Files
games/db/gen/users.sql.go
Ryan Hamamura b264d8990b Add user authentication and game persistence with SQLite
- User registration/login with bcrypt password hashing
- SQLite database with goose migrations and sqlc-generated queries
- Games and players persisted to database, resumable after restart
- Guest play still supported alongside authenticated users
- Auth UI components (login/register forms, auth header, guest banner)
2026-01-14 16:59:40 -10:00

67 lines
1.4 KiB
Go

// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.30.0
// source: users.sql
package gen
import (
"context"
)
const createUser = `-- name: CreateUser :one
INSERT INTO users (id, username, password_hash)
VALUES (?, ?, ?)
RETURNING id, username, password_hash, created_at
`
type CreateUserParams struct {
ID string
Username string
PasswordHash string
}
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, error) {
row := q.db.QueryRowContext(ctx, createUser, arg.ID, arg.Username, arg.PasswordHash)
var i User
err := row.Scan(
&i.ID,
&i.Username,
&i.PasswordHash,
&i.CreatedAt,
)
return i, err
}
const getUserByID = `-- name: GetUserByID :one
SELECT id, username, password_hash, created_at FROM users WHERE id = ?
`
func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
row := q.db.QueryRowContext(ctx, getUserByID, id)
var i User
err := row.Scan(
&i.ID,
&i.Username,
&i.PasswordHash,
&i.CreatedAt,
)
return i, err
}
const getUserByUsername = `-- name: GetUserByUsername :one
SELECT id, username, password_hash, created_at FROM users WHERE username = ?
`
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User, error) {
row := q.db.QueryRowContext(ctx, getUserByUsername, username)
var i User
err := row.Scan(
&i.ID,
&i.Username,
&i.PasswordHash,
&i.CreatedAt,
)
return i, err
}