6 Commits

Author SHA1 Message Date
15fda48844 fix: prevent custom element markers from rendering upside down (#15)
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2026-02-20 21:33:27 +00:00
ae32da77df feat: add RotationSignal for reactive marker rotation (#14)
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2026-02-20 21:16:40 +00:00
297808d4cc feat: animate fleet of container ships along bay waypoints (#13)
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2026-02-20 21:10:24 +00:00
c2794fa0f9 style: simplify container ship SVG marker (#12)
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2026-02-20 20:56:08 +00:00
7edd5ed1e6 style: replace simple ship icon with container vessel SVG (#11)
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CI / Build and Test (push) Successful in 36s
2026-02-20 20:53:04 +00:00
934805e707 feat: support custom HTML/SVG element markers in MapLibre (#10)
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2026-02-20 20:40:19 +00:00
4 changed files with 214 additions and 12 deletions

View File

@@ -1,6 +1,8 @@
package main
import (
"fmt"
"math"
"math/rand"
"strconv"
"sync"
@@ -24,6 +26,55 @@ var (
}
)
// shipState tracks a ship lerping along a loop of waypoints.
type shipState struct {
lng, lat float64
waypoints [][2]float64 // [lng, lat] pairs
wpIdx int // index of next target waypoint
progress float64 // 0..1 toward next waypoint
speed float64 // progress increment per tick
}
func (s *shipState) tick() {
s.progress += s.speed
for s.progress >= 1 {
s.progress -= 1
s.wpIdx = (s.wpIdx + 1) % len(s.waypoints)
}
from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
to := s.waypoints[s.wpIdx]
s.lng = from[0] + (to[0]-from[0])*s.progress
s.lat = from[1] + (to[1]-from[1])*s.progress
}
// heading returns clockwise degrees from north (for SVG rotation).
func (s *shipState) heading() float64 {
from := s.waypoints[(s.wpIdx-1+len(s.waypoints))%len(s.waypoints)]
to := s.waypoints[s.wpIdx]
dx := to[0] - from[0]
dy := to[1] - from[1]
// atan2 gives angle from +X axis; convert to CW from north
return math.Mod(math.Atan2(dx, dy)*180/math.Pi+360, 360)
}
var (
fleetOnce sync.Once
fleet struct {
mu sync.RWMutex
ships [3]shipState
}
)
const shipSVG = `<svg width="48" height="28" viewBox="0 0 80 44" xmlns="http://www.w3.org/2000/svg">` +
`<path d="M2 30 L10 42 L70 42 L78 30 Z" fill="#1b3a5c"/>` +
`<rect x="12" y="24" width="56" height="6" rx="1" fill="#2c5f8a"/>` +
`<rect x="18" y="14" width="46" height="10" rx="1" fill="#2c5f8a" stroke="#1b3a5c" stroke-width="0.5"/>` +
`<rect x="8" y="12" width="9" height="12" rx="1" fill="#d5dfe8" stroke="#2c5f8a" stroke-width="0.5"/>` +
`<rect x="9.5" y="13" width="6" height="4" rx="0.5" fill="#85c1e9"/>` +
`<rect x="10" y="4" width="5" height="8" rx="0.5" fill="#1b3a5c"/>` +
