CSS animations for smoother 60fps feel despite 7Hz game ticks:
- 130ms transitions on cell background/box-shadow
- Head pop-in animation on direction changes
- Food pulse animation
- Smooth death state fade with grayscale
Per-snake colored glow on head cells.
Make server port configurable via PORT env var (default 8080).
Add deploy/ with systemd service and scripts:
- setup.sh: create games user, /opt/c4, install unit
- deploy.sh: build and install binary, restart service
- package.sh: cross-compile, tarball, base64 split for transfer
- reassemble.sh: decode and extract on target server
N-player (2-8) real-time Snake game alongside Connect 4.
Lobby has tabs to switch between games. Players join via
invite link with 10-second countdown. Game loop runs at
tick-based intervals with NATS pub/sub for state sync.
Keyboard input not yet working (Datastar keydown binding
issue still under investigation).