Files
games/ui/snakelobby.go
Ryan Hamamura f454e0d220 feat: add single player snake mode
Add solo mode where players survive as long as possible while tracking
score (food eaten). Single player games start with a shorter 3-second
countdown vs 10 seconds for multiplayer, maintain exactly 1 food item
for classic snake feel, and end when the player dies rather than when
one player remains.

- Add GameMode type (ModeMultiplayer/ModeSinglePlayer) and Score field
- Filter single player games from "Join a Game" lobby list
- Show "Ready?" and "Score: X" UI for single player mode
- Hide invite link for single player games
- Preserve game mode on rematch
2026-02-04 07:33:02 -10:00

101 lines
2.6 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package ui
import (
"fmt"
"github.com/ryanhamamura/c4/snake"
"github.com/ryanhamamura/via/h"
)
func SnakeLobbyTab(nicknameBind h.H, soloClicks, multiClicks []h.H, activeGames []*snake.SnakeGame) h.H {
// Solo play buttons
var soloButtons []h.H
for i, preset := range snake.GridPresets {
var click h.H
if i < len(soloClicks) {
click = soloClicks[i]
}
soloButtons = append(soloButtons,
h.Button(
h.Class("btn btn-secondary"),
h.Type("button"),
h.Text(fmt.Sprintf("%s (%d×%d)", preset.Name, preset.Width, preset.Height)),
click,
),
)
}
// Multiplayer buttons
var multiButtons []h.H
for i, preset := range snake.GridPresets {
var click h.H
if i < len(multiClicks) {
click = multiClicks[i]
}
multiButtons = append(multiButtons,
h.Button(
h.Class("btn btn-primary"),
h.Type("button"),
h.Text(fmt.Sprintf("%s (%d×%d)", preset.Name, preset.Width, preset.Height)),
click,
),
)
}
nicknameField := h.Div(h.Class("mb-4"),
h.FieldSet(h.Class("fieldset"),
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "snake-nickname")),
h.Input(
h.Class("input input-bordered w-full"),
h.ID("snake-nickname"),
h.Type("text"),
h.Placeholder("Enter your nickname"),
nicknameBind,
h.Attr("required"),
),
),
)
soloSection := h.Div(h.Class("mb-6"),
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Play Solo")),
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, soloButtons...)...),
)
multiSection := h.Div(h.Class("mb-6"),
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Create Multiplayer Game")),
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, multiButtons...)...),
)
var gameListEl h.H
if len(activeGames) > 0 {
var items []h.H
for _, g := range activeGames {
playerCount := g.PlayerCount()
sizeLabel := fmt.Sprintf("%d×%d", g.State.Width, g.State.Height)
statusLabel := "Waiting"
if g.Status == snake.StatusCountdown {
statusLabel = "Starting soon"
}
items = append(items, h.A(
h.Href("/snake/"+g.ID),
h.Class("flex justify-between items-center p-3 bg-base-200 rounded-lg hover:bg-base-300 no-underline text-base-content"),
h.Span(h.Text(fmt.Sprintf("%s — %d/8 players", sizeLabel, playerCount))),
h.Span(h.Class("text-sm opacity-60"), h.Text(statusLabel)),
))
}
listAttrs := []h.H{h.Class("flex flex-col gap-2")}
listAttrs = append(listAttrs, items...)
gameListEl = h.Div(h.Class("mt-6"),
h.H3(h.Class("text-lg font-bold mb-2 text-center"), h.Text("Join a Game")),
h.Div(listAttrs...),
)
}
return h.Div(
nicknameField,
soloSection,
multiSection,
gameListEl,
)
}