Replace "Game Lobby", "Connect 4", and "Snake" headings with colored
circles (●●●●) and tildes (~~~~) so the UI is less obviously a game
at a glance. Also neutralize the lobby description text and shorten
the back link.
Move chat to the right of the board using a flex wrapper that stacks
vertically on narrow screens. Restore original snake player colors by
removing the desaturation filter added with the dark theme.
Darken the DaisyUI theme and game board colors for a muted, low-chroma
aesthetic. Pieces use dark teal vs burgundy for subtle contrast.
Add MD5-based cache busting to the DaisyUI stylesheet link so CSS
changes are picked up without a hard refresh.
CSS animations for smoother 60fps feel despite 7Hz game ticks:
- 130ms transitions on cell background/box-shadow
- Head pop-in animation on direction changes
- Food pulse animation
- Smooth death state fade with grayscale
Per-snake colored glow on head cells.
Make server port configurable via PORT env var (default 8080).
Add deploy/ with systemd service and scripts:
- setup.sh: create games user, /opt/c4, install unit
- deploy.sh: build and install binary, restart service
- package.sh: cross-compile, tarball, base64 split for transfer
- reassemble.sh: decode and extract on target server
N-player (2-8) real-time Snake game alongside Connect 4.
Lobby has tabs to switch between games. Players join via
invite link with 10-second countdown. Game loop runs at
tick-based intervals with NATS pub/sub for state sync.
Keyboard input not yet working (Datastar keydown binding
issue still under investigation).
Use gotailwind (standalone Tailwind v4 via Go tool) with DaisyUI
plugin files — no npm needed. CSS is compiled at build time and
embedded via a Via Plugin that serves it as a static file.
Custom "connect4" theme: light, warm, playful palette with red/yellow
accents matching game pieces and board blue accent.