From db2d7d0252ccb70308a61418e02d59e0a1d981ef Mon Sep 17 00:00:00 2001
From: Ryan Hamamura <58859899+ryanhamamura@users.noreply.github.com>
Date: Tue, 3 Mar 2026 09:53:20 -1000
Subject: [PATCH] feat: add connection status indicator with SSE heartbeat
- Add ConnectionIndicator component showing green/red dot
- Send lastPing signal every 15 seconds via SSE
- Indicator turns red if no ping received in 20 seconds
- Gives users confidence the live connection is active
---
features/c4game/handlers.go | 18 +++++++++++++++++-
features/c4game/pages/game.templ | 3 ++-
features/common/components/shared.templ | 15 +++++++++++++++
features/snakegame/handlers.go | 20 +++++++++++++++++++-
features/snakegame/pages/game.templ | 3 ++-
5 files changed, 55 insertions(+), 4 deletions(-)
diff --git a/features/c4game/handlers.go b/features/c4game/handlers.go
index e6f5b52..08923c3 100644
--- a/features/c4game/handlers.go
+++ b/features/c4game/handlers.go
@@ -1,6 +1,7 @@
package c4game
import (
+ "encoding/json"
"fmt"
"net/http"
"strconv"
@@ -118,11 +119,22 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
return sse.PatchElementTempl(pages.GameContent(g, myColor, room.Messages(), chatCfg))
}
- // Send initial render
+ sendPing := func() error {
+ ping, _ := json.Marshal(map[string]int64{"lastPing": time.Now().UnixMilli()})
+ return sse.PatchSignals(ping)
+ }
+
+ // Send initial render and ping
+ if err := sendPing(); err != nil {
+ return
+ }
if err := patchAll(); err != nil {
return
}
+ heartbeat := time.NewTicker(15 * time.Second)
+ defer heartbeat.Stop()
+
// Subscribe to game state updates
gameCh := make(chan *nats.Msg, 64)
gameSub, err := nc.ChanSubscribe(connect4.GameSubject(gameID), gameCh)
@@ -140,6 +152,10 @@ func HandleGameEvents(store *connect4.Store, nc *nats.Conn, sm *scs.SessionManag
select {
case <-ctx.Done():
return
+ case <-heartbeat.C:
+ if err := sendPing(); err != nil {
+ return
+ }
case <-gameCh:
if err := patchAll(); err != nil {
return
diff --git a/features/c4game/pages/game.templ b/features/c4game/pages/game.templ
index c5d9f11..16204cf 100644
--- a/features/c4game/pages/game.templ
+++ b/features/c4game/pages/game.templ
@@ -15,9 +15,10 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
@layouts.Base("Connect 4") {