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46 Commits
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v0.1.6
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4f1ee11fa3 |
@@ -1,45 +0,0 @@
|
|||||||
Create a new Gitea release for this project using semantic versioning.
|
|
||||||
|
|
||||||
## Current state
|
|
||||||
|
|
||||||
Fetch tags and find the latest version:
|
|
||||||
|
|
||||||
```
|
|
||||||
!git fetch --tags && git tag --sort=-v:refname | head -5
|
|
||||||
```
|
|
||||||
|
|
||||||
Commits since the last release (if no tags exist, this shows all commits):
|
|
||||||
|
|
||||||
```
|
|
||||||
!git log $(git describe --tags --abbrev=0 2>/dev/null && echo "$(git describe --tags --abbrev=0)..HEAD" || echo "") --oneline
|
|
||||||
```
|
|
||||||
|
|
||||||
## Instructions
|
|
||||||
|
|
||||||
1. **Determine current version** from the tag output above. If no `vX.Y.Z` tags exist, treat current version as `v0.0.0`.
|
|
||||||
|
|
||||||
2. **Analyze commits** using conventional commit prefixes to pick the semver bump:
|
|
||||||
- Breaking changes (`!` after type, or `BREAKING CHANGE` in body) → **major** bump
|
|
||||||
- `feat:` → **minor** bump
|
|
||||||
- `fix:`, `chore:`, `deps:`, `revert:`, and everything else → **patch** bump
|
|
||||||
- Use the **highest** applicable bump level across all commits
|
|
||||||
|
|
||||||
3. **Generate release notes** — group commits into sections:
|
|
||||||
- **Features** — `feat:` commits
|
|
||||||
- **Fixes** — `fix:` commits
|
|
||||||
- **Other** — everything else (`chore:`, `deps:`, `revert:`, etc.)
|
|
||||||
- Omit empty sections. Each commit is a bullet point with its short description (strip the prefix).
|
|
||||||
|
|
||||||
4. **Present for approval** — show the user:
|
|
||||||
- Current version → proposed new version
|
|
||||||
- The full release notes
|
|
||||||
- The exact `tea` command that will run
|
|
||||||
- Ask the user to confirm before proceeding
|
|
||||||
|
|
||||||
5. **Create the release** — on user approval, run:
|
|
||||||
```
|
|
||||||
tea releases create --login gitea --repo ryan/c4 --tag <version> --target main -t "<version>" -n "<release notes>"
|
|
||||||
```
|
|
||||||
Do NOT create a local git tag — Gitea creates it server-side.
|
|
||||||
|
|
||||||
6. **Verify** — run `tea releases ls --login gitea --repo ryan/c4` to confirm the release was created.
|
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
c4
|
games
|
||||||
c4.db
|
games.db
|
||||||
data/
|
data/
|
||||||
deploy/
|
deploy/
|
||||||
.env
|
.env
|
||||||
.git
|
.git
|
||||||
.gitignore
|
.gitignore
|
||||||
assets/css/output.css
|
assets/css/output.css
|
||||||
c4-deploy-*.tar.gz
|
games-deploy-*.tar.gz
|
||||||
c4-deploy-*_b64*.txt
|
games-deploy-*_b64*.txt
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
# Log level (TRACE, DEBUG, INFO, WARN, ERROR). Defaults to INFO.
|
# Log level (TRACE, DEBUG, INFO, WARN, ERROR). Defaults to INFO.
|
||||||
# LOG_LEVEL=DEBUG
|
# LOG_LEVEL=DEBUG
|
||||||
|
|
||||||
# SQLite database path. Defaults to data/c4.db.
|
# SQLite database path. Defaults to data/games.db.
|
||||||
# DB_PATH=data/c4.db
|
# DB_PATH=data/games.db
|
||||||
|
|
||||||
# Application URL for invite links. Defaults to https://games.adriatica.io.
|
# Application URL for invite links. Defaults to https://games.adriatica.io.
|
||||||
# APP_URL=http://localhost:7331
|
# APP_URL=http://localhost:7331
|
||||||
@@ -12,5 +12,5 @@
|
|||||||
|
|
||||||
# Goose CLI migration config (only needed for running goose manually)
|
# Goose CLI migration config (only needed for running goose manually)
|
||||||
GOOSE_DRIVER=sqlite3
|
GOOSE_DRIVER=sqlite3
|
||||||
GOOSE_DBSTRING=data/c4.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
|
GOOSE_DBSTRING=data/games.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
|
||||||
GOOSE_MIGRATION_DIR=db/migrations
|
GOOSE_MIGRATION_DIR=db/migrations
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ on:
|
|||||||
pull_request:
|
pull_request:
|
||||||
|
|
||||||
env:
|
env:
|
||||||
DEPLOY_DIR: /home/ryan/c4
|
DEPLOY_DIR: /home/ryan/games
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
test:
|
test:
|
||||||
@@ -18,6 +18,9 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
go-version: "1.25"
|
go-version: "1.25"
|
||||||
|
|
||||||
|
- name: Generate templ
|
||||||
|
run: go tool templ generate
|
||||||
|
|
||||||
- name: Run tests
|
- name: Run tests
|
||||||
run: go test ./...
|
run: go test ./...
|
||||||
|
|
||||||
@@ -30,6 +33,9 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
go-version: "1.25"
|
go-version: "1.25"
|
||||||
|
|
||||||
|
- name: Generate templ
|
||||||
|
run: go tool templ generate
|
||||||
|
|
||||||
- name: Install golangci-lint
|
- name: Install golangci-lint
|
||||||
run: go install github.com/golangci/golangci-lint/v2/cmd/golangci-lint@latest
|
run: go install github.com/golangci/golangci-lint/v2/cmd/golangci-lint@latest
|
||||||
|
|
||||||
@@ -42,6 +48,8 @@ jobs:
|
|||||||
runs-on: games
|
runs-on: games
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
fetch-depth: 0 # Need full history for git describe
|
||||||
|
|
||||||
- name: Sync to deploy directory
|
- name: Sync to deploy directory
|
||||||
run: |
|
run: |
|
||||||
@@ -53,4 +61,8 @@ jobs:
|
|||||||
mkdir -p $DEPLOY_DIR/data
|
mkdir -p $DEPLOY_DIR/data
|
||||||
|
|
||||||
- name: Rebuild and restart
|
- name: Rebuild and restart
|
||||||
run: cd $DEPLOY_DIR && docker compose up -d --build --remove-orphans
|
run: |
|
||||||
|
cd $DEPLOY_DIR
|
||||||
|
VERSION=$(git describe --tags --always)
|
||||||
|
COMMIT=$(git rev-parse --short HEAD)
|
||||||
|
VERSION=$VERSION COMMIT=$COMMIT docker compose up -d --build --remove-orphans
|
||||||
|
|||||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -8,6 +8,7 @@
|
|||||||
!.gitignore
|
!.gitignore
|
||||||
|
|
||||||
!*.go
|
!*.go
|
||||||
|
!*.templ
|
||||||
!*.sql
|
!*.sql
|
||||||
!go.sum
|
!go.sum
|
||||||
!go.mod
|
!go.mod
|
||||||
@@ -18,10 +19,12 @@
|
|||||||
|
|
||||||
!.env.example
|
!.env.example
|
||||||
!LICENSE
|
!LICENSE
|
||||||
|
!AGENTS.md
|
||||||
|
|
||||||
!assets/**/*
|
!assets/**/*
|
||||||
|
|
||||||
# Generated CSS stays out of version control
|
# Generated files stay out of version control
|
||||||
|
*_templ.go
|
||||||
assets/css/output.css
|
assets/css/output.css
|
||||||
|
|
||||||
# Deploy scripts and configs
|
# Deploy scripts and configs
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ formatters:
|
|||||||
settings:
|
settings:
|
||||||
goimports:
|
goimports:
|
||||||
local-prefixes:
|
local-prefixes:
|
||||||
- github.com/ryanhamamura/c4
|
- github.com/ryanhamamura/games
|
||||||
|
|
||||||
issues:
|
issues:
|
||||||
exclude-rules:
|
exclude-rules:
|
||||||
|
|||||||
253
AGENTS.md
Normal file
253
AGENTS.md
Normal file
@@ -0,0 +1,253 @@
|
|||||||
|
# AGENTS.md
|
||||||
|
|
||||||
|
Instructions for AI coding agents working in this repository.
|
||||||
|
|
||||||
|
## Quick Reference
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Development
|
||||||
|
task live # Hot-reload dev server (templ + tailwind + air)
|
||||||
|
task build # Production build to bin/games
|
||||||
|
task run # Build and run server
|
||||||
|
|
||||||
|
# Quality
|
||||||
|
task test # Run all tests: go test ./...
|
||||||
|
task lint # Run linter: golangci-lint run
|
||||||
|
|
||||||
|
# Single test
|
||||||
|
go test -run TestName ./path/to/package
|
||||||
|
|
||||||
|
# Code generation
|
||||||
|
task build:templ # Compile .templ files
|
||||||
|
task build:styles # Build TailwindCSS
|
||||||
|
go generate ./... # Run sqlc for DB queries
|
||||||
|
```
|
||||||
|
|
||||||
|
## Workflow Rules
|
||||||
|
|
||||||
|
- **Never merge PRs without explicit user approval.** Create the PR, push changes, then wait.
|
||||||
|
- Always use PRs via `tea` CLI - never push directly to main.
|
||||||
|
- Write semantic commit messages focusing on "why" not "what".
|
||||||
|
|
||||||
|
## Project Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
games/
|
||||||
|
├── connect4/, snake/ # Game logic packages (pure Go)
|
||||||
|
├── features/ # Feature modules (handlers, routes, templates)
|
||||||
|
│ ├── auth/ # Login/register
|
||||||
|
│ ├── c4game/ # Connect 4 UI
|
||||||
|
│ ├── snakegame/ # Snake UI
|
||||||
|
│ ├── lobby/ # Game lobby
|
||||||
|
│ └── common/ # Shared components, layouts
|
||||||
|
├── chat/ # Reusable chat room (NATS + persistence)
|
||||||
|
├── db/ # SQLite, migrations, sqlc queries
|
||||||
|
├── assets/ # Static files (embedded)
|
||||||
|
└── config/, logging/, nats/, sessions/, router/ # Infrastructure
|
||||||
|
```
|
||||||
|
|
||||||
|
## Code Style
|
||||||
|
|
||||||
|
### Imports
|
||||||
|
|
||||||
|
Organize in three groups: stdlib, third-party, local. The linter enforces this.
|
||||||
|
|
||||||
|
```go
|
||||||
|
import (
|
||||||
|
"context"
|
||||||
|
"fmt"
|
||||||
|
"net/http"
|
||||||
|
|
||||||
|
"github.com/go-chi/chi/v5"
|
||||||
|
"github.com/rs/zerolog/log"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Naming Conventions
|
||||||
|
|
||||||
|
| Type | Convention | Examples |
|
||||||
|
|------|------------|----------|
|
||||||
|
| Files | lowercase, underscores | `config_dev.go`, `handlers.go` |
|
||||||
|
| HTTP handlers | `Handle` prefix | `HandleGamePage`, `HandleLogin` |
|
||||||
|
| Constructors | `New` prefix | `NewStore`, `NewRoom` |
|
||||||
|
| Getters | `Get` prefix | `GetPlayerID`, `GetGame` |
|
||||||
|
| Setup functions | `Setup` prefix | `SetupRoutes`, `SetupLogger` |
|
||||||
|
| Types | PascalCase | `Game`, `Player`, `Instance` |
|
||||||
|
| Status enums | `Status` prefix | `StatusWaitingForPlayer`, `StatusInProgress` |
|
||||||
|
| Session keys | `Key` prefix | `KeyPlayerID`, `KeyUserID` |
|
||||||
|
|
||||||
|
### Error Handling
|
||||||
|
|
||||||
|
1. **Wrap errors with context:**
|
||||||
|
```go
|
||||||
|
return fmt.Errorf("loading game %s: %w", id, err)
|
||||||
|
```
|
||||||
|
|
||||||
|
2. **Return (result, error) tuples:**
|
||||||
|
```go
|
||||||
|
func loadGame(queries *repository.Queries, id string) (*Game, error)
|
||||||
|
```
|
||||||
|
|
||||||
|
3. **Best-effort operations** - use nolint comment:
|
||||||
|
```go
|
||||||
|
nc.Publish(subject, nil) //nolint:errcheck // best-effort notification
|
||||||
|
```
|
||||||
|
|
||||||
|
4. **HTTP errors:**
|
||||||
|
```go
|
||||||
|
http.Error(w, "game not found", http.StatusNotFound)
|
||||||
|
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Comments
|
||||||
|
|
||||||
|
- Focus on **why**, not **how**. Avoid superfluous comments.
|
||||||
|
- Package comments at top of primary file:
|
||||||
|
```go
|
||||||
|
// Package connect4 implements Connect 4 game logic, state management, and persistence.
|
||||||
|
package connect4
|
||||||
|
```
|
||||||
|
- Function comments for exported functions:
|
||||||
|
```go
|
||||||
|
// DropPiece attempts to drop a piece in the given column.
|
||||||
|
// Returns (row placed, success).
|
||||||
|
func (g *Game) DropPiece(col, playerColor int) (int, bool)
|
||||||
|
```
|
||||||
|
|
||||||
|
## Go Patterns
|
||||||
|
|
||||||
|
### Dependency Injection via Closures
|
||||||
|
|
||||||
|
Handlers receive dependencies and return `http.HandlerFunc`:
|
||||||
|
|
||||||
|
```go
|
||||||
|
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
|
// use store, sm here
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Mutex for Concurrent Access
|
||||||
|
|
||||||
|
```go
|
||||||
|
type Store struct {
|
||||||
|
games map[string]*Instance
|
||||||
|
gamesMu sync.RWMutex
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Store) Get(id string) (*Instance, bool) {
|
||||||
|
s.gamesMu.RLock()
|
||||||
|
defer s.gamesMu.RUnlock()
|
||||||
|
inst, ok := s.games[id]
|
||||||
|
return inst, ok
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Build Tags for Environment
|
||||||
|
|
||||||
|
```go
|
||||||
|
//go:build dev
|
||||||
|
|
||||||
|
//go:build !dev
|
||||||
|
```
|
||||||
|
|
||||||
|
### Embedded Filesystems
|
||||||
|
|
||||||
|
```go
|
||||||
|
//go:embed assets
|
||||||
|
var assets embed.FS
|
||||||
|
|
||||||
|
//go:embed migrations/*.sql
|
||||||
|
var MigrationFS embed.FS
|
||||||
|
```
|
||||||
|
|
||||||
|
### Graceful Shutdown
|
||||||
|
|
||||||
|
```go
|
||||||
|
eg, egctx := errgroup.WithContext(ctx)
|
||||||
|
eg.Go(func() error { return server.ListenAndServe() })
|
||||||
|
eg.Go(func() error {
|
||||||
|
<-egctx.Done()
|
||||||
|
return server.Shutdown(context.Background())
|
||||||
|
})
|
||||||
|
return eg.Wait()
|
||||||
|
```
|
||||||
|
|
||||||
|
## Templ + Datastar Patterns
|
||||||
|
|
||||||
|
### SSE Connection with Disabled Cancellation
|
||||||
|
|
||||||
|
Datastar cancels SSE on user interaction by default. Disable for persistent connections:
|
||||||
|
|
||||||
|
```go
|
||||||
|
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||||
|
```
|
||||||
|
|
||||||
|
### Prevent Script Duplication on SSE Patches
|
||||||
|
|
||||||
|
Use `templ.NewOnceHandle()` for scripts in components that get patched:
|
||||||
|
|
||||||
|
```go
|
||||||
|
var scriptHandle = templ.NewOnceHandle()
|
||||||
|
|
||||||
|
templ MyComponent() {
|
||||||
|
<div id="my-component">...</div>
|
||||||
|
@scriptHandle.Once() {
|
||||||
|
@myScript()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Conditional Classes with templ.KV
|
||||||
|
|
||||||
|
```go
|
||||||
|
class={
|
||||||
|
"status status-sm",
|
||||||
|
templ.KV("status-success", isConnected),
|
||||||
|
templ.KV("status-error", !isConnected),
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Datastar SSE Responses
|
||||||
|
|
||||||
|
```go
|
||||||
|
sse := datastar.NewSSE(w, r)
|
||||||
|
sse.MergeFragmentTempl(components.GameBoard(game))
|
||||||
|
```
|
||||||
|
|
||||||
|
## Tech Stack
|
||||||
|
|
||||||
|
| Layer | Technology |
|
||||||
|
|-------|------------|
|
||||||
|
| Templates | templ (type-safe HTML) |
|
||||||
|
| Reactivity | Datastar (SSE-driven) |
|
||||||
|
| CSS | TailwindCSS v4 + daisyUI |
|
||||||
|
| Router | chi/v5 |
|
||||||
|
| Sessions | scs/v2 |
|
||||||
|
| Database | SQLite (modernc.org/sqlite) |
|
||||||
|
| Migrations | goose |
|
||||||
|
| SQL codegen | sqlc |
|
||||||
|
| Pub/sub | Embedded NATS |
|
||||||
|
| Logging | zerolog |
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# All tests
|
||||||
|
task test
|
||||||
|
|
||||||
|
# Single test
|
||||||
|
go test -run TestDropPiece ./connect4
|
||||||
|
|
||||||
|
# With verbose output
|
||||||
|
go test -v -run TestDropPiece ./connect4
|
||||||
|
|
||||||
|
# Test a package
|
||||||
|
go test ./connect4/...
|
||||||
|
```
|
||||||
|
|
||||||
|
Use `testutil.SetupTestDB()` for tests requiring database access.
|
||||||
13
Dockerfile
13
Dockerfile
@@ -1,5 +1,8 @@
|
|||||||
FROM docker.io/golang:1.25.4-alpine AS build
|
FROM docker.io/golang:1.25.4-alpine AS build
|
||||||
|
|
||||||
|
ARG VERSION=dev
|
||||||
|
ARG COMMIT=unknown
|
||||||
|
|
||||||
RUN apk add --no-cache upx
|
RUN apk add --no-cache upx
|
||||||
|
|
||||||
WORKDIR /src
|
WORKDIR /src
|
||||||
@@ -7,12 +10,14 @@ COPY go.mod go.sum ./
|
|||||||
RUN go mod download
|
RUN go mod download
|
||||||
|
|
||||||
COPY . .
|
COPY . .
|
||||||
|
RUN go tool templ generate
|
||||||
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||||
RUN --mount=type=cache,target=/root/.cache/go-build \
|
RUN --mount=type=cache,target=/root/.cache/go-build \
|
||||||
CGO_ENABLED=0 go build -ldflags="-s" -o /bin/c4 .
|
MODULE=$(head -1 go.mod | awk '{print $2}') && \
|
||||||
RUN upx -9 -k /bin/c4
|
CGO_ENABLED=0 go build -ldflags="-s -X $MODULE/version.Version=$VERSION -X $MODULE/version.Commit=$COMMIT" -o /bin/games .
|
||||||
|
RUN upx -9 -k /bin/games
|
||||||
|
|
||||||
FROM scratch
|
FROM scratch
|
||||||
ENV PORT=8080
|
ENV PORT=8080
|
||||||
COPY --from=build /bin/c4 /
|
COPY --from=build /bin/games /
|
||||||
ENTRYPOINT ["/c4"]
|
ENTRYPOINT ["/games"]
|
||||||
|
|||||||
29
Taskfile.yml
29
Taskfile.yml
@@ -6,23 +6,39 @@ tasks:
|
|||||||
cmds:
|
cmds:
|
||||||
- go run cmd/downloader/main.go
|
- go run cmd/downloader/main.go
|
||||||
|
|
||||||
|
build:templ:
|
||||||
|
desc: Compile .templ files to Go
|
||||||
|
cmds:
|
||||||
|
- go tool templ generate
|
||||||
|
sources:
|
||||||
|
- "**/*.templ"
|
||||||
|
generates:
|
||||||
|
- "**/*_templ.go"
|
||||||
|
|
||||||
build:styles:
|
build:styles:
|
||||||
desc: Build TailwindCSS styles
|
desc: Build TailwindCSS styles
|
||||||
cmds:
|
cmds:
|
||||||
- go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
- go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||||
sources:
|
sources:
|
||||||
- "assets/css/input.css"
|
- "assets/css/input.css"
|
||||||
|
- "**/*.templ"
|
||||||
- "**/*.go"
|
- "**/*.go"
|
||||||
generates:
|
generates:
|
||||||
- "assets/css/output.css"
|
- "assets/css/output.css"
|
||||||
|
|
||||||
build:
|
build:
|
||||||
desc: Production build to bin/c4
|
desc: Production build to bin/games
|
||||||
cmds:
|
cmds:
|
||||||
- go build -o bin/c4 .
|
- go build -o bin/games .
|
||||||
deps:
|
deps:
|
||||||
|
- build:templ
|
||||||
- build:styles
|
- build:styles
|
||||||
|
|
||||||
|
live:templ:
|
||||||
|
desc: Watch and recompile .templ files
|
||||||
|
cmds:
|
||||||
|
- go tool templ generate -watch
|
||||||
|
|
||||||
live:styles:
|
live:styles:
|
||||||
desc: Watch and rebuild TailwindCSS styles
|
desc: Watch and rebuild TailwindCSS styles
|
||||||
cmds:
|
cmds:
|
||||||
@@ -33,15 +49,16 @@ tasks:
|
|||||||
cmds:
|
cmds:
|
||||||
- |
|
- |
|
||||||
go tool air \
|
go tool air \
|
||||||
-build.cmd "go build -tags=dev -o tmp/bin/c4 ." \
|
-build.cmd "go build -tags=dev -o tmp/bin/games ." \
|
||||||
-build.bin "tmp/bin/c4" \
|
-build.bin "tmp/bin/games" \
|
||||||
-build.exclude_dir "data,bin,tmp,deploy" \
|
-build.exclude_dir "data,bin,tmp,deploy" \
|
||||||
-build.include_ext "go" \
|
-build.include_ext "go,templ" \
|
||||||
-misc.clean_on_exit "true"
|
-misc.clean_on_exit "true"
|
||||||
|
|
||||||
live:
|
live:
|
||||||
desc: Dev mode with hot-reload
|
desc: Dev mode with hot-reload
|
||||||
deps:
|
deps:
|
||||||
|
- live:templ
|
||||||
- live:styles
|
- live:styles
|
||||||
- live:server
|
- live:server
|
||||||
|
|
||||||
@@ -58,7 +75,7 @@ tasks:
|
|||||||
run:
|
run:
|
||||||
desc: Build and run the server
|
desc: Build and run the server
|
||||||
cmds:
|
cmds:
|
||||||
- ./bin/c4
|
- ./bin/games
|
||||||
deps:
|
deps:
|
||||||
- build
|
- build
|
||||||
|
|
||||||
|
|||||||
5
assets/assets.go
Normal file
5
assets/assets.go
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
// Package assets provides static file serving with build-tag switching
|
||||||
|
// between live filesystem (dev) and embedded hashfs (prod).
|
||||||
|
package assets
|
||||||
|
|
||||||
|
const DirectoryPath = "assets"
|
||||||
File diff suppressed because one or more lines are too long
22
assets/static_dev.go
Normal file
22
assets/static_dev.go
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
//go:build dev
|
||||||
|
|
||||||
|
package assets
|
||||||
|
|
||||||
|
import (
|
||||||
|
"net/http"
|
||||||
|
"os"
|
||||||
|
|
||||||
|
"github.com/rs/zerolog/log"
|
||||||
|
)
|
||||||
|
|
||||||
|
func Handler() http.Handler {
|
||||||
|
log.Debug().Str("path", DirectoryPath).Msg("static assets served from filesystem")
|
||||||
|
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||||
|
w.Header().Set("Cache-Control", "no-store")
|
||||||
|
http.StripPrefix("/assets/", http.FileServerFS(os.DirFS(DirectoryPath))).ServeHTTP(w, r)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func StaticPath(path string) string {
|
||||||
|
return "/assets/" + path
|
||||||
|
}
|
||||||
26
assets/static_prod.go
Normal file
26
assets/static_prod.go
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
//go:build !dev
|
||||||
|
|
||||||
|
package assets
|
||||||
|
|
||||||
|
import (
|
||||||
|
"embed"
|
||||||
|
"net/http"
|
||||||
|
|
||||||
|
"github.com/benbjohnson/hashfs"
|
||||||
|
"github.com/rs/zerolog/log"
|
||||||
|
)
|
||||||
|
|
||||||
|
var (
|
||||||
|
//go:embed css js
|
||||||
|
staticFiles embed.FS
|
||||||
|
staticSys = hashfs.NewFS(staticFiles)
|
||||||
|
)
|
||||||
|
|
||||||
|
func Handler() http.Handler {
|
||||||
|
log.Debug().Msg("static assets are embedded with hashfs")
|
||||||
|
return http.StripPrefix("/assets/", hashfs.FileServer(staticSys))
|
||||||
|
}
|
||||||
|
|
||||||
|
func StaticPath(path string) string {
|
||||||
|
return "/assets/" + staticSys.HashName(path)
|
||||||
|
}
|
||||||
163
chat/chat.go
Normal file
163
chat/chat.go
Normal file
@@ -0,0 +1,163 @@
|
|||||||
|
// Package chat provides a reusable chat room backed by NATS pub/sub
|
||||||
|
// with optional database persistence.
|
||||||
|
package chat
|
||||||
|
|
||||||
|
import (
|
||||||
|
"context"
|
||||||
|
"encoding/json"
|
||||||
|
"slices"
|
||||||
|
"sync"
|
||||||
|
|
||||||
|
"github.com/nats-io/nats.go"
|
||||||
|
"github.com/rs/zerolog/log"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
)
|
||||||
|
|
||||||
|
// Message is the wire format for chat messages over NATS.
|
||||||
|
type Message struct {
|
||||||
|
Nickname string `json:"nickname"`
|
||||||
|
Slot int `json:"slot"` // player slot/color index
|
||||||
|
Message string `json:"message"`
|
||||||
|
Time int64 `json:"time"` // unix millis, zero for ephemeral messages
|
||||||
|
}
|
||||||
|
|
||||||
|
const maxMessages = 50
|
||||||
|
|
||||||
|
// Room manages an in-memory message buffer and NATS pub/sub for a single
|
||||||
|
// chat room (typically one per game). When created with NewPersistentRoom,
|
||||||
|
// messages are automatically loaded from and saved to the database.
|
||||||
|
type Room struct {
|
||||||
|
subject string
|
||||||
|
nc *nats.Conn
|
||||||
|
messages []Message
|
||||||
|
mu sync.Mutex
|
||||||
|
|
||||||
|
// Optional persistence; nil for ephemeral rooms (e.g. snake).
|
||||||
|
queries *repository.Queries
|
||||||
|
roomID string
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewRoom creates an ephemeral chat room with no database persistence.
|
||||||
|
func NewRoom(nc *nats.Conn, subject string) *Room {
|
||||||
|
return &Room{
|
||||||
|
subject: subject,
|
||||||
|
nc: nc,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewPersistentRoom creates a chat room backed by the database. It loads
|
||||||
|
// existing messages on creation and auto-saves new messages on Send.
|
||||||
|
func NewPersistentRoom(nc *nats.Conn, subject string, queries *repository.Queries, roomID string) *Room {
|
||||||
|
r := &Room{
|
||||||
|
subject: subject,
|
||||||
|
nc: nc,
|
||||||
|
queries: queries,
|
||||||
|
roomID: roomID,
|
||||||
|
}
|
||||||
|
r.messages = r.loadMessages()
|
||||||
|
return r
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send publishes a message to the room's NATS subject and persists it
|
||||||
|
// if the room is backed by a database.
|
||||||
|
func (r *Room) Send(msg Message) {
|
||||||
|
if r.queries != nil {
|
||||||
|
r.saveMessage(msg)
|
||||||
|
}
|
||||||
|
|
||||||
|
data, err := json.Marshal(msg)
|
||||||
|
if err != nil {
|
||||||
|
log.Error().Err(err).Str("subject", r.subject).Msg("failed to marshal chat message")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if err := r.nc.Publish(r.subject, data); err != nil {
|
||||||
|
log.Error().Err(err).Str("subject", r.subject).Msg("failed to publish chat message")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// receive processes an incoming NATS message, appending it to the buffer.
|
||||||
|
func (r *Room) receive(data []byte) (Message, bool) {
|
||||||
|
var msg Message
|
||||||
|
if err := json.Unmarshal(data, &msg); err != nil {
|
||||||
|
return msg, false
|
||||||
|
}
|
||||||
|
|
||||||
|
r.mu.Lock()
|
||||||
|
r.messages = append(r.messages, msg)
|
||||||
|
if len(r.messages) > maxMessages {
|
||||||
|
r.messages = r.messages[len(r.messages)-maxMessages:]
|
||||||
|
}
|
||||||
|
r.mu.Unlock()
|
||||||
|
|
||||||
|
return msg, true
|
||||||
|
}
|
||||||
|
|
||||||
|
// Messages returns a snapshot of the current message buffer.
|
||||||
|
func (r *Room) Messages() []Message {
|
||||||
|
r.mu.Lock()
|
||||||
|
defer r.mu.Unlock()
|
||||||
|
snapshot := make([]Message, len(r.messages))
|
||||||
|
copy(snapshot, r.messages)
|
||||||
|
return snapshot
|
||||||
|
}
|
||||||
|
|
||||||
|
// Subscribe returns a channel of parsed messages and a cleanup function.
|
||||||
|
// The room handles NATS subscription internally and buffers messages.
|
||||||
|
func (r *Room) Subscribe() (<-chan Message, func()) {
|
||||||
|
natsCh := make(chan *nats.Msg, 64)
|
||||||
|
msgCh := make(chan Message, 64)
|
||||||
|
|
||||||
|
sub, err := r.nc.ChanSubscribe(r.subject, natsCh)
|
||||||
|
if err != nil {
|
||||||
|
close(msgCh)
|
||||||
|
return msgCh, func() {}
|
||||||
|
}
|
||||||
|
|
||||||
|
go func() {
|
||||||
|
for natsMsg := range natsCh {
|
||||||
|
if msg, ok := r.receive(natsMsg.Data); ok {
|
||||||
|
msgCh <- msg
|
||||||
|
}
|
||||||
|
}
|
||||||
|
close(msgCh)
|
||||||
|
}()
|
||||||
|
|
||||||
|
cleanup := func() {
|
||||||
|
_ = sub.Unsubscribe()
|
||||||
|
}
|
||||||
|
|
||||||
|
return msgCh, cleanup
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *Room) saveMessage(msg Message) {
|
||||||
|
err := r.queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{
|
||||||
|
GameID: r.roomID,
|
||||||
|
Nickname: msg.Nickname,
|
||||||
|
Color: int64(msg.Slot),
|
||||||
|
Message: msg.Message,
|
||||||
|
CreatedAt: msg.Time,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
log.Error().Err(err).Str("room_id", r.roomID).Msg("failed to save chat message")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *Room) loadMessages() []Message {
|
||||||
|
rows, err := r.queries.GetChatMessages(context.Background(), r.roomID)
|
||||||
|
if err != nil {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
msgs := make([]Message, len(rows))
|
||||||
|
for i, row := range rows {
|
||||||
|
msgs[i] = Message{
|
||||||
|
Nickname: row.Nickname,
|
||||||
|
Slot: int(row.Color),
|
||||||
|
Message: row.Message,
|
||||||
|
Time: row.CreatedAt,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// DB returns newest-first; reverse for chronological display
|
||||||
|
slices.Reverse(msgs)
|
||||||
|
return msgs
|
||||||
|
}
|
||||||
78
chat/components/chat.templ
Normal file
78
chat/components/chat.templ
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
package components
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/chat"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
// ColorFunc resolves a player slot to a CSS color string.
|
||||||
|
type ColorFunc func(slot int) string
|
||||||
|
|
||||||
|
// Config holds the game-specific settings for rendering a chat component.
|
||||||
|
type Config struct {
|
||||||
|
// CSSPrefix is used for element IDs and CSS classes (e.g. "c4" or "snake").
|
||||||
|
CSSPrefix string
|
||||||
|
// PostURL is the URL to POST chat messages to (e.g. "/games/{id}/chat").
|
||||||
|
PostURL string
|
||||||
|
// Color resolves a player slot to a CSS color string.
|
||||||
|
Color ColorFunc
|
||||||
|
// StopKeyPropagation adds data-on:keydown.stop="" to the input to prevent
|
||||||
|
// key events from propagating (needed for snake to avoid steering while typing).
|
||||||
|
StopKeyPropagation bool
|
||||||
|
}
|
||||||
|
|
||||||
|
// ChatMessage renders a single chat message. Used for appending new messages via SSE.
|
||||||
|
templ ChatMessage(m chat.Message, cfg Config) {
|
||||||
|
<div class={ cfg.CSSPrefix + "-chat-msg" }>
|
||||||
|
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
|
||||||
|
{ m.Nickname + ": " }
|
||||||
|
</span>
|
||||||
|
<span>{ m.Message }</span>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ Chat(messages []chat.Message, cfg Config) {
|
||||||
|
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
|
||||||
|
<div id={ cfg.CSSPrefix + "-chat-history" } class={ cfg.CSSPrefix + "-chat-history" }>
|
||||||
|
for _, m := range messages {
|
||||||
|
@ChatMessage(m, cfg)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
|
||||||
|
if cfg.StopKeyPropagation {
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
placeholder="Chat..."
|
||||||
|
autocomplete="off"
|
||||||
|
data-bind="chatMsg"
|
||||||
|
data-on:keydown__stop={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
|
||||||
|
/>
|
||||||
|
} else {
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
placeholder="Chat..."
|
||||||
|
autocomplete="off"
|
||||||
|
data-bind="chatMsg"
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
|
||||||
|
/>
|
||||||
|
}
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
data-on:click={ datastar.PostSSE("%s", cfg.PostURL) }
|
||||||
|
>
|
||||||
|
Send
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
@chatAutoScroll(cfg.CSSPrefix)
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
script chatAutoScroll(cssPrefix string) {
|
||||||
|
var el = document.querySelector('.' + cssPrefix + '-chat-history');
|
||||||
|
if (!el) return;
|
||||||
|
el.scrollTop = el.scrollHeight;
|
||||||
|
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
|
||||||
|
.observe(el, {childList:true, subtree:true});
|
||||||
|
}
|
||||||
@@ -71,6 +71,6 @@ func loadBase() *Config {
|
|||||||
}
|
}
|
||||||
}(),
|
}(),
|
||||||
AppURL: getEnv("APP_URL", "https://games.adriatica.io"),
|
AppURL: getEnv("APP_URL", "https://games.adriatica.io"),
|
||||||
DBPath: getEnv("DB_PATH", "data/c4.db"),
|
DBPath: getEnv("DB_PATH", "data/games.db"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
// Package game implements Connect 4 game logic, state management, and persistence.
