Add visual smoothing for snake game and systemd deployment
CSS animations for smoother 60fps feel despite 7Hz game ticks: - 130ms transitions on cell background/box-shadow - Head pop-in animation on direction changes - Food pulse animation - Smooth death state fade with grayscale Per-snake colored glow on head cells. Make server port configurable via PORT env var (default 8080). Add deploy/ with systemd service and scripts: - setup.sh: create games user, /opt/c4, install unit - deploy.sh: build and install binary, restart service - package.sh: cross-compile, tarball, base64 split for transfer - reassemble.sh: decode and extract on target server
This commit is contained in:
@@ -75,13 +75,30 @@
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.snake-cell {
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background: #16213e;
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border: 1px solid rgba(255,255,255,0.03);
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transition: background 0.05s;
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transition: background 130ms ease-in-out, box-shadow 130ms ease-out;
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}
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.snake-cell.snake-head {
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border-radius: 4px;
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animation: head-pop 130ms ease-out;
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}
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@keyframes head-pop {
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0% { transform: scale(0.6); }
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50% { transform: scale(1.08); }
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100% { transform: scale(1); }
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}
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.snake-cell.snake-food {
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background: #ff6b6b;
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border-radius: 50%;
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box-shadow: 0 0 6px rgba(255,107,107,0.6);
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animation: food-pulse 1.2s ease-in-out infinite alternate;
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}
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@keyframes food-pulse {
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from { box-shadow: 0 0 6px rgba(255,107,107,0.4); transform: scale(0.85); }
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to { box-shadow: 0 0 12px rgba(255,107,107,0.9); transform: scale(1); }
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}
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.snake-cell.snake-dead {
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opacity: 0.35;
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filter: grayscale(0.5);
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transition: opacity 400ms ease-out, background 130ms ease-in-out;
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}
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.snake-cell.snake-head { border-radius: 4px; }
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.snake-cell.snake-dead { opacity: 0.35; }
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.snake-wrapper:focus { outline: none; }
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File diff suppressed because one or more lines are too long
24
deploy/c4.service
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24
deploy/c4.service
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@@ -0,0 +1,24 @@
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[Unit]
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Description=C4 Game Lobby
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After=network.target
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[Service]
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Type=simple
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User=games
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Group=games
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WorkingDirectory=/opt/c4
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ExecStart=/opt/c4/c4
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Restart=on-failure
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RestartSec=5
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Environment=PORT=8080
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# Hardening
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NoNewPrivileges=true
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ProtectSystem=strict
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ProtectHome=true
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ReadWritePaths=/opt/c4
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PrivateTmp=true
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[Install]
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WantedBy=multi-user.target
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31
deploy/deploy.sh
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31
deploy/deploy.sh
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@@ -0,0 +1,31 @@
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#!/usr/bin/env bash
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# Deploy the c4 binary to /opt/c4, then restart the service.
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# Works from the repo (builds first) or from an extracted tarball (pre-built binary).
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set -euo pipefail
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ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
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INSTALL_DIR="/opt/c4"
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BINARY="$ROOT_DIR/c4"
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# If Go is available and we have source, build fresh
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if [[ -f "$ROOT_DIR/go.mod" ]] && command -v go &>/dev/null; then
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echo "Building CSS..."
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(cd "$ROOT_DIR" && go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify)
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echo "Building binary..."
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(cd "$ROOT_DIR" && CGO_ENABLED=0 go build -o c4 .)
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fi
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if [[ ! -f "$BINARY" ]]; then
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echo "ERROR: Binary not found at $BINARY" >&2
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exit 1
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fi
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echo "Installing to $INSTALL_DIR..."
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install -o games -g games -m 755 "$BINARY" "$INSTALL_DIR/c4"
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echo "Restarting service..."
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systemctl restart c4.service
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echo "Done. Status:"
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systemctl status c4.service --no-pager
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87
deploy/package.sh
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87
deploy/package.sh
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@@ -0,0 +1,87 @@
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#!/usr/bin/env bash
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# Build the c4 binary, bundle it with deploy files into a tarball,
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# base64-encode it, and split into 25MB chunks for transfer.
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set -euo pipefail
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REPO_DIR="$(cd "$(dirname "$0")/.." && pwd)"
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cd "$REPO_DIR"
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TIMESTAMP=$(date +%Y%m%d-%H%M%S)
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TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
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BASE64_FILE="c4-deploy-${TIMESTAMP}_b64.txt"
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#==============================================================================
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# Clean previous artifacts
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#==============================================================================
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echo "--- Cleaning old artifacts ---"
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rm -f ./c4 c4-deploy-*.tar.gz c4-deploy-*_b64*.txt
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#==============================================================================
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# Build
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#==============================================================================
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echo "--- Building CSS ---"
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go tool gotailwind -i assets/css/input.css -o assets/css/output.css --minify
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echo "--- Building binary (linux/amd64) ---"
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CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o c4 .
