feat: refactor maplibre for reactive signals and Via-native API
- Export Signal type (signal → Signal) so subpackages can reference it - Expose viewport signals as public fields (CenterLng, CenterLat, Zoom, Bearing, Pitch) for .Text() display and .Bind() usage - Add signal-backed marker positions (LngSignal/LatSignal) with data-effect reactivity for server push and dragend writeback - Add event system (MapEvent, OnClick, OnLayerClick, OnMouseMove, OnContextMenu) using hidden inputs + action triggers - Add Source interface replacing type-switch, with RawSource escape hatch - Add CameraOptions for FlyTo/EaseTo/JumpTo/FitBounds/Stop - Add Control interface with NavigationControl, ScaleControl, GeolocateControl, FullscreenControl - Expand Options with interaction toggles, MaxBounds, and Extra map - Add effectspike example to validate data-effect with server-pushed signals - Update maplibre example to showcase all new features
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@@ -97,7 +97,7 @@ func buildAttrKey(event string, opts *triggerOpts) string {
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}
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// WithSignal sets a signal value before triggering the action.
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func WithSignal(sig *signal, value string) ActionTriggerOption {
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func WithSignal(sig *Signal, value string) ActionTriggerOption {
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return withSignalOpt{
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signalID: sig.ID(),
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value: fmt.Sprintf("'%s'", value),
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@@ -105,7 +105,7 @@ func WithSignal(sig *signal, value string) ActionTriggerOption {
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}
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// WithSignalInt sets a signal to an int value before triggering the action.
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func WithSignalInt(sig *signal, value int) ActionTriggerOption {
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func WithSignalInt(sig *Signal, value int) ActionTriggerOption {
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return withSignalOpt{
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signalID: sig.ID(),
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value: strconv.Itoa(value),
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