arg.Score,
|
||||
arg.ID,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
@@ -16,12 +16,12 @@ RETURNING id, username, password_hash, created_at
|
||||
`
|
||||
|
||||
type CreateUserParams struct {
|
||||
ID string
|
||||
Username string
|
||||
PasswordHash string
|
||||
ID string `db:"id" json:"id"`
|
||||
Username string `db:"username" json:"username"`
|
||||
PasswordHash string `db:"password_hash" json:"password_hash"`
|
||||
}
|
||||
|
||||
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, error) {
|
||||
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (*User, error) {
|
||||
row := q.db.QueryRowContext(ctx, createUser, arg.ID, arg.Username, arg.PasswordHash)
|
||||
var i User
|
||||
err := row.Scan(
|
||||
@@ -30,14 +30,14 @@ func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, e
|
||||
&i.PasswordHash,
|
||||
&i.CreatedAt,
|
||||
)
|
||||
return i, err
|
||||
return &i, err
|
||||
}
|
||||
|
||||
const getUserByID = `-- name: GetUserByID :one
|
||||
SELECT id, username, password_hash, created_at FROM users WHERE id = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
|
||||
func (q *Queries) GetUserByID(ctx context.Context, id string) (*User, error) {
|
||||
row := q.db.QueryRowContext(ctx, getUserByID, id)
|
||||
var i User
|
||||
err := row.Scan(
|
||||
@@ -46,14 +46,14 @@ func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
|
||||
&i.PasswordHash,
|
||||
&i.CreatedAt,
|
||||
)
|
||||
return i, err
|
||||
return &i, err
|
||||
}
|
||||
|
||||
const getUserByUsername = `-- name: GetUserByUsername :one
|
||||
SELECT id, username, password_hash, created_at FROM users WHERE username = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User, error) {
|
||||
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (*User, error) {
|
||||
row := q.db.QueryRowContext(ctx, getUserByUsername, username)
|
||||
var i User
|
||||
err := row.Scan(
|
||||
@@ -62,5 +62,5 @@ func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User,
|
||||
&i.PasswordHash,
|
||||
&i.CreatedAt,
|
||||
)
|
||||
return i, err
|
||||
return &i, err
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
# Deploy the c4 binary to /opt/c4, then restart the service.
|
||||
# Deploy the games binary to /opt/games, then restart the service.
|
||||
# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
|
||||
set -euo pipefail
|
||||
|
||||
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
|
||||
INSTALL_DIR="/opt/c4"
|
||||
BINARY="$ROOT_DIR/c4"
|
||||
INSTALL_DIR="/opt/games"
|
||||
BINARY="$ROOT_DIR/games"
|
||||
|
||||
# If Go is available and we have source, build fresh
|
||||
if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
|
||||
@@ -13,7 +13,7 @@ if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
|
||||
(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
|
||||
|
||||
echo "Building binary..."
|
||||
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o c4 .)
|
||||
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o games .)
|
||||
fi
|
||||
|
||||
if [[ ! -f "$BINARY" ]]; then
|
||||
@@ -22,10 +22,10 @@ if [[ ! -f "$BINARY" ]]; then
|
||||
fi
|
||||
|
||||
echo "Installing to $INSTALL_DIR..."
|
||||
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/c4"
|
||||
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/games"
|
||||
|
||||
echo "Restarting service..."
|
||||
systemctl restart c4.service
|
||||
systemctl restart games.service
|
||||
|
||||
echo "Done. Status:"
|
||||
systemctl status c4.service --no-pager
|
||||
systemctl status games.service --no-pager
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
[Unit]
|
||||
Description=C4 Game Lobby
|
||||
Description=Games Lobby
|
||||
After=network.target
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
User=games
|
||||
Group=games
|
||||
WorkingDirectory=/opt/c4
|
||||
ExecStart=/opt/c4/c4
|
||||
WorkingDirectory=/opt/games
|
||||
ExecStart=/opt/games/games
|
||||
Restart=on-failure
|
||||
RestartSec=5
|
||||
|
||||
@@ -17,7 +17,7 @@ Environment=PORT=8080
|
||||
NoNewPrivileges=true
|
||||
ProtectSystem=strict
|
||||
ProtectHome=true
|
||||
ReadWritePaths=/opt/c4
|
||||
ReadWritePaths=/opt/games
|
||||
PrivateTmp=true
|
||||
|
||||
[Install]
|
||||
@@ -1,5 +1,5 @@
|
||||
#!/usr/bin/env bash
|
||||
# Build the c4 binary, bundle it with deploy files into a tarball,
|
||||
# Build the games binary, bundle it with deploy files into a tarball,
|
||||
# base64-encode it, and split into 25MB chunks for transfer.
|
||||
set -euo pipefail
|
||||
|
||||
@@ -7,14 +7,14 @@ REPO_DIR="$(cd "$(dirname "$0")/.." && pwd)"
|
||||
cd "$REPO_DIR"
|
||||
|
||||
TIMESTAMP=$(date +%Y%m%d-%H%M%S)
|
||||
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
|
||||
BASE64_FILE="c4-deploy-${TIMESTAMP}_b64.txt"
|
||||
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
|
||||
BASE64_FILE="games-deploy-${TIMESTAMP}_b64.txt"
|
||||
|
||||
#==============================================================================
|
||||
# Clean previous artifacts
|
||||
#==============================================================================
|
||||
echo "--- Cleaning old artifacts ---"
|
||||
rm -f ./c4 c4-deploy-*.tar.gz c4-deploy-*_b64*.txt
|
||||
rm -f ./games games-deploy-*.tar.gz games-deploy-*_b64*.txt
|
||||
|
||||
#==============================================================================
|
||||
# Build
|
||||
@@ -23,18 +23,18 @@ echo "--- Building CSS ---"
|
||||
go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||
|
||||
echo "--- Building binary (linux/amd64) ---"
|
||||
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o c4 .
|
||||
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o games .
|
||||
|
||||
#==============================================================================
|
||||
# Verify required files
|
||||
#==============================================================================
|
||||
echo "--- Verifying files ---"
|
||||
REQUIRED_FILES=(
|
||||
c4
|
||||
games
|
||||
deploy/setup.sh
|
||||
deploy/deploy.sh
|
||||
deploy/reassemble.sh
|
||||
deploy/c4.service
|
||||
deploy/games.service
|
||||
)
|
||||
for f in "${REQUIRED_FILES[@]}"; do
|
||||
if [[ ! -f "$f" ]]; then
|
||||
@@ -48,12 +48,12 @@ done
|
||||
# Create tarball
|
||||
#==============================================================================
|
||||
echo "--- Creating tarball ---"
|
||||
tar -czf "/tmp/${TARBALL}" --transform 's,^,c4/,' \
|
||||
c4 \
|
||||
tar -czf "/tmp/${TARBALL}" --transform 's,^,games/,' \
|
||||
games \
|
||||
deploy/setup.sh \
|
||||
deploy/deploy.sh \
|
||||
deploy/reassemble.sh \
|
||||
deploy/c4.service
|
||||
deploy/games.service
|
||||
|
||||
mv "/tmp/${TARBALL}" .
|
||||
echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
|
||||
@@ -66,10 +66,10 @@ base64 "${TARBALL}" > "${BASE64_FILE}"
|
||||
echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
|
||||
|
||||
echo "--- Splitting into 25MB chunks ---"
|
||||
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "c4-deploy-${TIMESTAMP}_b64_part"
|
||||
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "games-deploy-${TIMESTAMP}_b64_part"
|
||||
rm -f "${BASE64_FILE}"
|
||||
|
||||
CHUNKS=(c4-deploy-${TIMESTAMP}_b64_part*.txt)
|
||||
CHUNKS=(games-deploy-${TIMESTAMP}_b64_part*.txt)
|
||||
echo " -> ${#CHUNKS[@]} chunk(s):"
|
||||
for chunk in "${CHUNKS[@]}"; do
|
||||
echo " $chunk ($(du -h "$chunk" | cut -f1))"
|
||||
@@ -83,5 +83,5 @@ echo "=== Package Complete ==="
|
||||
echo ""
|
||||
echo "Transfer the chunk files to the target server, then run:"
|
||||
echo " ./reassemble.sh"
|
||||
echo " cd ~/c4 && sudo ./deploy/setup.sh # first time only"
|
||||
echo " cd ~/c4 && sudo ./deploy/deploy.sh"
|
||||
echo " cd ~/games && sudo ./deploy/setup.sh # first time only"
|
||||
echo " cd ~/games && sudo ./deploy/deploy.sh"
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
# Reassembles base64 chunks and extracts the c4 deployment tarball.
|
||||
# Reassembles base64 chunks and extracts the games deployment tarball.
|
||||
# Expects chunk files in the current directory.
|
||||
set -euo pipefail
|
||||
|
||||
cd "$HOME"
|
||||
|
||||
echo "=== C4 Deployment Reassembler ==="
|
||||
echo "=== Games Deployment Reassembler ==="
|
||||
echo "Working directory: $HOME"
|
||||
echo ""
|
||||
|
||||
@@ -14,10 +14,10 @@ echo ""
|
||||
#==============================================================================
|
||||
echo "--- Finding chunk files ---"
|
||||
|
||||
CHUNKS=($(ls -1 c4-deploy-*_b64_part*.txt 2>/dev/null | sort))
|
||||
CHUNKS=($(ls -1 games-deploy-*_b64_part*.txt 2>/dev/null | sort))
|
||||
|
||||
if [[ ${#CHUNKS[@]} -eq 0 ]]; then
|
||||
echo "ERROR: No chunk files found matching c4-deploy-*_b64_part*.txt"
|
||||
echo "ERROR: No chunk files found matching games-deploy-*_b64_part*.txt"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@@ -32,8 +32,8 @@ done
|
||||
echo ""
|
||||
echo "--- Reassembling chunks ---"
|
||||
|
||||
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/c4-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
|
||||
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
|
||||
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/games-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
|
||||
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
|
||||
COMBINED="combined_b64.txt"
|
||||
|
||||
echo "Concatenating chunks..."
|
||||
@@ -58,12 +58,12 @@ fi
|
||||
echo ""
|
||||
echo "--- Archiving existing source ---"
|
||||
|
||||
if [[ -d c4 ]]; then
|
||||
rm -rf c4.bak
|
||||
mv c4 c4.bak
|
||||
echo " -> Moved c4 -> c4.bak"
|
||||
if [[ -d games ]]; then
|
||||
rm -rf games.bak
|
||||
mv games games.bak
|
||||
echo " -> Moved games -> games.bak"
|
||||
else
|
||||
echo " -> No existing c4 directory"
|
||||
echo " -> No existing games directory"
|
||||
fi
|
||||
|
||||
#==============================================================================
|
||||
@@ -73,7 +73,7 @@ echo ""
|
||||
echo "--- Extracting tarball ---"
|
||||
|
||||
tar -xzf "$TARBALL"
|
||||
echo " -> Extracted to ~/c4"
|
||||
echo " -> Extracted to ~/games"
|
||||
|
||||
#==============================================================================
|
||||
# Cleanup
|
||||
@@ -91,6 +91,6 @@ echo ""
|
||||
echo "=== Reassembly Complete ==="
|
||||
echo ""
|
||||
echo "Next steps:"
|
||||
echo " cd ~/c4"
|
||||
echo " cd ~/games"
|
||||
echo " sudo ./deploy/setup.sh # first time only"
|
||||
echo " sudo ./deploy/deploy.sh"
|
||||
|
||||
@@ -10,20 +10,20 @@ fi
|
||||
|
||||
# Create system user if it doesn't exist
|
||||
if ! id -u games &>/dev/null; then
|
||||
useradd --system --shell /usr/sbin/nologin --home-dir /opt/c4 --create-home games
|
||||
useradd --system --shell /usr/sbin/nologin --home-dir /opt/games --create-home games
|
||||
echo "Created system user: games"
|
||||
else
|
||||
echo "User 'games' already exists"
|
||||
fi
|
||||
|
||||
# Ensure install directory exists with correct ownership
|
||||
install -d -o games -g games -m 755 /opt/c4
|
||||
install -d -o games -g games -m 755 /opt/c4/data
|
||||
install -d -o games -g games -m 755 /opt/games
|
||||
install -d -o games -g games -m 755 /opt/games/data
|
||||
|
||||
# Install systemd unit
|
||||
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||
cp "$SCRIPT_DIR/c4.service" /etc/systemd/system/c4.service
|
||||
cp "$SCRIPT_DIR/games.service" /etc/systemd/system/games.service
|
||||
systemctl daemon-reload
|
||||
systemctl enable c4.service
|
||||
systemctl enable games.service
|
||||
|
||||
echo "Setup complete. Run deploy.sh to build and start the service."
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
services:
|
||||
c4:
|
||||
build: .
|
||||
container_name: c4
|
||||
games:
|
||||
build:
|
||||
context: .
