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v0.1.5
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -19,6 +19,7 @@
|
||||
|
||||
!.env.example
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!LICENSE
|
||||
!AGENTS.md
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|
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!assets/**/*
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253
AGENTS.md
Normal file
253
AGENTS.md
Normal file
@@ -0,0 +1,253 @@
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# AGENTS.md
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Instructions for AI coding agents working in this repository.
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|
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## Quick Reference
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|
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```bash
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# Development
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task live # Hot-reload dev server (templ + tailwind + air)
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task build # Production build to bin/games
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task run # Build and run server
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|
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# Quality
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task test # Run all tests: go test ./...
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task lint # Run linter: golangci-lint run
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# Single test
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go test -run TestName ./path/to/package
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# Code generation
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task build:templ # Compile .templ files
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task build:styles # Build TailwindCSS
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go generate ./... # Run sqlc for DB queries
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```
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|
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## Workflow Rules
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|
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- **Never merge PRs without explicit user approval.** Create the PR, push changes, then wait.
|
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- Always use PRs via `tea` CLI - never push directly to main.
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- Write semantic commit messages focusing on "why" not "what".
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||||
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||||
## Project Structure
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```
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games/
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├── connect4/, snake/ # Game logic packages (pure Go)
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├── features/ # Feature modules (handlers, routes, templates)
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│ ├── auth/ # Login/register
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│ ├── c4game/ # Connect 4 UI
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│ ├── snakegame/ # Snake UI
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│ ├── lobby/ # Game lobby
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│ └── common/ # Shared components, layouts
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├── chat/ # Reusable chat room (NATS + persistence)
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├── db/ # SQLite, migrations, sqlc queries
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├── assets/ # Static files (embedded)
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└── config/, logging/, nats/, sessions/, router/ # Infrastructure
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```
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|
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## Code Style
|
||||
|
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### Imports
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Organize in three groups: stdlib, third-party, local. The linter enforces this.
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|
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```go
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import (
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"context"
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"fmt"
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"net/http"
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|
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"github.com/go-chi/chi/v5"
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"github.com/rs/zerolog/log"
|
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|
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"github.com/ryanhamamura/games/connect4"
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"github.com/ryanhamamura/games/db/repository"
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)
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```
|
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|
||||
### Naming Conventions
|
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|
||||
| Type | Convention | Examples |
|
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|------|------------|----------|
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| Files | lowercase, underscores | `config_dev.go`, `handlers.go` |
|
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| HTTP handlers | `Handle` prefix | `HandleGamePage`, `HandleLogin` |
|
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| Constructors | `New` prefix | `NewStore`, `NewRoom` |
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| Getters | `Get` prefix | `GetPlayerID`, `GetGame` |
|
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| Setup functions | `Setup` prefix | `SetupRoutes`, `SetupLogger` |
|
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| Types | PascalCase | `Game`, `Player`, `Instance` |
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| Status enums | `Status` prefix | `StatusWaitingForPlayer`, `StatusInProgress` |
|
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| Session keys | `Key` prefix | `KeyPlayerID`, `KeyUserID` |
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|
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### Error Handling
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1. **Wrap errors with context:**
|
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```go
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return fmt.Errorf("loading game %s: %w", id, err)
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```
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2. **Return (result, error) tuples:**
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```go
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func loadGame(queries *repository.Queries, id string) (*Game, error)
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```
|
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3. **Best-effort operations** - use nolint comment:
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```go
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nc.Publish(subject, nil) //nolint:errcheck // best-effort notification
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```
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4. **HTTP errors:**
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```go
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http.Error(w, "game not found", http.StatusNotFound)
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http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
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```
|
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|
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### Comments
|
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|
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- Focus on **why**, not **how**. Avoid superfluous comments.
|
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- Package comments at top of primary file:
|
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```go
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// Package connect4 implements Connect 4 game logic, state management, and persistence.
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package connect4
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```
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- Function comments for exported functions:
|
||||
```go
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// DropPiece attempts to drop a piece in the given column.
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// Returns (row placed, success).
