fix: draggable pin writeback and click-to-place event collision
Three related bugs in the maplibre reactive signal plumbing: 1. Draggable marker coordinates never updated because dragendHandlerJS queries for hidden inputs matching LngSignal/LatSignal IDs, but Element() never rendered those inputs. Add them after the marker data-effect divs. 2. Click-to-place marker didn't appear until moveend because Element() rendered a bare hidden input for each event signal, colliding with the user's action-bearing input (same data-bind, querySelector finds the bare one first). Remove the internal event inputs — the user provides their own via MapEvent.Input(). 3. The moveend handler dispatched 'input' on ALL data-bind inputs in the wrapper, accidentally triggering event inputs. Add an else-return so only the 5 viewport signal inputs get dispatched.
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@@ -140,6 +140,7 @@ func initScript(m *Map) string {
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`else if(sig===%[4]s)inp.value=map.getZoom();`+
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`else if(sig===%[4]s)inp.value=map.getZoom();`+
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`else if(sig===%[5]s)inp.value=map.getBearing();`+
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`else if(sig===%[5]s)inp.value=map.getBearing();`+
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`else if(sig===%[6]s)inp.value=map.getPitch();`+
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`else if(sig===%[6]s)inp.value=map.getPitch();`+
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`else return;`+
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`inp.dispatchEvent(new Event('input',{bubbles:true}));`+
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`inp.dispatchEvent(new Event('input',{bubbles:true}));`+
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`});`+
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`});`+
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`});`,
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`});`,
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@@ -122,11 +122,14 @@ func (m *Map) Element(extra ...h.H) h.H {
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}
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}
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}
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}
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// Event listener binding elements
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// Hidden inputs for signal-backed marker position writeback (drag → signal)
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for _, ev := range m.events {
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for _, me := range m.markers {
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children = append(children,
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if me.marker.LngSignal != nil && me.marker.LatSignal != nil {
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h.Input(h.Type("hidden"), ev.signal.Bind()),
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children = append(children,
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)
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h.Input(h.Type("hidden"), me.marker.LngSignal.Bind()),
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h.Input(h.Type("hidden"), me.marker.LatSignal.Bind()),
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)
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}
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}
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}
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children = append(children, extra...)
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children = append(children, extra...)
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