feat: add connection status indicator with SSE heartbeat
- Add ConnectionIndicator component showing green/red dot - Send lastPing signal every 15 seconds via SSE - Indicator turns red if no ping received in 20 seconds - Gives users confidence the live connection is active
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@@ -1,6 +1,7 @@
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package c4game
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"strconv"
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@@ -118,11 +119,22 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
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return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
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}
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// Send initial render
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sendPing := func() error {
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ping, _ := json.Marshal(map[string]int64{"lastPing": time.Now().UnixMilli()})
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return sse.PatchSignals(ping)
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}
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// Send initial render and ping
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if err := sendPing(); err != nil {
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return
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}
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if err := patchAll(); err != nil {
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return
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}
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heartbeat := time.NewTicker(15 * time.Second)
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defer heartbeat.Stop()
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// Subscribe to game state updates
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gameCh := make(chan *nats.Msg, 64)
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gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
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@@ -140,6 +152,10 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
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select {
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case <-ctx.Done():
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return
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case <-heartbeat.C:
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if err := sendPing(); err != nil {
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return
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}
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case <-gameCh:
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if err := patchAll(); err != nil {
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return
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@@ -15,9 +15,10 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
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@layouts.Base("Connect 4") {
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<main
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class="flex flex-col items-center gap-4 p-4"
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data-signals="{chatMsg: ''}"
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data-signals="{chatMsg: '', lastPing: 0}"
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data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
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>
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@sharedcomponents.ConnectionIndicator()
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@GameContent(g, myColor, messages, chatCfg)
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</main>
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}
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