|
||||
args:
|
||||
VERSION: ${VERSION:-dev}
|
||||
COMMIT: ${COMMIT:-unknown}
|
||||
container_name: games
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
- "8080:8080"
|
||||
@@ -11,4 +15,4 @@ services:
|
||||
environment:
|
||||
- PORT=8080
|
||||
volumes:
|
||||
- ./data:/app/data
|
||||
- ./data:/data
|
||||
|
||||
@@ -8,9 +8,10 @@ import (
|
||||
"github.com/google/uuid"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/c4/auth"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/features/auth/pages"
|
||||
"github.com/ryanhamamura/games/auth"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth/pages"
|
||||
appsessions "github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
type LoginSignals struct {
|
||||
@@ -65,9 +66,9 @@ func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http
|
||||
}
|
||||
|
||||
sessions.RenewToken(r.Context()) //nolint:errcheck
|
||||
sessions.Put(r.Context(), "user_id", user.ID)
|
||||
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
|
||||
sessions.Put(r.Context(), "username", user.Username)
|
||||
sessions.Put(r.Context(), "nickname", user.Username)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
|
||||
|
||||
redirectURL := "/"
|
||||
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
||||
@@ -119,9 +120,9 @@ func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) h
|
||||
}
|
||||
|
||||
sessions.RenewToken(r.Context()) //nolint:errcheck
|
||||
sessions.Put(r.Context(), "user_id", user.ID)
|
||||
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
|
||||
sessions.Put(r.Context(), "username", user.Username)
|
||||
sessions.Put(r.Context(), "nickname", user.Username)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
|
||||
|
||||
redirectURL := "/"
|
||||
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
||||
|
||||
48
features/auth/pages/login.templ
Normal file
48
features/auth/pages/login.templ
Normal file
@@ -0,0 +1,48 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ LoginPage() {
|
||||
@layouts.Base("Login") {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', error: ''}">
|
||||
<h1 class="text-3xl font-bold">Login</h1>
|
||||
<p class="mb-4">Sign in to your account</p>
|
||||
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||
<div>
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="username">Username</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="username"
|
||||
type="text"
|
||||
placeholder="Enter your username"
|
||||
data-bind="username"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/login") }
|
||||
autofocus
|
||||
/>
|
||||
<label class="label" for="password">Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="password"
|
||||
type="password"
|
||||
placeholder="Enter your password"
|
||||
data-bind="password"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/login") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
data-on:click={ datastar.PostSSE("/auth/login") }
|
||||
>
|
||||
Login
|
||||
</button>
|
||||
</div>
|
||||
<p>
|
||||
Don't have an account? <a class="link" href="/register">Register</a>
|
||||
</p>
|
||||
</main>
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package pages
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func LoginPage() templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"max-w-sm mx-auto mt-8 text-center\" data-signals=\"{username: '', password: '', error: ''}\"><h1 class=\"text-3xl font-bold\">Login</h1><p class=\"mb-4\">Sign in to your account</p><div data-show=\"$error != ''\" class=\"alert alert-error mb-4\" data-text=\"$error\"></div><div><fieldset class=\"fieldset\"><label class=\"label\" for=\"username\">Username</label> <input class=\"input input-bordered w-full\" id=\"username\" type=\"text\" placeholder=\"Enter your username\" data-bind=\"username\" autofocus> <label class=\"label\" for=\"password\">Password</label> <input class=\"input input-bordered w-full\" id=\"password\" type=\"password\" placeholder=\"Enter your password\" data-bind=\"password\" data-on:keydown.key_enter=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/login"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/login.templ`, Line: 32, Col: 65}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\"></fieldset><button class=\"btn btn-primary w-full\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/login"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/login.templ`, Line: 37, Col: 52}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">Login</button></div><p>Don't have an account? <a class=\"link\" href=\"/register\">Register</a></p></main>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Login").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
57
features/auth/pages/register.templ
Normal file
57
features/auth/pages/register.templ
Normal file
@@ -0,0 +1,57 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ RegisterPage() {
|
||||
@layouts.Base("Register") {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', confirm: '', error: ''}">
|
||||
<h1 class="text-3xl font-bold">Register</h1>
|
||||
<p class="mb-4">Create a new account</p>
|
||||
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||
<div>
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="username">Username</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="username"
|
||||
type="text"
|
||||
placeholder="Choose a username"
|
||||
data-bind="username"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||
autofocus
|
||||
/>
|
||||
<label class="label" for="password">Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="password"
|
||||
type="password"
|
||||
placeholder="Choose a password (min 8 chars)"
|
||||
data-bind="password"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||
/>
|
||||
<label class="label" for="confirm">Confirm Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="confirm"
|
||||
type="password"
|
||||
placeholder="Confirm your password"
|
||||
data-bind="confirm"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
data-on:click={ datastar.PostSSE("/auth/register") }
|
||||
>
|
||||
Register
|
||||
</button>
|
||||
</div>
|
||||
<p>
|
||||
Already have an account? <a class="link" href="/login">Login</a>
|
||||
</p>
|
||||
</main>
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package pages
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func RegisterPage() templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"max-w-sm mx-auto mt-8 text-center\" data-signals=\"{username: '', password: '', confirm: '', error: ''}\"><h1 class=\"text-3xl font-bold\">Register</h1><p class=\"mb-4\">Create a new account</p><div data-show=\"$error != ''\" class=\"alert alert-error mb-4\" data-text=\"$error\"></div><div><fieldset class=\"fieldset\"><label class=\"label\" for=\"username\">Username</label> <input class=\"input input-bordered w-full\" id=\"username\" type=\"text\" placeholder=\"Choose a username\" data-bind=\"username\" autofocus> <label class=\"label\" for=\"password\">Password</label> <input class=\"input input-bordered w-full\" id=\"password\" type=\"password\" placeholder=\"Choose a password (min 8 chars)\" data-bind=\"password\"> <label class=\"label\" for=\"confirm\">Confirm Password</label> <input class=\"input input-bordered w-full\" id=\"confirm\" type=\"password\" placeholder=\"Confirm your password\" data-bind=\"confirm\" data-on:keydown.key_enter=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/register"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/register.templ`, Line: 40, Col: 68}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\"></fieldset><button class=\"btn btn-primary w-full\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/register"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/register.templ`, Line: 45, Col: 55}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">Register</button></div><p>Already have an account? <a class=\"link\" href=\"/login\">Login</a></p></main>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Register").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -5,7 +5,7 @@ import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
func SetupRoutes(router chi.Router, queries *repository.Queries, sessions *scs.SessionManager) {
|
||||
|
||||
65
features/c4game/components/board.templ
Normal file
65
features/c4game/components/board.templ
Normal file
@@ -0,0 +1,65 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ Board(g *connect4.Game, myColor int) {
|
||||
<div id="c4-board" class="board">
|
||||
for col := 0; col < 7; col++ {
|
||||
@column(g, col, myColor)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ column(g *connect4.Game, colIdx int, myColor int) {
|
||||
if g.Status == connect4.StatusInProgress && myColor == g.CurrentTurn {
|
||||
<div
|
||||
class="column clickable"
|
||||
data-on:click={ datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx) }
|
||||
>
|
||||
for row := 0; row < 6; row++ {
|
||||
@cell(g, row, colIdx)
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<div class="column">
|
||||
for row := 0; row < 6; row++ {
|
||||
@cell(g, row, colIdx)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
templ cell(g *connect4.Game, row int, col int) {
|
||||
<div class={ cellClass(g, row, col) }></div>
|
||||
}
|
||||
|
||||
func cellClass(g *connect4.Game, row, col int) string {
|
||||
color := g.Board[row][col]
|
||||
activeTurn := 0
|
||||
if g.Status == connect4.StatusInProgress {
|
||||
activeTurn = g.CurrentTurn
|
||||
}
|
||||
|
||||
class := "cell"
|
||||
switch color {
|
||||
case 1:
|
||||
class += " red"
|
||||
case 2:
|
||||
class += " yellow"
|
||||
}
|
||||
if g.IsWinningCell(row, col) {
|
||||
class += " winning"
|
||||
}
|
||||
if color != 0 && color == activeTurn {
|
||||
class += " active-turn"
|
||||
}
|
||||
return class
|
||||
}
|
||||
|
||||
// suppress unused import
|
||||
var _ = fmt.Sprintf
|
||||
@@ -1,199 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func Board(g *game.Game, myColor int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-board\" class=\"board\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for col := 0; col < 7; col++ {
|
||||
templ_7745c5c3_Err = column(g, col, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func column(g *game.Game, colIdx int, myColor int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var2 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var2 == nil {
|
||||
templ_7745c5c3_Var2 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
if g.Status == game.StatusInProgress && myColor == g.CurrentTurn {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"column clickable\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 22, Col: 74}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for row := 0; row < 6; row++ {
|
||||
templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"column\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for row := 0; row < 6; row++ {
|
||||
templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func cell(g *game.Game, row int, col int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var4 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var4 == nil {
|
||||
templ_7745c5c3_Var4 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
var templ_7745c5c3_Var5 = []any{cellClass(g, row, col)}
|
||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var5...)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "<div class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var5).String())
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 1, Col: 0}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func cellClass(g *game.Game, row, col int) string {
|
||||
color := g.Board[row][col]
|
||||
activeTurn := 0
|
||||
if g.Status == game.StatusInProgress {
|
||||
activeTurn = g.CurrentTurn
|
||||
}
|
||||
|
||||
class := "cell"
|
||||
switch color {
|
||||
case 1:
|
||||
class += " red"
|
||||
case 2:
|
||||
class += " yellow"
|
||||
}
|
||||
if g.IsWinningCell(row, col) {
|
||||
class += " winning"
|
||||
}
|
||||
if color != 0 && color == activeTurn {
|
||||
class += " active-turn"
|
||||
}
|
||||
return class
|
||||
}
|
||||
|
||||
// suppress unused import
|
||||
var _ = fmt.Sprintf
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -1,173 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
type ChatMessage struct {
|
||||
Nickname string `json:"nickname"`
|
||||
Color int `json:"color"`
|
||||
Message string `json:"message"`
|
||||
Time int64 `json:"time"`
|
||||
}
|
||||
|
||||
var chatColors = map[int]string{
|
||||
1: "#4a2a3a",
|
||||
2: "#2a4545",
|
||||
}
|
||||
|
||||
func Chat(messages []ChatMessage, gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-chat\" class=\"c4-chat\"><div class=\"c4-chat-history\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for _, m := range messages {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"c4-chat-msg\"><span style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var2 string
|
||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Color)))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 26, Col: 80}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(m.Nickname)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 27, Col: 18}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, ": </span> <span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(m.Message)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 29, Col: 22}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = chatAutoScroll().Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "</div><div class=\"c4-chat-input\" data-morph-ignore><input type=\"text\" placeholder=\"Chat...\" autocomplete=\"off\" data-bind=\"chatMsg\" data-on:keydown.enter=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 string
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/chat", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 40, Col: 70}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\"> <button type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/chat", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 44, Col: 62}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Send</button></div></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func chatAutoScroll() templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var7 == nil {
|
||||
templ_7745c5c3_Var7 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<script>\n\t(function(){\n\t\tvar el = document.querySelector('.c4-chat-history');\n\t\tif (!el) return;\n\t\tel.scrollTop = el.scrollHeight;\n\t\tnew MutationObserver(function(){ el.scrollTop = el.scrollHeight; })\n\t\t\t.observe(el, {childList:true, subtree:true});\n\t})();\n\t</script>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func chatColor(color int) string {
|
||||
if c, ok := chatColors[color]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
151
features/c4game/components/status.templ
Normal file
151
features/c4game/components/status.templ
Normal file
@@ -0,0 +1,151 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ StatusBanner(g *connect4.Game, myColor int) {
|
||||
<div id="c4-status" class={ statusClass(g, myColor) }>
|
||||
{ statusMessage(g, myColor) }
|
||||
if g.IsFinished() {
|
||||
if g.RematchGameID != nil {
|
||||
<a
|
||||
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
|
||||
href={ templ.SafeURL("/games/" + *g.RematchGameID) }
|
||||
>
|
||||
Join Rematch
|
||||
</a>
|
||||
} else {
|
||||
<button
|
||||
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("/games/%s/rematch", g.ID) }
|
||||
>
|
||||
Play again
|
||||
</button>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ PlayerInfo(g *connect4.Game, myColor int) {
|
||||
<div id="c4-players" class="flex gap-8 mb-2">
|
||||
for _, info := range playerInfoPairs(g, myColor) {
|
||||
<div class="flex items-center gap-2">
|
||||
<span class={ "player-chip " + info.ColorClass }></span>
|
||||
<span>{ info.Label }</span>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ InviteLink(gameID string) {
|
||||
<div class="mt-4 text-center">
|
||||
<p>Share this link with your opponent:</p>
|
||||
<div class="bg-base-200 p-4 rounded-lg font-mono break-all my-2">
|
||||
{ config.Global.AppURL + "/games/" + gameID }
|
||||
</div>
|
||||
<button
|
||||
class="btn btn-sm mt-2"
|
||||
type="button"
|
||||
onclick={ copyToClipboard(config.Global.AppURL + "/games/" + gameID) }
|
||||
>
|
||||
Copy Link
|
||||
</button>
|
||||
</div>
|
||||
}
|
||||
|
||||
script copyToClipboard(url string) {
|
||||
navigator.clipboard.writeText(url)
|
||||
}
|
||||
|
||||
func statusClass(g *connect4.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case connect4.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case connect4.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert alert-error text-xl font-bold"
|
||||
case connect4.StatusDraw:
|
||||
return "alert alert-warning text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
}
|
||||
|
||||
func statusMessage(g *connect4.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "Waiting for opponent..."
|
||||
case connect4.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "Your turn!"
|
||||
}
|
||||
return opponentName(g, myColor) + "'s turn"
|
||||
case connect4.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "You win!"
|
||||
}
|
||||
if g.Winner != nil {
|
||||
return g.Winner.Nickname + " wins!"
|
||||
}
|
||||
return "Game over"
|
||||
case connect4.StatusDraw:
|
||||
return "It's a draw!"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func opponentName(g *connect4.Game, myColor int) string {
|
||||
for _, p := range g.Players {
|
||||
if p != nil && p.Color != myColor {
|
||||
return p.Nickname
|
||||
}
|
||||
}
|
||||
return "Opponent"
|
||||
}
|
||||
|
||||
type playerInfoData struct {
|
||||
ColorClass string
|
||||
Label string
|
||||
}
|
||||
|
||||
func playerInfoPairs(g *connect4.Game, myColor int) []playerInfoData {
|
||||
var result []playerInfoData
|
||||
|
||||
var myName, oppName string
|
||||
var myClass, oppClass string
|
||||
|
||||
for _, p := range g.Players {
|
||||
if p == nil {
|
||||
continue
|
||||
}
|
||||
colorClass := "yellow"
|
||||
if p.Color == 1 {
|
||||
colorClass = "red"
|
||||
}
|
||||
if p.Color == myColor {
|
||||
myName = p.Nickname
|
||||
myClass = colorClass
|
||||
} else {
|
||||
oppName = p.Nickname
|
||||
oppClass = colorClass
|
||||
}
|
||||
}
|
||||
|
||||
if oppName == "" {
|
||||
oppName = "Waiting..."
|
||||
}
|
||||
|
||||
result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
|
||||
result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
|
||||
return result
|
||||
}
|
||||
@@ -1,352 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func StatusBanner(g *game.Game, myColor int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
var templ_7745c5c3_Var2 = []any{statusClass(g, myColor)}
|
||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var2...)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-status\" class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var2).String())
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(statusMessage(g, myColor))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 11, Col: 29}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, " ")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if g.IsFinished() {
|
||||
if g.RematchGameID != nil {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "<a class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 templ.SafeURL
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/games/" + *g.RematchGameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 16, Col: 55}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "\">Join Rematch</a>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<button class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/rematch", g.ID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 24, Col: 64}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">Play again</button>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func PlayerInfo(g *game.Game, myColor int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var7 == nil {
|
||||
templ_7745c5c3_Var7 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div id=\"c4-players\" class=\"flex gap-8 mb-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for _, info := range playerInfoPairs(g, myColor) {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "<div class=\"flex items-center gap-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var8 = []any{"player-chip " + info.ColorClass}
|
||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var8...)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<span class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var9 string
|
||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var8).String())
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></span> <span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var10 string
|
||||
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(info.Label)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 38, Col: 22}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "</span></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func InviteLink(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var11 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var11 == nil {
|
||||
templ_7745c5c3_Var11 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"mt-4 text-center\"><p>Share this link with your opponent:</p><div class=\"bg-base-200 p-4 rounded-lg font-mono break-all my-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var12 string
|
||||
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(config.Global.AppURL + "/games/" + gameID)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 48, Col: 46}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(config.Global.AppURL+"/games/"+gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<button class=\"btn btn-sm mt-2\" type=\"button\" onclick=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var13 templ.ComponentScript = copyToClipboard(config.Global.AppURL + "/games/" + gameID)
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var13.Call)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\">Copy Link</button></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func copyToClipboard(url string) templ.ComponentScript {
|
||||
return templ.ComponentScript{
|
||||
Name: `__templ_copyToClipboard_1463`,
|
||||
Function: `function __templ_copyToClipboard_1463(url){navigator.clipboard.writeText(url)
|
||||
}`,
|
||||
Call: templ.SafeScript(`__templ_copyToClipboard_1463`, url),
|
||||
CallInline: templ.SafeScriptInline(`__templ_copyToClipboard_1463`, url),
|
||||
}
|
||||
}
|
||||
|
||||
func statusClass(g *game.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case game.StatusWaitingForPlayer:
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case game.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case game.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert alert-error text-xl font-bold"
|
||||
case game.StatusDraw:
|
||||
return "alert alert-warning text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
}
|
||||
|
||||
func statusMessage(g *game.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case game.StatusWaitingForPlayer:
|
||||
return "Waiting for opponent..."
|
||||
case game.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "Your turn!"
|
||||
}
|
||||
return opponentName(g, myColor) + "'s turn"
|
||||
case game.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "You win!"
|
||||
}
|
||||
if g.Winner != nil {
|
||||
return g.Winner.Nickname + " wins!"
|
||||
}
|
||||
return "Game over"
|
||||
case game.StatusDraw:
|
||||
return "It's a draw!"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func opponentName(g *game.Game, myColor int) string {
|
||||
for _, p := range g.Players {
|
||||
if p != nil && p.Color != myColor {
|
||||
return p.Nickname
|
||||
}
|
||||
}
|
||||
return "Opponent"
|
||||
}
|
||||
|
||||
type playerInfoData struct {
|
||||
ColorClass string
|
||||
Label string
|
||||
}
|
||||
|
||||
func playerInfoPairs(g *game.Game, myColor int) []playerInfoData {
|
||||
var result []playerInfoData
|
||||
|
||||
var myName, oppName string
|
||||
var myClass, oppClass string
|
||||
|
||||
for _, p := range g.Players {
|
||||
if p == nil {
|
||||
continue
|
||||
}
|
||||
colorClass := "yellow"
|
||||
if p.Color == 1 {
|
||||
colorClass = "red"
|
||||
}
|
||||
if p.Color == myColor {
|
||||
myName = p.Nickname
|
||||
myClass = colorClass
|
||||
} else {
|
||||
oppName = p.Nickname
|
||||
oppClass = colorClass
|
||||
}
|
||||
}
|
||||
|
||||
if oppName == "" {
|
||||
oppName = "Waiting..."
|
||||
}
|
||||
|
||||
result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
|
||||
result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
|
||||
return result
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -1,12 +1,9 @@
|
||||
package c4game
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"net/http"
|
||||
"slices"
|
||||
"strconv"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
@@ -14,13 +11,37 @@ import (
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/features/c4game/components"
|
||||
"github.com/ryanhamamura/c4/features/c4game/pages"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/c4game/pages"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
|
||||
var c4ChatColors = map[int]string{
|
||||
0: "#4a2a3a", // color 1 stored as slot 0
|
||||
1: "#2a4545", // color 2 stored as slot 1
|
||||
}
|
||||
|
||||
func c4ChatColor(slot int) string {
|
||||
if c, ok := c4ChatColors[slot]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func c4ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "c4",
|
||||
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||
Color: c4ChatColor,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -30,29 +51,20 @@ func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries
|
||||
return
|
||||
}
|
||||
|
||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
||||
if playerID == "" {
|
||||
playerID = game.PlayerID(game.GenerateID(8))
|
||||
sessions.Put(r.Context(), "player_id", string(playerID))
|
||||
}
|
||||
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
if userID != "" {
|
||||
playerID = game.PlayerID(userID)
|
||||
}
|
||||
|
||||
nickname := sessions.GetString(r.Context(), "nickname")
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
userID := sessions.GetUserID(sm, r)
|
||||
nickname := sessions.GetNickname(sm, r)
|
||||
|
||||
// Auto-join if player has a nickname but isn't in the game yet
|
||||
if nickname != "" && gi.GetPlayerColor(playerID) == 0 {
|
||||
player := &game.Player{
|
||||
p := &connect4.Player{
|
||||
ID: playerID,
|
||||
Nickname: nickname,
|
||||
}
|
||||
if userID != "" {
|
||||
player.UserID = &userID
|
||||
p.UserID = &userID
|
||||
}
|
||||
gi.Join(&game.PlayerSession{Player: player})
|
||||
gi.Join(&connect4.PlayerSession{Player: p})
|
||||
}
|
||||
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
@@ -61,31 +73,27 @@ func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries
|
||||
// Player not in game
|
||||
isGuest := r.URL.Query().Get("guest") == "1"
|
||||
if userID == "" && !isGuest {
|
||||
// Show join prompt (login vs guest)
|
||||
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
return
|
||||
}
|
||||
// Show nickname prompt
|
||||
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Player is in the game — render full game page
|
||||
g := gi.GetGame()
|
||||
chatMsgs := loadChatMessages(queries, gameID)
|
||||
msgs := chatToComponents(chatMsgs)
|
||||
room := chat.NewPersistentRoom(nil, "", queries, gameID)
|
||||
|
||||
if err := pages.GamePage(g, myColor, msgs).Render(r.Context(), w); err != nil {
|
||||
if err := pages.GamePage(g, myColor, room.Messages(), c4ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -95,75 +103,69 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
|
||||
return
|
||||
}
|
||||
|
||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
if userID != "" {
|
||||
playerID = game.PlayerID(userID)
|
||||
}
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
// Load initial chat messages
|
||||
chatMsgs := loadChatMessages(queries, gameID)
|
||||
var chatMu sync.Mutex
|
||||
chatMessages := chatToComponents(chatMsgs)
|
||||
chatCfg := c4ChatConfig(gameID)
|
||||
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
|
||||
|
||||
// Send initial render of all components
|
||||
sendGameComponents(sse, gi, myColor, chatMessages, &chatMu, gameID)
|
||||
patchAll := func() error {
|
||||
myColor = gi.GetPlayerColor(playerID)
|
||||
g := gi.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
|
||||
}
|
||||
|
||||
sendPing := func() error {
|
||||
return sse.PatchElementTempl(sharedcomponents.ConnectionIndicator(time.Now().UnixMilli()))
|
||||
}
|
||||
|
||||
// Send initial render and ping
|
||||
if err := sendPing(); err != nil {
|
||||
return
|
||||
}
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
heartbeat := time.NewTicker(15 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// Subscribe to game state updates
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe("game."+gameID, gameCh)
|
||||
gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Subscribe to chat messages
|
||||
chatCh := make(chan *nats.Msg, 64)
|
||||
chatSub, err := nc.ChanSubscribe("game.chat."+gameID, chatCh)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
chatCh, cleanupChat := room.Subscribe()
|
||||
defer cleanupChat()
|
||||
|
||||
ctx := r.Context()
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-heartbeat.C:
|
||||
if err := sendPing(); err != nil {
|
||||
return
|
||||
}
|
||||
case <-gameCh:
|
||||
// Re-read player color in case we just joined
|
||||
myColor = gi.GetPlayerColor(playerID)
|
||||
sendGameComponents(sse, gi, myColor, chatMessages, &chatMu, gameID)
|
||||
case msg := <-chatCh:
|
||||
var uiMsg game.ChatMessage
|
||||
if err := json.Unmarshal(msg.Data, &uiMsg); err != nil {
|
||||
continue
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
cm := components.ChatMessage{
|
||||
Nickname: uiMsg.Nickname,
|
||||
Color: uiMsg.Color,
|
||||
Message: uiMsg.Message,
|
||||
Time: uiMsg.Time,
|
||||
}
|
||||
chatMu.Lock()
|
||||
chatMessages = append(chatMessages, cm)
|
||||
if len(chatMessages) > 50 {
|
||||
chatMessages = chatMessages[len(chatMessages)-50:]
|
||||
}
|
||||
chatMu.Unlock()
|
||||
|
||||
chatMu.Lock()
|
||||
msgs := make([]components.ChatMessage, len(chatMessages))
|
||||
copy(msgs, chatMessages)
|
||||
chatMu.Unlock()
|
||||
|
||||
if err := sse.PatchElementTempl(components.Chat(msgs, gameID), datastar.WithSelectorID("c4-chat")); err != nil {
|
||||
case chatMsg := <-chatCh:
|
||||
err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("c4-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -171,7 +173,7 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
|
||||
}
|
||||
}
|
||||
|
||||
func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -188,12 +190,7 @@ func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.H
|
||||
return
|
||||
}
|
||||
|
||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
if userID != "" {
|
||||
playerID = game.PlayerID(userID)
|
||||
}
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
if myColor == 0 {
|
||||
http.Error(w, "not in game", http.StatusForbidden)
|
||||
@@ -201,14 +198,11 @@ func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.H
|
||||
}
|
||||
|
||||
gi.DropPiece(col, myColor)
|
||||
|
||||
// The store's notifyFunc publishes to NATS, which triggers SSE updates.
