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39 Commits
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v0.1.7
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@@ -1,45 +0,0 @@
|
||||
Create a new Gitea release for this project using semantic versioning.
|
||||
|
||||
## Current state
|
||||
|
||||
Fetch tags and find the latest version:
|
||||
|
||||
```
|
||||
!git fetch --tags && git tag --sort=-v:refname | head -5
|
||||
```
|
||||
|
||||
Commits since the last release (if no tags exist, this shows all commits):
|
||||
|
||||
```
|
||||
!git log $(git describe --tags --abbrev=0 2>/dev/null && echo "$(git describe --tags --abbrev=0)..HEAD" || echo "") --oneline
|
||||
```
|
||||
|
||||
## Instructions
|
||||
|
||||
1. **Determine current version** from the tag output above. If no `vX.Y.Z` tags exist, treat current version as `v0.0.0`.
|
||||
|
||||
2. **Analyze commits** using conventional commit prefixes to pick the semver bump:
|
||||
- Breaking changes (`!` after type, or `BREAKING CHANGE` in body) → **major** bump
|
||||
- `feat:` → **minor** bump
|
||||
- `fix:`, `chore:`, `deps:`, `revert:`, and everything else → **patch** bump
|
||||
- Use the **highest** applicable bump level across all commits
|
||||
|
||||
3. **Generate release notes** — group commits into sections:
|
||||
- **Features** — `feat:` commits
|
||||
- **Fixes** — `fix:` commits
|
||||
- **Other** — everything else (`chore:`, `deps:`, `revert:`, etc.)
|
||||
- Omit empty sections. Each commit is a bullet point with its short description (strip the prefix).
|
||||
|
||||
4. **Present for approval** — show the user:
|
||||
- Current version → proposed new version
|
||||
- The full release notes
|
||||
- The exact `tea` command that will run
|
||||
- Ask the user to confirm before proceeding
|
||||
|
||||
5. **Create the release** — on user approval, run:
|
||||
```
|
||||
tea releases create --login gitea --repo ryan/c4 --tag <version> --target main -t "<version>" -n "<release notes>"
|
||||
```
|
||||
Do NOT create a local git tag — Gitea creates it server-side.
|
||||
|
||||
6. **Verify** — run `tea releases ls --login gitea --repo ryan/c4` to confirm the release was created.
|
||||
@@ -1,10 +1,10 @@
|
||||
c4
|
||||
c4.db
|
||||
games
|
||||
games.db
|
||||
data/
|
||||
deploy/
|
||||
.env
|
||||
.git
|
||||
.gitignore
|
||||
assets/css/output.css
|
||||
c4-deploy-*.tar.gz
|
||||
c4-deploy-*_b64*.txt
|
||||
games-deploy-*.tar.gz
|
||||
games-deploy-*_b64*.txt
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# Log level (TRACE, DEBUG, INFO, WARN, ERROR). Defaults to INFO.
|
||||
# LOG_LEVEL=DEBUG
|
||||
|
||||
# SQLite database path. Defaults to data/c4.db.
|
||||
# DB_PATH=data/c4.db
|
||||
# SQLite database path. Defaults to data/games.db.
|
||||
# DB_PATH=data/games.db
|
||||
|
||||
# Application URL for invite links. Defaults to https://games.adriatica.io.
|
||||
# APP_URL=http://localhost:7331
|
||||
@@ -12,5 +12,5 @@
|
||||
|
||||
# Goose CLI migration config (only needed for running goose manually)
|
||||
GOOSE_DRIVER=sqlite3
|
||||
GOOSE_DBSTRING=data/c4.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
|
||||
GOOSE_DBSTRING=data/games.db?_pragma=foreign_keys(1)&_pragma=journal_mode(WAL)
|
||||
GOOSE_MIGRATION_DIR=db/migrations
|
||||
|
||||
@@ -6,7 +6,7 @@ on:
|
||||
pull_request:
|
||||
|
||||
env:
|
||||
DEPLOY_DIR: /home/ryan/c4
|
||||
DEPLOY_DIR: /home/ryan/games
|
||||
|
||||
jobs:
|
||||
test:
|
||||
@@ -48,6 +48,8 @@ jobs:
|
||||
runs-on: games
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0 # Need full history for git describe
|
||||
|
||||
- name: Sync to deploy directory
|
||||
run: |
|
||||
@@ -59,4 +61,8 @@ jobs:
|
||||
mkdir -p $DEPLOY_DIR/data
|
||||
|
||||
- name: Rebuild and restart
|
||||
run: cd $DEPLOY_DIR && docker compose up -d --build --remove-orphans
|
||||
run: |
|
||||
cd $DEPLOY_DIR
|
||||
VERSION=$(git describe --tags --always)
|
||||
COMMIT=$(git rev-parse --short HEAD)
|
||||
VERSION=$VERSION COMMIT=$COMMIT docker compose up -d --build --remove-orphans
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -19,6 +19,7 @@
|
||||
|
||||
!.env.example
|
||||
!LICENSE
|
||||
!AGENTS.md
|
||||
|
||||
!assets/**/*
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ formatters:
|
||||
settings:
|
||||
goimports:
|
||||
local-prefixes:
|
||||
- github.com/ryanhamamura/c4
|
||||
- github.com/ryanhamamura/games
|
||||
|
||||
issues:
|
||||
exclude-rules:
|
||||
|
||||
253
AGENTS.md
Normal file
253
AGENTS.md
Normal file
@@ -0,0 +1,253 @@
|
||||
# AGENTS.md
|
||||
|
||||
Instructions for AI coding agents working in this repository.
|
||||
|
||||
## Quick Reference
|
||||
|
||||
```bash
|
||||
# Development
|
||||
task live # Hot-reload dev server (templ + tailwind + air)
|
||||
task build # Production build to bin/games
|
||||
task run # Build and run server
|
||||
|
||||
# Quality
|
||||
task test # Run all tests: go test ./...
|
||||
task lint # Run linter: golangci-lint run
|
||||
|
||||
# Single test
|
||||
go test -run TestName ./path/to/package
|
||||
|
||||
# Code generation
|
||||
task build:templ # Compile .templ files
|
||||
task build:styles # Build TailwindCSS
|
||||
go generate ./... # Run sqlc for DB queries
|
||||
```
|
||||
|
||||
## Workflow Rules
|
||||
|
||||
- **Never merge PRs without explicit user approval.** Create the PR, push changes, then wait.
|
||||
- Always use PRs via `tea` CLI - never push directly to main.
|
||||
- Write semantic commit messages focusing on "why" not "what".
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
games/
|
||||
├── connect4/, snake/ # Game logic packages (pure Go)
|
||||
├── features/ # Feature modules (handlers, routes, templates)
|
||||
│ ├── auth/ # Login/register
|
||||
│ ├── c4game/ # Connect 4 UI
|
||||
│ ├── snakegame/ # Snake UI
|
||||
│ ├── lobby/ # Game lobby
|
||||
│ └── common/ # Shared components, layouts
|
||||
├── chat/ # Reusable chat room (NATS + persistence)
|
||||
├── db/ # SQLite, migrations, sqlc queries
|
||||
├── assets/ # Static files (embedded)
|
||||
└── config/, logging/, nats/, sessions/, router/ # Infrastructure
|
||||
```
|
||||
|
||||
## Code Style
|
||||
|
||||
### Imports
|
||||
|
||||
Organize in three groups: stdlib, third-party, local. The linter enforces this.
|
||||
|
||||
```go
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"net/http"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
```
|
||||
|
||||
### Naming Conventions
|
||||
|
||||
| Type | Convention | Examples |
|
||||
|------|------------|----------|
|
||||
| Files | lowercase, underscores | `config_dev.go`, `handlers.go` |
|
||||
| HTTP handlers | `Handle` prefix | `HandleGamePage`, `HandleLogin` |
|
||||
| Constructors | `New` prefix | `NewStore`, `NewRoom` |
|
||||
| Getters | `Get` prefix | `GetPlayerID`, `GetGame` |
|
||||
| Setup functions | `Setup` prefix | `SetupRoutes`, `SetupLogger` |
|
||||
| Types | PascalCase | `Game`, `Player`, `Instance` |
|
||||
| Status enums | `Status` prefix | `StatusWaitingForPlayer`, `StatusInProgress` |
|
||||
| Session keys | `Key` prefix | `KeyPlayerID`, `KeyUserID` |
|
||||
|
||||
### Error Handling
|
||||
|
||||
1. **Wrap errors with context:**
|
||||
```go
|
||||
return fmt.Errorf("loading game %s: %w", id, err)
|
||||
```
|
||||
|
||||
2. **Return (result, error) tuples:**
|
||||
```go
|
||||
func loadGame(queries *repository.Queries, id string) (*Game, error)
|
||||
```
|
||||
|
||||
3. **Best-effort operations** - use nolint comment:
|
||||
```go
|
||||
nc.Publish(subject, nil) //nolint:errcheck // best-effort notification
|
||||
```
|
||||
|
||||
4. **HTTP errors:**
|
||||
```go
|
||||
http.Error(w, "game not found", http.StatusNotFound)
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
```
|
||||
|
||||
### Comments
|
||||
|
||||
- Focus on **why**, not **how**. Avoid superfluous comments.
|
||||
- Package comments at top of primary file:
|
||||
```go
|
||||
// Package connect4 implements Connect 4 game logic, state management, and persistence.
|
||||
package connect4
|
||||
```
|
||||
- Function comments for exported functions:
|
||||
```go
|
||||
// DropPiece attempts to drop a piece in the given column.
|
||||
// Returns (row placed, success).
|
||||
func (g *Game) DropPiece(col, playerColor int) (int, bool)
|
||||
```
|
||||
|
||||
## Go Patterns
|
||||
|
||||
### Dependency Injection via Closures
|
||||
|
||||
Handlers receive dependencies and return `http.HandlerFunc`:
|
||||
|
||||
```go
|
||||
func HandleGamePage(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
// use store, sm here
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Mutex for Concurrent Access
|
||||
|
||||
```go
|
||||
type Store struct {
|
||||
games map[string]*Instance
|
||||
gamesMu sync.RWMutex
|
||||
}
|
||||
|
||||
func (s *Store) Get(id string) (*Instance, bool) {
|
||||
s.gamesMu.RLock()
|
||||
defer s.gamesMu.RUnlock()
|
||||
inst, ok := s.games[id]
|
||||
return inst, ok
|
||||
}
|
||||
```
|
||||
|
||||
### Build Tags for Environment
|
||||
|
||||
```go
|
||||
//go:build dev
|
||||
|
||||
//go:build !dev
|
||||
```
|
||||
|
||||
### Embedded Filesystems
|
||||
|
||||
```go
|
||||
//go:embed assets
|
||||
var assets embed.FS
|
||||
|
||||
//go:embed migrations/*.sql
|
||||
var MigrationFS embed.FS
|
||||
```
|
||||
|
||||
### Graceful Shutdown
|
||||
|
||||
```go
|
||||
eg, egctx := errgroup.WithContext(ctx)
|
||||
eg.Go(func() error { return server.ListenAndServe() })
|
||||
eg.Go(func() error {
|
||||
<-egctx.Done()
|
||||
return server.Shutdown(context.Background())
|
||||
})
|
||||
return eg.Wait()
|
||||
```
|
||||
|
||||
## Templ + Datastar Patterns
|
||||
|
||||
### SSE Connection with Disabled Cancellation
|
||||
|
||||
Datastar cancels SSE on user interaction by default. Disable for persistent connections:
|
||||
|
||||
```go
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
```
|
||||
|
||||
### Prevent Script Duplication on SSE Patches
|
||||
|
||||
Use `templ.NewOnceHandle()` for scripts in components that get patched:
|
||||
|
||||
```go
|
||||
var scriptHandle = templ.NewOnceHandle()
|
||||
|
||||
templ MyComponent() {
|
||||
<div id="my-component">...</div>
|
||||
@scriptHandle.Once() {
|
||||
@myScript()
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Conditional Classes with templ.KV
|
||||
|
||||
```go
|
||||
class={
|
||||
"status status-sm",
|
||||
templ.KV("status-success", isConnected),
|
||||
templ.KV("status-error", !isConnected),
|
||||
}
|
||||
```
|
||||
|
||||
### Datastar SSE Responses
|
||||
|
||||
```go
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.MergeFragmentTempl(components.GameBoard(game))
|
||||
```
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Layer | Technology |
|
||||
|-------|------------|
|
||||
| Templates | templ (type-safe HTML) |
|
||||
| Reactivity | Datastar (SSE-driven) |
|
||||
| CSS | TailwindCSS v4 + daisyUI |
|
||||
| Router | chi/v5 |
|
||||
| Sessions | scs/v2 |
|
||||
| Database | SQLite (modernc.org/sqlite) |
|
||||
| Migrations | goose |
|
||||
| SQL codegen | sqlc |
|
||||
| Pub/sub | Embedded NATS |
|
||||
| Logging | zerolog |
|
||||
|
||||
## Testing
|
||||
|
||||
```bash
|
||||
# All tests
|
||||
task test
|
||||
|
||||
# Single test
|
||||
go test -run TestDropPiece ./connect4
|
||||
|
||||
# With verbose output
|
||||
go test -v -run TestDropPiece ./connect4
|
||||
|
||||
# Test a package
|
||||
go test ./connect4/...
|
||||
```
|
||||
|
||||
Use `testutil.SetupTestDB()` for tests requiring database access.
|
||||
13
Dockerfile
13
Dockerfile
@@ -1,5 +1,8 @@
|
||||
FROM docker.io/golang:1.25.4-alpine AS build
|
||||
|
||||
ARG VERSION=dev
|
||||
ARG COMMIT=unknown
|
||||
|
||||
RUN apk add --no-cache upx
|
||||
|
||||
WORKDIR /src
|
||||
@@ -7,12 +10,14 @@ COPY go.mod go.sum ./
|
||||
RUN go mod download
|
||||
|
||||
COPY . .
|
||||
RUN go tool templ generate
|
||||
RUN go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||
RUN --mount=type=cache,target=/root/.cache/go-build \
|
||||
CGO_ENABLED=0 go build -ldflags="-s" -o /bin/c4 .
|
||||
RUN upx -9 -k /bin/c4
|
||||
MODULE=$(head -1 go.mod | awk '{print $2}') && \
|
||||
CGO_ENABLED=0 go build -ldflags="-s -X $MODULE/version.Version=$VERSION -X $MODULE/version.Commit=$COMMIT" -o /bin/games .
|
||||
RUN upx -9 -k /bin/games
|
||||
|
||||
FROM scratch
|
||||
ENV PORT=8080
|
||||
COPY --from=build /bin/c4 /
|
||||
ENTRYPOINT ["/c4"]
|
||||
COPY --from=build /bin/games /
|
||||
ENTRYPOINT ["/games"]
|
||||
|
||||
10
Taskfile.yml
10
Taskfile.yml
@@ -27,9 +27,9 @@ tasks:
|
||||
- "assets/css/output.css"
|
||||
|
||||
build:
|
||||
desc: Production build to bin/c4
|
||||
desc: Production build to bin/games
|
||||
cmds:
|
||||
- go build -o bin/c4 .
|
||||
- go build -o bin/games .
|
||||
deps:
|
||||
- build:templ
|
||||
- build:styles
|
||||
@@ -49,8 +49,8 @@ tasks:
|
||||
cmds:
|
||||
- |
|
||||
go tool air \
|
||||
-build.cmd "go build -tags=dev -o tmp/bin/c4 ." \
|
||||
-build.bin "tmp/bin/c4" \
|
||||
-build.cmd "go build -tags=dev -o tmp/bin/games ." \
|
||||
-build.bin "tmp/bin/games" \
|
||||
-build.exclude_dir "data,bin,tmp,deploy" \
|
||||
-build.include_ext "go,templ" \
|
||||
-misc.clean_on_exit "true"
|
||||
@@ -75,7 +75,7 @@ tasks:
|
||||
run:
|
||||
desc: Build and run the server
|
||||
cmds:
|
||||
- ./bin/c4
|
||||
- ./bin/games
|
||||
deps:
|
||||
- build
|
||||
|
||||
|
||||
5
assets/assets.go
Normal file
5
assets/assets.go
Normal file
@@ -0,0 +1,5 @@
|
||||
// Package assets provides static file serving with build-tag switching
|
||||
// between live filesystem (dev) and embedded hashfs (prod).