`<rect x="9.5" y="2" width="6" height="3" rx="0.5" fill="#c0392b"/>` +
`</svg>`
func main() {
v := via.New()
v.Config(via.Options{
@@ -48,6 +99,50 @@ func main() {
}()
})
// Fleet of ships following waypoint loops through SF Bay.
fleetOnce.Do(func() {
fleet.ships = [3]shipState{
{ // Golden Gate → Alcatraz → Pier 39 → back out
waypoints: [][2]float64{
{-122.478, 37.819}, {-122.423, 37.827},
{-122.410, 37.809}, {-122.423, 37.827},
},
speed: 0.03,
},
{ // Oakland → Treasure Island → Angel Island → loop
waypoints: [][2]float64{
{-122.330, 37.795}, {-122.370, 37.823},
{-122.432, 37.860}, {-122.370, 37.823},
},
speed: 0.02,
},
{ // Sausalito → Pier 39 ferry route
waypoints: [][2]float64{
{-122.480, 37.859}, {-122.435, 37.840},
{-122.410, 37.809}, {-122.435, 37.840},
},
speed: 0.025,
},
}
// Set initial positions.
for i := range fleet.ships {
s := &fleet.ships[i]
s.lng = s.waypoints[0][0]
s.lat = s.waypoints[0][1]
s.wpIdx = 1
}
go func() {
for {
time.Sleep(time.Second)
fleet.mu.Lock()
for i := range fleet.ships {
fleet.ships[i].tick()
}
fleet.mu.Unlock()
}
}()
})
v.Page("/", func(c *via.Context) {
m := maplibre.New(c, maplibre.Options{
Style: "https://demotiles.maplibre.org/style.json",
@@ -75,14 +170,41 @@ func main() {
},
})
// Purple vehicle marker — reads shared Go state
// Animated container ships following waypoint routes
shipNames := [3]string{"MSC Adriatica", "Evergreen Harmony", "Maersk Aurora"}
type shipSignals struct{ lng, lat, rot *via.Signal }
var ships [3]shipSignals
fleet.mu.RLock()
for i, s := range fleet.ships {
ships[i].lng = c.Signal(s.lng)
ships[i].lat = c.Signal(s.lat)
// SVG bow points right (east), so subtract 90° from the north-based heading.
ships[i].rot = c.Signal(s.heading() - 90)
m.AddMarker(fmt.Sprintf("ship-%d", i), maplibre.Marker{
LngSignal: ships[i].lng,
LatSignal: ships[i].lat,
RotationSignal: ships[i].rot,
Element: shipSVG,
Anchor: "center",
Popup: &maplibre.Popup{
Content: fmt.Sprintf("<strong>%s</strong>", shipNames[i]),
},
})
}
fleet.mu.RUnlock()
// Custom SVG vehicle marker — reads shared Go state
vehicleLng := c.Signal(-122.43)
vehicleLat := c.Signal(37.77)
m.AddMarker("vehicle", maplibre.Marker{
LngSignal: vehicleLng,
LatSignal: vehicleLat,
Color: "#9b59b6",
Element: `<svg width="20" height="20" viewBox="0 0 20 20" xmlns="http://www.w3.org/2000/svg">` +
`<circle cx="10" cy="10" r="9" fill="#9b59b6" stroke="#fff" stroke-width="2"/>` +
`</svg>`,
Anchor: "center",
})
c.OnInterval(time.Second, func() {
@@ -91,6 +213,15 @@ func main() {
vehicle.mu.RUnlock()
vehicleLng.SetValue(lng)
vehicleLat.SetValue(lat)
fleet.mu.RLock()
for i, s := range fleet.ships {
ships[i].lng.SetValue(s.lng)
ships[i].lat.SetValue(s.lat)
ships[i].rot.SetValue(s.heading() - 90)
}
fleet.mu.RUnlock()
c.SyncSignals()
})