|
||||
// Return empty SSE response.
|
||||
datastar.NewSSE(w, r)
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleSendChat(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -232,12 +226,7 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionM
|
||||
return
|
||||
}
|
||||
|
||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
if userID != "" {
|
||||
playerID = game.PlayerID(userID)
|
||||
}
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
if myColor == 0 {
|
||||
datastar.NewSSE(w, r)
|
||||
@@ -253,28 +242,22 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionM
|
||||
}
|
||||
}
|
||||
|
||||
cm := game.ChatMessage{
|
||||
// Map color (1-based) to slot (0-based) for the unified chat message
|
||||
msg := chat.Message{
|
||||
Nickname: nick,
|
||||
Color: myColor,
|
||||
Slot: myColor - 1,
|
||||
Message: signals.ChatMsg,
|
||||
Time: time.Now().UnixMilli(),
|
||||
}
|
||||
saveChatMessage(queries, gameID, cm)
|
||||
room := chat.NewPersistentRoom(nc, connect4.ChatSubject(gameID), queries, gameID)
|
||||
room.Send(msg)
|
||||
|
||||
data, err := json.Marshal(cm)
|
||||
if err != nil {
|
||||
datastar.NewSSE(w, r)
|
||||
return
|
||||
}
|
||||
nc.Publish("game.chat."+gameID, data) //nolint:errcheck
|
||||
|
||||
// Clear the chat input
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -299,23 +282,20 @@ func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http
|
||||
return
|
||||
}
|
||||
|
||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
|
||||
|
||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
if userID != "" {
|
||||
playerID = game.PlayerID(userID)
|
||||
}
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
userID := sessions.GetUserID(sm, r)
|
||||
|
||||
if gi.GetPlayerColor(playerID) == 0 {
|
||||
player := &game.Player{
|
||||
p := &connect4.Player{
|
||||
ID: playerID,
|
||||
Nickname: signals.Nickname,
|
||||
}
|
||||
if userID != "" {
|
||||
player.UserID = &userID
|
||||
p.UserID = &userID
|
||||
}
|
||||
gi.Join(&game.PlayerSession{Player: player})
|
||||
gi.Join(&connect4.PlayerSession{Player: p})
|
||||
}
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
@@ -323,7 +303,7 @@ func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http
|
||||
}
|
||||
}
|
||||
|
||||
func HandleRematch(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleRematch(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -341,63 +321,3 @@ func HandleRematch(store *game.GameStore, sessions *scs.SessionManager) http.Han
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sendGameComponents patches all game-related SSE components.
|
||||
func sendGameComponents(sse *datastar.ServerSentEventGenerator, gi *game.GameInstance, myColor int, chatMessages []components.ChatMessage, chatMu *sync.Mutex, gameID string) {
|
||||
g := gi.GetGame()
|
||||
|
||||
sse.PatchElementTempl(components.Board(g, myColor), datastar.WithSelectorID("c4-board")) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.StatusBanner(g, myColor), datastar.WithSelectorID("c4-status")) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.PlayerInfo(g, myColor), datastar.WithSelectorID("c4-players")) //nolint:errcheck
|
||||
|
||||
chatMu.Lock()
|
||||
msgs := make([]components.ChatMessage, len(chatMessages))
|
||||
copy(msgs, chatMessages)
|
||||
chatMu.Unlock()
|
||||
|
||||
sse.PatchElementTempl(components.Chat(msgs, gameID), datastar.WithSelectorID("c4-chat")) //nolint:errcheck
|
||||
}
|
||||
|
||||
// Chat persistence helpers — inlined from the former ChatPersister.
|
||||
|
||||
func saveChatMessage(queries *repository.Queries, gameID string, msg game.ChatMessage) {
|
||||
queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{ //nolint:errcheck
|
||||
GameID: gameID,
|
||||
Nickname: msg.Nickname,
|
||||
Color: int64(msg.Color),
|
||||
Message: msg.Message,
|
||||
CreatedAt: msg.Time,
|
||||
})
|
||||
}
|
||||
|
||||
func loadChatMessages(queries *repository.Queries, gameID string) []game.ChatMessage {
|
||||
rows, err := queries.GetChatMessages(context.Background(), gameID)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
msgs := make([]game.ChatMessage, len(rows))
|
||||
for i, r := range rows {
|
||||
msgs[i] = game.ChatMessage{
|
||||
Nickname: r.Nickname,
|
||||
Color: int(r.Color),
|
||||
Message: r.Message,
|
||||
Time: r.CreatedAt,
|
||||
}
|
||||
}
|
||||
// DB returns newest-first; reverse for display
|
||||
slices.Reverse(msgs)
|
||||
return msgs
|
||||
}
|
||||
|
||||
func chatToComponents(chatMsgs []game.ChatMessage) []components.ChatMessage {
|
||||
msgs := make([]components.ChatMessage, len(chatMsgs))
|
||||
for i, m := range chatMsgs {
|
||||
msgs[i] = components.ChatMessage{
|
||||
Nickname: m.Nickname,
|
||||
Color: m.Color,
|
||||
Message: m.Message,
|
||||
Time: m.Time,
|
||||
}
|
||||
}
|
||||
return msgs
|
||||
}
|
||||
|
||||
57
features/c4game/pages/game.templ
Normal file
57
features/c4game/pages/game.templ
Normal file
@@ -0,0 +1,57 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/features/c4game/components"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
)
|
||||
|
||||
templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||
@layouts.Base("Connect 4") {
|
||||
<main
|
||||
class="flex flex-col items-center gap-4 p-4"
|
||||
data-signals="{chatMsg: ''}"
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
>
|
||||
@sharedcomponents.ConnectionIndicator(0)
|
||||
@GameContent(g, myColor, messages, chatCfg)
|
||||
</main>
|
||||
}
|
||||
}
|
||||
|
||||
templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||
<div id="game-content">
|
||||
@sharedcomponents.BackToLobby()
|
||||
@sharedcomponents.StealthTitle("text-3xl font-bold")
|
||||
@components.PlayerInfo(g, myColor)
|
||||
@components.StatusBanner(g, myColor)
|
||||
<div class="c4-game-area">
|
||||
@components.Board(g, myColor)
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
</div>
|
||||
if g.Status == connect4.StatusWaitingForPlayer {
|
||||
@components.InviteLink(g.ID)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ JoinPage(gameID string) {
|
||||
@layouts.Base("Connect 4 - Join") {
|
||||
@sharedcomponents.GameJoinPrompt(
|
||||
"/login?return_url=/games/"+gameID,
|
||||
"/register?return_url=/games/"+gameID,
|
||||
"/games/"+gameID,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
templ NicknamePage(gameID string) {
|
||||
@layouts.Base("Connect 4 - Join") {
|
||||
@sharedcomponents.NicknamePrompt("/games/" + gameID + "/join")
|
||||
}
|
||||
}
|
||||
@@ -1,219 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package pages
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/features/c4game/components"
|
||||
sharedcomponents "github.com/ryanhamamura/c4/features/common/components"
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func GamePage(g *game.Game, myColor int, messages []components.ChatMessage) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"flex flex-col items-center gap-4 p-4\" data-signals=\"{chatMsg: ''}\" data-init=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.GetSSE("/games/%s/events", g.ID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/pages/game.templ`, Line: 16, Col: 56}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = sharedcomponents.BackToLobby().Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = sharedcomponents.StealthTitle("text-3xl font-bold").Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = components.PlayerInfo(g, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = components.StatusBanner(g, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"c4-game-area\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = components.Board(g, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = components.Chat(messages, g.ID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if g.Status == game.StatusWaitingForPlayer {
|
||||
templ_7745c5c3_Err = components.InviteLink(g.ID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</main>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Connect 4").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func JoinPage(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var4 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var4 == nil {
|
||||
templ_7745c5c3_Var4 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var5 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = sharedcomponents.GameJoinPrompt(
|
||||
"/login?return_url=/games/"+gameID,
|
||||
"/register?return_url=/games/"+gameID,
|
||||
"/games/"+gameID,
|
||||
).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Connect 4 - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var5), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func NicknamePage(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var6 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var6 == nil {
|
||||
templ_7745c5c3_Var6 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var7 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = sharedcomponents.NicknamePrompt("/games/"+gameID+"/join").Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Connect 4 - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var7), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -6,13 +6,13 @@ import (
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
func SetupRoutes(
|
||||
router chi.Router,
|
||||
store *game.GameStore,
|
||||
store *connect4.Store,
|
||||
nc *nats.Conn,
|
||||
sessions *scs.SessionManager,
|
||||
queries *repository.Queries,
|
||||
|
||||
120
features/common/components/shared.templ
Normal file
120
features/common/components/shared.templ
Normal file
@@ -0,0 +1,120 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ BackToLobby() {
|
||||
<a class="link text-sm opacity-70" href="/">← Back</a>
|
||||
}
|
||||
|
||||
templ StealthTitle(class string) {
|
||||
<span class={ class }>
|
||||
<span style="color:#4a2a3a">●</span>
|
||||
<span style="color:#2a4545">●</span>
|
||||
<span style="color:#4a2a3a">●</span>
|
||||
<span style="color:#2a4545">●</span>
|
||||
</span>
|
||||
}
|
||||
|
||||
templ NicknamePrompt(returnPath string) {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{nickname: ''}">
|
||||
<h1 class="text-3xl font-bold">Join Game</h1>
|
||||
<p class="mb-4">Enter your nickname to join the game.</p>
|
||||
<form>
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="nickname">Your Nickname</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="nickname"
|
||||
type="text"
|
||||
placeholder="Enter your nickname"
|
||||
data-bind="nickname"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", returnPath) }
|
||||
required
|
||||
autofocus
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("%s", returnPath) }
|
||||
>
|
||||
Join
|
||||
</button>
|
||||
</form>
|
||||
</main>
|
||||
}
|
||||
|
||||
func isStale(lastPing int64) bool {
|
||||
return lastPing == 0
|
||||
}
|
||||
|
||||
var connectionWatcherHandle = templ.NewOnceHandle()
|
||||
|
||||
// ConnectionIndicator shows a small dot indicating SSE connection status.
|
||||
// Server patches this with a timestamp; client JS detects staleness.
|
||||
templ ConnectionIndicator(lastPing int64) {
|
||||
<div
|
||||
id="connection-indicator"
|
||||
class="fixed top-2 right-2"
|
||||
data-last-ping={ fmt.Sprintf("%d", lastPing) }
|
||||
>
|
||||
<div class="inline-grid *:[grid-area:1/1]">
|
||||
<div
|
||||
id="connection-ping"
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success animate-ping", !isStale(lastPing)),
|
||||
templ.KV("status-error", isStale(lastPing)),
|
||||
}
|
||||
></div>
|
||||
<div
|
||||
id="connection-dot"
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success", !isStale(lastPing)),
|
||||
templ.KV("status-error", isStale(lastPing)),
|
||||
}
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
@connectionWatcherHandle.Once() {
|
||||
@connectionWatcher()
|
||||
}
|
||||
}
|
||||
|
||||
script connectionWatcher() {
|
||||
setInterval(function() {
|
||||
var el = document.getElementById('connection-indicator');
|
||||
var dot = document.getElementById('connection-dot');
|
||||
var ping = document.getElementById('connection-ping');
|
||||
if (!el || !dot || !ping) return;
|
||||
|
||||
var lastPing = parseInt(el.dataset.lastPing, 10) || 0;
|
||||
var stale = Date.now() - lastPing > 20000;
|
||||
|
||||
dot.classList.toggle('status-success', !stale);
|
||||
dot.classList.toggle('status-error', stale);
|
||||
ping.classList.toggle('status-success', !stale);
|
||||
ping.classList.toggle('status-error', stale);
|
||||
ping.classList.toggle('animate-ping', !stale);
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||
<h1 class="text-3xl font-bold">Join Game</h1>
|
||||
<p class="mb-4">Log in to track your game history, or continue as a guest.</p>
|
||||
<div class="flex flex-col gap-2 my-4">
|
||||
<a class="btn btn-primary w-full" href={ templ.SafeURL(loginURL) }>Login</a>
|
||||
<a class="btn btn-secondary w-full" href={ templ.SafeURL(gamePath + "?guest=1") }>Continue as Guest</a>
|
||||
</div>
|
||||
<p class="text-sm opacity-60">
|
||||
Don't have an account?
|
||||
<a class="link" href={ templ.SafeURL(registerURL) }>Register</a>
|
||||
</p>
|
||||
</main>
|
||||
}
|
||||
@@ -1,199 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import "github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
func BackToLobby() templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<a class=\"link text-sm opacity-70\" href=\"/\">← Back</a>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func StealthTitle(class string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var2 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var2 == nil {
|
||||
templ_7745c5c3_Var2 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
var templ_7745c5c3_Var3 = []any{class}
|
||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var3...)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<span class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var3).String())
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 1, Col: 0}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\"><span style=\"color:#4a2a3a\">●</span> <span style=\"color:#2a4545\">●</span> <span style=\"color:#4a2a3a\">●</span> <span style=\"color:#2a4545\">●</span></span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func NicknamePrompt(returnPath string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var5 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var5 == nil {
|
||||
templ_7745c5c3_Var5 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "<main class=\"max-w-sm mx-auto mt-8 text-center\" data-signals=\"{nickname: ''}\"><h1 class=\"text-3xl font-bold\">Join Game</h1><p class=\"mb-4\">Enter your nickname to join the game.</p><form><fieldset class=\"fieldset\"><label class=\"label\" for=\"nickname\">Your Nickname</label> <input class=\"input input-bordered w-full\" id=\"nickname\" type=\"text\" placeholder=\"Enter your nickname\" data-bind=\"nickname\" required autofocus></fieldset><button class=\"btn btn-primary w-full\" type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("%s", returnPath))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 38, Col: 54}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "\">Join</button></form></main>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func GameJoinPrompt(loginURL string, registerURL string, gamePath string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var7 == nil {
|
||||
templ_7745c5c3_Var7 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<main class=\"max-w-sm mx-auto mt-8 text-center\"><h1 class=\"text-3xl font-bold\">Join Game</h1><p class=\"mb-4\">Log in to track your game history, or continue as a guest.</p><div class=\"flex flex-col gap-2 my-4\"><a class=\"btn btn-primary w-full\" href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var8 templ.SafeURL
|
||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL(loginURL))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 51, Col: 67}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">Login</a> <a class=\"btn btn-secondary w-full\" href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var9 templ.SafeURL
|
||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL(gamePath + "?guest=1"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 52, Col: 82}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Continue as Guest</a></div><p class=\"text-sm opacity-60\">Don't have an account? <a class=\"link\" href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var10 templ.SafeURL
|
||||
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL(registerURL))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 56, Col: 52}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\">Register</a></p></main>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
27
features/common/layouts/base.templ
Normal file
27
features/common/layouts/base.templ
Normal file
@@ -0,0 +1,27 @@
|
||||
package layouts
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
)
|
||||
|
||||
templ Base(title string) {
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{ title }</title>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
|
||||
<script defer type="module" src="/assets/js/datastar.js"></script>
|
||||
<link href="/assets/css/output.css" rel="stylesheet" type="text/css"/>
|
||||
</head>
|
||||
<body class="flex flex-col h-screen">
|
||||
if config.Global.Environment == config.Dev {
|
||||
<div data-init="@get('/reload', {retryMaxCount: 1000, retryInterval:20, retryMaxWaitMs:200})"></div>
|
||||
}
|
||||
{ children... }
|
||||
<footer class="fixed bottom-1 right-2 text-xs text-gray-500">
|
||||
{ version.Version }
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package layouts
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import "github.com/ryanhamamura/c4/config"
|
||||
|
||||
func Base(title string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<!doctype html><html lang=\"en\"><head><title>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var2 string
|
||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templ.JoinStringErrs(title)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/layouts/base.templ`, Line: 9, Col: 17}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</title><meta name=\"viewport\" content=\"width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0\"><script defer type=\"module\" src=\"/assets/js/datastar.js\"></script><link href=\"/assets/css/output.css\" rel=\"stylesheet\" type=\"text/css\"></head><body class=\"flex flex-col h-screen\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if config.Global.Environment == config.Dev {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div data-init=\"@get('/reload', {retryMaxCount: 1000, retryInterval:20, retryMaxWaitMs:200})\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templ_7745c5c3_Var1.Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "</body></html>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
109
features/lobby/components/gamelist.templ
Normal file
109
features/lobby/components/gamelist.templ
Normal file
@@ -0,0 +1,109 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ GameList(games []GameListItem) {
|
||||
if len(games) > 0 {
|
||||
<div class="mt-8 text-left">
|
||||
<h3 class="mb-4 text-center text-lg font-bold">Your Games</h3>
|
||||
<div class="flex flex-col gap-2">
|
||||
for _, g := range games {
|
||||
@gameListEntry(g)
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
templ gameListEntry(g GameListItem) {
|
||||
<div class="flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300">
|
||||
<a
|
||||
href={ templ.SafeURL("/games/" + g.ID) }
|
||||
class="flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content"
|
||||
>
|
||||
<div class="flex flex-col gap-1">
|
||||
<span class="font-bold">{ opponentDisplay(g) }</span>
|
||||
<span class={ statusClass(g) }>{ statusText(g) }</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="text-xs opacity-60">{ formatTimeAgo(g.LastPlayed) }</span>
|
||||
</div>
|
||||
</a>
|
||||
<button
|
||||
type="button"
|
||||
class="btn btn-ghost btn-sm btn-square hover:btn-error"
|
||||
data-on:click={ datastar.DeleteSSE("/games/%s", g.ID) }
|
||||
>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
}
|
||||
|
||||
func statusText(g GameListItem) string {
|
||||
switch connect4.Status(g.Status) {
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "Waiting for opponent"
|
||||
case connect4.StatusInProgress:
|
||||
if g.IsMyTurn {
|
||||
return "Your turn!"
