feat: animate fleet of container ships along bay waypoints #13

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ryan merged 1 commits from worktree-custom-markers into main 2026-02-20 21:10:25 +00:00
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@@ -1,6 +1,8 @@
package main
import (
"fmt"
"math"
"math/rand"
"strconv"
"sync"
@@ -24,6 +26,55 @@ var (
}
)
// shipState tracks a ship lerping along a loop of waypoints.
type shipState struct {
lng, lat float64
waypoints [][2]float64 // [lng, lat] pairs
wpIdx int // index of next target waypoint
progress float64 // 0..1 toward next waypoint
speed float64 // progress increment per tick
}
func (s *shipState) tick() {
s.progress += s.speed
for s.progress >= 1 {
s.progress -= 1
s.wpIdx = (s.wpIdx + 1) % len(s.waypoints)
}
from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
to := s.waypoints[s.wpIdx]
s.lng = from[0] + (to[0]-from[0])*s.progress
s.lat = from[1] + (to[1]-from[1])*s.progress
}
// heading returns clockwise degrees from north (for SVG rotation).
func (s *shipState) heading() float64 {
from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
to := s.waypoints[s.wpIdx]
dx := to[0] - from[0]
dy := to[1] - from[1]
// atan2 gives angle from +X axis; convert to CW from north
return math.Mod(math.Atan2(dx, dy)*180/math.Pi+360, 360)
}
var (
fleetOnce sync.Once
fleet struct {
mu sync.RWMutex
ships [3]shipState
}
)
const shipSVG = `<svg width="48" height="28" viewBox="0 0 80 44" xmlns="http://www.w3.org/2000/svg">` +
`<path d="M2 30 L10 42 L70 42 L78 30 Z" fill="#1b3a5c"/>` +
`<rect x="12" y="24" width="56" height="6" rx="1" fill="#2c5f8a"/>` +
`<rect x="18" y="14" width="46" height="10" rx="1" fill="#2c5f8a" stroke="#1b3a5c" stroke-width="0.5"/>` +
`<rect x="8" y="12" width="9" height="12" rx="1" fill="#d5dfe8" stroke="#2c5f8a" stroke-width="0.5"/>` +
`<rect x="9.5" y="13" width="6" height="4" rx="0.5" fill="#85c1e9"/>` +
`<rect x="10" y="4" width="5" height="8" rx="0.5" fill="#1b3a5c"/>` +
`<rect x="9.5" y="2" width="6" height="3" rx="0.5" fill="#c0392b"/>` +
`</svg>`
func main() {
v := via.New()
v.Config(via.Options{
@@ -48,6 +99,50 @@ func main() {
}()
})
// Fleet of ships following waypoint loops through SF Bay.
fleetOnce.Do(func() {
fleet.ships = [3]shipState{
{ // Golden Gate → Alcatraz → Pier 39 → back out
waypoints: [][2]float64{
{-122.478, 37.819}, {-122.423, 37.827},
{-122.410, 37.809}, {-122.423, 37.827},
},
speed: 0.03,
},
{ // Oakland → Treasure Island → Angel Island → loop
waypoints: [][2]float64{
{-122.330, 37.795}, {-122.370, 37.823},
{-122.432, 37.860}, {-122.370, 37.823},
},
speed: 0.02,
},
{ // Sausalito → Pier 39 ferry route
waypoints: [][2]float64{
{-122.480, 37.859}, {-122.435, 37.840},
{-122.410, 37.809}, {-122.435, 37.840},
},
speed: 0.025,
},
}
// Set initial positions.
for i := range fleet.ships {
s := &fleet.ships[i]
s.lng = s.waypoints[0][0]
s.lat = s.waypoints[0][1]
s.wpIdx = 1
}
go func() {
for {
time.Sleep(time.Second)
fleet.mu.Lock()
for i := range fleet.ships {
fleet.ships[i].tick()
}
fleet.mu.Unlock()
}
}()
})
v.Page("/", func(c *via.Context) {
m := maplibre.New(c, maplibre.Options{
Style: "https://demotiles.maplibre.org/style.json",
@@ -75,24 +170,27 @@ func main() {
},
})
// Custom SVG container ship marker (static)
m.AddMarker("ship", maplibre.Marker{
LngLat: maplibre.LngLat{Lng: -122.38, Lat: 37.80},
Element: `<svg width="48" height="28" viewBox="0 0 80 44" xmlns="http://www.w3.org/2000/svg">` +
`<path d="M2 30 L10 42 L70 42 L78 30 Z" fill="#1b3a5c"/>` +
`<rect x="12" y="24" width="56" height="6" rx="1" fill="#2c5f8a"/>` +
`<rect x="18" y="14" width="46" height="10" rx="1" fill="#2c5f8a" stroke="#1b3a5c" stroke-width="0.5"/>` +
`<rect x="8" y="12" width="9" height="12" rx="1" fill="#d5dfe8" stroke="#2c5f8a" stroke-width="0.5"/>` +
`<rect x="9.5" y="13" width="6" height="4" rx="0.5" fill="#85c1e9"/>` +
`<rect x="10" y="4" width="5" height="8" rx="0.5" fill="#1b3a5c"/>` +
`<rect x="9.5" y="2" width="6" height="3" rx="0.5" fill="#c0392b"/>` +
`</svg>`,
Anchor: "center",
Rotation: 45,
Popup: &maplibre.Popup{
Content: "<strong>MSC Adriatica</strong><p>Container vessel — heading NE</p>",
},
})
// Animated container ships following waypoint routes
shipNames := [3]string{"MSC Adriatica", "Evergreen Harmony", "Maersk Aurora"}
type shipSignals struct{ lng, lat *via.Signal }
var ships [3]shipSignals
fleet.mu.RLock()
for i, s := range fleet.ships {
ships[i].lng = c.Signal(s.lng)
ships[i].lat = c.Signal(s.lat)
m.AddMarker(fmt.Sprintf("ship-%d", i), maplibre.Marker{
LngSignal: ships[i].lng,
LatSignal: ships[i].lat,
Element: shipSVG,
Anchor: "center",
Rotation: s.heading(),
Popup: &maplibre.Popup{
Content: fmt.Sprintf("<strong>%s</strong>", shipNames[i]),
},
})
}
fleet.mu.RUnlock()
// Custom SVG vehicle marker — reads shared Go state
vehicleLng := c.Signal(-122.43)
@@ -113,6 +211,14 @@ func main() {
vehicle.mu.RUnlock()
vehicleLng.SetValue(lng)
vehicleLat.SetValue(lat)
fleet.mu.RLock()
for i, s := range fleet.ships {
ships[i].lng.SetValue(s.lng)
ships[i].lat.SetValue(s.lat)
}
fleet.mu.RUnlock()
c.SyncSignals()
})