Files
games/db/gen/games.sql.go
Ryan Hamamura e239e948ae feat: add configurable speed and expanded grid presets for snake
- Add per-game speed setting with presets (Slow/Normal/Fast/Insane)
- Add speed selector UI in snake lobby
- Expand grid presets with Tiny (15x15) and XL (50x30)
- Auto-calculate cell size based on grid dimensions
- Preserve speed setting in rematch games
2026-02-04 10:02:40 -10:00

326 lines
7.4 KiB
Go

// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.30.0
// source: games.sql
package gen
import (
"context"
"database/sql"
)
const createGame = `-- name: CreateGame :one
INSERT INTO games (id, board, current_turn, status)
VALUES (?, ?, ?, ?)
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
`
type CreateGameParams struct {
ID string
Board string
CurrentTurn int64
Status int64
}
func (q *Queries) CreateGame(ctx context.Context, arg CreateGameParams) (Game, error) {
row := q.db.QueryRowContext(ctx, createGame,
arg.ID,
arg.Board,
arg.CurrentTurn,
arg.Status,
)
var i Game
err := row.Scan(
&i.ID,
&i.Board,
&i.CurrentTurn,
&i.Status,
&i.WinnerUserID,
&i.WinningCells,
&i.CreatedAt,
&i.UpdatedAt,
&i.RematchGameID,
&i.GameType,
&i.GridWidth,
&i.GridHeight,
&i.MaxPlayers,
&i.GameMode,
&i.Score,
&i.SnakeSpeed,
)
return i, err
}
const createGamePlayer = `-- name: CreateGamePlayer :exec
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
VALUES (?, ?, ?, ?, ?, ?)
`
type CreateGamePlayerParams struct {
GameID string
UserID sql.NullString
GuestPlayerID sql.NullString
Nickname string
Color int64
Slot int64
}
func (q *Queries) CreateGamePlayer(ctx context.Context, arg CreateGamePlayerParams) error {
_, err := q.db.ExecContext(ctx, createGamePlayer,
arg.GameID,
arg.UserID,
arg.GuestPlayerID,
arg.Nickname,
arg.Color,
arg.Slot,
)
return err
}
const deleteGame = `-- name: DeleteGame :exec
DELETE FROM games WHERE id = ?
`
func (q *Queries) DeleteGame(ctx context.Context, id string) error {
_, err := q.db.ExecContext(ctx, deleteGame, id)
return err
}
const getActiveGames = `-- name: GetActiveGames :many
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'connect4' AND status < 2
`
func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
rows, err := q.db.QueryContext(ctx, getActiveGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.Board,
&i.CurrentTurn,
&i.Status,
&i.WinnerUserID,
&i.WinningCells,
&i.CreatedAt,
&i.UpdatedAt,
&i.RematchGameID,
&i.GameType,
&i.GridWidth,
&i.GridHeight,
&i.MaxPlayers,
&i.GameMode,
&i.Score,
&i.SnakeSpeed,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Close(); err != nil {
return nil, err
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getGame = `-- name: GetGame :one
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ?
`
func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
row := q.db.QueryRowContext(ctx, getGame, id)
var i Game
err := row.Scan(
&i.ID,
&i.Board,
&i.CurrentTurn,
&i.Status,
&i.WinnerUserID,
&i.WinningCells,
&i.CreatedAt,
&i.UpdatedAt,
&i.RematchGameID,
&i.GameType,
&i.GridWidth,
&i.GridHeight,
&i.MaxPlayers,
&i.GameMode,
&i.Score,
&i.SnakeSpeed,
)
return i, err
}
const getGamePlayers = `-- name: GetGamePlayers :many
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ?
`
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
rows, err := q.db.QueryContext(ctx, getGamePlayers, gameID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GamePlayer
for rows.Next() {
var i GamePlayer
if err := rows.Scan(
&i.GameID,
&i.UserID,
&i.GuestPlayerID,
&i.Nickname,
&i.Color,
&i.Slot,
&i.CreatedAt,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Close(); err != nil {
return nil, err
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getGamesByUserID = `-- name: GetGamesByUserID :many
SELECT g.id, g.board, g.current_turn, g.status, g.winner_user_id, g.winning_cells, g.created_at, g.updated_at, g.rematch_game_id, g.game_type, g.grid_width, g.grid_height, g.max_players, g.game_mode, g.score, g.snake_speed FROM games g
JOIN game_players gp ON g.id = gp.game_id
WHERE gp.user_id = ?
ORDER BY g.updated_at DESC
`
func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) ([]Game, error) {
rows, err := q.db.QueryContext(ctx, getGamesByUserID, userID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.Board,
&i.CurrentTurn,
&i.Status,
&i.WinnerUserID,
&i.WinningCells,
&i.CreatedAt,
&i.UpdatedAt,
&i.RematchGameID,
&i.GameType,
&i.GridWidth,
&i.GridHeight,
&i.MaxPlayers,
&i.GameMode,
&i.Score,
&i.SnakeSpeed,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Close(); err != nil {
return nil, err
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getUserActiveGames = `-- name: GetUserActiveGames :many
SELECT
g.id,
g.status,
g.current_turn,
g.updated_at,
gp_user.color as my_color,
gp_opponent.nickname as opponent_nickname
FROM games g
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
LEFT JOIN game_players gp_opponent ON g.id = gp_opponent.game_id AND gp_opponent.slot != gp_user.slot
WHERE g.game_type = 'connect4' AND g.status < 2
ORDER BY g.updated_at DESC
`
type GetUserActiveGamesRow struct {
ID string
Status int64
CurrentTurn int64
UpdatedAt sql.NullTime
MyColor int64
OpponentNickname sql.NullString
}
func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveGamesRow, error) {
rows, err := q.db.QueryContext(ctx, getUserActiveGames, userID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetUserActiveGamesRow
for rows.Next() {
var i GetUserActiveGamesRow
if err := rows.Scan(
&i.ID,
&i.Status,
&i.CurrentTurn,
&i.UpdatedAt,
&i.MyColor,
&i.OpponentNickname,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Close(); err != nil {
return nil, err
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const updateGame = `-- name: UpdateGame :exec
UPDATE games
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
WHERE id = ?
`
type UpdateGameParams struct {
Board string
CurrentTurn int64
Status int64
WinnerUserID sql.NullString
WinningCells sql.NullString
RematchGameID sql.NullString
ID string
}
func (q *Queries) UpdateGame(ctx context.Context, arg UpdateGameParams) error {
_, err := q.db.ExecContext(ctx, updateGame,
arg.Board,
arg.CurrentTurn,
arg.Status,
arg.WinnerUserID,
arg.WinningCells,
arg.RematchGameID,
arg.ID,
)
return err
}