|
||||
}
|
||||
return "Opponent's turn"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func statusClass(g GameListItem) string {
|
||||
switch connect4.Status(g.Status) {
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "text-sm opacity-60"
|
||||
case connect4.StatusInProgress:
|
||||
if g.IsMyTurn {
|
||||
return "text-sm text-success font-bold"
|
||||
}
|
||||
return "text-sm"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func opponentDisplay(g GameListItem) string {
|
||||
if g.OpponentName == "" {
|
||||
return "Waiting for opponent..."
|
||||
}
|
||||
return "vs " + g.OpponentName
|
||||
}
|
||||
|
||||
func formatTimeAgo(t time.Time) string {
|
||||
if t.IsZero() {
|
||||
return ""
|
||||
}
|
||||
duration := time.Since(t)
|
||||
|
||||
if duration < time.Minute {
|
||||
return "just now"
|
||||
}
|
||||
if duration < time.Hour {
|
||||
mins := int(duration.Minutes())
|
||||
if mins == 1 {
|
||||
return "1 minute ago"
|
||||
}
|
||||
return fmt.Sprintf("%d minutes ago", mins)
|
||||
}
|
||||
if duration < 24*time.Hour {
|
||||
hours := int(duration.Hours())
|
||||
if hours == 1 {
|
||||
return "1 hour ago"
|
||||
}
|
||||
return fmt.Sprintf("%d hours ago", hours)
|
||||
}
|
||||
days := int(duration.Hours() / 24)
|
||||
if days == 1 {
|
||||
return "yesterday"
|
||||
}
|
||||
return fmt.Sprintf("%d days ago", days)
|
||||
}
|
||||
@@ -1,239 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func GameList(games []GameListItem) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
if len(games) > 0 {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div class=\"mt-8 text-left\"><h3 class=\"mb-4 text-center text-lg font-bold\">Your Games</h3><div class=\"flex flex-col gap-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for _, g := range games {
|
||||
templ_7745c5c3_Err = gameListEntry(g).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</div></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func gameListEntry(g GameListItem) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var2 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var2 == nil {
|
||||
templ_7745c5c3_Var2 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300\"><a href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 templ.SafeURL
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/games/" + g.ID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 27, Col: 41}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\" class=\"flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content\"><div class=\"flex flex-col gap-1\"><span class=\"font-bold\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(opponentDisplay(g))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 31, Col: 48}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span> ")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 = []any{statusClass(g)}
|
||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var5...)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<span class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var5).String())
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 1, Col: 0}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var7 string
|
||||
templ_7745c5c3_Var7, templ_7745c5c3_Err = templ.JoinStringErrs(statusText(g))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 32, Col: 50}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</span></div><div><span class=\"text-xs opacity-60\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var8 string
|
||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinStringErrs(formatTimeAgo(g.LastPlayed))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 35, Col: 66}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "</span></div></a> <button type=\"button\" class=\"btn btn-ghost btn-sm btn-square hover:btn-error\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var9 string
|
||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.DeleteSSE("/games/%s", g.ID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 41, Col: 56}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\">×</button></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func statusText(g GameListItem) string {
|
||||
switch game.GameStatus(g.Status) {
|
||||
case game.StatusWaitingForPlayer:
|
||||
return "Waiting for opponent"
|
||||
case game.StatusInProgress:
|
||||
if g.IsMyTurn {
|
||||
return "Your turn!"
|
||||
}
|
||||
return "Opponent's turn"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func statusClass(g GameListItem) string {
|
||||
switch game.GameStatus(g.Status) {
|
||||
case game.StatusWaitingForPlayer:
|
||||
return "text-sm opacity-60"
|
||||
case game.StatusInProgress:
|
||||
if g.IsMyTurn {
|
||||
return "text-sm text-success font-bold"
|
||||
}
|
||||
return "text-sm"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func opponentDisplay(g GameListItem) string {
|
||||
if g.OpponentName == "" {
|
||||
return "Waiting for opponent..."
|
||||
}
|
||||
return "vs " + g.OpponentName
|
||||
}
|
||||
|
||||
func formatTimeAgo(t time.Time) string {
|
||||
if t.IsZero() {
|
||||
return ""
|
||||
}
|
||||
duration := time.Since(t)
|
||||
|
||||
if duration < time.Minute {
|
||||
return "just now"
|
||||
}
|
||||
if duration < time.Hour {
|
||||
mins := int(duration.Minutes())
|
||||
if mins == 1 {
|
||||
return "1 minute ago"
|
||||
}
|
||||
return fmt.Sprintf("%d minutes ago", mins)
|
||||
}
|
||||
if duration < 24*time.Hour {
|
||||
hours := int(duration.Hours())
|
||||
if hours == 1 {
|
||||
return "1 hour ago"
|
||||
}
|
||||
return fmt.Sprintf("%d hours ago", hours)
|
||||
}
|
||||
days := int(duration.Hours() / 24)
|
||||
if days == 1 {
|
||||
return "yesterday"
|
||||
}
|
||||
return fmt.Sprintf("%d days ago", days)
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -2,16 +2,17 @@ package lobby
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
|
||||
"github.com/ryanhamamura/c4/features/lobby/pages"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
|
||||
"github.com/ryanhamamura/games/features/lobby/pages"
|
||||
appsessions "github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
@@ -21,23 +22,31 @@ import (
|
||||
// HandleLobbyPage renders the main lobby page with active games for logged-in users.
|
||||
func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
userID := sessions.GetString(r.Context(), appsessions.KeyUserID)
|
||||
username := sessions.GetString(r.Context(), "username")
|
||||
isLoggedIn := userID != ""
|
||||
|
||||
var userGames []lobbycomponents.GameListItem
|
||||
if isLoggedIn {
|
||||
ctx := context.Background()
|
||||
games, err := queries.GetUserActiveGames(ctx, sql.NullString{String: userID, Valid: true})
|
||||
games, err := queries.GetUserActiveGames(ctx, &userID)
|
||||
if err == nil {
|
||||
for _, g := range games {
|
||||
isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
|
||||
opponentName := ""
|
||||
if g.OpponentNickname != nil {
|
||||
opponentName = *g.OpponentNickname
|
||||
}
|
||||
var lastPlayed time.Time
|
||||
if g.UpdatedAt != nil {
|
||||
lastPlayed = *g.UpdatedAt
|
||||
}
|
||||
userGames = append(userGames, lobbycomponents.GameListItem{
|
||||
ID: g.ID,
|
||||
Status: int(g.Status),
|
||||
OpponentName: g.OpponentNickname.String,
|
||||
OpponentName: opponentName,
|
||||
IsMyTurn: isMyTurn,
|
||||
LastPlayed: g.UpdatedAt.Time,
|
||||
LastPlayed: lastPlayed,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -72,7 +81,7 @@ func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager,
|
||||
}
|
||||
|
||||
// HandleCreateGame reads the nickname signal, creates a connect4 game, and redirects via SSE.
|
||||
func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleCreateGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
type Signals struct {
|
||||
Nickname string `json:"nickname"`
|
||||
@@ -87,7 +96,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
|
||||
return
|
||||
}
|
||||
|
||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
|
||||
|
||||
gi := store.Create()
|
||||
sse := datastar.NewSSE(w, r)
|
||||
@@ -96,7 +105,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
|
||||
}
|
||||
|
||||
// HandleDeleteGame deletes a connect4 game and redirects to the lobby.
|
||||
func HandleDeleteGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleDeleteGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
if gameID == "" {
|
||||
@@ -129,7 +138,7 @@ func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionMa
|
||||
return
|
||||
}
|
||||
|
||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
|
||||
|
||||
mode := snake.ModeMultiplayer
|
||||
if r.URL.Query().Get("mode") == "solo" {
|
||||
|
||||
171
features/lobby/pages/lobby.templ
Normal file
171
features/lobby/pages/lobby.templ
Normal file
@@ -0,0 +1,171 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ LobbyPage(data LobbyData) {
|
||||
@layouts.Base("Game Lobby") {
|
||||
<main
|
||||
class="max-w-md mx-auto mt-8 text-center"
|
||||
data-signals="{activeTab: 'connect4', nickname: '', selectedSpeed: 1}"
|
||||
>
|
||||
// Auth header
|
||||
if data.IsLoggedIn {
|
||||
<div class="flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg">
|
||||
<span>Logged in as <strong>{ data.Username }</strong></span>
|
||||
<button
|
||||
type="button"
|
||||
class="btn btn-ghost btn-sm"
|
||||
data-on:click={ datastar.PostSSE("/logout") }
|
||||
>
|
||||
Logout
|
||||
</button>
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert text-sm mb-4">
|
||||
Playing as guest.
|
||||
<a class="link" href="/login">Login</a>
|
||||
or
|
||||
<a class="link" href="/register">Register</a>
|
||||
to save your games.
|
||||
</div>
|
||||
}
|
||||
// Title
|
||||
<h1 class="text-3xl font-bold mb-4">
|
||||
@components.StealthTitle("")
|
||||
</h1>
|
||||
// Tab buttons
|
||||
<div class="tabs tabs-box mb-6 justify-center">
|
||||
<button
|
||||
class="tab"
|
||||
type="button"
|
||||
data-class="{'tab-active': $activeTab==='connect4'}"
|
||||
data-on:click="$activeTab='connect4'"
|
||||
>
|
||||
@components.StealthTitle("")
|
||||
</button>
|
||||
<button
|
||||
class="tab"
|
||||
type="button"
|
||||
data-class="{'tab-active': $activeTab==='snake'}"
|
||||
data-on:click="$activeTab='snake'"
|
||||
>
|
||||
~~~~
|
||||
</button>
|
||||
</div>
|
||||
// Connect4 tab
|
||||
<div data-show="$activeTab==='connect4'">
|
||||
<p class="mb-4">Start a new session</p>
|
||||
<form>
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="nickname">Your Nickname</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="nickname"
|
||||
type="text"
|
||||
placeholder="Enter your nickname"
|
||||
data-bind="nickname"
|
||||
required
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/games") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("/games") }
|
||||
>
|
||||
Create Game
|
||||
</button>
|
||||
</form>
|
||||
@lobbycomponents.GameList(data.UserGames)
|
||||
</div>
|
||||
// Snake tab
|
||||
<div data-show="$activeTab==='snake'">
|
||||
// Nickname
|
||||
<div class="mb-4">
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="snake-nickname">Your Nickname</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="snake-nickname"
|
||||
type="text"
|
||||
placeholder="Enter your nickname"
|
||||
data-bind="nickname"
|
||||
required
|
||||
/>
|
||||
</fieldset>
|
||||
</div>
|
||||
// Speed selector
|
||||
<div class="mb-4">
|
||||
<label class="label">Speed</label>
|
||||
<div class="btn-group">
|
||||
for i, preset := range snake.SpeedPresets {
|
||||
<button
|
||||
class="btn btn-sm"
|
||||
type="button"
|
||||
data-class={ fmt.Sprintf("{'btn-active': $selectedSpeed===%d}", i) }
|
||||
data-on:click={ fmt.Sprintf("$selectedSpeed=%d", i) }
|
||||
>
|
||||
{ preset.Name }
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
// Solo play
|
||||
<div class="mb-6">
|
||||
<h3 class="text-lg font-bold mb-2">Play Solo</h3>
|
||||
<div class="flex gap-2 justify-center flex-wrap">
|
||||
for i, preset := range snake.GridPresets {
|
||||
<button
|
||||
class="btn btn-secondary"
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("/snake?mode=solo&preset=%d", i) }
|
||||
>
|
||||
{ fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height) }
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
// Multiplayer
|
||||
<div class="mb-6">
|
||||
<h3 class="text-lg font-bold mb-2">Create Multiplayer Game</h3>
|
||||
<div class="flex gap-2 justify-center flex-wrap">
|
||||
for i, preset := range snake.GridPresets {
|
||||
<button
|
||||
class="btn btn-primary"
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("/snake?mode=multi&preset=%d", i) }
|
||||
>
|
||||
{ fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height) }
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
// Active snake games
|
||||
if len(data.ActiveSnakeGames) > 0 {
|
||||
<div class="mt-6">
|
||||
<h3 class="text-lg font-bold mb-2 text-center">Join a Game</h3>
|
||||
<div class="flex flex-col gap-2">
|
||||
for _, g := range data.ActiveSnakeGames {
|
||||
<a
|
||||
href={ templ.SafeURL("/snake/" + g.ID) }
|
||||
class="flex justify-between items-center p-3 bg-base-200 rounded-lg hover:bg-base-300 no-underline text-base-content"
|
||||
>
|
||||
<span>{ fmt.Sprintf("%d\u00d7%d \u2014 %d/8 players", g.Width, g.Height, g.PlayerCount) }</span>
|
||||
<span class="text-sm opacity-60">{ g.StatusLabel }</span>
|
||||
</a>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</main>
|
||||
}
|
||||
}
|
||||
@@ -1,339 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package pages
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/features/common/components"
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func LobbyPage(data LobbyData) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"max-w-md mx-auto mt-8 text-center\" data-signals=\"{activeTab: 'connect4', nickname: '', selectedSpeed: 1}\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if data.IsLoggedIn {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg\"><span>Logged in as <strong>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(data.Username)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 22, Col: 47}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "</strong></span> <button type=\"button\" class=\"btn btn-ghost btn-sm\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/logout"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 26, Col: 49}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\">Logout</button></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "<div class=\"alert text-sm mb-4\">Playing as guest. <a class=\"link\" href=\"/login\">Login</a> or <a class=\"link\" href=\"/register\">Register</a> to save your games.</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<h1 class=\"text-3xl font-bold mb-4\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = components.StealthTitle("").Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</h1><div class=\"tabs tabs-box mb-6 justify-center\"><button class=\"tab\" type=\"button\" data-class=\"{'tab-active': $activeTab==='connect4'}\" data-on:click=\"$activeTab='connect4'\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = components.StealthTitle("").Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</button> <button class=\"tab\" type=\"button\" data-class=\"{'tab-active': $activeTab==='snake'}\" data-on:click=\"$activeTab='snake'\">~~~~</button></div><div data-show=\"$activeTab==='connect4'\"><p class=\"mb-4\">Start a new session</p><form><fieldset class=\"fieldset\"><label class=\"label\" for=\"nickname\">Your Nickname</label> <input class=\"input input-bordered w-full\" id=\"nickname\" type=\"text\" placeholder=\"Enter your nickname\" data-bind=\"nickname\" required data-on:keydown.enter=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 string
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 76, Col: 57}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\"></fieldset><button class=\"btn btn-primary w-full\" type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games"))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 82, Col: 48}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\">Create Game</button></form>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = lobbycomponents.GameList(data.UserGames).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "</div><div data-show=\"$activeTab==='snake'\"><div class=\"mb-4\"><fieldset class=\"fieldset\"><label class=\"label\" for=\"snake-nickname\">Your Nickname</label> <input class=\"input input-bordered w-full\" id=\"snake-nickname\" type=\"text\" placeholder=\"Enter your nickname\" data-bind=\"nickname\" required></fieldset></div><div class=\"mb-4\"><label class=\"label\">Speed</label><div class=\"btn-group\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for i, preset := range snake.SpeedPresets {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "<button class=\"btn btn-sm\" type=\"button\" data-class=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var7 string
|
||||
templ_7745c5c3_Var7, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("{'btn-active': $selectedSpeed===%d}", i))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 113, Col: 74}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var8 string
|
||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("$selectedSpeed=%d", i))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 114, Col: 59}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var9 string
|
||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(preset.Name)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 116, Col: 21}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "</button>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div></div><div class=\"mb-6\"><h3 class=\"text-lg font-bold mb-2\">Play Solo</h3><div class=\"flex gap-2 justify-center flex-wrap\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for i, preset := range snake.GridPresets {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<button class=\"btn btn-secondary\" type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var10 string
|
||||
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake?mode=solo&preset=%d", i))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 129, Col: 73}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var11 string
|
||||
templ_7745c5c3_Var11, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 131, Col: 82}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var11))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "</button>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 20, "</div></div><div class=\"mb-6\"><h3 class=\"text-lg font-bold mb-2\">Create Multiplayer Game</h3><div class=\"flex gap-2 justify-center flex-wrap\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for i, preset := range snake.GridPresets {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 21, "<button class=\"btn btn-primary\" type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var12 string
|
||||
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake?mode=multi&preset=%d", i))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 144, Col: 74}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 22, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var13 string
|
||||
templ_7745c5c3_Var13, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 146, Col: 82}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var13))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 23, "</button>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 24, "</div></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if len(data.ActiveSnakeGames) > 0 {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 25, "<div class=\"mt-6\"><h3 class=\"text-lg font-bold mb-2 text-center\">Join a Game</h3><div class=\"flex flex-col gap-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for _, g := range data.ActiveSnakeGames {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 26, "<a href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var14 templ.SafeURL
|
||||
templ_7745c5c3_Var14, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/snake/" + g.ID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 158, Col: 47}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var14))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 27, "\" class=\"flex justify-between items-center p-3 bg-base-200 rounded-lg hover:bg-base-300 no-underline text-base-content\"><span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var15 string
|
||||
templ_7745c5c3_Var15, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("%d\u00d7%d \u2014 %d/8 players", g.Width, g.Height, g.PlayerCount))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 161, Col: 96}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var15))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 28, "</span> <span class=\"text-sm opacity-60\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var16 string
|
||||
templ_7745c5c3_Var16, templ_7745c5c3_Err = templ.JoinStringErrs(g.StatusLabel)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 162, Col: 57}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var16))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 29, "</span></a>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 30, "</div></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 31, "</div></main>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Game Lobby").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -1,6 +1,6 @@
|
||||
package pages
|
||||
|
||||
import "github.com/ryanhamamura/c4/features/lobby/components"
|
||||
import "github.com/ryanhamamura/games/features/lobby/components"
|
||||
|
||||
// SnakeGameListItem represents a joinable snake game in the lobby.