|
// Package connect4 implements Connect 4 game logic, state management, and persistence.
|
||||||
package game
|
package connect4
|
||||||
|
|
||||||
// DropPiece attempts to drop a piece in the given column.
|
// DropPiece attempts to drop a piece in the given column.
|
||||||
// Returns (row placed, success).
|
// Returns (row placed, success).
|
||||||
126
connect4/persist.go
Normal file
126
connect4/persist.go
Normal file
@@ -0,0 +1,126 @@
|
|||||||
|
package connect4
|
||||||
|
|
||||||
|
import (
|
||||||
|
"context"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
"github.com/ryanhamamura/games/player"
|
||||||
|
|
||||||
|
"github.com/rs/zerolog/log"
|
||||||
|
)
|
||||||
|
|
||||||
|
func (gi *Instance) save() error {
|
||||||
|
err := saveGame(gi.queries, gi.game)
|
||||||
|
if err != nil {
|
||||||
|
log.Error().Err(err).Str("game_id", gi.game.ID).Msg("failed to save game")
|
||||||
|
}
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gi *Instance) savePlayer(p *Player, slot int) error {
|
||||||
|
err := saveGamePlayer(gi.queries, gi.game.ID, p, slot)
|
||||||
|
if err != nil {
|
||||||
|
log.Error().Err(err).Str("game_id", gi.game.ID).Int("slot", slot).Msg("failed to save game player")
|
||||||
|
}
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// saveGame persists the game state via upsert.
|
||||||
|
func saveGame(queries *repository.Queries, g *Game) error {
|
||||||
|
var winnerUserID *string
|
||||||
|
if g.Winner != nil && g.Winner.UserID != nil {
|
||||||
|
winnerUserID = g.Winner.UserID
|
||||||
|
}
|
||||||
|
|
||||||
|
var winningCells *string
|
||||||
|
if wc := g.WinningCellsToJSON(); wc != "" {
|
||||||
|
winningCells = &wc
|
||||||
|
}
|
||||||
|
|
||||||
|
return queries.UpsertGame(context.Background(), repository.UpsertGameParams{
|
||||||
|
ID: g.ID,
|
||||||
|
Board: g.BoardToJSON(),
|
||||||
|
CurrentTurn: int64(g.CurrentTurn),
|
||||||
|
Status: int64(g.Status),
|
||||||
|
WinnerUserID: winnerUserID,
|
||||||
|
WinningCells: winningCells,
|
||||||
|
RematchGameID: g.RematchGameID,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func saveGamePlayer(queries *repository.Queries, gameID string, p *Player, slot int) error {
|
||||||
|
var userID, guestPlayerID *string
|
||||||
|
if p.UserID != nil {
|
||||||
|
userID = p.UserID
|
||||||
|
} else {
|
||||||
|
id := string(p.ID)
|
||||||
|
guestPlayerID = &id
|
||||||
|
}
|
||||||
|
|
||||||
|
return queries.CreateGamePlayer(context.Background(), repository.CreateGamePlayerParams{
|
||||||
|
GameID: gameID,
|
||||||
|
UserID: userID,
|
||||||
|
GuestPlayerID: guestPlayerID,
|
||||||
|
Nickname: p.Nickname,
|
||||||
|
Color: int64(p.Color),
|
||||||
|
Slot: int64(slot),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func loadGame(queries *repository.Queries, id string) (*Game, error) {
|
||||||
|
row, err := queries.GetGame(context.Background(), id)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return gameFromRow(row)
|
||||||
|
}
|
||||||
|
|
||||||
|
func loadGamePlayers(queries *repository.Queries, id string) ([]*Player, error) {
|
||||||
|
rows, err := queries.GetGamePlayers(context.Background(), id)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return playersFromRows(rows), nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func gameFromRow(row *repository.Game) (*Game, error) {
|
||||||
|
g := &Game{
|
||||||
|
ID: row.ID,
|
||||||
|
CurrentTurn: int(row.CurrentTurn),
|
||||||
|
Status: Status(row.Status),
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := g.BoardFromJSON(row.Board); err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
if row.WinningCells != nil {
|
||||||
|
_ = g.WinningCellsFromJSON(*row.WinningCells)
|
||||||
|
}
|
||||||
|
|
||||||
|
if row.RematchGameID != nil {
|
||||||
|
g.RematchGameID = row.RematchGameID
|
||||||
|
}
|
||||||
|
|
||||||
|
return g, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func playersFromRows(rows []*repository.GamePlayer) []*Player {
|
||||||
|
players := make([]*Player, 0, len(rows))
|
||||||
|
for _, row := range rows {
|
||||||
|
p := &Player{
|
||||||
|
Nickname: row.Nickname,
|
||||||
|
Color: int(row.Color),
|
||||||
|
}
|
||||||
|
|
||||||
|
if row.UserID != nil {
|
||||||
|
p.UserID = row.UserID
|
||||||
|
p.ID = player.ID(*row.UserID)
|
||||||
|
} else if row.GuestPlayerID != nil {
|
||||||
|
p.ID = player.ID(*row.GuestPlayerID)
|
||||||
|
}
|
||||||
|
|
||||||
|
players = append(players, p)
|
||||||
|
}
|
||||||
|
return players
|
||||||
|
}
|
||||||
225
connect4/store.go
Normal file
225
connect4/store.go
Normal file
@@ -0,0 +1,225 @@
|
|||||||
|
package connect4
|
||||||
|
|
||||||
|
import (
|
||||||
|
"context"
|
||||||
|
"sync"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
"github.com/ryanhamamura/games/player"
|
||||||
|
)
|
||||||
|
|
||||||
|
type PlayerSession struct {
|
||||||
|
Player *Player
|
||||||
|
}
|
||||||
|
|
||||||
|
type Store struct {
|
||||||
|
games map[string]*Instance
|
||||||
|
gamesMu sync.RWMutex
|
||||||
|
queries *repository.Queries
|
||||||
|
notifyFunc func(gameID string)
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewStore(queries *repository.Queries) *Store {
|
||||||
|
return &Store{
|
||||||
|
games: make(map[string]*Instance),
|
||||||
|
queries: queries,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Store) SetNotifyFunc(f func(gameID string)) {
|
||||||
|
s.notifyFunc = f
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Store) makeNotify(gameID string) func() {
|
||||||
|
return func() {
|
||||||
|
if s.notifyFunc != nil {
|
||||||
|
s.notifyFunc(gameID)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Store) Create() *Instance {
|
||||||
|
id := player.GenerateID(4)
|
||||||
|
gi := NewInstance(id)
|
||||||
|
gi.queries = s.queries
|
||||||
|
gi.notify = s.makeNotify(id)
|
||||||
|
s.gamesMu.Lock()
|
||||||
|
s.games[id] = gi
|
||||||
|
s.gamesMu.Unlock()
|
||||||
|
|
||||||
|
if s.queries != nil {
|
||||||
|
gi.save() //nolint:errcheck
|
||||||
|
}
|
||||||
|
|
||||||
|
return gi
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Store) Get(id string) (*Instance, bool) {
|
||||||
|
s.gamesMu.RLock()
|
||||||
|
gi, ok := s.games[id]
|
||||||
|
s.gamesMu.RUnlock()
|
||||||
|
|
||||||
|
if ok {
|
||||||
|
return gi, true
|
||||||
|
}
|
||||||
|
|
||||||
|
if s.queries == nil {
|
||||||
|
return nil, false
|
||||||
|
}
|
||||||
|
|
||||||
|
g, err := loadGame(s.queries, id)
|
||||||
|
if err != nil || g == nil {
|
||||||
|
return nil, false
|
||||||
|
}
|
||||||
|
|
||||||
|
players, _ := loadGamePlayers(s.queries, id)
|
||||||
|
for _, p := range players {
|
||||||
|
switch p.Color {
|
||||||
|
case 1:
|
||||||
|
g.Players[0] = p
|
||||||
|
case 2:
|
||||||
|
g.Players[1] = p
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gi = &Instance{
|
||||||
|
game: g,
|
||||||
|
queries: s.queries,
|
||||||
|
notify: s.makeNotify(id),
|
||||||
|
}
|
||||||
|
|
||||||
|
s.gamesMu.Lock()
|
||||||
|
s.games[id] = gi
|
||||||
|
s.gamesMu.Unlock()
|
||||||
|
|
||||||
|
return gi, true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Store) Delete(id string) error {
|
||||||
|
s.gamesMu.Lock()
|
||||||
|
delete(s.games, id)
|
||||||
|
s.gamesMu.Unlock()
|
||||||
|
|
||||||
|
if s.queries != nil {
|
||||||
|
return s.queries.DeleteGame(context.Background(), id)
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
type Instance struct {
|
||||||
|
game *Game
|
||||||
|
gameMu sync.RWMutex
|
||||||
|
notify func()
|
||||||
|
queries *repository.Queries
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewInstance(id string) *Instance {
|
||||||
|
return &Instance{
|
||||||
|
game: NewGame(id),
|
||||||
|
notify: func() {},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gi *Instance) ID() string {
|
||||||
|
gi.gameMu.RLock()
|
||||||
|
defer gi.gameMu.RUnlock()
|
||||||
|
return gi.game.ID
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gi *Instance) Join(ps *PlayerSession) bool {
|
||||||
|
gi.gameMu.Lock()
|
||||||
|
defer gi.gameMu.Unlock()
|
||||||
|
|
||||||
|
var slot int
|
||||||
|
if gi.game.Players[0] == nil {
|
||||||
|
ps.Player.Color = 1
|
||||||
|
gi.game.Players[0] = ps.Player
|
||||||
|
slot = 0
|
||||||
|
} else if gi.game.Players[1] == nil {
|
||||||
|
ps.Player.Color = 2
|
||||||
|
gi.game.Players[1] = ps.Player
|
||||||
|
gi.game.Status = StatusInProgress
|
||||||
|
slot = 1
|
||||||
|
} else {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
if gi.queries != nil {
|
||||||
|
gi.savePlayer(ps.Player, slot) //nolint:errcheck
|
||||||
|
gi.save() //nolint:errcheck
|
||||||
|
}
|
||||||
|
|
||||||
|
gi.notify()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gi *Instance) GetGame() *Game {
|
||||||
|
gi.gameMu.RLock()
|
||||||
|
defer gi.gameMu.RUnlock()
|
||||||
|
return gi.game
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gi *Instance) GetPlayerColor(pid player.ID) int {
|
||||||
|
gi.gameMu.RLock()
|
||||||
|
defer gi.gameMu.RUnlock()
|
||||||
|
for _, p := range gi.game.Players {
|
||||||
|
if p != nil && p.ID == pid {
|
||||||
|
return p.Color
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gi *Instance) CreateRematch(s *Store) *Instance {
|
||||||
|
gi.gameMu.Lock()
|
||||||
|
defer gi.gameMu.Unlock()
|
||||||
|
|
||||||
|
if !gi.game.IsFinished() || gi.game.RematchGameID != nil {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
newGI := s.Create()
|
||||||
|
newID := newGI.ID()
|
||||||
|
gi.game.RematchGameID = &newID
|
||||||
|
|
||||||
|
if gi.queries != nil {
|
||||||
|
if err := gi.save(); err != nil {
|
||||||
|
s.Delete(newID) //nolint:errcheck
|
||||||
|
gi.game.RematchGameID = nil
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gi.notify()
|
||||||
|
return newGI
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gi *Instance) DropPiece(col int, playerColor int) bool {
|
||||||
|
gi.gameMu.Lock()
|
||||||
|
defer gi.gameMu.Unlock()
|
||||||
|
|
||||||
|
row, ok := gi.game.DropPiece(col, playerColor)
|
||||||
|
if !ok {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
if gi.game.CheckWin(row, col) {
|
||||||
|
for _, p := range gi.game.Players {
|
||||||
|
if p != nil && p.Color == playerColor {
|
||||||
|
gi.game.Winner = p
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if gi.game.CheckDraw() {
|
||||||
|
// Status already set by CheckDraw
|
||||||
|
} else {
|
||||||
|
gi.game.SwitchTurn()
|
||||||
|
}
|
||||||
|
|
||||||
|
if gi.queries != nil {
|
||||||
|
gi.save() //nolint:errcheck
|
||||||
|
}
|
||||||
|
|
||||||
|
gi.notify()
|
||||||
|
return true
|
||||||
|
}
|
||||||
@@ -1,20 +1,31 @@
|
|||||||
package game
|
package connect4
|
||||||
|
|
||||||
import "encoding/json"
|
import (
|
||||||
|
"encoding/json"
|
||||||
|
|
||||||
type PlayerID string
|
"github.com/ryanhamamura/games/player"
|
||||||
|
)
|
||||||
|
|
||||||
|
// SubjectPrefix is the NATS subject namespace for connect4 games.
|
||||||
|
const SubjectPrefix = "connect4"
|
||||||
|
|
||||||
|
// GameSubject returns the NATS subject for game state updates.
|
||||||
|
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
|
||||||
|
|
||||||
|
// ChatSubject returns the NATS subject for chat messages.
|
||||||
|
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
|
||||||
|
|
||||||
type Player struct {
|
type Player struct {
|
||||||
ID PlayerID
|
ID player.ID
|
||||||
UserID *string // UUID for authenticated users, nil for guests
|
UserID *string // UUID for authenticated users, nil for guests
|
||||||
Nickname string
|
Nickname string
|
||||||
Color int // 1 = Red, 2 = Yellow
|
Color int // 1 = Red, 2 = Yellow
|
||||||
}
|
}
|
||||||
|
|
||||||
type GameStatus int
|
type Status int
|
||||||
|
|
||||||
const (
|
const (
|
||||||
StatusWaitingForPlayer GameStatus = iota
|
StatusWaitingForPlayer Status = iota
|
||||||
StatusInProgress
|
StatusInProgress
|
||||||
StatusWon
|
StatusWon
|
||||||
StatusDraw
|
StatusDraw
|
||||||
@@ -25,7 +36,7 @@ type Game struct {
|
|||||||
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
|
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
|
||||||
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
|
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
|
||||||
CurrentTurn int // 1 or 2 (matches player color)
|
CurrentTurn int // 1 or 2 (matches player color)
|
||||||
Status GameStatus
|
Status Status
|
||||||
Winner *Player
|
Winner *Player
|
||||||
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
|
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
|
||||||
RematchGameID *string // ID of the rematch game, if one was created
|
RematchGameID *string // ID of the rematch game, if one was created
|
||||||
@@ -67,11 +78,3 @@ func (g *Game) WinningCellsFromJSON(data string) error {
|
|||||||
}
|
}
|
||||||
return json.Unmarshal([]byte(data), &g.WinningCells)
|
return json.Unmarshal([]byte(data), &g.WinningCells)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ChatMessage is the domain type for persisted C4 chat messages.
|
|
||||||
type ChatMessage struct {
|
|
||||||
Nickname string `json:"nickname"`
|
|
||||||
Color int `json:"color"` // 1=Red, 2=Yellow
|
|
||||||
Message string `json:"message"`
|
|
||||||
Time int64 `json:"time"`
|
|
||||||
}
|
|
||||||
@@ -1,16 +1,18 @@
|
|||||||
-- name: CreateGame :one
|
-- name: UpsertGame :exec
|
||||||
INSERT INTO games (id, board, current_turn, status)
|
INSERT INTO games (id, board, current_turn, status, game_type, winner_user_id, winning_cells, rematch_game_id)
|
||||||
VALUES (?, ?, ?, ?)
|
VALUES (?, ?, ?, ?, 'connect4', ?, ?, ?)
|
||||||
RETURNING *;
|
ON CONFLICT(id) DO UPDATE SET
|
||||||
|
board = excluded.board,
|
||||||
|
current_turn = excluded.current_turn,
|
||||||
|
status = excluded.status,
|
||||||
|
winner_user_id = excluded.winner_user_id,
|
||||||
|
winning_cells = excluded.winning_cells,
|
||||||
|
rematch_game_id = excluded.rematch_game_id,
|
||||||
|
updated_at = CURRENT_TIMESTAMP;
|
||||||
|
|
||||||
-- name: GetGame :one
|
-- name: GetGame :one
|
||||||
SELECT * FROM games WHERE id = ?;
|
SELECT * FROM games WHERE id = ?;
|
||||||
|
|
||||||
-- name: UpdateGame :exec
|
|
||||||
UPDATE games
|
|
||||||
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
|
|
||||||
WHERE id = ?;
|
|
||||||
|
|
||||||
-- name: DeleteGame :exec
|
-- name: DeleteGame :exec
|
||||||
DELETE FROM games WHERE id = ?;
|
DELETE FROM games WHERE id = ?;
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +1,17 @@
|
|||||||
-- name: CreateSnakeGame :one
|
-- name: UpsertSnakeGame :exec
|
||||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed)
|
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed, winner_user_id, rematch_game_id, score)
|
||||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?)
|
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?, ?, ?, ?)
|
||||||
RETURNING *;
|
ON CONFLICT(id) DO UPDATE SET
|
||||||
|
board = excluded.board,
|
||||||
|
status = excluded.status,
|
||||||
|
winner_user_id = excluded.winner_user_id,
|
||||||
|
rematch_game_id = excluded.rematch_game_id,
|
||||||
|
score = excluded.score,
|
||||||
|
updated_at = CURRENT_TIMESTAMP;
|
||||||
|
|
||||||
-- name: GetSnakeGame :one
|
-- name: GetSnakeGame :one
|
||||||
SELECT * FROM games WHERE id = ? AND game_type = 'snake';
|
SELECT * FROM games WHERE id = ? AND game_type = 'snake';
|
||||||
|
|
||||||
-- name: UpdateSnakeGame :exec
|
|
||||||
UPDATE games
|
|
||||||
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, score = ?, updated_at = CURRENT_TIMESTAMP
|
|
||||||
WHERE id = ? AND game_type = 'snake';
|
|
||||||
|
|
||||||
-- name: DeleteSnakeGame :exec
|
-- name: DeleteSnakeGame :exec
|
||||||
DELETE FROM games WHERE id = ? AND game_type = 'snake';
|
DELETE FROM games WHERE id = ? AND game_type = 'snake';
|
||||||
|
|
||||||
|
|||||||
@@ -15,11 +15,11 @@ VALUES (?, ?, ?, ?, ?)
|
|||||||
`
|
`
|
||||||
|
|
||||||
type CreateChatMessageParams struct {
|
type CreateChatMessageParams struct {
|
||||||
GameID string
|
GameID string `db:"game_id" json:"game_id"`
|
||||||
Nickname string
|
Nickname string `db:"nickname" json:"nickname"`
|
||||||
Color int64
|
Color int64 `db:"color" json:"color"`
|
||||||
Message string
|
Message string `db:"message" json:"message"`
|
||||||
CreatedAt int64
|
CreatedAt int64 `db:"created_at" json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) CreateChatMessage(ctx context.Context, arg CreateChatMessageParams) error {
|
func (q *Queries) CreateChatMessage(ctx context.Context, arg CreateChatMessageParams) error {
|
||||||
@@ -40,13 +40,13 @@ ORDER BY created_at DESC, id DESC
|
|||||||
LIMIT 50
|
LIMIT 50
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMessage, error) {
|
func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]*ChatMessage, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getChatMessages, gameID)
|
rows, err := q.db.QueryContext(ctx, getChatMessages, gameID)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []ChatMessage
|
var items []*ChatMessage
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i ChatMessage
|
var i ChatMessage
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -59,7 +59,7 @@ func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMes
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
|
|||||||
@@ -7,63 +7,21 @@ package repository
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"context"
|
"context"
|
||||||
"database/sql"
|
"time"
|
||||||
)
|
)
|
||||||
|
|
||||||
const createGame = `-- name: CreateGame :one
|
|
||||||
INSERT INTO games (id, board, current_turn, status)
|
|
||||||
VALUES (?, ?, ?, ?)
|
|
||||||
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
|
|
||||||
`
|
|
||||||
|
|
||||||
type CreateGameParams struct {
|
|
||||||
ID string
|
|
||||||
Board string
|
|
||||||
CurrentTurn int64
|
|
||||||
Status int64
|
|
||||||
}
|
|
||||||
|
|
||||||
func (q *Queries) CreateGame(ctx context.Context, arg CreateGameParams) (Game, error) {
|
|
||||||
row := q.db.QueryRowContext(ctx, createGame,
|
|
||||||
arg.ID,
|
|
||||||
arg.Board,
|
|
||||||
arg.CurrentTurn,
|
|
||||||
arg.Status,
|
|
||||||
)
|
|
||||||
var i Game
|
|
||||||
err := row.Scan(
|
|
||||||
&i.ID,
|
|
||||||
&i.Board,
|
|
||||||
&i.CurrentTurn,
|
|
||||||
&i.Status,
|
|
||||||
&i.WinnerUserID,
|
|
||||||
&i.WinningCells,
|
|
||||||
&i.CreatedAt,
|
|
||||||
&i.UpdatedAt,
|
|
||||||
&i.RematchGameID,
|
|
||||||
&i.GameType,
|
|
||||||
&i.GridWidth,
|
|
||||||
&i.GridHeight,
|
|
||||||
&i.MaxPlayers,
|
|
||||||
&i.GameMode,
|
|
||||||
&i.Score,
|
|
||||||
&i.SnakeSpeed,
|
|
||||||
)
|
|
||||||
return i, err
|
|
||||||
}
|
|
||||||
|
|
||||||
const createGamePlayer = `-- name: CreateGamePlayer :exec
|
const createGamePlayer = `-- name: CreateGamePlayer :exec
|
||||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||||
VALUES (?, ?, ?, ?, ?, ?)
|
VALUES (?, ?, ?, ?, ?, ?)
|
||||||
`
|
`
|
||||||
|
|
||||||
type CreateGamePlayerParams struct {
|
type CreateGamePlayerParams struct {
|
||||||
GameID string
|
GameID string `db:"game_id" json:"game_id"`
|
||||||
UserID sql.NullString
|
UserID *string `db:"user_id" json:"user_id"`
|
||||||
GuestPlayerID sql.NullString
|
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
|
||||||
Nickname string
|
Nickname string `db:"nickname" json:"nickname"`
|
||||||
Color int64
|
Color int64 `db:"color" json:"color"`
|
||||||
Slot int64
|
Slot int64 `db:"slot" json:"slot"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) CreateGamePlayer(ctx context.Context, arg CreateGamePlayerParams) error {
|
func (q *Queries) CreateGamePlayer(ctx context.Context, arg CreateGamePlayerParams) error {
|
||||||
@@ -91,13 +49,13 @@ const getActiveGames = `-- name: GetActiveGames :many
|
|||||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'connect4' AND status < 2
|
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'connect4' AND status < 2
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
|
func (q *Queries) GetActiveGames(ctx context.Context) ([]*Game, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getActiveGames)
|
rows, err := q.db.QueryContext(ctx, getActiveGames)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []Game
|
var items []*Game
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i Game
|
var i Game
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -120,7 +78,7 @@ func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
@@ -135,7 +93,7 @@ const getGame = `-- name: GetGame :one
|
|||||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ?
|
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ?
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
|
func (q *Queries) GetGame(ctx context.Context, id string) (*Game, error) {
|
||||||
row := q.db.QueryRowContext(ctx, getGame, id)
|
row := q.db.QueryRowContext(ctx, getGame, id)
|
||||||
var i Game
|
var i Game
|
||||||
err := row.Scan(
|
err := row.Scan(
|
||||||
@@ -156,20 +114,20 @@ func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
|
|||||||
&i.Score,
|
&i.Score,
|
||||||
&i.SnakeSpeed,
|
&i.SnakeSpeed,
|
||||||
)
|
)
|
||||||
return i, err
|
return &i, err
|
||||||
}
|
}
|
||||||
|
|
||||||
const getGamePlayers = `-- name: GetGamePlayers :many
|
const getGamePlayers = `-- name: GetGamePlayers :many
|
||||||
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ?
|
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ?
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
|
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]*GamePlayer, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getGamePlayers, gameID)
|
rows, err := q.db.QueryContext(ctx, getGamePlayers, gameID)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []GamePlayer
|
var items []*GamePlayer
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i GamePlayer
|
var i GamePlayer
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -183,7 +141,7 @@ func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlay
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
@@ -201,13 +159,13 @@ WHERE gp.user_id = ?
|
|||||||
ORDER BY g.updated_at DESC
|
ORDER BY g.updated_at DESC
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) ([]Game, error) {
|
func (q *Queries) GetGamesByUserID(ctx context.Context, userID *string) ([]*Game, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getGamesByUserID, userID)
|
rows, err := q.db.QueryContext(ctx, getGamesByUserID, userID)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []Game
|
var items []*Game
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i Game
|
var i Game
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -230,7 +188,7 @@ func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) (
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
@@ -257,21 +215,21 @@ ORDER BY g.updated_at DESC
|
|||||||
`
|
`
|
||||||
|
|
||||||
type GetUserActiveGamesRow struct {
|
type GetUserActiveGamesRow struct {
|
||||||
ID string
|
ID string `db:"id" json:"id"`
|
||||||
Status int64
|
Status int64 `db:"status" json:"status"`
|
||||||
CurrentTurn int64
|
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
|
||||||
UpdatedAt sql.NullTime
|
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
|
||||||
MyColor int64
|
MyColor int64 `db:"my_color" json:"my_color"`
|
||||||
OpponentNickname sql.NullString
|
OpponentNickname *string `db:"opponent_nickname" json:"opponent_nickname"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveGamesRow, error) {
|
func (q *Queries) GetUserActiveGames(ctx context.Context, userID *string) ([]*GetUserActiveGamesRow, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getUserActiveGames, userID)
|
rows, err := q.db.QueryContext(ctx, getUserActiveGames, userID)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []GetUserActiveGamesRow
|
var items []*GetUserActiveGamesRow
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i GetUserActiveGamesRow
|
var i GetUserActiveGamesRow
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -284,7 +242,7 @@ func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString)
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
@@ -295,31 +253,38 @@ func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString)
|
|||||||
return items, nil
|
return items, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
const updateGame = `-- name: UpdateGame :exec
|
const upsertGame = `-- name: UpsertGame :exec
|
||||||
UPDATE games
|
INSERT INTO games (id, board, current_turn, status, game_type, winner_user_id, winning_cells, rematch_game_id)
|
||||||
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
|
VALUES (?, ?, ?, ?, 'connect4', ?, ?, ?)
|
||||||
WHERE id = ?
|
ON CONFLICT(id) DO UPDATE SET
|
||||||
|
board = excluded.board,
|
||||||
|
current_turn = excluded.current_turn,
|
||||||
|
status = excluded.status,
|
||||||
|
winner_user_id = excluded.winner_user_id,
|
||||||
|
winning_cells = excluded.winning_cells,
|
||||||
|
rematch_game_id = excluded.rematch_game_id,
|
||||||
|
updated_at = CURRENT_TIMESTAMP
|
||||||
`
|
`
|
||||||
|
|
||||||
type UpdateGameParams struct {
|
type UpsertGameParams struct {
|
||||||
Board string
|
ID string `db:"id" json:"id"`
|
||||||
CurrentTurn int64
|
Board string `db:"board" json:"board"`
|
||||||
Status int64
|
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
|
||||||
WinnerUserID sql.NullString
|
Status int64 `db:"status" json:"status"`
|
||||||
WinningCells sql.NullString
|
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
|
||||||
RematchGameID sql.NullString
|
WinningCells *string `db:"winning_cells" json:"winning_cells"`
|
||||||
ID string
|
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) UpdateGame(ctx context.Context, arg UpdateGameParams) error {
|
func (q *Queries) UpsertGame(ctx context.Context, arg UpsertGameParams) error {
|
||||||
_, err := q.db.ExecContext(ctx, updateGame,
|
_, err := q.db.ExecContext(ctx, upsertGame,
|
||||||
|
arg.ID,
|
||||||
arg.Board,
|
arg.Board,
|
||||||
arg.CurrentTurn,
|
arg.CurrentTurn,
|
||||||
arg.Status,
|
arg.Status,
|
||||||
arg.WinnerUserID,
|
arg.WinnerUserID,
|
||||||
arg.WinningCells,
|
arg.WinningCells,
|
||||||
arg.RematchGameID,
|
arg.RematchGameID,
|
||||||
arg.ID,
|
|
||||||
)
|
)
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,50 +5,56 @@
|
|||||||
package repository
|
package repository
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"database/sql"
|
"time"
|
||||||
)
|
)
|
||||||
|
|
||||||
type ChatMessage struct {
|
type ChatMessage struct {
|
||||||
ID int64
|
ID int64 `db:"id" json:"id"`
|
||||||
GameID string
|
GameID string `db:"game_id" json:"game_id"`
|
||||||
Nickname string
|
Nickname string `db:"nickname" json:"nickname"`
|
||||||
Color int64
|
Color int64 `db:"color" json:"color"`
|
||||||
Message string
|
Message string `db:"message" json:"message"`
|
||||||
CreatedAt int64
|
CreatedAt int64 `db:"created_at" json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
type Game struct {
|
type Game struct {
|
||||||
ID string
|
ID string `db:"id" json:"id"`
|
||||||
Board string
|
Board string `db:"board" json:"board"`
|
||||||
CurrentTurn int64
|
CurrentTurn int64 `db:"current_turn" json:"current_turn"`
|
||||||
Status int64
|
Status int64 `db:"status" json:"status"`
|
||||||
WinnerUserID sql.NullString
|
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
|
||||||
WinningCells sql.NullString
|
WinningCells *string `db:"winning_cells" json:"winning_cells"`
|
||||||
CreatedAt sql.NullTime
|
CreatedAt *time.Time `db:"created_at" json:"created_at"`
|
||||||
UpdatedAt sql.NullTime
|
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
|
||||||
RematchGameID sql.NullString
|
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
|
||||||
GameType string
|
GameType string `db:"game_type" json:"game_type"`
|
||||||
GridWidth sql.NullInt64
|
GridWidth *int64 `db:"grid_width" json:"grid_width"`
|
||||||
GridHeight sql.NullInt64
|
GridHeight *int64 `db:"grid_height" json:"grid_height"`
|
||||||
MaxPlayers int64
|
MaxPlayers int64 `db:"max_players" json:"max_players"`
|
||||||
GameMode int64
|
GameMode int64 `db:"game_mode" json:"game_mode"`
|
||||||
Score int64
|
Score int64 `db:"score" json:"score"`
|
||||||
SnakeSpeed int64
|
SnakeSpeed int64 `db:"snake_speed" json:"snake_speed"`
|
||||||
}
|
}
|
||||||
|
|
||||||
type GamePlayer struct {
|
type GamePlayer struct {
|
||||||
GameID string
|
GameID string `db:"game_id" json:"game_id"`
|
||||||
UserID sql.NullString
|
UserID *string `db:"user_id" json:"user_id"`
|
||||||
GuestPlayerID sql.NullString
|
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
|
||||||
Nickname string
|
Nickname string `db:"nickname" json:"nickname"`
|
||||||
Color int64
|
Color int64 `db:"color" json:"color"`
|
||||||
Slot int64
|
Slot int64 `db:"slot" json:"slot"`
|
||||||
CreatedAt sql.NullTime
|
CreatedAt *time.Time `db:"created_at" json:"created_at"`
|
||||||
|
}
|
||||||
|
|
||||||
|
type Session struct {
|
||||||
|
Token string `db:"token" json:"token"`
|
||||||
|
Data []byte `db:"data" json:"data"`
|
||||||
|
Expiry float64 `db:"expiry" json:"expiry"`
|
||||||
}
|
}
|
||||||
|
|
||||||
type User struct {
|
type User struct {
|
||||||
ID string
|
ID string `db:"id" json:"id"`
|
||||||
Username string
|
Username string `db:"username" json:"username"`
|
||||||
PasswordHash string
|
PasswordHash string `db:"password_hash" json:"password_hash"`
|
||||||
CreatedAt sql.NullTime
|
CreatedAt *time.Time `db:"created_at" json:"created_at"`
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,69 +7,21 @@ package repository
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"context"
|
"context"
|
||||||
"database/sql"
|
"time"
|
||||||
)
|
)
|
||||||
|
|
||||||
const createSnakeGame = `-- name: CreateSnakeGame :one
|
|
||||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed)
|
|
||||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?)
|
|
||||||
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
|
|
||||||
`
|
|
||||||
|
|
||||||
type CreateSnakeGameParams struct {
|
|
||||||
ID string
|
|
||||||
Board string
|
|
||||||
Status int64
|
|
||||||
GridWidth sql.NullInt64
|
|
||||||
GridHeight sql.NullInt64
|
|
||||||
GameMode int64
|
|
||||||
SnakeSpeed int64
|
|
||||||
}
|
|
||||||
|
|
||||||
func (q *Queries) CreateSnakeGame(ctx context.Context, arg CreateSnakeGameParams) (Game, error) {
|
|
||||||
row := q.db.QueryRowContext(ctx, createSnakeGame,
|
|
||||||
arg.ID,
|
|
||||||
arg.Board,
|
|
||||||
arg.Status,
|
|
||||||
arg.GridWidth,
|
|
||||||
arg.GridHeight,
|
|
||||||
arg.GameMode,
|
|
||||||
arg.SnakeSpeed,
|
|
||||||
)
|
|
||||||
var i Game
|
|
||||||
err := row.Scan(
|
|
||||||
&i.ID,
|
|
||||||
&i.Board,
|
|
||||||
&i.CurrentTurn,
|
|
||||||
&i.Status,
|
|
||||||
&i.WinnerUserID,
|
|
||||||
&i.WinningCells,
|
|
||||||
&i.CreatedAt,
|
|
||||||
&i.UpdatedAt,
|
|
||||||
&i.RematchGameID,
|
|
||||||
&i.GameType,
|
|
||||||
&i.GridWidth,
|
|
||||||
&i.GridHeight,
|
|
||||||
&i.MaxPlayers,
|
|
||||||
&i.GameMode,
|
|
||||||
&i.Score,
|
|
||||||
&i.SnakeSpeed,
|
|
||||||
)
|
|
||||||
return i, err
|
|
||||||
}
|
|
||||||
|
|
||||||
const createSnakePlayer = `-- name: CreateSnakePlayer :exec
|
const createSnakePlayer = `-- name: CreateSnakePlayer :exec
|
||||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||||
VALUES (?, ?, ?, ?, ?, ?)
|
VALUES (?, ?, ?, ?, ?, ?)
