225 lines
5.9 KiB
Go
225 lines
5.9 KiB
Go
package via
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import (
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"bytes"
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"fmt"
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"log"
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"reflect"
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"sync"
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"time"
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"github.com/go-via/via/h"
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"github.com/starfederation/datastar-go/datastar"
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)
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// Context is the living bridge between Go and the browser.
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//
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// It binds user state and actions, manages reactive signals, and defines UI through View.
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type Context struct {
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id string
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route string
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app *via
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view func() h.H
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sse *datastar.ServerSentEventGenerator
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actionRegistry map[string]func()
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signals map[string]*signal
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signalsMux sync.Mutex
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createdAt time.Time
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}
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// View defines the UI rendered by this context.
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// The function should return an h.H element (from via/h).
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//
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// Changes to signals or state can be pushed live with Sync().
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func (c *Context) View(f func() h.H) {
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if f == nil {
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c.app.logErr(c, "failed to bind view to context: nil func")
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}
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c.view = func() h.H { return h.Div(h.ID(c.id), f()) }
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}
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type actionTrigger struct {
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id string
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}
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func (a *actionTrigger) OnClick() h.H {
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return h.Data("on:click", fmt.Sprintf("@get('/_action/%s')", a.id))
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}
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// Action registers a named event handler callable from the browser.
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//
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// Use h.OnClick("actionName") or similar event bindings to trigger actions.
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// Signal updates from the browser are automatically injected in the context before the
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// handler function executes.
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func (c *Context) Action(f func()) *actionTrigger {
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// if id == "" {
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// c.app.logErr(c, "failed to bind action to context: id is ''")
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// }
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id := genRandID()
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if f == nil {
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c.app.logErr(c, "failed to bind action '%s' to context: nil func", id)
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return nil
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}
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c.actionRegistry[id] = f
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return &actionTrigger{id}
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}
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func (c *Context) getActionFn(id string) (func(), error) {
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if f, ok := c.actionRegistry[id]; ok {
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return f, nil
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}
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return nil, fmt.Errorf("action '%s' not found", id)
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}
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func (c *Context) Signals() map[string]*signal {
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if c.signals == nil {
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c.app.logErr(c, "failed to get signal: nil signals in ctx")
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return make(map[string]*signal)
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}
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return c.signals
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}
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// Signal creates a reactive signal and initializes it with a value.
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// Use Bind() to link the value of input elements to the signal and Text() to
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// display the signal value and watch the UI update live as the input changes.
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//
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// Example:
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//
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// h.Div(
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// h.P(h.Span(h.Text("Hello, ")), h.Span(mysignal.Text())),
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// h.Input(h.Value("World"), mysignal.Bind()),
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// )
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//
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// Signals are 'alive' only in the browser, but Via always injects their values into
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// the Context before each action call.
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// If any signal value is updated by the server the update is automatically sent to the
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// browser when using Sync() or SyncSignsls().
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func (c *Context) Signal(v any) *signal {
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sigID := genRandID()
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if v == nil {
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c.app.logErr(c, "failed to bind signal: nil signal value")
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dummy := "Error"
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return &signal{
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id: sigID,
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v: reflect.ValueOf(dummy),
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t: reflect.TypeOf(dummy),
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err: fmt.Errorf("context '%s' failed to bind signal '%s': nil signal value", c.id, sigID),
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}
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}
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sig := &signal{
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id: sigID,
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v: reflect.ValueOf(v),
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t: reflect.TypeOf(v),
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changed: true,
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}
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c.signals[sigID] = sig
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return sig
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}
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func (c *Context) injectSignals(sigs map[string]any) {
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if sigs == nil {
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c.app.logErr(c, "signal injection failed: nil signals in ctx")
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return
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}
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for k, v := range sigs {
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if _, ok := c.signals[k]; !ok {
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continue
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}
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c.signals[k].v = reflect.ValueOf(v)
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c.signals[k].changed = false
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}
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}
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// Sync pushes the current view state and signal changes to the browser immediately
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// over the live SSE connection.
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func (c *Context) Sync() {
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if c.sse == nil {
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c.app.logErr(c, "sync view failed: no sse connection")
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}
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elemsPatch := bytes.NewBuffer(make([]byte, 0))
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if err := c.view().Render(elemsPatch); err != nil {
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c.app.logErr(c, "sync view failed: %v", err)
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return
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}
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_ = c.sse.PatchElements(elemsPatch.String())
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updatedSigs := make(map[string]any)
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for id, sig := range c.signals {
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if sig.err != nil {
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c.app.logWarn(c, "failed to sync signal '%s': %v", sig.id, sig.err)
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}
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if sig.changed && sig.err == nil {
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updatedSigs[id] = fmt.Sprintf("%v", sig.v)
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}
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}
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if len(updatedSigs) != 0 {
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_ = c.sse.MarshalAndPatchSignals(updatedSigs)
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}
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}
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// SyncElements pushes an immediate html patch to the browser that merges DOM
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//
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// For the merge to occur, the top level element in the patch needs to have
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// an ID that matches the ID of an element that already sits in the view.
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//
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// Example:
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//
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// If the view already contains the element:
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//
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// h.Div(
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// h.ID("my-element"),
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// h.P(h.Text("Hello from Via!"))
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// )
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//
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// Then, the merge will only occur if the ID of the top level element mattches 'my-element'.
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func (c *Context) SyncElements(elem h.H) {
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if c.sse == nil {
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c.app.logErr(c, "sync element failed: no sse connection")
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}
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if c.view == nil {
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c.app.logErr(c, "sync element failed: viewfn is nil")
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return
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}
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if elem == nil {
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c.app.logErr(c, "sync element failed: view func is nil")
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return
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}
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b := bytes.NewBuffer(make([]byte, 0))
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_ = elem.Render(b)
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c.sse.PatchElements(b.String())
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}
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// SyncSignals pushes the current signal changes to the browser immediately
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// over the live SSE connection.
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func (c *Context) SyncSignals() {
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if c.sse == nil {
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c.app.logErr(c, "sync signals failed: sse connection not found")
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}
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updatedSigs := make(map[string]any)
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for id, sig := range c.signals {
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if sig.err != nil {
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c.app.logWarn(c, "signal out of sync'%s': %v", sig.id, sig.err)
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}
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if sig.changed && sig.err == nil {
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updatedSigs[id] = fmt.Sprintf("%v", sig.v)
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}
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}
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if len(updatedSigs) != 0 {
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_ = c.sse.MarshalAndPatchSignals(updatedSigs)
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}
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}
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func newContext(id string, a *via) *Context {
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if a == nil {
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log.Fatalf("create context failed: app pointer is nil")
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}
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return &Context{
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id: id,
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app: a,
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actionRegistry: make(map[string]func()),
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signals: make(map[string]*signal),
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createdAt: time.Now(),
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}
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}
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