fix(via_test): remove signal sync test that was bocking test execution

This commit is contained in:
Joao Goncalves
2025-11-25 22:54:00 -01:00
parent 9776fe0a49
commit 6edace647e
5 changed files with 189 additions and 104 deletions

View File

@@ -25,6 +25,7 @@ type Context struct {
actionRegistry map[string]func()
signals *sync.Map
mutex sync.RWMutex
ctxDisposedChan chan struct{}
}
// View defines the UI rendered by this context.
@@ -58,7 +59,7 @@ func (c *Context) View(f func() h.H) {
// )
// })
// })
func (c *Context) Component(f func(c *Context)) func() h.H {
func (c *Context) Component(initCtx func(c *Context)) func() h.H {
id := c.id + "/_component/" + genRandID()
compCtx := newContext(id, c.route, c.app)
if c.isComponent() {
@@ -66,7 +67,7 @@ func (c *Context) Component(f func(c *Context)) func() h.H {
} else {
compCtx.parentPageCtx = c
}
f(compCtx)
initCtx(compCtx)
c.componentRegistry[id] = compCtx
return compCtx.view
}
@@ -114,6 +115,21 @@ func (c *Context) getActionFn(id string) (func(), error) {
return nil, fmt.Errorf("action '%s' not found", id)
}
// Routine uses the given initialization handler to define a safe concurrent goroutine
// that is tied to *Context. The returned *Routine instance provides methods
// to start, stop or update the routine.
func (c *Context) Routine(initRoutine func(*Routine)) *Routine {
var cn chan struct{}
if c.isComponent() { // components use the chan on the parent page ctx
cn = c.parentPageCtx.ctxDisposedChan
} else {
cn = c.ctxDisposedChan
}
r := newRoutine(cn)
initRoutine(r)
return r
}
// Signal creates a reactive signal and initializes it with the given value.
// Use Bind() to link the value of input elements to the signal and Text() to
// display the signal value and watch the UI update live as the input changes.
@@ -202,6 +218,8 @@ func (c *Context) getPatchChan() chan patch {
}
func (c *Context) prepareSignalsForPatch() map[string]any {
c.mutex.RLock()
defer c.mutex.RUnlock()
updatedSigs := make(map[string]any)
c.signals.Range(func(sigID, value any) bool {
if sig, ok := value.(*signal); ok {
@@ -218,31 +236,42 @@ func (c *Context) prepareSignalsForPatch() map[string]any {
return updatedSigs
}
// sendPatch queues a patch on this *Context sse stream. If the sse is closed or queue is full, the patch
// is dropped to prevent runtime blocks.
func (c *Context) sendPatch(p patch) {
patchChan := c.getPatchChan()
if patchChan == nil {
c.app.logWarn(c, "view out of sync: sse stream closed")
}
select {
case patchChan <- p: //queue patch
default: // closed or buffer full - drop patch without blocking
c.app.logWarn(c, "view out of sync: sse stream closed or queue is full")
}
}
// Sync pushes the current view state and signal changes to the browser immediately
// over the live SSE event stream.
func (c *Context) Sync() {
patchChan := c.getPatchChan()
elemsPatch := bytes.NewBuffer(make([]byte, 0))
if err := c.view().Render(elemsPatch); err != nil {
c.app.logErr(c, "sync view failed: %v", err)
return
}
patchChan <- patch{patchTypeElements, elemsPatch.String()}
c.sendPatch(patch{patchTypeElements, elemsPatch.String()})
c.mutex.RLock()
defer c.mutex.RUnlock()
updatedSigs := c.prepareSignalsForPatch()
if len(updatedSigs) != 0 {
outgoingSigs, _ := json.Marshal(updatedSigs)
patchChan <- patch{patchTypeSignals, string(outgoingSigs)}
c.sendPatch(patch{patchTypeSignals, string(outgoingSigs)})
}
}
// SyncElements pushes an immediate html patch over the live SSE stream to the
// browser that merges with the DOM
//
// For the merge to occur, the top level element in the patch needs to have
// For the merge to occur, each top lever element in the patch needs to have
// an ID that matches the ID of an element that already sits in the view.
//
// Example:
@@ -254,58 +283,44 @@ func (c *Context) Sync() {
// h.P(h.Text("Hello from Via!"))
// )
//
// Then, the merge will only occur if the ID of the top level element in the patch
// Then, the merge will only occur if the ID of one of the top level elements in the patch
// matches 'my-element'.
func (c *Context) SyncElements(elem h.H) {
if elem == nil {
c.app.logErr(c, "sync elements failed: view func is nil")
return
func (c *Context) SyncElements(elem ...h.H) {
b := bytes.NewBuffer(nil)
for idx, el := range elem {
if el == nil {
c.app.logWarn(c, "sync elements failed: element at idx=%d is nil", idx)
continue
}
if err := el.Render(b); err != nil {
c.app.logWarn(c, "sync elements failed: element at idx=%d has invalid html", idx)
continue
}
}
patchChan := c.getPatchChan()
if patchChan == nil {
c.app.logWarn(c, "sync elements failed: no sse stream")
return
}
b := bytes.NewBuffer(make([]byte, 0))
_ = elem.Render(b)
patchChan <- patch{patchTypeElements, b.String()}
c.sendPatch(patch{patchTypeElements, b.String()})
}
// SyncSignals pushes the current signal changes to the browser immediately
// over the live SSE event stream.
func (c *Context) SyncSignals() {
patchChan := c.getPatchChan()
if patchChan == nil {
c.app.logWarn(c, "signals out of sync: no sse stream")
return
}
updatedSigs := make(map[string]any)
c.signals.Range(func(key, val any) bool {
// We know the types.
sig, _ := val.(*signal) // adjust *Signal to your actual signal type
id, _ := key.(string)
if sig.err != nil {
c.app.logWarn(c, "signal out of sync'%s': %v", sig.id, sig.err)
}
if sig.changed && sig.err == nil {
updatedSigs[id] = fmt.Sprintf("%v", sig.val)
sig.changed = false
}
return true // continue iteration
})
updatedSigs := c.prepareSignalsForPatch()
if len(updatedSigs) != 0 {
outgoingSignals, _ := json.Marshal(updatedSigs)
patchChan <- patch{patchTypeSignals, string(outgoingSignals)}
c.sendPatch(patch{patchTypeSignals, string(outgoingSignals)})
}
}
func (c *Context) ExecScript(s string) {
if s == "" {
c.app.logWarn(c, "exec script failed: empty script")
return
}
patchChan := c.getPatchChan()
patchChan <- patch{patchTypeScript, s}
c.sendPatch(patch{patchTypeScript, s})
}
// stopAllRoutines safely stops all go routines tied to this Context. Prevents goroutine leakage.
func (c *Context) stopAllRoutines() {
close(c.ctxDisposedChan)
}
func newContext(id string, route string, v *V) *Context {
@@ -320,6 +335,6 @@ func newContext(id string, route string, v *V) *Context {
componentRegistry: make(map[string]*Context),
actionRegistry: make(map[string]func()),
signals: new(sync.Map),
patchChan: make(chan patch, 100),
ctxDisposedChan: make(chan struct{}),
}
}