View File

@@ -179,10 +179,33 @@ func initScript(m *Map) string {
// markerBodyJS generates JS to add a marker, assuming `map` is in scope.
func markerBodyJS(mapID, markerID string, mk Marker) string {
var b strings.Builder
// Use a wrapper div for custom elements so MapLibre rotates the div
// while we can independently flip the inner element to prevent inversion.
if mk.Element != "" {
b.WriteString(fmt.Sprintf(
`var _mkEl=document.createElement('div');`+
`_mkEl.style.display='inline-block';_mkEl.style.lineHeight='0';`+
`_mkEl.innerHTML=%s;`,
jsonStr(mk.Element)))
}
opts := "{"
if mk.Color != "" {
if mk.Element != "" {
opts += `element:_mkEl,`
} else if mk.Color != "" {
opts += fmt.Sprintf(`color:%s,`, jsonStr(mk.Color))
}
if mk.Anchor != "" {
opts += fmt.Sprintf(`anchor:%s,`, jsonStr(mk.Anchor))
}
// When both Element and RotationSignal are set, skip initial rotation
// in opts — we apply it post-creation with flip normalization.
if mk.RotationSignal != nil && mk.Element == "" {
opts += fmt.Sprintf(`rotation:%s,`, mk.RotationSignal.String())
} else if mk.RotationSignal == nil && mk.Rotation != 0 {
opts += fmt.Sprintf(`rotation:%s,`, formatFloat(mk.Rotation))
}
if mk.Draggable {
opts += `draggable:true,`
}
@@ -197,6 +220,15 @@ func markerBodyJS(mapID, markerID string, mk Marker) string {
opts, formatFloat(mk.LngLat.Lng), formatFloat(mk.LngLat.Lat)))
}
// Apply initial rotation with flip normalization for custom elements.
if mk.RotationSignal != nil && mk.Element != "" {
b.WriteString(fmt.Sprintf(
`var _r=%s,_f=_r>90||_r<-90;if(_f)_r=_r>0?_r-180:_r+180;`+
`mk.setRotation(_r);`+
`var _ch=_mkEl.firstElementChild;if(_ch&&_f)_ch.style.transform='scaleX(-1)';`,
mk.RotationSignal.String()))
}
if mk.Popup != nil {
b.WriteString(popupConstructorJS(*mk.Popup, "pk"))
b.WriteString(`mk.setPopup(pk);`)
@@ -235,14 +267,31 @@ func dragendHandlerJS(mapID, markerID string, mk Marker) string {
func markerEffectExpr(mapID, markerID string, mk Marker) string {
// Read signals before the guard so Datastar tracks them as dependencies
// even when the map/marker hasn't loaded yet on first evaluation.
return fmt.Sprintf(
`var lng=$%s,lat=$%s;`+
var b strings.Builder
b.WriteString(fmt.Sprintf(`var lng=$%s,lat=$%s;`, mk.LngSignal.ID(), mk.LatSignal.ID()))
if mk.RotationSignal != nil {
b.WriteString(fmt.Sprintf(`var rot=$%s;`, mk.RotationSignal.ID()))
}
b.WriteString(fmt.Sprintf(
`var m=window.__via_maps&&window.__via_maps[%s];`+
`if(m&&m._via_markers[%s]){`+
`m._via_markers[%s].setLngLat([lng,lat])}`,
mk.LngSignal.ID(), mk.LatSignal.ID(),
jsonStr(mapID), jsonStr(markerID), jsonStr(markerID),
)
`if(m&&m._via_markers[%[2]s]){`+
`m._via_markers[%[2]s].setLngLat([lng,lat])`,
jsonStr(mapID), jsonStr(markerID)))
if mk.RotationSignal != nil && mk.Element != "" {
// Normalize rotation to [-90,90] and horizontally flip the inner
// element when |rotation| > 90° to prevent upside-down markers.
b.WriteString(fmt.Sprintf(
`;var _mk=m._via_markers[%[1]s],_f=rot>90||rot<-90;`+
`if(_f)rot=rot>0?rot-180:rot+180;`+
`_mk.setRotation(rot);`+
`var _ch=_mk.getElement().firstElementChild;`+
`if(_ch)_ch.style.transform=_f?'scaleX(-1)':''`,
jsonStr(markerID)))
} else if mk.RotationSignal != nil {
b.WriteString(fmt.Sprintf(`;m._via_markers[%s].setRotation(rot)`, jsonStr(markerID)))
}
b.WriteString(`}`)
return b.String()
}
// addMarkerJS generates a self-contained IIFE to add a marker post-render.

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@@ -122,13 +122,18 @@ func (m *Map) Element(extra ...h.H) h.H {
}
}
// Hidden inputs for signal-backed marker position writeback (drag → signal)
// Hidden inputs for signal-backed marker position/rotation writeback
for _, me := range m.markers {
if me.marker.LngSignal != nil && me.marker.LatSignal != nil {
children = append(children,
h.Input(h.Type("hidden"), me.marker.LngSignal.Bind()),
h.Input(h.Type("hidden"), me.marker.LatSignal.Bind()),
)
if me.marker.RotationSignal != nil {
children = append(children,
h.Input(h.Type("hidden"), me.marker.RotationSignal.Bind()),
)
}
}
}

View File

@@ -302,11 +302,28 @@ type Marker struct {
Draggable bool
Popup *Popup
// Element is raw HTML/SVG used as a custom marker instead of the
// default pin. When set, Color is ignored.
// Do not pass untrusted user input without sanitizing it first.
Element string
// Anchor controls which part of the element sits at the coordinate.
// Values: "center" (default for custom elements), "bottom" (default
// for the pin), "top", "left", "right", "top-left", etc.
Anchor string
// Rotation is clockwise degrees. Useful for directional icons (ships, vehicles).
// Ignored when RotationSignal is set.
Rotation float64
// Signal-backed position. When set, signals drive marker position reactively.
// Initial position is read from the signal values. LngLat is ignored when signals are set.
// If Draggable is true, drag updates write back to these signals.
LngSignal *via.Signal
LatSignal *via.Signal
// RotationSignal drives marker rotation reactively. When set, Rotation is ignored.
RotationSignal *via.Signal
}
// Popup describes a map popup.