|
||||||
`
|
`
|
||||||
|
|
||||||
type CreateSnakePlayerParams struct {
|
type CreateSnakePlayerParams struct {
|
||||||
GameID string
|
GameID string `db:"game_id" json:"game_id"`
|
||||||
UserID sql.NullString
|
UserID *string `db:"user_id" json:"user_id"`
|
||||||
GuestPlayerID sql.NullString
|
GuestPlayerID *string `db:"guest_player_id" json:"guest_player_id"`
|
||||||
Nickname string
|
Nickname string `db:"nickname" json:"nickname"`
|
||||||
Color int64
|
Color int64 `db:"color" json:"color"`
|
||||||
Slot int64
|
Slot int64 `db:"slot" json:"slot"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) CreateSnakePlayer(ctx context.Context, arg CreateSnakePlayerParams) error {
|
func (q *Queries) CreateSnakePlayer(ctx context.Context, arg CreateSnakePlayerParams) error {
|
||||||
@@ -97,13 +49,13 @@ const getActiveSnakeGames = `-- name: GetActiveSnakeGames :many
|
|||||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'snake' AND status < 2 AND game_mode = 0
|
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'snake' AND status < 2 AND game_mode = 0
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
|
func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]*Game, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getActiveSnakeGames)
|
rows, err := q.db.QueryContext(ctx, getActiveSnakeGames)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []Game
|
var items []*Game
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i Game
|
var i Game
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -126,7 +78,7 @@ func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
@@ -141,7 +93,7 @@ const getSnakeGame = `-- name: GetSnakeGame :one
|
|||||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ? AND game_type = 'snake'
|
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ? AND game_type = 'snake'
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
|
func (q *Queries) GetSnakeGame(ctx context.Context, id string) (*Game, error) {
|
||||||
row := q.db.QueryRowContext(ctx, getSnakeGame, id)
|
row := q.db.QueryRowContext(ctx, getSnakeGame, id)
|
||||||
var i Game
|
var i Game
|
||||||
err := row.Scan(
|
err := row.Scan(
|
||||||
@@ -162,20 +114,20 @@ func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
|
|||||||
&i.Score,
|
&i.Score,
|
||||||
&i.SnakeSpeed,
|
&i.SnakeSpeed,
|
||||||
)
|
)
|
||||||
return i, err
|
return &i, err
|
||||||
}
|
}
|
||||||
|
|
||||||
const getSnakePlayers = `-- name: GetSnakePlayers :many
|
const getSnakePlayers = `-- name: GetSnakePlayers :many
|
||||||
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ? ORDER BY slot
|
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ? ORDER BY slot
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
|
func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]*GamePlayer, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getSnakePlayers, gameID)
|
rows, err := q.db.QueryContext(ctx, getSnakePlayers, gameID)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []GamePlayer
|
var items []*GamePlayer
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i GamePlayer
|
var i GamePlayer
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -189,7 +141,7 @@ func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePla
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
@@ -214,20 +166,20 @@ ORDER BY g.updated_at DESC
|
|||||||
`
|
`
|
||||||
|
|
||||||
type GetUserActiveSnakeGamesRow struct {
|
type GetUserActiveSnakeGamesRow struct {
|
||||||
ID string
|
ID string `db:"id" json:"id"`
|
||||||
Status int64
|
Status int64 `db:"status" json:"status"`
|
||||||
GridWidth sql.NullInt64
|
GridWidth *int64 `db:"grid_width" json:"grid_width"`
|
||||||
GridHeight sql.NullInt64
|
GridHeight *int64 `db:"grid_height" json:"grid_height"`
|
||||||
UpdatedAt sql.NullTime
|
UpdatedAt *time.Time `db:"updated_at" json:"updated_at"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveSnakeGamesRow, error) {
|
func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID *string) ([]*GetUserActiveSnakeGamesRow, error) {
|
||||||
rows, err := q.db.QueryContext(ctx, getUserActiveSnakeGames, userID)
|
rows, err := q.db.QueryContext(ctx, getUserActiveSnakeGames, userID)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
defer rows.Close()
|
defer rows.Close()
|
||||||
var items []GetUserActiveSnakeGamesRow
|
var items []*GetUserActiveSnakeGamesRow
|
||||||
for rows.Next() {
|
for rows.Next() {
|
||||||
var i GetUserActiveSnakeGamesRow
|
var i GetUserActiveSnakeGamesRow
|
||||||
if err := rows.Scan(
|
if err := rows.Scan(
|
||||||
@@ -239,7 +191,7 @@ func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullSt
|
|||||||
); err != nil {
|
); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
items = append(items, i)
|
items = append(items, &i)
|
||||||
}
|
}
|
||||||
if err := rows.Close(); err != nil {
|
if err := rows.Close(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
@@ -250,29 +202,43 @@ func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullSt
|
|||||||
return items, nil
|
return items, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
const updateSnakeGame = `-- name: UpdateSnakeGame :exec
|
const upsertSnakeGame = `-- name: UpsertSnakeGame :exec
|
||||||
UPDATE games
|
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed, winner_user_id, rematch_game_id, score)
|
||||||
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, score = ?, updated_at = CURRENT_TIMESTAMP
|
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?, ?, ?, ?)
|
||||||
WHERE id = ? AND game_type = 'snake'
|
ON CONFLICT(id) DO UPDATE SET
|
||||||
|
board = excluded.board,
|
||||||
|
status = excluded.status,
|
||||||
|
winner_user_id = excluded.winner_user_id,
|
||||||
|
rematch_game_id = excluded.rematch_game_id,
|
||||||
|
score = excluded.score,
|
||||||
|
updated_at = CURRENT_TIMESTAMP
|
||||||
`
|
`
|
||||||
|
|
||||||
type UpdateSnakeGameParams struct {
|
type UpsertSnakeGameParams struct {
|
||||||
Board string
|
ID string `db:"id" json:"id"`
|
||||||
Status int64
|
Board string `db:"board" json:"board"`
|
||||||
WinnerUserID sql.NullString
|
Status int64 `db:"status" json:"status"`
|
||||||
RematchGameID sql.NullString
|
GridWidth *int64 `db:"grid_width" json:"grid_width"`
|
||||||
Score int64
|
GridHeight *int64 `db:"grid_height" json:"grid_height"`
|
||||||
ID string
|
GameMode int64 `db:"game_mode" json:"game_mode"`
|
||||||
|
SnakeSpeed int64 `db:"snake_speed" json:"snake_speed"`
|
||||||
|
WinnerUserID *string `db:"winner_user_id" json:"winner_user_id"`
|
||||||
|
RematchGameID *string `db:"rematch_game_id" json:"rematch_game_id"`
|
||||||
|
Score int64 `db:"score" json:"score"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) UpdateSnakeGame(ctx context.Context, arg UpdateSnakeGameParams) error {
|
func (q *Queries) UpsertSnakeGame(ctx context.Context, arg UpsertSnakeGameParams) error {
|
||||||
_, err := q.db.ExecContext(ctx, updateSnakeGame,
|
_, err := q.db.ExecContext(ctx, upsertSnakeGame,
|
||||||
|
arg.ID,
|
||||||
arg.Board,
|
arg.Board,
|
||||||
arg.Status,
|
arg.Status,
|
||||||
|
arg.GridWidth,
|
||||||
|
arg.GridHeight,
|
||||||
|
arg.GameMode,
|
||||||
|
arg.SnakeSpeed,
|
||||||
arg.WinnerUserID,
|
arg.WinnerUserID,
|
||||||
arg.RematchGameID,
|
arg.RematchGameID,
|
||||||
arg.Score,
|
arg.Score,
|
||||||
arg.ID,
|
|
||||||
)
|
)
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,12 +16,12 @@ RETURNING id, username, password_hash, created_at
|
|||||||
`
|
`
|
||||||
|
|
||||||
type CreateUserParams struct {
|
type CreateUserParams struct {
|
||||||
ID string
|
ID string `db:"id" json:"id"`
|
||||||
Username string
|
Username string `db:"username" json:"username"`
|
||||||
PasswordHash string
|
PasswordHash string `db:"password_hash" json:"password_hash"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, error) {
|
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (*User, error) {
|
||||||
row := q.db.QueryRowContext(ctx, createUser, arg.ID, arg.Username, arg.PasswordHash)
|
row := q.db.QueryRowContext(ctx, createUser, arg.ID, arg.Username, arg.PasswordHash)
|
||||||
var i User
|
var i User
|
||||||
err := row.Scan(
|
err := row.Scan(
|
||||||
@@ -30,14 +30,14 @@ func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, e
|
|||||||
&i.PasswordHash,
|
&i.PasswordHash,
|
||||||
&i.CreatedAt,
|
&i.CreatedAt,
|
||||||
)
|
)
|
||||||
return i, err
|
return &i, err
|
||||||
}
|
}
|
||||||
|
|
||||||
const getUserByID = `-- name: GetUserByID :one
|
const getUserByID = `-- name: GetUserByID :one
|
||||||
SELECT id, username, password_hash, created_at FROM users WHERE id = ?
|
SELECT id, username, password_hash, created_at FROM users WHERE id = ?
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
|
func (q *Queries) GetUserByID(ctx context.Context, id string) (*User, error) {
|
||||||
row := q.db.QueryRowContext(ctx, getUserByID, id)
|
row := q.db.QueryRowContext(ctx, getUserByID, id)
|
||||||
var i User
|
var i User
|
||||||
err := row.Scan(
|
err := row.Scan(
|
||||||
@@ -46,14 +46,14 @@ func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
|
|||||||
&i.PasswordHash,
|
&i.PasswordHash,
|
||||||
&i.CreatedAt,
|
&i.CreatedAt,
|
||||||
)
|
)
|
||||||
return i, err
|
return &i, err
|
||||||
}
|
}
|
||||||
|
|
||||||
const getUserByUsername = `-- name: GetUserByUsername :one
|
const getUserByUsername = `-- name: GetUserByUsername :one
|
||||||
SELECT id, username, password_hash, created_at FROM users WHERE username = ?
|
SELECT id, username, password_hash, created_at FROM users WHERE username = ?
|
||||||
`
|
`
|
||||||
|
|
||||||
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User, error) {
|
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (*User, error) {
|
||||||
row := q.db.QueryRowContext(ctx, getUserByUsername, username)
|
row := q.db.QueryRowContext(ctx, getUserByUsername, username)
|
||||||
var i User
|
var i User
|
||||||
err := row.Scan(
|
err := row.Scan(
|
||||||
@@ -62,5 +62,5 @@ func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User,
|
|||||||
&i.PasswordHash,
|
&i.PasswordHash,
|
||||||
&i.CreatedAt,
|
&i.CreatedAt,
|
||||||
)
|
)
|
||||||
return i, err
|
return &i, err
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
# Deploy the c4 binary to /opt/c4, then restart the service.
|
# Deploy the games binary to /opt/games, then restart the service.
|
||||||
# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
|
# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
|
|
||||||
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
|
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
|
||||||
INSTALL_DIR="/opt/c4"
|
INSTALL_DIR="/opt/games"
|
||||||
BINARY="$ROOT_DIR/c4"
|
BINARY="$ROOT_DIR/games"
|
||||||
|
|
||||||
# If Go is available and we have source, build fresh
|
# If Go is available and we have source, build fresh
|
||||||
if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
|
if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
|
||||||
@@ -13,7 +13,7 @@ if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
|
|||||||
(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
|
(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
|
||||||
|
|
||||||
echo "Building binary..."
|
echo "Building binary..."
|
||||||
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o c4 .)
|
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o games .)
|
||||||
fi
|
fi
|
||||||
|
|
||||||
if [[ ! -f "$BINARY" ]]; then
|
if [[ ! -f "$BINARY" ]]; then
|
||||||
@@ -22,10 +22,10 @@ if [[ ! -f "$BINARY" ]]; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
echo "Installing to $INSTALL_DIR..."
|
echo "Installing to $INSTALL_DIR..."
|
||||||
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/c4"
|
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/games"
|
||||||
|
|
||||||
echo "Restarting service..."
|
echo "Restarting service..."
|
||||||
systemctl restart c4.service
|
systemctl restart games.service
|
||||||
|
|
||||||
echo "Done. Status:"
|
echo "Done. Status:"
|
||||||
systemctl status c4.service --no-pager
|
systemctl status games.service --no-pager
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
[Unit]
|
[Unit]
|
||||||
Description=C4 Game Lobby
|
Description=Games Lobby
|
||||||
After=network.target
|
After=network.target
|
||||||
|
|
||||||
[Service]
|
[Service]
|
||||||
Type=simple
|
Type=simple
|
||||||
User=games
|
User=games
|
||||||
Group=games
|
Group=games
|
||||||
WorkingDirectory=/opt/c4
|
WorkingDirectory=/opt/games
|
||||||
ExecStart=/opt/c4/c4
|
ExecStart=/opt/games/games
|
||||||
Restart=on-failure
|
Restart=on-failure
|
||||||
RestartSec=5
|
RestartSec=5
|
||||||
|
|
||||||
@@ -17,7 +17,7 @@ Environment=PORT=8080
|
|||||||
NoNewPrivileges=true
|
NoNewPrivileges=true
|
||||||
ProtectSystem=strict
|
ProtectSystem=strict
|
||||||
ProtectHome=true
|
ProtectHome=true
|
||||||
ReadWritePaths=/opt/c4
|
ReadWritePaths=/opt/games
|
||||||
PrivateTmp=true
|
PrivateTmp=true
|
||||||
|
|
||||||
[Install]
|
[Install]
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
# Build the c4 binary, bundle it with deploy files into a tarball,
|
# Build the games binary, bundle it with deploy files into a tarball,
|
||||||
# base64-encode it, and split into 25MB chunks for transfer.
|
# base64-encode it, and split into 25MB chunks for transfer.
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
|
|
||||||
@@ -7,14 +7,14 @@ REPO_DIR="$(cd "$(dirname "$0")/.." && pwd)"
|
|||||||
cd "$REPO_DIR"
|
cd "$REPO_DIR"
|
||||||
|
|
||||||
TIMESTAMP=$(date +%Y%m%d-%H%M%S)
|
TIMESTAMP=$(date +%Y%m%d-%H%M%S)
|
||||||
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
|
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
|
||||||
BASE64_FILE="c4-deploy-${TIMESTAMP}_b64.txt"
|
BASE64_FILE="games-deploy-${TIMESTAMP}_b64.txt"
|
||||||
|
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
# Clean previous artifacts
|
# Clean previous artifacts
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
echo "--- Cleaning old artifacts ---"
|
echo "--- Cleaning old artifacts ---"
|
||||||
rm -f ./c4 c4-deploy-*.tar.gz c4-deploy-*_b64*.txt
|
rm -f ./games games-deploy-*.tar.gz games-deploy-*_b64*.txt
|
||||||
|
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
# Build
|
# Build
|
||||||
@@ -23,18 +23,18 @@ echo "--- Building CSS ---"
|
|||||||
go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||||
|
|
||||||
echo "--- Building binary (linux/amd64) ---"
|
echo "--- Building binary (linux/amd64) ---"
|
||||||
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o c4 .
|
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o games .
|
||||||
|
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
# Verify required files
|
# Verify required files
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
echo "--- Verifying files ---"
|
echo "--- Verifying files ---"
|
||||||
REQUIRED_FILES=(
|
REQUIRED_FILES=(
|
||||||
c4
|
games
|
||||||
deploy/setup.sh
|
deploy/setup.sh
|
||||||
deploy/deploy.sh
|
deploy/deploy.sh
|
||||||
deploy/reassemble.sh
|
deploy/reassemble.sh
|
||||||
deploy/c4.service
|
deploy/games.service
|
||||||
)
|
)
|
||||||
for f in "${REQUIRED_FILES[@]}"; do
|
for f in "${REQUIRED_FILES[@]}"; do
|
||||||
if [[ ! -f "$f" ]]; then
|
if [[ ! -f "$f" ]]; then
|
||||||
@@ -48,12 +48,12 @@ done
|
|||||||
# Create tarball
|
# Create tarball
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
echo "--- Creating tarball ---"
|
echo "--- Creating tarball ---"
|
||||||
tar -czf "/tmp/${TARBALL}" --transform 's,^,c4/,' \
|
tar -czf "/tmp/${TARBALL}" --transform 's,^,games/,' \
|
||||||
c4 \
|
games \
|
||||||
deploy/setup.sh \
|
deploy/setup.sh \
|
||||||
deploy/deploy.sh \
|
deploy/deploy.sh \
|
||||||
deploy/reassemble.sh \
|
deploy/reassemble.sh \
|
||||||
deploy/c4.service
|
deploy/games.service
|
||||||
|
|
||||||
mv "/tmp/${TARBALL}" .
|
mv "/tmp/${TARBALL}" .
|
||||||
echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
|
echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
|
||||||
@@ -66,10 +66,10 @@ base64 "${TARBALL}" > "${BASE64_FILE}"
|
|||||||
echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
|
echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
|
||||||
|
|
||||||
echo "--- Splitting into 25MB chunks ---"
|
echo "--- Splitting into 25MB chunks ---"
|
||||||
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "c4-deploy-${TIMESTAMP}_b64_part"
|
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "games-deploy-${TIMESTAMP}_b64_part"
|
||||||
rm -f "${BASE64_FILE}"
|
rm -f "${BASE64_FILE}"
|
||||||
|
|
||||||
CHUNKS=(c4-deploy-${TIMESTAMP}_b64_part*.txt)
|
CHUNKS=(games-deploy-${TIMESTAMP}_b64_part*.txt)
|
||||||
echo " -> ${#CHUNKS[@]} chunk(s):"
|
echo " -> ${#CHUNKS[@]} chunk(s):"
|
||||||
for chunk in "${CHUNKS[@]}"; do
|
for chunk in "${CHUNKS[@]}"; do
|
||||||
echo " $chunk ($(du -h "$chunk" | cut -f1))"
|
echo " $chunk ($(du -h "$chunk" | cut -f1))"
|
||||||
@@ -83,5 +83,5 @@ echo "=== Package Complete ==="
|
|||||||
echo ""
|
echo ""
|
||||||
echo "Transfer the chunk files to the target server, then run:"
|
echo "Transfer the chunk files to the target server, then run:"
|
||||||
echo " ./reassemble.sh"
|
echo " ./reassemble.sh"
|
||||||
echo " cd ~/c4 && sudo ./deploy/setup.sh # first time only"
|
echo " cd ~/games && sudo ./deploy/setup.sh # first time only"
|
||||||
echo " cd ~/c4 && sudo ./deploy/deploy.sh"
|
echo " cd ~/games && sudo ./deploy/deploy.sh"
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
# Reassembles base64 chunks and extracts the c4 deployment tarball.
|
# Reassembles base64 chunks and extracts the games deployment tarball.
|
||||||
# Expects chunk files in the current directory.
|
# Expects chunk files in the current directory.
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
|
|
||||||
cd "$HOME"
|
cd "$HOME"
|
||||||
|
|
||||||
echo "=== C4 Deployment Reassembler ==="
|
echo "=== Games Deployment Reassembler ==="
|
||||||
echo "Working directory: $HOME"
|
echo "Working directory: $HOME"
|
||||||
echo ""
|
echo ""
|
||||||
|
|
||||||
@@ -14,10 +14,10 @@ echo ""
|
|||||||
#==============================================================================
|
#==============================================================================
|
||||||
echo "--- Finding chunk files ---"
|
echo "--- Finding chunk files ---"
|
||||||
|
|
||||||
CHUNKS=($(ls -1 c4-deploy-*_b64_part*.txt 2>/dev/null | sort))
|
CHUNKS=($(ls -1 games-deploy-*_b64_part*.txt 2>/dev/null | sort))
|
||||||
|
|
||||||
if [[ ${#CHUNKS[@]} -eq 0 ]]; then
|
if [[ ${#CHUNKS[@]} -eq 0 ]]; then
|
||||||
echo "ERROR: No chunk files found matching c4-deploy-*_b64_part*.txt"
|
echo "ERROR: No chunk files found matching games-deploy-*_b64_part*.txt"
|
||||||
exit 1
|
exit 1
|
||||||
fi
|
fi
|
||||||
|
|
||||||
@@ -32,8 +32,8 @@ done
|
|||||||
echo ""
|
echo ""
|
||||||
echo "--- Reassembling chunks ---"
|
echo "--- Reassembling chunks ---"
|
||||||
|
|
||||||
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/c4-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
|
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/games-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
|
||||||
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
|
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
|
||||||
COMBINED="combined_b64.txt"
|
COMBINED="combined_b64.txt"
|
||||||
|
|
||||||
echo "Concatenating chunks..."
|
echo "Concatenating chunks..."
|
||||||
@@ -58,12 +58,12 @@ fi
|
|||||||
echo ""
|
echo ""
|
||||||
echo "--- Archiving existing source ---"
|
echo "--- Archiving existing source ---"
|
||||||
|
|
||||||
if [[ -d c4 ]]; then
|
if [[ -d games ]]; then
|
||||||
rm -rf c4.bak
|
rm -rf games.bak
|
||||||
mv c4 c4.bak
|
mv games games.bak
|
||||||
echo " -> Moved c4 -> c4.bak"
|
echo " -> Moved games -> games.bak"
|
||||||
else
|
else
|
||||||
echo " -> No existing c4 directory"
|
echo " -> No existing games directory"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
@@ -73,7 +73,7 @@ echo ""
|
|||||||
echo "--- Extracting tarball ---"
|
echo "--- Extracting tarball ---"
|
||||||
|
|
||||||
tar -xzf "$TARBALL"
|
tar -xzf "$TARBALL"
|
||||||
echo " -> Extracted to ~/c4"
|
echo " -> Extracted to ~/games"
|
||||||
|
|
||||||
#==============================================================================
|
#==============================================================================
|
||||||
# Cleanup
|
# Cleanup
|
||||||
@@ -91,6 +91,6 @@ echo ""
|
|||||||
echo "=== Reassembly Complete ==="
|
echo "=== Reassembly Complete ==="
|
||||||
echo ""
|
echo ""
|
||||||
echo "Next steps:"
|
echo "Next steps:"
|
||||||
echo " cd ~/c4"
|
echo " cd ~/games"
|
||||||
echo " sudo ./deploy/setup.sh # first time only"
|
echo " sudo ./deploy/setup.sh # first time only"
|
||||||
echo " sudo ./deploy/deploy.sh"
|
echo " sudo ./deploy/deploy.sh"
|
||||||
|
|||||||
@@ -10,20 +10,20 @@ fi
|
|||||||
|
|
||||||
# Create system user if it doesn't exist
|
# Create system user if it doesn't exist
|
||||||
if ! id -u games &>/dev/null; then
|
if ! id -u games &>/dev/null; then
|
||||||
useradd --system --shell /usr/sbin/nologin --home-dir /opt/c4 --create-home games
|
useradd --system --shell /usr/sbin/nologin --home-dir /opt/games --create-home games
|
||||||
echo "Created system user: games"
|
echo "Created system user: games"
|
||||||
else
|
else
|
||||||
echo "User 'games' already exists"
|
echo "User 'games' already exists"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Ensure install directory exists with correct ownership
|
# Ensure install directory exists with correct ownership
|
||||||
install -d -o games -g games -m 755 /opt/c4
|
install -d -o games -g games -m 755 /opt/games
|
||||||
install -d -o games -g games -m 755 /opt/c4/data
|
install -d -o games -g games -m 755 /opt/games/data
|
||||||
|
|
||||||
# Install systemd unit
|
# Install systemd unit
|
||||||
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||||
cp "$SCRIPT_DIR/c4.service" /etc/systemd/system/c4.service
|
cp "$SCRIPT_DIR/games.service" /etc/systemd/system/games.service
|
||||||
systemctl daemon-reload
|
systemctl daemon-reload
|
||||||
systemctl enable c4.service
|
systemctl enable games.service
|
||||||
|
|
||||||
echo "Setup complete. Run deploy.sh to build and start the service."
|
echo "Setup complete. Run deploy.sh to build and start the service."
|
||||||
|
|||||||
@@ -1,7 +1,11 @@
|
|||||||
services:
|
services:
|
||||||
c4:
|
games:
|
||||||
build: .
|
build:
|
||||||
container_name: c4
|
context: .
|
||||||
|
args:
|
||||||
|
VERSION: ${VERSION:-dev}
|
||||||
|
COMMIT: ${COMMIT:-unknown}
|
||||||
|
container_name: games
|
||||||
restart: unless-stopped
|
restart: unless-stopped
|
||||||
ports:
|
ports:
|
||||||
- "8080:8080"
|
- "8080:8080"
|
||||||
@@ -11,4 +15,4 @@ services:
|
|||||||
environment:
|
environment:
|
||||||
- PORT=8080
|
- PORT=8080
|
||||||
volumes:
|
volumes:
|
||||||
- ./data:/app/data
|
- ./data:/data
|
||||||
|
|||||||
@@ -8,9 +8,10 @@ import (
|
|||||||
"github.com/google/uuid"
|
"github.com/google/uuid"
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/auth"
|
"github.com/ryanhamamura/games/auth"
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
"github.com/ryanhamamura/c4/features/auth/pages"
|
"github.com/ryanhamamura/games/features/auth/pages"
|
||||||
|
appsessions "github.com/ryanhamamura/games/sessions"
|
||||||
)
|
)
|
||||||
|
|
||||||
type LoginSignals struct {
|
type LoginSignals struct {
|
||||||
@@ -65,9 +66,9 @@ func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http
|
|||||||
}
|
}
|
||||||
|
|
||||||
sessions.RenewToken(r.Context()) //nolint:errcheck
|
sessions.RenewToken(r.Context()) //nolint:errcheck
|
||||||
sessions.Put(r.Context(), "user_id", user.ID)
|
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
|
||||||
sessions.Put(r.Context(), "username", user.Username)
|
sessions.Put(r.Context(), "username", user.Username)
|
||||||
sessions.Put(r.Context(), "nickname", user.Username)
|
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
|
||||||
|
|
||||||
redirectURL := "/"
|
redirectURL := "/"
|
||||||
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
||||||
@@ -119,9 +120,9 @@ func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) h
|
|||||||
}
|
}
|
||||||
|
|
||||||
sessions.RenewToken(r.Context()) //nolint:errcheck
|
sessions.RenewToken(r.Context()) //nolint:errcheck
|
||||||
sessions.Put(r.Context(), "user_id", user.ID)
|
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
|
||||||
sessions.Put(r.Context(), "username", user.Username)
|
sessions.Put(r.Context(), "username", user.Username)
|
||||||
sessions.Put(r.Context(), "nickname", user.Username)
|
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
|
||||||
|
|
||||||
redirectURL := "/"
|
redirectURL := "/"
|
||||||
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
||||||
|
|||||||
48
features/auth/pages/login.templ
Normal file
48
features/auth/pages/login.templ
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
package pages
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/ryanhamamura/games/features/common/layouts"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ LoginPage() {
|
||||||
|
@layouts.Base("Login") {
|
||||||
|
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', error: ''}">
|
||||||
|
<h1 class="text-3xl font-bold">Login</h1>
|
||||||
|
<p class="mb-4">Sign in to your account</p>
|
||||||
|
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||||
|
<div>
|
||||||
|
<fieldset class="fieldset">
|
||||||
|
<label class="label" for="username">Username</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="username"
|
||||||
|
type="text"
|
||||||
|
placeholder="Enter your username"
|
||||||
|
data-bind="username"
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/login") }
|
||||||
|
autofocus
|
||||||
|
/>
|
||||||
|
<label class="label" for="password">Password</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="password"
|
||||||
|
type="password"
|
||||||
|
placeholder="Enter your password"
|
||||||
|
data-bind="password"
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/login") }
|
||||||
|
/>
|
||||||
|
</fieldset>
|
||||||
|
<button
|
||||||
|
class="btn btn-primary w-full"
|
||||||
|
data-on:click={ datastar.PostSSE("/auth/login") }
|
||||||
|
>
|
||||||
|
Login
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<p>
|
||||||
|
Don't have an account? <a class="link" href="/register">Register</a>
|
||||||
|
</p>
|
||||||
|
</main>
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package pages
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func LoginPage() templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"max-w-sm mx-auto mt-8 text-center\" data-signals=\"{username: '', password: '', error: ''}\"><h1 class=\"text-3xl font-bold\">Login</h1><p class=\"mb-4\">Sign in to your account</p><div data-show=\"$error != ''\" class=\"alert alert-error mb-4\" data-text=\"$error\"></div><div><fieldset class=\"fieldset\"><label class=\"label\" for=\"username\">Username</label> <input class=\"input input-bordered w-full\" id=\"username\" type=\"text\" placeholder=\"Enter your username\" data-bind=\"username\" autofocus> <label class=\"label\" for=\"password\">Password</label> <input class=\"input input-bordered w-full\" id=\"password\" type=\"password\" placeholder=\"Enter your password\" data-bind=\"password\" data-on:keydown.key_enter=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/login"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/login.templ`, Line: 32, Col: 65}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\"></fieldset><button class=\"btn btn-primary w-full\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/login"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/login.templ`, Line: 37, Col: 52}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">Login</button></div><p>Don't have an account? <a class=\"link\" href=\"/register\">Register</a></p></main>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Login").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
57
features/auth/pages/register.templ
Normal file
57
features/auth/pages/register.templ
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
package pages
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/ryanhamamura/games/features/common/layouts"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ RegisterPage() {
|
||||||
|
@layouts.Base("Register") {
|
||||||
|
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', confirm: '', error: ''}">
|
||||||
|
<h1 class="text-3xl font-bold">Register</h1>
|
||||||
|
<p class="mb-4">Create a new account</p>
|
||||||
|
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||||
|
<div>
|
||||||
|
<fieldset class="fieldset">
|
||||||
|
<label class="label" for="username">Username</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="username"
|
||||||
|
type="text"
|
||||||
|
placeholder="Choose a username"
|
||||||
|
data-bind="username"
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||||
|
autofocus
|
||||||
|
/>
|
||||||
|
<label class="label" for="password">Password</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="password"
|
||||||
|
type="password"
|
||||||
|
placeholder="Choose a password (min 8 chars)"
|
||||||
|
data-bind="password"
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||||
|
/>
|
||||||
|
<label class="label" for="confirm">Confirm Password</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="confirm"
|
||||||
|
type="password"
|
||||||
|
placeholder="Confirm your password"
|
||||||
|
data-bind="confirm"
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/auth/register") }
|
||||||
|
/>
|
||||||
|
</fieldset>
|
||||||
|
<button
|
||||||
|
class="btn btn-primary w-full"
|
||||||
|
data-on:click={ datastar.PostSSE("/auth/register") }
|
||||||
|
>
|
||||||
|
Register
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<p>
|
||||||
|
Already have an account? <a class="link" href="/login">Login</a>
|
||||||
|
</p>
|
||||||
|
</main>
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package pages
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func RegisterPage() templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"max-w-sm mx-auto mt-8 text-center\" data-signals=\"{username: '', password: '', confirm: '', error: ''}\"><h1 class=\"text-3xl font-bold\">Register</h1><p class=\"mb-4\">Create a new account</p><div data-show=\"$error != ''\" class=\"alert alert-error mb-4\" data-text=\"$error\"></div><div><fieldset class=\"fieldset\"><label class=\"label\" for=\"username\">Username</label> <input class=\"input input-bordered w-full\" id=\"username\" type=\"text\" placeholder=\"Choose a username\" data-bind=\"username\" autofocus> <label class=\"label\" for=\"password\">Password</label> <input class=\"input input-bordered w-full\" id=\"password\" type=\"password\" placeholder=\"Choose a password (min 8 chars)\" data-bind=\"password\"> <label class=\"label\" for=\"confirm\">Confirm Password</label> <input class=\"input input-bordered w-full\" id=\"confirm\" type=\"password\" placeholder=\"Confirm your password\" data-bind=\"confirm\" data-on:keydown.key_enter=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/register"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/register.templ`, Line: 40, Col: 68}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\"></fieldset><button class=\"btn btn-primary w-full\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/auth/register"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/auth/pages/register.templ`, Line: 45, Col: 55}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">Register</button></div><p>Already have an account? <a class=\"link\" href=\"/login\">Login</a></p></main>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Register").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -5,7 +5,7 @@ import (
|
|||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
)
|
)
|
||||||
|
|
||||||
func SetupRoutes(router chi.Router, queries *repository.Queries, sessions *scs.SessionManager) {
|
func SetupRoutes(router chi.Router, queries *repository.Queries, sessions *scs.SessionManager) {
|
||||||
|
|||||||
65
features/c4game/components/board.templ
Normal file
65
features/c4game/components/board.templ
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
package components
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ Board(g *connect4.Game, myColor int) {
|
||||||
|
<div id="c4-board" class="board">
|
||||||
|
for col := 0; col < 7; col++ {
|
||||||
|
@column(g, col, myColor)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ column(g *connect4.Game, colIdx int, myColor int) {
|
||||||
|
if g.Status == connect4.StatusInProgress && myColor == g.CurrentTurn {
|
||||||
|
<div
|
||||||
|
class="column clickable"
|
||||||
|
data-on:click={ datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx) }
|
||||||
|
>
|
||||||
|
for row := 0; row < 6; row++ {
|
||||||
|
@cell(g, row, colIdx)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
<div class="column">
|
||||||
|
for row := 0; row < 6; row++ {
|
||||||
|
@cell(g, row, colIdx)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ cell(g *connect4.Game, row int, col int) {
|
||||||
|
<div class={ cellClass(g, row, col) }></div>
|
||||||
|
}
|
||||||
|
|
||||||
|
func cellClass(g *connect4.Game, row, col int) string {
|
||||||
|
color := g.Board[row][col]
|
||||||
|
activeTurn := 0
|
||||||
|
if g.Status == connect4.StatusInProgress {
|
||||||
|
activeTurn = g.CurrentTurn
|
||||||
|
}
|
||||||
|
|
||||||
|
class := "cell"
|
||||||
|
switch color {
|
||||||
|
case 1:
|
||||||
|
class += " red"
|
||||||
|
case 2:
|
||||||
|
class += " yellow"
|
||||||
|
}
|
||||||
|
if g.IsWinningCell(row, col) {
|
||||||
|
class += " winning"
|
||||||
|
}
|
||||||
|
if color != 0 && color == activeTurn {
|
||||||
|
class += " active-turn"
|
||||||
|
}
|
||||||
|
return class
|
||||||
|
}
|
||||||
|
|
||||||
|
// suppress unused import
|
||||||
|
var _ = fmt.Sprintf
|
||||||
@@ -1,199 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/game"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func Board(g *game.Game, myColor int) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-board\" class=\"board\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for col := 0; col < 7; col++ {
|
|
||||||
templ_7745c5c3_Err = column(g, col, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func column(g *game.Game, colIdx int, myColor int) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var2 == nil {
|
|
||||||
templ_7745c5c3_Var2 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
if g.Status == game.StatusInProgress && myColor == g.CurrentTurn {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"column clickable\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 22, Col: 74}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for row := 0; row < 6; row++ {
|
|
||||||
templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"column\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for row := 0; row < 6; row++ {
|
|
||||||
templ_7745c5c3_Err = cell(g, row, colIdx).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func cell(g *game.Game, row int, col int) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var4 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var4 == nil {
|
|
||||||
templ_7745c5c3_Var4 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
var templ_7745c5c3_Var5 = []any{cellClass(g, row, col)}
|
|
||||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var5...)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "<div class=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var5).String())
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/board.templ`, Line: 1, Col: 0}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func cellClass(g *game.Game, row, col int) string {
|
|
||||||
color := g.Board[row][col]
|
|
||||||
activeTurn := 0
|
|
||||||
if g.Status == game.StatusInProgress {
|
|
||||||
activeTurn = g.CurrentTurn
|
|
||||||
}
|
|
||||||
|
|
||||||
class := "cell"
|
|
||||||
switch color {
|
|
||||||
case 1:
|
|
||||||
class += " red"
|
|
||||||
case 2:
|
|
||||||
class += " yellow"
|
|
||||||
}
|
|
||||||
if g.IsWinningCell(row, col) {
|
|
||||||
class += " winning"
|
|
||||||
}
|
|
||||||
if color != 0 && color == activeTurn {
|
|
||||||
class += " active-turn"
|
|
||||||
}
|
|
||||||
return class
|
|
||||||
}
|
|
||||||
|
|
||||||
// suppress unused import
|
|
||||||
var _ = fmt.Sprintf
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -1,173 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
type ChatMessage struct {
|
|
||||||
Nickname string `json:"nickname"`
|
|
||||||
Color int `json:"color"`
|
|
||||||
Message string `json:"message"`
|
|
||||||
Time int64 `json:"time"`
|
|
||||||
}
|
|
||||||
|
|
||||||
var chatColors = map[int]string{
|
|
||||||
1: "#4a2a3a",
|
|
||||||
2: "#2a4545",
|
|
||||||
}
|
|
||||||
|
|
||||||
func Chat(messages []ChatMessage, gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-chat\" class=\"c4-chat\"><div class=\"c4-chat-history\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for _, m := range messages {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"c4-chat-msg\"><span style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var2 string
|
|
||||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Color)))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 26, Col: 80}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(m.Nickname)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 27, Col: 18}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, ": </span> <span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(m.Message)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 29, Col: 22}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = chatAutoScroll().Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "</div><div class=\"c4-chat-input\" data-morph-ignore><input type=\"text\" placeholder=\"Chat...\" autocomplete=\"off\" data-bind=\"chatMsg\" data-on:keydown.enter=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 string
|
|
||||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/chat", gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 40, Col: 70}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\"> <button type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/chat", gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/chat.templ`, Line: 44, Col: 62}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Send</button></div></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func chatAutoScroll() templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var7 == nil {
|
|
||||||
templ_7745c5c3_Var7 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<script>\n\t(function(){\n\t\tvar el = document.querySelector('.c4-chat-history');\n\t\tif (!el) return;\n\t\tel.scrollTop = el.scrollHeight;\n\t\tnew MutationObserver(function(){ el.scrollTop = el.scrollHeight; })\n\t\t\t.observe(el, {childList:true, subtree:true});\n\t})();\n\t</script>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func chatColor(color int) string {
|
|
||||||
if c, ok := chatColors[color]; ok {
|
|
||||||
return c
|
|
||||||
}
|
|
||||||
return "#666"
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
151
features/c4game/components/status.templ
Normal file
151
features/c4game/components/status.templ
Normal file
@@ -0,0 +1,151 @@
|
|||||||
|
package components
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/ryanhamamura/games/config"
|
||||||
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ StatusBanner(g *connect4.Game, myColor int) {
|
||||||
|
<div id="c4-status" class={ statusClass(g, myColor) }>
|
||||||
|
{ statusMessage(g, myColor) }
|
||||||
|
if g.IsFinished() {
|
||||||
|
if g.RematchGameID != nil {
|
||||||
|
<a
|
||||||
|
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
|
||||||
|
href={ templ.SafeURL("/games/" + *g.RematchGameID) }
|
||||||
|
>
|
||||||
|
Join Rematch
|
||||||
|
</a>
|
||||||
|
} else {
|
||||||
|
<button
|
||||||
|
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
|
||||||
|
type="button"
|
||||||
|
data-on:click={ datastar.PostSSE("/games/%s/rematch", g.ID) }
|
||||||
|
>
|
||||||
|
Play again
|
||||||
|
</button>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ PlayerInfo(g *connect4.Game, myColor int) {
|
||||||
|
<div id="c4-players" class="flex gap-8 mb-2">
|
||||||
|
for _, info := range playerInfoPairs(g, myColor) {
|
||||||
|
<div class="flex items-center gap-2">
|
||||||
|
<span class={ "player-chip " + info.ColorClass }></span>
|
||||||
|
<span>{ info.Label }</span>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ InviteLink(gameID string) {
|
||||||
|
<div class="mt-4 text-center">
|
||||||
|
<p>Share this link with your opponent:</p>
|
||||||
|
<div class="bg-base-200 p-4 rounded-lg font-mono break-all my-2">
|
||||||
|
{ config.Global.AppURL + "/games/" + gameID }
|
||||||
|
</div>
|
||||||
|
<button
|
||||||
|
class="btn btn-sm mt-2"
|
||||||
|
type="button"
|
||||||
|
onclick={ copyToClipboard(config.Global.AppURL + "/games/" + gameID) }
|
||||||
|
>
|
||||||
|
Copy Link
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
script copyToClipboard(url string) {
|
||||||
|
navigator.clipboard.writeText(url)
|
||||||
|
}
|
||||||
|
|
||||||
|
func statusClass(g *connect4.Game, myColor int) string {
|
||||||
|
switch g.Status {
|
||||||
|
case connect4.StatusWaitingForPlayer:
|
||||||
|
return "alert bg-base-200 text-xl font-bold"
|
||||||
|
case connect4.StatusInProgress:
|
||||||
|
if g.CurrentTurn == myColor {
|
||||||
|
return "alert alert-success text-xl font-bold"
|
||||||
|
}
|
||||||
|
return "alert bg-base-200 text-xl font-bold"
|
||||||
|
case connect4.StatusWon:
|
||||||
|
if g.Winner != nil && g.Winner.Color == myColor {
|
||||||
|
return "alert alert-success text-xl font-bold"
|
||||||
|
}
|
||||||
|
return "alert alert-error text-xl font-bold"
|
||||||
|
case connect4.StatusDraw:
|
||||||
|
return "alert alert-warning text-xl font-bold"
|
||||||
|
}
|
||||||
|
return "alert bg-base-200 text-xl font-bold"
|
||||||
|
}
|
||||||
|
|
||||||
|
func statusMessage(g *connect4.Game, myColor int) string {
|
||||||
|
switch g.Status {
|
||||||
|
case connect4.StatusWaitingForPlayer:
|
||||||
|
return "Waiting for opponent..."
