refactor: remove persister abstraction layer
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Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
This commit is contained in:
Ryan Hamamura
2026-03-02 12:30:33 -10:00
parent 8c3b3fc6ea
commit 2aa026b1d5
10 changed files with 475 additions and 448 deletions

View File

@@ -8,7 +8,6 @@ import (
"sync"
"github.com/ryanhamamura/c4/config"
"github.com/ryanhamamura/c4/db"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/features/auth"
"github.com/ryanhamamura/c4/features/c4game"
@@ -30,7 +29,6 @@ func SetupRoutes(
nc *nats.Conn,
store *game.GameStore,
snakeStore *snake.SnakeStore,
chatPersister *db.ChatPersister,
assets embed.FS,
) error {
// Static assets
@@ -44,7 +42,7 @@ func SetupRoutes(
auth.SetupRoutes(router, queries, sessions)
lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
c4game.SetupRoutes(router, store, nc, sessions, chatPersister)
c4game.SetupRoutes(router, store, nc, sessions, queries)
snakegame.SetupRoutes(router, snakeStore, nc, sessions)
return nil