feat: add computed signals for derived reactive values
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Read-only signals whose value is a function of other signals,
recomputed automatically at sync time. Supports String, Int, Bool,
and Text methods. Components store computed signals on the parent
page context like regular signals.
This commit is contained in:
Ryan Hamamura
2026-02-18 09:22:40 -10:00
parent 5d61149fa3
commit 6763e1a420
3 changed files with 287 additions and 1 deletions

55
computed.go Normal file
View File

@@ -0,0 +1,55 @@
package via
import (
"fmt"
"strconv"
"strings"
"github.com/ryanhamamura/via/h"
)
// computedSignal is a read-only signal whose value is derived from other signals.
// It recomputes on every read and is included in patches only when the value changes.
type computedSignal struct {
id string
compute func() string
lastVal string
changed bool
}
func (s *computedSignal) ID() string {
return s.id
}
func (s *computedSignal) String() string {
return s.compute()
}
func (s *computedSignal) Int() int {
if n, err := strconv.Atoi(s.String()); err == nil {
return n
}
return 0
}
func (s *computedSignal) Bool() bool {
val := strings.ToLower(s.String())
return val == "true" || val == "1" || val == "yes" || val == "on"
}
func (s *computedSignal) Text() h.H {
return h.Span(h.Data("text", "$"+s.id))
}
// recompute calls the compute function and sets changed if the value differs from lastVal.
func (s *computedSignal) recompute() {
val := s.compute()
if val != s.lastVal {
s.lastVal = val
s.changed = true
}
}
func (s *computedSignal) patchValue() string {
return fmt.Sprintf("%v", s.lastVal)
}