fix: resolve all linting errors and add SSE compression
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- Add brotli compression (level 5) to long-lived SSE event streams
  (HandleGameEvents, HandleSnakeEvents) to reduce wire payload
- Fix all errcheck violations with nolint annotations for best-effort calls
- Fix goimports: separate stdlib, third-party, and local import groups
- Fix staticcheck: add package comments, use tagged switch
- Zero lint issues remaining
This commit is contained in:
Ryan Hamamura
2026-03-02 12:38:21 -10:00
parent 2aa026b1d5
commit afd8a3e9d0
18 changed files with 67 additions and 41 deletions

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@@ -6,10 +6,11 @@ import (
"github.com/alexedwards/scs/v2"
"github.com/google/uuid"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/c4/auth"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/features/auth/pages"
"github.com/starfederation/datastar-go/datastar"
)
type LoginSignals struct {

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@@ -1,8 +1,10 @@
// Package auth handles user authentication routes and handlers.
package auth
import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/ryanhamamura/c4/db/repository"
)

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@@ -12,11 +12,12 @@ import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/features/c4game/components"
"github.com/ryanhamamura/c4/features/c4game/pages"
"github.com/ryanhamamura/c4/game"
"github.com/starfederation/datastar-go/datastar"
)
func HandleGamePage(store *game.GameStore, sessions *scs.SessionManager, queries *repository.Queries) http.HandlerFunc {
@@ -102,7 +103,9 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
myColor := gi.GetPlayerColor(playerID)
sse := datastar.NewSSE(w, r)
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
// Load initial chat messages
chatMsgs := loadChatMessages(queries, gameID)
@@ -118,7 +121,7 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
if err != nil {
return
}
defer gameSub.Unsubscribe()
defer gameSub.Unsubscribe() //nolint:errcheck
// Subscribe to chat messages
chatCh := make(chan *nats.Msg, 64)
@@ -126,7 +129,7 @@ func HandleGameEvents(store *game.GameStore, nc *nats.Conn, sessions *scs.Sessio
if err != nil {
return
}
defer chatSub.Unsubscribe()
defer chatSub.Unsubscribe() //nolint:errcheck
ctx := r.Context()
for {
@@ -263,7 +266,7 @@ func HandleSendChat(store *game.GameStore, nc *nats.Conn, sessions *scs.SessionM
datastar.NewSSE(w, r)
return
}
nc.Publish("game.chat."+gameID, data)
nc.Publish("game.chat."+gameID, data) //nolint:errcheck
// Clear the chat input
sse := datastar.NewSSE(w, r)

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@@ -1,9 +1,11 @@
// Package c4game handles Connect 4 game routes, SSE event streaming, and chat.
package c4game
import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/game"
)

View File

@@ -91,7 +91,7 @@ func HandleCreateGame(store *game.GameStore, sessions *scs.SessionManager) http.
gi := store.Create()
sse := datastar.NewSSE(w, r)
sse.ExecuteScript(fmt.Sprintf("window.location.href='/game/%s'", gi.ID()))
sse.ExecuteScript(fmt.Sprintf("window.location.href='/game/%s'", gi.ID())) //nolint:errcheck
}
}
@@ -104,10 +104,10 @@ func HandleDeleteGame(store *game.GameStore, sessions *scs.SessionManager) http.
return
}
store.Delete(gameID)
store.Delete(gameID) //nolint:errcheck
sse := datastar.NewSSE(w, r)
sse.ExecuteScript("window.location.href='/'")
sse.ExecuteScript("window.location.href='/'") //nolint:errcheck
}
}
@@ -150,7 +150,7 @@ func HandleCreateSnakeGame(snakeStore *snake.SnakeStore, sessions *scs.SessionMa
si := snakeStore.Create(preset.Width, preset.Height, mode, speed)
sse := datastar.NewSSE(w, r)
sse.ExecuteScript(fmt.Sprintf("window.location.href='/snake/%s'", si.ID()))
sse.ExecuteScript(fmt.Sprintf("window.location.href='/snake/%s'", si.ID())) //nolint:errcheck
}
}
@@ -163,6 +163,6 @@ func HandleLogout(sessions *scs.SessionManager) http.HandlerFunc {
}
sse := datastar.NewSSE(w, r)
sse.ExecuteScript("window.location.href='/'")
sse.ExecuteScript("window.location.href='/'") //nolint:errcheck
}
}

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@@ -1,3 +1,4 @@
// Package lobby handles the game lobby page, game creation, and navigation.
package lobby
import (

View File

@@ -9,11 +9,12 @@ import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/starfederation/datastar-go/datastar"
"github.com/ryanhamamura/c4/features/snakegame/components"
"github.com/ryanhamamura/c4/features/snakegame/pages"
"github.com/ryanhamamura/c4/game"
"github.com/ryanhamamura/c4/snake"
"github.com/starfederation/datastar-go/datastar"
)
func getPlayerID(sessions *scs.SessionManager, r *http.Request) snake.PlayerID {
@@ -90,7 +91,9 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
playerID := getPlayerID(sessions, r)
mySlot := si.GetPlayerSlot(playerID)
sse := datastar.NewSSE(w, r)
sse := datastar.NewSSE(w, r, datastar.WithCompression(
datastar.WithBrotli(datastar.WithBrotliLevel(5)),
))
// Send initial render
sg := si.GetGame()
@@ -110,7 +113,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
if err != nil {
return
}
defer gameSub.Unsubscribe()
defer gameSub.Unsubscribe() //nolint:errcheck
// Chat subscription (multiplayer only)
var chatCh chan *nats.Msg
@@ -124,7 +127,7 @@ func HandleSnakeEvents(snakeStore *snake.SnakeStore, nc *nats.Conn, sessions *sc
if err != nil {
return
}
defer chatSub.Unsubscribe()
defer chatSub.Unsubscribe() //nolint:errcheck
}
ctx := r.Context()

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@@ -1,9 +1,11 @@
// Package snakegame handles snake game routes, SSE event streaming, and chat.
package snakegame
import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/c4/snake"
)