|
||||
type SnakeGameListItem struct {
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
package lobby
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
@@ -14,7 +14,7 @@ func SetupRoutes(
|
||||
router chi.Router,
|
||||
queries *repository.Queries,
|
||||
sessions *scs.SessionManager,
|
||||
store *game.GameStore,
|
||||
store *connect4.Store,
|
||||
snakeStore *snake.SnakeStore,
|
||||
) {
|
||||
router.Get("/", HandleLobbyPage(queries, sessions, snakeStore))
|
||||
|
||||
113
features/snakegame/components/board.templ
Normal file
113
features/snakegame/components/board.templ
Normal file
@@ -0,0 +1,113 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func cellSizeForGrid(width, height int) int {
|
||||
maxDim := width
|
||||
if height > maxDim {
|
||||
maxDim = height
|
||||
}
|
||||
switch {
|
||||
case maxDim <= 15:
|
||||
return 28
|
||||
case maxDim <= 20:
|
||||
return 24
|
||||
case maxDim <= 30:
|
||||
return 20
|
||||
case maxDim <= 40:
|
||||
return 16
|
||||
default:
|
||||
return 14
|
||||
}
|
||||
}
|
||||
|
||||
type cellInfo struct {
|
||||
snakeIdx int // -1 = empty, -2 = food
|
||||
isHead bool
|
||||
}
|
||||
|
||||
templ Board(sg *snake.SnakeGame) {
|
||||
<div
|
||||
id="snake-board"
|
||||
class="snake-board"
|
||||
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
||||
style={ fmt.Sprintf("grid-template-columns:repeat(%d,1fr);", sg.State.Width) }
|
||||
}
|
||||
>
|
||||
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
||||
@boardCells(sg)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ boardCells(sg *snake.SnakeGame) {
|
||||
{{ state := sg.State }}
|
||||
{{ grid := buildGrid(state) }}
|
||||
{{ cellSize := cellSizeForGrid(state.Width, state.Height) }}
|
||||
for y := 0; y < state.Height; y++ {
|
||||
<div class="snake-row">
|
||||
for x := 0; x < state.Width; x++ {
|
||||
{{ ci := grid[y][x] }}
|
||||
if ci.snakeIdx == -2 {
|
||||
<div class="snake-cell snake-food" style={ fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize) }></div>
|
||||
} else if ci.snakeIdx >= 0 {
|
||||
{{ s := state.Snakes[ci.snakeIdx] }}
|
||||
{{ bg := snakeColor(ci.snakeIdx) }}
|
||||
if ci.isHead {
|
||||
if s.Alive {
|
||||
<div class="snake-cell snake-head" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg) }></div>
|
||||
} else {
|
||||
<div class="snake-cell snake-head snake-dead" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg) }></div>
|
||||
}
|
||||
} else {
|
||||
if s.Alive {
|
||||
<div class="snake-cell snake-body" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg) }></div>
|
||||
} else {
|
||||
<div class="snake-cell snake-body snake-dead" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg) }></div>
|
||||
}
|
||||
}
|
||||
} else {
|
||||
<div class="snake-cell" style={ fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize) }></div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
func buildGrid(state *snake.GameState) [][]cellInfo {
|
||||
grid := make([][]cellInfo, state.Height)
|
||||
for y := 0; y < state.Height; y++ {
|
||||
grid[y] = make([]cellInfo, state.Width)
|
||||
for x := 0; x < state.Width; x++ {
|
||||
grid[y][x] = cellInfo{snakeIdx: -1}
|
||||
}
|
||||
}
|
||||
for fi := range state.Food {
|
||||
f := state.Food[fi]
|
||||
if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height {
|
||||
grid[f.Y][f.X] = cellInfo{snakeIdx: -2}
|
||||
}
|
||||
}
|
||||
for si, s := range state.Snakes {
|
||||
if s == nil {
|
||||
continue
|
||||
}
|
||||
for bi, bp := range s.Body {
|
||||
if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height {
|
||||
grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0}
|
||||
}
|
||||
}
|
||||
}
|
||||
return grid
|
||||
}
|
||||
|
||||
func snakeColor(idx int) string {
|
||||
if idx >= 0 && idx < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[idx]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
@@ -1,295 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
)
|
||||
|
||||
func cellSizeForGrid(width, height int) int {
|
||||
maxDim := width
|
||||
if height > maxDim {
|
||||
maxDim = height
|
||||
}
|
||||
switch {
|
||||
case maxDim <= 15:
|
||||
return 28
|
||||
case maxDim <= 20:
|
||||
return 24
|
||||
case maxDim <= 30:
|
||||
return 20
|
||||
case maxDim <= 40:
|
||||
return 16
|
||||
default:
|
||||
return 14
|
||||
}
|
||||
}
|
||||
|
||||
type cellInfo struct {
|
||||
snakeIdx int // -1 = empty, -2 = food
|
||||
isHead bool
|
||||
}
|
||||
|
||||
func Board(sg *snake.SnakeGame) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"snake-board\" class=\"snake-board\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, " style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var2 string
|
||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("grid-template-columns:repeat(%d,1fr);", sg.State.Width))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 38, Col: 79}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, ">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
||||
templ_7745c5c3_Err = boardCells(sg).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func boardCells(sg *snake.SnakeGame) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var3 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var3 == nil {
|
||||
templ_7745c5c3_Var3 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
state := sg.State
|
||||
grid := buildGrid(state)
|
||||
cellSize := cellSizeForGrid(state.Width, state.Height)
|
||||
for y := 0; y < state.Height; y++ {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"snake-row\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for x := 0; x < state.Width; x++ {
|
||||
ci := grid[y][x]
|
||||
if ci.snakeIdx == -2 {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "<div class=\"snake-cell snake-food\" style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 56, Col: 106}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else if ci.snakeIdx >= 0 {
|
||||
s := state.Snakes[ci.snakeIdx]
|
||||
bg := snakeColor(ci.snakeIdx)
|
||||
if ci.isHead {
|
||||
if s.Alive {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div class=\"snake-cell snake-head\" style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 string
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 62, Col: 152}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<div class=\"snake-cell snake-head snake-dead\" style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 64, Col: 163}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if s.Alive {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "<div class=\"snake-cell snake-body\" style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var7 string
|
||||
templ_7745c5c3_Var7, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 68, Col: 126}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"snake-cell snake-body snake-dead\" style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var8 string
|
||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 70, Col: 137}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<div class=\"snake-cell\" style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var9 string
|
||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 74, Col: 95}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\"></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func buildGrid(state *snake.GameState) [][]cellInfo {
|
||||
grid := make([][]cellInfo, state.Height)
|
||||
for y := 0; y < state.Height; y++ {
|
||||
grid[y] = make([]cellInfo, state.Width)
|
||||
for x := 0; x < state.Width; x++ {
|
||||
grid[y][x] = cellInfo{snakeIdx: -1}
|
||||
}
|
||||
}
|
||||
for fi := range state.Food {
|
||||
f := state.Food[fi]
|
||||
if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height {
|
||||
grid[f.Y][f.X] = cellInfo{snakeIdx: -2}
|
||||
}
|
||||
}
|
||||
for si, s := range state.Snakes {
|
||||
if s == nil {
|
||||
continue
|
||||
}
|
||||
for bi, bp := range s.Body {
|
||||
if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height {
|
||||
grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0}
|
||||
}
|
||||
}
|
||||
}
|
||||
return grid
|
||||
}
|
||||
|
||||
func snakeColor(idx int) string {
|
||||
if idx >= 0 && idx < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[idx]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -1,173 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
type ChatMessage struct {
|
||||
Nickname string `json:"nickname"`
|
||||
Slot int `json:"slot"`
|
||||
Message string `json:"message"`
|
||||
Time int64 `json:"time"`
|
||||
}
|
||||
|
||||
func Chat(messages []ChatMessage, gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"snake-chat\" class=\"snake-chat\"><div class=\"snake-chat-history\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for _, m := range messages {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"snake-chat-msg\"><span style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var2 string
|
||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Slot)))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 22, Col: 79}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(m.Nickname + ": ")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 23, Col: 25}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "</span> <span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(m.Message)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 25, Col: 22}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "</div><div class=\"snake-chat-input\" data-morph-ignore><input type=\"text\" placeholder=\"Chat...\" autocomplete=\"off\" data-bind=\"chatMsg\" data-on:keydown.stop=\"\" data-on:keydown.key_enter=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 string
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake/%s/chat", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 36, Col: 74}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\"> <button type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake/%s/chat", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 40, Col: 62}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Send</button></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = chatAutoScroll().Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func chatAutoScroll() templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var7 == nil {
|
||||
templ_7745c5c3_Var7 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "<script>\n\t(function(){\n\t\tvar el = document.querySelector('.snake-chat-history');\n\t\tif (!el) return;\n\t\tel.scrollTop = el.scrollHeight;\n\t\tnew MutationObserver(function(){ el.scrollTop = el.scrollHeight; })\n\t\t\t.observe(el, {childList:true, subtree:true});\n\t})();\n\t</script>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func chatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
137
features/snakegame/components/status.templ
Normal file
137
features/snakegame/components/status.templ
Normal file
@@ -0,0 +1,137 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ StatusBanner(sg *snake.SnakeGame, mySlot int, gameID string) {
|
||||
<div id="snake-status">
|
||||
switch sg.Status {
|
||||
case snake.StatusWaitingForPlayers:
|
||||
if sg.Mode == snake.ModeSinglePlayer {
|
||||
<div class="alert bg-base-200 text-xl font-bold">Ready?</div>
|
||||
} else {
|
||||
<div class="alert bg-base-200 text-xl font-bold">Waiting for players...</div>
|
||||
}
|
||||
case snake.StatusCountdown:
|
||||
{{ remaining := time.Until(sg.CountdownEnd) }}
|
||||
{{ secs := int(math.Ceil(remaining.Seconds())) }}
|
||||
if secs < 0 {
|
||||
{{ secs = 0 }}
|
||||
}
|
||||
<div class="alert alert-info text-xl font-bold">
|
||||
{ fmt.Sprintf("Starting in %d...", secs) }
|
||||
</div>
|
||||
case snake.StatusInProgress:
|
||||
if sg.State != nil && mySlot >= 0 && mySlot < len(sg.State.Snakes) && sg.State.Snakes[mySlot] != nil && !sg.State.Snakes[mySlot].Alive {
|
||||
<div class="alert alert-error text-xl font-bold">You're out!</div>
|
||||
} else if sg.Mode == snake.ModeSinglePlayer {
|
||||
<div class="alert alert-success text-xl font-bold">
|
||||
{ fmt.Sprintf("Score: %d", sg.Score) }
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-success text-xl font-bold">Go!</div>
|
||||
}
|
||||
case snake.StatusFinished:
|
||||
@finishedBanner(sg, mySlot, gameID)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ finishedBanner(sg *snake.SnakeGame, mySlot int, gameID string) {
|
||||
if sg.Mode == snake.ModeSinglePlayer {
|
||||
<div class="alert alert-info text-xl font-bold">
|
||||
{ fmt.Sprintf("Game Over! Score: %d", sg.Score) }
|
||||
@rematchOrJoin(sg, gameID)
|
||||
</div>
|
||||
} else if sg.Winner != nil {
|
||||
if sg.Winner.Slot == mySlot {
|
||||
<div class="alert alert-success text-xl font-bold">
|
||||
You win!
|
||||
@rematchOrJoin(sg, gameID)
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-error text-xl font-bold">
|
||||
{ sg.Winner.Nickname + " wins!" }
|
||||
@rematchOrJoin(sg, gameID)
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="alert alert-warning text-xl font-bold">
|
||||
It's a draw!