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func (g *Game) DropPiece(col, playerColor int) (int, bool)
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```
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|
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## Go Patterns
|
||||
|
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### Dependency Injection via Closures
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|
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Handlers receive dependencies and return `http.HandlerFunc`:
|
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|
||||
```go
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func HandleGamePage(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
|
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// use store, sm here
|
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}
|
||||
}
|
||||
```
|
||||
|
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### Mutex for Concurrent Access
|
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|
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```go
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type Store struct {
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games map[string]*Instance
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gamesMu sync.RWMutex
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}
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|
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func (s *Store) Get(id string) (*Instance, bool) {
|
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s.gamesMu.RLock()
|
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defer s.gamesMu.RUnlock()
|
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inst, ok := s.games[id]
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return inst, ok
|
||||
}
|
||||
```
|
||||
|
||||
### Build Tags for Environment
|
||||
|
||||
```go
|
||||
//go:build dev
|
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|
||||
//go:build !dev
|
||||
```
|
||||
|
||||
### Embedded Filesystems
|
||||
|
||||
```go
|
||||
//go:embed assets
|
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var assets embed.FS
|
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|
||||
//go:embed migrations/*.sql
|
||||
var MigrationFS embed.FS
|
||||
```
|
||||
|
||||
### Graceful Shutdown
|
||||
|
||||
```go
|
||||
eg, egctx := errgroup.WithContext(ctx)
|
||||
eg.Go(func() error { return server.ListenAndServe() })
|
||||
eg.Go(func() error {
|
||||
<-egctx.Done()
|
||||
return server.Shutdown(context.Background())
|
||||
})
|
||||
return eg.Wait()
|
||||
```
|
||||
|
||||
## Templ + Datastar Patterns
|
||||
|
||||
### SSE Connection with Disabled Cancellation
|
||||
|
||||
Datastar cancels SSE on user interaction by default. Disable for persistent connections:
|
||||
|
||||
```go
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
```
|
||||
|
||||
### Prevent Script Duplication on SSE Patches
|
||||
|
||||
Use `templ.NewOnceHandle()` for scripts in components that get patched:
|
||||
|
||||
```go
|
||||
var scriptHandle = templ.NewOnceHandle()
|
||||
|
||||
templ MyComponent() {
|
||||
<div id="my-component">...</div>
|
||||
@scriptHandle.Once() {
|
||||
@myScript()
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Conditional Classes with templ.KV
|
||||
|
||||
```go
|
||||
class={
|
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"status status-sm",
|
||||
templ.KV("status-success", isConnected),
|
||||
templ.KV("status-error", !isConnected),
|
||||
}
|
||||
```
|
||||
|
||||
### Datastar SSE Responses
|
||||
|
||||
```go
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.MergeFragmentTempl(components.GameBoard(game))
|
||||
```
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Layer | Technology |
|
||||
|-------|------------|
|
||||
| Templates | templ (type-safe HTML) |
|
||||
| Reactivity | Datastar (SSE-driven) |
|
||||
| CSS | TailwindCSS v4 + daisyUI |
|
||||
| Router | chi/v5 |
|
||||
| Sessions | scs/v2 |
|
||||
| Database | SQLite (modernc.org/sqlite) |
|
||||
| Migrations | goose |
|
||||
| SQL codegen | sqlc |
|
||||
| Pub/sub | Embedded NATS |
|
||||
| Logging | zerolog |
|
||||
|
||||
## Testing
|
||||
|
||||
```bash
|
||||
# All tests
|
||||
task test
|
||||
|
||||
# Single test
|
||||
go test -run TestDropPiece ./connect4
|
||||
|
||||
# With verbose output
|
||||
go test -v -run TestDropPiece ./connect4
|
||||
|
||||
# Test a package
|
||||
go test ./connect4/...
|
||||
```
|
||||
|
||||
Use `testutil.SetupTestDB()` for tests requiring database access.
|
||||
42
chat/chat.go
42
chat/chat.go
@@ -76,12 +76,11 @@ func (r *Room) Send(msg Message) {
|
||||
}
|
||||
}
|
||||
|
||||
// Receive processes an incoming NATS message, appending it to the buffer.
|
||||
// Returns the new message and a snapshot of all messages.
|
||||
func (r *Room) Receive(data []byte) (Message, []Message) {
|
||||
// receive processes an incoming NATS message, appending it to the buffer.
|
||||
func (r *Room) receive(data []byte) (Message, bool) {
|
||||
var msg Message
|
||||
if err := json.Unmarshal(data, &msg); err != nil {
|
||||
return msg, nil
|
||||
return msg, false
|
||||
}
|
||||
|
||||
r.mu.Lock()
|
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@@ -89,11 +88,9 @@ func (r *Room) Receive(data []byte) (Message, []Message) {
|
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if len(r.messages) > maxMessages {
|
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r.messages = r.messages[len(r.messages)-maxMessages:]
|
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}
|
||||
snapshot := make([]Message, len(r.messages))
|
||||
copy(snapshot, r.messages)
|
||||
r.mu.Unlock()
|
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|
||||
return msg, snapshot
|
||||
return msg, true
|
||||
}
|
||||
|
||||
// Messages returns a snapshot of the current message buffer.