|
||||||
|
case connect4.StatusInProgress:
|
||||||
|
if g.CurrentTurn == myColor {
|
||||||
|
return "Your turn!"
|
||||||
|
}
|
||||||
|
return opponentName(g, myColor) + "'s turn"
|
||||||
|
case connect4.StatusWon:
|
||||||
|
if g.Winner != nil && g.Winner.Color == myColor {
|
||||||
|
return "You win!"
|
||||||
|
}
|
||||||
|
if g.Winner != nil {
|
||||||
|
return g.Winner.Nickname + " wins!"
|
||||||
|
}
|
||||||
|
return "Game over"
|
||||||
|
case connect4.StatusDraw:
|
||||||
|
return "It's a draw!"
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
|
func opponentName(g *connect4.Game, myColor int) string {
|
||||||
|
for _, p := range g.Players {
|
||||||
|
if p != nil && p.Color != myColor {
|
||||||
|
return p.Nickname
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return "Opponent"
|
||||||
|
}
|
||||||
|
|
||||||
|
type playerInfoData struct {
|
||||||
|
ColorClass string
|
||||||
|
Label string
|
||||||
|
}
|
||||||
|
|
||||||
|
func playerInfoPairs(g *connect4.Game, myColor int) []playerInfoData {
|
||||||
|
var result []playerInfoData
|
||||||
|
|
||||||
|
var myName, oppName string
|
||||||
|
var myClass, oppClass string
|
||||||
|
|
||||||
|
for _, p := range g.Players {
|
||||||
|
if p == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
colorClass := "yellow"
|
||||||
|
if p.Color == 1 {
|
||||||
|
colorClass = "red"
|
||||||
|
}
|
||||||
|
if p.Color == myColor {
|
||||||
|
myName = p.Nickname
|
||||||
|
myClass = colorClass
|
||||||
|
} else {
|
||||||
|
oppName = p.Nickname
|
||||||
|
oppClass = colorClass
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if oppName == "" {
|
||||||
|
oppName = "Waiting..."
|
||||||
|
}
|
||||||
|
|
||||||
|
result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
|
||||||
|
result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
|
||||||
|
return result
|
||||||
|
}
|
||||||
@@ -1,352 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"github.com/ryanhamamura/c4/config"
|
|
||||||
"github.com/ryanhamamura/c4/game"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func StatusBanner(g *game.Game, myColor int) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
var templ_7745c5c3_Var2 = []any{statusClass(g, myColor)}
|
|
||||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var2...)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"c4-status\" class=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var2).String())
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(statusMessage(g, myColor))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 11, Col: 29}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, " ")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if g.IsFinished() {
|
|
||||||
if g.RematchGameID != nil {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "<a class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" href=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 templ.SafeURL
|
|
||||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/games/" + *g.RematchGameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 16, Col: 55}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "\">Join Rematch</a>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<button class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/rematch", g.ID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 24, Col: 64}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">Play again</button>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func PlayerInfo(g *game.Game, myColor int) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var7 == nil {
|
|
||||||
templ_7745c5c3_Var7 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div id=\"c4-players\" class=\"flex gap-8 mb-2\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for _, info := range playerInfoPairs(g, myColor) {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "<div class=\"flex items-center gap-2\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var8 = []any{"player-chip " + info.ColorClass}
|
|
||||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var8...)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<span class=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var9 string
|
|
||||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var8).String())
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 1, Col: 0}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></span> <span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var10 string
|
|
||||||
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(info.Label)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 38, Col: 22}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "</span></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func InviteLink(gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var11 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var11 == nil {
|
|
||||||
templ_7745c5c3_Var11 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"mt-4 text-center\"><p>Share this link with your opponent:</p><div class=\"bg-base-200 p-4 rounded-lg font-mono break-all my-2\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var12 string
|
|
||||||
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(config.Global.AppURL + "/games/" + gameID)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 48, Col: 46}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(config.Global.AppURL+"/games/"+gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<button class=\"btn btn-sm mt-2\" type=\"button\" onclick=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var13 templ.ComponentScript = copyToClipboard(config.Global.AppURL + "/games/" + gameID)
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var13.Call)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\">Copy Link</button></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func copyToClipboard(url string) templ.ComponentScript {
|
|
||||||
return templ.ComponentScript{
|
|
||||||
Name: `__templ_copyToClipboard_1463`,
|
|
||||||
Function: `function __templ_copyToClipboard_1463(url){navigator.clipboard.writeText(url)
|
|
||||||
}`,
|
|
||||||
Call: templ.SafeScript(`__templ_copyToClipboard_1463`, url),
|
|
||||||
CallInline: templ.SafeScriptInline(`__templ_copyToClipboard_1463`, url),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func statusClass(g *game.Game, myColor int) string {
|
|
||||||
switch g.Status {
|
|
||||||
case game.StatusWaitingForPlayer:
|
|
||||||
return "alert bg-base-200 text-xl font-bold"
|
|
||||||
case game.StatusInProgress:
|
|
||||||
if g.CurrentTurn == myColor {
|
|
||||||
return "alert alert-success text-xl font-bold"
|
|
||||||
}
|
|
||||||
return "alert bg-base-200 text-xl font-bold"
|
|
||||||
case game.StatusWon:
|
|
||||||
if g.Winner != nil && g.Winner.Color == myColor {
|
|
||||||
return "alert alert-success text-xl font-bold"
|
|
||||||
}
|
|
||||||
return "alert alert-error text-xl font-bold"
|
|
||||||
case game.StatusDraw:
|
|
||||||
return "alert alert-warning text-xl font-bold"
|
|
||||||
}
|
|
||||||
return "alert bg-base-200 text-xl font-bold"
|
|
||||||
}
|
|
||||||
|
|
||||||
func statusMessage(g *game.Game, myColor int) string {
|
|
||||||
switch g.Status {
|
|
||||||
case game.StatusWaitingForPlayer:
|
|
||||||
return "Waiting for opponent..."
|
|
||||||
case game.StatusInProgress:
|
|
||||||
if g.CurrentTurn == myColor {
|
|
||||||
return "Your turn!"
|
|
||||||
}
|
|
||||||
return opponentName(g, myColor) + "'s turn"
|
|
||||||
case game.StatusWon:
|
|
||||||
if g.Winner != nil && g.Winner.Color == myColor {
|
|
||||||
return "You win!"
|
|
||||||
}
|
|
||||||
if g.Winner != nil {
|
|
||||||
return g.Winner.Nickname + " wins!"
|
|
||||||
}
|
|
||||||
return "Game over"
|
|
||||||
case game.StatusDraw:
|
|
||||||
return "It's a draw!"
|
|
||||||
}
|
|
||||||
return ""
|
|
||||||
}
|
|
||||||
|
|
||||||
func opponentName(g *game.Game, myColor int) string {
|
|
||||||
for _, p := range g.Players {
|
|
||||||
if p != nil && p.Color != myColor {
|
|
||||||
return p.Nickname
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return "Opponent"
|
|
||||||
}
|
|
||||||
|
|
||||||
type playerInfoData struct {
|
|
||||||
ColorClass string
|
|
||||||
Label string
|
|
||||||
}
|
|
||||||
|
|
||||||
func playerInfoPairs(g *game.Game, myColor int) []playerInfoData {
|
|
||||||
var result []playerInfoData
|
|
||||||
|
|
||||||
var myName, oppName string
|
|
||||||
var myClass, oppClass string
|
|
||||||
|
|
||||||
for _, p := range g.Players {
|
|
||||||
if p == nil {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
colorClass := "yellow"
|
|
||||||
if p.Color == 1 {
|
|
||||||
colorClass = "red"
|
|
||||||
}
|
|
||||||
if p.Color == myColor {
|
|
||||||
myName = p.Nickname
|
|
||||||
myClass = colorClass
|
|
||||||
} else {
|
|
||||||
oppName = p.Nickname
|
|
||||||
oppClass = colorClass
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if oppName == "" {
|
|
||||||
oppName = "Waiting..."
|
|
||||||
}
|
|
||||||
|
|
||||||
result = append(result, playerInfoData{ColorClass: myClass, Label: myName + " (You)"})
|
|
||||||
result = append(result, playerInfoData{ColorClass: oppClass, Label: oppName})
|
|
||||||
return result
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -1,26 +1,23 @@
|
|||||||
package c4game
|
package c4game
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"context"
|
|
||||||
"encoding/json"
|
|
||||||
"net/http"
|
"net/http"
|
||||||
"slices"
|
|
||||||
"strconv"
|
"strconv"
|
||||||
"sync"
|
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
"github.com/nats-io/nats.go"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/chat"
|
||||||
"github.com/ryanhamamura/c4/features/c4game/components"
|
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||||
"github.com/ryanhamamura/c4/features/c4game/pages"
|
"github.com/ryanhamamura/games/connect4"
|
||||||
"github.com/ryanhamamura/c4/game"
|
"github.com/ryanhamamura/games/features/c4game/pages"
|
||||||
|
"github.com/ryanhamamura/games/features/c4game/services"
|
||||||
|
"github.com/ryanhamamura/games/sessions"
|
||||||
)
|
)
|
||||||
|
|
||||||
func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
func HandleGamePage(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
|
|
||||||
@@ -30,29 +27,20 @@ func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
if playerID == "" {
|
userID := sessions.GetUserID(sm, r)
|
||||||
playerID = game.PlayerID(game.GenerateID(8))
|
nickname := sessions.GetNickname(sm, r)
|
||||||
sessions.Put(r.Context(), "player_id", string(playerID))
|
|
||||||
}
|
|
||||||
|
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
|
||||||
if userID != "" {
|
|
||||||
playerID = game.PlayerID(userID)
|
|
||||||
}
|
|
||||||
|
|
||||||
nickname := sessions.GetString(r.Context(), "nickname")
|
|
||||||
|
|
||||||
// Auto-join if player has a nickname but isn't in the game yet
|
// Auto-join if player has a nickname but isn't in the game yet
|
||||||
if nickname != "" && gi.GetPlayerColor(playerID) == 0 {
|
if nickname != "" && gi.GetPlayerColor(playerID) == 0 {
|
||||||
player := &game.Player{
|
p := &connect4.Player{
|
||||||
ID: playerID,
|
ID: playerID,
|
||||||
Nickname: nickname,
|
Nickname: nickname,
|
||||||
}
|
}
|
||||||
if userID != "" {
|
if userID != "" {
|
||||||
player.UserID = &userID
|
p.UserID = &userID
|
||||||
}
|
}
|
||||||
gi.Join(&game.PlayerSession{Player: player})
|
gi.Join(&connect4.PlayerSession{Player: p})
|
||||||
}
|
}
|
||||||
|
|
||||||
myColor := gi.GetPlayerColor(playerID)
|
myColor := gi.GetPlayerColor(playerID)
|
||||||
@@ -61,32 +49,29 @@ func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries
|
|||||||
// Player not in game
|
// Player not in game
|
||||||
isGuest := r.URL.Query().Get("guest") == "1"
|
isGuest := r.URL.Query().Get("guest") == "1"
|
||||||
if userID == "" && !isGuest {
|
if userID == "" && !isGuest {
|
||||||
// Show join prompt (login vs guest)
|
|
||||||
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
|
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
|
||||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
// Show nickname prompt
|
|
||||||
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
|
if err := pages.NicknamePage(gameID).Render(r.Context(), w); err != nil {
|
||||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// Player is in the game — render full game page
|
|
||||||
g := gi.GetGame()
|
g := gi.GetGame()
|
||||||
chatMsgs := loadChatMessages(queries, gameID)
|
room := svc.ChatRoom(gameID)
|
||||||
msgs := chatToComponents(chatMsgs)
|
|
||||||
|
|
||||||
if err := pages.GamePage(g, myColor, msgs).Render(r.Context(), w); err != nil {
|
if err := pages.GamePage(g, myColor, room.Messages(), svc.ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
func HandleGameEvents(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
|
ctx := r.Context()
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
|
|
||||||
gi, exists := store.Get(gameID)
|
gi, exists := store.Get(gameID)
|
||||||
@@ -95,75 +80,75 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
|
||||||
if userID != "" {
|
|
||||||
playerID = game.PlayerID(userID)
|
|
||||||
}
|
|
||||||
|
|
||||||
myColor := gi.GetPlayerColor(playerID)
|
// Subscribe to game state updates BEFORE creating SSE
|
||||||
|
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
|
||||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
|
||||||
))
|
|
||||||
|
|
||||||
// Load initial chat messages
|
|
||||||
chatMsgs := loadChatMessages(queries, gameID)
|
|
||||||
var chatMu sync.Mutex
|
|
||||||
chatMessages := chatToComponents(chatMsgs)
|
|
||||||
|
|
||||||
// Send initial render of all components
|
|
||||||
sendGameComponents(sse, gi, myColor, chatMessages, &chatMu, gameID)
|
|
||||||
|
|
||||||
// Subscribe to game state updates
|
|
||||||
gameCh := make(chan *nats.Msg, 64)
|
|
||||||
gameSub, err := nc.ChanSubscribe("game."+gameID, gameCh)
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
http.Error(w, err.Error(), http.StatusInternalServerError)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||||
|
|
||||||
// Subscribe to chat messages
|
// Subscribe to chat messages BEFORE creating SSE
|
||||||
chatCh := make(chan *nats.Msg, 64)
|
chatCfg := svc.ChatConfig(gameID)
|
||||||
chatSub, err := nc.ChanSubscribe("game.chat."+gameID, chatCh)
|
room := svc.ChatRoom(gameID)
|
||||||
if err != nil {
|
chatCh, cleanupChat := room.Subscribe()
|
||||||
|
defer cleanupChat()
|
||||||
|
|
||||||
|
// Setup heartbeat BEFORE creating SSE
|
||||||
|
heartbeat := time.NewTicker(1 * time.Second)
|
||||||
|
defer heartbeat.Stop()
|
||||||
|
|
||||||
|
// NOW create SSE
|
||||||
|
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||||
|
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||||
|
))
|
||||||
|
|
||||||
|
// Define patch function
|
||||||
|
patchAll := func() error {
|
||||||
|
myColor := gi.GetPlayerColor(playerID)
|
||||||
|
g := gi.GetGame()
|
||||||
|
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send initial state
|
||||||
|
if err := patchAll(); err != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
|
||||||
|
|
||||||
ctx := r.Context()
|
// Event loop
|
||||||
for {
|
for {
|
||||||
select {
|
select {
|
||||||
case <-ctx.Done():
|
case <-ctx.Done():
|
||||||
return
|
return
|
||||||
|
|
||||||
case <-gameCh:
|
case <-gameCh:
|
||||||
// Re-read player color in case we just joined
|
// Drain rapid-fire notifications
|
||||||
myColor = gi.GetPlayerColor(playerID)
|
drainGame:
|
||||||
sendGameComponents(sse, gi, myColor, chatMessages, &chatMu, gameID)
|
for {
|
||||||
case msg := <-chatCh:
|
select {
|
||||||
var uiMsg game.ChatMessage
|
case <-gameCh:
|
||||||
if err := json.Unmarshal(msg.Data, &uiMsg); err != nil {
|
default:
|
||||||
continue
|
break drainGame
|
||||||
|
}
|
||||||
}
|
}
|
||||||
cm := components.ChatMessage{
|
if err := patchAll(); err != nil {
|
||||||
Nickname: uiMsg.Nickname,
|
return
|
||||||
Color: uiMsg.Color,
|
|
||||||
Message: uiMsg.Message,
|
|
||||||
Time: uiMsg.Time,
|
|
||||||
}
|
}
|
||||||
chatMu.Lock()
|
|
||||||
chatMessages = append(chatMessages, cm)
|
|
||||||
if len(chatMessages) > 50 {
|
|
||||||
chatMessages = chatMessages[len(chatMessages)-50:]
|
|
||||||
}
|
|
||||||
chatMu.Unlock()
|
|
||||||
|
|
||||||
chatMu.Lock()
|
case chatMsg := <-chatCh:
|
||||||
msgs := make([]components.ChatMessage, len(chatMessages))
|
if err := sse.PatchElementTempl(
|
||||||
copy(msgs, chatMessages)
|
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||||
chatMu.Unlock()
|
datastar.WithSelectorID("c4-chat-history"),
|
||||||
|
datastar.WithModeAppend(),
|
||||||
|
); err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
if err := sse.PatchElementTempl(components.Chat(msgs, gameID), datastar.WithSelectorID("c4-chat")); err != nil {
|
case <-heartbeat.C:
|
||||||
|
// Heartbeat refreshes game state to keep connection alive
|
||||||
|
if err := patchAll(); err != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -171,7 +156,7 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
|
|
||||||
@@ -188,12 +173,7 @@ func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.H
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
|
||||||
if userID != "" {
|
|
||||||
playerID = game.PlayerID(userID)
|
|
||||||
}
|
|
||||||
|
|
||||||
myColor := gi.GetPlayerColor(playerID)
|
myColor := gi.GetPlayerColor(playerID)
|
||||||
if myColor == 0 {
|
if myColor == 0 {
|
||||||
http.Error(w, "not in game", http.StatusForbidden)
|
http.Error(w, "not in game", http.StatusForbidden)
|
||||||
@@ -201,14 +181,11 @@ func HandleDropPiece(store *game.GameStore, sessions *scs.SessionManager) http.H
|
|||||||
}
|
}
|
||||||
|
|
||||||
gi.DropPiece(col, myColor)
|
gi.DropPiece(col, myColor)
|
||||||
|
|
||||||
// The store's notifyFunc publishes to NATS, which triggers SSE updates.
|
|
||||||
// Return empty SSE response.
|
|
||||||
datastar.NewSSE(w, r)
|
datastar.NewSSE(w, r)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
func HandleSendChat(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
|
|
||||||
@@ -232,12 +209,7 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionM
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
|
||||||
if userID != "" {
|
|
||||||
playerID = game.PlayerID(userID)
|
|
||||||
}
|
|
||||||
|
|
||||||
myColor := gi.GetPlayerColor(playerID)
|
myColor := gi.GetPlayerColor(playerID)
|
||||||
if myColor == 0 {
|
if myColor == 0 {
|
||||||
datastar.NewSSE(w, r)
|
datastar.NewSSE(w, r)
|
||||||
@@ -253,28 +225,22 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionM
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cm := game.ChatMessage{
|
// Map color (1-based) to slot (0-based) for the unified chat message
|
||||||
|
msg := chat.Message{
|
||||||
Nickname: nick,
|
Nickname: nick,
|
||||||
Color: myColor,
|
Slot: myColor - 1,
|
||||||
Message: signals.ChatMsg,
|
Message: signals.ChatMsg,
|
||||||
Time: time.Now().UnixMilli(),
|
Time: time.Now().UnixMilli(),
|
||||||
}
|
}
|
||||||
saveChatMessage(queries, gameID, cm)
|
room := svc.ChatRoom(gameID)
|
||||||
|
room.Send(msg)
|
||||||
|
|
||||||
data, err := json.Marshal(cm)
|
|
||||||
if err != nil {
|
|
||||||
datastar.NewSSE(w, r)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
nc.Publish("game.chat."+gameID, data) //nolint:errcheck
|
|
||||||
|
|
||||||
// Clear the chat input
|
|
||||||
sse := datastar.NewSSE(w, r)
|
sse := datastar.NewSSE(w, r)
|
||||||
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
|
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
|
|
||||||
@@ -299,23 +265,20 @@ func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
|
||||||
|
|
||||||
playerID := game.PlayerID(sessions.GetString(r.Context(), "player_id"))
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
userID := sessions.GetUserID(sm, r)
|
||||||
if userID != "" {
|
|
||||||
playerID = game.PlayerID(userID)
|
|
||||||
}
|
|
||||||
|
|
||||||
if gi.GetPlayerColor(playerID) == 0 {
|
if gi.GetPlayerColor(playerID) == 0 {
|
||||||
player := &game.Player{
|
p := &connect4.Player{
|
||||||
ID: playerID,
|
ID: playerID,
|
||||||
Nickname: signals.Nickname,
|
Nickname: signals.Nickname,
|
||||||
}
|
}
|
||||||
if userID != "" {
|
if userID != "" {
|
||||||
player.UserID = &userID
|
p.UserID = &userID
|
||||||
}
|
}
|
||||||
gi.Join(&game.PlayerSession{Player: player})
|
gi.Join(&connect4.PlayerSession{Player: p})
|
||||||
}
|
}
|
||||||
|
|
||||||
sse := datastar.NewSSE(w, r)
|
sse := datastar.NewSSE(w, r)
|
||||||
@@ -323,7 +286,7 @@ func HandleSetNickname(store *game.GameStore, sessions *scs.SessionManager) http
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleRematch(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleRematch(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
|
|
||||||
@@ -341,63 +304,3 @@ func HandleRematch(store *game.GameStore, sessions *scs.SessionManager) http.Han
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// sendGameComponents patches all game-related SSE components.
|
|
||||||
func sendGameComponents(sse *datastar.ServerSentEventGenerator, gi *game.GameInstance, myColor int, chatMessages []components.ChatMessage, chatMu *sync.Mutex, gameID string) {
|
|
||||||
g := gi.GetGame()
|
|
||||||
|
|
||||||
sse.PatchElementTempl(components.Board(g, myColor), datastar.WithSelectorID("c4-board")) //nolint:errcheck
|
|
||||||
sse.PatchElementTempl(components.StatusBanner(g, myColor), datastar.WithSelectorID("c4-status")) //nolint:errcheck
|
|
||||||
sse.PatchElementTempl(components.PlayerInfo(g, myColor), datastar.WithSelectorID("c4-players")) //nolint:errcheck
|
|
||||||
|
|
||||||
chatMu.Lock()
|
|
||||||
msgs := make([]components.ChatMessage, len(chatMessages))
|
|
||||||
copy(msgs, chatMessages)
|
|
||||||
chatMu.Unlock()
|
|
||||||
|
|
||||||
sse.PatchElementTempl(components.Chat(msgs, gameID), datastar.WithSelectorID("c4-chat")) //nolint:errcheck
|
|
||||||
}
|
|
||||||
|
|
||||||
// Chat persistence helpers — inlined from the former ChatPersister.
|
|
||||||
|
|
||||||
func saveChatMessage(queries *repository.Queries, gameID string, msg game.ChatMessage) {
|
|
||||||
queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{ //nolint:errcheck
|
|
||||||
GameID: gameID,
|
|
||||||
Nickname: msg.Nickname,
|
|
||||||
Color: int64(msg.Color),
|
|
||||||
Message: msg.Message,
|
|
||||||
CreatedAt: msg.Time,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func loadChatMessages(queries *repository.Queries, gameID string) []game.ChatMessage {
|
|
||||||
rows, err := queries.GetChatMessages(context.Background(), gameID)
|
|
||||||
if err != nil {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
msgs := make([]game.ChatMessage, len(rows))
|
|
||||||
for i, r := range rows {
|
|
||||||
msgs[i] = game.ChatMessage{
|
|
||||||
Nickname: r.Nickname,
|
|
||||||
Color: int(r.Color),
|
|
||||||
Message: r.Message,
|
|
||||||
Time: r.CreatedAt,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// DB returns newest-first; reverse for display
|
|
||||||
slices.Reverse(msgs)
|
|
||||||
return msgs
|
|
||||||
}
|
|
||||||
|
|
||||||
func chatToComponents(chatMsgs []game.ChatMessage) []components.ChatMessage {
|
|
||||||
msgs := make([]components.ChatMessage, len(chatMsgs))
|
|
||||||
for i, m := range chatMsgs {
|
|
||||||
msgs[i] = components.ChatMessage{
|
|
||||||
Nickname: m.Nickname,
|
|
||||||
Color: m.Color,
|
|
||||||
Message: m.Message,
|
|
||||||
Time: m.Time,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return msgs
|
|
||||||
}
|
|
||||||
|
|||||||
57
features/c4game/pages/game.templ
Normal file
57
features/c4game/pages/game.templ
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
package pages
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/chat"
|
||||||
|
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||||
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/ryanhamamura/games/features/c4game/components"
|
||||||
|
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||||
|
"github.com/ryanhamamura/games/features/common/layouts"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||||
|
@layouts.Base("Connect 4") {
|
||||||
|
<main
|
||||||
|
class="flex flex-col items-center gap-4 p-4"
|
||||||
|
data-signals="{chatMsg: ''}"
|
||||||
|
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||||
|
>
|
||||||
|
@GameContent(g, myColor, messages, chatCfg)
|
||||||
|
</main>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||||
|
<div id="game-content">
|
||||||
|
@sharedcomponents.LiveClock()
|
||||||
|
@sharedcomponents.BackToLobby()
|
||||||
|
@sharedcomponents.StealthTitle("text-3xl font-bold")
|
||||||
|
@components.PlayerInfo(g, myColor)
|
||||||
|
@components.StatusBanner(g, myColor)
|
||||||
|
<div class="c4-game-area">
|
||||||
|
@components.Board(g, myColor)
|
||||||
|
@chatcomponents.Chat(messages, chatCfg)
|
||||||
|
</div>
|
||||||
|
if g.Status == connect4.StatusWaitingForPlayer {
|
||||||
|
@components.InviteLink(g.ID)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ JoinPage(gameID string) {
|
||||||
|
@layouts.Base("Connect 4 - Join") {
|
||||||
|
@sharedcomponents.GameJoinPrompt(
|
||||||
|
"/login?return_url=/games/"+gameID,
|
||||||
|
"/register?return_url=/games/"+gameID,
|
||||||
|
"/games/"+gameID,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ NicknamePage(gameID string) {
|
||||||
|
@layouts.Base("Connect 4 - Join") {
|
||||||
|
@sharedcomponents.NicknamePrompt("/games/" + gameID + "/join")
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,219 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package pages
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"github.com/ryanhamamura/c4/features/c4game/components"
|
|
||||||
sharedcomponents "github.com/ryanhamamura/c4/features/common/components"
|
|
||||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
|
||||||
"github.com/ryanhamamura/c4/game"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func GamePage(g *game.Game, myColor int, messages []components.ChatMessage) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"flex flex-col items-center gap-4 p-4\" data-signals=\"{chatMsg: ''}\" data-init=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.GetSSE("/games/%s/events", g.ID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/pages/game.templ`, Line: 16, Col: 56}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = sharedcomponents.BackToLobby().Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = sharedcomponents.StealthTitle("text-3xl font-bold").Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = components.PlayerInfo(g, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = components.StatusBanner(g, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"c4-game-area\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = components.Board(g, myColor).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = components.Chat(messages, g.ID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if g.Status == game.StatusWaitingForPlayer {
|
|
||||||
templ_7745c5c3_Err = components.InviteLink(g.ID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</main>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Connect 4").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func JoinPage(gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var4 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var4 == nil {
|
|
||||||
templ_7745c5c3_Var4 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var5 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = sharedcomponents.GameJoinPrompt(
|
|
||||||
"/login?return_url=/games/"+gameID,
|
|
||||||
"/register?return_url=/games/"+gameID,
|
|
||||||
"/games/"+gameID,
|
|
||||||
).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Connect 4 - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var5), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func NicknamePage(gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var6 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var6 == nil {
|
|
||||||
templ_7745c5c3_Var6 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var7 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = sharedcomponents.NicknamePrompt("/games/"+gameID+"/join").Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Connect 4 - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var7), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -4,24 +4,22 @@ package c4game
|
|||||||
import (
|
import (
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
"github.com/nats-io/nats.go"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/connect4"
|
||||||
"github.com/ryanhamamura/c4/game"
|
"github.com/ryanhamamura/games/features/c4game/services"
|
||||||
)
|
)
|
||||||
|
|
||||||
func SetupRoutes(
|
func SetupRoutes(
|
||||||
router chi.Router,
|
router chi.Router,
|
||||||
store *game.GameStore,
|
store *connect4.Store,
|
||||||
nc *nats.Conn,
|
svc *services.GameService,
|
||||||
sessions *scs.SessionManager,
|
sessions *scs.SessionManager,
|
||||||
queries *repository.Queries,
|
|
||||||
) {
|
) {
|
||||||
router.Route("/games/{id}", func(r chi.Router) {
|
router.Route("/games/{id}", func(r chi.Router) {
|
||||||
r.Get("/", HandleGamePage(store, sessions, queries))
|
r.Get("/", HandleGamePage(store, svc, sessions))
|
||||||
r.Get("/events", HandleGameEvents(store, nc, sessions, queries))
|
r.Get("/events", HandleGameEvents(store, svc, sessions))
|
||||||
r.Post("/drop", HandleDropPiece(store, sessions))
|
r.Post("/drop", HandleDropPiece(store, sessions))
|
||||||
r.Post("/chat", HandleSendChat(store, nc, sessions, queries))
|
r.Post("/chat", HandleSendChat(store, svc, sessions))
|
||||||
r.Post("/join", HandleSetNickname(store, sessions))
|
r.Post("/join", HandleSetNickname(store, sessions))
|
||||||
r.Post("/rematch", HandleRematch(store, sessions))
|
r.Post("/rematch", HandleRematch(store, sessions))
|
||||||
})
|
})
|
||||||
|
|||||||
70
features/c4game/services/game_service.go
Normal file
70
features/c4game/services/game_service.go
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
// Package services provides the game service layer for Connect 4,
|
||||||
|
// handling NATS subscriptions and chat room management.
