Inline persistence logic directly into game stores and handlers: - game/persist.go: DB mapping methods on GameStore and GameInstance - snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance - Chat persistence inlined into c4game handlers - Delete db/persister.go (GamePersister, SnakePersister, ChatPersister) - Stores now take *repository.Queries directly instead of Persister interface
75 lines
1.9 KiB
Go
75 lines
1.9 KiB
Go
// Package router wires feature routes and middleware into the central chi mux.
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package router
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import (
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"embed"
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"io/fs"
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"net/http"
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"sync"
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"github.com/ryanhamamura/c4/config"
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"github.com/ryanhamamura/c4/db/repository"
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"github.com/ryanhamamura/c4/features/auth"
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"github.com/ryanhamamura/c4/features/c4game"
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"github.com/ryanhamamura/c4/features/lobby"
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"github.com/ryanhamamura/c4/features/snakegame"
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"github.com/ryanhamamura/c4/game"
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"github.com/ryanhamamura/c4/snake"
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"github.com/alexedwards/scs/v2"
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"github.com/go-chi/chi/v5"
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"github.com/nats-io/nats.go"
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"github.com/starfederation/datastar-go/datastar"
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)
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func SetupRoutes(
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router chi.Router,
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queries *repository.Queries,
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sessions *scs.SessionManager,
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nc *nats.Conn,
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store *game.GameStore,
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snakeStore *snake.SnakeStore,
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assets embed.FS,
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) error {
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// Static assets
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subFS, _ := fs.Sub(assets, "assets")
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router.Handle("/assets/*", http.StripPrefix("/assets/", http.FileServerFS(subFS)))
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// Hot-reload for development
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if config.Global.Environment == config.Dev {
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setupReload(router)
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}
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auth.SetupRoutes(router, queries, sessions)
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lobby.SetupRoutes(router, queries, sessions, store, snakeStore)
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c4game.SetupRoutes(router, store, nc, sessions, queries)
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snakegame.SetupRoutes(router, snakeStore, nc, sessions)
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return nil
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}
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func setupReload(router chi.Router) {
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reloadChan := make(chan struct{}, 1)
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var hotReloadOnce sync.Once
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router.Get("/reload", func(w http.ResponseWriter, r *http.Request) {
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sse := datastar.NewSSE(w, r)
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reload := func() { sse.ExecuteScript("window.location.reload()") } //nolint:errcheck // dev-only
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hotReloadOnce.Do(reload)
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select {
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case <-reloadChan:
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reload()
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case <-r.Context().Done():
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}
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})
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router.Get("/hotreload", func(w http.ResponseWriter, r *http.Request) {
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select {
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case reloadChan <- struct{}{}:
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default:
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}
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w.WriteHeader(http.StatusOK)
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w.Write([]byte("OK")) //nolint:errcheck // dev-only
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})
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}
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