|
||||
@@ -105,15 +102,32 @@ func (r *Room) Messages() []Message {
|
||||
return snapshot
|
||||
}
|
||||
|
||||
// Subscribe creates a NATS channel subscription for the room's subject.
|
||||
// Caller is responsible for unsubscribing.
|
||||
func (r *Room) Subscribe() (chan *nats.Msg, *nats.Subscription, error) {
|
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ch := make(chan *nats.Msg, 64)
|
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sub, err := r.nc.ChanSubscribe(r.subject, ch)
|
||||
// Subscribe returns a channel of parsed messages and a cleanup function.
|
||||
// The room handles NATS subscription internally and buffers messages.
|
||||
func (r *Room) Subscribe() (<-chan Message, func()) {
|
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natsCh := make(chan *nats.Msg, 64)
|
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msgCh := make(chan Message, 64)
|
||||
|
||||
sub, err := r.nc.ChanSubscribe(r.subject, natsCh)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
close(msgCh)
|
||||
return msgCh, func() {}
|
||||
}
|
||||
return ch, sub, nil
|
||||
|
||||
go func() {
|
||||
for natsMsg := range natsCh {
|
||||
if msg, ok := r.receive(natsMsg.Data); ok {
|
||||
msgCh <- msg
|
||||
}
|
||||
}
|
||||
close(msgCh)
|
||||
}()
|
||||
|
||||
cleanup := func() {
|
||||
_ = sub.Unsubscribe()
|
||||
}
|
||||
|
||||
return msgCh, cleanup
|
||||
}
|
||||
|
||||
func (r *Room) saveMessage(msg Message) {
|
||||
|
||||
@@ -16,6 +16,7 @@ import (
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/c4game/pages"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
@@ -119,7 +120,7 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
|
||||
}
|
||||
|
||||
sendPing := func() error {
|
||||
return sse.PatchSignals([]byte(fmt.Sprintf(`{"lastPing":%d}`, time.Now().UnixMilli())))
|
||||
return sse.PatchElementTempl(sharedcomponents.ConnectionIndicator(time.Now().UnixMilli()))
|
||||
}
|
||||
|
||||
// Send initial render and ping
|
||||
@@ -142,11 +143,8 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Subscribe to chat messages
|
||||
chatCh, chatSub, err := room.Subscribe()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
chatCh, cleanupChat := room.Subscribe()
|
||||
defer cleanupChat()
|
||||
|
||||
ctx := r.Context()
|
||||
for {
|
||||
@@ -161,8 +159,7 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
case msg := <-chatCh:
|
||||
chatMsg, _ := room.Receive(msg.Data)
|
||||
case chatMsg := <-chatCh:
|
||||
err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("c4-chat-history"),
|
||||
|
||||
@@ -15,10 +15,10 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
|
||||
@layouts.Base("Connect 4") {
|
||||
<main
|
||||
class="flex flex-col items-center gap-4 p-4"
|
||||
data-signals="{chatMsg: '', lastPing: 0}"
|
||||
data-signals="{chatMsg: ''}"
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
>
|
||||
@sharedcomponents.ConnectionIndicator()
|
||||
@sharedcomponents.ConnectionIndicator(0)
|
||||
@GameContent(g, myColor, messages, chatCfg)
|
||||
</main>
|
||||
}
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
package components
|
||||
|
||||
import "github.com/starfederation/datastar-go/datastar"
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ BackToLobby() {
|
||||
<a class="link text-sm opacity-70" href="/">← Back</a>
|
||||
@@ -44,19 +48,60 @@ templ NicknamePrompt(returnPath string) {
|
||||
</main>
|
||||
}
|
||||
|
||||
func isStale(lastPing int64) bool {
|
||||
return lastPing == 0
|
||||
}
|
||||
|
||||
var connectionWatcherHandle = templ.NewOnceHandle()
|
||||
|
||||
// ConnectionIndicator shows a small dot indicating SSE connection status.
|
||||
// It requires a `lastPing` signal (unix ms timestamp) to be set by the server.