|
||||||
|
package services
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/nats-io/nats.go"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/chat"
|
||||||
|
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||||
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
)
|
||||||
|
|
||||||
|
// c4ChatColors maps player slot (0-indexed) to CSS background colors.
|
||||||
|
var c4ChatColors = map[int]string{
|
||||||
|
0: "#4a2a3a", // Red player
|
||||||
|
1: "#2a4545", // Yellow player
|
||||||
|
}
|
||||||
|
|
||||||
|
func c4ChatColor(slot int) string {
|
||||||
|
if c, ok := c4ChatColors[slot]; ok {
|
||||||
|
return c
|
||||||
|
}
|
||||||
|
return "#666"
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameService manages NATS subscriptions and chat for Connect 4 games.
|
||||||
|
type GameService struct {
|
||||||
|
nc *nats.Conn
|
||||||
|
queries *repository.Queries
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewGameService creates a new game service.
|
||||||
|
func NewGameService(nc *nats.Conn, queries *repository.Queries) *GameService {
|
||||||
|
return &GameService{
|
||||||
|
nc: nc,
|
||||||
|
queries: queries,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||||
|
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||||
|
ch := make(chan *nats.Msg, 64)
|
||||||
|
sub, err := s.nc.ChanSubscribe(connect4.GameSubject(gameID), ch)
|
||||||
|
if err != nil {
|
||||||
|
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||||
|
}
|
||||||
|
return sub, ch, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// ChatConfig returns the chat configuration for a game.
|
||||||
|
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||||
|
return chatcomponents.Config{
|
||||||
|
CSSPrefix: "c4",
|
||||||
|
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||||
|
Color: c4ChatColor,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ChatRoom returns a persistent chat room for a game.
|
||||||
|
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||||
|
return chat.NewPersistentRoom(s.nc, connect4.ChatSubject(gameID), s.queries, gameID)
|
||||||
|
}
|
||||||
|
|
||||||
|
// PublishGameUpdate sends a notification that the game state has changed.
|
||||||
|
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||||
|
return s.nc.Publish(connect4.GameSubject(gameID), nil)
|
||||||
|
}
|
||||||
73
features/common/components/shared.templ
Normal file
73
features/common/components/shared.templ
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
package components
|
||||||
|
|
||||||
|
import (
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ BackToLobby() {
|
||||||
|
<a class="link text-sm opacity-70" href="/">← Back</a>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ StealthTitle(class string) {
|
||||||
|
<span class={ class }>
|
||||||
|
<span style="color:#4a2a3a">●</span>
|
||||||
|
<span style="color:#2a4545">●</span>
|
||||||
|
<span style="color:#4a2a3a">●</span>
|
||||||
|
<span style="color:#2a4545">●</span>
|
||||||
|
</span>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ NicknamePrompt(returnPath string) {
|
||||||
|
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{nickname: ''}">
|
||||||
|
<h1 class="text-3xl font-bold">Join Game</h1>
|
||||||
|
<p class="mb-4">Enter your nickname to join the game.</p>
|
||||||
|
<form>
|
||||||
|
<fieldset class="fieldset">
|
||||||
|
<label class="label" for="nickname">Your Nickname</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="nickname"
|
||||||
|
type="text"
|
||||||
|
placeholder="Enter your nickname"
|
||||||
|
data-bind="nickname"
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", returnPath) }
|
||||||
|
required
|
||||||
|
autofocus
|
||||||
|
/>
|
||||||
|
</fieldset>
|
||||||
|
<button
|
||||||
|
class="btn btn-primary w-full"
|
||||||
|
type="button"
|
||||||
|
data-on:click={ datastar.PostSSE("%s", returnPath) }
|
||||||
|
>
|
||||||
|
Join
|
||||||
|
</button>
|
||||||
|
</form>
|
||||||
|
</main>
|
||||||
|
}
|
||||||
|
|
||||||
|
// LiveClock shows the current server time, updated every second via SSE.
|
||||||
|
// If the clock stops updating, users know the connection is stale.
|
||||||
|
templ LiveClock() {
|
||||||
|
<div class="fixed top-2 right-2 flex items-center gap-1.5 text-xs opacity-60 font-mono">
|
||||||
|
<div style="width: 6px; height: 6px; border-radius: 50%; background-color: #22c55e;"></div>
|
||||||
|
{ time.Now().Format("15:04:05") }
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
|
||||||
|
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||||
|
<h1 class="text-3xl font-bold">Join Game</h1>
|
||||||
|
<p class="mb-4">Log in to track your game history, or continue as a guest.</p>
|
||||||
|
<div class="flex flex-col gap-2 my-4">
|
||||||
|
<a class="btn btn-primary w-full" href={ templ.SafeURL(loginURL) }>Login</a>
|
||||||
|
<a class="btn btn-secondary w-full" href={ templ.SafeURL(gamePath + "?guest=1") }>Continue as Guest</a>
|
||||||
|
</div>
|
||||||
|
<p class="text-sm opacity-60">
|
||||||
|
Don't have an account?
|
||||||
|
<a class="link" href={ templ.SafeURL(registerURL) }>Register</a>
|
||||||
|
</p>
|
||||||
|
</main>
|
||||||
|
}
|
||||||
@@ -1,199 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import "github.com/starfederation/datastar-go/datastar"
|
|
||||||
|
|
||||||
func BackToLobby() templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<a class=\"link text-sm opacity-70\" href=\"/\">← Back</a>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func StealthTitle(class string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var2 == nil {
|
|
||||||
templ_7745c5c3_Var2 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
var templ_7745c5c3_Var3 = []any{class}
|
|
||||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var3...)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<span class=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var3).String())
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 1, Col: 0}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\"><span style=\"color:#4a2a3a\">●</span> <span style=\"color:#2a4545\">●</span> <span style=\"color:#4a2a3a\">●</span> <span style=\"color:#2a4545\">●</span></span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func NicknamePrompt(returnPath string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var5 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var5 == nil {
|
|
||||||
templ_7745c5c3_Var5 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "<main class=\"max-w-sm mx-auto mt-8 text-center\" data-signals=\"{nickname: ''}\"><h1 class=\"text-3xl font-bold\">Join Game</h1><p class=\"mb-4\">Enter your nickname to join the game.</p><form><fieldset class=\"fieldset\"><label class=\"label\" for=\"nickname\">Your Nickname</label> <input class=\"input input-bordered w-full\" id=\"nickname\" type=\"text\" placeholder=\"Enter your nickname\" data-bind=\"nickname\" required autofocus></fieldset><button class=\"btn btn-primary w-full\" type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("%s", returnPath))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 38, Col: 54}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "\">Join</button></form></main>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func GameJoinPrompt(loginURL string, registerURL string, gamePath string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var7 == nil {
|
|
||||||
templ_7745c5c3_Var7 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<main class=\"max-w-sm mx-auto mt-8 text-center\"><h1 class=\"text-3xl font-bold\">Join Game</h1><p class=\"mb-4\">Log in to track your game history, or continue as a guest.</p><div class=\"flex flex-col gap-2 my-4\"><a class=\"btn btn-primary w-full\" href=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var8 templ.SafeURL
|
|
||||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL(loginURL))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 51, Col: 67}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">Login</a> <a class=\"btn btn-secondary w-full\" href=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var9 templ.SafeURL
|
|
||||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL(gamePath + "?guest=1"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 52, Col: 82}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Continue as Guest</a></div><p class=\"text-sm opacity-60\">Don't have an account? <a class=\"link\" href=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var10 templ.SafeURL
|
|
||||||
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL(registerURL))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/components/shared.templ`, Line: 56, Col: 52}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\">Register</a></p></main>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
28
features/common/layouts/base.templ
Normal file
28
features/common/layouts/base.templ
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
package layouts
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/ryanhamamura/games/assets"
|
||||||
|
"github.com/ryanhamamura/games/config"
|
||||||
|
"github.com/ryanhamamura/games/version"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ Base(title string) {
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<title>{ title }</title>
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
|
||||||
|
<script defer type="module" src={ assets.StaticPath("js/datastar.js") }></script>
|
||||||
|
<link href={ assets.StaticPath("css/output.css") } rel="stylesheet" type="text/css"/>
|
||||||
|
</head>
|
||||||
|
<body class="flex flex-col h-screen">
|
||||||
|
if config.Global.Environment == config.Dev {
|
||||||
|
<div data-init="@get('/reload', {retryMaxCount: 1000, retryInterval:20, retryMaxWaitMs:200})"></div>
|
||||||
|
}
|
||||||
|
{ children... }
|
||||||
|
<footer class="fixed bottom-1 right-2 text-xs text-gray-500">
|
||||||
|
{ version.Version }
|
||||||
|
</footer>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
}
|
||||||
@@ -1,69 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package layouts
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import "github.com/ryanhamamura/c4/config"
|
|
||||||
|
|
||||||
func Base(title string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<!doctype html><html lang=\"en\"><head><title>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var2 string
|
|
||||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templ.JoinStringErrs(title)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/common/layouts/base.templ`, Line: 9, Col: 17}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</title><meta name=\"viewport\" content=\"width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0\"><script defer type=\"module\" src=\"/assets/js/datastar.js\"></script><link href=\"/assets/css/output.css\" rel=\"stylesheet\" type=\"text/css\"></head><body class=\"flex flex-col h-screen\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if config.Global.Environment == config.Dev {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div data-init=\"@get('/reload', {retryMaxCount: 1000, retryInterval:20, retryMaxWaitMs:200})\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_Var1.Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "</body></html>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
109
features/lobby/components/gamelist.templ
Normal file
109
features/lobby/components/gamelist.templ
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
package components
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ GameList(games []GameListItem) {
|
||||||
|
if len(games) > 0 {
|
||||||
|
<div class="mt-8 text-left">
|
||||||
|
<h3 class="mb-4 text-center text-lg font-bold">Your Games</h3>
|
||||||
|
<div class="flex flex-col gap-2">
|
||||||
|
for _, g := range games {
|
||||||
|
@gameListEntry(g)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ gameListEntry(g GameListItem) {
|
||||||
|
<div class="flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300">
|
||||||
|
<a
|
||||||
|
href={ templ.SafeURL("/games/" + g.ID) }
|
||||||
|
class="flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content"
|
||||||
|
>
|
||||||
|
<div class="flex flex-col gap-1">
|
||||||
|
<span class="font-bold">{ opponentDisplay(g) }</span>
|
||||||
|
<span class={ statusClass(g) }>{ statusText(g) }</span>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<span class="text-xs opacity-60">{ formatTimeAgo(g.LastPlayed) }</span>
|
||||||
|
</div>
|
||||||
|
</a>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
class="btn btn-ghost btn-sm btn-square hover:btn-error"
|
||||||
|
data-on:click={ datastar.DeleteSSE("/games/%s", g.ID) }
|
||||||
|
>
|
||||||
|
×
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
func statusText(g GameListItem) string {
|
||||||
|
switch connect4.Status(g.Status) {
|
||||||
|
case connect4.StatusWaitingForPlayer:
|
||||||
|
return "Waiting for opponent"
|
||||||
|
case connect4.StatusInProgress:
|
||||||
|
if g.IsMyTurn {
|
||||||
|
return "Your turn!"
|
||||||
|
}
|
||||||
|
return "Opponent's turn"
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
|
func statusClass(g GameListItem) string {
|
||||||
|
switch connect4.Status(g.Status) {
|
||||||
|
case connect4.StatusWaitingForPlayer:
|
||||||
|
return "text-sm opacity-60"
|
||||||
|
case connect4.StatusInProgress:
|
||||||
|
if g.IsMyTurn {
|
||||||
|
return "text-sm text-success font-bold"
|
||||||
|
}
|
||||||
|
return "text-sm"
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
|
func opponentDisplay(g GameListItem) string {
|
||||||
|
if g.OpponentName == "" {
|
||||||
|
return "Waiting for opponent..."
|
||||||
|
}
|
||||||
|
return "vs " + g.OpponentName
|
||||||
|
}
|
||||||
|
|
||||||
|
func formatTimeAgo(t time.Time) string {
|
||||||
|
if t.IsZero() {
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
duration := time.Since(t)
|
||||||
|
|
||||||
|
if duration < time.Minute {
|
||||||
|
return "just now"
|
||||||
|
}
|
||||||
|
if duration < time.Hour {
|
||||||
|
mins := int(duration.Minutes())
|
||||||
|
if mins == 1 {
|
||||||
|
return "1 minute ago"
|
||||||
|
}
|
||||||
|
return fmt.Sprintf("%d minutes ago", mins)
|
||||||
|
}
|
||||||
|
if duration < 24*time.Hour {
|
||||||
|
hours := int(duration.Hours())
|
||||||
|
if hours == 1 {
|
||||||
|
return "1 hour ago"
|
||||||
|
}
|
||||||
|
return fmt.Sprintf("%d hours ago", hours)
|
||||||
|
}
|
||||||
|
days := int(duration.Hours() / 24)
|
||||||
|
if days == 1 {
|
||||||
|
return "yesterday"
|
||||||
|
}
|
||||||
|
return fmt.Sprintf("%d days ago", days)
|
||||||
|
}
|
||||||
@@ -1,239 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"time"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/game"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func GameList(games []GameListItem) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
if len(games) > 0 {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div class=\"mt-8 text-left\"><h3 class=\"mb-4 text-center text-lg font-bold\">Your Games</h3><div class=\"flex flex-col gap-2\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for _, g := range games {
|
|
||||||
templ_7745c5c3_Err = gameListEntry(g).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</div></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func gameListEntry(g GameListItem) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var2 == nil {
|
|
||||||
templ_7745c5c3_Var2 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300\"><a href=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 templ.SafeURL
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/games/" + g.ID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 27, Col: 41}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\" class=\"flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content\"><div class=\"flex flex-col gap-1\"><span class=\"font-bold\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(opponentDisplay(g))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 31, Col: 48}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span> ")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 = []any{statusClass(g)}
|
|
||||||
templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var5...)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<span class=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var5).String())
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 1, Col: 0}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var7 string
|
|
||||||
templ_7745c5c3_Var7, templ_7745c5c3_Err = templ.JoinStringErrs(statusText(g))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 32, Col: 50}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</span></div><div><span class=\"text-xs opacity-60\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var8 string
|
|
||||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinStringErrs(formatTimeAgo(g.LastPlayed))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 35, Col: 66}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "</span></div></a> <button type=\"button\" class=\"btn btn-ghost btn-sm btn-square hover:btn-error\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var9 string
|
|
||||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.DeleteSSE("/games/%s", g.ID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 41, Col: 56}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\">×</button></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func statusText(g GameListItem) string {
|
|
||||||
switch game.GameStatus(g.Status) {
|
|
||||||
case game.StatusWaitingForPlayer:
|
|
||||||
return "Waiting for opponent"
|
|
||||||
case game.StatusInProgress:
|
|
||||||
if g.IsMyTurn {
|
|
||||||
return "Your turn!"
|
|
||||||
}
|
|
||||||
return "Opponent's turn"
|
|
||||||
}
|
|
||||||
return ""
|
|
||||||
}
|
|
||||||
|
|
||||||
func statusClass(g GameListItem) string {
|
|
||||||
switch game.GameStatus(g.Status) {
|
|
||||||
case game.StatusWaitingForPlayer:
|
|
||||||
return "text-sm opacity-60"
|
|
||||||
case game.StatusInProgress:
|
|
||||||
if g.IsMyTurn {
|
|
||||||
return "text-sm text-success font-bold"
|
|
||||||
}
|
|
||||||
return "text-sm"
|
|
||||||
}
|
|
||||||
return ""
|
|
||||||
}
|
|
||||||
|
|
||||||
func opponentDisplay(g GameListItem) string {
|
|
||||||
if g.OpponentName == "" {
|
|
||||||
return "Waiting for opponent..."
|
|
||||||
}
|
|
||||||
return "vs " + g.OpponentName
|
|
||||||
}
|
|
||||||
|
|
||||||
func formatTimeAgo(t time.Time) string {
|
|
||||||
if t.IsZero() {
|
|
||||||
return ""
|
|
||||||
}
|
|
||||||
duration := time.Since(t)
|
|
||||||
|
|
||||||
if duration < time.Minute {
|
|
||||||
return "just now"
|
|
||||||
}
|
|
||||||
if duration < time.Hour {
|
|
||||||
mins := int(duration.Minutes())
|
|
||||||
if mins == 1 {
|
|
||||||
return "1 minute ago"
|
|
||||||
}
|
|
||||||
return fmt.Sprintf("%d minutes ago", mins)
|
|
||||||
}
|
|
||||||
if duration < 24*time.Hour {
|
|
||||||
hours := int(duration.Hours())
|
|
||||||
if hours == 1 {
|
|
||||||
return "1 hour ago"
|
|
||||||
}
|
|
||||||
return fmt.Sprintf("%d hours ago", hours)
|
|
||||||
}
|
|
||||||
days := int(duration.Hours() / 24)
|
|
||||||
if days == 1 {
|
|
||||||
return "yesterday"
|
|
||||||
}
|
|
||||||
return fmt.Sprintf("%d days ago", days)
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -2,16 +2,17 @@ package lobby
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"context"
|
"context"
|
||||||
"database/sql"
|
|
||||||
"fmt"
|
"fmt"
|
||||||
"net/http"
|
"net/http"
|
||||||
"strconv"
|
"strconv"
|
||||||
|
"time"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/connect4"
|
||||||
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
"github.com/ryanhamamura/c4/features/lobby/pages"
|
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
|
||||||
"github.com/ryanhamamura/c4/game"
|
"github.com/ryanhamamura/games/features/lobby/pages"
|
||||||
"github.com/ryanhamamura/c4/snake"
|
appsessions "github.com/ryanhamamura/games/sessions"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
@@ -21,23 +22,31 @@ import (
|
|||||||
// HandleLobbyPage renders the main lobby page with active games for logged-in users.
|
// HandleLobbyPage renders the main lobby page with active games for logged-in users.
|
||||||
func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
|
func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
userID := sessions.GetString(r.Context(), appsessions.KeyUserID)
|
||||||
username := sessions.GetString(r.Context(), "username")
|
username := sessions.GetString(r.Context(), "username")
|
||||||
isLoggedIn := userID != ""
|
isLoggedIn := userID != ""
|
||||||
|
|
||||||
var userGames []lobbycomponents.GameListItem
|
var userGames []lobbycomponents.GameListItem
|
||||||
if isLoggedIn {
|
if isLoggedIn {
|
||||||
ctx := context.Background()
|
ctx := context.Background()
|
||||||
games, err := queries.GetUserActiveGames(ctx, sql.NullString{String: userID, Valid: true})
|
games, err := queries.GetUserActiveGames(ctx, &userID)
|
||||||
if err == nil {
|
if err == nil {
|
||||||
for _, g := range games {
|
for _, g := range games {
|
||||||
isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
|
isMyTurn := g.Status == 1 && g.CurrentTurn == g.MyColor
|
||||||
|
opponentName := ""
|
||||||
|
if g.OpponentNickname != nil {
|
||||||
|
opponentName = *g.OpponentNickname
|
||||||
|
}
|
||||||
|
var lastPlayed time.Time
|
||||||
|
if g.UpdatedAt != nil {
|
||||||
|
lastPlayed = *g.UpdatedAt
|
||||||
|
}
|
||||||
userGames = append(userGames, lobbycomponents.GameListItem{
|
userGames = append(userGames, lobbycomponents.GameListItem{
|
||||||
ID: g.ID,
|
ID: g.ID,
|
||||||
Status: int(g.Status),
|
Status: int(g.Status),
|
||||||
OpponentName: g.OpponentNickname.String,
|
OpponentName: opponentName,
|
||||||
IsMyTurn: isMyTurn,
|
IsMyTurn: isMyTurn,
|
||||||
LastPlayed: g.UpdatedAt.Time,
|
LastPlayed: lastPlayed,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -72,7 +81,7 @@ func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// HandleCreateGame reads the nickname signal, creates a connect4 game, and redirects via SSE.
|
// HandleCreateGame reads the nickname signal, creates a connect4 game, and redirects via SSE.
|
||||||
func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleCreateGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
type Signals struct {
|
type Signals struct {
|
||||||
Nickname string `json:"nickname"`
|
Nickname string `json:"nickname"`
|
||||||
@@ -87,7 +96,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
|
||||||
|
|
||||||
gi := store.Create()
|
gi := store.Create()
|
||||||
sse := datastar.NewSSE(w, r)
|
sse := datastar.NewSSE(w, r)
|
||||||
@@ -96,7 +105,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
|
|||||||
}
|
}
|
||||||
|
|
||||||
// HandleDeleteGame deletes a connect4 game and redirects to the lobby.
|
// HandleDeleteGame deletes a connect4 game and redirects to the lobby.
|
||||||
func HandleDeleteGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleDeleteGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
if gameID == "" {
|
if gameID == "" {
|
||||||
@@ -129,7 +138,7 @@ func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionMa
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
|
||||||
|
|
||||||
mode := snake.ModeMultiplayer
|
mode := snake.ModeMultiplayer
|
||||||
if r.URL.Query().Get("mode") == "solo" {
|
if r.URL.Query().Get("mode") == "solo" {
|
||||||
|
|||||||
171
features/lobby/pages/lobby.templ
Normal file
171
features/lobby/pages/lobby.templ
Normal file
@@ -0,0 +1,171 @@
|
|||||||
|
package pages
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/features/common/components"
|
||||||
|
"github.com/ryanhamamura/games/features/common/layouts"
|
||||||
|
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ LobbyPage(data LobbyData) {
|
||||||
|
@layouts.Base("Game Lobby") {
|
||||||
|
<main
|
||||||
|
class="max-w-md mx-auto mt-8 text-center"
|
||||||
|
data-signals="{activeTab: 'connect4', nickname: '', selectedSpeed: 1}"
|
||||||
|
>
|
||||||
|
// Auth header
|
||||||
|
if data.IsLoggedIn {
|
||||||
|
<div class="flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg">
|
||||||
|
<span>Logged in as <strong>{ data.Username }</strong></span>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
class="btn btn-ghost btn-sm"
|
||||||
|
data-on:click={ datastar.PostSSE("/logout") }
|
||||||
|
>
|
||||||
|
Logout
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
<div class="alert text-sm mb-4">
|
||||||
|
Playing as guest.
|
||||||
|
<a class="link" href="/login">Login</a>
|
||||||
|
or
|
||||||
|
<a class="link" href="/register">Register</a>
|
||||||
|
to save your games.
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
// Title
|
||||||
|
<h1 class="text-3xl font-bold mb-4">
|
||||||
|
@components.StealthTitle("")
|
||||||
|
</h1>
|
||||||
|
// Tab buttons
|
||||||
|
<div class="tabs tabs-box mb-6 justify-center">
|
||||||
|
<button
|
||||||
|
class="tab"
|
||||||
|
type="button"
|
||||||
|
data-class="{'tab-active': $activeTab==='connect4'}"
|
||||||
|
data-on:click="$activeTab='connect4'"
|
||||||
|
>
|
||||||
|
@components.StealthTitle("")
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
class="tab"
|
||||||
|
type="button"
|
||||||
|
data-class="{'tab-active': $activeTab==='snake'}"
|
||||||
|
data-on:click="$activeTab='snake'"
|
||||||
|
>
|
||||||
|
~~~~
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
// Connect4 tab
|
||||||
|
<div data-show="$activeTab==='connect4'">
|
||||||
|
<p class="mb-4">Start a new session</p>
|
||||||
|
<form>
|
||||||
|
<fieldset class="fieldset">
|
||||||
|
<label class="label" for="nickname">Your Nickname</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="nickname"
|
||||||
|
type="text"
|
||||||
|
placeholder="Enter your nickname"
|
||||||
|
data-bind="nickname"
|
||||||
|
required
|
||||||
|
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/games") }
|
||||||
|
/>
|
||||||
|
</fieldset>
|
||||||
|
<button
|
||||||
|
class="btn btn-primary w-full"
|
||||||
|
type="button"
|
||||||
|
data-on:click={ datastar.PostSSE("/games") }
|
||||||
|
>
|
||||||
|
Create Game
|
||||||
|
</button>
|
||||||
|
</form>
|
||||||
|
@lobbycomponents.GameList(data.UserGames)
|
||||||
|
</div>
|
||||||
|
// Snake tab
|
||||||
|
<div data-show="$activeTab==='snake'">
|
||||||
|
// Nickname
|
||||||
|
<div class="mb-4">
|
||||||
|
<fieldset class="fieldset">
|
||||||
|
<label class="label" for="snake-nickname">Your Nickname</label>
|
||||||
|
<input
|
||||||
|
class="input input-bordered w-full"
|
||||||
|
id="snake-nickname"
|
||||||
|
type="text"
|
||||||
|
placeholder="Enter your nickname"
|
||||||
|
data-bind="nickname"
|
||||||
|
required
|
||||||
|
/>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
// Speed selector
|
||||||
|
<div class="mb-4">
|
||||||
|
<label class="label">Speed</label>
|
||||||
|
<div class="btn-group">
|
||||||
|
for i, preset := range snake.SpeedPresets {
|
||||||
|
<button
|
||||||
|
class="btn btn-sm"
|
||||||
|
type="button"
|
||||||
|
data-class={ fmt.Sprintf("{'btn-active': $selectedSpeed===%d}", i) }
|
||||||
|
data-on:click={ fmt.Sprintf("$selectedSpeed=%d", i) }
|
||||||
|
>
|
||||||
|
{ preset.Name }
|
||||||
|
</button>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
// Solo play
|
||||||
|
<div class="mb-6">
|
||||||
|
<h3 class="text-lg font-bold mb-2">Play Solo</h3>
|
||||||
|
<div class="flex gap-2 justify-center flex-wrap">
|
||||||
|
for i, preset := range snake.GridPresets {
|
||||||
|
<button
|
||||||
|
class="btn btn-secondary"
|
||||||
|
type="button"
|
||||||
|
data-on:click={ datastar.PostSSE("/snake?mode=solo&preset=%d", i) }
|
||||||
|
>
|
||||||
|
{ fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height) }
|
||||||
|
</button>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
// Multiplayer
|
||||||
|
<div class="mb-6">
|
||||||
|
<h3 class="text-lg font-bold mb-2">Create Multiplayer Game</h3>
|
||||||
|
<div class="flex gap-2 justify-center flex-wrap">
|
||||||
|
for i, preset := range snake.GridPresets {
|
||||||
|
<button
|
||||||
|
class="btn btn-primary"
|
||||||
|
type="button"
|
||||||
|
data-on:click={ datastar.PostSSE("/snake?mode=multi&preset=%d", i) }
|
||||||
|
>
|
||||||
|
{ fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height) }
|
||||||
|
</button>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
// Active snake games
|
||||||
|
if len(data.ActiveSnakeGames) > 0 {
|
||||||
|
<div class="mt-6">
|
||||||
|
<h3 class="text-lg font-bold mb-2 text-center">Join a Game</h3>
|
||||||
|
<div class="flex flex-col gap-2">
|
||||||
|
for _, g := range data.ActiveSnakeGames {
|
||||||
|
<a
|
||||||
|
href={ templ.SafeURL("/snake/" + g.ID) }
|
||||||
|
class="flex justify-between items-center p-3 bg-base-200 rounded-lg hover:bg-base-300 no-underline text-base-content"
|
||||||
|
>
|
||||||
|
<span>{ fmt.Sprintf("%d\u00d7%d \u2014 %d/8 players", g.Width, g.Height, g.PlayerCount) }</span>
|
||||||
|
<span class="text-sm opacity-60">{ g.StatusLabel }</span>
|
||||||
|
</a>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</main>
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,339 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package pages
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/features/common/components"
|
|
||||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
|
||||||
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func LobbyPage(data LobbyData) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"max-w-md mx-auto mt-8 text-center\" data-signals=\"{activeTab: 'connect4', nickname: '', selectedSpeed: 1}\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if data.IsLoggedIn {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg\"><span>Logged in as <strong>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(data.Username)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 22, Col: 47}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "</strong></span> <button type=\"button\" class=\"btn btn-ghost btn-sm\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/logout"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 26, Col: 49}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\">Logout</button></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "<div class=\"alert text-sm mb-4\">Playing as guest. <a class=\"link\" href=\"/login\">Login</a> or <a class=\"link\" href=\"/register\">Register</a> to save your games.</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<h1 class=\"text-3xl font-bold mb-4\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = components.StealthTitle("").Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</h1><div class=\"tabs tabs-box mb-6 justify-center\"><button class=\"tab\" type=\"button\" data-class=\"{'tab-active': $activeTab==='connect4'}\" data-on:click=\"$activeTab='connect4'\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = components.StealthTitle("").Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</button> <button class=\"tab\" type=\"button\" data-class=\"{'tab-active': $activeTab==='snake'}\" data-on:click=\"$activeTab='snake'\">~~~~</button></div><div data-show=\"$activeTab==='connect4'\"><p class=\"mb-4\">Start a new session</p><form><fieldset class=\"fieldset\"><label class=\"label\" for=\"nickname\">Your Nickname</label> <input class=\"input input-bordered w-full\" id=\"nickname\" type=\"text\" placeholder=\"Enter your nickname\" data-bind=\"nickname\" required data-on:keydown.enter=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 string
|
|
||||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 76, Col: 57}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "\"></fieldset><button class=\"btn btn-primary w-full\" type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games"))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 82, Col: 48}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\">Create Game</button></form>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = lobbycomponents.GameList(data.UserGames).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "</div><div data-show=\"$activeTab==='snake'\"><div class=\"mb-4\"><fieldset class=\"fieldset\"><label class=\"label\" for=\"snake-nickname\">Your Nickname</label> <input class=\"input input-bordered w-full\" id=\"snake-nickname\" type=\"text\" placeholder=\"Enter your nickname\" data-bind=\"nickname\" required></fieldset></div><div class=\"mb-4\"><label class=\"label\">Speed</label><div class=\"btn-group\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for i, preset := range snake.SpeedPresets {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "<button class=\"btn btn-sm\" type=\"button\" data-class=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var7 string
|
|
||||||
templ_7745c5c3_Var7, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("{'btn-active': $selectedSpeed===%d}", i))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 113, Col: 74}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var8 string
|
|
||||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("$selectedSpeed=%d", i))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 114, Col: 59}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var9 string
|
|
||||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(preset.Name)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 116, Col: 21}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "</button>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div></div><div class=\"mb-6\"><h3 class=\"text-lg font-bold mb-2\">Play Solo</h3><div class=\"flex gap-2 justify-center flex-wrap\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for i, preset := range snake.GridPresets {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<button class=\"btn btn-secondary\" type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var10 string
|
|
||||||
templ_7745c5c3_Var10, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake?mode=solo&preset=%d", i))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 129, Col: 73}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var10))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var11 string
|
|
||||||
templ_7745c5c3_Var11, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 131, Col: 82}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var11))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "</button>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 20, "</div></div><div class=\"mb-6\"><h3 class=\"text-lg font-bold mb-2\">Create Multiplayer Game</h3><div class=\"flex gap-2 justify-center flex-wrap\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for i, preset := range snake.GridPresets {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 21, "<button class=\"btn btn-primary\" type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var12 string
|
|
||||||
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake?mode=multi&preset=%d", i))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 144, Col: 74}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 22, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var13 string
|
|
||||||
templ_7745c5c3_Var13, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("%s (%d\u00d7%d)", preset.Name, preset.Width, preset.Height))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 146, Col: 82}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var13))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 23, "</button>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 24, "</div></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if len(data.ActiveSnakeGames) > 0 {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 25, "<div class=\"mt-6\"><h3 class=\"text-lg font-bold mb-2 text-center\">Join a Game</h3><div class=\"flex flex-col gap-2\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for _, g := range data.ActiveSnakeGames {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 26, "<a href=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var14 templ.SafeURL
|
|
||||||
templ_7745c5c3_Var14, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/snake/" + g.ID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 158, Col: 47}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var14))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 27, "\" class=\"flex justify-between items-center p-3 bg-base-200 rounded-lg hover:bg-base-300 no-underline text-base-content\"><span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var15 string
|
|
||||||
templ_7745c5c3_Var15, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("%d\u00d7%d \u2014 %d/8 players", g.Width, g.Height, g.PlayerCount))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 161, Col: 96}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var15))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 28, "</span> <span class=\"text-sm opacity-60\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var16 string
|
|
||||||
templ_7745c5c3_Var16, templ_7745c5c3_Err = templ.JoinStringErrs(g.StatusLabel)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/pages/lobby.templ`, Line: 162, Col: 57}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var16))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 29, "</span></a>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 30, "</div></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 31, "</div></main>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Game Lobby").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
package pages
|
package pages
|
||||||
|
|
||||||
import "github.com/ryanhamamura/c4/features/lobby/components"
|
import "github.com/ryanhamamura/games/features/lobby/components"
|
||||||
|
|
||||||
// SnakeGameListItem represents a joinable snake game in the lobby.
|
// SnakeGameListItem represents a joinable snake game in the lobby.