|
||||
@rematchOrJoin(sg, gameID)
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
templ rematchOrJoin(sg *snake.SnakeGame, gameID string) {
|
||||
if sg.RematchGameID != nil {
|
||||
<a class="btn btn-sm bg-white text-gray-800 border-none ml-4" href={ templ.SafeURL("/snake/" + *sg.RematchGameID) }>
|
||||
Join Rematch
|
||||
</a>
|
||||
} else {
|
||||
<button
|
||||
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("/snake/%s/rematch", gameID) }
|
||||
>
|
||||
Play again
|
||||
</button>
|
||||
}
|
||||
}
|
||||
|
||||
templ PlayerList(sg *snake.SnakeGame, mySlot int) {
|
||||
<div id="snake-players" class="flex flex-wrap gap-4 mb-2">
|
||||
for i, p := range sg.Players {
|
||||
if p != nil {
|
||||
<div class="flex items-center gap-2">
|
||||
<span style={ fmt.Sprintf("width:16px;height:16px;border-radius:50%%;background:%s;display:inline-block;", snakeColor(i)) }></span>
|
||||
<span>
|
||||
{ p.Nickname }
|
||||
if i == mySlot {
|
||||
{ " (You)" }
|
||||
}
|
||||
</span>
|
||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||
if sg.State != nil && i < len(sg.State.Snakes) && sg.State.Snakes[i] != nil {
|
||||
if sg.State.Snakes[i].Alive {
|
||||
<span class="text-sm opacity-60">
|
||||
{ fmt.Sprintf("(%d)", len(sg.State.Snakes[i].Body)) }
|
||||
</span>
|
||||
} else {
|
||||
<span class="text-sm opacity-40">(dead)</span>
|
||||
}
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ InviteLink(gameID string) {
|
||||
{{ fullURL := config.Global.AppURL + "/snake/" + gameID }}
|
||||
<div id="snake-invite" class="mt-4 text-center">
|
||||
<p>Share this link to invite players:</p>
|
||||
<div class="bg-base-200 p-4 rounded-lg font-mono break-all my-2">
|
||||
{ fullURL }
|
||||
</div>
|
||||
<button
|
||||
class="btn btn-sm mt-2"
|
||||
type="button"
|
||||
onclick={ copyToClipboard(fullURL) }
|
||||
>
|
||||
Copy Link
|
||||
</button>
|
||||
</div>
|
||||
}
|
||||
|
||||
script copyToClipboard(url string) {
|
||||
navigator.clipboard.writeText(url)
|
||||
}
|
||||
@@ -1,470 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package components
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
func StatusBanner(sg *snake.SnakeGame, mySlot int, gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"snake-status\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
switch sg.Status {
|
||||
case snake.StatusWaitingForPlayers:
|
||||
if sg.Mode == snake.ModeSinglePlayer {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"alert bg-base-200 text-xl font-bold\">Ready?</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"alert bg-base-200 text-xl font-bold\">Waiting for players...</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
case snake.StatusCountdown:
|
||||
remaining := time.Until(sg.CountdownEnd)
|
||||
secs := int(math.Ceil(remaining.Seconds()))
|
||||
if secs < 0 {
|
||||
secs = 0
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, " <div class=\"alert alert-info text-xl font-bold\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var2 string
|
||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("Starting in %d...", secs))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 29, Col: 45}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
case snake.StatusInProgress:
|
||||
if sg.State != nil && mySlot >= 0 && mySlot < len(sg.State.Snakes) && sg.State.Snakes[mySlot] != nil && !sg.State.Snakes[mySlot].Alive {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"alert alert-error text-xl font-bold\">You're out!</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else if sg.Mode == snake.ModeSinglePlayer {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "<div class=\"alert alert-success text-xl font-bold\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("Score: %d", sg.Score))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 36, Col: 42}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div class=\"alert alert-success text-xl font-bold\">Go!</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
case snake.StatusFinished:
|
||||
templ_7745c5c3_Err = finishedBanner(sg, mySlot, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func finishedBanner(sg *snake.SnakeGame, mySlot int, gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var4 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var4 == nil {
|
||||
templ_7745c5c3_Var4 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
if sg.Mode == snake.ModeSinglePlayer {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<div class=\"alert alert-info text-xl font-bold\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 string
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("Game Over! Score: %d", sg.Score))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 50, Col: 50}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else if sg.Winner != nil {
|
||||
if sg.Winner.Slot == mySlot {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "<div class=\"alert alert-success text-xl font-bold\">You win!")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"alert alert-error text-xl font-bold\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var6 string
|
||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(sg.Winner.Nickname + " wins!")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 61, Col: 35}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<div class=\"alert alert-warning text-xl font-bold\">It's a draw!")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func rematchOrJoin(sg *snake.SnakeGame, gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var7 == nil {
|
||||
templ_7745c5c3_Var7 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
if sg.RematchGameID != nil {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "<a class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" href=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var8 templ.SafeURL
|
||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/snake/" + *sg.RematchGameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 75, Col: 115}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 20, "\">Join Rematch</a>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 21, "<button class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" type=\"button\" data-on:click=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var9 string
|
||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake/%s/rematch", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 82, Col: 64}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 22, "\">Play again</button>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func PlayerList(sg *snake.SnakeGame, mySlot int) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var10 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var10 == nil {
|
||||
templ_7745c5c3_Var10 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 23, "<div id=\"snake-players\" class=\"flex flex-wrap gap-4 mb-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
for i, p := range sg.Players {
|
||||
if p != nil {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 24, "<div class=\"flex items-center gap-2\"><span style=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var11 string
|
||||
templ_7745c5c3_Var11, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:16px;height:16px;border-radius:50%%;background:%s;display:inline-block;", snakeColor(i)))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 94, Col: 126}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var11))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 25, "\"></span> <span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var12 string
|
||||
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(p.Nickname)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 96, Col: 18}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 26, " ")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if i == mySlot {
|
||||
var templ_7745c5c3_Var13 string
|
||||
templ_7745c5c3_Var13, templ_7745c5c3_Err = templ.JoinStringErrs(" (You)")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 98, Col: 17}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var13))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 27, "</span> ")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||
if sg.State != nil && i < len(sg.State.Snakes) && sg.State.Snakes[i] != nil {
|
||||
if sg.State.Snakes[i].Alive {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 28, "<span class=\"text-sm opacity-60\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var14 string
|
||||
templ_7745c5c3_Var14, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("(%d)", len(sg.State.Snakes[i].Body)))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 105, Col: 60}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var14))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 29, "</span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 30, "<span class=\"text-sm opacity-40\">(dead)</span>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 31, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 32, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func InviteLink(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var15 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var15 == nil {
|
||||
templ_7745c5c3_Var15 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
fullURL := config.Global.AppURL + "/snake/" + gameID
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 33, "<div id=\"snake-invite\" class=\"mt-4 text-center\"><p>Share this link to invite players:</p><div class=\"bg-base-200 p-4 rounded-lg font-mono break-all my-2\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var16 string
|
||||
templ_7745c5c3_Var16, templ_7745c5c3_Err = templ.JoinStringErrs(fullURL)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 123, Col: 12}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var16))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 34, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(fullURL))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 35, "<button class=\"btn btn-sm mt-2\" type=\"button\" onclick=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var17 templ.ComponentScript = copyToClipboard(fullURL)
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var17.Call)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 36, "\">Copy Link</button></div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func copyToClipboard(url string) templ.ComponentScript {
|
||||
return templ.ComponentScript{
|
||||
Name: `__templ_copyToClipboard_1463`,
|
||||
Function: `function __templ_copyToClipboard_1463(url){navigator.clipboard.writeText(url)
|
||||
}`,
|
||||
Call: templ.SafeScript(`__templ_copyToClipboard_1463`, url),
|
||||
CallInline: templ.SafeScriptInline(`__templ_copyToClipboard_1463`, url),
|
||||
}
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -1,36 +1,41 @@
|
||||
package snakegame
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/c4/features/snakegame/components"
|
||||
"github.com/ryanhamamura/c4/features/snakegame/pages"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/snakegame/pages"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func getPlayerID(sessions *scs.SessionManager, r *http.Request) snake.PlayerID {
|
||||
pid := sessions.GetString(r.Context(), "player_id")
|
||||
if pid == "" {
|
||||
pid = game.GenerateID(8)
|
||||
sessions.Put(r.Context(), "player_id", pid)
|
||||
func snakeChatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
if userID != "" {
|
||||
return snake.PlayerID(userID)
|
||||
}
|
||||
return snake.PlayerID(pid)
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func snakeChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "snake",
|
||||
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||
Color: snakeChatColor,
|
||||
StopKeyPropagation: true,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -39,26 +44,25 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager)
|
||||
return
|
||||
}
|
||||
|
||||
playerID := getPlayerID(sessions, r)
|
||||
nickname := sessions.GetString(r.Context(), "nickname")
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
nickname := sessions.GetNickname(sm, r)
|
||||
userID := sessions.GetUserID(sm, r)
|
||||
|
||||
// Auto-join if nickname exists and not already in game
|
||||
if nickname != "" && si.GetPlayerSlot(playerID) < 0 {
|
||||
player := &snake.Player{
|
||||
p := &snake.Player{
|
||||
ID: playerID,
|
||||
Nickname: nickname,
|
||||
}
|
||||
if userID != "" {
|
||||
player.UserID = &userID
|
||||
p.UserID = &userID
|
||||
}
|
||||
si.Join(player)
|
||||
si.Join(p)
|
||||
}
|
||||
|
||||
mySlot := si.GetPlayerSlot(playerID)
|
||||
|
||||
if mySlot < 0 {
|
||||
// Not in game yet
|
||||
isGuest := r.URL.Query().Get("guest") == "1"
|
||||
if userID == "" && !isGuest {
|
||||
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
|
||||
@@ -73,13 +77,13 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager)
|
||||
}
|
||||
|
||||
sg := si.GetGame()
|
||||
if err := pages.GamePage(sg, mySlot, nil, gameID).Render(r.Context(), w); err != nil {
|
||||
if err := pages.GamePage(sg, mySlot, nil, snakeChatConfig(gameID), gameID).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -88,46 +92,69 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
||||
return
|
||||
}
|
||||
|
||||
playerID := getPlayerID(sessions, r)
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
mySlot := si.GetPlayerSlot(playerID)
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
// Send initial render
|
||||
chatCfg := snakeChatConfig(gameID)
|
||||
|
||||
// Chat room (multiplayer only)
|
||||
var room *chat.Room
|
||||
sg := si.GetGame()
|
||||
sse.PatchElementTempl(components.Board(sg)) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.PlayerList(sg, mySlot)) //nolint:errcheck
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
sse.PatchElementTempl(components.Chat(nil, gameID)) //nolint:errcheck
|
||||
if sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown {
|
||||
sse.PatchElementTempl(components.InviteLink(gameID)) //nolint:errcheck
|
||||
}
|
||||
room = chat.NewRoom(nc, snake.ChatSubject(gameID))
|
||||
}
|
||||
|
||||
chatMessages := func() []chat.Message {
|
||||
if room == nil {
|
||||
return nil
|
||||
}
|
||||
return room.Messages()
|
||||
}
|
||||
|
||||
patchAll := func() error {
|
||||
si, ok = snakeStore.Get(gameID)
|
||||
if !ok {
|
||||
return fmt.Errorf("game not found")
|
||||
}
|
||||
mySlot = si.GetPlayerSlot(playerID)
|
||||
sg = si.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
|
||||
}
|
||||
|
||||
sendPing := func() error {
|
||||
return sse.PatchElementTempl(sharedcomponents.ConnectionIndicator(time.Now().UnixMilli()))
|
||||
}
|
||||
|
||||
// Send initial render and ping
|
||||
if err := sendPing(); err != nil {
|
||||
return
|
||||
}
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
heartbeat := time.NewTicker(15 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// Subscribe to game updates via NATS
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe("snake."+gameID, gameCh)
|
||||
gameSub, err := nc.ChanSubscribe(snake.GameSubject(gameID), gameCh)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Chat subscription (multiplayer only)
|
||||
var chatCh chan *nats.Msg
|
||||
var chatSub *nats.Subscription
|
||||
var chatMessages []components.ChatMessage
|
||||
var chatMu sync.Mutex
|
||||
var chatCh <-chan chat.Message
|
||||
var cleanupChat func()
|
||||
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
chatCh = make(chan *nats.Msg, 64)
|
||||
chatSub, err = nc.ChanSubscribe("snake.chat."+gameID, chatCh)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
if room != nil {
|
||||
chatCh, cleanupChat = room.Subscribe()
|
||||
defer cleanupChat()
|
||||
}
|
||||
|
||||
ctx := r.Context()
|
||||
@@ -136,6 +163,11 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
||||
case <-ctx.Done():
|
||||
return
|
||||
|
||||
case <-heartbeat.C:
|
||||
if err := sendPing(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case <-gameCh:
|
||||
// Drain backed-up game updates
|
||||
for {
|
||||
@@ -146,40 +178,20 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
||||
}
|
||||
}
|
||||
drained:
|
||||
si, ok = snakeStore.Get(gameID)
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case chatMsg, ok := <-chatCh:
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
mySlot = si.GetPlayerSlot(playerID)
|
||||
sg = si.GetGame()
|
||||
if err := sse.PatchElementTempl(components.Board(sg)); err != nil {
|
||||
return
|
||||
}
|
||||
if err := sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)); err != nil {
|
||||
return
|
||||
}
|
||||
if err := sse.PatchElementTempl(components.PlayerList(sg, mySlot)); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case msg := <-chatCh:
|
||||
if msg == nil {
|
||||
continue
|
||||
}
|
||||
var cm components.ChatMessage
|
||||
if err := json.Unmarshal(msg.Data, &cm); err != nil {
|
||||
continue
|
||||
}
|
||||
chatMu.Lock()
|
||||
chatMessages = append(chatMessages, cm)
|
||||
if len(chatMessages) > 50 {
|
||||
chatMessages = chatMessages[len(chatMessages)-50:]
|
||||
}
|
||||
msgs := make([]components.ChatMessage, len(chatMessages))
|
||||
copy(msgs, chatMessages)
|
||||
chatMu.Unlock()
|
||||
|
||||
if err := sse.PatchElementTempl(components.Chat(msgs, gameID)); err != nil {
|
||||
err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("snake-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -187,7 +199,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSetDirection(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSetDirection(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -196,7 +208,7 @@ func HandleSetDirection(snakeStore *snake.SnakeStore, sessions *scs.SessionManag
|
||||
return
|
||||
}
|
||||
|
||||
playerID := getPlayerID(sessions, r)
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
slot := si.GetPlayerSlot(playerID)
|
||||
if slot < 0 {
|
||||
http.Error(w, "not in game", http.StatusForbidden)
|
||||
@@ -219,7 +231,7 @@ type chatSignals struct {
|
||||
ChatMsg string `json:"chatMsg"`
|
||||
}
|
||||
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -238,7 +250,7 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.S
|
||||
return
|
||||
}
|
||||
|
||||
playerID := getPlayerID(sessions, r)
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
slot := si.GetPlayerSlot(playerID)
|
||||
if slot < 0 {
|
||||
http.Error(w, "not in game", http.StatusForbidden)
|
||||
@@ -246,16 +258,14 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.S
|
||||
}
|
||||
|
||||
sg := si.GetGame()
|
||||
cm := components.ChatMessage{
|
||||
msg := chat.Message{
|
||||
Nickname: sg.Players[slot].Nickname,
|
||||
Slot: slot,
|
||||
Message: signals.ChatMsg,
|
||||
}
|
||||
data, err := json.Marshal(cm)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
nc.Publish("snake.chat."+gameID, data) //nolint:errcheck
|
||||
|
||||
room := chat.NewRoom(nc, snake.ChatSubject(gameID))
|
||||
room.Send(msg)
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
|
||||
@@ -266,7 +276,7 @@ type nicknameSignals struct {
|
||||
Nickname string `json:"nickname"`
|
||||
}
|
||||
|
||||
func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSetNickname(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -285,20 +295,20 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManage
|
||||
return
|
||||
}
|
||||
|
||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
|
||||
|
||||
playerID := getPlayerID(sessions, r)
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
userID := sessions.GetUserID(sm, r)
|
||||
|
||||
if si.GetPlayerSlot(playerID) < 0 {
|
||||
player := &snake.Player{
|
||||
p := &snake.Player{
|
||||
ID: playerID,
|
||||
Nickname: signals.Nickname,
|
||||
}
|
||||
if userID != "" {
|
||||
player.UserID = &userID
|
||||
p.UserID = &userID
|
||||
}
|
||||
si.Join(player)
|
||||
si.Join(p)
|
||||
}
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
@@ -306,7 +316,7 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManage
|
||||
}
|
||||
}
|
||||
|
||||
func HandleRematch(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleRematch(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
|
||||
84
features/snakegame/pages/game.templ
Normal file
84
features/snakegame/pages/game.templ
Normal file
@@ -0,0 +1,84 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
snakecomponents "github.com/ryanhamamura/games/features/snakegame/components"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
// keydownScript builds the inline JS for a single data-on:keydown handler
|
||||
// that dispatches WASD/arrow keys to direction POST endpoints.
|
||||
func keydownScript(gameID string) string {
|
||||
return fmt.Sprintf(
|
||||
"const k=evt.key;"+
|
||||
"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
|
||||
"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
|
||||
"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
|
||||
"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
|
||||
datastar.PostSSE("/snake/%s/dir?d=0", gameID),
|
||||
datastar.PostSSE("/snake/%s/dir?d=1", gameID),
|
||||
datastar.PostSSE("/snake/%s/dir?d=2", gameID),
|
||||
datastar.PostSSE("/snake/%s/dir?d=3", gameID),
|
||||
)
|
||||
}
|
||||
|
||||
templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
|
||||
@layouts.Base("Snake") {
|
||||
<main
|
||||
class="snake-wrapper flex flex-col items-center gap-4 p-4"
|
||||
data-signals={ `{"chatMsg":""}` }
|
||||
data-init={ fmt.Sprintf("@get('/snake/%s/events',{requestCancellation:'disabled'})", gameID) }
|
||||
data-on:keydown__throttle.100ms={ keydownScript(gameID) }
|
||||
tabindex="0"
|
||||
>
|
||||
@components.ConnectionIndicator(0)
|
||||
@GameContent(sg, mySlot, messages, chatCfg, gameID)
|
||||
</main>
|
||||
}
|
||||
}
|
||||
|
||||
templ GameContent(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
|
||||
<div id="game-content">
|
||||
@components.BackToLobby()
|
||||
<h1 class="text-3xl font-bold">~~~~</h1>
|
||||
@snakecomponents.PlayerList(sg, mySlot)
|
||||
@snakecomponents.StatusBanner(sg, mySlot, gameID)
|
||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
<div class="snake-game-area">
|
||||
@snakecomponents.Board(sg)
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
</div>
|
||||
} else {
|
||||
@snakecomponents.Board(sg)
|
||||
}
|
||||
} else if sg.Mode == snake.ModeMultiplayer {
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
}
|
||||
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
||||
@snakecomponents.InviteLink(gameID)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ JoinPage(gameID string) {
|
||||
@layouts.Base("Snake - Join") {
|
||||
@components.GameJoinPrompt(
|
||||
fmt.Sprintf("/login?return_url=/snake/%s", gameID),
|
||||
fmt.Sprintf("/register?return_url=/snake/%s", gameID),
|
||||
fmt.Sprintf("/snake/%s", gameID),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
templ NicknamePage(gameID string) {
|
||||
@layouts.Base("Snake - Join") {
|
||||
@components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID))
|
||||
}
|
||||
}
|
||||
@@ -1,277 +0,0 @@
|
||||
// Code generated by templ - DO NOT EDIT.
|
||||
|
||||
// templ: version: v0.3.1001
|
||||
package pages
|
||||
|
||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
||||
|
||||
import "github.com/a-h/templ"
|
||||
import templruntime "github.com/a-h/templ/runtime"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/features/common/components"
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
snakecomponents "github.com/ryanhamamura/c4/features/snakegame/components"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
// keydownScript builds the inline JS for a single data-on:keydown handler
|
||||
// that dispatches WASD/arrow keys to direction POST endpoints.
|
||||
func keydownScript(gameID string) string {
|
||||
return fmt.Sprintf(
|
||||
"const k=evt.key;"+
|
||||
"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
|
||||
"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
|
||||
"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
|
||||
"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
|
||||
datastar.PostSSE("/snake/%s/dir?d=0", gameID),
|
||||
datastar.PostSSE("/snake/%s/dir?d=1", gameID),
|
||||
datastar.PostSSE("/snake/%s/dir?d=2", gameID),
|
||||
datastar.PostSSE("/snake/%s/dir?d=3", gameID),
|
||||
)
|
||||
}
|
||||
|
||||
func GamePage(sg *snake.SnakeGame, mySlot int, messages []snakecomponents.ChatMessage, gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var1 == nil {
|
||||
templ_7745c5c3_Var1 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"snake-wrapper flex flex-col items-center gap-4 p-4\" data-signals=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var3 string
|
||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(`{"chatMsg":""}`)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 33, Col: 34}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\" data-init=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var4 string
|
||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.GetSSE("/snake/%s/events", gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 34, Col: 58}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\" data-on:keydown.throttle_100ms=\"")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
var templ_7745c5c3_Var5 string
|
||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(keydownScript(gameID))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 35, Col: 57}
|
||||
}
|
||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\" tabindex=\"0\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = components.BackToLobby().Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "<h1 class=\"text-3xl font-bold\">~~~~</h1>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = snakecomponents.PlayerList(sg, mySlot).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = snakecomponents.StatusBanner(sg, mySlot, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"snake-game-area\">")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = snakecomponents.Board(sg).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = snakecomponents.Chat(messages, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</div>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
} else {
|
||||
templ_7745c5c3_Err = snakecomponents.Board(sg).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
} else if sg.Mode == snake.ModeMultiplayer {
|
||||
templ_7745c5c3_Err = snakecomponents.Chat(messages, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
||||
templ_7745c5c3_Err = snakecomponents.InviteLink(gameID).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
}
|
||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</main>")
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Snake").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func JoinPage(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var6 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var6 == nil {
|
||||
templ_7745c5c3_Var6 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var7 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = components.GameJoinPrompt(
|
||||
fmt.Sprintf("/login?return_url=/snake/%s", gameID),
|
||||
fmt.Sprintf("/register?return_url=/snake/%s", gameID),
|
||||
fmt.Sprintf("/snake/%s", gameID),
|
||||
).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Snake - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var7), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func NicknamePage(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var8 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var8 == nil {
|
||||
templ_7745c5c3_Var8 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var9 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID)).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Snake - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var9), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
@@ -6,7 +6,7 @@ import (
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {
|
||||
|
||||
157
game/persist.go
157
game/persist.go
@@ -1,157 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
)
|
||||
|
||||
// Persistence methods on GameStore (used during Get to hydrate from DB).