|
||||
package assets
|
||||
|
||||
const DirectoryPath = "assets"
|
||||
File diff suppressed because one or more lines are too long
22
assets/static_dev.go
Normal file
22
assets/static_dev.go
Normal file
@@ -0,0 +1,22 @@
|
||||
//go:build dev
|
||||
|
||||
package assets
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"os"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
func Handler() http.Handler {
|
||||
log.Debug().Str("path", DirectoryPath).Msg("static assets served from filesystem")
|
||||
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
w.Header().Set("Cache-Control", "no-store")
|
||||
http.StripPrefix("/assets/", http.FileServerFS(os.DirFS(DirectoryPath))).ServeHTTP(w, r)
|
||||
})
|
||||
}
|
||||
|
||||
func StaticPath(path string) string {
|
||||
return "/assets/" + path
|
||||
}
|
||||
26
assets/static_prod.go
Normal file
26
assets/static_prod.go
Normal file
@@ -0,0 +1,26 @@
|
||||
//go:build !dev
|
||||
|
||||
package assets
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"net/http"
|
||||
|
||||
"github.com/benbjohnson/hashfs"
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
var (
|
||||
//go:embed css js
|
||||
staticFiles embed.FS
|
||||
staticSys = hashfs.NewFS(staticFiles)
|
||||
)
|
||||
|
||||
func Handler() http.Handler {
|
||||
log.Debug().Msg("static assets are embedded with hashfs")
|
||||
return http.StripPrefix("/assets/", hashfs.FileServer(staticSys))
|
||||
}
|
||||
|
||||
func StaticPath(path string) string {
|
||||
return "/assets/" + staticSys.HashName(path)
|
||||
}
|
||||
115
chat/chat.go
115
chat/chat.go
@@ -3,11 +3,15 @@
|
||||
package chat
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"slices"
|
||||
"sync"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
// Message is the wire format for chat messages over NATS.
|
||||
@@ -21,26 +25,47 @@ type Message struct {
|
||||
const maxMessages = 50
|
||||
|
||||
// Room manages an in-memory message buffer and NATS pub/sub for a single
|
||||
// chat room (typically one per game).
|
||||
// chat room (typically one per game). When created with NewPersistentRoom,
|
||||
// messages are automatically loaded from and saved to the database.
|
||||
type Room struct {
|
||||
subject string
|
||||
nc *nats.Conn
|
||||
messages []Message
|
||||
mu sync.Mutex
|
||||
|
||||
// Optional persistence; nil for ephemeral rooms (e.g. snake).
|
||||
queries *repository.Queries
|
||||
roomID string
|
||||
}
|
||||
|
||||
// NewRoom creates a chat room that publishes and subscribes on the given
|
||||
// NATS subject (e.g. "chat.abc123").
|
||||
func NewRoom(nc *nats.Conn, subject string, initial []Message) *Room {
|
||||
// NewRoom creates an ephemeral chat room with no database persistence.
|
||||
func NewRoom(nc *nats.Conn, subject string) *Room {
|
||||
return &Room{
|
||||
subject: subject,
|
||||
nc: nc,
|
||||
messages: initial,
|
||||
subject: subject,
|
||||
nc: nc,
|
||||
}
|
||||
}
|
||||
|
||||
// Send publishes a message to the room's NATS subject.
|
||||
// NewPersistentRoom creates a chat room backed by the database. It loads
|
||||
// existing messages on creation and auto-saves new messages on Send.
|
||||
func NewPersistentRoom(nc *nats.Conn, subject string, queries *repository.Queries, roomID string) *Room {
|
||||
r := &Room{
|
||||
subject: subject,
|
||||
nc: nc,
|
||||
queries: queries,
|
||||
roomID: roomID,
|
||||
}
|
||||
r.messages = r.loadMessages()
|
||||
return r
|
||||
}
|
||||
|
||||
// Send publishes a message to the room's NATS subject and persists it
|
||||
// if the room is backed by a database.
|
||||
func (r *Room) Send(msg Message) {
|
||||
if r.queries != nil {
|
||||
r.saveMessage(msg)
|
||||
}
|
||||
|
||||
data, err := json.Marshal(msg)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("subject", r.subject).Msg("failed to marshal chat message")
|
||||
@@ -51,12 +76,11 @@ func (r *Room) Send(msg Message) {
|
||||
}
|
||||
}
|
||||
|
||||
// Receive processes an incoming NATS message, appending it to the buffer.
|
||||
// Returns the new message and a snapshot of all messages.
|
||||
func (r *Room) Receive(data []byte) (Message, []Message) {
|
||||
// receive processes an incoming NATS message, appending it to the buffer.
|
||||
func (r *Room) receive(data []byte) (Message, bool) {
|
||||
var msg Message
|
||||
if err := json.Unmarshal(data, &msg); err != nil {
|
||||
return msg, nil
|
||||
return msg, false
|
||||
}
|
||||
|
||||
r.mu.Lock()
|
||||
@@ -64,11 +88,9 @@ func (r *Room) Receive(data []byte) (Message, []Message) {
|
||||
if len(r.messages) > maxMessages {
|
||||
r.messages = r.messages[len(r.messages)-maxMessages:]
|
||||
}
|
||||
snapshot := make([]Message, len(r.messages))
|
||||
copy(snapshot, r.messages)
|
||||
r.mu.Unlock()
|
||||
|
||||
return msg, snapshot
|
||||
return msg, true
|
||||
}
|
||||
|
||||
// Messages returns a snapshot of the current message buffer.
|
||||
@@ -80,13 +102,62 @@ func (r *Room) Messages() []Message {
|
||||
return snapshot
|
||||
}
|
||||
|
||||
// Subscribe creates a NATS channel subscription for the room's subject.
|
||||
// Caller is responsible for unsubscribing.
|
||||
func (r *Room) Subscribe() (chan *nats.Msg, *nats.Subscription, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := r.nc.ChanSubscribe(r.subject, ch)
|
||||
// Subscribe returns a channel of parsed messages and a cleanup function.
|
||||
// The room handles NATS subscription internally and buffers messages.
|
||||
func (r *Room) Subscribe() (<-chan Message, func()) {
|
||||
natsCh := make(chan *nats.Msg, 64)
|
||||
msgCh := make(chan Message, 64)
|
||||
|
||||
sub, err := r.nc.ChanSubscribe(r.subject, natsCh)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
close(msgCh)
|
||||
return msgCh, func() {}
|
||||
}
|
||||
return ch, sub, nil
|
||||
|
||||
go func() {
|
||||
for natsMsg := range natsCh {
|
||||
if msg, ok := r.receive(natsMsg.Data); ok {
|
||||
msgCh <- msg
|
||||
}
|
||||
}
|
||||
close(msgCh)
|
||||
}()
|
||||
|
||||
cleanup := func() {
|
||||
_ = sub.Unsubscribe()
|
||||
}
|
||||
|
||||
return msgCh, cleanup
|
||||
}
|
||||
|
||||
func (r *Room) saveMessage(msg Message) {
|
||||
err := r.queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{
|
||||
GameID: r.roomID,
|
||||
Nickname: msg.Nickname,
|
||||
Color: int64(msg.Slot),
|
||||
Message: msg.Message,
|
||||
CreatedAt: msg.Time,
|
||||
})
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("room_id", r.roomID).Msg("failed to save chat message")
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Room) loadMessages() []Message {
|
||||
rows, err := r.queries.GetChatMessages(context.Background(), r.roomID)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
msgs := make([]Message, len(rows))
|
||||
for i, row := range rows {
|
||||
msgs[i] = Message{
|
||||
Nickname: row.Nickname,
|
||||
Slot: int(row.Color),
|
||||
Message: row.Message,
|
||||
Time: row.CreatedAt,
|
||||
}
|
||||
}
|
||||
// DB returns newest-first; reverse for chronological display
|
||||
slices.Reverse(msgs)
|
||||
return msgs
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package components
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/chat"
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
@@ -23,16 +23,21 @@ type Config struct {
|
||||
StopKeyPropagation bool
|
||||
}
|
||||
|
||||
// ChatMessage renders a single chat message. Used for appending new messages via SSE.
|
||||
templ ChatMessage(m chat.Message, cfg Config) {
|
||||
<div class={ cfg.CSSPrefix + "-chat-msg" }>
|
||||
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
|
||||
{ m.Nickname + ": " }
|
||||
</span>
|
||||
<span>{ m.Message }</span>
|
||||
</div>
|
||||
}
|
||||
|
||||
templ Chat(messages []chat.Message, cfg Config) {
|
||||
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
|
||||
<div class={ cfg.CSSPrefix + "-chat-history" }>
|
||||
<div id={ cfg.CSSPrefix + "-chat-history" } class={ cfg.CSSPrefix + "-chat-history" }>
|
||||
for _, m := range messages {
|
||||
<div class={ cfg.CSSPrefix + "-chat-msg" }>
|
||||
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
|
||||
{ m.Nickname + ": " }
|
||||
</span>
|
||||
<span>{ m.Message }</span>
|
||||
</div>
|
||||
@ChatMessage(m, cfg)
|
||||
}
|
||||
</div>
|
||||
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
|
||||
@@ -42,21 +47,20 @@ templ Chat(messages []chat.Message, cfg Config) {
|
||||
placeholder="Chat..."
|
||||
autocomplete="off"
|
||||
data-bind="chatMsg"
|
||||
data-on:keydown.stop=""
|
||||
data-on:keydown.key_enter={ datastar.PostSSE(cfg.PostURL) }
|
||||
/>
|
||||
} else {
|
||||
<input
|
||||
type="text"
|
||||
placeholder="Chat..."
|
||||
autocomplete="off"
|
||||
data-bind="chatMsg"
|
||||
data-on:keydown.enter={ datastar.PostSSE(cfg.PostURL) }
|
||||
/>
|
||||
}
|
||||
<button
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE(cfg.PostURL) }
|
||||
data-on:keydown__stop={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
|
||||
/>
|
||||
} else {
|
||||
<input
|
||||
type="text"
|
||||
placeholder="Chat..."
|
||||
autocomplete="off"
|
||||
data-bind="chatMsg"
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", cfg.PostURL) }
|
||||
/>
|
||||
}
|
||||
<button
|
||||
type="button"
|
||||
data-on:click={ datastar.PostSSE("%s", cfg.PostURL) }
|
||||
>
|
||||
Send
|
||||
</button>
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
package chat
|
||||
|
||||
import (
|
||||
"context"
|
||||
"slices"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
// SaveMessage persists a chat message to the database.
|
||||
func SaveMessage(queries *repository.Queries, roomID string, msg Message) {
|
||||
err := queries.CreateChatMessage(context.Background(), repository.CreateChatMessageParams{
|
||||
GameID: roomID,
|
||||
Nickname: msg.Nickname,
|
||||
Color: int64(msg.Slot),
|
||||
Message: msg.Message,
|
||||
CreatedAt: msg.Time,
|
||||
})
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("room_id", roomID).Msg("failed to save chat message")
|
||||
}
|
||||
}
|
||||
|
||||
// LoadMessages loads persisted chat messages for a room, returning them
|
||||
// in chronological order (oldest first).
|
||||
func LoadMessages(queries *repository.Queries, roomID string) []Message {
|
||||
rows, err := queries.GetChatMessages(context.Background(), roomID)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
msgs := make([]Message, len(rows))
|
||||
for i, r := range rows {
|
||||
msgs[i] = Message{
|
||||
Nickname: r.Nickname,
|
||||
Slot: int(r.Color),
|
||||
Message: r.Message,
|
||||
Time: r.CreatedAt,
|
||||
}
|
||||
}
|
||||
// DB returns newest-first; reverse for chronological display
|
||||
slices.Reverse(msgs)
|
||||
return msgs
|
||||
}
|
||||
@@ -71,6 +71,6 @@ func loadBase() *Config {
|
||||
}
|
||||
}(),
|
||||
AppURL: getEnv("APP_URL", "https://games.adriatica.io"),
|
||||
DBPath: getEnv("DB_PATH", "data/c4.db"),
|
||||
DBPath: getEnv("DB_PATH", "data/games.db"),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// Package game implements Connect 4 game logic, state management, and persistence.
|
||||
package game
|
||||
// Package connect4 implements Connect 4 game logic, state management, and persistence.
|
||||
package connect4
|
||||
|
||||
// DropPiece attempts to drop a piece in the given column.
|
||||
// Returns (row placed, success).
|
||||
@@ -1,15 +1,15 @@
|
||||
package game
|
||||
package connect4
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/player"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
func (gi *GameInstance) save() error {
|
||||
func (gi *Instance) save() error {
|
||||
err := saveGame(gi.queries, gi.game)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("game_id", gi.game.ID).Msg("failed to save game")
|
||||
@@ -17,8 +17,8 @@ func (gi *GameInstance) save() error {
|
||||
return err
|
||||
}
|
||||
|
||||
func (gi *GameInstance) savePlayer(player *Player, slot int) error {
|
||||
err := saveGamePlayer(gi.queries, gi.game.ID, player, slot)
|
||||
func (gi *Instance) savePlayer(p *Player, slot int) error {
|
||||
err := saveGamePlayer(gi.queries, gi.game.ID, p, slot)
|
||||
if err != nil {
|
||||
log.Error().Err(err).Str("game_id", gi.game.ID).Int("slot", slot).Msg("failed to save game player")
|
||||
}
|
||||
@@ -48,12 +48,12 @@ func saveGame(queries *repository.Queries, g *Game) error {
|
||||
})
|
||||
}
|
||||
|
||||
func saveGamePlayer(queries *repository.Queries, gameID string, player *Player, slot int) error {
|
||||
func saveGamePlayer(queries *repository.Queries, gameID string, p *Player, slot int) error {
|
||||
var userID, guestPlayerID *string
|
||||
if player.UserID != nil {
|
||||
userID = player.UserID
|
||||
if p.UserID != nil {
|
||||
userID = p.UserID
|
||||
} else {
|
||||
id := string(player.ID)
|
||||
id := string(p.ID)
|
||||
guestPlayerID = &id
|
||||
}
|
||||
|
||||
@@ -61,8 +61,8 @@ func saveGamePlayer(queries *repository.Queries, gameID string, player *Player,
|
||||
GameID: gameID,
|
||||
UserID: userID,
|
||||
GuestPlayerID: guestPlayerID,
|
||||
Nickname: player.Nickname,
|
||||
Color: int64(player.Color),
|
||||
Nickname: p.Nickname,
|
||||
Color: int64(p.Color),
|
||||
Slot: int64(slot),
|
||||
})
|
||||
}
|
||||
@@ -83,13 +83,11 @@ func loadGamePlayers(queries *repository.Queries, id string) ([]*Player, error)
|
||||
return playersFromRows(rows), nil
|
||||
}
|
||||
|
||||
// Domain ↔ DB mapping helpers.