|
||||||
type SnakeGameListItem struct {
|
type SnakeGameListItem struct {
|
||||||
|
|||||||
@@ -2,9 +2,9 @@
|
|||||||
package lobby
|
package lobby
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/connect4"
|
||||||
"github.com/ryanhamamura/c4/game"
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
"github.com/ryanhamamura/c4/snake"
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
@@ -14,7 +14,7 @@ func SetupRoutes(
|
|||||||
router chi.Router,
|
router chi.Router,
|
||||||
queries *repository.Queries,
|
queries *repository.Queries,
|
||||||
sessions *scs.SessionManager,
|
sessions *scs.SessionManager,
|
||||||
store *game.GameStore,
|
store *connect4.Store,
|
||||||
snakeStore *snake.SnakeStore,
|
snakeStore *snake.SnakeStore,
|
||||||
) {
|
) {
|
||||||
router.Get("/", HandleLobbyPage(queries, sessions, snakeStore))
|
router.Get("/", HandleLobbyPage(queries, sessions, snakeStore))
|
||||||
|
|||||||
113
features/snakegame/components/board.templ
Normal file
113
features/snakegame/components/board.templ
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
package components
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
)
|
||||||
|
|
||||||
|
func cellSizeForGrid(width, height int) int {
|
||||||
|
maxDim := width
|
||||||
|
if height > maxDim {
|
||||||
|
maxDim = height
|
||||||
|
}
|
||||||
|
switch {
|
||||||
|
case maxDim <= 15:
|
||||||
|
return 28
|
||||||
|
case maxDim <= 20:
|
||||||
|
return 24
|
||||||
|
case maxDim <= 30:
|
||||||
|
return 20
|
||||||
|
case maxDim <= 40:
|
||||||
|
return 16
|
||||||
|
default:
|
||||||
|
return 14
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type cellInfo struct {
|
||||||
|
snakeIdx int // -1 = empty, -2 = food
|
||||||
|
isHead bool
|
||||||
|
}
|
||||||
|
|
||||||
|
templ Board(sg *snake.SnakeGame) {
|
||||||
|
<div
|
||||||
|
id="snake-board"
|
||||||
|
class="snake-board"
|
||||||
|
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
||||||
|
style={ fmt.Sprintf("grid-template-columns:repeat(%d,1fr);", sg.State.Width) }
|
||||||
|
}
|
||||||
|
>
|
||||||
|
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
||||||
|
@boardCells(sg)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ boardCells(sg *snake.SnakeGame) {
|
||||||
|
{{ state := sg.State }}
|
||||||
|
{{ grid := buildGrid(state) }}
|
||||||
|
{{ cellSize := cellSizeForGrid(state.Width, state.Height) }}
|
||||||
|
for y := 0; y < state.Height; y++ {
|
||||||
|
<div class="snake-row">
|
||||||
|
for x := 0; x < state.Width; x++ {
|
||||||
|
{{ ci := grid[y][x] }}
|
||||||
|
if ci.snakeIdx == -2 {
|
||||||
|
<div class="snake-cell snake-food" style={ fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize) }></div>
|
||||||
|
} else if ci.snakeIdx >= 0 {
|
||||||
|
{{ s := state.Snakes[ci.snakeIdx] }}
|
||||||
|
{{ bg := snakeColor(ci.snakeIdx) }}
|
||||||
|
if ci.isHead {
|
||||||
|
if s.Alive {
|
||||||
|
<div class="snake-cell snake-head" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg) }></div>
|
||||||
|
} else {
|
||||||
|
<div class="snake-cell snake-head snake-dead" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg) }></div>
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if s.Alive {
|
||||||
|
<div class="snake-cell snake-body" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg) }></div>
|
||||||
|
} else {
|
||||||
|
<div class="snake-cell snake-body snake-dead" style={ fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg) }></div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
<div class="snake-cell" style={ fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize) }></div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func buildGrid(state *snake.GameState) [][]cellInfo {
|
||||||
|
grid := make([][]cellInfo, state.Height)
|
||||||
|
for y := 0; y < state.Height; y++ {
|
||||||
|
grid[y] = make([]cellInfo, state.Width)
|
||||||
|
for x := 0; x < state.Width; x++ {
|
||||||
|
grid[y][x] = cellInfo{snakeIdx: -1}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for fi := range state.Food {
|
||||||
|
f := state.Food[fi]
|
||||||
|
if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height {
|
||||||
|
grid[f.Y][f.X] = cellInfo{snakeIdx: -2}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for si, s := range state.Snakes {
|
||||||
|
if s == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
for bi, bp := range s.Body {
|
||||||
|
if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height {
|
||||||
|
grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
func snakeColor(idx int) string {
|
||||||
|
if idx >= 0 && idx < len(snake.SnakeColors) {
|
||||||
|
return snake.SnakeColors[idx]
|
||||||
|
}
|
||||||
|
return "#666"
|
||||||
|
}
|
||||||
@@ -1,295 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
|
||||||
)
|
|
||||||
|
|
||||||
func cellSizeForGrid(width, height int) int {
|
|
||||||
maxDim := width
|
|
||||||
if height > maxDim {
|
|
||||||
maxDim = height
|
|
||||||
}
|
|
||||||
switch {
|
|
||||||
case maxDim <= 15:
|
|
||||||
return 28
|
|
||||||
case maxDim <= 20:
|
|
||||||
return 24
|
|
||||||
case maxDim <= 30:
|
|
||||||
return 20
|
|
||||||
case maxDim <= 40:
|
|
||||||
return 16
|
|
||||||
default:
|
|
||||||
return 14
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
type cellInfo struct {
|
|
||||||
snakeIdx int // -1 = empty, -2 = food
|
|
||||||
isHead bool
|
|
||||||
}
|
|
||||||
|
|
||||||
func Board(sg *snake.SnakeGame) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"snake-board\" class=\"snake-board\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, " style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var2 string
|
|
||||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("grid-template-columns:repeat(%d,1fr);", sg.State.Width))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 38, Col: 79}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, ">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if sg.State != nil && (sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished) {
|
|
||||||
templ_7745c5c3_Err = boardCells(sg).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func boardCells(sg *snake.SnakeGame) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var3 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var3 == nil {
|
|
||||||
templ_7745c5c3_Var3 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
state := sg.State
|
|
||||||
grid := buildGrid(state)
|
|
||||||
cellSize := cellSizeForGrid(state.Width, state.Height)
|
|
||||||
for y := 0; y < state.Height; y++ {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"snake-row\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for x := 0; x < state.Width; x++ {
|
|
||||||
ci := grid[y][x]
|
|
||||||
if ci.snakeIdx == -2 {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "<div class=\"snake-cell snake-food\" style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 56, Col: 106}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else if ci.snakeIdx >= 0 {
|
|
||||||
s := state.Snakes[ci.snakeIdx]
|
|
||||||
bg := snakeColor(ci.snakeIdx)
|
|
||||||
if ci.isHead {
|
|
||||||
if s.Alive {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div class=\"snake-cell snake-head\" style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 string
|
|
||||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 62, Col: 152}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<div class=\"snake-cell snake-head snake-dead\" style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;box-shadow:0 0 8px %s;", cellSize, cellSize, bg, bg))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 64, Col: 163}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if s.Alive {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "<div class=\"snake-cell snake-body\" style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var7 string
|
|
||||||
templ_7745c5c3_Var7, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 68, Col: 126}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"snake-cell snake-body snake-dead\" style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var8 string
|
|
||||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;background:%s;", cellSize, cellSize, bg))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 70, Col: 137}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<div class=\"snake-cell\" style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var9 string
|
|
||||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:%dpx;height:%dpx;", cellSize, cellSize))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/board.templ`, Line: 74, Col: 95}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "\"></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func buildGrid(state *snake.GameState) [][]cellInfo {
|
|
||||||
grid := make([][]cellInfo, state.Height)
|
|
||||||
for y := 0; y < state.Height; y++ {
|
|
||||||
grid[y] = make([]cellInfo, state.Width)
|
|
||||||
for x := 0; x < state.Width; x++ {
|
|
||||||
grid[y][x] = cellInfo{snakeIdx: -1}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for fi := range state.Food {
|
|
||||||
f := state.Food[fi]
|
|
||||||
if f.X >= 0 && f.X < state.Width && f.Y >= 0 && f.Y < state.Height {
|
|
||||||
grid[f.Y][f.X] = cellInfo{snakeIdx: -2}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for si, s := range state.Snakes {
|
|
||||||
if s == nil {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
for bi, bp := range s.Body {
|
|
||||||
if bp.X >= 0 && bp.X < state.Width && bp.Y >= 0 && bp.Y < state.Height {
|
|
||||||
grid[bp.Y][bp.X] = cellInfo{snakeIdx: si, isHead: bi == 0}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return grid
|
|
||||||
}
|
|
||||||
|
|
||||||
func snakeColor(idx int) string {
|
|
||||||
if idx >= 0 && idx < len(snake.SnakeColors) {
|
|
||||||
return snake.SnakeColors[idx]
|
|
||||||
}
|
|
||||||
return "#666"
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -1,173 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
type ChatMessage struct {
|
|
||||||
Nickname string `json:"nickname"`
|
|
||||||
Slot int `json:"slot"`
|
|
||||||
Message string `json:"message"`
|
|
||||||
Time int64 `json:"time"`
|
|
||||||
}
|
|
||||||
|
|
||||||
func Chat(messages []ChatMessage, gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"snake-chat\" class=\"snake-chat\"><div class=\"snake-chat-history\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for _, m := range messages {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"snake-chat-msg\"><span style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var2 string
|
|
||||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("color:%s;font-weight:bold;", chatColor(m.Slot)))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 22, Col: 79}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(m.Nickname + ": ")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 23, Col: 25}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "</span> <span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(m.Message)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 25, Col: 22}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "</div><div class=\"snake-chat-input\" data-morph-ignore><input type=\"text\" placeholder=\"Chat...\" autocomplete=\"off\" data-bind=\"chatMsg\" data-on:keydown.stop=\"\" data-on:keydown.key_enter=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 string
|
|
||||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake/%s/chat", gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 36, Col: 74}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\"> <button type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake/%s/chat", gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/chat.templ`, Line: 40, Col: 62}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "\">Send</button></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = chatAutoScroll().Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func chatAutoScroll() templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var7 == nil {
|
|
||||||
templ_7745c5c3_Var7 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "<script>\n\t(function(){\n\t\tvar el = document.querySelector('.snake-chat-history');\n\t\tif (!el) return;\n\t\tel.scrollTop = el.scrollHeight;\n\t\tnew MutationObserver(function(){ el.scrollTop = el.scrollHeight; })\n\t\t\t.observe(el, {childList:true, subtree:true});\n\t})();\n\t</script>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func chatColor(slot int) string {
|
|
||||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
|
||||||
return snake.SnakeColors[slot]
|
|
||||||
}
|
|
||||||
return "#666"
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
137
features/snakegame/components/status.templ
Normal file
137
features/snakegame/components/status.templ
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
package components
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"math"
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/config"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
templ StatusBanner(sg *snake.SnakeGame, mySlot int, gameID string) {
|
||||||
|
<div id="snake-status">
|
||||||
|
switch sg.Status {
|
||||||
|
case snake.StatusWaitingForPlayers:
|
||||||
|
if sg.Mode == snake.ModeSinglePlayer {
|
||||||
|
<div class="alert bg-base-200 text-xl font-bold">Ready?</div>
|
||||||
|
} else {
|
||||||
|
<div class="alert bg-base-200 text-xl font-bold">Waiting for players...</div>
|
||||||
|
}
|
||||||
|
case snake.StatusCountdown:
|
||||||
|
{{ remaining := time.Until(sg.CountdownEnd) }}
|
||||||
|
{{ secs := int(math.Ceil(remaining.Seconds())) }}
|
||||||
|
if secs < 0 {
|
||||||
|
{{ secs = 0 }}
|
||||||
|
}
|
||||||
|
<div class="alert alert-info text-xl font-bold">
|
||||||
|
{ fmt.Sprintf("Starting in %d...", secs) }
|
||||||
|
</div>
|
||||||
|
case snake.StatusInProgress:
|
||||||
|
if sg.State != nil && mySlot >= 0 && mySlot < len(sg.State.Snakes) && sg.State.Snakes[mySlot] != nil && !sg.State.Snakes[mySlot].Alive {
|
||||||
|
<div class="alert alert-error text-xl font-bold">You're out!</div>
|
||||||
|
} else if sg.Mode == snake.ModeSinglePlayer {
|
||||||
|
<div class="alert alert-success text-xl font-bold">
|
||||||
|
{ fmt.Sprintf("Score: %d", sg.Score) }
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
<div class="alert alert-success text-xl font-bold">Go!</div>
|
||||||
|
}
|
||||||
|
case snake.StatusFinished:
|
||||||
|
@finishedBanner(sg, mySlot, gameID)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ finishedBanner(sg *snake.SnakeGame, mySlot int, gameID string) {
|
||||||
|
if sg.Mode == snake.ModeSinglePlayer {
|
||||||
|
<div class="alert alert-info text-xl font-bold">
|
||||||
|
{ fmt.Sprintf("Game Over! Score: %d", sg.Score) }
|
||||||
|
@rematchOrJoin(sg, gameID)
|
||||||
|
</div>
|
||||||
|
} else if sg.Winner != nil {
|
||||||
|
if sg.Winner.Slot == mySlot {
|
||||||
|
<div class="alert alert-success text-xl font-bold">
|
||||||
|
You win!
|
||||||
|
@rematchOrJoin(sg, gameID)
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
<div class="alert alert-error text-xl font-bold">
|
||||||
|
{ sg.Winner.Nickname + " wins!" }
|
||||||
|
@rematchOrJoin(sg, gameID)
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
<div class="alert alert-warning text-xl font-bold">
|
||||||
|
It's a draw!
|
||||||
|
@rematchOrJoin(sg, gameID)
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ rematchOrJoin(sg *snake.SnakeGame, gameID string) {
|
||||||
|
if sg.RematchGameID != nil {
|
||||||
|
<a class="btn btn-sm bg-white text-gray-800 border-none ml-4" href={ templ.SafeURL("/snake/" + *sg.RematchGameID) }>
|
||||||
|
Join Rematch
|
||||||
|
</a>
|
||||||
|
} else {
|
||||||
|
<button
|
||||||
|
class="btn btn-sm bg-white text-gray-800 border-none ml-4"
|
||||||
|
type="button"
|
||||||
|
data-on:click={ datastar.PostSSE("/snake/%s/rematch", gameID) }
|
||||||
|
>
|
||||||
|
Play again
|
||||||
|
</button>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ PlayerList(sg *snake.SnakeGame, mySlot int) {
|
||||||
|
<div id="snake-players" class="flex flex-wrap gap-4 mb-2">
|
||||||
|
for i, p := range sg.Players {
|
||||||
|
if p != nil {
|
||||||
|
<div class="flex items-center gap-2">
|
||||||
|
<span style={ fmt.Sprintf("width:16px;height:16px;border-radius:50%%;background:%s;display:inline-block;", snakeColor(i)) }></span>
|
||||||
|
<span>
|
||||||
|
{ p.Nickname }
|
||||||
|
if i == mySlot {
|
||||||
|
{ " (You)" }
|
||||||
|
}
|
||||||
|
</span>
|
||||||
|
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||||
|
if sg.State != nil && i < len(sg.State.Snakes) && sg.State.Snakes[i] != nil {
|
||||||
|
if sg.State.Snakes[i].Alive {
|
||||||
|
<span class="text-sm opacity-60">
|
||||||
|
{ fmt.Sprintf("(%d)", len(sg.State.Snakes[i].Body)) }
|
||||||
|
</span>
|
||||||
|
} else {
|
||||||
|
<span class="text-sm opacity-40">(dead)</span>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ InviteLink(gameID string) {
|
||||||
|
{{ fullURL := config.Global.AppURL + "/snake/" + gameID }}
|
||||||
|
<div id="snake-invite" class="mt-4 text-center">
|
||||||
|
<p>Share this link to invite players:</p>
|
||||||
|
<div class="bg-base-200 p-4 rounded-lg font-mono break-all my-2">
|
||||||
|
{ fullURL }
|
||||||
|
</div>
|
||||||
|
<button
|
||||||
|
class="btn btn-sm mt-2"
|
||||||
|
type="button"
|
||||||
|
onclick={ copyToClipboard(fullURL) }
|
||||||
|
>
|
||||||
|
Copy Link
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
script copyToClipboard(url string) {
|
||||||
|
navigator.clipboard.writeText(url)
|
||||||
|
}
|
||||||
@@ -1,470 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package components
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"math"
|
|
||||||
"time"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/config"
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
func StatusBanner(sg *snake.SnakeGame, mySlot int, gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div id=\"snake-status\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
switch sg.Status {
|
|
||||||
case snake.StatusWaitingForPlayers:
|
|
||||||
if sg.Mode == snake.ModeSinglePlayer {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "<div class=\"alert bg-base-200 text-xl font-bold\">Ready?</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"alert bg-base-200 text-xl font-bold\">Waiting for players...</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case snake.StatusCountdown:
|
|
||||||
remaining := time.Until(sg.CountdownEnd)
|
|
||||||
secs := int(math.Ceil(remaining.Seconds()))
|
|
||||||
if secs < 0 {
|
|
||||||
secs = 0
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, " <div class=\"alert alert-info text-xl font-bold\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var2 string
|
|
||||||
templ_7745c5c3_Var2, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("Starting in %d...", secs))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 29, Col: 45}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var2))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
case snake.StatusInProgress:
|
|
||||||
if sg.State != nil && mySlot >= 0 && mySlot < len(sg.State.Snakes) && sg.State.Snakes[mySlot] != nil && !sg.State.Snakes[mySlot].Alive {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"alert alert-error text-xl font-bold\">You're out!</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else if sg.Mode == snake.ModeSinglePlayer {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "<div class=\"alert alert-success text-xl font-bold\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("Score: %d", sg.Score))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 36, Col: 42}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "<div class=\"alert alert-success text-xl font-bold\">Go!</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case snake.StatusFinished:
|
|
||||||
templ_7745c5c3_Err = finishedBanner(sg, mySlot, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func finishedBanner(sg *snake.SnakeGame, mySlot int, gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var4 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var4 == nil {
|
|
||||||
templ_7745c5c3_Var4 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
if sg.Mode == snake.ModeSinglePlayer {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 11, "<div class=\"alert alert-info text-xl font-bold\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 string
|
|
||||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("Game Over! Score: %d", sg.Score))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 50, Col: 50}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 12, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else if sg.Winner != nil {
|
|
||||||
if sg.Winner.Slot == mySlot {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 13, "<div class=\"alert alert-success text-xl font-bold\">You win!")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 14, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 15, "<div class=\"alert alert-error text-xl font-bold\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var6 string
|
|
||||||
templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(sg.Winner.Nickname + " wins!")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 61, Col: 35}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 16, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 17, "<div class=\"alert alert-warning text-xl font-bold\">It's a draw!")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = rematchOrJoin(sg, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func rematchOrJoin(sg *snake.SnakeGame, gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var7 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var7 == nil {
|
|
||||||
templ_7745c5c3_Var7 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
if sg.RematchGameID != nil {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "<a class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" href=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var8 templ.SafeURL
|
|
||||||
templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/snake/" + *sg.RematchGameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 75, Col: 115}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 20, "\">Join Rematch</a>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 21, "<button class=\"btn btn-sm bg-white text-gray-800 border-none ml-4\" type=\"button\" data-on:click=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var9 string
|
|
||||||
templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/snake/%s/rematch", gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 82, Col: 64}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 22, "\">Play again</button>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func PlayerList(sg *snake.SnakeGame, mySlot int) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var10 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var10 == nil {
|
|
||||||
templ_7745c5c3_Var10 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 23, "<div id=\"snake-players\" class=\"flex flex-wrap gap-4 mb-2\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
for i, p := range sg.Players {
|
|
||||||
if p != nil {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 24, "<div class=\"flex items-center gap-2\"><span style=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var11 string
|
|
||||||
templ_7745c5c3_Var11, templ_7745c5c3_Err = templruntime.SanitizeStyleAttributeValues(fmt.Sprintf("width:16px;height:16px;border-radius:50%%;background:%s;display:inline-block;", snakeColor(i)))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 94, Col: 126}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var11))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 25, "\"></span> <span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var12 string
|
|
||||||
templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(p.Nickname)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 96, Col: 18}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 26, " ")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if i == mySlot {
|
|
||||||
var templ_7745c5c3_Var13 string
|
|
||||||
templ_7745c5c3_Var13, templ_7745c5c3_Err = templ.JoinStringErrs(" (You)")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 98, Col: 17}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var13))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 27, "</span> ")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
|
||||||
if sg.State != nil && i < len(sg.State.Snakes) && sg.State.Snakes[i] != nil {
|
|
||||||
if sg.State.Snakes[i].Alive {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 28, "<span class=\"text-sm opacity-60\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var14 string
|
|
||||||
templ_7745c5c3_Var14, templ_7745c5c3_Err = templ.JoinStringErrs(fmt.Sprintf("(%d)", len(sg.State.Snakes[i].Body)))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 105, Col: 60}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var14))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 29, "</span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 30, "<span class=\"text-sm opacity-40\">(dead)</span>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 31, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 32, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func InviteLink(gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var15 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var15 == nil {
|
|
||||||
templ_7745c5c3_Var15 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
fullURL := config.Global.AppURL + "/snake/" + gameID
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 33, "<div id=\"snake-invite\" class=\"mt-4 text-center\"><p>Share this link to invite players:</p><div class=\"bg-base-200 p-4 rounded-lg font-mono break-all my-2\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var16 string
|
|
||||||
templ_7745c5c3_Var16, templ_7745c5c3_Err = templ.JoinStringErrs(fullURL)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/components/status.templ`, Line: 123, Col: 12}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var16))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 34, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(fullURL))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 35, "<button class=\"btn btn-sm mt-2\" type=\"button\" onclick=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var17 templ.ComponentScript = copyToClipboard(fullURL)
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var17.Call)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 36, "\">Copy Link</button></div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func copyToClipboard(url string) templ.ComponentScript {
|
|
||||||
return templ.ComponentScript{
|
|
||||||
Name: `__templ_copyToClipboard_1463`,
|
|
||||||
Function: `function __templ_copyToClipboard_1463(url){navigator.clipboard.writeText(url)
|
|
||||||
}`,
|
|
||||||
Call: templ.SafeScript(`__templ_copyToClipboard_1463`, url),
|
|
||||||
CallInline: templ.SafeScriptInline(`__templ_copyToClipboard_1463`, url),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -1,36 +1,24 @@
|
|||||||
package snakegame
|
package snakegame
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"encoding/json"
|
"errors"
|
||||||
"net/http"
|
"net/http"
|
||||||
"strconv"
|
"strconv"
|
||||||
"sync"
|
"time"
|
||||||
|
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
"github.com/nats-io/nats.go"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/features/snakegame/components"
|
"github.com/ryanhamamura/games/chat"
|
||||||
"github.com/ryanhamamura/c4/features/snakegame/pages"
|
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||||
"github.com/ryanhamamura/c4/game"
|
"github.com/ryanhamamura/games/features/snakegame/pages"
|
||||||
"github.com/ryanhamamura/c4/snake"
|
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||||
|
"github.com/ryanhamamura/games/sessions"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
)
|
)
|
||||||
|
|
||||||
func getPlayerID(sessions *scs.SessionManager, r *http.Request) snake.PlayerID {
|
func HandleSnakePage(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
pid := sessions.GetString(r.Context(), "player_id")
|
|
||||||
if pid == "" {
|
|
||||||
pid = game.GenerateID(8)
|
|
||||||
sessions.Put(r.Context(), "player_id", pid)
|
|
||||||
}
|
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
|
||||||
if userID != "" {
|
|
||||||
return snake.PlayerID(userID)
|
|
||||||
}
|
|
||||||
return snake.PlayerID(pid)
|
|
||||||
}
|
|
||||||
|
|
||||||
func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
si, ok := snakeStore.Get(gameID)
|
si, ok := snakeStore.Get(gameID)
|
||||||
@@ -39,26 +27,25 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager)
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := getPlayerID(sessions, r)
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
nickname := sessions.GetString(r.Context(), "nickname")
|
nickname := sessions.GetNickname(sm, r)
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
userID := sessions.GetUserID(sm, r)
|
||||||
|
|
||||||
// Auto-join if nickname exists and not already in game
|
// Auto-join if nickname exists and not already in game
|
||||||
if nickname != "" && si.GetPlayerSlot(playerID) < 0 {
|
if nickname != "" && si.GetPlayerSlot(playerID) < 0 {
|
||||||
player := &snake.Player{
|
p := &snake.Player{
|
||||||
ID: playerID,
|
ID: playerID,
|
||||||
Nickname: nickname,
|
Nickname: nickname,
|
||||||
}
|
}
|
||||||
if userID != "" {
|
if userID != "" {
|
||||||
player.UserID = &userID
|
p.UserID = &userID
|
||||||
}
|
}
|
||||||
si.Join(player)
|
si.Join(p)
|
||||||
}
|
}
|
||||||
|
|
||||||
mySlot := si.GetPlayerSlot(playerID)
|
mySlot := si.GetPlayerSlot(playerID)
|
||||||
|
|
||||||
if mySlot < 0 {
|
if mySlot < 0 {
|
||||||
// Not in game yet
|
|
||||||
isGuest := r.URL.Query().Get("guest") == "1"
|
isGuest := r.URL.Query().Get("guest") == "1"
|
||||||
if userID == "" && !isGuest {
|
if userID == "" && !isGuest {
|
||||||
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
|
if err := pages.JoinPage(gameID).Render(r.Context(), w); err != nil {
|
||||||
@@ -73,13 +60,14 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sessions *scs.SessionManager)
|
|||||||
}
|
}
|
||||||
|
|
||||||
sg := si.GetGame()
|
sg := si.GetGame()
|
||||||
if err := pages.GamePage(sg, mySlot, nil, gameID).Render(r.Context(), w); err != nil {
|
chatCfg := svc.ChatConfig(gameID)
|
||||||
|
if err := pages.GamePage(sg, mySlot, nil, chatCfg, gameID).Render(r.Context(), w); err != nil {
|
||||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleSnakeEvents(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
si, ok := snakeStore.Get(gameID)
|
si, ok := snakeStore.Get(gameID)
|
||||||
@@ -88,46 +76,62 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := getPlayerID(sessions, r)
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
mySlot := si.GetPlayerSlot(playerID)
|
mySlot := si.GetPlayerSlot(playerID)
|
||||||
|
|
||||||
|
// Subscribe to game updates BEFORE creating SSE (following portigo pattern)
|
||||||
|
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||||
|
if err != nil {
|
||||||
|
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||||
|
|
||||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||||
))
|
))
|
||||||
|
|
||||||
// Send initial render
|
chatCfg := svc.ChatConfig(gameID)
|
||||||
|
|
||||||
|
// Chat room (multiplayer only)
|
||||||
|
var room *chat.Room
|
||||||
sg := si.GetGame()
|
sg := si.GetGame()
|
||||||
sse.PatchElementTempl(components.Board(sg)) //nolint:errcheck
|
|
||||||
sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)) //nolint:errcheck
|
|
||||||
sse.PatchElementTempl(components.PlayerList(sg, mySlot)) //nolint:errcheck
|
|
||||||
if sg.Mode == snake.ModeMultiplayer {
|
if sg.Mode == snake.ModeMultiplayer {
|
||||||
sse.PatchElementTempl(components.Chat(nil, gameID)) //nolint:errcheck
|
room = svc.ChatRoom(gameID)
|
||||||
if sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown {
|
|
||||||
sse.PatchElementTempl(components.InviteLink(gameID)) //nolint:errcheck
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Subscribe to game updates via NATS
|
chatMessages := func() []chat.Message {
|
||||||
gameCh := make(chan *nats.Msg, 64)
|
if room == nil {
|
||||||
gameSub, err := nc.ChanSubscribe("snake."+gameID, gameCh)
|
return nil
|
||||||
if err != nil {
|
}
|
||||||
|
return room.Messages()
|
||||||
|
}
|
||||||
|
|
||||||
|
patchAll := func() error {
|
||||||
|
si, ok = snakeStore.Get(gameID)
|
||||||
|
if !ok {
|
||||||
|
return errors.New("game not found")
|
||||||
|
}
|
||||||
|
mySlot = si.GetPlayerSlot(playerID)
|
||||||
|
sg = si.GetGame()
|
||||||
|
return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send initial render
|
||||||
|
if err := patchAll(); err != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
|
||||||
|
heartbeat := time.NewTicker(1 * time.Second)
|
||||||
|
defer heartbeat.Stop()
|
||||||
|
|
||||||
// Chat subscription (multiplayer only)
|
// Chat subscription (multiplayer only)
|
||||||
var chatCh chan *nats.Msg
|
var chatCh <-chan chat.Message
|
||||||
var chatSub *nats.Subscription
|
var cleanupChat func()
|
||||||
var chatMessages []components.ChatMessage
|
|
||||||
var chatMu sync.Mutex
|
|
||||||
|
|
||||||
if sg.Mode == snake.ModeMultiplayer {
|
if room != nil {
|
||||||
chatCh = make(chan *nats.Msg, 64)
|
chatCh, cleanupChat = room.Subscribe()
|
||||||
chatSub, err = nc.ChanSubscribe("snake.chat."+gameID, chatCh)
|
defer cleanupChat()
|
||||||
if err != nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ctx := r.Context()
|
ctx := r.Context()
|
||||||
@@ -136,6 +140,12 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
|||||||
case <-ctx.Done():
|
case <-ctx.Done():
|
||||||
return
|
return
|
||||||
|
|
||||||
|
case <-heartbeat.C:
|
||||||
|
// Heartbeat refreshes game state to keep connection alive
|
||||||
|
if err := patchAll(); err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
case <-gameCh:
|
case <-gameCh:
|
||||||
// Drain backed-up game updates
|
// Drain backed-up game updates
|
||||||
for {
|
for {
|
||||||
@@ -146,40 +156,20 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
drained:
|
drained:
|
||||||
si, ok = snakeStore.Get(gameID)
|
if err := patchAll(); err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
case chatMsg, ok := <-chatCh:
|
||||||
if !ok {
|
if !ok {
|
||||||
return
|
|
||||||
}
|
|
||||||
mySlot = si.GetPlayerSlot(playerID)
|
|
||||||
sg = si.GetGame()
|
|
||||||
if err := sse.PatchElementTempl(components.Board(sg)); err != nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if err := sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)); err != nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if err := sse.PatchElementTempl(components.PlayerList(sg, mySlot)); err != nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
case msg := <-chatCh:
|
|
||||||
if msg == nil {
|
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
var cm components.ChatMessage
|
err := sse.PatchElementTempl(
|
||||||
if err := json.Unmarshal(msg.Data, &cm); err != nil {
|
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||||
continue
|
datastar.WithSelectorID("snake-chat-history"),
|
||||||
}
|
datastar.WithModeAppend(),
|
||||||
chatMu.Lock()
|
)
|
||||||
chatMessages = append(chatMessages, cm)
|
if err != nil {
|
||||||
if len(chatMessages) > 50 {
|
|
||||||
chatMessages = chatMessages[len(chatMessages)-50:]
|
|
||||||
}
|
|
||||||
msgs := make([]components.ChatMessage, len(chatMessages))
|
|
||||||
copy(msgs, chatMessages)
|
|
||||||
chatMu.Unlock()
|
|
||||||
|
|
||||||
if err := sse.PatchElementTempl(components.Chat(msgs, gameID)); err != nil {
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -187,7 +177,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleSetDirection(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleSetDirection(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
si, ok := snakeStore.Get(gameID)
|
si, ok := snakeStore.Get(gameID)
|
||||||
@@ -196,7 +186,7 @@ func HandleSetDirection(snakeStore *snake.SnakeStore, sessions *scs.SessionManag
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := getPlayerID(sessions, r)
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
slot := si.GetPlayerSlot(playerID)
|
slot := si.GetPlayerSlot(playerID)
|
||||||
if slot < 0 {
|
if slot < 0 {
|
||||||
http.Error(w, "not in game", http.StatusForbidden)
|
http.Error(w, "not in game", http.StatusForbidden)
|
||||||
@@ -219,7 +209,7 @@ type chatSignals struct {
|
|||||||
ChatMsg string `json:"chatMsg"`
|
ChatMsg string `json:"chatMsg"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleSendChat(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
si, ok := snakeStore.Get(gameID)
|
si, ok := snakeStore.Get(gameID)
|
||||||
@@ -238,7 +228,7 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.S
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := getPlayerID(sessions, r)
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
slot := si.GetPlayerSlot(playerID)
|
slot := si.GetPlayerSlot(playerID)
|
||||||
if slot < 0 {
|
if slot < 0 {
|
||||||
http.Error(w, "not in game", http.StatusForbidden)
|
http.Error(w, "not in game", http.StatusForbidden)
|
||||||
@@ -246,16 +236,14 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.S
|
|||||||
}
|
}
|
||||||
|
|
||||||
sg := si.GetGame()
|
sg := si.GetGame()
|
||||||
cm := components.ChatMessage{
|
msg := chat.Message{
|
||||||
Nickname: sg.Players[slot].Nickname,
|
Nickname: sg.Players[slot].Nickname,
|
||||||
Slot: slot,
|
Slot: slot,
|
||||||
Message: signals.ChatMsg,
|
Message: signals.ChatMsg,
|
||||||
}
|
}
|
||||||
data, err := json.Marshal(cm)
|
|
||||||
if err != nil {
|
room := svc.ChatRoom(gameID)
|
||||||
return
|
room.Send(msg)
|
||||||
}
|
|
||||||
nc.Publish("snake.chat."+gameID, data) //nolint:errcheck
|
|
||||||
|
|
||||||
sse := datastar.NewSSE(w, r)
|
sse := datastar.NewSSE(w, r)
|
||||||
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
|
sse.MarshalAndPatchSignals(map[string]any{"chatMsg": ""}) //nolint:errcheck
|
||||||
@@ -266,7 +254,7 @@ type nicknameSignals struct {
|
|||||||
Nickname string `json:"nickname"`
|
Nickname string `json:"nickname"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleSetNickname(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
si, ok := snakeStore.Get(gameID)
|
si, ok := snakeStore.Get(gameID)
|
||||||
@@ -285,20 +273,20 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManage
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
|
||||||
|
|
||||||
playerID := getPlayerID(sessions, r)
|
playerID := sessions.GetPlayerID(sm, r)
|
||||||
userID := sessions.GetString(r.Context(), "user_id")
|
userID := sessions.GetUserID(sm, r)
|
||||||
|
|
||||||
if si.GetPlayerSlot(playerID) < 0 {
|
if si.GetPlayerSlot(playerID) < 0 {
|
||||||
player := &snake.Player{
|
p := &snake.Player{
|
||||||
ID: playerID,
|
ID: playerID,
|
||||||
Nickname: signals.Nickname,
|
Nickname: signals.Nickname,
|
||||||
}
|
}
|
||||||
if userID != "" {
|
if userID != "" {
|
||||||
player.UserID = &userID
|
p.UserID = &userID
|
||||||
}
|
}
|
||||||
si.Join(player)
|
si.Join(p)
|
||||||
}
|
}
|
||||||
|
|
||||||
sse := datastar.NewSSE(w, r)
|
sse := datastar.NewSSE(w, r)
|
||||||
@@ -306,7 +294,7 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sessions *scs.SessionManage
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleRematch(snakeStore *snake.SnakeStore, sessions *scs.SessionManager) http.HandlerFunc {
|
func HandleRematch(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||||
return func(w http.ResponseWriter, r *http.Request) {
|
return func(w http.ResponseWriter, r *http.Request) {
|
||||||
gameID := chi.URLParam(r, "id")
|
gameID := chi.URLParam(r, "id")
|
||||||
si, ok := snakeStore.Get(gameID)
|
si, ok := snakeStore.Get(gameID)
|
||||||
|
|||||||
84
features/snakegame/pages/game.templ
Normal file
84
features/snakegame/pages/game.templ
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
package pages
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/chat"
|
||||||
|
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||||
|
"github.com/ryanhamamura/games/features/common/components"
|
||||||
|
"github.com/ryanhamamura/games/features/common/layouts"
|
||||||
|
snakecomponents "github.com/ryanhamamura/games/features/snakegame/components"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
)
|
||||||
|
|
||||||
|
// keydownScript builds the inline JS for a single data-on:keydown handler
|
||||||
|
// that dispatches WASD/arrow keys to direction POST endpoints.