|
||||
|
||||
func (gs *GameStore) saveGame(g *Game) error {
|
||||
ctx := context.Background()
|
||||
|
||||
_, err := gs.queries.GetGame(ctx, g.ID)
|
||||
if err == sql.ErrNoRows {
|
||||
_, err = gs.queries.CreateGame(ctx, repository.CreateGameParams{
|
||||
ID: g.ID,
|
||||
Board: g.BoardToJSON(),
|
||||
CurrentTurn: int64(g.CurrentTurn),
|
||||
Status: int64(g.Status),
|
||||
})
|
||||
return err
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return gs.queries.UpdateGame(ctx, updateGameParams(g))
|
||||
}
|
||||
|
||||
func (gs *GameStore) loadGame(id string) (*Game, error) {
|
||||
row, err := gs.queries.GetGame(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return gameFromRow(row)
|
||||
}
|
||||
|
||||
func (gs *GameStore) loadGamePlayers(id string) ([]*Player, error) {
|
||||
rows, err := gs.queries.GetGamePlayers(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return playersFromRows(rows), nil
|
||||
}
|
||||
|
||||
// Persistence methods on GameInstance (used during gameplay mutations).
|
||||
|
||||
func (gi *GameInstance) saveGame(g *Game) error {
|
||||
ctx := context.Background()
|
||||
|
||||
_, err := gi.queries.GetGame(ctx, g.ID)
|
||||
if err == sql.ErrNoRows {
|
||||
_, err = gi.queries.CreateGame(ctx, repository.CreateGameParams{
|
||||
ID: g.ID,
|
||||
Board: g.BoardToJSON(),
|
||||
CurrentTurn: int64(g.CurrentTurn),
|
||||
Status: int64(g.Status),
|
||||
})
|
||||
return err
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return gi.queries.UpdateGame(ctx, updateGameParams(g))
|
||||
}
|
||||
|
||||
func (gi *GameInstance) saveGamePlayer(gameID string, player *Player, slot int) error {
|
||||
var userID, guestPlayerID sql.NullString
|
||||
if player.UserID != nil {
|
||||
userID = sql.NullString{String: *player.UserID, Valid: true}
|
||||
} else {
|
||||
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
|
||||
}
|
||||
|
||||
return gi.queries.CreateGamePlayer(context.Background(), repository.CreateGamePlayerParams{
|
||||
GameID: gameID,
|
||||
UserID: userID,
|
||||
GuestPlayerID: guestPlayerID,
|
||||
Nickname: player.Nickname,
|
||||
Color: int64(player.Color),
|
||||
Slot: int64(slot),
|
||||
})
|
||||
}
|
||||
|
||||
// Shared helpers for domain ↔ DB mapping.
|
||||
|
||||
func updateGameParams(g *Game) repository.UpdateGameParams {
|
||||
var winnerUserID sql.NullString
|
||||
if g.Winner != nil && g.Winner.UserID != nil {
|
||||
winnerUserID = sql.NullString{String: *g.Winner.UserID, Valid: true}
|
||||
}
|
||||
|
||||
var winningCells sql.NullString
|
||||
if wc := g.WinningCellsToJSON(); wc != "" {
|
||||
winningCells = sql.NullString{String: wc, Valid: true}
|
||||
}
|
||||
|
||||
var rematchGameID sql.NullString
|
||||
if g.RematchGameID != nil {
|
||||
rematchGameID = sql.NullString{String: *g.RematchGameID, Valid: true}
|
||||
}
|
||||
|
||||
return repository.UpdateGameParams{
|
||||
Board: g.BoardToJSON(),
|
||||
CurrentTurn: int64(g.CurrentTurn),
|
||||
Status: int64(g.Status),
|
||||
WinnerUserID: winnerUserID,
|
||||
WinningCells: winningCells,
|
||||
RematchGameID: rematchGameID,
|
||||
ID: g.ID,
|
||||
}
|
||||
}
|
||||
|
||||
func gameFromRow(row repository.Game) (*Game, error) {
|
||||
g := &Game{
|
||||
ID: row.ID,
|
||||
CurrentTurn: int(row.CurrentTurn),
|
||||
Status: GameStatus(row.Status),
|
||||
}
|
||||
|
||||
if err := g.BoardFromJSON(row.Board); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if row.WinningCells.Valid {
|
||||
_ = g.WinningCellsFromJSON(row.WinningCells.String)
|
||||
}
|
||||
|
||||
if row.RematchGameID.Valid {
|
||||
g.RematchGameID = &row.RematchGameID.String
|
||||
}
|
||||
|
||||
return g, nil
|
||||
}
|
||||
|
||||
func playersFromRows(rows []repository.GamePlayer) []*Player {
|
||||
players := make([]*Player, 0, len(rows))
|
||||
for _, row := range rows {
|
||||
player := &Player{
|
||||
Nickname: row.Nickname,
|
||||
Color: int(row.Color),
|
||||
}
|
||||
|
||||
if row.UserID.Valid {
|
||||
player.UserID = &row.UserID.String
|
||||
player.ID = PlayerID(row.UserID.String)
|
||||
} else if row.GuestPlayerID.Valid {
|
||||
player.ID = PlayerID(row.GuestPlayerID.String)
|
||||
}
|
||||
|
||||
players = append(players, player)
|
||||
}
|
||||
return players
|
||||
}
|
||||
232
game/store.go
232
game/store.go
@@ -1,232 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"context"
|
||||
"crypto/rand"
|
||||
"encoding/hex"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
)
|
||||
|
||||
type PlayerSession struct {
|
||||
Player *Player
|
||||
}
|
||||
|
||||
type GameStore struct {
|
||||
games map[string]*GameInstance
|
||||
gamesMu sync.RWMutex
|
||||
queries *repository.Queries
|
||||
notifyFunc func(gameID string)
|
||||
}
|
||||
|
||||
func NewGameStore(queries *repository.Queries) *GameStore {
|
||||
return &GameStore{
|
||||
games: make(map[string]*GameInstance),
|
||||
queries: queries,
|
||||
}
|
||||
}
|
||||
|
||||
func (gs *GameStore) SetNotifyFunc(f func(gameID string)) {
|
||||
gs.notifyFunc = f
|
||||
}
|
||||
|
||||
func (gs *GameStore) makeNotify(gameID string) func() {
|
||||
return func() {
|
||||
if gs.notifyFunc != nil {
|
||||
gs.notifyFunc(gameID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (gs *GameStore) Create() *GameInstance {
|
||||
id := GenerateID(4)
|
||||
gi := NewGameInstance(id)
|
||||
gi.queries = gs.queries
|
||||
gi.notify = gs.makeNotify(id)
|
||||
gs.gamesMu.Lock()
|
||||
gs.games[id] = gi
|
||||
gs.gamesMu.Unlock()
|
||||
|
||||
if gs.queries != nil {
|
||||
gs.saveGame(gi.game) //nolint:errcheck
|
||||
}
|
||||
|
||||
return gi
|
||||
}
|
||||
|
||||
func (gs *GameStore) Get(id string) (*GameInstance, bool) {
|
||||
gs.gamesMu.RLock()
|
||||
gi, ok := gs.games[id]
|
||||
gs.gamesMu.RUnlock()
|
||||
|
||||
if ok {
|
||||
return gi, true
|
||||
}
|
||||
|
||||
if gs.queries == nil {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
g, err := gs.loadGame(id)
|
||||
if err != nil || g == nil {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
players, _ := gs.loadGamePlayers(id)
|
||||
for _, p := range players {
|
||||
switch p.Color {
|
||||
case 1:
|
||||
g.Players[0] = p
|
||||
case 2:
|
||||
g.Players[1] = p
|
||||
}
|
||||
}
|
||||
|
||||
gi = &GameInstance{
|
||||
game: g,
|
||||
queries: gs.queries,
|
||||
notify: gs.makeNotify(id),
|
||||
}
|
||||
|
||||
gs.gamesMu.Lock()
|
||||
gs.games[id] = gi
|
||||
gs.gamesMu.Unlock()
|
||||
|
||||
return gi, true
|
||||
}
|
||||
|
||||
func (gs *GameStore) Delete(id string) error {
|
||||
gs.gamesMu.Lock()
|
||||
delete(gs.games, id)
|
||||
gs.gamesMu.Unlock()
|
||||
|
||||
if gs.queries != nil {
|
||||
return gs.queries.DeleteGame(context.Background(), id)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func GenerateID(size int) string {
|
||||
b := make([]byte, size)
|
||||
_, _ = rand.Read(b)
|
||||
return hex.EncodeToString(b)
|
||||
}
|
||||
|
||||
type GameInstance struct {
|
||||
game *Game
|
||||
gameMu sync.RWMutex
|
||||
notify func()
|
||||
queries *repository.Queries
|
||||
}
|
||||
|
||||
func NewGameInstance(id string) *GameInstance {
|
||||
return &GameInstance{
|
||||
game: NewGame(id),
|
||||
notify: func() {},
|
||||
}
|
||||
}
|
||||
|
||||
func (gi *GameInstance) ID() string {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
return gi.game.ID
|
||||
}
|
||||
|
||||
func (gi *GameInstance) Join(ps *PlayerSession) bool {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
var slot int
|
||||
if gi.game.Players[0] == nil {
|
||||
ps.Player.Color = 1
|
||||
gi.game.Players[0] = ps.Player
|
||||
slot = 0
|
||||
} else if gi.game.Players[1] == nil {
|
||||
ps.Player.Color = 2
|
||||
gi.game.Players[1] = ps.Player
|
||||
gi.game.Status = StatusInProgress
|
||||
slot = 1
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
|
||||
if gi.queries != nil {
|
||||
gi.saveGamePlayer(gi.game.ID, ps.Player, slot) //nolint:errcheck
|
||||
gi.saveGame(gi.game) //nolint:errcheck
|
||||
}
|
||||
|
||||
gi.notify()
|
||||
return true
|
||||
}
|
||||
|
||||
func (gi *GameInstance) GetGame() *Game {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
return gi.game
|
||||
}
|
||||
|
||||
func (gi *GameInstance) GetPlayerColor(pid PlayerID) int {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
for _, p := range gi.game.Players {
|
||||
if p != nil && p.ID == pid {
|
||||
return p.Color
|
||||
}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
if !gi.game.IsFinished() || gi.game.RematchGameID != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
newGI := gs.Create()
|
||||
newID := newGI.ID()
|
||||
gi.game.RematchGameID = &newID
|
||||
|
||||
if gi.queries != nil {
|
||||
if err := gi.saveGame(gi.game); err != nil {
|
||||
gs.Delete(newID) //nolint:errcheck
|
||||
gi.game.RematchGameID = nil
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
gi.notify()
|
||||
return newGI
|
||||
}
|
||||
|
||||
func (gi *GameInstance) DropPiece(col int, playerColor int) bool {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
row, ok := gi.game.DropPiece(col, playerColor)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
if gi.game.CheckWin(row, col) {
|
||||
for _, p := range gi.game.Players {
|
||||
if p != nil && p.Color == playerColor {
|
||||
gi.game.Winner = p
|
||||
break
|
||||
}
|
||||
}
|
||||
} else if gi.game.CheckDraw() {
|
||||
// Status already set by CheckDraw
|
||||
} else {
|
||||
gi.game.SwitchTurn()
|
||||
}
|
||||
|
||||
if gi.queries != nil {
|
||||
gi.saveGame(gi.game) //nolint:errcheck
|
||||
}
|
||||
|
||||
gi.notify()
|
||||
return true
|
||||
}
|
||||
2
go.mod
2
go.mod
@@ -1,4 +1,4 @@
|
||||
module github.com/ryanhamamura/c4
|
||||
module github.com/ryanhamamura/games
|
||||
|
||||
go 1.25.4
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ import (
|
||||
stdlog "log"
|
||||
"os"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
|
||||
"github.com/rs/zerolog"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
@@ -5,7 +5,7 @@ import (
|
||||
"net/http"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
|
||||
"github.com/rs/zerolog"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
27
main.go
27
main.go
@@ -11,15 +11,16 @@ import (
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/db"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/logging"
|
||||
appnats "github.com/ryanhamamura/c4/nats"
|
||||
"github.com/ryanhamamura/c4/router"
|
||||
"github.com/ryanhamamura/c4/sessions"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/logging"
|
||||
appnats "github.com/ryanhamamura/games/nats"
|
||||
"github.com/ryanhamamura/games/router"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
@@ -45,7 +46,7 @@ func main() {
|
||||
func run(ctx context.Context) error {
|
||||
cfg := config.Global
|
||||
addr := fmt.Sprintf("%s:%s", cfg.Host, cfg.Port)
|
||||
slog.Info("server starting", "addr", addr)
|
||||
slog.Info("server starting", "addr", addr, "version", version.Version, "commit", version.Commit)
|
||||
defer slog.Info("server shutdown complete")
|
||||
|
||||
eg, egctx := errgroup.WithContext(ctx)
|
||||
@@ -71,14 +72,14 @@ func run(ctx context.Context) error {
|
||||
defer cleanupNATS()
|
||||
|
||||
// Game stores
|
||||
store := game.NewGameStore(queries)
|
||||
store := connect4.NewStore(queries)
|
||||
store.SetNotifyFunc(func(gameID string) {
|
||||
nc.Publish("game."+gameID, nil) //nolint:errcheck // best-effort notification
|
||||
nc.Publish(connect4.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
|
||||
})
|
||||
|
||||
snakeStore := snake.NewSnakeStore(queries)
|
||||
snakeStore.SetNotifyFunc(func(gameID string) {
|
||||
nc.Publish("snake."+gameID, nil) //nolint:errcheck // best-effort notification
|
||||
nc.Publish(snake.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
|
||||
})
|
||||
|
||||
// Router
|
||||
|
||||
18
player/player.go
Normal file
18
player/player.go
Normal file
@@ -0,0 +1,18 @@
|
||||
// Package player provides shared identity types used across game packages.
|
||||
package player
|
||||
|
||||
import (
|
||||
"crypto/rand"
|
||||
"encoding/hex"
|
||||
)
|
||||
|
||||
// ID uniquely identifies a player within a session. For authenticated users
|
||||
// this is their user UUID; for guests it's a random hex string.
|
||||
type ID string
|
||||
|
||||
// GenerateID returns a random hex string of 2*size characters.
|
||||
func GenerateID(size int) string {
|
||||
b := make([]byte, size)
|
||||
_, _ = rand.Read(b)
|
||||
return hex.EncodeToString(b)
|
||||
}
|
||||
@@ -7,14 +7,14 @@ import (
|
||||
"net/http"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/features/auth"
|
||||
"github.com/ryanhamamura/c4/features/c4game"
|
||||
"github.com/ryanhamamura/c4/features/lobby"
|
||||
"github.com/ryanhamamura/c4/features/snakegame"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/c4game"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
"github.com/ryanhamamura/games/features/snakegame"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
@@ -27,7 +27,7 @@ func SetupRoutes(
|
||||
queries *repository.Queries,
|
||||
sessions *scs.SessionManager,
|
||||
nc *nats.Conn,
|
||||
store *game.GameStore,
|
||||
store *connect4.Store,
|
||||
snakeStore *snake.SnakeStore,
|
||||
assets embed.FS,
|
||||
) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Package sessions configures the SCS session manager backed by SQLite.
|
||||
// Package sessions configures the SCS session manager and provides
|
||||
// helpers for resolving player identity from the session.
|
||||
package sessions
|
||||
|
||||
import (
|
||||
@@ -7,10 +8,19 @@ import (
|
||||
"net/http"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/games/player"
|
||||
|
||||
"github.com/alexedwards/scs/sqlite3store"
|
||||
"github.com/alexedwards/scs/v2"
|
||||
)
|
||||
|
||||
// Session key names.
|
||||
const (
|
||||
KeyPlayerID = "player_id"
|
||||
KeyUserID = "user_id"
|
||||
KeyNickname = "nickname"
|
||||
)
|
||||
|
||||
// SetupSessionManager creates a configured session manager backed by SQLite.
|
||||
// Returns the manager and a cleanup function the caller should defer.
|
||||
func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
@@ -20,7 +30,7 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
sessionManager := scs.New()
|
||||
sessionManager.Store = store
|
||||
sessionManager.Lifetime = 30 * 24 * time.Hour
|
||||
sessionManager.Cookie.Name = "c4_session"
|
||||
sessionManager.Cookie.Name = "games_session"
|
||||
sessionManager.Cookie.Path = "/"
|
||||
sessionManager.Cookie.HttpOnly = true
|
||||
sessionManager.Cookie.Secure = true
|
||||
@@ -30,3 +40,28 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
|
||||
return sessionManager, cleanup
|
||||
}
|
||||
|
||||
// GetPlayerID returns the current player's identity from the session.
