feat: add single player snake mode
Add solo mode where players survive as long as possible while tracking score (food eaten). Single player games start with a shorter 3-second countdown vs 10 seconds for multiplayer, maintain exactly 1 food item for classic snake feel, and end when the player dies rather than when one player remains. - Add GameMode type (ModeMultiplayer/ModeSinglePlayer) and Score field - Filter single player games from "Join a Game" lobby list - Show "Ready?" and "Score: X" UI for single player mode - Hide invite link for single player games - Preserve game mode on rematch
This commit is contained in:
31
ui/lobby.go
31
ui/lobby.go
@@ -6,20 +6,21 @@ import (
|
||||
)
|
||||
|
||||
type LobbyProps struct {
|
||||
NicknameBind h.H
|
||||
CreateGameKeyDown h.H
|
||||
CreateGameClick h.H
|
||||
IsLoggedIn bool
|
||||
Username string
|
||||
LogoutClick h.H
|
||||
UserGames []GameListItem
|
||||
DeleteGameClick func(id string) h.H
|
||||
ActiveTab string
|
||||
TabClickConnect4 h.H
|
||||
TabClickSnake h.H
|
||||
SnakeNicknameBind h.H
|
||||
SnakePresetClicks []h.H
|
||||
ActiveSnakeGames []*snake.SnakeGame
|
||||
NicknameBind h.H
|
||||
CreateGameKeyDown h.H
|
||||
CreateGameClick h.H
|
||||
IsLoggedIn bool
|
||||
Username string
|
||||
LogoutClick h.H
|
||||
UserGames []GameListItem
|
||||
DeleteGameClick func(id string) h.H
|
||||
ActiveTab string
|
||||
TabClickConnect4 h.H
|
||||
TabClickSnake h.H
|
||||
SnakeNicknameBind h.H
|
||||
SnakeSoloClicks []h.H
|
||||
SnakeMultiClicks []h.H
|
||||
ActiveSnakeGames []*snake.SnakeGame
|
||||
}
|
||||
|
||||
func LobbyView(p LobbyProps) h.H {
|
||||
@@ -40,7 +41,7 @@ func LobbyView(p LobbyProps) h.H {
|
||||
|
||||
var tabContent h.H
|
||||
if p.ActiveTab == "snake" {
|
||||
tabContent = SnakeLobbyTab(p.SnakeNicknameBind, p.SnakePresetClicks, p.ActiveSnakeGames)
|
||||
tabContent = SnakeLobbyTab(p.SnakeNicknameBind, p.SnakeSoloClicks, p.SnakeMultiClicks, p.ActiveSnakeGames)
|
||||
} else {
|
||||
tabContent = connect4LobbyContent(p)
|
||||
}
|
||||
|
||||
@@ -7,14 +7,32 @@ import (
|
||||
"github.com/ryanhamamura/via/h"
|
||||
)
|
||||
|
||||
func SnakeLobbyTab(nicknameBind h.H, presetClicks []h.H, activeGames []*snake.SnakeGame) h.H {
|
||||
var presetButtons []h.H
|
||||
func SnakeLobbyTab(nicknameBind h.H, soloClicks, multiClicks []h.H, activeGames []*snake.SnakeGame) h.H {
|
||||
// Solo play buttons
|
||||
var soloButtons []h.H
|
||||
for i, preset := range snake.GridPresets {
|
||||
var click h.H
|
||||
if i < len(presetClicks) {
|
||||
click = presetClicks[i]
|
||||
if i < len(soloClicks) {
|
||||
click = soloClicks[i]
|
||||
}
|
||||
presetButtons = append(presetButtons,
|
||||
soloButtons = append(soloButtons,
|
||||
h.Button(
|
||||
h.Class("btn btn-secondary"),
|
||||
h.Type("button"),
|
||||
h.Text(fmt.Sprintf("%s (%d×%d)", preset.Name, preset.Width, preset.Height)),
|
||||
click,
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
// Multiplayer buttons
|
||||
var multiButtons []h.H
|
||||
for i, preset := range snake.GridPresets {
|
||||
var click h.H
|
||||
if i < len(multiClicks) {
|
||||
click = multiClicks[i]
|
||||
}
|
||||
multiButtons = append(multiButtons,
|
||||
h.Button(
|
||||
h.Class("btn btn-primary"),
|
||||
h.Type("button"),
|
||||
@@ -24,22 +42,28 @@ func SnakeLobbyTab(nicknameBind h.H, presetClicks []h.H, activeGames []*snake.Sn