|
||||||
|
func keydownScript(gameID string) string {
|
||||||
|
return fmt.Sprintf(
|
||||||
|
"const k=evt.key;"+
|
||||||
|
"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
|
||||||
|
"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
|
||||||
|
"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
|
||||||
|
"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
|
||||||
|
datastar.PostSSE("/snake/%s/dir?d=0", gameID),
|
||||||
|
datastar.PostSSE("/snake/%s/dir?d=1", gameID),
|
||||||
|
datastar.PostSSE("/snake/%s/dir?d=2", gameID),
|
||||||
|
datastar.PostSSE("/snake/%s/dir?d=3", gameID),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
|
||||||
|
@layouts.Base("Snake") {
|
||||||
|
<main
|
||||||
|
class="snake-wrapper flex flex-col items-center gap-4 p-4"
|
||||||
|
data-signals={ `{"chatMsg":""}` }
|
||||||
|
data-init={ fmt.Sprintf("@get('/snake/%s/events',{requestCancellation:'disabled'})", gameID) }
|
||||||
|
data-on:keydown__throttle.100ms={ keydownScript(gameID) }
|
||||||
|
tabindex="0"
|
||||||
|
>
|
||||||
|
@GameContent(sg, mySlot, messages, chatCfg, gameID)
|
||||||
|
</main>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ GameContent(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
|
||||||
|
<div id="game-content">
|
||||||
|
@components.LiveClock()
|
||||||
|
@components.BackToLobby()
|
||||||
|
<h1 class="text-3xl font-bold">~~~~</h1>
|
||||||
|
@snakecomponents.PlayerList(sg, mySlot)
|
||||||
|
@snakecomponents.StatusBanner(sg, mySlot, gameID)
|
||||||
|
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||||
|
if sg.Mode == snake.ModeMultiplayer {
|
||||||
|
<div class="snake-game-area">
|
||||||
|
@snakecomponents.Board(sg)
|
||||||
|
@chatcomponents.Chat(messages, chatCfg)
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
@snakecomponents.Board(sg)
|
||||||
|
}
|
||||||
|
} else if sg.Mode == snake.ModeMultiplayer {
|
||||||
|
@chatcomponents.Chat(messages, chatCfg)
|
||||||
|
}
|
||||||
|
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
||||||
|
@snakecomponents.InviteLink(gameID)
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
templ JoinPage(gameID string) {
|
||||||
|
@layouts.Base("Snake - Join") {
|
||||||
|
@components.GameJoinPrompt(
|
||||||
|
fmt.Sprintf("/login?return_url=/snake/%s", gameID),
|
||||||
|
fmt.Sprintf("/register?return_url=/snake/%s", gameID),
|
||||||
|
fmt.Sprintf("/snake/%s", gameID),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
templ NicknamePage(gameID string) {
|
||||||
|
@layouts.Base("Snake - Join") {
|
||||||
|
@components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID))
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,277 +0,0 @@
|
|||||||
// Code generated by templ - DO NOT EDIT.
|
|
||||||
|
|
||||||
// templ: version: v0.3.1001
|
|
||||||
package pages
|
|
||||||
|
|
||||||
//lint:file-ignore SA4006 This context is only used if a nested component is present.
|
|
||||||
|
|
||||||
import "github.com/a-h/templ"
|
|
||||||
import templruntime "github.com/a-h/templ/runtime"
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/features/common/components"
|
|
||||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
|
||||||
snakecomponents "github.com/ryanhamamura/c4/features/snakegame/components"
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
|
||||||
)
|
|
||||||
|
|
||||||
// keydownScript builds the inline JS for a single data-on:keydown handler
|
|
||||||
// that dispatches WASD/arrow keys to direction POST endpoints.
|
|
||||||
func keydownScript(gameID string) string {
|
|
||||||
return fmt.Sprintf(
|
|
||||||
"const k=evt.key;"+
|
|
||||||
"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
|
|
||||||
"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
|
|
||||||
"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
|
|
||||||
"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
|
|
||||||
datastar.PostSSE("/snake/%s/dir?d=0", gameID),
|
|
||||||
datastar.PostSSE("/snake/%s/dir?d=1", gameID),
|
|
||||||
datastar.PostSSE("/snake/%s/dir?d=2", gameID),
|
|
||||||
datastar.PostSSE("/snake/%s/dir?d=3", gameID),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func GamePage(sg *snake.SnakeGame, mySlot int, messages []snakecomponents.ChatMessage, gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var1 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var1 == nil {
|
|
||||||
templ_7745c5c3_Var1 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"snake-wrapper flex flex-col items-center gap-4 p-4\" data-signals=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var3 string
|
|
||||||
templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(`{"chatMsg":""}`)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 33, Col: 34}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\" data-init=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var4 string
|
|
||||||
templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.GetSSE("/snake/%s/events", gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 34, Col: 58}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\" data-on:keydown.throttle_100ms=\"")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
var templ_7745c5c3_Var5 string
|
|
||||||
templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(keydownScript(gameID))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 35, Col: 57}
|
|
||||||
}
|
|
||||||
_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\" tabindex=\"0\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = components.BackToLobby().Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "<h1 class=\"text-3xl font-bold\">~~~~</h1>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = snakecomponents.PlayerList(sg, mySlot).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = snakecomponents.StatusBanner(sg, mySlot, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
|
||||||
if sg.Mode == snake.ModeMultiplayer {
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"snake-game-area\">")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = snakecomponents.Board(sg).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = snakecomponents.Chat(messages, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</div>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
templ_7745c5c3_Err = snakecomponents.Board(sg).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if sg.Mode == snake.ModeMultiplayer {
|
|
||||||
templ_7745c5c3_Err = snakecomponents.Chat(messages, gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
|
||||||
templ_7745c5c3_Err = snakecomponents.InviteLink(gameID).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</main>")
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Snake").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func JoinPage(gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var6 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var6 == nil {
|
|
||||||
templ_7745c5c3_Var6 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var7 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = components.GameJoinPrompt(
|
|
||||||
fmt.Sprintf("/login?return_url=/snake/%s", gameID),
|
|
||||||
fmt.Sprintf("/register?return_url=/snake/%s", gameID),
|
|
||||||
fmt.Sprintf("/snake/%s", gameID),
|
|
||||||
).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Snake - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var7), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func NicknamePage(gameID string) templ.Component {
|
|
||||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
|
||||||
return templ_7745c5c3_CtxErr
|
|
||||||
}
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Var8 := templ.GetChildren(ctx)
|
|
||||||
if templ_7745c5c3_Var8 == nil {
|
|
||||||
templ_7745c5c3_Var8 = templ.NopComponent
|
|
||||||
}
|
|
||||||
ctx = templ.ClearChildren(ctx)
|
|
||||||
templ_7745c5c3_Var9 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
|
||||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
|
||||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
|
||||||
if !templ_7745c5c3_IsBuffer {
|
|
||||||
defer func() {
|
|
||||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err == nil {
|
|
||||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
}
|
|
||||||
ctx = templ.InitializeContext(ctx)
|
|
||||||
templ_7745c5c3_Err = components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID)).Render(ctx, templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
templ_7745c5c3_Err = layouts.Base("Snake - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var9), templ_7745c5c3_Buffer)
|
|
||||||
if templ_7745c5c3_Err != nil {
|
|
||||||
return templ_7745c5c3_Err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
var _ = templruntime.GeneratedTemplate
|
|
||||||
@@ -4,17 +4,17 @@ package snakegame
|
|||||||
import (
|
import (
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
"github.com/nats-io/nats.go"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
)
|
)
|
||||||
|
|
||||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {
|
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, svc *services.GameService, sessions *scs.SessionManager) {
|
||||||
router.Route("/snake/{id}", func(r chi.Router) {
|
router.Route("/snake/{id}", func(r chi.Router) {
|
||||||
r.Get("/", HandleSnakePage(snakeStore, sessions))
|
r.Get("/", HandleSnakePage(snakeStore, svc, sessions))
|
||||||
r.Get("/events", HandleSnakeEvents(snakeStore, nc, sessions))
|
r.Get("/events", HandleSnakeEvents(snakeStore, svc, sessions))
|
||||||
r.Post("/dir", HandleSetDirection(snakeStore, sessions))
|
r.Post("/dir", HandleSetDirection(snakeStore, sessions))
|
||||||
r.Post("/chat", HandleSendChat(snakeStore, nc, sessions))
|
r.Post("/chat", HandleSendChat(snakeStore, svc, sessions))
|
||||||
r.Post("/join", HandleSetNickname(snakeStore, sessions))
|
r.Post("/join", HandleSetNickname(snakeStore, sessions))
|
||||||
r.Post("/rematch", HandleRematch(snakeStore, sessions))
|
r.Post("/rematch", HandleRematch(snakeStore, sessions))
|
||||||
})
|
})
|
||||||
|
|||||||
62
features/snakegame/services/game_service.go
Normal file
62
features/snakegame/services/game_service.go
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
// Package services provides the game service layer for Snake,
|
||||||
|
// handling NATS subscriptions and chat room management.
|
||||||
|
package services
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"github.com/nats-io/nats.go"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/chat"
|
||||||
|
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
)
|
||||||
|
|
||||||
|
func snakeChatColor(slot int) string {
|
||||||
|
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||||
|
return snake.SnakeColors[slot]
|
||||||
|
}
|
||||||
|
return "#666"
|
||||||
|
}
|
||||||
|
|
||||||
|
// GameService manages NATS subscriptions and chat for Snake games.
|
||||||
|
type GameService struct {
|
||||||
|
nc *nats.Conn
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewGameService creates a new game service.
|
||||||
|
func NewGameService(nc *nats.Conn) *GameService {
|
||||||
|
return &GameService{
|
||||||
|
nc: nc,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||||
|
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||||
|
ch := make(chan *nats.Msg, 64)
|
||||||
|
sub, err := s.nc.ChanSubscribe(snake.GameSubject(gameID), ch)
|
||||||
|
if err != nil {
|
||||||
|
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||||
|
}
|
||||||
|
return sub, ch, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// ChatConfig returns the chat configuration for a game.
|
||||||
|
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||||
|
return chatcomponents.Config{
|
||||||
|
CSSPrefix: "snake",
|
||||||
|
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||||
|
Color: snakeChatColor,
|
||||||
|
StopKeyPropagation: true,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ChatRoom returns a chat room for a game (ephemeral, not persisted).
|
||||||
|
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||||
|
return chat.NewRoom(s.nc, snake.ChatSubject(gameID))
|
||||||
|
}
|
||||||
|
|
||||||
|
// PublishGameUpdate sends a notification that the game state has changed.
|
||||||
|
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||||
|
return s.nc.Publish(snake.GameSubject(gameID), nil)
|
||||||
|
}
|
||||||
157
game/persist.go
157
game/persist.go
@@ -1,157 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"context"
|
|
||||||
"database/sql"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
|
||||||
)
|
|
||||||
|
|
||||||
// Persistence methods on GameStore (used during Get to hydrate from DB).
|
|
||||||
|
|
||||||
func (gs *GameStore) saveGame(g *Game) error {
|
|
||||||
ctx := context.Background()
|
|
||||||
|
|
||||||
_, err := gs.queries.GetGame(ctx, g.ID)
|
|
||||||
if err == sql.ErrNoRows {
|
|
||||||
_, err = gs.queries.CreateGame(ctx, repository.CreateGameParams{
|
|
||||||
ID: g.ID,
|
|
||||||
Board: g.BoardToJSON(),
|
|
||||||
CurrentTurn: int64(g.CurrentTurn),
|
|
||||||
Status: int64(g.Status),
|
|
||||||
})
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
return gs.queries.UpdateGame(ctx, updateGameParams(g))
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gs *GameStore) loadGame(id string) (*Game, error) {
|
|
||||||
row, err := gs.queries.GetGame(context.Background(), id)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
return gameFromRow(row)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gs *GameStore) loadGamePlayers(id string) ([]*Player, error) {
|
|
||||||
rows, err := gs.queries.GetGamePlayers(context.Background(), id)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
return playersFromRows(rows), nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// Persistence methods on GameInstance (used during gameplay mutations).
|
|
||||||
|
|
||||||
func (gi *GameInstance) saveGame(g *Game) error {
|
|
||||||
ctx := context.Background()
|
|
||||||
|
|
||||||
_, err := gi.queries.GetGame(ctx, g.ID)
|
|
||||||
if err == sql.ErrNoRows {
|
|
||||||
_, err = gi.queries.CreateGame(ctx, repository.CreateGameParams{
|
|
||||||
ID: g.ID,
|
|
||||||
Board: g.BoardToJSON(),
|
|
||||||
CurrentTurn: int64(g.CurrentTurn),
|
|
||||||
Status: int64(g.Status),
|
|
||||||
})
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
return gi.queries.UpdateGame(ctx, updateGameParams(g))
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gi *GameInstance) saveGamePlayer(gameID string, player *Player, slot int) error {
|
|
||||||
var userID, guestPlayerID sql.NullString
|
|
||||||
if player.UserID != nil {
|
|
||||||
userID = sql.NullString{String: *player.UserID, Valid: true}
|
|
||||||
} else {
|
|
||||||
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
|
|
||||||
}
|
|
||||||
|
|
||||||
return gi.queries.CreateGamePlayer(context.Background(), repository.CreateGamePlayerParams{
|
|
||||||
GameID: gameID,
|
|
||||||
UserID: userID,
|
|
||||||
GuestPlayerID: guestPlayerID,
|
|
||||||
Nickname: player.Nickname,
|
|
||||||
Color: int64(player.Color),
|
|
||||||
Slot: int64(slot),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
// Shared helpers for domain ↔ DB mapping.
|
|
||||||
|
|
||||||
func updateGameParams(g *Game) repository.UpdateGameParams {
|
|
||||||
var winnerUserID sql.NullString
|
|
||||||
if g.Winner != nil && g.Winner.UserID != nil {
|
|
||||||
winnerUserID = sql.NullString{String: *g.Winner.UserID, Valid: true}
|
|
||||||
}
|
|
||||||
|
|
||||||
var winningCells sql.NullString
|
|
||||||
if wc := g.WinningCellsToJSON(); wc != "" {
|
|
||||||
winningCells = sql.NullString{String: wc, Valid: true}
|
|
||||||
}
|
|
||||||
|
|
||||||
var rematchGameID sql.NullString
|
|
||||||
if g.RematchGameID != nil {
|
|
||||||
rematchGameID = sql.NullString{String: *g.RematchGameID, Valid: true}
|
|
||||||
}
|
|
||||||
|
|
||||||
return repository.UpdateGameParams{
|
|
||||||
Board: g.BoardToJSON(),
|
|
||||||
CurrentTurn: int64(g.CurrentTurn),
|
|
||||||
Status: int64(g.Status),
|
|
||||||
WinnerUserID: winnerUserID,
|
|
||||||
WinningCells: winningCells,
|
|
||||||
RematchGameID: rematchGameID,
|
|
||||||
ID: g.ID,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func gameFromRow(row repository.Game) (*Game, error) {
|
|
||||||
g := &Game{
|
|
||||||
ID: row.ID,
|
|
||||||
CurrentTurn: int(row.CurrentTurn),
|
|
||||||
Status: GameStatus(row.Status),
|
|
||||||
}
|
|
||||||
|
|
||||||
if err := g.BoardFromJSON(row.Board); err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
if row.WinningCells.Valid {
|
|
||||||
_ = g.WinningCellsFromJSON(row.WinningCells.String)
|
|
||||||
}
|
|
||||||
|
|
||||||
if row.RematchGameID.Valid {
|
|
||||||
g.RematchGameID = &row.RematchGameID.String
|
|
||||||
}
|
|
||||||
|
|
||||||
return g, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func playersFromRows(rows []repository.GamePlayer) []*Player {
|
|
||||||
players := make([]*Player, 0, len(rows))
|
|
||||||
for _, row := range rows {
|
|
||||||
player := &Player{
|
|
||||||
Nickname: row.Nickname,
|
|
||||||
Color: int(row.Color),
|
|
||||||
}
|
|
||||||
|
|
||||||
if row.UserID.Valid {
|
|
||||||
player.UserID = &row.UserID.String
|
|
||||||
player.ID = PlayerID(row.UserID.String)
|
|
||||||
} else if row.GuestPlayerID.Valid {
|
|
||||||
player.ID = PlayerID(row.GuestPlayerID.String)
|
|
||||||
}
|
|
||||||
|
|
||||||
players = append(players, player)
|
|
||||||
}
|
|
||||||
return players
|
|
||||||
}
|
|
||||||
232
game/store.go
232
game/store.go
@@ -1,232 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"context"
|
|
||||||
"crypto/rand"
|
|
||||||
"encoding/hex"
|
|
||||||
"sync"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
|
||||||
)
|
|
||||||
|
|
||||||
type PlayerSession struct {
|
|
||||||
Player *Player
|
|
||||||
}
|
|
||||||
|
|
||||||
type GameStore struct {
|
|
||||||
games map[string]*GameInstance
|
|
||||||
gamesMu sync.RWMutex
|
|
||||||
queries *repository.Queries
|
|
||||||
notifyFunc func(gameID string)
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGameStore(queries *repository.Queries) *GameStore {
|
|
||||||
return &GameStore{
|
|
||||||
games: make(map[string]*GameInstance),
|
|
||||||
queries: queries,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gs *GameStore) SetNotifyFunc(f func(gameID string)) {
|
|
||||||
gs.notifyFunc = f
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gs *GameStore) makeNotify(gameID string) func() {
|
|
||||||
return func() {
|
|
||||||
if gs.notifyFunc != nil {
|
|
||||||
gs.notifyFunc(gameID)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gs *GameStore) Create() *GameInstance {
|
|
||||||
id := GenerateID(4)
|
|
||||||
gi := NewGameInstance(id)
|
|
||||||
gi.queries = gs.queries
|
|
||||||
gi.notify = gs.makeNotify(id)
|
|
||||||
gs.gamesMu.Lock()
|
|
||||||
gs.games[id] = gi
|
|
||||||
gs.gamesMu.Unlock()
|
|
||||||
|
|
||||||
if gs.queries != nil {
|
|
||||||
gs.saveGame(gi.game) //nolint:errcheck
|
|
||||||
}
|
|
||||||
|
|
||||||
return gi
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gs *GameStore) Get(id string) (*GameInstance, bool) {
|
|
||||||
gs.gamesMu.RLock()
|
|
||||||
gi, ok := gs.games[id]
|
|
||||||
gs.gamesMu.RUnlock()
|
|
||||||
|
|
||||||
if ok {
|
|
||||||
return gi, true
|
|
||||||
}
|
|
||||||
|
|
||||||
if gs.queries == nil {
|
|
||||||
return nil, false
|
|
||||||
}
|
|
||||||
|
|
||||||
g, err := gs.loadGame(id)
|
|
||||||
if err != nil || g == nil {
|
|
||||||
return nil, false
|
|
||||||
}
|
|
||||||
|
|
||||||
players, _ := gs.loadGamePlayers(id)
|
|
||||||
for _, p := range players {
|
|
||||||
switch p.Color {
|
|
||||||
case 1:
|
|
||||||
g.Players[0] = p
|
|
||||||
case 2:
|
|
||||||
g.Players[1] = p
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gi = &GameInstance{
|
|
||||||
game: g,
|
|
||||||
queries: gs.queries,
|
|
||||||
notify: gs.makeNotify(id),
|
|
||||||
}
|
|
||||||
|
|
||||||
gs.gamesMu.Lock()
|
|
||||||
gs.games[id] = gi
|
|
||||||
gs.gamesMu.Unlock()
|
|
||||||
|
|
||||||
return gi, true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gs *GameStore) Delete(id string) error {
|
|
||||||
gs.gamesMu.Lock()
|
|
||||||
delete(gs.games, id)
|
|
||||||
gs.gamesMu.Unlock()
|
|
||||||
|
|
||||||
if gs.queries != nil {
|
|
||||||
return gs.queries.DeleteGame(context.Background(), id)
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func GenerateID(size int) string {
|
|
||||||
b := make([]byte, size)
|
|
||||||
_, _ = rand.Read(b)
|
|
||||||
return hex.EncodeToString(b)
|
|
||||||
}
|
|
||||||
|
|
||||||
type GameInstance struct {
|
|
||||||
game *Game
|
|
||||||
gameMu sync.RWMutex
|
|
||||||
notify func()
|
|
||||||
queries *repository.Queries
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGameInstance(id string) *GameInstance {
|
|
||||||
return &GameInstance{
|
|
||||||
game: NewGame(id),
|
|
||||||
notify: func() {},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gi *GameInstance) ID() string {
|
|
||||||
gi.gameMu.RLock()
|
|
||||||
defer gi.gameMu.RUnlock()
|
|
||||||
return gi.game.ID
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gi *GameInstance) Join(ps *PlayerSession) bool {
|
|
||||||
gi.gameMu.Lock()
|
|
||||||
defer gi.gameMu.Unlock()
|
|
||||||
|
|
||||||
var slot int
|
|
||||||
if gi.game.Players[0] == nil {
|
|
||||||
ps.Player.Color = 1
|
|
||||||
gi.game.Players[0] = ps.Player
|
|
||||||
slot = 0
|
|
||||||
} else if gi.game.Players[1] == nil {
|
|
||||||
ps.Player.Color = 2
|
|
||||||
gi.game.Players[1] = ps.Player
|
|
||||||
gi.game.Status = StatusInProgress
|
|
||||||
slot = 1
|
|
||||||
} else {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
if gi.queries != nil {
|
|
||||||
gi.saveGamePlayer(gi.game.ID, ps.Player, slot) //nolint:errcheck
|
|
||||||
gi.saveGame(gi.game) //nolint:errcheck
|
|
||||||
}
|
|
||||||
|
|
||||||
gi.notify()
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gi *GameInstance) GetGame() *Game {
|
|
||||||
gi.gameMu.RLock()
|
|
||||||
defer gi.gameMu.RUnlock()
|
|
||||||
return gi.game
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gi *GameInstance) GetPlayerColor(pid PlayerID) int {
|
|
||||||
gi.gameMu.RLock()
|
|
||||||
defer gi.gameMu.RUnlock()
|
|
||||||
for _, p := range gi.game.Players {
|
|
||||||
if p != nil && p.ID == pid {
|
|
||||||
return p.Color
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
|
|
||||||
gi.gameMu.Lock()
|
|
||||||
defer gi.gameMu.Unlock()
|
|
||||||
|
|
||||||
if !gi.game.IsFinished() || gi.game.RematchGameID != nil {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
newGI := gs.Create()
|
|
||||||
newID := newGI.ID()
|
|
||||||
gi.game.RematchGameID = &newID
|
|
||||||
|
|
||||||
if gi.queries != nil {
|
|
||||||
if err := gi.saveGame(gi.game); err != nil {
|
|
||||||
gs.Delete(newID) //nolint:errcheck
|
|
||||||
gi.game.RematchGameID = nil
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gi.notify()
|
|
||||||
return newGI
|
|
||||||
}
|
|
||||||
|
|
||||||
func (gi *GameInstance) DropPiece(col int, playerColor int) bool {
|
|
||||||
gi.gameMu.Lock()
|
|
||||||
defer gi.gameMu.Unlock()
|
|
||||||
|
|
||||||
row, ok := gi.game.DropPiece(col, playerColor)
|
|
||||||
if !ok {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
if gi.game.CheckWin(row, col) {
|
|
||||||
for _, p := range gi.game.Players {
|
|
||||||
if p != nil && p.Color == playerColor {
|
|
||||||
gi.game.Winner = p
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if gi.game.CheckDraw() {
|
|
||||||
// Status already set by CheckDraw
|
|
||||||
} else {
|
|
||||||
gi.game.SwitchTurn()
|
|
||||||
}
|
|
||||||
|
|
||||||
if gi.queries != nil {
|
|
||||||
gi.saveGame(gi.game) //nolint:errcheck
|
|
||||||
}
|
|
||||||
|
|
||||||
gi.notify()
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
6
go.mod
6
go.mod
@@ -1,4 +1,4 @@
|
|||||||
module github.com/ryanhamamura/c4
|
module github.com/ryanhamamura/games
|
||||||
|
|
||||||
go 1.25.4
|
go 1.25.4
|
||||||
|
|
||||||
@@ -68,6 +68,7 @@ require (
|
|||||||
github.com/aws/aws-sdk-go-v2/service/ssooidc v1.35.12 // indirect
|
github.com/aws/aws-sdk-go-v2/service/ssooidc v1.35.12 // indirect
|
||||||
github.com/aws/aws-sdk-go-v2/service/sts v1.41.5 // indirect
|
github.com/aws/aws-sdk-go-v2/service/sts v1.41.5 // indirect
|
||||||
github.com/aws/smithy-go v1.24.0 // indirect
|
github.com/aws/smithy-go v1.24.0 // indirect
|
||||||
|
github.com/benbjohnson/hashfs v0.2.2 // indirect
|
||||||
github.com/bep/godartsass/v2 v2.5.0 // indirect
|
github.com/bep/godartsass/v2 v2.5.0 // indirect
|
||||||
github.com/bep/golibsass v1.2.0 // indirect
|
github.com/bep/golibsass v1.2.0 // indirect
|
||||||
github.com/bgentry/go-netrc v0.0.0-20140422174119-9fd32a8b3d3d // indirect
|
github.com/bgentry/go-netrc v0.0.0-20140422174119-9fd32a8b3d3d // indirect
|
||||||
@@ -170,6 +171,9 @@ require (
|
|||||||
github.com/rivo/uniseg v0.4.7 // indirect
|
github.com/rivo/uniseg v0.4.7 // indirect
|
||||||
github.com/riza-io/grpc-go v0.2.0 // indirect
|
github.com/riza-io/grpc-go v0.2.0 // indirect
|
||||||
github.com/sajari/fuzzy v1.0.0 // indirect
|
github.com/sajari/fuzzy v1.0.0 // indirect
|
||||||
|
github.com/samber/lo v1.52.0 // indirect
|
||||||
|
github.com/samber/slog-common v0.20.0 // indirect
|
||||||
|
github.com/samber/slog-zerolog/v2 v2.9.1 // indirect
|
||||||
github.com/segmentio/asm v1.2.1 // indirect
|
github.com/segmentio/asm v1.2.1 // indirect
|
||||||
github.com/sethvargo/go-retry v0.3.0 // indirect
|
github.com/sethvargo/go-retry v0.3.0 // indirect
|
||||||
github.com/shopspring/decimal v1.4.0 // indirect
|
github.com/shopspring/decimal v1.4.0 // indirect
|
||||||
|
|||||||
8
go.sum
8
go.sum
@@ -136,6 +136,8 @@ github.com/aymanbagabas/go-udiff v0.3.1/go.mod h1:G0fsKmG+P6ylD0r6N/KgQD/nWzgfnl
|
|||||||
github.com/aymerick/douceur v0.2.0 h1:Mv+mAeH1Q+n9Fr+oyamOlAkUNPWPlA8PPGR0QAaYuPk=
|
github.com/aymerick/douceur v0.2.0 h1:Mv+mAeH1Q+n9Fr+oyamOlAkUNPWPlA8PPGR0QAaYuPk=
|
||||||
github.com/aymerick/douceur v0.2.0/go.mod h1:wlT5vV2O3h55X9m7iVYN0TBM0NH/MmbLnd30/FjWUq4=
|
github.com/aymerick/douceur v0.2.0/go.mod h1:wlT5vV2O3h55X9m7iVYN0TBM0NH/MmbLnd30/FjWUq4=
|
||||||
github.com/benbjohnson/clock v1.1.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
|
github.com/benbjohnson/clock v1.1.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
|
||||||
|
github.com/benbjohnson/hashfs v0.2.2 h1:vFZtksphM5LcnMRFctj49jCUkCc7wp3NP6INyfjkse4=
|
||||||
|
github.com/benbjohnson/hashfs v0.2.2/go.mod h1:7OMXaMVo1YkfiIPxKrl7OXkUTUgWjmsAKyR+E6xDIRM=
|
||||||
github.com/bep/clocks v0.5.0 h1:hhvKVGLPQWRVsBP/UB7ErrHYIO42gINVbvqxvYTPVps=
|
github.com/bep/clocks v0.5.0 h1:hhvKVGLPQWRVsBP/UB7ErrHYIO42gINVbvqxvYTPVps=
|
||||||
github.com/bep/clocks v0.5.0/go.mod h1:SUq3q+OOq41y2lRQqH5fsOoxN8GbxSiT6jvoVVLCVhU=
|
github.com/bep/clocks v0.5.0/go.mod h1:SUq3q+OOq41y2lRQqH5fsOoxN8GbxSiT6jvoVVLCVhU=
|
||||||
github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
|
github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
|
||||||
@@ -565,6 +567,12 @@ github.com/rs/zerolog v1.34.0/go.mod h1:bJsvje4Z08ROH4Nhs5iH600c3IkWhwp44iRc54W6
|
|||||||
github.com/russross/blackfriday/v2 v2.1.0/go.mod h1:+Rmxgy9KzJVeS9/2gXHxylqXiyQDYRxCVz55jmeOWTM=
|
github.com/russross/blackfriday/v2 v2.1.0/go.mod h1:+Rmxgy9KzJVeS9/2gXHxylqXiyQDYRxCVz55jmeOWTM=
|
||||||
github.com/sajari/fuzzy v1.0.0 h1:+FmwVvJErsd0d0hAPlj4CxqxUtQY/fOoY0DwX4ykpRY=
|
github.com/sajari/fuzzy v1.0.0 h1:+FmwVvJErsd0d0hAPlj4CxqxUtQY/fOoY0DwX4ykpRY=
|
||||||
github.com/sajari/fuzzy v1.0.0/go.mod h1:OjYR6KxoWOe9+dOlXeiCJd4dIbED4Oo8wpS89o0pwOo=
|
github.com/sajari/fuzzy v1.0.0/go.mod h1:OjYR6KxoWOe9+dOlXeiCJd4dIbED4Oo8wpS89o0pwOo=
|
||||||
|
github.com/samber/lo v1.52.0 h1:Rvi+3BFHES3A8meP33VPAxiBZX/Aws5RxrschYGjomw=
|
||||||
|
github.com/samber/lo v1.52.0/go.mod h1:4+MXEGsJzbKGaUEQFKBq2xtfuznW9oz/WrgyzMzRoM0=
|
||||||
|
github.com/samber/slog-common v0.20.0 h1:WaLnm/aCvBJSk5nR5aXZTFBaV0B47A+AEaEOiZDeUnc=
|
||||||
|
github.com/samber/slog-common v0.20.0/go.mod h1:+Ozat1jgnnE59UAlmNX1IF3IByHsODnnwf9jUcBZ+m8=
|
||||||
|
github.com/samber/slog-zerolog/v2 v2.9.1 h1:RMOq8XqzfuGx1X0TEIlS9OXbbFmqLY2/wJppghz66YY=
|
||||||
|
github.com/samber/slog-zerolog/v2 v2.9.1/go.mod h1:DQYYve14WgCRN/XnKeHl4266jXK0DgYkYXkfZ4Fp98k=
|
||||||
github.com/sebdah/goldie/v2 v2.8.0 h1:dZb9wR8q5++oplmEiJT+U/5KyotVD+HNGCAc5gNr8rc=
|
github.com/sebdah/goldie/v2 v2.8.0 h1:dZb9wR8q5++oplmEiJT+U/5KyotVD+HNGCAc5gNr8rc=
|
||||||
github.com/sebdah/goldie/v2 v2.8.0/go.mod h1:oZ9fp0+se1eapSRjfYbsV/0Hqhbuu3bJVvKI/NNtssI=
|
github.com/sebdah/goldie/v2 v2.8.0/go.mod h1:oZ9fp0+se1eapSRjfYbsV/0Hqhbuu3bJVvKI/NNtssI=
|
||||||
github.com/segmentio/asm v1.2.1 h1:DTNbBqs57ioxAD4PrArqftgypG4/qNpXoJx8TVXxPR0=
|
github.com/segmentio/asm v1.2.1 h1:DTNbBqs57ioxAD4PrArqftgypG4/qNpXoJx8TVXxPR0=
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import (
|
|||||||
stdlog "log"
|
stdlog "log"
|
||||||
"os"
|
"os"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/config"
|
"github.com/ryanhamamura/games/config"
|
||||||
|
|
||||||
"github.com/rs/zerolog"
|
"github.com/rs/zerolog"
|
||||||
"github.com/rs/zerolog/log"
|
"github.com/rs/zerolog/log"
|
||||||
|
|||||||
@@ -5,10 +5,11 @@ import (
|
|||||||
"net/http"
|
"net/http"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/config"
|
"github.com/go-chi/chi/v5/middleware"
|
||||||
|
|
||||||
"github.com/rs/zerolog"
|
"github.com/rs/zerolog"
|
||||||
"github.com/rs/zerolog/log"
|
"github.com/rs/zerolog/log"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/config"
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
@@ -64,25 +65,15 @@ func colorLatency(d time.Duration, useColor bool) string {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
type responseWriter struct {
|
|
||||||
http.ResponseWriter
|
|
||||||
status int
|
|
||||||
}
|
|
||||||
|
|
||||||
func (rw *responseWriter) WriteHeader(code int) {
|
|
||||||
rw.status = code
|
|
||||||
rw.ResponseWriter.WriteHeader(code)
|
|
||||||
}
|
|
||||||
|
|
||||||
func RequestLogger(logger *zerolog.Logger, env config.Environment) func(http.Handler) http.Handler {
|
func RequestLogger(logger *zerolog.Logger, env config.Environment) func(http.Handler) http.Handler {
|
||||||
return func(next http.Handler) http.Handler {
|
return func(next http.Handler) http.Handler {
|
||||||
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||||
start := time.Now()
|
start := time.Now()
|
||||||
rw := &responseWriter{ResponseWriter: w}
|
ww := middleware.NewWrapResponseWriter(w, r.ProtoMajor)
|
||||||
|
|
||||||
next.ServeHTTP(rw, r)
|
next.ServeHTTP(ww, r)
|
||||||
|
|
||||||
status := rw.status
|
status := ww.Status()
|
||||||
if status == 0 {
|
if status == 0 {
|
||||||
status = http.StatusOK
|
status = http.StatusOK
|
||||||
}
|
}
|
||||||
|
|||||||
47
main.go
47
main.go
@@ -2,7 +2,6 @@ package main
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"context"
|
"context"
|
||||||
"embed"
|
|
||||||
"fmt"
|
"fmt"
|
||||||
"log/slog"
|
"log/slog"
|
||||||
"net"
|
"net"
|
||||||
@@ -11,31 +10,35 @@ import (
|
|||||||
"syscall"
|
"syscall"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/config"
|
|
||||||
"github.com/ryanhamamura/c4/db"
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
|
||||||
"github.com/ryanhamamura/c4/game"
|
|
||||||
"github.com/ryanhamamura/c4/logging"
|
|
||||||
appnats "github.com/ryanhamamura/c4/nats"
|
|
||||||
"github.com/ryanhamamura/c4/router"
|
|
||||||
"github.com/ryanhamamura/c4/sessions"
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
|
||||||
|
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
"github.com/go-chi/chi/v5/middleware"
|
"github.com/go-chi/chi/v5/middleware"
|
||||||
"github.com/rs/zerolog/log"
|
"github.com/rs/zerolog/log"
|
||||||
|
slogzerolog "github.com/samber/slog-zerolog/v2"
|
||||||
"golang.org/x/sync/errgroup"
|
"golang.org/x/sync/errgroup"
|
||||||
)
|
|
||||||
|
|
||||||
//go:embed assets
|
"github.com/ryanhamamura/games/config"
|
||||||
var assets embed.FS
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/ryanhamamura/games/db"
|
||||||
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
"github.com/ryanhamamura/games/logging"
|
||||||
|
appnats "github.com/ryanhamamura/games/nats"
|
||||||
|
"github.com/ryanhamamura/games/router"
|
||||||
|
"github.com/ryanhamamura/games/sessions"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
|
"github.com/ryanhamamura/games/version"
|
||||||
|
)
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
|
ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
|
||||||
defer cancel()
|
defer cancel()
|
||||||
|
|
||||||
cfg := config.Global
|
cfg := config.Global
|
||||||
logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
zerologLogger := logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
||||||
|
slog.SetDefault(slog.New(slogzerolog.Option{
|
||||||
|
Level: slogzerolog.ZeroLogLeveler{Logger: zerologLogger},
|
||||||
|
Logger: zerologLogger,
|
||||||
|
NoTimestamp: true,
|
||||||
|
}.NewZerologHandler()))
|
||||||
|
|
||||||
if err := run(ctx); err != nil && err != http.ErrServerClosed {
|
if err := run(ctx); err != nil && err != http.ErrServerClosed {
|
||||||
log.Fatal().Err(err).Msg("server error")
|
log.Fatal().Err(err).Msg("server error")
|
||||||
@@ -45,7 +48,7 @@ func main() {
|
|||||||
func run(ctx context.Context) error {
|
func run(ctx context.Context) error {
|
||||||
cfg := config.Global
|
cfg := config.Global
|
||||||
addr := fmt.Sprintf("%s:%s", cfg.Host, cfg.Port)
|
addr := fmt.Sprintf("%s:%s", cfg.Host, cfg.Port)
|
||||||
slog.Info("server starting", "addr", addr)
|
slog.Info("server starting", "addr", addr, "version", version.Version, "commit", version.Commit)
|
||||||
defer slog.Info("server shutdown complete")
|
defer slog.Info("server shutdown complete")
|
||||||
|
|
||||||
eg, egctx := errgroup.WithContext(ctx)
|
eg, egctx := errgroup.WithContext(ctx)
|
||||||
@@ -71,14 +74,14 @@ func run(ctx context.Context) error {
|
|||||||
defer cleanupNATS()
|
defer cleanupNATS()
|
||||||
|
|
||||||
// Game stores
|
// Game stores
|
||||||
store := game.NewGameStore(queries)
|
store := connect4.NewStore(queries)
|
||||||
store.SetNotifyFunc(func(gameID string) {
|
store.SetNotifyFunc(func(gameID string) {
|
||||||
nc.Publish("game."+gameID, nil) //nolint:errcheck // best-effort notification
|
nc.Publish(connect4.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
|
||||||
})
|
})
|
||||||
|
|
||||||
snakeStore := snake.NewSnakeStore(queries)
|
snakeStore := snake.NewSnakeStore(queries)
|
||||||
snakeStore.SetNotifyFunc(func(gameID string) {
|
snakeStore.SetNotifyFunc(func(gameID string) {
|
||||||
nc.Publish("snake."+gameID, nil) //nolint:errcheck // best-effort notification
|
nc.Publish(snake.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
|
||||||
})
|
})
|
||||||
|
|
||||||
// Router
|
// Router
|
||||||
@@ -90,7 +93,7 @@ func run(ctx context.Context) error {
|
|||||||
sessionManager.LoadAndSave,
|
sessionManager.LoadAndSave,
|
||||||
)
|
)
|
||||||
|
|
||||||
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore, assets)
|
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore)
|
||||||
|
|
||||||
// HTTP server
|
// HTTP server
|
||||||
srv := &http.Server{
|
srv := &http.Server{
|
||||||
@@ -100,6 +103,10 @@ func run(ctx context.Context) error {
|
|||||||
BaseContext: func(l net.Listener) context.Context {
|
BaseContext: func(l net.Listener) context.Context {
|
||||||
return egctx
|
return egctx
|
||||||
},
|
},
|
||||||
|
ErrorLog: slog.NewLogLogger(
|
||||||
|
slog.Default().Handler(),
|
||||||
|
slog.LevelError,
|
||||||
|
),
|
||||||
}
|
}
|
||||||
|
|
||||||
eg.Go(func() error {
|
eg.Go(func() error {
|
||||||
|
|||||||
18
player/player.go
Normal file
18
player/player.go
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
// Package player provides shared identity types used across game packages.
