fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
This commit is contained in:
Ryan Hamamura
2026-03-02 12:38:21 -10:00
parent 2aa026b1d5
commit afd8a3e9d0
18 changed files with 67 additions and 41 deletions

View File

@@ -40,10 +40,18 @@ func SetupRoutes(
setupReload(router)
}
auth.SetupRoutes(router, queries, sessions)
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
c4game.SetupRoutes(router, store, nc, sessions, queries)
snakegame.SetupRoutes(router, snakeStore, nc, sessions)
if err := auth.SetupRoutes(router, queries, sessions); err != nil {
return err
}
if err := lobby.SetupRoutes(router, queries, sessions, store, snakeStore); err != nil {
return err
}
if err := c4game.SetupRoutes(router, store, nc, sessions, queries); err != nil {
return err
}
if err := snakegame.SetupRoutes(router, snakeStore, nc, sessions); err != nil {
return err
}
return nil
}