Commit Graph

68 Commits

Author SHA1 Message Date
Ryan Hamamura
2dc75107d1 Add visual smoothing for snake game and systemd deployment
CSS animations for smoother 60fps feel despite 7Hz game ticks:
- 130ms transitions on cell background/box-shadow
- Head pop-in animation on direction changes
- Food pulse animation
- Smooth death state fade with grayscale

Per-snake colored glow on head cells.

Make server port configurable via PORT env var (default 8080).

Add deploy/ with systemd service and scripts:
- setup.sh: create games user, /opt/c4, install unit
- deploy.sh: build and install binary, restart service
- package.sh: cross-compile, tarball, base64 split for transfer
- reassemble.sh: decode and extract on target server
2026-02-04 06:50:18 -10:00
Ryan Hamamura
038c4b3f22 Update via to v0.4.0 and decouple tick rate from snake speed
Use via.OnKeyDownMap for snake keybindings, replacing the manual
dataExpr/rawDataAttr workaround. Window-scoped key handling removes
the need for tabindex/focus hacks, and WithPreventDefault on arrow
keys prevents page scrolling during gameplay.

Introduce a 60 FPS tick loop with a separate snake movement speed
(7 cells/s) so direction input is polled every frame but game state
only advances at the configured rate.
2026-02-02 09:18:13 -10:00
Ryan Hamamura
7e78664534 WIP: Add multiplayer Snake game
N-player (2-8) real-time Snake game alongside Connect 4.
Lobby has tabs to switch between games. Players join via
invite link with 10-second countdown. Game loop runs at
tick-based intervals with NATS pub/sub for state sync.

Keyboard input not yet working (Datastar keydown binding
issue still under investigation).
2026-02-02 07:26:28 -10:00
Ryan Hamamura
a6b5a46a8a Replace polling loop with NATS pub/sub for game updates
Use via's embedded NATS server to notify players of state changes
instead of a 100ms polling ticker. Each player subscribes to
"game.<id>" on page load; via auto-cleans subscriptions on disconnect,
eliminating the need for manual player tracking and RegisterSync.
2026-01-31 10:26:31 -10:00
Ryan Hamamura
d079b90a33 Update via dependency from v0.2.5 to v0.3.1 2026-01-31 09:30:32 -10:00
Ryan Hamamura
f590a2444a Replace PicoCSS with DaisyUI + Tailwind v4
Use gotailwind (standalone Tailwind v4 via Go tool) with DaisyUI
plugin files — no npm needed. CSS is compiled at build time and
embedded via a Via Plugin that serves it as a static file.

Custom "connect4" theme: light, warm, playful palette with red/yellow
accents matching game pieces and board blue accent.
2026-01-31 07:31:29 -10:00
Ryan Hamamura
dcab4343e5 Add login prompt for game invite links
When unauthenticated users visit a game invite link, show a prompt
with options to log in, register, or continue as guest. After
login/register, redirect back to the original game URL.
2026-01-22 21:50:50 -10:00
Ryan Hamamura
5e1712c4a0 Use SQLite for session storage
Upgrade via to v0.2.5 and switch from in-memory sessions to SQLite-backed
sessions for persistence across server restarts.
2026-01-22 16:53:47 -10:00
Ryan Hamamura
ee762fb841 Fix player reconnection by re-registering sync context
When an existing player reconnects to a game, their sync context
is now updated so they continue receiving real-time updates.
2026-01-14 21:54:07 -10:00
Ryan Hamamura
2cd5b1d289 Add play again button for rematch after game ends
When a game finishes (win or draw), players see a "Play again" button.
Clicking it creates a new game and the opponent sees a "Join Rematch"
link to join the same game.
2026-01-14 18:02:26 -10:00
Ryan Hamamura
5f452914f8 Add game deletion with authorization check
- Add Delete method to GameStore and Persister interface
- Add delete button to game list on home page
- Verify user owns game before allowing deletion
- Use status constants instead of magic numbers
- Remove unused variable in persister
2026-01-14 17:44:09 -10:00
Ryan Hamamura
d96f7dcc29 Show user's active games on home page after login 2026-01-14 17:11:27 -10:00
Ryan Hamamura
2153b6ad75 Add c4.db to gitignore 2026-01-14 16:59:45 -10:00
Ryan Hamamura
b264d8990b Add user authentication and game persistence with SQLite
- User registration/login with bcrypt password hashing
- SQLite database with goose migrations and sqlc-generated queries
- Games and players persisted to database, resumable after restart
- Guest play still supported alongside authenticated users
- Auth UI components (login/register forms, auth header, guest banner)
2026-01-14 16:59:40 -10:00
Ryan Hamamura
03dcfdbf85 Revert "Auto-generate nicknames for invitees joining via link"
This reverts commit 32e4e61635.
2026-01-14 15:41:43 -10:00
Ryan Hamamura
32e4e61635 Auto-generate nicknames for invitees joining via link
Invitees no longer need to enter a nickname - they automatically
join with a random name like "Swift Tiger" or "Happy Falcon".
Game creators still enter their nickname manually.
2026-01-14 14:45:04 -10:00
Ryan Hamamura
63d0773ab5 Simplify codebase and fix Enter key on home page
- Enter key now triggers createGame action on home page
- Remove redundant setNickname action from home page
- Remove unused code: join channel, Leave(), Stop() methods
- Consolidate ID generation into game.GenerateID()
- Remove unused CreatedAt field from Game struct
2026-01-14 14:10:18 -10:00
Ryan Hamamura
389fc12bf2 Add Connect 4 multiplayer game server
Real-time two-player Connect 4 using Via framework with:
- Game creation and invite links
- SSE-based live updates for both players
- Win detection with animated highlighting
- Session-based nickname persistence
2026-01-14 12:57:57 -10:00