|
||||
|
||||
func gameFromRow(row *repository.Game) (*Game, error) {
|
||||
g := &Game{
|
||||
ID: row.ID,
|
||||
CurrentTurn: int(row.CurrentTurn),
|
||||
Status: GameStatus(row.Status),
|
||||
Status: Status(row.Status),
|
||||
}
|
||||
|
||||
if err := g.BoardFromJSON(row.Board); err != nil {
|
||||
@@ -1,78 +1,78 @@
|
||||
package game
|
||||
package connect4
|
||||
|
||||
import (
|
||||
"context"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/player"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
type PlayerSession struct {
|
||||
Player *Player
|
||||
}
|
||||
|
||||
type GameStore struct {
|
||||
games map[string]*GameInstance
|
||||
type Store struct {
|
||||
games map[string]*Instance
|
||||
gamesMu sync.RWMutex
|
||||
queries *repository.Queries
|
||||
notifyFunc func(gameID string)
|
||||
}
|
||||
|
||||
func NewGameStore(queries *repository.Queries) *GameStore {
|
||||
return &GameStore{
|
||||
games: make(map[string]*GameInstance),
|
||||
func NewStore(queries *repository.Queries) *Store {
|
||||
return &Store{
|
||||
games: make(map[string]*Instance),
|
||||
queries: queries,
|
||||
}
|
||||
}
|
||||
|
||||
func (gs *GameStore) SetNotifyFunc(f func(gameID string)) {
|
||||
gs.notifyFunc = f
|
||||
func (s *Store) SetNotifyFunc(f func(gameID string)) {
|
||||
s.notifyFunc = f
|
||||
}
|
||||
|
||||
func (gs *GameStore) makeNotify(gameID string) func() {
|
||||
func (s *Store) makeNotify(gameID string) func() {
|
||||
return func() {
|
||||
if gs.notifyFunc != nil {
|
||||
gs.notifyFunc(gameID)
|
||||
if s.notifyFunc != nil {
|
||||
s.notifyFunc(gameID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (gs *GameStore) Create() *GameInstance {
|
||||
func (s *Store) Create() *Instance {
|
||||
id := player.GenerateID(4)
|
||||
gi := NewGameInstance(id)
|
||||
gi.queries = gs.queries
|
||||
gi.notify = gs.makeNotify(id)
|
||||
gs.gamesMu.Lock()
|
||||
gs.games[id] = gi
|
||||
gs.gamesMu.Unlock()
|
||||
gi := NewInstance(id)
|
||||
gi.queries = s.queries
|
||||
gi.notify = s.makeNotify(id)
|
||||
s.gamesMu.Lock()
|
||||
s.games[id] = gi
|
||||
s.gamesMu.Unlock()
|
||||
|
||||
if gs.queries != nil {
|
||||
if s.queries != nil {
|
||||
gi.save() //nolint:errcheck
|
||||
}
|
||||
|
||||
return gi
|
||||
}
|
||||
|
||||
func (gs *GameStore) Get(id string) (*GameInstance, bool) {
|
||||
gs.gamesMu.RLock()
|
||||
gi, ok := gs.games[id]
|
||||
gs.gamesMu.RUnlock()
|
||||
func (s *Store) Get(id string) (*Instance, bool) {
|
||||
s.gamesMu.RLock()
|
||||
gi, ok := s.games[id]
|
||||
s.gamesMu.RUnlock()
|
||||
|
||||
if ok {
|
||||
return gi, true
|
||||
}
|
||||
|
||||
if gs.queries == nil {
|
||||
if s.queries == nil {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
g, err := loadGame(gs.queries, id)
|
||||
g, err := loadGame(s.queries, id)
|
||||
if err != nil || g == nil {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
players, _ := loadGamePlayers(gs.queries, id)
|
||||
players, _ := loadGamePlayers(s.queries, id)
|
||||
for _, p := range players {
|
||||
switch p.Color {
|
||||
case 1:
|
||||
@@ -82,51 +82,51 @@ func (gs *GameStore) Get(id string) (*GameInstance, bool) {
|
||||
}
|
||||
}
|
||||
|
||||
gi = &GameInstance{
|
||||
gi = &Instance{
|
||||
game: g,
|
||||
queries: gs.queries,
|
||||
notify: gs.makeNotify(id),
|
||||
queries: s.queries,
|
||||
notify: s.makeNotify(id),
|
||||
}
|
||||
|
||||
gs.gamesMu.Lock()
|
||||
gs.games[id] = gi
|
||||
gs.gamesMu.Unlock()
|
||||
s.gamesMu.Lock()
|
||||
s.games[id] = gi
|
||||
s.gamesMu.Unlock()
|
||||
|
||||
return gi, true
|
||||
}
|
||||
|
||||
func (gs *GameStore) Delete(id string) error {
|
||||
gs.gamesMu.Lock()
|
||||
delete(gs.games, id)
|
||||
gs.gamesMu.Unlock()
|
||||
func (s *Store) Delete(id string) error {
|
||||
s.gamesMu.Lock()
|
||||
delete(s.games, id)
|
||||
s.gamesMu.Unlock()
|
||||
|
||||
if gs.queries != nil {
|
||||
return gs.queries.DeleteGame(context.Background(), id)
|
||||
if s.queries != nil {
|
||||
return s.queries.DeleteGame(context.Background(), id)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type GameInstance struct {
|
||||
type Instance struct {
|
||||
game *Game
|
||||
gameMu sync.RWMutex
|
||||
notify func()
|
||||
queries *repository.Queries
|
||||
}
|
||||
|
||||
func NewGameInstance(id string) *GameInstance {
|
||||
return &GameInstance{
|
||||
func NewInstance(id string) *Instance {
|
||||
return &Instance{
|
||||
game: NewGame(id),
|
||||
notify: func() {},
|
||||
}
|
||||
}
|
||||
|
||||
func (gi *GameInstance) ID() string {
|
||||
func (gi *Instance) ID() string {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
return gi.game.ID
|
||||
}
|
||||
|
||||
func (gi *GameInstance) Join(ps *PlayerSession) bool {
|
||||
func (gi *Instance) Join(ps *PlayerSession) bool {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
@@ -153,13 +153,13 @@ func (gi *GameInstance) Join(ps *PlayerSession) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (gi *GameInstance) GetGame() *Game {
|
||||
func (gi *Instance) GetGame() *Game {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
return gi.game
|
||||
}
|
||||
|
||||
func (gi *GameInstance) GetPlayerColor(pid player.ID) int {
|
||||
func (gi *Instance) GetPlayerColor(pid player.ID) int {
|
||||
gi.gameMu.RLock()
|
||||
defer gi.gameMu.RUnlock()
|
||||
for _, p := range gi.game.Players {
|
||||
@@ -170,7 +170,7 @@ func (gi *GameInstance) GetPlayerColor(pid player.ID) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
|
||||
func (gi *Instance) CreateRematch(s *Store) *Instance {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
@@ -178,13 +178,13 @@ func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
|
||||
return nil
|
||||
}
|
||||
|
||||
newGI := gs.Create()
|
||||
newGI := s.Create()
|
||||
newID := newGI.ID()
|
||||
gi.game.RematchGameID = &newID
|
||||
|
||||
if gi.queries != nil {
|
||||
if err := gi.save(); err != nil {
|
||||
gs.Delete(newID) //nolint:errcheck
|
||||
s.Delete(newID) //nolint:errcheck
|
||||
gi.game.RematchGameID = nil
|
||||
return nil
|
||||
}
|
||||
@@ -194,7 +194,7 @@ func (gi *GameInstance) CreateRematch(gs *GameStore) *GameInstance {
|
||||
return newGI
|
||||
}
|
||||
|
||||
func (gi *GameInstance) DropPiece(col int, playerColor int) bool {
|
||||
func (gi *Instance) DropPiece(col int, playerColor int) bool {
|
||||
gi.gameMu.Lock()
|
||||
defer gi.gameMu.Unlock()
|
||||
|
||||
@@ -1,11 +1,20 @@
|
||||
package game
|
||||
package connect4
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
|
||||
"github.com/ryanhamamura/c4/player"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
// SubjectPrefix is the NATS subject namespace for connect4 games.
|
||||
const SubjectPrefix = "connect4"
|
||||
|
||||
// GameSubject returns the NATS subject for game state updates.
|
||||
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
|
||||
|
||||
// ChatSubject returns the NATS subject for chat messages.
|
||||
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
|
||||
|
||||
type Player struct {
|
||||
ID player.ID
|
||||
UserID *string // UUID for authenticated users, nil for guests
|
||||
@@ -13,10 +22,10 @@ type Player struct {
|
||||
Color int // 1 = Red, 2 = Yellow
|
||||
}
|
||||
|
||||
type GameStatus int
|
||||
type Status int
|
||||
|
||||
const (
|
||||
StatusWaitingForPlayer GameStatus = iota
|
||||
StatusWaitingForPlayer Status = iota
|
||||
StatusInProgress
|
||||
StatusWon
|
||||
StatusDraw
|
||||
@@ -27,7 +36,7 @@ type Game struct {
|
||||
Board [6][7]int // 6 rows, 7 columns; 0=empty, 1=red, 2=yellow
|
||||
Players [2]*Player // Index 0 = creator (Red), Index 1 = joiner (Yellow)
|
||||
CurrentTurn int // 1 or 2 (matches player color)
|
||||
Status GameStatus
|
||||
Status Status
|
||||
Winner *Player
|
||||
WinningCells [][2]int // Coordinates of winning 4 cells for highlighting
|
||||
RematchGameID *string // ID of the rematch game, if one was created
|
||||
@@ -1,11 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
# Deploy the c4 binary to /opt/c4, then restart the service.
|
||||
# Deploy the games binary to /opt/games, then restart the service.
|
||||
# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
|
||||
set -euo pipefail
|
||||
|
||||
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
|
||||
INSTALL_DIR="/opt/c4"
|
||||
BINARY="$ROOT_DIR/c4"
|
||||
INSTALL_DIR="/opt/games"
|
||||
BINARY="$ROOT_DIR/games"
|
||||
|
||||
# If Go is available and we have source, build fresh
|
||||
if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
|
||||
@@ -13,7 +13,7 @@ if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
|
||||
(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
|
||||
|
||||
echo "Building binary..."
|
||||
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o c4 .)
|
||||
(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o games .)
|
||||
fi
|
||||
|
||||
if [[ ! -f "$BINARY" ]]; then
|
||||
@@ -22,10 +22,10 @@ if [[ ! -f "$BINARY" ]]; then
|
||||
fi
|
||||
|
||||
echo "Installing to $INSTALL_DIR..."
|
||||
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/c4"
|
||||
install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/games"
|
||||
|
||||
echo "Restarting service..."
|
||||
systemctl restart c4.service
|
||||
systemctl restart games.service
|
||||
|
||||
echo "Done. Status:"
|
||||
systemctl status c4.service --no-pager
|
||||
systemctl status games.service --no-pager
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
[Unit]
|
||||
Description=C4 Game Lobby
|
||||
Description=Games Lobby
|
||||
After=network.target
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
User=games
|
||||
Group=games
|
||||
WorkingDirectory=/opt/c4
|
||||
ExecStart=/opt/c4/c4
|
||||
WorkingDirectory=/opt/games
|
||||
ExecStart=/opt/games/games
|
||||
Restart=on-failure
|
||||
RestartSec=5
|
||||
|
||||
@@ -17,7 +17,7 @@ Environment=PORT=8080
|
||||
NoNewPrivileges=true
|
||||
ProtectSystem=strict
|
||||
ProtectHome=true
|
||||
ReadWritePaths=/opt/c4
|
||||
ReadWritePaths=/opt/games
|
||||
PrivateTmp=true
|
||||
|
||||
[Install]
|
||||
@@ -1,5 +1,5 @@
|
||||
#!/usr/bin/env bash
|
||||
# Build the c4 binary, bundle it with deploy files into a tarball,
|
||||
# Build the games binary, bundle it with deploy files into a tarball,
|
||||
# base64-encode it, and split into 25MB chunks for transfer.
|
||||
set -euo pipefail
|
||||
|
||||
@@ -7,14 +7,14 @@ REPO_DIR="$(cd "$(dirname "$0")/.." && pwd)"
|
||||
cd "$REPO_DIR"
|
||||
|
||||
TIMESTAMP=$(date +%Y%m%d-%H%M%S)
|
||||
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
|
||||
BASE64_FILE="c4-deploy-${TIMESTAMP}_b64.txt"
|
||||
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
|
||||
BASE64_FILE="games-deploy-${TIMESTAMP}_b64.txt"
|
||||
|
||||
#==============================================================================
|
||||
# Clean previous artifacts
|
||||
#==============================================================================
|
||||
echo "--- Cleaning old artifacts ---"
|
||||
rm -f ./c4 c4-deploy-*.tar.gz c4-deploy-*_b64*.txt
|
||||
rm -f ./games games-deploy-*.tar.gz games-deploy-*_b64*.txt
|
||||
|
||||
#==============================================================================
|
||||
# Build
|
||||
@@ -23,18 +23,18 @@ echo "--- Building CSS ---"
|
||||
go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
|
||||
|
||||
echo "--- Building binary (linux/amd64) ---"
|
||||
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o c4 .
|
||||
CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o games .
|
||||
|
||||
#==============================================================================
|
||||
# Verify required files
|
||||
#==============================================================================
|
||||
echo "--- Verifying files ---"
|
||||
REQUIRED_FILES=(
|
||||
c4
|
||||
games
|
||||
deploy/setup.sh
|
||||
deploy/deploy.sh
|
||||
deploy/reassemble.sh
|
||||
deploy/c4.service
|
||||
deploy/games.service
|
||||
)
|
||||
for f in "${REQUIRED_FILES[@]}"; do
|
||||
if [[ ! -f "$f" ]]; then
|
||||
@@ -48,12 +48,12 @@ done
|
||||
# Create tarball
|
||||
#==============================================================================
|
||||
echo "--- Creating tarball ---"
|
||||
tar -czf "/tmp/${TARBALL}" --transform 's,^,c4/,' \
|
||||
c4 \
|
||||
tar -czf "/tmp/${TARBALL}" --transform 's,^,games/,' \
|
||||
games \
|
||||
deploy/setup.sh \
|
||||
deploy/deploy.sh \
|
||||
deploy/reassemble.sh \
|
||||
deploy/c4.service
|
||||
deploy/games.service
|
||||
|
||||
mv "/tmp/${TARBALL}" .
|
||||
echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
|
||||
@@ -66,10 +66,10 @@ base64 "${TARBALL}" > "${BASE64_FILE}"
|
||||
echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
|
||||
|
||||
echo "--- Splitting into 25MB chunks ---"
|
||||
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "c4-deploy-${TIMESTAMP}_b64_part"
|
||||
split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "games-deploy-${TIMESTAMP}_b64_part"
|
||||
rm -f "${BASE64_FILE}"
|
||||
|
||||
CHUNKS=(c4-deploy-${TIMESTAMP}_b64_part*.txt)
|
||||
CHUNKS=(games-deploy-${TIMESTAMP}_b64_part*.txt)
|
||||
echo " -> ${#CHUNKS[@]} chunk(s):"
|
||||
for chunk in "${CHUNKS[@]}"; do
|
||||
echo " $chunk ($(du -h "$chunk" | cut -f1))"
|
||||
@@ -83,5 +83,5 @@ echo "=== Package Complete ==="
|
||||
echo ""
|
||||
echo "Transfer the chunk files to the target server, then run:"
|
||||
echo " ./reassemble.sh"
|
||||
echo " cd ~/c4 && sudo ./deploy/setup.sh # first time only"
|
||||
echo " cd ~/c4 && sudo ./deploy/deploy.sh"
|
||||
echo " cd ~/games && sudo ./deploy/setup.sh # first time only"
|
||||
echo " cd ~/games && sudo ./deploy/deploy.sh"
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
# Reassembles base64 chunks and extracts the c4 deployment tarball.
|
||||
# Reassembles base64 chunks and extracts the games deployment tarball.
|
||||
# Expects chunk files in the current directory.
|
||||
set -euo pipefail
|
||||
|
||||
cd "$HOME"
|
||||
|
||||
echo "=== C4 Deployment Reassembler ==="
|
||||
echo "=== Games Deployment Reassembler ==="
|
||||
echo "Working directory: $HOME"
|
||||
echo ""
|
||||
|
||||
@@ -14,10 +14,10 @@ echo ""
|
||||
#==============================================================================
|
||||
echo "--- Finding chunk files ---"
|
||||
|
||||
CHUNKS=($(ls -1 c4-deploy-*_b64_part*.txt 2>/dev/null | sort))
|
||||
CHUNKS=($(ls -1 games-deploy-*_b64_part*.txt 2>/dev/null | sort))
|
||||
|
||||
if [[ ${#CHUNKS[@]} -eq 0 ]]; then
|
||||
echo "ERROR: No chunk files found matching c4-deploy-*_b64_part*.txt"
|
||||
echo "ERROR: No chunk files found matching games-deploy-*_b64_part*.txt"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@@ -32,8 +32,8 @@ done
|
||||
echo ""
|
||||
echo "--- Reassembling chunks ---"
|
||||
|
||||
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/c4-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
|
||||
TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
|
||||
TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/games-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
|
||||
TARBALL="games-deploy-${TIMESTAMP}.tar.gz"
|
||||
COMBINED="combined_b64.txt"
|
||||
|
||||
echo "Concatenating chunks..."
|
||||
@@ -58,12 +58,12 @@ fi
|
||||
echo ""
|
||||
echo "--- Archiving existing source ---"
|
||||
|
||||
if [[ -d c4 ]]; then
|
||||
rm -rf c4.bak
|
||||
mv c4 c4.bak
|
||||
echo " -> Moved c4 -> c4.bak"
|
||||
if [[ -d games ]]; then
|
||||
rm -rf games.bak
|
||||
mv games games.bak
|
||||
echo " -> Moved games -> games.bak"
|
||||
else
|
||||
echo " -> No existing c4 directory"
|
||||
echo " -> No existing games directory"
|
||||
fi
|
||||
|
||||
#==============================================================================
|
||||
@@ -73,7 +73,7 @@ echo ""
|
||||
echo "--- Extracting tarball ---"
|
||||
|
||||
tar -xzf "$TARBALL"
|
||||
echo " -> Extracted to ~/c4"
|
||||
echo " -> Extracted to ~/games"
|
||||
|
||||
#==============================================================================
|
||||
# Cleanup
|
||||
@@ -91,6 +91,6 @@ echo ""
|
||||
echo "=== Reassembly Complete ==="
|
||||
echo ""
|
||||
echo "Next steps:"
|
||||
echo " cd ~/c4"
|
||||
echo " cd ~/games"
|
||||
echo " sudo ./deploy/setup.sh # first time only"
|
||||
echo " sudo ./deploy/deploy.sh"
|
||||
|
||||
@@ -10,20 +10,20 @@ fi
|
||||
|
||||
# Create system user if it doesn't exist
|
||||
if ! id -u games &>/dev/null; then
|
||||
useradd --system --shell /usr/sbin/nologin --home-dir /opt/c4 --create-home games
|
||||
useradd --system --shell /usr/sbin/nologin --home-dir /opt/games --create-home games
|
||||
echo "Created system user: games"
|
||||
else
|
||||
echo "User 'games' already exists"
|
||||
fi
|
||||
|
||||
# Ensure install directory exists with correct ownership
|
||||
install -d -o games -g games -m 755 /opt/c4
|
||||
install -d -o games -g games -m 755 /opt/c4/data
|
||||
install -d -o games -g games -m 755 /opt/games
|
||||
install -d -o games -g games -m 755 /opt/games/data
|
||||
|
||||
# Install systemd unit
|
||||
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||
cp "$SCRIPT_DIR/c4.service" /etc/systemd/system/c4.service
|
||||
cp "$SCRIPT_DIR/games.service" /etc/systemd/system/games.service
|
||||
systemctl daemon-reload
|
||||
systemctl enable c4.service
|
||||
systemctl enable games.service
|
||||
|
||||
echo "Setup complete. Run deploy.sh to build and start the service."