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#==============================================================================
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# Verify required files
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#==============================================================================
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echo "--- Verifying files ---"
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REQUIRED_FILES=(
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c4
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deploy/setup.sh
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deploy/deploy.sh
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deploy/reassemble.sh
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deploy/c4.service
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)
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for f in "${REQUIRED_FILES[@]}"; do
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if [[ ! -f "$f" ]]; then
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echo "ERROR: Missing required file: $f" >&2
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exit 1
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fi
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echo " OK $f"
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done
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#==============================================================================
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# Create tarball
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#==============================================================================
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echo "--- Creating tarball ---"
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tar -czf "/tmp/${TARBALL}" --transform 's,^,c4/,' \
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c4 \
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deploy/setup.sh \
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deploy/deploy.sh \
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deploy/reassemble.sh \
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deploy/c4.service
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mv "/tmp/${TARBALL}" .
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echo " -> ${TARBALL} ($(du -h "${TARBALL}" | cut -f1))"
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#==============================================================================
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# Base64 encode and split
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#==============================================================================
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echo "--- Base64 encoding ---"
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base64 "${TARBALL}" > "${BASE64_FILE}"
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echo " -> ${BASE64_FILE} ($(du -h "${BASE64_FILE}" | cut -f1))"
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echo "--- Splitting into 25MB chunks ---"
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split -b 25M -d --additional-suffix=.txt "${BASE64_FILE}" "c4-deploy-${TIMESTAMP}_b64_part"
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rm -f "${BASE64_FILE}"
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CHUNKS=(c4-deploy-${TIMESTAMP}_b64_part*.txt)
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echo " -> ${#CHUNKS[@]} chunk(s):"
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for chunk in "${CHUNKS[@]}"; do
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echo " $chunk ($(du -h "$chunk" | cut -f1))"
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done
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#==============================================================================
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# Done
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#==============================================================================
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echo ""
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echo "=== Package Complete ==="
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echo ""
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echo "Transfer the chunk files to the target server, then run:"
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echo " ./reassemble.sh"
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echo " cd ~/c4 && sudo ./deploy/setup.sh # first time only"
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echo " cd ~/c4 && sudo ./deploy/deploy.sh"
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96
deploy/reassemble.sh
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96
deploy/reassemble.sh
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@@ -0,0 +1,96 @@
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#!/usr/bin/env bash
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# Reassembles base64 chunks and extracts the c4 deployment tarball.
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# Expects chunk files in the current directory.
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set -euo pipefail
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cd "$HOME"
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echo "=== C4 Deployment Reassembler ==="
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echo "Working directory: $HOME"
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echo ""
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#==============================================================================
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# Find and validate chunk files
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#==============================================================================
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echo "--- Finding chunk files ---"
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CHUNKS=($(ls -1 c4-deploy-*_b64_part*.txt 2>/dev/null | sort))
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if [[ ${#CHUNKS[@]} -eq 0 ]]; then
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echo "ERROR: No chunk files found matching c4-deploy-*_b64_part*.txt"
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exit 1
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fi
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echo "Found ${#CHUNKS[@]} chunks:"
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for chunk in "${CHUNKS[@]}"; do
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echo " - $chunk ($(du -h "$chunk" | cut -f1))"
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done
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#==============================================================================
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# Reassemble and decode
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#==============================================================================
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echo ""
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echo "--- Reassembling chunks ---"
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TIMESTAMP=$(echo "${CHUNKS[0]}" | sed -E 's/c4-deploy-([0-9]+-[0-9]+)_b64_part.*/\1/')
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TARBALL="c4-deploy-${TIMESTAMP}.tar.gz"
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COMBINED="combined_b64.txt"
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echo "Concatenating chunks..."
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cat "${CHUNKS[@]}" > "$COMBINED"
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echo " -> Created $COMBINED ($(du -h "$COMBINED" | cut -f1))"
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echo "Decoding base64..."
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base64 -d "$COMBINED" > "$TARBALL"
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echo " -> Created $TARBALL ($(du -h "$TARBALL" | cut -f1))"
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echo "Verifying tarball..."
