Inline persistence logic directly into game stores and handlers: - game/persist.go: DB mapping methods on GameStore and GameInstance - snake/persist.go: DB mapping methods on SnakeStore and SnakeGameInstance - Chat persistence inlined into c4game handlers - Delete db/persister.go (GamePersister, SnakePersister, ChatPersister) - Stores now take *repository.Queries directly instead of Persister interface
30 lines
807 B
Go
30 lines
807 B
Go
package c4game
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import (
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"github.com/alexedwards/scs/v2"
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"github.com/go-chi/chi/v5"
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"github.com/nats-io/nats.go"
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"github.com/ryanhamamura/c4/db/repository"
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"github.com/ryanhamamura/c4/game"
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)
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func SetupRoutes(
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router chi.Router,
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store *game.GameStore,
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nc *nats.Conn,
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sessions *scs.SessionManager,
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queries *repository.Queries,
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) error {
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router.Get("/game/{game_id}", HandleGamePage(store, sessions, queries))
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router.Get("/game/{game_id}/events", HandleGameEvents(store, nc, sessions, queries))
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router.Route("/api/game/{game_id}", func(r chi.Router) {
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r.Post("/drop", HandleDropPiece(store, sessions))
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r.Post("/chat", HandleSendChat(store, nc, sessions, queries))
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r.Post("/join", HandleSetNickname(store, sessions))
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r.Post("/rematch", HandleRematch(store, sessions))
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})
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return nil
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}
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