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
services:
|
||||
c4:
|
||||
build: .
|
||||
container_name: c4
|
||||
games:
|
||||
build:
|
||||
context: .
|
||||
args:
|
||||
VERSION: ${VERSION:-dev}
|
||||
COMMIT: ${COMMIT:-unknown}
|
||||
container_name: games
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
- "8080:8080"
|
||||
@@ -11,4 +15,4 @@ services:
|
||||
environment:
|
||||
- PORT=8080
|
||||
volumes:
|
||||
- ./data:/app/data
|
||||
- ./data:/data
|
||||
|
||||
@@ -3,30 +3,26 @@ package auth
|
||||
import (
|
||||
"database/sql"
|
||||
"net/http"
|
||||
"net/url"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/google/uuid"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/c4/auth"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/features/auth/pages"
|
||||
"github.com/ryanhamamura/games/auth"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth/pages"
|
||||
appsessions "github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
type LoginSignals struct {
|
||||
Username string `json:"username"`
|
||||
Password string `json:"password"` //nolint:gosec // form input, not stored
|
||||
}
|
||||
|
||||
type RegisterSignals struct {
|
||||
Username string `json:"username"`
|
||||
Password string `json:"password"` //nolint:gosec // form input, not stored
|
||||
Confirm string `json:"confirm"`
|
||||
}
|
||||
|
||||
func HandleLoginPage() http.HandlerFunc {
|
||||
func HandleLoginPage(sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
if err := pages.LoginPage().Render(r.Context(), w); err != nil {
|
||||
// Capture return_url so we can redirect back after login
|
||||
if returnURL := r.URL.Query().Get("return_url"); returnURL != "" {
|
||||
sessions.Put(r.Context(), "return_url", returnURL)
|
||||
}
|
||||
|
||||
errorMsg := r.URL.Query().Get("error")
|
||||
if err := pages.LoginPage(errorMsg).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
@@ -34,7 +30,8 @@ func HandleLoginPage() http.HandlerFunc {
|
||||
|
||||
func HandleRegisterPage() http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
if err := pages.RegisterPage().Render(r.Context(), w); err != nil {
|
||||
errorMsg := r.URL.Query().Get("error")
|
||||
if err := pages.RegisterPage(errorMsg).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
@@ -42,32 +39,28 @@ func HandleRegisterPage() http.HandlerFunc {
|
||||
|
||||
func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
var signals LoginSignals
|
||||
if err := datastar.ReadSignals(r, &signals); err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
r.Body = http.MaxBytesReader(w, r.Body, 1024)
|
||||
username := r.FormValue("username")
|
||||
password := r.FormValue("password")
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
user, err := queries.GetUserByUsername(r.Context(), signals.Username)
|
||||
user, err := queries.GetUserByUsername(r.Context(), username)
|
||||
if err == sql.ErrNoRows {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Invalid username or password"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/login?error="+url.QueryEscape("Invalid username or password"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "An error occurred"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/login?error="+url.QueryEscape("An error occurred"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if !auth.CheckPassword(signals.Password, user.PasswordHash) {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Invalid username or password"}) //nolint:errcheck
|
||||
if !auth.CheckPassword(password, user.PasswordHash) {
|
||||
http.Redirect(w, r, "/login?error="+url.QueryEscape("Invalid username or password"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
sessions.RenewToken(r.Context()) //nolint:errcheck
|
||||
sessions.Put(r.Context(), "user_id", user.ID)
|
||||
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
|
||||
sessions.Put(r.Context(), "username", user.Username)
|
||||
sessions.Put(r.Context(), "nickname", user.Username)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
|
||||
|
||||
redirectURL := "/"
|
||||
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
||||
@@ -75,53 +68,50 @@ func HandleLogin(queries *repository.Queries, sessions *scs.SessionManager) http
|
||||
redirectURL = returnURL
|
||||
}
|
||||
|
||||
sse.Redirect(redirectURL) //nolint:errcheck
|
||||
http.Redirect(w, r, redirectURL, http.StatusSeeOther)
|
||||
}
|
||||
}
|
||||
|
||||
func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
var signals RegisterSignals
|
||||
if err := datastar.ReadSignals(r, &signals); err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
r.Body = http.MaxBytesReader(w, r.Body, 1024)
|
||||
username := r.FormValue("username")
|
||||
password := r.FormValue("password")
|
||||
confirm := r.FormValue("confirm")
|
||||
|
||||
if err := auth.ValidateUsername(username); err != nil {
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape(err.Error()), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if err := auth.ValidatePassword(password); err != nil {
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape(err.Error()), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
if password != confirm {
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape("Passwords do not match"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
|
||||
if err := auth.ValidateUsername(signals.Username); err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": err.Error()}) //nolint:errcheck
|
||||
return
|
||||
}
|
||||
if err := auth.ValidatePassword(signals.Password); err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": err.Error()}) //nolint:errcheck
|
||||
return
|
||||
}
|
||||
if signals.Password != signals.Confirm {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Passwords do not match"}) //nolint:errcheck
|
||||
return
|
||||
}
|
||||
|
||||
hash, err := auth.HashPassword(signals.Password)
|
||||
hash, err := auth.HashPassword(password)
|
||||
if err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "An error occurred"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape("An error occurred"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
user, err := queries.CreateUser(r.Context(), repository.CreateUserParams{
|
||||
ID: uuid.New().String(),
|
||||
Username: signals.Username,
|
||||
Username: username,
|
||||
PasswordHash: hash,
|
||||
})
|
||||
if err != nil {
|
||||
sse.MarshalAndPatchSignals(map[string]any{"error": "Username already taken"}) //nolint:errcheck
|
||||
http.Redirect(w, r, "/register?error="+url.QueryEscape("Username already taken"), http.StatusSeeOther)
|
||||
return
|
||||
}
|
||||
|
||||
sessions.RenewToken(r.Context()) //nolint:errcheck
|
||||
sessions.Put(r.Context(), "user_id", user.ID)
|
||||
sessions.Put(r.Context(), appsessions.KeyUserID, user.ID)
|
||||
sessions.Put(r.Context(), "username", user.Username)
|
||||
sessions.Put(r.Context(), "nickname", user.Username)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, user.Username)
|
||||
|
||||
redirectURL := "/"
|
||||
if returnURL := sessions.GetString(r.Context(), "return_url"); returnURL != "" {
|
||||
@@ -129,6 +119,6 @@ func HandleRegister(queries *repository.Queries, sessions *scs.SessionManager) h
|
||||
redirectURL = returnURL
|
||||
}
|
||||
|
||||
sse.Redirect(redirectURL) //nolint:errcheck
|
||||
http.Redirect(w, r, redirectURL, http.StatusSeeOther)
|
||||
}
|
||||
}
|
||||
|
||||
351
features/auth/handlers_test.go
Normal file
351
features/auth/handlers_test.go
Normal file
@@ -0,0 +1,351 @@
|
||||
package auth_test
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"net/url"
|
||||
"strings"
|
||||
"testing"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/ryanhamamura/games/auth"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
featauth "github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
appsessions "github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/testutil"
|
||||
)
|
||||
|
||||
// sessionCookieName is the default SCS cookie name used in tests.
|
||||
const sessionCookieName = "session"
|
||||
|
||||
type testSetup struct {
|
||||
db *sql.DB
|
||||
queries *repository.Queries
|
||||
sm *scs.SessionManager
|
||||
}
|
||||
|
||||
func (s *testSetup) ctx() context.Context {
|
||||
return context.Background()
|
||||
}
|
||||
|
||||
func newTestSetup(t *testing.T) *testSetup {
|
||||
t.Helper()
|
||||
db, queries := testutil.NewTestDB(t)
|
||||
sm := testutil.NewTestSessionManager(t, db)
|
||||
return &testSetup{db: db, queries: queries, sm: sm}
|
||||
}
|
||||
|
||||
// createTestUser inserts a user into the test database and returns the user ID.
|
||||
func createTestUser(t *testing.T, setup *testSetup, username, password string) string {
|
||||
t.Helper()
|
||||
hash, err := auth.HashPassword(password)
|
||||
if err != nil {
|
||||
t.Fatalf("hashing password: %v", err)
|
||||
}
|
||||
id := uuid.New().String()
|
||||
_, err = setup.queries.CreateUser(setup.ctx(), repository.CreateUserParams{
|
||||
ID: id,
|
||||
Username: username,
|
||||
PasswordHash: hash,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("creating test user: %v", err)
|
||||
}
|
||||
return id
|
||||
}
|
||||
|
||||
// postForm sends a POST request with form-encoded body through the session middleware,
|
||||
// forwarding any cookies from a previous response.
|
||||
func postForm(handler http.Handler, path string, values url.Values, cookies []*http.Cookie) *httptest.ResponseRecorder {
|
||||
body := strings.NewReader(values.Encode())
|
||||
req := httptest.NewRequest(http.MethodPost, path, body)
|
||||
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
|
||||
for _, c := range cookies {
|
||||
req.AddCookie(c)
|
||||
}
|
||||
rec := httptest.NewRecorder()
|
||||
handler.ServeHTTP(rec, req)
|
||||
return rec
|
||||
}
|
||||
|
||||
// getPage sends a GET request through the session middleware, forwarding cookies.
|
||||
func getPage(handler http.Handler, path string, cookies []*http.Cookie) *httptest.ResponseRecorder {
|
||||
req := httptest.NewRequest(http.MethodGet, path, nil)
|
||||
for _, c := range cookies {
|
||||
req.AddCookie(c)
|
||||
}
|
||||
rec := httptest.NewRecorder()
|
||||
handler.ServeHTTP(rec, req)
|
||||
return rec
|
||||
}
|
||||
|
||||
// extractSessionValue makes a GET request with the given cookies to a test endpoint
|
||||
// that reads a session value, verifying the session was persisted correctly.