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if tar -tzf "$TARBALL" > /dev/null 2>&1; then
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echo " -> Tarball is valid"
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else
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echo "ERROR: Tarball verification failed"
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exit 1
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fi
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#==============================================================================
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# Archive existing source
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#==============================================================================
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echo ""
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echo "--- Archiving existing source ---"
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if [[ -d c4 ]]; then
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rm -rf c4.bak
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mv c4 c4.bak
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echo " -> Moved c4 -> c4.bak"
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else
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echo " -> No existing c4 directory"
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fi
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#==============================================================================
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# Extract
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#==============================================================================
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echo ""
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echo "--- Extracting tarball ---"
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tar -xzf "$TARBALL"
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echo " -> Extracted to ~/c4"
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#==============================================================================
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# Cleanup
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#==============================================================================
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echo ""
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echo "--- Cleaning up ---"
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rm -f "$COMBINED" "$TARBALL" "${CHUNKS[@]}"
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echo " -> Removed chunks, combined base64, and tarball"
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#==============================================================================
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# Next steps
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#==============================================================================
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echo ""
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echo "=== Reassembly Complete ==="
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echo ""
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echo "Next steps:"
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echo " cd ~/c4"
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echo " sudo ./deploy/setup.sh # first time only"
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echo " sudo ./deploy/deploy.sh"
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29
deploy/setup.sh
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29
deploy/setup.sh
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@@ -0,0 +1,29 @@
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#!/usr/bin/env bash
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# One-time setup: create the games user, install directory, and systemd unit.
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# Run as root (or with sudo).
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set -euo pipefail
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if [[ $EUID -ne 0 ]]; then
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echo "Run as root: sudo $0" >&2
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exit 1
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fi
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# Create system user if it doesn't exist
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if ! id -u games &>/dev/null; then
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useradd --system --shell /usr/sbin/nologin --home-dir /opt/c4 --create-home games
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echo "Created system user: games"
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else
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echo "User 'games' already exists"
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fi
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# Ensure install directory exists with correct ownership
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install -d -o games -g games -m 755 /opt/c4
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install -d -o games -g games -m 755 /opt/c4/data
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# Install systemd unit
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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cp "$SCRIPT_DIR/c4.service" /etc/systemd/system/c4.service
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systemctl daemon-reload
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systemctl enable c4.service
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echo "Setup complete. Run deploy.sh to build and start the service."
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18
main.go
18
main.go
@@ -6,6 +6,7 @@ import (
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_ "embed"
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"log"
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"net/http"
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"os"
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"github.com/google/uuid"
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@@ -20,9 +21,11 @@ import (
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"github.com/ryanhamamura/via/vianats"
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)
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var store = game.NewGameStore()
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var snakeStore = snake.NewSnakeStore()
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var queries *gen.Queries
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var (
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store = game.NewGameStore()
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snakeStore = snake.NewSnakeStore()
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queries *gen.Queries
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)
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//go:embed assets/css/output.css
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var daisyUICSS []byte
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@@ -35,6 +38,13 @@ func DaisyUIPlugin(v *via.V) {
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v.AppendToHead(h.Link(h.Rel("stylesheet"), h.Href("/_plugins/daisyui/style.css")))
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}
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func port() string {
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if p := os.Getenv("PORT"); p != "" {
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return p
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}
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return "7331"
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}
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func main() {
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if err := db.Init("c4.db"); err != nil {
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log.Fatal(err)
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@@ -60,7 +70,7 @@ func main() {
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v.Config(via.Options{
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LogLevel: via.LogLevelDebug,
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DocumentTitle: "Game Lobby",
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ServerAddress: ":7331",
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ServerAddress: ":" + port(),
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SessionManager: sessionManager,
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PubSub: ns,
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Plugins: []via.Plugin{DaisyUIPlugin},
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@@ -64,8 +64,9 @@ func SnakeBoard(sg *snake.SnakeGame) h.H {
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case ci.snakeIdx >= 0:
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s := state.Snakes[ci.snakeIdx]
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colorIdx := ci.snakeIdx
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bg := ""
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if colorIdx < len(snake.SnakeColors) {
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bg := snake.SnakeColors[colorIdx]
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bg = snake.SnakeColors[colorIdx]
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style += fmt.Sprintf("background:%s;", bg)
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}
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if !s.Alive {
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@@ -73,6 +74,9 @@ func SnakeBoard(sg *snake.SnakeGame) h.H {
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}
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if ci.isHead {
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class += " snake-head"
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if bg != "" {
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style += fmt.Sprintf("box-shadow:0 0 8px %s;", bg)
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}
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}
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}
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