feat: add single player snake mode

Add solo mode where players survive as long as possible while tracking
score (food eaten). Single player games start with a shorter 3-second
countdown vs 10 seconds for multiplayer, maintain exactly 1 food item
for classic snake feel, and end when the player dies rather than when
one player remains.

- Add GameMode type (ModeMultiplayer/ModeSinglePlayer) and Score field
- Filter single player games from "Join a Game" lobby list
- Show "Ready?" and "Score: X" UI for single player mode
- Hide invite link for single player games
- Preserve game mode on rematch
This commit is contained in:
Ryan Hamamura
2026-02-04 07:33:02 -10:00
parent 7faf94fa6d
commit f454e0d220
14 changed files with 205 additions and 78 deletions

View File

@@ -7,14 +7,32 @@ import (
"github.com/ryanhamamura/via/h"
)
func SnakeLobbyTab(nicknameBind h.H, presetClicks []h.H, activeGames []*snake.SnakeGame) h.H {
var presetButtons []h.H
func SnakeLobbyTab(nicknameBind h.H, soloClicks, multiClicks []h.H, activeGames []*snake.SnakeGame) h.H {
// Solo play buttons
var soloButtons []h.H
for i, preset := range snake.GridPresets {
var click h.H
if i < len(presetClicks) {
click = presetClicks[i]
if i < len(soloClicks) {
click = soloClicks[i]
}
presetButtons = append(presetButtons,
soloButtons = append(soloButtons,
h.Button(
h.Class("btn btn-secondary"),
h.Type("button"),
h.Text(fmt.Sprintf("%s (%d×%d)", preset.Name, preset.Width, preset.Height)),
click,
),
)
}
// Multiplayer buttons
var multiButtons []h.H
for i, preset := range snake.GridPresets {
var click h.H
if i < len(multiClicks) {
click = multiClicks[i]
}
multiButtons = append(multiButtons,
h.Button(
h.Class("btn btn-primary"),
h.Type("button"),
@@ -24,22 +42,28 @@ func SnakeLobbyTab(nicknameBind h.H, presetClicks []h.H, activeGames []*snake.Sn
)
}
createSection := h.Div(h.Class("mb-6"),
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Create Game")),
h.Div(h.Class("mb-4"),
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "snake-nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("snake-nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
nicknameBind,
h.Attr("required"),
),
nicknameField := h.Div(h.Class("mb-4"),
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "snake-nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("snake-nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
nicknameBind,
h.Attr("required"),
),
),
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, presetButtons...)...),
)
soloSection := h.Div(h.Class("mb-6"),
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Play Solo")),
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, soloButtons...)...),
)
multiSection := h.Div(h.Class("mb-6"),
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Create Multiplayer Game")),
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, multiButtons...)...),
)
var gameListEl h.H
@@ -68,7 +92,9 @@ func SnakeLobbyTab(nicknameBind h.H, presetClicks []h.H, activeGames []*snake.Sn
}
return h.Div(
createSection,
nicknameField,
soloSection,
multiSection,
gameListEl,
)
}