|
||||
func extractSessionValue(t *testing.T, setup *testSetup, cookies []*http.Cookie, key string) string {
|
||||
t.Helper()
|
||||
var value string
|
||||
handler := setup.sm.LoadAndSave(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
value = setup.sm.GetString(r.Context(), key)
|
||||
}))
|
||||
req := httptest.NewRequest(http.MethodGet, "/check-session", nil)
|
||||
for _, c := range cookies {
|
||||
req.AddCookie(c)
|
||||
}
|
||||
rec := httptest.NewRecorder()
|
||||
handler.ServeHTTP(rec, req)
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Fatalf("session check returned %d", rec.Code)
|
||||
}
|
||||
return value
|
||||
}
|
||||
|
||||
func TestHandleLogin_Success(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
if loc := rec.Header().Get("Location"); loc != "/" {
|
||||
t.Errorf("expected redirect to /, got %q", loc)
|
||||
}
|
||||
|
||||
// Verify the response sets a session cookie
|
||||
cookies := rec.Result().Cookies()
|
||||
if !hasCookie(cookies, sessionCookieName) {
|
||||
t.Fatal("response did not set a session cookie")
|
||||
}
|
||||
|
||||
// Verify session contains user data by reading it back
|
||||
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
|
||||
if userID == "" {
|
||||
t.Error("session does not contain user_id after login")
|
||||
}
|
||||
nickname := extractSessionValue(t, setup, cookies, appsessions.KeyNickname)
|
||||
if nickname != "alice" {
|
||||
t.Errorf("expected nickname %q, got %q", "alice", nickname)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogin_InvalidPassword(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"wrongpassword"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/login?error=") {
|
||||
t.Errorf("expected redirect to /login?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogin_UnknownUser(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/login", url.Values{
|
||||
"username": {"nonexistent"},
|
||||
"password": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/login?error=") {
|
||||
t.Errorf("expected redirect to /login?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogin_ReturnURL(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
// First, visit the login page with a return_url to store it in the session
|
||||
loginPageHandler := setup.sm.LoadAndSave(featauth.HandleLoginPage(setup.sm))
|
||||
pageRec := getPage(loginPageHandler, "/login?return_url=/games/abc", nil)
|
||||
cookies := pageRec.Result().Cookies()
|
||||
|
||||
// Now log in with those cookies so the handler can read return_url from session
|
||||
loginHandler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
rec := postForm(loginHandler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"password123"},
|
||||
}, cookies)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
if loc := rec.Header().Get("Location"); loc != "/games/abc" {
|
||||
t.Errorf("expected redirect to /games/abc, got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_Success(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"newuser"},
|
||||
"password": {"password123"},
|
||||
"confirm": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
if loc := rec.Header().Get("Location"); loc != "/" {
|
||||
t.Errorf("expected redirect to /, got %q", loc)
|
||||
}
|
||||
|
||||
cookies := rec.Result().Cookies()
|
||||
if !hasCookie(cookies, sessionCookieName) {
|
||||
t.Fatal("response did not set a session cookie")
|
||||
}
|
||||
|
||||
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
|
||||
if userID == "" {
|
||||
t.Error("session does not contain user_id after registration")
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_PasswordMismatch(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"newuser"},
|
||||
"password": {"password123"},
|
||||
"confirm": {"differentpassword"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.Contains(loc, "Passwords+do+not+match") {
|
||||
t.Errorf("expected error about password mismatch, got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_InvalidUsername(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"ab"}, // too short
|
||||
"password": {"password123"},
|
||||
"confirm": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/register?error=") {
|
||||
t.Errorf("expected redirect to /register?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_ShortPassword(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"validuser"},
|
||||
"password": {"short"},
|
||||
"confirm": {"short"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.HasPrefix(loc, "/register?error=") {
|
||||
t.Errorf("expected redirect to /register?error=..., got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleRegister_DuplicateUsername(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "taken", "password123")
|
||||
|
||||
handler := setup.sm.LoadAndSave(featauth.HandleRegister(setup.queries, setup.sm))
|
||||
rec := postForm(handler, "/auth/register", url.Values{
|
||||
"username": {"taken"},
|
||||
"password": {"password123"},
|
||||
"confirm": {"password123"},
|
||||
}, nil)
|
||||
|
||||
if rec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, rec.Code)
|
||||
}
|
||||
loc := rec.Header().Get("Location")
|
||||
if !strings.Contains(loc, "Username+already+taken") {
|
||||
t.Errorf("expected error about duplicate username, got %q", loc)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleLogout(t *testing.T) {
|
||||
setup := newTestSetup(t)
|
||||
createTestUser(t, setup, "alice", "password123")
|
||||
|
||||
// Log in first to establish a session
|
||||
loginHandler := setup.sm.LoadAndSave(featauth.HandleLogin(setup.queries, setup.sm))
|
||||
loginRec := postForm(loginHandler, "/auth/login", url.Values{
|
||||
"username": {"alice"},
|
||||
"password": {"password123"},
|
||||
}, nil)
|
||||
cookies := loginRec.Result().Cookies()
|
||||
|
||||
// Verify we're logged in
|
||||
userID := extractSessionValue(t, setup, cookies, appsessions.KeyUserID)
|
||||
if userID == "" {
|
||||
t.Fatal("expected to be logged in before testing logout")
|
||||
}
|
||||
|
||||
// Now log out
|
||||
logoutHandler := setup.sm.LoadAndSave(lobby.HandleLogout(setup.sm))
|
||||
logoutRec := postForm(logoutHandler, "/logout", nil, cookies)
|
||||
|
||||
if logoutRec.Code != http.StatusSeeOther {
|
||||
t.Errorf("expected status %d, got %d", http.StatusSeeOther, logoutRec.Code)
|
||||
}
|
||||
if loc := logoutRec.Header().Get("Location"); loc != "/" {
|
||||
t.Errorf("expected redirect to /, got %q", loc)
|
||||
}
|
||||
|
||||
// Verify session is cleared — use the cookies from the logout response
|
||||
logoutCookies := logoutRec.Result().Cookies()
|
||||
userID = extractSessionValue(t, setup, logoutCookies, appsessions.KeyUserID)
|
||||
if userID != "" {
|
||||
t.Errorf("expected empty user_id after logout, got %q", userID)
|
||||
}
|
||||
}
|
||||
|
||||
func hasCookie(cookies []*http.Cookie, name string) bool {
|
||||
for _, c := range cookies {
|
||||
if c.Name == name {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -1,45 +1,39 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
import "github.com/ryanhamamura/games/features/common/layouts"
|
||||
|
||||
templ LoginPage() {
|
||||
templ LoginPage(errorMsg string) {
|
||||
@layouts.Base("Login") {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', error: ''}">
|
||||
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||
<h1 class="text-3xl font-bold">Login</h1>
|
||||
<p class="mb-4">Sign in to your account</p>
|
||||
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||
<div>
|
||||
if errorMsg != "" {
|
||||
<div class="alert alert-error mb-4">{ errorMsg }</div>
|
||||
}
|
||||
<form method="POST" action="/auth/login">
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="username">Username</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="username"
|
||||
name="username"
|
||||
type="text"
|
||||
placeholder="Enter your username"
|
||||
data-bind="username"
|
||||
data-on:keydown.key_enter={ datastar.PostSSE("/auth/login") }
|
||||
autofocus
|
||||
/>
|
||||
autofocus
|
||||
/>
|
||||
<label class="label" for="password">Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="password"
|
||||
name="password"
|
||||
type="password"
|
||||
placeholder="Enter your password"
|
||||
data-bind="password"
|
||||
data-on:keydown.key_enter={ datastar.PostSSE("/auth/login") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
data-on:click={ datastar.PostSSE("/auth/login") }
|
||||
>
|
||||
<button type="submit" class="btn btn-primary w-full">
|
||||
Login
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
<p>
|
||||
Don't have an account? <a class="link" href="/register">Register</a>
|
||||
</p>
|
||||
|
||||
@@ -1,54 +1,47 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
import "github.com/ryanhamamura/games/features/common/layouts"
|
||||
|
||||
templ RegisterPage() {
|
||||
templ RegisterPage(errorMsg string) {
|
||||
@layouts.Base("Register") {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center" data-signals="{username: '', password: '', confirm: '', error: ''}">
|
||||
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||
<h1 class="text-3xl font-bold">Register</h1>
|
||||
<p class="mb-4">Create a new account</p>
|
||||
<div data-show="$error != ''" class="alert alert-error mb-4" data-text="$error"></div>
|
||||
<div>
|
||||
if errorMsg != "" {
|
||||
<div class="alert alert-error mb-4">{ errorMsg }</div>
|
||||
}
|
||||
<form method="POST" action="/auth/register">
|
||||
<fieldset class="fieldset">
|
||||
<label class="label" for="username">Username</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="username"
|
||||
name="username"
|
||||
type="text"
|
||||
placeholder="Choose a username"
|
||||
data-bind="username"
|
||||
data-on:keydown.key_enter={ datastar.PostSSE("/auth/register") }
|
||||
autofocus
|
||||
/>
|
||||
autofocus
|
||||
/>
|
||||
<label class="label" for="password">Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="password"
|
||||
name="password"
|
||||
type="password"
|
||||
placeholder="Choose a password (min 8 chars)"
|
||||
data-bind="password"
|
||||
data-on:keydown.key_enter={ datastar.PostSSE("/auth/register") }
|
||||
/>
|
||||
/>
|
||||
<label class="label" for="confirm">Confirm Password</label>
|
||||
<input
|
||||
class="input input-bordered w-full"
|
||||
id="confirm"
|
||||
name="confirm"
|
||||
type="password"
|
||||
placeholder="Confirm your password"
|
||||
data-bind="confirm"
|
||||
data-on:keydown.key_enter={ datastar.PostSSE("/auth/register") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
class="btn btn-primary w-full"
|
||||
data-on:click={ datastar.PostSSE("/auth/register") }
|
||||
>
|
||||
<button type="submit" class="btn btn-primary w-full">
|
||||
Register
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
<p>
|
||||
Already have an account? <a class="link" href="/login">Login</a>
|
||||
</p>
|
||||
|
||||
@@ -5,11 +5,11 @@ import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
func SetupRoutes(router chi.Router, queries *repository.Queries, sessions *scs.SessionManager) {
|
||||
router.Get("/login", HandleLoginPage())
|
||||
router.Get("/login", HandleLoginPage(sessions))
|
||||
router.Get("/register", HandleRegisterPage())
|
||||
router.Post("/auth/login", HandleLogin(queries, sessions))
|
||||
router.Post("/auth/register", HandleRegister(queries, sessions))
|
||||
|
||||
@@ -3,11 +3,11 @@ package components
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ Board(g *game.Game, myColor int) {
|
||||
templ Board(g *connect4.Game, myColor int) {
|
||||
<div id="c4-board" class="board">
|
||||
for col := 0; col < 7; col++ {
|
||||
@column(g, col, myColor)
|
||||
@@ -15,8 +15,8 @@ templ Board(g *game.Game, myColor int) {
|
||||
</div>
|
||||
}
|
||||
|
||||
templ column(g *game.Game, colIdx int, myColor int) {
|
||||
if g.Status == game.StatusInProgress && myColor == g.CurrentTurn {
|
||||
templ column(g *connect4.Game, colIdx int, myColor int) {
|
||||
if g.Status == connect4.StatusInProgress && myColor == g.CurrentTurn {
|
||||
<div
|
||||
class="column clickable"
|
||||
data-on:click={ datastar.PostSSE("/games/%s/drop?col=%d", g.ID, colIdx) }
|
||||
@@ -34,14 +34,14 @@ templ column(g *game.Game, colIdx int, myColor int) {
|
||||
}
|
||||
}
|
||||
|
||||
templ cell(g *game.Game, row int, col int) {
|
||||
templ cell(g *connect4.Game, row int, col int) {
|
||||
<div class={ cellClass(g, row, col) }></div>
|
||||
}
|
||||
|
||||
func cellClass(g *game.Game, row, col int) string {
|
||||
func cellClass(g *connect4.Game, row, col int) string {
|
||||
color := g.Board[row][col]
|
||||
activeTurn := 0
|
||||
if g.Status == game.StatusInProgress {
|
||||
if g.Status == connect4.StatusInProgress {
|
||||
activeTurn = g.CurrentTurn
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
package components
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ StatusBanner(g *game.Game, myColor int) {
|
||||
templ StatusBanner(g *connect4.Game, myColor int) {
|
||||
<div id="c4-status" class={ statusClass(g, myColor) }>
|
||||
{ statusMessage(g, myColor) }
|
||||
if g.IsFinished() {
|
||||
@@ -30,7 +30,7 @@ templ StatusBanner(g *game.Game, myColor int) {
|
||||
</div>
|
||||
}
|
||||
|
||||
templ PlayerInfo(g *game.Game, myColor int) {
|
||||
templ PlayerInfo(g *connect4.Game, myColor int) {
|
||||
<div id="c4-players" class="flex gap-8 mb-2">
|
||||
for _, info := range playerInfoPairs(g, myColor) {
|
||||
<div class="flex items-center gap-2">
|
||||
@@ -61,36 +61,36 @@ script copyToClipboard(url string) {
|
||||
navigator.clipboard.writeText(url)
|
||||
}
|
||||
|
||||
func statusClass(g *game.Game, myColor int) string {
|
||||
func statusClass(g *connect4.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case game.StatusWaitingForPlayer:
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case game.StatusInProgress:
|
||||
case connect4.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
case game.StatusWon:
|
||||
case connect4.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "alert alert-success text-xl font-bold"
|
||||
}
|
||||
return "alert alert-error text-xl font-bold"
|
||||
case game.StatusDraw:
|
||||
case connect4.StatusDraw:
|
||||
return "alert alert-warning text-xl font-bold"
|
||||
}
|
||||
return "alert bg-base-200 text-xl font-bold"
|
||||
}
|
||||
|
||||
func statusMessage(g *game.Game, myColor int) string {
|
||||
func statusMessage(g *connect4.Game, myColor int) string {
|
||||
switch g.Status {
|
||||
case game.StatusWaitingForPlayer:
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "Waiting for opponent..."
|
||||
case game.StatusInProgress:
|
||||
case connect4.StatusInProgress:
|
||||
if g.CurrentTurn == myColor {
|
||||
return "Your turn!"
|
||||
}
|
||||
return opponentName(g, myColor) + "'s turn"
|
||||
case game.StatusWon:
|
||||
case connect4.StatusWon:
|
||||
if g.Winner != nil && g.Winner.Color == myColor {
|
||||
return "You win!"
|
||||
}
|
||||
@@ -98,13 +98,13 @@ func statusMessage(g *game.Game, myColor int) string {
|
||||
return g.Winner.Nickname + " wins!"
|
||||
}
|
||||
return "Game over"
|
||||
case game.StatusDraw:
|
||||
case connect4.StatusDraw:
|
||||
return "It's a draw!"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func opponentName(g *game.Game, myColor int) string {
|
||||
func opponentName(g *connect4.Game, myColor int) string {
|
||||
for _, p := range g.Players {
|
||||
if p != nil && p.Color != myColor {
|
||||
return p.Nickname
|
||||
@@ -118,7 +118,7 @@ type playerInfoData struct {
|
||||
Label string
|
||||
}
|
||||
|
||||
func playerInfoPairs(g *game.Game, myColor int) []playerInfoData {
|
||||
func playerInfoPairs(g *connect4.Game, myColor int) []playerInfoData {
|
||||
var result []playerInfoData
|
||||
|
||||
var myName, oppName string
|
||||
|
||||
@@ -1,47 +1,23 @@
|
||||
package c4game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/c4/chat"
|
||||
chatcomponents "github.com/ryanhamamura/c4/chat/components"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/features/c4game/components"
|
||||
"github.com/ryanhamamura/c4/features/c4game/pages"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/sessions"
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/features/c4game/pages"
|
||||
"github.com/ryanhamamura/games/features/c4game/services"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
)
|
||||
|
||||
// c4ChatColors maps player color (1=Red, 2=Yellow) to CSS background colors.
|
||||
var c4ChatColors = map[int]string{
|
||||
0: "#4a2a3a", // color 1 stored as slot 0
|
||||
1: "#2a4545", // color 2 stored as slot 1
|
||||
}
|
||||
|
||||
func c4ChatColor(slot int) string {
|
||||
if c, ok := c4ChatColors[slot]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func c4ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "c4",
|
||||
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||
Color: c4ChatColor,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGamePage(store *game.GameStore, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleGamePage(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -57,14 +33,14 @@ func HandleGamePage(store *game.GameStore, sm *scs.SessionManager, queries *repo
|
||||
|
||||
// Auto-join if player has a nickname but isn't in the game yet
|
||||
if nickname != "" && gi.GetPlayerColor(playerID) == 0 {
|
||||
p := &game.Player{
|
||||
p := &connect4.Player{
|
||||
ID: playerID,
|
||||
Nickname: nickname,
|
||||
}
|
||||
if userID != "" {
|
||||
p.UserID = &userID
|
||||
}
|
||||
gi.Join(&game.PlayerSession{Player: p})
|
||||
gi.Join(&connect4.PlayerSession{Player: p})
|
||||
}
|
||||
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
@@ -85,16 +61,17 @@ func HandleGamePage(store *game.GameStore, sm *scs.SessionManager, queries *repo
|
||||
}
|
||||
|
||||
g := gi.GetGame()
|
||||
msgs := chat.LoadMessages(queries, gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
|
||||
if err := pages.GamePage(g, myColor, msgs, c4ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||
if err := pages.GamePage(g, myColor, room.Messages(), svc.ChatConfig(gameID)).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleGameEvents(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
gi, exists := store.Get(gameID)
|
||||
@@ -104,47 +81,74 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sm *scs.SessionManag
|
||||
}
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
chatCfg := c4ChatConfig(gameID)
|
||||
room := chat.NewRoom(nc, "game.chat."+gameID, chat.LoadMessages(queries, gameID))
|
||||
|
||||
// Send initial render
|
||||
sendGameComponents(sse, gi, myColor, room, chatCfg)
|
||||
|
||||
// Subscribe to game state updates
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe("game."+gameID, gameCh)
|
||||
// Subscribe to game state updates BEFORE creating SSE
|
||||
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusInternalServerError)
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Subscribe to chat messages
|
||||
chatCh, chatSub, err := room.Subscribe()
|
||||
if err != nil {
|
||||
// Subscribe to chat messages BEFORE creating SSE
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
room := svc.ChatRoom(gameID)
|
||||
chatCh, cleanupChat := room.Subscribe()
|
||||
defer cleanupChat()
|
||||
|
||||
// Setup heartbeat BEFORE creating SSE
|
||||
heartbeat := time.NewTicker(1 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// NOW create SSE
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
// Define patch function
|
||||
patchAll := func() error {
|
||||
myColor := gi.GetPlayerColor(playerID)
|
||||
g := gi.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
|
||||
}
|
||||
|
||||
// Send initial state
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
ctx := r.Context()
|
||||
// Event loop
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
|
||||
case <-gameCh:
|
||||
myColor = gi.GetPlayerColor(playerID)
|
||||
sendGameComponents(sse, gi, myColor, room, chatCfg)
|
||||
case msg := <-chatCh:
|
||||
_, snapshot := room.Receive(msg.Data)
|
||||
if snapshot == nil {
|
||||
continue
|
||||
// Drain rapid-fire notifications
|
||||
drainGame:
|
||||
for {
|
||||
select {
|
||||
case <-gameCh:
|
||||
default:
|
||||
break drainGame
|
||||
}
|
||||
}
|
||||
if err := sse.PatchElementTempl(chatcomponents.Chat(snapshot, chatCfg), datastar.WithSelectorID("c4-chat")); err != nil {
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case chatMsg := <-chatCh:
|
||||
if err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("c4-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case <-heartbeat.C:
|
||||
// Heartbeat refreshes game state to keep connection alive
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -152,7 +156,7 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sm *scs.SessionManag
|
||||
}
|
||||
}
|
||||
|
||||
func HandleDropPiece(store *game.GameStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleDropPiece(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -181,7 +185,7 @@ func HandleDropPiece(store *game.GameStore, sm *scs.SessionManager) http.Handler
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSendChat(store *game.GameStore, nc *nats.Conn, sm *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
|
||||
func HandleSendChat(store *connect4.Store, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -228,9 +232,7 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sm *scs.SessionManager
|
||||
Message: signals.ChatMsg,
|
||||
Time: time.Now().UnixMilli(),
|
||||
}
|
||||
chat.SaveMessage(queries, gameID, msg)
|
||||
|
||||
room := chat.NewRoom(nc, "game.chat."+gameID, nil)
|
||||
room := svc.ChatRoom(gameID)
|
||||
room.Send(msg)
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
@@ -238,7 +240,7 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sm *scs.SessionManager
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSetNickname(store *game.GameStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSetNickname(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -263,20 +265,20 @@ func HandleSetNickname(store *game.GameStore, sm *scs.SessionManager) http.Handl
|
||||
return
|
||||
}
|
||||
|
||||
sm.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
userID := sessions.GetUserID(sm, r)
|
||||
|
||||
if gi.GetPlayerColor(playerID) == 0 {
|
||||
p := &game.Player{
|
||||
p := &connect4.Player{
|
||||
ID: playerID,
|
||||
Nickname: signals.Nickname,
|
||||
}
|
||||
if userID != "" {
|
||||
p.UserID = &userID
|
||||
}
|
||||
gi.Join(&game.PlayerSession{Player: p})
|
||||
gi.Join(&connect4.PlayerSession{Player: p})
|
||||
}
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
@@ -284,7 +286,7 @@ func HandleSetNickname(store *game.GameStore, sm *scs.SessionManager) http.Handl
|
||||
}
|
||||
}
|
||||
|
||||
func HandleRematch(store *game.GameStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleRematch(store *connect4.Store, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
|
||||
@@ -302,13 +304,3 @@ func HandleRematch(store *game.GameStore, sm *scs.SessionManager) http.HandlerFu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sendGameComponents patches all game-related SSE components.
