refactor: remove persister abstraction layer
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Inline persistence logic directly into game stores and handlers:
- game/persist.go: DB mapping methods on GameStore and GameInstance
- snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance
- Chat persistence inlined into c4game handlers
- Delete db/persister.go (GamePersister, SnakePersister, ChatPersister)
- Stores now take *repository.Queries directly instead of Persister interface
This commit is contained in:
Ryan Hamamura
2026-03-02 12:30:33 -10:00
parent 8c3b3fc6ea
commit 2aa026b1d5
10 changed files with 475 additions and 448 deletions

View File

@@ -4,7 +4,7 @@ import (
"github.com/alexedwards/scs/v2"
"github.com/go-chi/chi/v5"
"github.com/nats-io/nats.go"
"github.com/ryanhamamura/c4/db"
"github.com/ryanhamamura/c4/db/repository"
"github.com/ryanhamamura/c4/game"
)
@@ -13,14 +13,14 @@ func SetupRoutes(
store *game.GameStore,
nc *nats.Conn,
sessions *scs.SessionManager,
chatPersister *db.ChatPersister,
queries *repository.Queries,
) error {
router.Get("/game/{game_id}", HandleGamePage(store, sessions, chatPersister))
router.Get("/game/{game_id}/events", HandleGameEvents(store, nc, sessions, chatPersister))
router.Get("/game/{game_id}", HandleGamePage(store, sessions, queries))
router.Get("/game/{game_id}/events", HandleGameEvents(store, nc, sessions, queries))
router.Route("/api/game/{game_id}", func(r chi.Router) {
r.Post("/drop", HandleDropPiece(store, sessions))
r.Post("/chat", HandleSendChat(store, nc, sessions, chatPersister))
r.Post("/chat", HandleSendChat(store, nc, sessions, queries))
r.Post("/join", HandleSetNickname(store, sessions))
r.Post("/rematch", HandleRematch(store, sessions))
})