|
||||||
|
package player
|
||||||
|
|
||||||
|
import (
|
||||||
|
"crypto/rand"
|
||||||
|
"encoding/hex"
|
||||||
|
)
|
||||||
|
|
||||||
|
// ID uniquely identifies a player within a session. For authenticated users
|
||||||
|
// this is their user UUID; for guests it's a random hex string.
|
||||||
|
type ID string
|
||||||
|
|
||||||
|
// GenerateID returns a random hex string of 2*size characters.
|
||||||
|
func GenerateID(size int) string {
|
||||||
|
b := make([]byte, size)
|
||||||
|
_, _ = rand.Read(b)
|
||||||
|
return hex.EncodeToString(b)
|
||||||
|
}
|
||||||
@@ -2,24 +2,25 @@
|
|||||||
package router
|
package router
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"embed"
|
|
||||||
"io/fs"
|
|
||||||
"net/http"
|
"net/http"
|
||||||
"sync"
|
"sync"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/config"
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
|
||||||
"github.com/ryanhamamura/c4/features/auth"
|
|
||||||
"github.com/ryanhamamura/c4/features/c4game"
|
|
||||||
"github.com/ryanhamamura/c4/features/lobby"
|
|
||||||
"github.com/ryanhamamura/c4/features/snakegame"
|
|
||||||
"github.com/ryanhamamura/c4/game"
|
|
||||||
"github.com/ryanhamamura/c4/snake"
|
|
||||||
|
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
"github.com/go-chi/chi/v5"
|
"github.com/go-chi/chi/v5"
|
||||||
"github.com/nats-io/nats.go"
|
"github.com/nats-io/nats.go"
|
||||||
"github.com/starfederation/datastar-go/datastar"
|
"github.com/starfederation/datastar-go/datastar"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/assets"
|
||||||
|
"github.com/ryanhamamura/games/config"
|
||||||
|
"github.com/ryanhamamura/games/connect4"
|
||||||
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
"github.com/ryanhamamura/games/features/auth"
|
||||||
|
"github.com/ryanhamamura/games/features/c4game"
|
||||||
|
c4services "github.com/ryanhamamura/games/features/c4game/services"
|
||||||
|
"github.com/ryanhamamura/games/features/lobby"
|
||||||
|
"github.com/ryanhamamura/games/features/snakegame"
|
||||||
|
snakeservices "github.com/ryanhamamura/games/features/snakegame/services"
|
||||||
|
"github.com/ryanhamamura/games/snake"
|
||||||
)
|
)
|
||||||
|
|
||||||
func SetupRoutes(
|
func SetupRoutes(
|
||||||
@@ -27,23 +28,25 @@ func SetupRoutes(
|
|||||||
queries *repository.Queries,
|
queries *repository.Queries,
|
||||||
sessions *scs.SessionManager,
|
sessions *scs.SessionManager,
|
||||||
nc *nats.Conn,
|
nc *nats.Conn,
|
||||||
store *game.GameStore,
|
store *connect4.Store,
|
||||||
snakeStore *snake.SnakeStore,
|
snakeStore *snake.SnakeStore,
|
||||||
assets embed.FS,
|
|
||||||
) {
|
) {
|
||||||
// Static assets
|
// Static assets
|
||||||
subFS, _ := fs.Sub(assets, "assets")
|
router.Handle("/assets/*", assets.Handler())
|
||||||
router.Handle("/assets/*", http.StripPrefix("/assets/", http.FileServerFS(subFS)))
|
|
||||||
|
|
||||||
// Hot-reload for development
|
// Hot-reload for development
|
||||||
if config.Global.Environment == config.Dev {
|
if config.Global.Environment == config.Dev {
|
||||||
setupReload(router)
|
setupReload(router)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Services
|
||||||
|
c4Svc := c4services.NewGameService(nc, queries)
|
||||||
|
snakeSvc := snakeservices.NewGameService(nc)
|
||||||
|
|
||||||
auth.SetupRoutes(router, queries, sessions)
|
auth.SetupRoutes(router, queries, sessions)
|
||||||
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
|
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
|
||||||
c4game.SetupRoutes(router, store, nc, sessions, queries)
|
c4game.SetupRoutes(router, store, c4Svc, sessions)
|
||||||
snakegame.SetupRoutes(router, snakeStore, nc, sessions)
|
snakegame.SetupRoutes(router, snakeStore, snakeSvc, sessions)
|
||||||
}
|
}
|
||||||
|
|
||||||
func setupReload(router chi.Router) {
|
func setupReload(router chi.Router) {
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
// Package sessions configures the SCS session manager backed by SQLite.
|
// Package sessions configures the SCS session manager and provides
|
||||||
|
// helpers for resolving player identity from the session.
|
||||||
package sessions
|
package sessions
|
||||||
|
|
||||||
import (
|
import (
|
||||||
@@ -7,10 +8,19 @@ import (
|
|||||||
"net/http"
|
"net/http"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/player"
|
||||||
|
|
||||||
"github.com/alexedwards/scs/sqlite3store"
|
"github.com/alexedwards/scs/sqlite3store"
|
||||||
"github.com/alexedwards/scs/v2"
|
"github.com/alexedwards/scs/v2"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
// Session key names.
|
||||||
|
const (
|
||||||
|
KeyPlayerID = "player_id"
|
||||||
|
KeyUserID = "user_id"
|
||||||
|
KeyNickname = "nickname"
|
||||||
|
)
|
||||||
|
|
||||||
// SetupSessionManager creates a configured session manager backed by SQLite.
|
// SetupSessionManager creates a configured session manager backed by SQLite.
|
||||||
// Returns the manager and a cleanup function the caller should defer.
|
// Returns the manager and a cleanup function the caller should defer.
|
||||||
func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||||
@@ -20,13 +30,38 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
|||||||
sessionManager := scs.New()
|
sessionManager := scs.New()
|
||||||
sessionManager.Store = store
|
sessionManager.Store = store
|
||||||
sessionManager.Lifetime = 30 * 24 * time.Hour
|
sessionManager.Lifetime = 30 * 24 * time.Hour
|
||||||
sessionManager.Cookie.Name = "c4_session"
|
sessionManager.Cookie.Name = "games_session"
|
||||||
sessionManager.Cookie.Path = "/"
|
sessionManager.Cookie.Path = "/"
|
||||||
sessionManager.Cookie.HttpOnly = true
|
sessionManager.Cookie.HttpOnly = true
|
||||||
sessionManager.Cookie.Secure = true
|
sessionManager.Cookie.Secure = false
|
||||||
sessionManager.Cookie.SameSite = http.SameSiteLaxMode
|
sessionManager.Cookie.SameSite = http.SameSiteLaxMode
|
||||||
|
|
||||||
slog.Info("session manager configured")
|
slog.Info("session manager configured")
|
||||||
|
|
||||||
return sessionManager, cleanup
|
return sessionManager, cleanup
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetPlayerID returns the current player's identity from the session.
|
||||||
|
// Authenticated users get their user UUID; guests get a random ID that
|
||||||
|
// is generated and persisted on first access.
|
||||||
|
func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
|
||||||
|
pid := sm.GetString(r.Context(), KeyPlayerID)
|
||||||
|
if pid == "" {
|
||||||
|
pid = player.GenerateID(8)
|
||||||
|
sm.Put(r.Context(), KeyPlayerID, pid)
|
||||||
|
}
|
||||||
|
if userID := sm.GetString(r.Context(), KeyUserID); userID != "" {
|
||||||
|
return player.ID(userID)
|
||||||
|
}
|
||||||
|
return player.ID(pid)
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetUserID returns the authenticated user's UUID, or empty string for guests.
|
||||||
|
func GetUserID(sm *scs.SessionManager, r *http.Request) string {
|
||||||
|
return sm.GetString(r.Context(), KeyUserID)
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetNickname returns the player's display name from the session.
|
||||||
|
func GetNickname(sm *scs.SessionManager, r *http.Request) string {
|
||||||
|
return sm.GetString(r.Context(), KeyNickname)
|
||||||
|
}
|
||||||
|
|||||||
@@ -62,16 +62,14 @@ func (si *SnakeGameInstance) countdownPhase() {
|
|||||||
si.game.Status = StatusInProgress
|
si.game.Status = StatusInProgress
|
||||||
|
|
||||||
if si.queries != nil {
|
if si.queries != nil {
|
||||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
si.save() //nolint:errcheck
|
||||||
}
|
}
|
||||||
si.gameMu.Unlock()
|
si.gameMu.Unlock()
|
||||||
si.notify()
|
si.notify()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if si.queries != nil {
|
// No DB save during countdown ticks — state is transient
|
||||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
|
||||||
}
|
|
||||||
si.gameMu.Unlock()
|
si.gameMu.Unlock()
|
||||||
si.notify()
|
si.notify()
|
||||||
}
|
}
|
||||||
@@ -98,6 +96,7 @@ func (si *SnakeGameInstance) gamePhase() {
|
|||||||
defer ticker.Stop()
|
defer ticker.Stop()
|
||||||
|
|
||||||
lastInput := time.Now()
|
lastInput := time.Now()
|
||||||
|
lastSave := time.Now()
|
||||||
var moveAccum time.Duration
|
var moveAccum time.Duration
|
||||||
|
|
||||||
for {
|
for {
|
||||||
@@ -124,7 +123,7 @@ func (si *SnakeGameInstance) gamePhase() {
|
|||||||
if time.Since(lastInput) > inactivityLimit {
|
if time.Since(lastInput) > inactivityLimit {
|
||||||
si.game.Status = StatusFinished
|
si.game.Status = StatusFinished
|
||||||
if si.queries != nil {
|
if si.queries != nil {
|
||||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
si.save() //nolint:errcheck
|
||||||
}
|
}
|
||||||
si.gameMu.Unlock()
|
si.gameMu.Unlock()
|
||||||
si.notify()
|
si.notify()
|
||||||
@@ -175,13 +174,10 @@ func (si *SnakeGameInstance) gamePhase() {
|
|||||||
alive := AliveCount(state)
|
alive := AliveCount(state)
|
||||||
gameOver := false
|
gameOver := false
|
||||||
if si.game.Mode == ModeSinglePlayer {
|
if si.game.Mode == ModeSinglePlayer {
|
||||||
// Single player ends when the player dies (alive == 0)
|
|
||||||
if alive == 0 {
|
if alive == 0 {
|
||||||
gameOver = true
|
gameOver = true
|
||||||
// No winner in single player - just final score
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Multiplayer ends when 1 or fewer alive
|
|
||||||
if alive <= 1 {
|
if alive <= 1 {
|
||||||
gameOver = true
|
gameOver = true
|
||||||
winnerIdx := LastAlive(state)
|
winnerIdx := LastAlive(state)
|
||||||
@@ -195,8 +191,10 @@ func (si *SnakeGameInstance) gamePhase() {
|
|||||||
si.game.Status = StatusFinished
|
si.game.Status = StatusFinished
|
||||||
}
|
}
|
||||||
|
|
||||||
if si.queries != nil {
|
// Throttle DB saves: persist on game over or every 2 seconds
|
||||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
if si.queries != nil && (gameOver || time.Since(lastSave) >= 2*time.Second) {
|
||||||
|
si.save() //nolint:errcheck
|
||||||
|
lastSave = time.Now()
|
||||||
}
|
}
|
||||||
|
|
||||||
si.gameMu.Unlock()
|
si.gameMu.Unlock()
|
||||||
|
|||||||
193
snake/persist.go
193
snake/persist.go
@@ -2,108 +2,68 @@ package snake
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"context"
|
"context"
|
||||||
"database/sql"
|
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
"github.com/ryanhamamura/games/player"
|
||||||
|
|
||||||
|
"github.com/rs/zerolog/log"
|
||||||
)
|
)
|
||||||
|
|
||||||
// Persistence methods on SnakeStore (used during Get to hydrate from DB).
|
func (si *SnakeGameInstance) save() error {
|
||||||
|
err := saveSnakeGame(si.queries, si.game)
|
||||||
|
if err != nil {
|
||||||
|
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake game")
|
||||||
|
}
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
func (ss *SnakeStore) saveSnakeGame(sg *SnakeGame) error {
|
func (si *SnakeGameInstance) savePlayer(player *Player) error {
|
||||||
ctx := context.Background()
|
err := saveSnakePlayer(si.queries, si.game.ID, player)
|
||||||
|
if err != nil {
|
||||||
|
log.Error().Err(err).Str("game_id", si.game.ID).Msg("failed to save snake player")
|
||||||
|
}
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// saveSnakeGame persists the snake game state via upsert.
|
||||||
|
func saveSnakeGame(queries *repository.Queries, sg *SnakeGame) error {
|
||||||
boardJSON := "{}"
|
boardJSON := "{}"
|
||||||
|
var gridWidth, gridHeight *int64
|
||||||
if sg.State != nil {
|
if sg.State != nil {
|
||||||
boardJSON = sg.State.ToJSON()
|
boardJSON = sg.State.ToJSON()
|
||||||
|
w, h := int64(sg.State.Width), int64(sg.State.Height)
|
||||||
|
gridWidth, gridHeight = &w, &h
|
||||||
}
|
}
|
||||||
|
|
||||||
var gridWidth, gridHeight sql.NullInt64
|
var winnerUserID *string
|
||||||
if sg.State != nil {
|
if sg.Winner != nil && sg.Winner.UserID != nil {
|
||||||
gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
|
winnerUserID = sg.Winner.UserID
|
||||||
gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_, err := ss.queries.GetSnakeGame(ctx, sg.ID)
|
return queries.UpsertSnakeGame(context.Background(), repository.UpsertSnakeGameParams{
|
||||||
if err == sql.ErrNoRows {
|
ID: sg.ID,
|
||||||
_, err = ss.queries.CreateSnakeGame(ctx, repository.CreateSnakeGameParams{
|
Board: boardJSON,
|
||||||
ID: sg.ID,
|
Status: int64(sg.Status),
|
||||||
Board: boardJSON,
|
GridWidth: gridWidth,
|
||||||
Status: int64(sg.Status),
|
GridHeight: gridHeight,
|
||||||
GridWidth: gridWidth,
|
GameMode: int64(sg.Mode),
|
||||||
GridHeight: gridHeight,
|
SnakeSpeed: int64(sg.Speed),
|
||||||
GameMode: int64(sg.Mode),
|
WinnerUserID: winnerUserID,
|
||||||
SnakeSpeed: int64(sg.Speed),
|
RematchGameID: sg.RematchGameID,
|
||||||
})
|
Score: int64(sg.Score),
|
||||||
return err
|
})
|
||||||
}
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
return ss.queries.UpdateSnakeGame(ctx, updateSnakeGameParams(sg, boardJSON))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (ss *SnakeStore) loadSnakeGame(id string) (*SnakeGame, error) {
|
func saveSnakePlayer(queries *repository.Queries, gameID string, player *Player) error {
|
||||||
row, err := ss.queries.GetSnakeGame(context.Background(), id)
|
var userID, guestPlayerID *string
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
return snakeGameFromRow(row)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (ss *SnakeStore) loadSnakePlayers(id string) ([]*Player, error) {
|
|
||||||
rows, err := ss.queries.GetSnakePlayers(context.Background(), id)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
return snakePlayersFromRows(rows), nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// Persistence methods on SnakeGameInstance (used during gameplay mutations).
|
|
||||||
|
|
||||||
func (si *SnakeGameInstance) saveSnakeGame(sg *SnakeGame) error {
|
|
||||||
ctx := context.Background()
|
|
||||||
|
|
||||||
boardJSON := "{}"
|
|
||||||
if sg.State != nil {
|
|
||||||
boardJSON = sg.State.ToJSON()
|
|
||||||
}
|
|
||||||
|
|
||||||
var gridWidth, gridHeight sql.NullInt64
|
|
||||||
if sg.State != nil {
|
|
||||||
gridWidth = sql.NullInt64{Int64: int64(sg.State.Width), Valid: true}
|
|
||||||
gridHeight = sql.NullInt64{Int64: int64(sg.State.Height), Valid: true}
|
|
||||||
}
|
|
||||||
|
|
||||||
_, err := si.queries.GetSnakeGame(ctx, sg.ID)
|
|
||||||
if err == sql.ErrNoRows {
|
|
||||||
_, err = si.queries.CreateSnakeGame(ctx, repository.CreateSnakeGameParams{
|
|
||||||
ID: sg.ID,
|
|
||||||
Board: boardJSON,
|
|
||||||
Status: int64(sg.Status),
|
|
||||||
GridWidth: gridWidth,
|
|
||||||
GridHeight: gridHeight,
|
|
||||||
GameMode: int64(sg.Mode),
|
|
||||||
SnakeSpeed: int64(sg.Speed),
|
|
||||||
})
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
return si.queries.UpdateSnakeGame(ctx, updateSnakeGameParams(sg, boardJSON))
|
|
||||||
}
|
|
||||||
|
|
||||||
func (si *SnakeGameInstance) saveSnakePlayer(gameID string, player *Player) error {
|
|
||||||
var userID, guestPlayerID sql.NullString
|
|
||||||
if player.UserID != nil {
|
if player.UserID != nil {
|
||||||
userID = sql.NullString{String: *player.UserID, Valid: true}
|
userID = player.UserID
|
||||||
} else {
|
} else {
|
||||||
guestPlayerID = sql.NullString{String: string(player.ID), Valid: true}
|
id := string(player.ID)
|
||||||
|
guestPlayerID = &id
|
||||||
}
|
}
|
||||||
|
|
||||||
return si.queries.CreateSnakePlayer(context.Background(), repository.CreateSnakePlayerParams{
|
return queries.CreateSnakePlayer(context.Background(), repository.CreateSnakePlayerParams{
|
||||||
GameID: gameID,
|
GameID: gameID,
|
||||||
UserID: userID,
|
UserID: userID,
|
||||||
GuestPlayerID: guestPlayerID,
|
GuestPlayerID: guestPlayerID,
|
||||||
@@ -113,39 +73,34 @@ func (si *SnakeGameInstance) saveSnakePlayer(gameID string, player *Player) erro
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
// Shared helpers for domain ↔ DB mapping.
|
func loadSnakeGame(queries *repository.Queries, id string) (*SnakeGame, error) {
|
||||||
|
row, err := queries.GetSnakeGame(context.Background(), id)
|
||||||
func updateSnakeGameParams(sg *SnakeGame, boardJSON string) repository.UpdateSnakeGameParams {
|
if err != nil {
|
||||||
var winnerUserID sql.NullString
|
return nil, err
|
||||||
if sg.Winner != nil && sg.Winner.UserID != nil {
|
|
||||||
winnerUserID = sql.NullString{String: *sg.Winner.UserID, Valid: true}
|
|
||||||
}
|
|
||||||
|
|
||||||
var rematchGameID sql.NullString
|
|
||||||
if sg.RematchGameID != nil {
|
|
||||||
rematchGameID = sql.NullString{String: *sg.RematchGameID, Valid: true}
|
|
||||||
}
|
|
||||||
|
|
||||||
return repository.UpdateSnakeGameParams{
|
|
||||||
Board: boardJSON,
|
|
||||||
Status: int64(sg.Status),
|
|
||||||
WinnerUserID: winnerUserID,
|
|
||||||
RematchGameID: rematchGameID,
|
|
||||||
Score: int64(sg.Score),
|
|
||||||
ID: sg.ID,
|
|
||||||
}
|
}
|
||||||
|
return snakeGameFromRow(row)
|
||||||
}
|
}
|
||||||
|
|
||||||
func snakeGameFromRow(row repository.Game) (*SnakeGame, error) {
|
func loadSnakePlayers(queries *repository.Queries, id string) ([]*Player, error) {
|
||||||
|
rows, err := queries.GetSnakePlayers(context.Background(), id)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return snakePlayersFromRows(rows), nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Domain ↔ DB mapping helpers.
|
||||||
|
|
||||||
|
func snakeGameFromRow(row *repository.Game) (*SnakeGame, error) {
|
||||||
state, err := GameStateFromJSON(row.Board)
|
state, err := GameStateFromJSON(row.Board)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
state = &GameState{}
|
state = &GameState{}
|
||||||
}
|
}
|
||||||
if row.GridWidth.Valid {
|
if row.GridWidth != nil {
|
||||||
state.Width = int(row.GridWidth.Int64)
|
state.Width = int(*row.GridWidth)
|
||||||
}
|
}
|
||||||
if row.GridHeight.Valid {
|
if row.GridHeight != nil {
|
||||||
state.Height = int(row.GridHeight.Int64)
|
state.Height = int(*row.GridHeight)
|
||||||
}
|
}
|
||||||
|
|
||||||
sg := &SnakeGame{
|
sg := &SnakeGame{
|
||||||
@@ -158,29 +113,29 @@ func snakeGameFromRow(row repository.Game) (*SnakeGame, error) {
|
|||||||
Speed: int(row.SnakeSpeed),
|
Speed: int(row.SnakeSpeed),
|
||||||
}
|
}
|
||||||
|
|
||||||
if row.RematchGameID.Valid {
|
if row.RematchGameID != nil {
|
||||||
sg.RematchGameID = &row.RematchGameID.String
|
sg.RematchGameID = row.RematchGameID
|
||||||
}
|
}
|
||||||
|
|
||||||
return sg, nil
|
return sg, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func snakePlayersFromRows(rows []repository.GamePlayer) []*Player {
|
func snakePlayersFromRows(rows []*repository.GamePlayer) []*Player {
|
||||||
players := make([]*Player, 0, len(rows))
|
players := make([]*Player, 0, len(rows))
|
||||||
for _, row := range rows {
|
for _, row := range rows {
|
||||||
player := &Player{
|
p := &Player{
|
||||||
Nickname: row.Nickname,
|
Nickname: row.Nickname,
|
||||||
Slot: int(row.Slot),
|
Slot: int(row.Slot),
|
||||||
}
|
}
|
||||||
|
|
||||||
if row.UserID.Valid {
|
if row.UserID != nil {
|
||||||
player.UserID = &row.UserID.String
|
p.UserID = row.UserID
|
||||||
player.ID = PlayerID(row.UserID.String)
|
p.ID = player.ID(*row.UserID)
|
||||||
} else if row.GuestPlayerID.Valid {
|
} else if row.GuestPlayerID != nil {
|
||||||
player.ID = PlayerID(row.GuestPlayerID.String)
|
p.ID = player.ID(*row.GuestPlayerID)
|
||||||
}
|
}
|
||||||
|
|
||||||
players = append(players, player)
|
players = append(players, p)
|
||||||
}
|
}
|
||||||
return players
|
return players
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,11 +2,10 @@ package snake
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"context"
|
"context"
|
||||||
"crypto/rand"
|
|
||||||
"encoding/hex"
|
|
||||||
"sync"
|
"sync"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
"github.com/ryanhamamura/games/player"
|
||||||
)
|
)
|
||||||
|
|
||||||
type SnakeStore struct {
|
type SnakeStore struct {
|
||||||
@@ -39,7 +38,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
|
|||||||
if speed <= 0 {
|
if speed <= 0 {
|
||||||
speed = DefaultSpeed
|
speed = DefaultSpeed
|
||||||
}
|
}
|
||||||
id := generateID(4)
|
id := player.GenerateID(4)
|
||||||
sg := &SnakeGame{
|
sg := &SnakeGame{
|
||||||
ID: id,
|
ID: id,
|
||||||
State: &GameState{
|
State: &GameState{
|
||||||
@@ -63,7 +62,7 @@ func (ss *SnakeStore) Create(width, height int, mode GameMode, speed int) *Snake
|
|||||||
ss.gamesMu.Unlock()
|
ss.gamesMu.Unlock()
|
||||||
|
|
||||||
if ss.queries != nil {
|
if ss.queries != nil {
|
||||||
ss.saveSnakeGame(sg) //nolint:errcheck
|
si.save() //nolint:errcheck
|
||||||
}
|
}
|
||||||
|
|
||||||
return si
|
return si
|
||||||
@@ -82,12 +81,12 @@ func (ss *SnakeStore) Get(id string) (*SnakeGameInstance, bool) {
|
|||||||
return nil, false
|
return nil, false
|
||||||
}
|
}
|
||||||
|
|
||||||
sg, err := ss.loadSnakeGame(id)
|
sg, err := loadSnakeGame(ss.queries, id)
|
||||||
if err != nil || sg == nil {
|
if err != nil || sg == nil {
|
||||||
return nil, false
|
return nil, false
|
||||||
}
|
}
|
||||||
|
|
||||||
players, _ := ss.loadSnakePlayers(id)
|
players, _ := loadSnakePlayers(ss.queries, id)
|
||||||
if sg.Players == nil {
|
if sg.Players == nil {
|
||||||
sg.Players = make([]*Player, 8)
|
sg.Players = make([]*Player, 8)
|
||||||
}
|
}
|
||||||
@@ -173,7 +172,7 @@ func (si *SnakeGameInstance) GetGame() *SnakeGame {
|
|||||||
return si.game.snapshot()
|
return si.game.snapshot()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (si *SnakeGameInstance) GetPlayerSlot(pid PlayerID) int {
|
func (si *SnakeGameInstance) GetPlayerSlot(pid player.ID) int {
|
||||||
si.gameMu.RLock()
|
si.gameMu.RLock()
|
||||||
defer si.gameMu.RUnlock()
|
defer si.gameMu.RUnlock()
|
||||||
for i, p := range si.game.Players {
|
for i, p := range si.game.Players {
|
||||||
@@ -207,8 +206,8 @@ func (si *SnakeGameInstance) Join(player *Player) bool {
|
|||||||
si.game.Players[slot] = player
|
si.game.Players[slot] = player
|
||||||
|
|
||||||
if si.queries != nil {
|
if si.queries != nil {
|
||||||
si.saveSnakePlayer(si.game.ID, player) //nolint:errcheck
|
si.savePlayer(player) //nolint:errcheck
|
||||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
si.save() //nolint:errcheck
|
||||||
}
|
}
|
||||||
|
|
||||||
si.notify()
|
si.notify()
|
||||||
@@ -294,16 +293,10 @@ func (si *SnakeGameInstance) CreateRematch() *SnakeGameInstance {
|
|||||||
si.game.RematchGameID = &newID
|
si.game.RematchGameID = &newID
|
||||||
|
|
||||||
if si.queries != nil {
|
if si.queries != nil {
|
||||||
si.saveSnakeGame(si.game) //nolint:errcheck
|
si.save() //nolint:errcheck
|
||||||
}
|
}
|
||||||
si.gameMu.Unlock()
|
si.gameMu.Unlock()
|
||||||
|
|
||||||
si.notify()
|
si.notify()
|
||||||
return newSI
|
return newSI
|
||||||
}
|
}
|
||||||
|
|
||||||
func generateID(size int) string {
|
|
||||||
b := make([]byte, size)
|
|
||||||
_, _ = rand.Read(b)
|
|
||||||
return hex.EncodeToString(b)
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -3,8 +3,19 @@ package snake
|
|||||||
import (
|
import (
|
||||||
"encoding/json"
|
"encoding/json"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
|
"github.com/ryanhamamura/games/player"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
// SubjectPrefix is the NATS subject namespace for snake games.
|
||||||
|
const SubjectPrefix = "snake"
|
||||||
|
|
||||||
|
// GameSubject returns the NATS subject for game state updates.
|
||||||
|
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
|
||||||
|
|
||||||
|
// ChatSubject returns the NATS subject for chat messages.
|
||||||
|
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
|
||||||
|
|
||||||
type Direction int
|
type Direction int
|
||||||
|
|
||||||
const (
|
const (
|
||||||
@@ -78,10 +89,8 @@ const (
|
|||||||
StatusFinished
|
StatusFinished
|
||||||
)
|
)
|
||||||
|
|
||||||
type PlayerID string
|
|
||||||
|
|
||||||
type Player struct {
|
type Player struct {
|
||||||
ID PlayerID
|
ID player.ID
|
||||||
UserID *string
|
UserID *string
|
||||||
Nickname string
|
Nickname string
|
||||||
Slot int // 0-7
|
Slot int // 0-7
|
||||||
|
|||||||
@@ -8,8 +8,8 @@ import (
|
|||||||
"io/fs"
|
"io/fs"
|
||||||
"testing"
|
"testing"
|
||||||
|
|
||||||
"github.com/ryanhamamura/c4/db"
|
"github.com/ryanhamamura/games/db"
|
||||||
"github.com/ryanhamamura/c4/db/repository"
|
"github.com/ryanhamamura/games/db/repository"
|
||||||
|
|
||||||
"github.com/pressly/goose/v3"
|
"github.com/pressly/goose/v3"
|
||||||
_ "modernc.org/sqlite"
|
_ "modernc.org/sqlite"
|
||||||
|
|||||||
10
version/version.go
Normal file
10
version/version.go
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
// Package version holds build-time version information injected via ldflags.
|
||||||
|
package version
|
||||||
|
|
||||||
|
// Version and Commit are set at build time via:
|
||||||
|
//
|
||||||
|
// -ldflags "-X github.com/ryanhamamura/games/version.Version=... -X github.com/ryanhamamura/games/version.Commit=..."
|
||||||
|
var (
|
||||||
|
Version = "dev"
|
||||||
|
Commit = "unknown"
|
||||||
|
)
|
||||||
Reference in New Issue
Block a user