|
||||
func sendGameComponents(sse *datastar.ServerSentEventGenerator, gi *game.GameInstance, myColor int, room *chat.Room, chatCfg chatcomponents.Config) {
|
||||
g := gi.GetGame()
|
||||
|
||||
sse.PatchElementTempl(components.Board(g, myColor), datastar.WithSelectorID("c4-board")) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.StatusBanner(g, myColor), datastar.WithSelectorID("c4-status")) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.PlayerInfo(g, myColor), datastar.WithSelectorID("c4-players")) //nolint:errcheck
|
||||
sse.PatchElementTempl(chatcomponents.Chat(room.Messages(), chatCfg), datastar.WithSelectorID("c4-chat")) //nolint:errcheck
|
||||
}
|
||||
|
||||
@@ -1,37 +1,45 @@
|
||||
package pages
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/chat"
|
||||
chatcomponents "github.com/ryanhamamura/c4/chat/components"
|
||||
"github.com/ryanhamamura/c4/features/c4game/components"
|
||||
sharedcomponents "github.com/ryanhamamura/c4/features/common/components"
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/features/c4game/components"
|
||||
sharedcomponents "github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
)
|
||||
|
||||
templ GamePage(g *game.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||
templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||
@layouts.Base("Connect 4") {
|
||||
<main
|
||||
class="flex flex-col items-center gap-4 p-4"
|
||||
data-signals="{chatMsg: ''}"
|
||||
data-init={ datastar.GetSSE("/games/%s/events", g.ID) }
|
||||
data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
|
||||
>
|
||||
@sharedcomponents.BackToLobby()
|
||||
@sharedcomponents.StealthTitle("text-3xl font-bold")
|
||||
@components.PlayerInfo(g, myColor)
|
||||
@components.StatusBanner(g, myColor)
|
||||
<div class="c4-game-area">
|
||||
@components.Board(g, myColor)
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
</div>
|
||||
if g.Status == game.StatusWaitingForPlayer {
|
||||
@components.InviteLink(g.ID)
|
||||
}
|
||||
@GameContent(g, myColor, messages, chatCfg)
|
||||
</main>
|
||||
}
|
||||
}
|
||||
|
||||
templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
|
||||
<div id="game-content">
|
||||
@sharedcomponents.LiveClock()
|
||||
@sharedcomponents.BackToLobby()
|
||||
@sharedcomponents.StealthTitle("text-3xl font-bold")
|
||||
@components.PlayerInfo(g, myColor)
|
||||
@components.StatusBanner(g, myColor)
|
||||
<div class="c4-game-area">
|
||||
@components.Board(g, myColor)
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
</div>
|
||||
if g.Status == connect4.StatusWaitingForPlayer {
|
||||
@components.InviteLink(g.ID)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ JoinPage(gameID string) {
|
||||
@layouts.Base("Connect 4 - Join") {
|
||||
@sharedcomponents.GameJoinPrompt(
|
||||
|
||||
@@ -4,24 +4,22 @@ package c4game
|
||||
import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/features/c4game/services"
|
||||
)
|
||||
|
||||
func SetupRoutes(
|
||||
router chi.Router,
|
||||
store *game.GameStore,
|
||||
nc *nats.Conn,
|
||||
store *connect4.Store,
|
||||
svc *services.GameService,
|
||||
sessions *scs.SessionManager,
|
||||
queries *repository.Queries,
|
||||
) {
|
||||
router.Route("/games/{id}", func(r chi.Router) {
|
||||
r.Get("/", HandleGamePage(store, sessions, queries))
|
||||
r.Get("/events", HandleGameEvents(store, nc, sessions, queries))
|
||||
r.Get("/", HandleGamePage(store, svc, sessions))
|
||||
r.Get("/events", HandleGameEvents(store, svc, sessions))
|
||||
r.Post("/drop", HandleDropPiece(store, sessions))
|
||||
r.Post("/chat", HandleSendChat(store, nc, sessions, queries))
|
||||
r.Post("/chat", HandleSendChat(store, svc, sessions))
|
||||
r.Post("/join", HandleSetNickname(store, sessions))
|
||||
r.Post("/rematch", HandleRematch(store, sessions))
|
||||
})
|
||||
|
||||
70
features/c4game/services/game_service.go
Normal file
70
features/c4game/services/game_service.go
Normal file
@@ -0,0 +1,70 @@
|
||||
// Package services provides the game service layer for Connect 4,
|
||||
// handling NATS subscriptions and chat room management.
|
||||
package services
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
)
|
||||
|
||||
// c4ChatColors maps player slot (0-indexed) to CSS background colors.
|
||||
var c4ChatColors = map[int]string{
|
||||
0: "#4a2a3a", // Red player
|
||||
1: "#2a4545", // Yellow player
|
||||
}
|
||||
|
||||
func c4ChatColor(slot int) string {
|
||||
if c, ok := c4ChatColors[slot]; ok {
|
||||
return c
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
// GameService manages NATS subscriptions and chat for Connect 4 games.
|
||||
type GameService struct {
|
||||
nc *nats.Conn
|
||||
queries *repository.Queries
|
||||
}
|
||||
|
||||
// NewGameService creates a new game service.
|
||||
func NewGameService(nc *nats.Conn, queries *repository.Queries) *GameService {
|
||||
return &GameService{
|
||||
nc: nc,
|
||||
queries: queries,
|
||||
}
|
||||
}
|
||||
|
||||
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := s.nc.ChanSubscribe(connect4.GameSubject(gameID), ch)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||
}
|
||||
return sub, ch, nil
|
||||
}
|
||||
|
||||
// ChatConfig returns the chat configuration for a game.
|
||||
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "c4",
|
||||
PostURL: fmt.Sprintf("/games/%s/chat", gameID),
|
||||
Color: c4ChatColor,
|
||||
}
|
||||
}
|
||||
|
||||
// ChatRoom returns a persistent chat room for a game.
|
||||
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||
return chat.NewPersistentRoom(s.nc, connect4.ChatSubject(gameID), s.queries, gameID)
|
||||
}
|
||||
|
||||
// PublishGameUpdate sends a notification that the game state has changed.
|
||||
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||
return s.nc.Publish(connect4.GameSubject(gameID), nil)
|
||||
}
|
||||
@@ -1,6 +1,10 @@
|
||||
package components
|
||||
|
||||
import "github.com/starfederation/datastar-go/datastar"
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
templ BackToLobby() {
|
||||
<a class="link text-sm opacity-70" href="/">← Back</a>
|
||||
@@ -28,7 +32,7 @@ templ NicknamePrompt(returnPath string) {
|
||||
type="text"
|
||||
placeholder="Enter your nickname"
|
||||
data-bind="nickname"
|
||||
data-on:keydown.key_enter={ datastar.PostSSE("%s", returnPath) }
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("%s", returnPath) }
|
||||
required
|
||||
autofocus
|
||||
/>
|
||||
@@ -44,6 +48,15 @@ templ NicknamePrompt(returnPath string) {
|
||||
</main>
|
||||
}
|
||||
|
||||
// LiveClock shows the current server time, updated every second via SSE.
|
||||
// If the clock stops updating, users know the connection is stale.
|
||||
templ LiveClock() {
|
||||
<div class="fixed top-2 right-2 flex items-center gap-1.5 text-xs opacity-60 font-mono">
|
||||
<div style="width: 6px; height: 6px; border-radius: 50%; background-color: #22c55e;"></div>
|
||||
{ time.Now().Format("15:04:05") }
|
||||
</div>
|
||||
}
|
||||
|
||||
templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
|
||||
<main class="max-w-sm mx-auto mt-8 text-center">
|
||||
<h1 class="text-3xl font-bold">Join Game</h1>
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
package layouts
|
||||
|
||||
import "github.com/ryanhamamura/c4/config"
|
||||
import (
|
||||
"github.com/ryanhamamura/games/assets"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
)
|
||||
|
||||
templ Base(title string) {
|
||||
<!DOCTYPE html>
|
||||
@@ -8,14 +12,17 @@ templ Base(title string) {
|
||||
<head>
|
||||
<title>{ title }</title>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
|
||||
<script defer type="module" src="/assets/js/datastar.js"></script>
|
||||
<link href="/assets/css/output.css" rel="stylesheet" type="text/css"/>
|
||||
<script defer type="module" src={ assets.StaticPath("js/datastar.js") }></script>
|
||||
<link href={ assets.StaticPath("css/output.css") } rel="stylesheet" type="text/css"/>
|
||||
</head>
|
||||
<body class="flex flex-col h-screen">
|
||||
if config.Global.Environment == config.Dev {
|
||||
<div data-init="@get('/reload', {retryMaxCount: 1000, retryInterval:20, retryMaxWaitMs:200})"></div>
|
||||
}
|
||||
{ children... }
|
||||
<footer class="fixed bottom-1 right-2 text-xs text-gray-500">
|
||||
{ version.Version }
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
@@ -46,10 +46,10 @@ templ gameListEntry(g GameListItem) {
|
||||
}
|
||||
|
||||
func statusText(g GameListItem) string {
|
||||
switch game.GameStatus(g.Status) {
|
||||
case game.StatusWaitingForPlayer:
|
||||
switch connect4.Status(g.Status) {
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "Waiting for opponent"
|
||||
case game.StatusInProgress:
|
||||
case connect4.StatusInProgress:
|
||||
if g.IsMyTurn {
|
||||
return "Your turn!"
|
||||
}
|
||||
@@ -59,10 +59,10 @@ func statusText(g GameListItem) string {
|
||||
}
|
||||
|
||||
func statusClass(g GameListItem) string {
|
||||
switch game.GameStatus(g.Status) {
|
||||
case game.StatusWaitingForPlayer:
|
||||
switch connect4.Status(g.Status) {
|
||||
case connect4.StatusWaitingForPlayer:
|
||||
return "text-sm opacity-60"
|
||||
case game.StatusInProgress:
|
||||
case connect4.StatusInProgress:
|
||||
if g.IsMyTurn {
|
||||
return "text-sm text-success font-bold"
|
||||
}
|
||||
|
||||
@@ -7,11 +7,12 @@ import (
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
|
||||
"github.com/ryanhamamura/c4/features/lobby/pages"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
|
||||
"github.com/ryanhamamura/games/features/lobby/pages"
|
||||
appsessions "github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
@@ -21,7 +22,7 @@ import (
|
||||
// HandleLobbyPage renders the main lobby page with active games for logged-in users.
|
||||
func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager, snakeStore *snake.SnakeStore) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
userID := sessions.GetString(r.Context(), "user_id")
|
||||
userID := sessions.GetString(r.Context(), appsessions.KeyUserID)
|
||||
username := sessions.GetString(r.Context(), "username")
|
||||
isLoggedIn := userID != ""
|
||||
|
||||
@@ -80,7 +81,7 @@ func HandleLobbyPage(queries *repository.Queries, sessions *scs.SessionManager,
|
||||
}
|
||||
|
||||
// HandleCreateGame reads the nickname signal, creates a connect4 game, and redirects via SSE.
|
||||
func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleCreateGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
type Signals struct {
|
||||
Nickname string `json:"nickname"`
|
||||
@@ -95,7 +96,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
|
||||
return
|
||||
}
|
||||
|
||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
|
||||
|
||||
gi := store.Create()
|
||||
sse := datastar.NewSSE(w, r)
|
||||
@@ -104,7 +105,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
|
||||
}
|
||||
|
||||
// HandleDeleteGame deletes a connect4 game and redirects to the lobby.
|
||||
func HandleDeleteGame(store *game.GameStore, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleDeleteGame(store *connect4.Store, sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
if gameID == "" {
|
||||
@@ -137,7 +138,7 @@ func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionMa
|
||||
return
|
||||
}
|
||||
|
||||
sessions.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sessions.Put(r.Context(), appsessions.KeyNickname, signals.Nickname)
|
||||
|
||||
mode := snake.ModeMultiplayer
|
||||
if r.URL.Query().Get("mode") == "solo" {
|
||||
@@ -170,7 +171,6 @@ func HandleLogout(sessions *scs.SessionManager) http.HandlerFunc {
|
||||
return
|
||||
}
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
sse.ExecuteScript("window.location.href='/'") //nolint:errcheck
|
||||
http.Redirect(w, r, "/", http.StatusSeeOther)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,10 +3,10 @@ package pages
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/features/common/components"
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
lobbycomponents "github.com/ryanhamamura/c4/features/lobby/components"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
lobbycomponents "github.com/ryanhamamura/games/features/lobby/components"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
@@ -20,13 +20,11 @@ templ LobbyPage(data LobbyData) {
|
||||
if data.IsLoggedIn {
|
||||
<div class="flex justify-center items-center gap-4 mb-4 p-2 bg-base-200 rounded-lg">
|
||||
<span>Logged in as <strong>{ data.Username }</strong></span>
|
||||
<button
|
||||
type="button"
|
||||
class="btn btn-ghost btn-sm"
|
||||
data-on:click={ datastar.PostSSE("/logout") }
|
||||
>
|
||||
Logout
|
||||
</button>
|
||||
<form method="POST" action="/logout" class="inline">
|
||||
<button type="submit" class="btn btn-ghost btn-sm">
|
||||
Logout
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert text-sm mb-4">
|
||||
@@ -73,7 +71,7 @@ templ LobbyPage(data LobbyData) {
|
||||
placeholder="Enter your nickname"
|
||||
data-bind="nickname"
|
||||
required
|
||||
data-on:keydown.enter={ datastar.PostSSE("/games") }
|
||||
data-on:keydown={ "evt.key === 'Enter' && " + datastar.PostSSE("/games") }
|
||||
/>
|
||||
</fieldset>
|
||||
<button
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package pages
|
||||
|
||||
import "github.com/ryanhamamura/c4/features/lobby/components"
|
||||
import "github.com/ryanhamamura/games/features/lobby/components"
|
||||
|
||||
// SnakeGameListItem represents a joinable snake game in the lobby.
|
||||
type SnakeGameListItem struct {
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
package lobby
|
||||
|
||||
import (
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
@@ -14,7 +14,7 @@ func SetupRoutes(
|
||||
router chi.Router,
|
||||
queries *repository.Queries,
|
||||
sessions *scs.SessionManager,
|
||||
store *game.GameStore,
|
||||
store *connect4.Store,
|
||||
snakeStore *snake.SnakeStore,
|
||||
) {
|
||||
router.Get("/", HandleLobbyPage(queries, sessions, snakeStore))
|
||||
|
||||
@@ -3,7 +3,7 @@ package components
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func cellSizeForGrid(width, height int) int {
|
||||
|
||||
@@ -5,8 +5,8 @@ import (
|
||||
"math"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
|
||||
@@ -1,40 +1,24 @@
|
||||
package snakegame
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"errors"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/c4/chat"
|
||||
chatcomponents "github.com/ryanhamamura/c4/chat/components"
|
||||
"github.com/ryanhamamura/c4/features/snakegame/components"
|
||||
"github.com/ryanhamamura/c4/features/snakegame/pages"
|
||||
"github.com/ryanhamamura/c4/sessions"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/features/snakegame/pages"
|
||||
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func snakeChatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
func snakeChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "snake",
|
||||
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||
Color: snakeChatColor,
|
||||
StopKeyPropagation: true,
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSnakePage(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -76,13 +60,14 @@ func HandleSnakePage(snakeStore *snake.SnakeStore, sm *scs.SessionManager) http.