|
||||
// Authenticated users get their user UUID; guests get a random ID that
|
||||
// is generated and persisted on first access.
|
||||
func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
|
||||
pid := sm.GetString(r.Context(), KeyPlayerID)
|
||||
if pid == "" {
|
||||
pid = player.GenerateID(8)
|
||||
sm.Put(r.Context(), KeyPlayerID, pid)
|
||||
}
|
||||
if userID := sm.GetString(r.Context(), KeyUserID); userID != "" {
|
||||
return player.ID(userID)
|
||||
}
|
||||
return player.ID(pid)
|
||||
}
|
||||
|
||||
// GetUserID returns the authenticated user's UUID, or empty string for guests.
|
||||
func GetUserID(sm *scs.SessionManager, r *http.Request) string {
|
||||
return sm.GetString(r.Context(), KeyUserID)
|
||||
}
|
||||
|
||||
// GetNickname returns the player's display name from the session.
|
||||
func GetNickname(sm *scs.SessionManager, r *http.Request) string {
|
||||
return sm.GetString(r.Context(), KeyNickname)
|
||||
}
|
||||
|
||||
@@ -62,16 +62,14 @@ func (si *SnakeGameInstance) countdownPhase() {
|
||||
si.game.Status = StatusInProgress
|
||||
|
||||
if si.queries != nil {
|
||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
||||
si.save() //nolint:errcheck
|
||||
}
|
||||
si.gameMu.Unlock()
|
||||
si.notify()
|
||||
return
|
||||
}
|
||||
|
||||
if si.queries != nil {
|
||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
||||
}
|
||||
// No DB save during countdown ticks — state is transient
|
||||
si.gameMu.Unlock()
|
||||
si.notify()
|
||||
}
|
||||
@@ -98,6 +96,7 @@ func (si *SnakeGameInstance) gamePhase() {
|
||||
defer ticker.Stop()
|
||||
|
||||
lastInput := time.Now()
|
||||
lastSave := time.Now()
|
||||
var moveAccum time.Duration
|
||||
|
||||
for {
|
||||
@@ -124,7 +123,7 @@ func (si *SnakeGameInstance) gamePhase() {
|
||||
if time.Since(lastInput) > inactivityLimit {
|
||||
si.game.Status = StatusFinished
|
||||
if si.queries != nil {
|
||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
||||
si.save() //nolint:errcheck
|
||||
}
|
||||
si.gameMu.Unlock()
|
||||
si.notify()
|
||||
@@ -175,13 +174,10 @@ func (si *SnakeGameInstance) gamePhase() {
|
||||
alive := AliveCount(state)
|
||||
gameOver := false
|
||||
if si.game.Mode == ModeSinglePlayer {
|
||||
// Single player ends when the player dies (alive == 0)
|
||||
if alive == 0 {
|
||||
gameOver = true
|
||||
// No winner in single player - just final score
|
||||
}
|
||||
} else {
|
||||
// Multiplayer ends when 1 or fewer alive
|
||||
if alive <= 1 {
|
||||
gameOver = true
|
||||
winnerIdx := LastAlive(state)
|
||||
@@ -195,8 +191,10 @@ func (si *SnakeGameInstance) gamePhase() {
|
||||
si.game.Status = StatusFinished
|
||||
}
|
||||
|
||||
if si.queries != nil {
|
||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
||||
// Throttle DB saves: persist on game over or every 2 seconds
|
||||
if si.queries != nil && (gameOver || time.Since(lastSave) >= 2*time.Second) {
|
||||
si.save() //nolint:errcheck
|
||||
lastSave = time.Now()
|
||||
}
|
||||
|
||||
si.gameMu.Unlock()
|
||||
|
||||
193
snake/persist.go
193
snake/persist.go
@@ -2,108 +2,68 @@ package snake
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
// Persistence methods on SnakeStore (used during Get to hydrate from DB).
|
||||
func (si *SnakeGameInstance) save() error {
|
||||
err := saveSnakeGame(si.queries, si.game)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake game")
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
func (ss *SnakeStore) saveSnakeGame(sg *SnakeGame) error {
|
||||
ctx := context.Background()
|
||||
func (si *SnakeGameInstance) savePlayer(player *Player) error {
|
||||
err := saveSnakePlayer(si.queries, si.game.ID, player)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake player")
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// saveSnakeGame persists the snake game state via upsert.
|
||||
func saveSnakeGame(queries *repository.Queries, sg *SnakeGame) error {
|
||||
boardJSON := "{}"
|
||||
var gridWidth, gridHeight *int64
|
||||
if sg.State != nil {
|
||||
boardJSON = sg.State.ToJSON()
|
||||
w, h := int64(sg.State.Width), int64(sg.State.Height)
|
||||
gridWidth, gridHeight = &w, &h
|
||||
}
|
||||
|
||||
var gridWidth, gridHeight sql.NullInt64
|
||||
if sg.State != nil {
|
||||
gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
|
||||
gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
|
||||
var winnerUserID *string
|
||||
if sg.Winner != nil && sg.Winner.UserID != nil {
|
||||
winnerUserID = sg.Winner.UserID
|
||||
}
|
||||
|
||||
_, err := ss.queries.GetSnakeGame(ctx, sg.ID)
|
||||
if err == sql.ErrNoRows {
|
||||
_, err = ss.queries.CreateSnakeGame(ctx, repository.CreateSnakeGameParams{
|
||||
ID: sg.ID,
|
||||
Board: boardJSON,
|
||||
Status: int64(sg.Status),
|
||||
GridWidth: gridWidth,
|
||||
GridHeight: gridHeight,
|
||||
GameMode: int64(sg.Mode),
|
||||
SnakeSpeed: int64(sg.Speed),
|
||||
})
|
||||
return err
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return ss.queries.UpdateSnakeGame(ctx, updateSnakeGameParams(sg, boardJSON))
|
||||
return queries.UpsertSnakeGame(context.Background(), repository.UpsertSnakeGameParams{
|
||||
ID: sg.ID,
|
||||
Board: boardJSON,
|
||||
Status: int64(sg.Status),
|
||||
GridWidth: gridWidth,
|
||||
GridHeight: gridHeight,
|
||||
GameMode: int64(sg.Mode),
|
||||
SnakeSpeed: int64(sg.Speed),
|
||||
WinnerUserID: winnerUserID,
|
||||
RematchGameID: sg.RematchGameID,
|
||||
Score: int64(sg.Score),
|
||||
})
|
||||
}
|
||||
|
||||
func (ss *SnakeStore) loadSnakeGame(id string) (*SnakeGame, error) {
|
||||
row, err := ss.queries.GetSnakeGame(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return snakeGameFromRow(row)
|
||||
}
|
||||
|
||||
func (ss *SnakeStore) loadSnakePlayers(id string) ([]*Player, error) {
|
||||
rows, err := ss.queries.GetSnakePlayers(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return snakePlayersFromRows(rows), nil
|
||||
}
|
||||
|
||||
// Persistence methods on SnakeGameInstance (used during gameplay mutations).
|
||||
|
||||
func (si *SnakeGameInstance) saveSnakeGame(sg *SnakeGame) error {
|
||||
ctx := context.Background()
|
||||
|
||||
boardJSON := "{}"
|
||||
if sg.State != nil {
|
||||
boardJSON = sg.State.ToJSON()
|
||||
}
|
||||
|
||||
var gridWidth, gridHeight sql.NullInt64
|
||||
if sg.State != nil {
|
||||
gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
|
||||
gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
|
||||
}
|
||||
|
||||
_, err := si.queries.GetSnakeGame(ctx, sg.ID)
|
||||
if err == sql.ErrNoRows {
|
||||
_, err = si.queries.CreateSnakeGame(ctx, repository.CreateSnakeGameParams{
|
||||
ID: sg.ID,
|
||||
Board: boardJSON,
|
||||
Status: int64(sg.Status),
|
||||
GridWidth: gridWidth,
|
||||
GridHeight: gridHeight,
|
||||
GameMode: int64(sg.Mode),
|
||||
SnakeSpeed: int64(sg.Speed),
|
||||
})
|
||||
return err
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return si.queries.UpdateSnakeGame(ctx, updateSnakeGameParams(sg, boardJSON))
|
||||
}
|
||||
|
||||
func (si *SnakeGameInstance) saveSnakePlayer(gameID string, player *Player) error {
|
||||
var userID, guestPlayerID sql.NullString
|
||||
func saveSnakePlayer(queries *repository.Queries, gameID string, player *Player) error {
|
||||
var userID, guestPlayerID *string
|
||||
if player.UserID != nil {
|
||||
userID = sql.NullString{String: *player.UserID, Valid: true}
|
||||
userID = player.UserID
|
||||
} else {
|
||||
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
|
||||
id := string(player.ID)
|
||||
guestPlayerID = &id
|
||||
}
|
||||
|
||||
return si.queries.CreateSnakePlayer(context.Background(), repository.CreateSnakePlayerParams{
|
||||
return queries.CreateSnakePlayer(context.Background(), repository.CreateSnakePlayerParams{
|
||||
GameID: gameID,
|
||||
UserID: userID,
|
||||
GuestPlayerID: guestPlayerID,
|
||||
@@ -113,39 +73,34 @@ func (si *SnakeGameInstance) saveSnakePlayer(gameID string, player *Player) erro
|
||||
})
|
||||
}
|
||||
|
||||
// Shared helpers for domain ↔ DB mapping.
|
||||
|
||||
func updateSnakeGameParams(sg *SnakeGame, boardJSON string) repository.UpdateSnakeGameParams {
|
||||
var winnerUserID sql.NullString
|
||||
if sg.Winner != nil && sg.Winner.UserID != nil {
|
||||
winnerUserID = sql.NullString{String: *sg.Winner.UserID, Valid: true}
|
||||
}
|
||||
|
||||
var rematchGameID sql.NullString
|
||||
if sg.RematchGameID != nil {
|
||||
rematchGameID = sql.NullString{String: *sg.RematchGameID, Valid: true}
|
||||
}
|
||||
|
||||
return repository.UpdateSnakeGameParams{
|
||||
Board: boardJSON,
|
||||
Status: int64(sg.Status),
|
||||
WinnerUserID: winnerUserID,
|
||||
RematchGameID: rematchGameID,
|
||||
Score: int64(sg.Score),
|
||||
ID: sg.ID,
|
||||
func loadSnakeGame(queries *repository.Queries, id string) (*SnakeGame, error) {
|
||||
row, err := queries.GetSnakeGame(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return snakeGameFromRow(row)
|
||||
}
|
||||
|
||||
func snakeGameFromRow(row repository.Game) (*SnakeGame, error) {
|
||||
func loadSnakePlayers(queries *repository.Queries, id string) ([]*Player, error) {
|
||||
rows, err := queries.GetSnakePlayers(context.Background(), id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return snakePlayersFromRows(rows), nil
|
||||
}
|
||||
|
||||
// Domain ↔ DB mapping helpers.
|
||||
|
||||
func snakeGameFromRow(row *repository.Game) (*SnakeGame, error) {
|
||||
state, err := GameStateFromJSON(row.Board)
|
||||
if err != nil {
|
||||
state = &GameState{}
|
||||
}
|
||||
if row.GridWidth.Valid {
|
||||
state.Width = int(row.GridWidth.Int64)
|
||||
if row.GridWidth != nil {
|
||||
state.Width = int(*row.GridWidth)
|
||||
}
|
||||
if row.GridHeight.Valid {
|
||||
state.Height = int(row.GridHeight.Int64)
|
||||
if row.GridHeight != nil {
|
||||
state.Height = int(*row.GridHeight)
|
||||
}
|
||||
|
||||
sg := &SnakeGame{
|
||||
@@ -158,29 +113,29 @@ func snakeGameFromRow(row repository.Game) (*SnakeGame, error) {
|
||||
Speed: int(row.SnakeSpeed),
|
||||
}
|
||||
|
||||
if row.RematchGameID.Valid {
|
||||
sg.RematchGameID = &row.RematchGameID.String
|
||||
if row.RematchGameID != nil {
|
||||
sg.RematchGameID = row.RematchGameID
|
||||
}
|
||||
|
||||
return sg, nil
|
||||
}
|
||||
|
||||
func snakePlayersFromRows(rows []repository.GamePlayer) []*Player {
|
||||
func snakePlayersFromRows(rows []*repository.GamePlayer) []*Player {
|
||||
players := make([]*Player, 0, len(rows))
|
||||
for _, row := range rows {
|
||||
player := &Player{
|
||||
p := &Player{
|
||||
Nickname: row.Nickname,
|
||||
Slot: int(row.Slot),
|
||||
}
|
||||
|
||||
if row.UserID.Valid {
|
||||
player.UserID = &row.UserID.String
|
||||
player.ID = PlayerID(row.UserID.String)
|
||||
} else if row.GuestPlayerID.Valid {
|
||||
player.ID = PlayerID(row.GuestPlayerID.String)
|
||||
if row.UserID != nil {
|
||||
p.UserID = row.UserID
|
||||
p.ID = player.ID(*row.UserID)
|
||||
} else if row.GuestPlayerID != nil {
|
||||
p.ID = player.ID(*row.GuestPlayerID)
|
||||
}
|
||||
|
||||
players = append(players, player)
|
||||
players = append(players, p)
|
||||
}
|
||||
return players
|
||||
}
|
||||
|
||||
@@ -2,11 +2,10 @@ package snake
|
||||
|
||||
import (
|
||||
"context"
|
||||
"crypto/rand"
|
||||
"encoding/hex"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
type SnakeStore struct {
|
||||
@@ -39,7 +38,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
|
||||
if speed <= 0 {
|
||||
speed = DefaultSpeed
|
||||
}
|
||||
id := generateID(4)
|
||||
id := player.GenerateID(4)
|
||||
sg := &SnakeGame{
|
||||
ID: id,
|
||||
State: &GameState{
|
||||
@@ -63,7 +62,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
|
||||
ss.gamesMu.Unlock()
|
||||
|
||||
if ss.queries != nil {
|
||||
ss.saveSnakeGame(sg) //nolint:errcheck
|
||||
si.save() //nolint:errcheck
|
||||
}
|
||||
|
||||
return si
|
||||
@@ -82,12 +81,12 @@ func (ss *SnakeStore) Get(id string) (*SnakeGameInstance, bool) {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
sg, err := ss.loadSnakeGame(id)
|
||||
sg, err := loadSnakeGame(ss.queries, id)
|
||||
if err != nil || sg == nil {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
players, _ := ss.loadSnakePlayers(id)
|
||||
players, _ := loadSnakePlayers(ss.queries, id)
|
||||
if sg.Players == nil {
|
||||
sg.Players = make([]*Player, 8)
|
||||
}
|
||||
@@ -173,7 +172,7 @@ func (si *SnakeGameInstance) GetGame() *SnakeGame {
|
||||
return si.game.snapshot()
|
||||
}
|
||||
|
||||
func (si *SnakeGameInstance) GetPlayerSlot(pid PlayerID) int {
|
||||
func (si *SnakeGameInstance) GetPlayerSlot(pid player.ID) int {
|
||||
si.gameMu.RLock()
|
||||
defer si.gameMu.RUnlock()
|
||||
for i, p := range si.game.Players {
|
||||
@@ -207,8 +206,8 @@ func (si *SnakeGameInstance) Join(player *Player) bool {
|
||||
si.game.Players[slot] = player
|
||||
|
||||
if si.queries != nil {
|
||||
si.saveSnakePlayer(si.game.ID, player) //nolint:errcheck
|
||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
||||
si.savePlayer(player) //nolint:errcheck
|
||||
si.save() //nolint:errcheck
|
||||
}
|
||||
|
||||
si.notify()
|
||||
@@ -294,16 +293,10 @@ func (si *SnakeGameInstance) CreateRematch() *SnakeGameInstance {
|
||||
si.game.RematchGameID = &newID
|
||||
|
||||
if si.queries != nil {
|
||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
||||
si.save() //nolint:errcheck
|
||||
}
|
||||
si.gameMu.Unlock()
|
||||
|
||||
si.notify()
|
||||
return newSI
|
||||
}
|
||||
|
||||
func generateID(size int) string {
|
||||
b := make([]byte, size)
|
||||
_, _ = rand.Read(b)
|
||||
return hex.EncodeToString(b)
|
||||
}
|
||||
|
||||
@@ -3,8 +3,19 @@ package snake
|
||||
import (
|
||||
"encoding/json"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
// SubjectPrefix is the NATS subject namespace for snake games.
|
||||
const SubjectPrefix = "snake"
|
||||
|
||||
// GameSubject returns the NATS subject for game state updates.
|
||||
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
|
||||
|
||||
// ChatSubject returns the NATS subject for chat messages.
|
||||
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
|
||||
|
||||
type Direction int
|
||||
|
||||
const (
|
||||
@@ -78,10 +89,8 @@ const (
|
||||
StatusFinished
|
||||
)
|
||||
|
||||
type PlayerID string
|
||||
|
||||
type Player struct {
|
||||
ID PlayerID
|
||||
ID player.ID
|
||||
UserID *string
|
||||
Nickname string
|
||||
Slot int // 0-7
|
||||
|
||||
@@ -8,8 +8,8 @@ import (
|
||||
"io/fs"
|
||||
"testing"
|
||||
|
||||
"github.com/ryanhamamura/c4/db"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/games/db"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
|
||||
"github.com/pressly/goose/v3"
|
||||
_ "modernc.org/sqlite"
|
||||
|
||||
10
version/version.go
Normal file
10
version/version.go
Normal file
@@ -0,0 +1,10 @@
|
||||
// Package version holds build-time version information injected via ldflags.
|
||||
package version
|
||||
|
||||
// Version and Commit are set at build time via:
|
||||
//
|
||||
// -ldflags "-X github.com/ryanhamamura/games/version.Version=... -X github.com/ryanhamamura/games/version.Commit=..."
|
||||
var (
|
||||
Version = "dev"
|
||||
Commit = "unknown"
|
||||
)
|
||||
Reference in New Issue
Block a user