Files
games/sessions/sessions.go
Ryan Hamamura 8c3b3fc6ea
Some checks failed
CI / Deploy / test (pull_request) Successful in 28s
CI / Deploy / lint (pull_request) Failing after 42s
CI / Deploy / deploy (pull_request) Has been skipped
refactor: replace via framework with chi + templ + datastar
Migrate from the via meta-framework to direct dependencies:
- chi for routing, templ for HTML templates, datastar for SSE/reactivity
- Feature-sliced architecture (features/{auth,lobby,c4game,snakegame}/)
- Shared layouts and components (features/common/)
- Handler factory pattern (HandleX(deps) http.HandlerFunc)
- Embedded NATS server (nats/), SCS sessions (sessions/), chi router wiring (router/)
- Move ChatMessage domain type from ui package to game package
- Remove old ui/ package (gomponents-based via/h views)
- Remove via dependency from go.mod entirely
2026-03-02 12:16:25 -10:00

32 lines
870 B
Go

// Package sessions configures the SCS session manager backed by SQLite.
package sessions
import (
"database/sql"
"log/slog"
"net/http"
"time"
"github.com/alexedwards/scs/sqlite3store"
"github.com/alexedwards/scs/v2"
)
// SetupSessionManager creates a configured session manager backed by SQLite.
// Returns the manager and a cleanup function the caller should defer.
func SetupSessionManager(db *sql.DB) (*scs.SessionManager, func()) {
store := sqlite3store.New(db)
cleanup := func() { store.StopCleanup() }
sessionManager := scs.New()
sessionManager.Store = store
sessionManager.Lifetime = 30 * 24 * time.Hour
sessionManager.Cookie.Path = "/"
sessionManager.Cookie.HttpOnly = true
sessionManager.Cookie.Secure = false
sessionManager.Cookie.SameSite = http.SameSiteLaxMode
slog.Info("session manager configured")
return sessionManager, cleanup
}