|
||||
}
|
||||
|
||||
sg := si.GetGame()
|
||||
if err := pages.GamePage(sg, mySlot, nil, snakeChatConfig(gameID), gameID).Render(r.Context(), w); err != nil {
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
if err := pages.GamePage(sg, mySlot, nil, chatCfg, gameID).Render(r.Context(), w); err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSnakeEvents(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -94,44 +79,59 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
mySlot := si.GetPlayerSlot(playerID)
|
||||
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
chatCfg := snakeChatConfig(gameID)
|
||||
|
||||
// Send initial render
|
||||
sg := si.GetGame()
|
||||
sse.PatchElementTempl(components.Board(sg)) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)) //nolint:errcheck
|
||||
sse.PatchElementTempl(components.PlayerList(sg, mySlot)) //nolint:errcheck
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
sse.PatchElementTempl(chatcomponents.Chat(nil, chatCfg)) //nolint:errcheck
|
||||
if sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown {
|
||||
sse.PatchElementTempl(components.InviteLink(gameID)) //nolint:errcheck
|
||||
}
|
||||
}
|
||||
|
||||
// Subscribe to game updates via NATS
|
||||
gameCh := make(chan *nats.Msg, 64)
|
||||
gameSub, err := nc.ChanSubscribe("snake."+gameID, gameCh)
|
||||
// Subscribe to game updates BEFORE creating SSE (following portigo pattern)
|
||||
gameSub, gameCh, err := svc.SubscribeGameUpdates(gameID)
|
||||
if err != nil {
|
||||
http.Error(w, http.StatusText(http.StatusInternalServerError), http.StatusInternalServerError)
|
||||
return
|
||||
}
|
||||
defer gameSub.Unsubscribe() //nolint:errcheck
|
||||
|
||||
// Chat subscription (multiplayer only)
|
||||
var chatCh chan *nats.Msg
|
||||
var chatSub *nats.Subscription
|
||||
var room *chat.Room
|
||||
sse := datastar.NewSSE(w, r, datastar.WithCompression(
|
||||
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
|
||||
))
|
||||
|
||||
chatCfg := svc.ChatConfig(gameID)
|
||||
|
||||
// Chat room (multiplayer only)
|
||||
var room *chat.Room
|
||||
sg := si.GetGame()
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
room = chat.NewRoom(nc, "snake.chat."+gameID, nil)
|
||||
chatCh, chatSub, err = room.Subscribe()
|
||||
if err != nil {
|
||||
return
|
||||
room = svc.ChatRoom(gameID)
|
||||
}
|
||||
|
||||
chatMessages := func() []chat.Message {
|
||||
if room == nil {
|
||||
return nil
|
||||
}
|
||||
defer chatSub.Unsubscribe() //nolint:errcheck
|
||||
return room.Messages()
|
||||
}
|
||||
|
||||
patchAll := func() error {
|
||||
si, ok = snakeStore.Get(gameID)
|
||||
if !ok {
|
||||
return errors.New("game not found")
|
||||
}
|
||||
mySlot = si.GetPlayerSlot(playerID)
|
||||
sg = si.GetGame()
|
||||
return sse.PatchElementTempl(pages.GameContent(sg, mySlot, chatMessages(), chatCfg, gameID))
|
||||
}
|
||||
|
||||
// Send initial render
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
heartbeat := time.NewTicker(1 * time.Second)
|
||||
defer heartbeat.Stop()
|
||||
|
||||
// Chat subscription (multiplayer only)
|
||||
var chatCh <-chan chat.Message
|
||||
var cleanupChat func()
|
||||
|
||||
if room != nil {
|
||||
chatCh, cleanupChat = room.Subscribe()
|
||||
defer cleanupChat()
|
||||
}
|
||||
|
||||
ctx := r.Context()
|
||||
@@ -140,6 +140,12 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
case <-ctx.Done():
|
||||
return
|
||||
|
||||
case <-heartbeat.C:
|
||||
// Heartbeat refreshes game state to keep connection alive
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case <-gameCh:
|
||||
// Drain backed-up game updates
|
||||
for {
|
||||
@@ -150,31 +156,20 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Sess
|
||||
}
|
||||
}
|
||||
drained:
|
||||
si, ok = snakeStore.Get(gameID)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
mySlot = si.GetPlayerSlot(playerID)
|
||||
sg = si.GetGame()
|
||||
if err := sse.PatchElementTempl(components.Board(sg)); err != nil {
|
||||
return
|
||||
}
|
||||
if err := sse.PatchElementTempl(components.StatusBanner(sg, mySlot, gameID)); err != nil {
|
||||
return
|
||||
}
|
||||
if err := sse.PatchElementTempl(components.PlayerList(sg, mySlot)); err != nil {
|
||||
if err := patchAll(); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
case msg := <-chatCh:
|
||||
if msg == nil {
|
||||
case chatMsg, ok := <-chatCh:
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
_, snapshot := room.Receive(msg.Data)
|
||||
if snapshot == nil {
|
||||
continue
|
||||
}
|
||||
if err := sse.PatchElementTempl(chatcomponents.Chat(snapshot, chatCfg)); err != nil {
|
||||
err := sse.PatchElementTempl(
|
||||
chatcomponents.ChatMessage(chatMsg, chatCfg),
|
||||
datastar.WithSelectorID("snake-chat-history"),
|
||||
datastar.WithModeAppend(),
|
||||
)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -214,7 +209,7 @@ type chatSignals struct {
|
||||
ChatMsg string `json:"chatMsg"`
|
||||
}
|
||||
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.SessionManager) http.HandlerFunc {
|
||||
func HandleSendChat(snakeStore *snake.SnakeStore, svc *services.GameService, sm *scs.SessionManager) http.HandlerFunc {
|
||||
return func(w http.ResponseWriter, r *http.Request) {
|
||||
gameID := chi.URLParam(r, "id")
|
||||
si, ok := snakeStore.Get(gameID)
|
||||
@@ -247,7 +242,7 @@ func HandleSendChat(snakeStore *snake.SnakeStore, nc *nats.Conn, sm *scs.Session
|
||||
Message: signals.ChatMsg,
|
||||
}
|
||||
|
||||
room := chat.NewRoom(nc, "snake.chat."+gameID, nil)
|
||||
room := svc.ChatRoom(gameID)
|
||||
room.Send(msg)
|
||||
|
||||
sse := datastar.NewSSE(w, r)
|
||||
@@ -278,7 +273,7 @@ func HandleSetNickname(snakeStore *snake.SnakeStore, sm *scs.SessionManager) htt
|
||||
return
|
||||
}
|
||||
|
||||
sm.Put(r.Context(), "nickname", signals.Nickname)
|
||||
sm.Put(r.Context(), sessions.KeyNickname, signals.Nickname)
|
||||
|
||||
playerID := sessions.GetPlayerID(sm, r)
|
||||
userID := sessions.GetUserID(sm, r)
|
||||
|
||||
@@ -3,12 +3,12 @@ package pages
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/ryanhamamura/c4/chat"
|
||||
chatcomponents "github.com/ryanhamamura/c4/chat/components"
|
||||
"github.com/ryanhamamura/c4/features/common/components"
|
||||
"github.com/ryanhamamura/c4/features/common/layouts"
|
||||
snakecomponents "github.com/ryanhamamura/c4/features/snakegame/components"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/features/common/components"
|
||||
"github.com/ryanhamamura/games/features/common/layouts"
|
||||
snakecomponents "github.com/ryanhamamura/games/features/snakegame/components"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
)
|
||||
|
||||
@@ -33,33 +33,40 @@ templ GamePage(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg
|
||||
<main
|
||||
class="snake-wrapper flex flex-col items-center gap-4 p-4"
|
||||
data-signals={ `{"chatMsg":""}` }
|
||||
data-init={ datastar.GetSSE("/snake/%s/events", gameID) }
|
||||
data-on:keydown.throttle_100ms={ keydownScript(gameID) }
|
||||
data-init={ fmt.Sprintf("@get('/snake/%s/events',{requestCancellation:'disabled'})", gameID) }
|
||||
data-on:keydown__throttle.100ms={ keydownScript(gameID) }
|
||||
tabindex="0"
|
||||
>
|
||||
@components.BackToLobby()
|
||||
<h1 class="text-3xl font-bold">~~~~</h1>
|
||||
@snakecomponents.PlayerList(sg, mySlot)
|
||||
@snakecomponents.StatusBanner(sg, mySlot, gameID)
|
||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
<div class="snake-game-area">
|
||||
@snakecomponents.Board(sg)
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
</div>
|
||||
} else {
|
||||
@snakecomponents.Board(sg)
|
||||
}
|
||||
} else if sg.Mode == snake.ModeMultiplayer {
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
}
|
||||
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
||||
@snakecomponents.InviteLink(gameID)
|
||||
}
|
||||
@GameContent(sg, mySlot, messages, chatCfg, gameID)
|
||||
</main>
|
||||
}
|
||||
}
|
||||
|
||||
templ GameContent(sg *snake.SnakeGame, mySlot int, messages []chat.Message, chatCfg chatcomponents.Config, gameID string) {
|
||||
<div id="game-content">
|
||||
@components.LiveClock()
|
||||
@components.BackToLobby()
|
||||
<h1 class="text-3xl font-bold">~~~~</h1>
|
||||
@snakecomponents.PlayerList(sg, mySlot)
|
||||
@snakecomponents.StatusBanner(sg, mySlot, gameID)
|
||||
if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
|
||||
if sg.Mode == snake.ModeMultiplayer {
|
||||
<div class="snake-game-area">
|
||||
@snakecomponents.Board(sg)
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
</div>
|
||||
} else {
|
||||
@snakecomponents.Board(sg)
|
||||
}
|
||||
} else if sg.Mode == snake.ModeMultiplayer {
|
||||
@chatcomponents.Chat(messages, chatCfg)
|
||||
}
|
||||
if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
|
||||
@snakecomponents.InviteLink(gameID)
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
templ JoinPage(gameID string) {
|
||||
@layouts.Base("Snake - Join") {
|
||||
@components.GameJoinPrompt(
|
||||
|
||||
@@ -4,17 +4,17 @@ package snakegame
|
||||
import (
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
"github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *scs.SessionManager) {
|
||||
func SetupRoutes(router chi.Router, snakeStore *snake.SnakeStore, svc *services.GameService, sessions *scs.SessionManager) {
|
||||
router.Route("/snake/{id}", func(r chi.Router) {
|
||||
r.Get("/", HandleSnakePage(snakeStore, sessions))
|
||||
r.Get("/events", HandleSnakeEvents(snakeStore, nc, sessions))
|
||||
r.Get("/", HandleSnakePage(snakeStore, svc, sessions))
|
||||
r.Get("/events", HandleSnakeEvents(snakeStore, svc, sessions))
|
||||
r.Post("/dir", HandleSetDirection(snakeStore, sessions))
|
||||
r.Post("/chat", HandleSendChat(snakeStore, nc, sessions))
|
||||
r.Post("/chat", HandleSendChat(snakeStore, svc, sessions))
|
||||
r.Post("/join", HandleSetNickname(snakeStore, sessions))
|
||||
r.Post("/rematch", HandleRematch(snakeStore, sessions))
|
||||
})
|
||||
|
||||
62
features/snakegame/services/game_service.go
Normal file
62
features/snakegame/services/game_service.go
Normal file
@@ -0,0 +1,62 @@
|
||||
// Package services provides the game service layer for Snake,
|
||||
// handling NATS subscriptions and chat room management.
|
||||
package services
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"github.com/ryanhamamura/games/chat"
|
||||
chatcomponents "github.com/ryanhamamura/games/chat/components"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func snakeChatColor(slot int) string {
|
||||
if slot >= 0 && slot < len(snake.SnakeColors) {
|
||||
return snake.SnakeColors[slot]
|
||||
}
|
||||
return "#666"
|
||||
}
|
||||
|
||||
// GameService manages NATS subscriptions and chat for Snake games.
|
||||
type GameService struct {
|
||||
nc *nats.Conn
|
||||
}
|
||||
|
||||
// NewGameService creates a new game service.
|
||||
func NewGameService(nc *nats.Conn) *GameService {
|
||||
return &GameService{
|
||||
nc: nc,
|
||||
}
|
||||
}
|
||||
|
||||
// SubscribeGameUpdates returns a NATS subscription and channel for game state updates.
|
||||
func (s *GameService) SubscribeGameUpdates(gameID string) (*nats.Subscription, <-chan *nats.Msg, error) {
|
||||
ch := make(chan *nats.Msg, 64)
|
||||
sub, err := s.nc.ChanSubscribe(snake.GameSubject(gameID), ch)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("subscribing to game updates: %w", err)
|
||||
}
|
||||
return sub, ch, nil
|
||||
}
|
||||
|
||||
// ChatConfig returns the chat configuration for a game.
|
||||
func (s *GameService) ChatConfig(gameID string) chatcomponents.Config {
|
||||
return chatcomponents.Config{
|
||||
CSSPrefix: "snake",
|
||||
PostURL: fmt.Sprintf("/snake/%s/chat", gameID),
|
||||
Color: snakeChatColor,
|
||||
StopKeyPropagation: true,
|
||||
}
|
||||
}
|
||||
|
||||
// ChatRoom returns a chat room for a game (ephemeral, not persisted).
|
||||
func (s *GameService) ChatRoom(gameID string) *chat.Room {
|
||||
return chat.NewRoom(s.nc, snake.ChatSubject(gameID))
|
||||
}
|
||||
|
||||
// PublishGameUpdate sends a notification that the game state has changed.