|
||||
)
|
||||
}
|
||||
|
||||
createSection := h.Div(h.Class("mb-6"),
|
||||
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Create Game")),
|
||||
h.Div(h.Class("mb-4"),
|
||||
h.FieldSet(h.Class("fieldset"),
|
||||
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "snake-nickname")),
|
||||
h.Input(
|
||||
h.Class("input input-bordered w-full"),
|
||||
h.ID("snake-nickname"),
|
||||
h.Type("text"),
|
||||
h.Placeholder("Enter your nickname"),
|
||||
nicknameBind,
|
||||
h.Attr("required"),
|
||||
),
|
||||
nicknameField := h.Div(h.Class("mb-4"),
|
||||
h.FieldSet(h.Class("fieldset"),
|
||||
h.Label(h.Class("label"), h.Text("Your Nickname"), h.Attr("for", "snake-nickname")),
|
||||
h.Input(
|
||||
h.Class("input input-bordered w-full"),
|
||||
h.ID("snake-nickname"),
|
||||
h.Type("text"),
|
||||
h.Placeholder("Enter your nickname"),
|
||||
nicknameBind,
|
||||
h.Attr("required"),
|
||||
),
|
||||
),
|
||||
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, presetButtons...)...),
|
||||
)
|
||||
|
||||
soloSection := h.Div(h.Class("mb-6"),
|
||||
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Play Solo")),
|
||||
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, soloButtons...)...),
|
||||
)
|
||||
|
||||
multiSection := h.Div(h.Class("mb-6"),
|
||||
h.H3(h.Class("text-lg font-bold mb-2"), h.Text("Create Multiplayer Game")),
|
||||
h.Div(append([]h.H{h.Class("flex gap-2 justify-center")}, multiButtons...)...),
|
||||
)
|
||||
|
||||
var gameListEl h.H
|
||||
@@ -68,7 +92,9 @@ func SnakeLobbyTab(nicknameBind h.H, presetClicks []h.H, activeGames []*snake.Sn
|
||||
}
|
||||
|
||||
return h.Div(
|
||||
createSection,
|
||||
nicknameField,
|
||||
soloSection,
|
||||
multiSection,
|
||||
gameListEl,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -12,6 +12,11 @@ import (
|
||||
func SnakeStatusBanner(sg *snake.SnakeGame, mySlot int, rematchClick h.H) h.H {
|
||||
switch sg.Status {
|
||||
case snake.StatusWaitingForPlayers:
|
||||
if sg.Mode == snake.ModeSinglePlayer {
|
||||
return h.Div(h.Class("alert bg-base-200 text-xl font-bold"),
|
||||
h.Text("Ready?"),
|
||||
)
|
||||
}
|
||||
return h.Div(h.Class("alert bg-base-200 text-xl font-bold"),
|
||||
h.Text("Waiting for players..."),
|
||||
)
|
||||
@@ -35,6 +40,12 @@ func SnakeStatusBanner(sg *snake.SnakeGame, mySlot int, rematchClick h.H) h.H {
|
||||
)
|
||||
}
|
||||
}
|
||||
// Show score during single player gameplay
|
||||
if sg.Mode == snake.ModeSinglePlayer {
|
||||
return h.Div(h.Class("alert alert-success text-xl font-bold"),
|
||||
h.Text(fmt.Sprintf("Score: %d", sg.Score)),
|
||||
)
|
||||
}
|
||||
return h.Div(h.Class("alert alert-success text-xl font-bold"),
|
||||
h.Text("Go!"),
|
||||
)
|
||||
@@ -42,7 +53,11 @@ func SnakeStatusBanner(sg *snake.SnakeGame, mySlot int, rematchClick h.H) h.H {
|
||||
case snake.StatusFinished:
|
||||
var msg string
|
||||
var class string
|
||||
if sg.Winner != nil {
|
||||
|
||||
if sg.Mode == snake.ModeSinglePlayer {
|
||||
msg = fmt.Sprintf("Game Over! Score: %d", sg.Score)
|
||||
class = "alert alert-info text-xl font-bold"
|
||||
} else if sg.Winner != nil {
|
||||
if sg.Winner.Slot == mySlot {
|
||||
msg = "You win!"
|
||||
class = "alert alert-success text-xl font-bold"
|
||||
|
||||
Reference in New Issue
Block a user