Commit Graph

9 Commits

Author SHA1 Message Date
Ryan Hamamura
9a8fe4534d feat: add hashfs for static asset cache busting and live clock
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- Add assets package with dev/prod build tags
- Dev: serve from filesystem with Cache-Control: no-store
- Prod: use hashfs for cache-busting URLs
- Add LiveClock component to show SSE connection status
- Update templates to use StaticPath for asset URLs
2026-03-03 13:26:52 -10:00
Ryan Hamamura
de78ba6d39 refactor: extract GameService for Snake NATS/chat handling
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Apply the same service pattern from Connect 4 to Snake game.
Handlers now receive the service and call its methods instead of
managing NATS connections directly. Also aligns heartbeat to 10s
and removes ConnectionIndicator patching (matching C4 changes).
2026-03-03 12:25:25 -10:00
Ryan Hamamura
8536f8e948 refactor: extract GameService for Connect 4 NATS/chat handling
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Move NATS subscription and chat room management into a dedicated
GameService, following the portigo service pattern. Handlers now
receive the service and call its methods instead of managing
NATS connections directly.
2026-03-03 12:23:25 -10:00
Ryan Hamamura
c6885a069b refactor: rename Go module from c4 to games
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Rename module path github.com/ryanhamamura/c4 to
github.com/ryanhamamura/games across go.mod, all source files,
and golangci config.
2026-03-02 20:41:20 -10:00
Ryan Hamamura
38eb9ee398 refactor: rename game package to connect4, drop Game prefix from types
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Rename game/ -> connect4/ to avoid c4/game stutter. Drop redundant
Game prefix from exported types (GameStore -> Store, GameInstance ->
Instance, GameStatus -> Status). Rename NATS subjects from game.{id}
to connect4.{id}. URL routes unchanged.
2026-03-02 20:31:00 -10:00
Ryan Hamamura
587f392b8b fix: serve datastar locally and clean up session/route config
Replace CDN-hosted datastar beta.11 with local v1.0.0-RC.7 to fix
client-side expression incompatibilities with the Go SDK. Also fix
quoted CSS class keys in data-class expressions, harden session cookie
settings (named cookie, Secure flag), simplify SetupRoutes to not
return an error, and regenerate templ output.
2026-03-02 14:34:39 -10:00
Ryan Hamamura
afd8a3e9d0 fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
2026-03-02 12:38:21 -10:00
Ryan Hamamura
2aa026b1d5 refactor: remove persister abstraction layer
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Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
2026-03-02 12:30:33 -10:00
Ryan Hamamura
8c3b3fc6ea refactor: replace via framework with chi + templ + datastar
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Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
2026-03-02 12:16:25 -10:00