|
||||
func (s *GameService) PublishGameUpdate(gameID string) error {
|
||||
return s.nc.Publish(snake.GameSubject(gameID), nil)
|
||||
}
|
||||
6
go.mod
6
go.mod
@@ -1,4 +1,4 @@
|
||||
module github.com/ryanhamamura/c4
|
||||
module github.com/ryanhamamura/games
|
||||
|
||||
go 1.25.4
|
||||
|
||||
@@ -68,6 +68,7 @@ require (
|
||||
github.com/aws/aws-sdk-go-v2/service/ssooidc v1.35.12 // indirect
|
||||
github.com/aws/aws-sdk-go-v2/service/sts v1.41.5 // indirect
|
||||
github.com/aws/smithy-go v1.24.0 // indirect
|
||||
github.com/benbjohnson/hashfs v0.2.2 // indirect
|
||||
github.com/bep/godartsass/v2 v2.5.0 // indirect
|
||||
github.com/bep/golibsass v1.2.0 // indirect
|
||||
github.com/bgentry/go-netrc v0.0.0-20140422174119-9fd32a8b3d3d // indirect
|
||||
@@ -170,6 +171,9 @@ require (
|
||||
github.com/rivo/uniseg v0.4.7 // indirect
|
||||
github.com/riza-io/grpc-go v0.2.0 // indirect
|
||||
github.com/sajari/fuzzy v1.0.0 // indirect
|
||||
github.com/samber/lo v1.52.0 // indirect
|
||||
github.com/samber/slog-common v0.20.0 // indirect
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1 // indirect
|
||||
github.com/segmentio/asm v1.2.1 // indirect
|
||||
github.com/sethvargo/go-retry v0.3.0 // indirect
|
||||
github.com/shopspring/decimal v1.4.0 // indirect
|
||||
|
||||
8
go.sum
8
go.sum
@@ -136,6 +136,8 @@ github.com/aymanbagabas/go-udiff v0.3.1/go.mod h1:G0fsKmG+P6ylD0r6N/KgQD/nWzgfnl
|
||||
github.com/aymerick/douceur v0.2.0 h1:Mv+mAeH1Q+n9Fr+oyamOlAkUNPWPlA8PPGR0QAaYuPk=
|
||||
github.com/aymerick/douceur v0.2.0/go.mod h1:wlT5vV2O3h55X9m7iVYN0TBM0NH/MmbLnd30/FjWUq4=
|
||||
github.com/benbjohnson/clock v1.1.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
|
||||
github.com/benbjohnson/hashfs v0.2.2 h1:vFZtksphM5LcnMRFctj49jCUkCc7wp3NP6INyfjkse4=
|
||||
github.com/benbjohnson/hashfs v0.2.2/go.mod h1:7OMXaMVo1YkfiIPxKrl7OXkUTUgWjmsAKyR+E6xDIRM=
|
||||
github.com/bep/clocks v0.5.0 h1:hhvKVGLPQWRVsBP/UB7ErrHYIO42gINVbvqxvYTPVps=
|
||||
github.com/bep/clocks v0.5.0/go.mod h1:SUq3q+OOq41y2lRQqH5fsOoxN8GbxSiT6jvoVVLCVhU=
|
||||
github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
|
||||
@@ -565,6 +567,12 @@ github.com/rs/zerolog v1.34.0/go.mod h1:bJsvje4Z08ROH4Nhs5iH600c3IkWhwp44iRc54W6
|
||||
github.com/russross/blackfriday/v2 v2.1.0/go.mod h1:+Rmxgy9KzJVeS9/2gXHxylqXiyQDYRxCVz55jmeOWTM=
|
||||
github.com/sajari/fuzzy v1.0.0 h1:+FmwVvJErsd0d0hAPlj4CxqxUtQY/fOoY0DwX4ykpRY=
|
||||
github.com/sajari/fuzzy v1.0.0/go.mod h1:OjYR6KxoWOe9+dOlXeiCJd4dIbED4Oo8wpS89o0pwOo=
|
||||
github.com/samber/lo v1.52.0 h1:Rvi+3BFHES3A8meP33VPAxiBZX/Aws5RxrschYGjomw=
|
||||
github.com/samber/lo v1.52.0/go.mod h1:4+MXEGsJzbKGaUEQFKBq2xtfuznW9oz/WrgyzMzRoM0=
|
||||
github.com/samber/slog-common v0.20.0 h1:WaLnm/aCvBJSk5nR5aXZTFBaV0B47A+AEaEOiZDeUnc=
|
||||
github.com/samber/slog-common v0.20.0/go.mod h1:+Ozat1jgnnE59UAlmNX1IF3IByHsODnnwf9jUcBZ+m8=
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1 h1:RMOq8XqzfuGx1X0TEIlS9OXbbFmqLY2/wJppghz66YY=
|
||||
github.com/samber/slog-zerolog/v2 v2.9.1/go.mod h1:DQYYve14WgCRN/XnKeHl4266jXK0DgYkYXkfZ4Fp98k=
|
||||
github.com/sebdah/goldie/v2 v2.8.0 h1:dZb9wR8q5++oplmEiJT+U/5KyotVD+HNGCAc5gNr8rc=
|
||||
github.com/sebdah/goldie/v2 v2.8.0/go.mod h1:oZ9fp0+se1eapSRjfYbsV/0Hqhbuu3bJVvKI/NNtssI=
|
||||
github.com/segmentio/asm v1.2.1 h1:DTNbBqs57ioxAD4PrArqftgypG4/qNpXoJx8TVXxPR0=
|
||||
|
||||
@@ -6,7 +6,7 @@ import (
|
||||
stdlog "log"
|
||||
"os"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
|
||||
"github.com/rs/zerolog"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
@@ -5,10 +5,11 @@ import (
|
||||
"net/http"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog"
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/ryanhamamura/games/config"
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -64,25 +65,15 @@ func colorLatency(d time.Duration, useColor bool) string {
|
||||
}
|
||||
}
|
||||
|
||||
type responseWriter struct {
|
||||
http.ResponseWriter
|
||||
status int
|
||||
}
|
||||
|
||||
func (rw *responseWriter) WriteHeader(code int) {
|
||||
rw.status = code
|
||||
rw.ResponseWriter.WriteHeader(code)
|
||||
}
|
||||
|
||||
func RequestLogger(logger *zerolog.Logger, env config.Environment) func(http.Handler) http.Handler {
|
||||
return func(next http.Handler) http.Handler {
|
||||
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
start := time.Now()
|
||||
rw := &responseWriter{ResponseWriter: w}
|
||||
ww := middleware.NewWrapResponseWriter(w, r.ProtoMajor)
|
||||
|
||||
next.ServeHTTP(rw, r)
|
||||
next.ServeHTTP(ww, r)
|
||||
|
||||
status := rw.status
|
||||
status := ww.Status()
|
||||
if status == 0 {
|
||||
status = http.StatusOK
|
||||
}
|
||||
|
||||
47
main.go
47
main.go
@@ -2,7 +2,6 @@ package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
"embed"
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"net"
|
||||
@@ -11,31 +10,35 @@ import (
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/db"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/logging"
|
||||
appnats "github.com/ryanhamamura/c4/nats"
|
||||
"github.com/ryanhamamura/c4/router"
|
||||
"github.com/ryanhamamura/c4/sessions"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/go-chi/chi/v5/middleware"
|
||||
"github.com/rs/zerolog/log"
|
||||
slogzerolog "github.com/samber/slog-zerolog/v2"
|
||||
"golang.org/x/sync/errgroup"
|
||||
)
|
||||
|
||||
//go:embed assets
|
||||
var assets embed.FS
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/logging"
|
||||
appnats "github.com/ryanhamamura/games/nats"
|
||||
"github.com/ryanhamamura/games/router"
|
||||
"github.com/ryanhamamura/games/sessions"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
"github.com/ryanhamamura/games/version"
|
||||
)
|
||||
|
||||
func main() {
|
||||
ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
|
||||
defer cancel()
|
||||
|
||||
cfg := config.Global
|
||||
logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
||||
zerologLogger := logging.SetupLogger(cfg.Environment, cfg.LogLevel)
|
||||
slog.SetDefault(slog.New(slogzerolog.Option{
|
||||
Level: slogzerolog.ZeroLogLeveler{Logger: zerologLogger},
|
||||
Logger: zerologLogger,
|
||||
NoTimestamp: true,
|
||||
}.NewZerologHandler()))
|
||||
|
||||
if err := run(ctx); err != nil && err != http.ErrServerClosed {
|
||||
log.Fatal().Err(err).Msg("server error")
|
||||
@@ -45,7 +48,7 @@ func main() {
|
||||
func run(ctx context.Context) error {
|
||||
cfg := config.Global
|
||||
addr := fmt.Sprintf("%s:%s", cfg.Host, cfg.Port)
|
||||
slog.Info("server starting", "addr", addr)
|
||||
slog.Info("server starting", "addr", addr, "version", version.Version, "commit", version.Commit)
|
||||
defer slog.Info("server shutdown complete")
|
||||
|
||||
eg, egctx := errgroup.WithContext(ctx)
|
||||
@@ -71,14 +74,14 @@ func run(ctx context.Context) error {
|
||||
defer cleanupNATS()
|
||||
|
||||
// Game stores
|
||||
store := game.NewGameStore(queries)
|
||||
store := connect4.NewStore(queries)
|
||||
store.SetNotifyFunc(func(gameID string) {
|
||||
nc.Publish("game."+gameID, nil) //nolint:errcheck // best-effort notification
|
||||
nc.Publish(connect4.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
|
||||
})
|
||||
|
||||
snakeStore := snake.NewSnakeStore(queries)
|
||||
snakeStore.SetNotifyFunc(func(gameID string) {
|
||||
nc.Publish("snake."+gameID, nil) //nolint:errcheck // best-effort notification
|
||||
nc.Publish(snake.GameSubject(gameID), nil) //nolint:errcheck // best-effort notification
|
||||
})
|
||||
|
||||
// Router
|
||||
@@ -90,7 +93,7 @@ func run(ctx context.Context) error {
|
||||
sessionManager.LoadAndSave,
|
||||
)
|
||||
|
||||
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore, assets)
|
||||
router.SetupRoutes(r, queries, sessionManager, nc, store, snakeStore)
|
||||
|
||||
// HTTP server
|
||||
srv := &http.Server{
|
||||
@@ -100,6 +103,10 @@ func run(ctx context.Context) error {
|
||||
BaseContext: func(l net.Listener) context.Context {
|
||||
return egctx
|
||||
},
|
||||
ErrorLog: slog.NewLogLogger(
|
||||
slog.Default().Handler(),
|
||||
slog.LevelError,
|
||||
),
|
||||
}
|
||||
|
||||
eg.Go(func() error {
|
||||
|
||||
@@ -2,24 +2,25 @@
|
||||
package router
|
||||
|
||||
import (
|
||||
"embed"
|
||||
"io/fs"
|
||||
"net/http"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/c4/config"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/features/auth"
|
||||
"github.com/ryanhamamura/c4/features/c4game"
|
||||
"github.com/ryanhamamura/c4/features/lobby"
|
||||
"github.com/ryanhamamura/c4/features/snakegame"
|
||||
"github.com/ryanhamamura/c4/game"
|
||||
"github.com/ryanhamamura/c4/snake"
|
||||
|
||||
"github.com/alexedwards/scs/v2"
|
||||
"github.com/go-chi/chi/v5"
|
||||
"github.com/nats-io/nats.go"
|
||||
"github.com/starfederation/datastar-go/datastar"
|
||||
|
||||
"github.com/ryanhamamura/games/assets"
|
||||
"github.com/ryanhamamura/games/config"
|
||||
"github.com/ryanhamamura/games/connect4"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/features/auth"
|
||||
"github.com/ryanhamamura/games/features/c4game"
|
||||
c4services "github.com/ryanhamamura/games/features/c4game/services"
|
||||
"github.com/ryanhamamura/games/features/lobby"
|
||||
"github.com/ryanhamamura/games/features/snakegame"
|
||||
snakeservices "github.com/ryanhamamura/games/features/snakegame/services"
|
||||
"github.com/ryanhamamura/games/snake"
|
||||
)
|
||||
|
||||
func SetupRoutes(
|
||||
@@ -27,23 +28,25 @@ func SetupRoutes(
|
||||
queries *repository.Queries,
|
||||
sessions *scs.SessionManager,
|
||||
nc *nats.Conn,
|
||||
store *game.GameStore,
|
||||
store *connect4.Store,
|
||||
snakeStore *snake.SnakeStore,
|
||||
assets embed.FS,
|
||||
) {
|
||||
// Static assets
|
||||
subFS, _ := fs.Sub(assets, "assets")
|
||||
router.Handle("/assets/*", http.StripPrefix("/assets/", http.FileServerFS(subFS)))
|
||||
router.Handle("/assets/*", assets.Handler())
|
||||
|
||||
// Hot-reload for development
|
||||
if config.Global.Environment == config.Dev {
|
||||
setupReload(router)
|
||||
}
|
||||
|
||||
// Services
|
||||
c4Svc := c4services.NewGameService(nc, queries)
|
||||
snakeSvc := snakeservices.NewGameService(nc)
|
||||
|
||||
auth.SetupRoutes(router, queries, sessions)
|
||||
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
|
||||
c4game.SetupRoutes(router, store, nc, sessions, queries)
|
||||
snakegame.SetupRoutes(router, snakeStore, nc, sessions)
|
||||
c4game.SetupRoutes(router, store, c4Svc, sessions)
|
||||
snakegame.SetupRoutes(router, snakeStore, snakeSvc, sessions)
|
||||
}
|
||||
|
||||
func setupReload(router chi.Router) {
|
||||
|
||||
@@ -8,12 +8,19 @@ import (
|
||||
"net/http"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/player"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
|
||||
"github.com/alexedwards/scs/sqlite3store"
|
||||
"github.com/alexedwards/scs/v2"
|
||||
)
|
||||
|
||||
// Session key names.
|
||||
const (
|
||||
KeyPlayerID = "player_id"
|
||||
KeyUserID = "user_id"
|
||||
KeyNickname = "nickname"
|
||||
)
|
||||
|
||||
// SetupSessionManager creates a configured session manager backed by SQLite.
|
||||
// Returns the manager and a cleanup function the caller should defer.
|
||||
func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
@@ -23,10 +30,10 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
sessionManager := scs.New()
|
||||
sessionManager.Store = store
|
||||
sessionManager.Lifetime = 30 * 24 * time.Hour
|
||||
sessionManager.Cookie.Name = "c4_session"
|
||||
sessionManager.Cookie.Name = "games_session"
|
||||
sessionManager.Cookie.Path = "/"
|
||||
sessionManager.Cookie.HttpOnly = true
|
||||
sessionManager.Cookie.Secure = true
|
||||
sessionManager.Cookie.Secure = false
|
||||
sessionManager.Cookie.SameSite = http.SameSiteLaxMode
|
||||
|
||||
slog.Info("session manager configured")
|
||||
@@ -38,12 +45,12 @@ func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
|
||||
// Authenticated users get their user UUID; guests get a random ID that
|
||||
// is generated and persisted on first access.
|
||||
func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
|
||||
pid := sm.GetString(r.Context(), "player_id")
|
||||
pid := sm.GetString(r.Context(), KeyPlayerID)
|
||||
if pid == "" {
|
||||
pid = player.GenerateID(8)
|
||||
sm.Put(r.Context(), "player_id", pid)
|
||||
sm.Put(r.Context(), KeyPlayerID, pid)
|
||||
}
|
||||
if userID := sm.GetString(r.Context(), "user_id"); userID != "" {
|
||||
if userID := sm.GetString(r.Context(), KeyUserID); userID != "" {
|
||||
return player.ID(userID)
|
||||
}
|
||||
return player.ID(pid)
|
||||
@@ -51,10 +58,10 @@ func GetPlayerID(sm *scs.SessionManager, r *http.Request) player.ID {
|
||||
|
||||
// GetUserID returns the authenticated user's UUID, or empty string for guests.
|
||||
func GetUserID(sm *scs.SessionManager, r *http.Request) string {
|
||||
return sm.GetString(r.Context(), "user_id")
|
||||
return sm.GetString(r.Context(), KeyUserID)
|
||||
}
|
||||
|
||||
// GetNickname returns the player's display name from the session.
|
||||
func GetNickname(sm *scs.SessionManager, r *http.Request) string {
|
||||
return sm.GetString(r.Context(), "nickname")
|
||||
return sm.GetString(r.Context(), KeyNickname)
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package snake
|
||||
import (
|
||||
"context"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/player"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
@@ -4,8 +4,8 @@ import (
|
||||
"context"
|
||||
"sync"
|
||||
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/c4/player"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
type SnakeStore struct {
|
||||
|
||||
@@ -4,9 +4,18 @@ import (
|
||||
"encoding/json"
|
||||
"time"
|
||||
|
||||
"github.com/ryanhamamura/c4/player"
|
||||
"github.com/ryanhamamura/games/player"
|
||||
)
|
||||
|
||||
// SubjectPrefix is the NATS subject namespace for snake games.
|
||||
const SubjectPrefix = "snake"
|
||||
|
||||
// GameSubject returns the NATS subject for game state updates.
|
||||
func GameSubject(gameID string) string { return SubjectPrefix + "." + gameID }
|
||||
|
||||
// ChatSubject returns the NATS subject for chat messages.
|
||||
func ChatSubject(gameID string) string { return SubjectPrefix + ".chat." + gameID }
|
||||
|
||||
type Direction int
|
||||
|
||||
const (
|
||||
|
||||
@@ -8,8 +8,8 @@ import (
|
||||
"io/fs"
|
||||
"testing"
|
||||
|
||||
"github.com/ryanhamamura/c4/db"
|
||||
"github.com/ryanhamamura/c4/db/repository"
|
||||
"github.com/ryanhamamura/games/db"
|
||||
"github.com/ryanhamamura/games/db/repository"
|
||||
|
||||
"github.com/pressly/goose/v3"
|
||||
_ "modernc.org/sqlite"
|
||||
|
||||
10
version/version.go
Normal file
10
version/version.go
Normal file
@@ -0,0 +1,10 @@
|
||||
// Package version holds build-time version information injected via ldflags.
|
||||
package version
|
||||
|
||||
// Version and Commit are set at build time via:
|
||||
//
|
||||
// -ldflags "-X github.com/ryanhamamura/games/version.Version=... -X github.com/ryanhamamura/games/version.Commit=..."
|
||||
var (
|
||||
Version = "dev"
|
||||
Commit = "unknown"
|
||||
)
|
||||
Reference in New Issue
Block a user