|
||||
templ ConnectionIndicator() {
|
||||
// Server patches this with a timestamp; client JS detects staleness.
|
||||
templ ConnectionIndicator(lastPing int64) {
|
||||
<div
|
||||
id="connection-indicator"
|
||||
class="fixed top-2 right-2 flex items-center gap-1 text-xs text-gray-500"
|
||||
title="Connection status"
|
||||
class="fixed top-2 right-2"
|
||||
data-last-ping={ fmt.Sprintf("%d", lastPing) }
|
||||
>
|
||||
<span
|
||||
class="w-2 h-2 rounded-full transition-colors duration-300"
|
||||
data-class="{'bg-green-500': Date.now() - $lastPing < 20000, 'bg-red-500': Date.now() - $lastPing >= 20000}"
|
||||
></span>
|
||||
<div class="inline-grid *:[grid-area:1/1]">
|
||||
<div
|
||||
id="connection-ping"
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success animate-ping", !isStale(lastPing)),
|
||||
templ.KV("status-error", isStale(lastPing)),
|
||||
}
|
||||
></div>
|
||||
<div
|
||||
id="connection-dot"
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success", !isStale(lastPing)),
|
||||
templ.KV("status-error", isStale(lastPing)),
|
||||
}
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
@connectionWatcherHandle.Once() {
|
||||
@connectionWatcher()
|
||||
}
|
||||
}
|
||||
|
||||
script connectionWatcher() {
|
||||
setInterval(function() {
|
||||
var el = document.getElementById('connection-indicator');
|
||||
var dot = document.getElementById('connection-dot');
|
||||
var ping = document.getElementById('connection-ping');
|
||||
if (!el || !dot || !ping) return;
|
||||
|
||||
var lastPing = parseInt(el.dataset.lastPing, 10) || 0;
|
||||
var stale = Date.now() - lastPing > 20000;
|
||||
|
||||
dot.classList.toggle('status-success', !stale);
|
||||
dot.classList.toggle('status-error', stale);
|
||||
ping.classList.toggle('status-success', !stale);
|
||||
ping.classList.toggle('status-error', stale);
|
||||
ping.classList.toggle('animate-ping', !stale);
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
|
||||
|
||||
@@ -13,6 +13,7 @@ import (
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/snakegame/pages"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
@@ -125,7 +126,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
}
|
||||
|
||||
sendPing := func() error {
|
||||
return sse.PatchSignals([]byte(fmt.Sprintf(`{"lastPing":%d}`, time.Now().UnixMilli())))
|
||||
return sse.PatchElementTempl(sharedcomponents.ConnectionIndicator(time.Now().UnixMilli()))
|
||||
}
|
||||
|
||||
// Send initial render and ping
|
||||
@@ -148,15 +149,12 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Chat subscription (multiplayer only)
|
||||
var chatCh chan *nats.Msg
|
||||
var chatSub *nats.Subscription
|
||||
var chatCh <-chan chat.Message
|
||||
var cleanupChat func()
|
||||
|
||||
if room != nil {
|
||||
chatCh, chatSub, err = room.Subscribe()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
chatCh, cleanupChat = room.Subscribe()
|
||||
defer cleanupChat()
|
||||
}
|
||||
|
||||
ctx := r.Context()
|
||||
@@ -184,11 +182,10 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
return
|
||||
}
|
||||
|
||||
case msg := <-chatCh:
|
||||
if msg == nil {
|
||||
case chatMsg, ok := <-chatCh:
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
chatMsg, _ := room.Receive(msg.Data)
|
||||
err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("snake-chat-history"),
|
||||
|
||||
@@ -32,12 +32,12 @@ templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg
|
||||
@layouts.Base("Snake") {
|
||||
<main
|
||||
class="snake-wrapper flex flex-col items-center gap-4 p-4"
|
||||
data-signals={ `{"chatMsg":"","lastPing":0}` }
|
||||
data-signals={ `{"chatMsg":""}` }
|
||||
data-init={ fmt.Sprintf("@get('/snake/%s/events',{requestCancellation:'disabled'})", gameID) }
|
||||
data-on:keydown__throttle.100ms={ keydownScript(gameID) }
|
||||
tabindex="0"
|
||||
>
|
||||
@components.ConnectionIndicator()
|
||||
@components.ConnectionIndicator(0)
|
||||
@GameContent(sg, mySlot, messages, chatCfg, gameID)
|
||||
</main>
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user